def render(npy_p2b, out_dir, port, spp, img_size): npy_file = (os.path.expanduser("~") + "/minecraft_houses/" + ".".join(npy_p2b.split(".")[1:-2]) + "/schematic.npy") schematic = np.load(npy_file) house_name = os.path.basename(os.path.dirname(npy_file)) # remove blocks below ground-level g = ground_height(schematic) schematic = schematic[(g or 0):, :, :, :] ys, zs, xs = np.nonzero(schematic[:, :, :, 0] > 0) xmid, ymid, zmid = np.mean(xs), np.mean(ys), np.mean(zs) focus = np.array([xmid, ymid + 63, zmid]) # TODO: +63 only works for flat_world seed=0w yaw, distance = list(map(int, npy_p2b.split(".")[-2].split("_"))) look = [yaw, 0] look_xyz = to_unit_vec(*look) camera = focus - (look_xyz * distance) logging.info("Launching cuberite at port {}".format(port)) p = CuberiteProcess("flat_world", seed=0, game_mode="creative", place_blocks_yzx=schematic, port=port) logging.info("Destroying cuberite at port {}".format(port)) p.destroy() world_dir = os.path.join(p.workdir, "world") render_view_bin = os.path.join(repo_home, "bin/render_view") assert os.path.isfile( render_view_bin ), "{} not found.\n\nTry running: make render_view".format(render_view_bin) procs = [] chunky_id = "{}_{}".format(yaw, distance) out_file = "{}/chunky.{}.{}.png".format(out_dir, house_name, chunky_id) call = [ str(a) for a in [ "python3", "{}/../minecraft_render/render.py".format(repo_home), "--world", world_dir, "--out", out_file, "--camera", *camera, "--look", yaw, 0, "--size", *img_size, "--spp", spp, ] ] logging.info("CALL: " + " ".join(call)) procs.append(subprocess.Popen(call)) for p in procs: p.wait()
def render(npy_p2b, out_dir, port, spp, img_size, mn=None): npy_file = ( os.path.expanduser("~") + "/minecraft_houses/" + ".".join(npy_p2b.split(".")[1:-2]) + "/schematic.npy" ) schematic = np.load(npy_file) print(schematic.shape) house_name = os.path.basename(os.path.dirname(npy_file)) p2b = np.load(npy_p2b) # remove blocks below ground-level g = ground_height(schematic) schematic = schematic[(g or 0) :, :, :, :] ys, zs, xs = np.nonzero(schematic[:, :, :, 0] > 0) xmid, ymid, zmid = np.mean(xs), np.mean(ys), np.mean(zs) focus = np.array([xmid, ymid + 63, zmid]) # TODO: +63 only works for flat_world seed=0w yaw, distance = list(map(int, npy_p2b.split(".")[-2].split("_"))) look = [yaw, 0] look_xyz = to_unit_vec(*look) camera = focus - (look_xyz * distance) if mn == [0, 0]: M, N = p2b.shape[:2] while True: m = random.randint(0, M - 1) n = random.randint(0, N - 1) if p2b[m][n][0] != -1: break else: m, n = mn print("Select pixel at {}".format((m, n))) print("Mapped block {}".format(p2b[m][n])) change_block(schematic, p2b[m][n]) logging.info("Launching cuberite at port {}".format(port)) p = CuberiteProcess( "flat_world", seed=0, game_mode="creative", place_blocks_yzx=schematic, port=port ) logging.info("Destroying cuberite at port {}".format(port)) p.destroy() world_dir = os.path.join(p.workdir, "world") render_view_bin = os.path.join(repo_home, "bin/render_view") assert os.path.isfile( render_view_bin ), "{} not found.\n\nTry running: make render_view".format(render_view_bin) procs = [] chunky_id = "{}_{}".format(yaw, distance) out_file = "{}/chunky_verify.{}.{}.png".format(out_dir, house_name, chunky_id) call = [ str(a) for a in [ "python3", "{}/../minecraft_render/render.py".format(repo_home), "--world", world_dir, "--out", out_file, "--camera", *camera, "--look", yaw, 0, "--size", *img_size, "--spp", spp, ] ] logging.info("CALL: " + " ".join(call)) procs.append(subprocess.Popen(call)) for p in procs: p.wait() ## draw the sampled pixel for a better view img = cv2.imread(out_file) cv2.circle(img, (n, m), 2, (255, 0, 0)) cv2.imwrite(out_file, img)
def render(npy_file, out_dir, world, seed, no_chunky, no_vision, port, distance, yaws, spp, img_size): """This function renders the npy_file in the world using cuberite""" # step 1: create the world with Cuberite, with npy blocks placed logging.info("Launching cuberite at port {}".format(port)) if npy_file != "": schematic = np.load(npy_file) p = CuberiteProcess(world, seed=0, game_mode="creative", place_blocks_yzx=schematic, port=port) else: schematic = None p = CuberiteProcess(world, seed=0, game_mode="creative", port=port, plugins=["debug", "spawn_position"]) logging.info("Destroying cuberite at port {}".format(port)) p.destroy() world_dir = os.path.join(p.workdir, "world") print("==========================") print("WORLD directory:", world_dir) print("==========================") region_dir = os.path.join(world_dir, "region") mca_files = glob.glob(os.path.join(region_dir, "*.mca")) assert len(mca_files) > 0, "No region files at {}".format(region_dir) # step 2: render view binary render_view_bin = os.path.join(repo_home, "bin/render_view") assert os.path.isfile( render_view_bin ), "{} not found.\n\nTry running: make render_view".format(render_view_bin) if schematic is not None: # render a numpy object, set focus and distance # remove blocks below ground-level g = ground_height(schematic) schematic = schematic[(g or 0):, :, :, :] ymax, zmax, xmax, _ = schematic.shape ymid, zmid, xmid = ymax // 2, zmax // 2, xmax // 2 focus = np.array([xmid, ymid + 63, zmid]) # TODO: +63 only works for flat_world seed=0 if distance is None: distance = int((xmax**2 + zmax**2)**0.5) else: f = open(p.workdir + "/spawn.txt", "r") playerx, playery, playerz = [float(i) for i in f.read().split("\n")] f.close() print("Spawn position:", playerx, playery, playerz) procs = [] if yaws is None: yaws = range(0, 360, 90) for yaw in yaws: look = [yaw, 0] look_xyz = to_unit_vec(*look) if schematic is not None: camera = focus - (look_xyz * distance) else: camera = np.array([playerx, playery + 1.6, playerz]) if not no_vision: call = [ render_view_bin, "--out-prefix", out_dir + "/vision.%d" % yaw, "--mca-files", *mca_files, "--camera", *camera, "--sizes", *img_size, "--look", yaw, 0, "--block", 1, "--depth", 1, "--blockpos", 1, ] call = list(map(str, call)) logging.info("CALL: " + " ".join(call)) procs.append(subprocess.Popen(call)) if not no_chunky: call = [ "python", "{}/python/minecraft_render/render.py".format(repo_home), "--world", world_dir, "--out", "{}/chunky.{}.png".format(out_dir, yaw), "--camera", *camera, "--look", *look, "--size", *img_size, "--spp", spp, "--chunk-min", -10, "--chunk-max", 10, ] call = list(map(str, call)) logging.info("CALL: " + " ".join(call)) procs.append(subprocess.Popen(call)) for p in procs: p.wait()
def render( npy_file, out_dir, no_chunky, no_vision, port, yaw, pitch, camera, pos, spp, img_size, block_change, ): schematic = np.load(npy_file) house_name = os.path.basename(os.path.dirname(npy_file)) # remove blocks below ground-level g = ground_height(schematic) schematic = schematic[(g or 0):, :, :, :] if yaw is None: yaw = random.randint(0, 360 - 1) if block_change: pitch, camera, pos = change_one_block(schematic, yaw) # TODO: +63 only works for flat_world seed=0 camera[1] += 63 ## why?? logging.info("Launching cuberite at port {}".format(port)) p = CuberiteProcess("flat_world", seed=0, game_mode="creative", place_blocks_yzx=schematic, port=port) logging.info("Destroying cuberite at port {}".format(port)) p.destroy() world_dir = os.path.join(p.workdir, "world") region_dir = os.path.join(world_dir, "region") mca_files = glob.glob(os.path.join(region_dir, "*.mca")) assert len(mca_files) > 0, "No region files at {}".format(region_dir) render_view_bin = os.path.join(repo_home, "bin/render_view") assert os.path.isfile( render_view_bin ), "{} not found.\n\nTry running: make render_view".format(render_view_bin) procs = [] if not no_vision: call = [ str(a) for a in [ render_view_bin, "--out-dir", out_dir, "--mca-files", *mca_files, "--camera", *camera, "--look", yaw, pitch, ] ] logging.info("CALL: " + " ".join(call)) procs.append(subprocess.Popen(call)) if not no_chunky: chunky_id = "_".join( map(str, list(map(int, camera)) + [pitch, yaw] + pos)) call = [ str(a) for a in [ "python3", "{}/minecraft_render/render.py".format(repo_home), "--world", world_dir, "--out", "{}/chunky.{}.{}.{}.png".format(out_dir, house_name, chunky_id, int(block_change)), "--camera", *camera, "--look", yaw, pitch, "--size", *img_size, "--spp", spp, ] ] logging.info("CALL: " + " ".join(call)) procs.append(subprocess.Popen(call)) for p in procs: p.wait() return yaw, pitch, camera, pos
""" Copyright (c) Facebook, Inc. and its affiliates. """ import random import atexit from agent import Agent from cuberite_process import CuberiteProcess random.seed(0) p = CuberiteProcess("flat_world", seed=0, game_mode="creative") atexit.register( lambda: p.destroy()) # close Cuberite server when this script exits agent = Agent("localhost", 25565, "example_bot") # Random walk forever while True: random.choice([ agent.step_pos_x, agent.step_pos_z, agent.step_neg_x, agent.step_neg_z ])()
def render(npy_file, out_dir, port, spp, img_size): no_chunky = "p2b" in npy_file if no_chunky: ## we're going to re-compute the correspondence npy_file = os.path.basename(npy_file) tokens = npy_file.split(".") yaw, distance = list(map(int, tokens[-2].split("_"))) npy_file = (os.path.expanduser("~") + "/minecraft_houses/" + ".".join(tokens[1:-2]) + "/schematic.npy") else: yaw, distance = None, None schematic = np.load(npy_file) house_name = os.path.basename(os.path.dirname(npy_file)) # remove blocks below ground-level g = ground_height(schematic) schematic = schematic[(g or 0):, :, :, :] Y, Z, X, _ = schematic.shape ys, zs, xs = np.nonzero(schematic[:, :, :, 0] > 0) if len(ys) < 5: print("too few non-air blocks; will not render") return xmid, ymid, zmid = np.mean(xs), np.mean(ys), np.mean(zs) focus = np.array([xmid, ymid + y_offset, zmid]) # TODO: +63 only works for flat_world seed=0w if yaw is None: yaw = random.randint(0, 360 - 1) sorted_xs = sorted(xs) sorted_zs = sorted(zs) N = len(xs) ## remove head and tail 2% X = sorted_xs[-N // 100] - sorted_xs[N // 100] Z = sorted_zs[-N // 100] - sorted_zs[N // 100] distance = max(X, Z) look = [yaw, 0] look_xyz = to_unit_vec(*look) camera = focus - (look_xyz * distance) logging.info("Launching cuberite at port {}".format(port)) p = CuberiteProcess("flat_world", seed=0, game_mode="creative", place_blocks_yzx=schematic, port=port) logging.info("Destroying cuberite at port {}".format(port)) p.destroy() world_dir = os.path.join(p.workdir, "world") region_dir = os.path.join(world_dir, "region") mca_files = glob.glob(os.path.join(region_dir, "*.mca")) assert len(mca_files) > 0, "No region files at {}".format(region_dir) render_view_bin = os.path.join(repo_home, "bin/render_view") assert os.path.isfile( render_view_bin ), "{} not found.\n\nTry running: make render_view".format(render_view_bin) procs = [] chunky_id = "{}_{}".format(yaw, distance) out_file = "{}/chunky.{}.{}.png".format(out_dir, house_name, chunky_id) out_bin_prefix = "{}/{}.{}".format(out_dir, house_name, chunky_id) call = [ str(a) for a in [ render_view_bin, "--out-prefix", out_bin_prefix, "--mca-files", *mca_files, "--camera", *camera, "--sizes", *img_size, "--look", yaw, 0, "--block", 0, "--depth", 0, "--blockpos", 1, ] ] logging.info("CALL: " + " ".join(call)) procs.append(subprocess.Popen(call)) if not no_chunky: ## when re-computing the call = [ str(a) for a in [ "python3", "{}/../minecraft_render/render.py".format(repo_home), "--world", world_dir, "--out", out_file, "--camera", *camera, "--look", yaw, 0, "--size", *img_size, "--spp", spp, ] ] logging.info("CALL: " + " ".join(call)) procs.append(subprocess.Popen(call)) for p in procs: p.wait() ## read the output blockpos bin and convert it to a npy file p2b = read_pixel2block(out_bin_prefix + ".blockpos.bin", X, Y, Z, img_size[0], img_size[1]) os.system("rm -f {}".format(out_bin_prefix + ".blockpos.bin")) ## write the correspondence to disk ## x-y-z is after applying ground_height p2b_file = "{}/p2b.{}.{}.npy".format(out_dir, house_name, chunky_id) np.save(p2b_file, p2b)
def render(npy_file, out_dir, port, spp, img_size): if "p2b" in npy_file: ## we're going to re-compute the correspondence npy_file = os.path.basename(npy_file) tokens = npy_file.split(".") yaw, distance = list(map(int, tokens[-2].split("_"))) npy_file = (os.path.expanduser("~") + "/minecraft_houses/" + ".".join(tokens[1:-2]) + "/schematic.npy") else: yaw, distance = None, None schematic = np.load(npy_file) house_name = os.path.basename(os.path.dirname(npy_file)) # remove blocks below ground-level g = ground_height(schematic) schematic = schematic[(g or 0):, :, :, :] ys, zs, xs = np.nonzero(schematic[:, :, :, 0] > 0) if len(ys) < 5: print("too few non-air blocks; will not render") return xmid, ymid, zmid = np.mean(xs), np.mean(ys), np.mean(zs) focus = np.array([xmid, ymid + 63, zmid]) # TODO: +63 only works for flat_world seed=0w if yaw is None: yaw = random.randint(0, 360 - 1) sorted_xs = sorted(xs) sorted_zs = sorted(zs) N = len(xs) ## remove head and tail 2% X = sorted_xs[-N // 100] - sorted_xs[N // 100] Z = sorted_zs[-N // 100] - sorted_zs[N // 100] distance = max(X, Z) look = [yaw, 0] look_xyz = to_unit_vec(*look) camera = focus - (look_xyz * distance) repeat = 10 schematic_hue = np.zeros(schematic.shape[:3] + (repeat - 1, ), dtype=np.int32) tmp_images = [] for i in range(repeat): if i < repeat - 1: new_schematic = randomly_change_blocks(schematic) add_new_schematic_hue(schematic_hue, new_schematic[:, :, :, 1], i) else: break # do not render the full image again new_schematic = schematic img_size = [s * 3 for s in img_size] logging.info("Launching cuberite at port {}".format(port)) p = CuberiteProcess("flat_world", seed=0, game_mode="creative", place_blocks_yzx=new_schematic, port=port) logging.info("Destroying cuberite at port {}".format(port)) p.destroy() world_dir = os.path.join(p.workdir, "world") render_view_bin = os.path.join(repo_home, "bin/render_view") assert os.path.isfile( render_view_bin ), "{} not found.\n\nTry running: make render_view".format( render_view_bin) procs = [] chunky_id = "{}_{}".format(yaw, distance) out_file = "{}/chunky.{}.{}.png".format(out_dir, house_name, chunky_id) if i < repeat - 1: # tmp out file out_file += ".tmp.png" call = [ str(a) for a in [ "python3", "{}/../minecraft_render/render.py".format(repo_home), "--world", world_dir, "--out", out_file, "--camera", *camera, "--look", yaw, 0, "--size", *img_size, "--spp", spp, ] ] logging.info("CALL: " + " ".join(call)) procs.append(subprocess.Popen(call)) for p in procs: p.wait() if i < repeat - 1: tmp_images.append(cv2.imread(out_file)) os.system("rm -f " + out_file) ## delete the tmp image ## now we need to compute the pixel-to-block correspondence p2b = pixel2block(tmp_images, schematic_hue) ## write the correspondence to disk ## x-y-z is after applying ground_height p2b_file = "{}/p2b.{}.{}.npy".format(out_dir, house_name, chunky_id) np.save(p2b_file, p2b)