예제 #1
0
    def slice(self, **kwargs):
        if not self._enabled:
            return

        if self._slicing:
            if not kwargs.get("force_restart", True):
                return

            self._slicing = False
            self._restart = True
            if self._process is not None:
                Logger.log("d", "Killing engine process")
                try:
                    self._process.terminate()
                except: # terminating a process that is already terminating causes an exception, silently ignore this.
                    pass
            self.slicingCancelled.emit()
            return

        object_groups = []
        if self._settings.getSettingValueByKey("print_sequence") == "One at a time":
            for node in OneAtATimeIterator(self._scene.getRoot()):
                temp_list = []
                children = node.getAllChildren()
                children.append(node)
                for child_node in children:
                    if type(child_node) is SceneNode and child_node.getMeshData() and child_node.getMeshData().getVertices() is not None:
                        temp_list.append(child_node)
                object_groups.append(temp_list)
        else:
            temp_list = []
            for node in DepthFirstIterator(self._scene.getRoot()):
                if type(node) is SceneNode and node.getMeshData() and node.getMeshData().getVertices() is not None:
                    if not getattr(node, "_outside_buildarea", False):
                        temp_list.append(node)
            if len(temp_list) == 0:
                return
            object_groups.append(temp_list)
        #for node in DepthFirstIterator(self._scene.getRoot()):
        #    if type(node) is SceneNode and node.getMeshData() and node.getMeshData().getVertices() is not None:
        #        if not getattr(node, "_outside_buildarea", False):
        #            objects.append(node)

        if len(object_groups) == 0:
            return #No point in slicing an empty build plate

        if kwargs.get("settings", self._settings).hasErrorValue():
            return #No slicing if we have error values since those are by definition illegal values.

        self._slicing = True
        self.slicingStarted.emit()

        self._report_progress = kwargs.get("report_progress", True)
        if self._report_progress:
            self.processingProgress.emit(0.0)

        self._sendSettings(kwargs.get("settings", self._settings))

        self._scene.acquireLock()

        # Set the gcode as an empty list. This will be filled with strings by GCodeLayer messages.
        # This is done so the gcode can be fragmented in memory and does not need a continues memory space.
        # (AKA. This prevents MemoryErrors)
        self._save_gcode = kwargs.get("save_gcode", True)
        if self._save_gcode:
            setattr(self._scene, "gcode_list", [])

        self._save_polygons = kwargs.get("save_polygons", True)

        slice_message = Cura_pb2.Slice()

        for group in object_groups:
            group_message = slice_message.object_lists.add()
            for object in group:
                mesh_data = object.getMeshData().getTransformed(object.getWorldTransformation())

                obj = group_message.objects.add()
                obj.id = id(object)
                
                verts = numpy.array(mesh_data.getVertices())
                verts[:,[1,2]] = verts[:,[2,1]]
                verts[:,1] *= -1
                obj.vertices = verts.tostring()

        self._scene.releaseLock()
        self._socket.sendMessage(slice_message)
예제 #2
0
    def run(self) -> None:
        if self._build_plate_number is None:
            self.setResult(StartJobResult.Error)
            return

        stack = CuraApplication.getInstance().getGlobalContainerStack()
        if not stack:
            self.setResult(StartJobResult.Error)
            return

        # Don't slice if there is a setting with an error value.
        if CuraApplication.getInstance().getMachineManager().stacksHaveErrors:
            self.setResult(StartJobResult.SettingError)
            return

        if CuraApplication.getInstance().getBuildVolume().hasErrors():
            self.setResult(StartJobResult.BuildPlateError)
            return

        # Don't slice if the buildplate or the nozzle type is incompatible with the materials
        if not CuraApplication.getInstance().getMachineManager().variantBuildplateCompatible and \
                not CuraApplication.getInstance().getMachineManager().variantBuildplateUsable:
            self.setResult(StartJobResult.MaterialIncompatible)
            return

        for position, extruder_stack in stack.extruders.items():
            material = extruder_stack.findContainer({"type": "material"})
            if not extruder_stack.isEnabled:
                continue
            if material:
                if material.getMetaDataEntry("compatible") == False:
                    self.setResult(StartJobResult.MaterialIncompatible)
                    return

        # Don't slice if there is a per object setting with an error value.
        for node in DepthFirstIterator(
                self._scene.getRoot()
        ):  #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
            if not isinstance(node, CuraSceneNode) or not node.isSelectable():
                continue

            if self._checkStackForErrors(node.callDecoration("getStack")):
                self.setResult(StartJobResult.ObjectSettingError)
                return

        with self._scene.getSceneLock():
            # Remove old layer data.
            for node in DepthFirstIterator(
                    self._scene.getRoot()
            ):  #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
                if node.callDecoration("getLayerData") and node.callDecoration(
                        "getBuildPlateNumber") == self._build_plate_number:
                    node.getParent().removeChild(node)
                    break

            # Get the objects in their groups to print.
            object_groups = []
            if stack.getProperty("print_sequence", "value") == "one_at_a_time":
                for node in OneAtATimeIterator(
                        self._scene.getRoot()
                ):  #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
                    temp_list = []

                    # Node can't be printed, so don't bother sending it.
                    if getattr(node, "_outside_buildarea", False):
                        continue

                    # Filter on current build plate
                    build_plate_number = node.callDecoration(
                        "getBuildPlateNumber")
                    if build_plate_number is not None and build_plate_number != self._build_plate_number:
                        continue

                    children = node.getAllChildren()
                    children.append(node)
                    for child_node in children:
                        if child_node.getMeshData() and child_node.getMeshData(
                        ).getVertices() is not None:
                            temp_list.append(child_node)

                    if temp_list:
                        object_groups.append(temp_list)
                    Job.yieldThread()
                if len(object_groups) == 0:
                    Logger.log(
                        "w",
                        "No objects suitable for one at a time found, or no correct order found"
                    )
            else:
                temp_list = []
                has_printing_mesh = False
                for node in DepthFirstIterator(
                        self._scene.getRoot()
                ):  #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
                    if node.callDecoration("isSliceable") and node.getMeshData(
                    ) and node.getMeshData().getVertices() is not None:
                        per_object_stack = node.callDecoration("getStack")
                        is_non_printing_mesh = False
                        if per_object_stack:
                            is_non_printing_mesh = any(
                                per_object_stack.getProperty(key, "value")
                                for key in NON_PRINTING_MESH_SETTINGS)

                        # Find a reason not to add the node
                        if node.callDecoration("getBuildPlateNumber"
                                               ) != self._build_plate_number:
                            continue
                        if getattr(node, "_outside_buildarea",
                                   False) and not is_non_printing_mesh:
                            continue

                        temp_list.append(node)
                        if not is_non_printing_mesh:
                            has_printing_mesh = True

                    Job.yieldThread()

                #If the list doesn't have any model with suitable settings then clean the list
                # otherwise CuraEngine will crash
                if not has_printing_mesh:
                    temp_list.clear()

                if temp_list:
                    object_groups.append(temp_list)

            global_stack = CuraApplication.getInstance(
            ).getGlobalContainerStack()
            if not global_stack:
                return
            extruders_enabled = {
                position: stack.isEnabled
                for position, stack in global_stack.extruders.items()
            }
            filtered_object_groups = []
            has_model_with_disabled_extruders = False
            associated_disabled_extruders = set()
            for group in object_groups:
                stack = global_stack
                skip_group = False
                for node in group:
                    # Only check if the printing extruder is enabled for printing meshes
                    is_non_printing_mesh = node.callDecoration(
                        "evaluateIsNonPrintingMesh")
                    extruder_position = node.callDecoration(
                        "getActiveExtruderPosition")
                    if not is_non_printing_mesh and not extruders_enabled[
                            extruder_position]:
                        skip_group = True
                        has_model_with_disabled_extruders = True
                        associated_disabled_extruders.add(extruder_position)
                if not skip_group:
                    filtered_object_groups.append(group)

            if has_model_with_disabled_extruders:
                self.setResult(StartJobResult.ObjectsWithDisabledExtruder)
                associated_disabled_extruders = {
                    str(c)
                    for c in sorted(
                        [int(p) + 1 for p in associated_disabled_extruders])
                }
                self.setMessage(", ".join(associated_disabled_extruders))
                return

            # There are cases when there is nothing to slice. This can happen due to one at a time slicing not being
            # able to find a possible sequence or because there are no objects on the build plate (or they are outside
            # the build volume)
            if not filtered_object_groups:
                self.setResult(StartJobResult.NothingToSlice)
                return

            self._buildGlobalSettingsMessage(stack)
            self._buildGlobalInheritsStackMessage(stack)

            # Build messages for extruder stacks
            for extruder_stack in ExtruderManager.getInstance(
            ).getMachineExtruders(stack.getId()):
                self._buildExtruderMessage(extruder_stack)

            for group in filtered_object_groups:
                group_message = self._slice_message.addRepeatedMessage(
                    "object_lists")
                if group[0].getParent() is not None and group[0].getParent(
                ).callDecoration("isGroup"):
                    self._handlePerObjectSettings(group[0].getParent(),
                                                  group_message)
                for object in group:
                    mesh_data = object.getMeshData()
                    rot_scale = object.getWorldTransformation().getTransposed(
                    ).getData()[0:3, 0:3]
                    translate = object.getWorldTransformation().getData()[:3,
                                                                          3]

                    # This effectively performs a limited form of MeshData.getTransformed that ignores normals.
                    verts = mesh_data.getVertices()
                    verts = verts.dot(rot_scale)
                    verts += translate

                    # Convert from Y up axes to Z up axes. Equals a 90 degree rotation.
                    verts[:, [1, 2]] = verts[:, [2, 1]]
                    verts[:, 1] *= -1

                    obj = group_message.addRepeatedMessage("objects")
                    obj.id = id(object)

                    indices = mesh_data.getIndices()
                    if indices is not None:
                        flat_verts = numpy.take(verts,
                                                indices.flatten(),
                                                axis=0)
                    else:
                        flat_verts = numpy.array(verts)

                    obj.vertices = flat_verts

                    self._handlePerObjectSettings(object, obj)

                    Job.yieldThread()

        self.setResult(StartJobResult.Finished)
예제 #3
0
    def run(self) -> None:
        if self._build_plate_number is None:
            self.setResult(StartJobResult.Error)
            return

        stack = CuraApplication.getInstance().getGlobalContainerStack()
        if not stack:
            self.setResult(StartJobResult.Error)
            return

        # Don't slice if there is a setting with an error value.
        if CuraApplication.getInstance().getMachineManager().stacksHaveErrors:
            self.setResult(StartJobResult.SettingError)
            return

        if CuraApplication.getInstance().getBuildVolume().hasErrors():
            self.setResult(StartJobResult.BuildPlateError)
            return

        # Don't slice if the buildplate or the nozzle type is incompatible with the materials
        if not CuraApplication.getInstance().getMachineManager().variantBuildplateCompatible and \
                not CuraApplication.getInstance().getMachineManager().variantBuildplateUsable:
            self.setResult(StartJobResult.MaterialIncompatible)
            return

        for position, extruder_stack in stack.extruders.items():
            material = extruder_stack.findContainer({"type": "material"})
            if not extruder_stack.isEnabled:
                continue
            if material:
                if material.getMetaDataEntry("compatible") == False:
                    self.setResult(StartJobResult.MaterialIncompatible)
                    return

        # Don't slice if there is a per object setting with an error value.
        for node in DepthFirstIterator(
                self._scene.getRoot()
        ):  #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
            if not isinstance(node, CuraSceneNode) or not node.isSelectable():
                continue

            if self._checkStackForErrors(node.callDecoration("getStack")):
                self.setResult(StartJobResult.ObjectSettingError)
                return

        with self._scene.getSceneLock():
            # Remove old layer data.
            for node in DepthFirstIterator(
                    self._scene.getRoot()
            ):  #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
                if node.callDecoration("getLayerData") and node.callDecoration(
                        "getBuildPlateNumber") == self._build_plate_number:
                    node.getParent().removeChild(node)
                    break

            global_enable_support = stack.getProperty("support_enable",
                                                      "value")

            # Get the objects in their groups to print.
            object_groups = []
            if stack.getProperty("print_sequence", "value") == "one_at_a_time":
                # note that one_at_a_time printing is disabled on belt printers due to collission risk
                for node in OneAtATimeIterator(
                        self._scene.getRoot()
                ):  #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
                    temp_list = []

                    # Node can't be printed, so don't bother sending it.
                    if getattr(node, "_outside_buildarea", False):
                        continue

                    # Filter on current build plate
                    build_plate_number = node.callDecoration(
                        "getBuildPlateNumber")
                    if build_plate_number is not None and build_plate_number != self._build_plate_number:
                        continue

                    children = node.getAllChildren()
                    children.append(node)
                    for child_node in children:
                        if child_node.getMeshData() and child_node.getMeshData(
                        ).getVertices() is not None:
                            temp_list.append(child_node)

                    if temp_list:
                        object_groups.append(temp_list)
                    Job.yieldThread()
                if len(object_groups) == 0:
                    Logger.log(
                        "w",
                        "No objects suitable for one at a time found, or no correct order found"
                    )
            else:
                temp_list = []
                has_printing_mesh = False
                # print convex hull nodes as "faux-raft"
                print_convex_hulls = stack.getProperty("blackbelt_raft",
                                                       "value")
                for node in DepthFirstIterator(
                        self._scene.getRoot()
                ):  #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
                    slice_node = (print_convex_hulls
                                  and type(node) is ConvexHullNode
                                  ) or node.callDecoration("isSliceable")
                    if slice_node and node.getMeshData() and node.getMeshData(
                    ).getVertices() is not None:
                        per_object_stack = node.callDecoration("getStack")
                        is_non_printing_mesh = False
                        if per_object_stack:
                            is_non_printing_mesh = any(
                                per_object_stack.getProperty(key, "value")
                                for key in NON_PRINTING_MESH_SETTINGS)

                        # Find a reason not to add the node
                        if node.callDecoration(
                                "getBuildPlateNumber"
                        ) != self._build_plate_number and type(
                                node) is not ConvexHullNode:
                            # NB: ConvexHullNodes get none of the usual decorators, so skip checking for them
                            continue
                        if getattr(node, "_outside_buildarea",
                                   False) and not is_non_printing_mesh:
                            continue

                        temp_list.append(node)
                        if not is_non_printing_mesh:
                            has_printing_mesh = True

                    Job.yieldThread()

                #If the list doesn't have any model with suitable settings then clean the list
                # otherwise CuraEngine will crash
                if not has_printing_mesh:
                    temp_list.clear()

                if temp_list:
                    object_groups.append(temp_list)

            global_stack = CuraApplication.getInstance(
            ).getGlobalContainerStack()
            if not global_stack:
                return
            extruders_enabled = {
                position: stack.isEnabled
                for position, stack in global_stack.extruders.items()
            }
            filtered_object_groups = []
            has_model_with_disabled_extruders = False
            associated_disabled_extruders = set()
            for group in object_groups:
                stack = global_stack
                skip_group = False
                for node in group:
                    # Only check if the printing extruder is enabled for printing meshes
                    is_non_printing_mesh = node.callDecoration(
                        "evaluateIsNonPrintingMesh")
                    extruder_position = node.callDecoration(
                        "getActiveExtruderPosition")
                    if extruder_position is None:  # raft meshes may not have an extruder position (yet)
                        extruder_position = "0"
                    if not is_non_printing_mesh and not extruders_enabled[
                            extruder_position]:
                        skip_group = True
                        has_model_with_disabled_extruders = True
                        associated_disabled_extruders.add(extruder_position)
                if not skip_group:
                    filtered_object_groups.append(group)

            if has_model_with_disabled_extruders:
                self.setResult(StartJobResult.ObjectsWithDisabledExtruder)
                associated_disabled_extruders = {
                    str(c)
                    for c in sorted(
                        [int(p) + 1 for p in associated_disabled_extruders])
                }
                self.setMessage(", ".join(associated_disabled_extruders))
                return

            # There are cases when there is nothing to slice. This can happen due to one at a time slicing not being
            # able to find a possible sequence or because there are no objects on the build plate (or they are outside
            # the build volume)
            if not filtered_object_groups:
                self.setResult(StartJobResult.NothingToSlice)
                return

            container_registry = ContainerRegistry.getInstance()
            stack_id = stack.getId()

            # Adapt layer_height and material_flow for a slanted gantry
            gantry_angle = self._scene.getRoot().callDecoration(
                "getGantryAngle")
            if gantry_angle:  # not 0 or None
                # Act on a copy of the stack, so these changes don't cause a reslice
                _stack = CuraContainerStack(stack_id + "_temp")
                for index, container in enumerate(stack.getContainers()):
                    if container_registry.isReadOnly(container.getId()):
                        _stack.replaceContainer(index, container)
                    else:
                        _stack.replaceContainer(index,
                                                copy.deepcopy(container))
                stack = _stack

                # Make sure CuraEngine does not create any supports
                # support_enable is set in the frontend so support options are settable,
                # but CuraEngine support structures don't work for slanted gantry
                stack.setProperty("support_enable", "value", False)
                # Make sure CuraEngine does not create a raft (we create one manually)
                # Adhesion type is used in the frontend to show the raft in the viewport
                stack.setProperty("adhesion_type", "value", "none")

                for key in ["layer_height", "layer_height_0"]:
                    current_value = stack.getProperty(key, "value")
                    stack.setProperty(key, "value",
                                      current_value / math.sin(gantry_angle))

            self._buildGlobalSettingsMessage(stack)
            self._buildGlobalInheritsStackMessage(stack)

            # Build messages for extruder stacks
            # Send the extruder settings in the order of extruder positions. Somehow, if you send e.g. extruder 3 first,
            # then CuraEngine can slice with the wrong settings. This I think should be fixed in CuraEngine as well.
            extruder_stack_list = sorted(list(global_stack.extruders.items()),
                                         key=lambda item: int(item[0]))
            for _, extruder_stack in extruder_stack_list:
                if gantry_angle:  # not 0 or None
                    # Act on a copy of the stack, so these changes don't cause a reslice
                    _extruder_stack = CuraContainerStack(
                        extruder_stack.getId() + "_temp")
                    for index, container in enumerate(
                            extruder_stack.getContainers()):
                        if container_registry.isReadOnly(container.getId()):
                            _extruder_stack.replaceContainer(index, container)
                        else:
                            _extruder_stack.replaceContainer(
                                index, copy.deepcopy(container))
                    extruder_stack = _extruder_stack
                    extruder_stack.setNextStack(stack)
                    for key in [
                            "material_flow", "prime_tower_flow",
                            "spaghetti_flow"
                    ]:
                        if extruder_stack.hasProperty(key, "value"):
                            current_value = extruder_stack.getProperty(
                                key, "value")
                            extruder_stack.setProperty(
                                key, "value",
                                current_value * math.sin(gantry_angle))
                self._buildExtruderMessage(extruder_stack)

            bottom_cutting_meshes = []
            raft_meshes = []
            support_meshes = []
            if gantry_angle:  # not 0 or None
                for group in filtered_object_groups:
                    added_meshes = []
                    for object in group:

                        is_non_printing_mesh = False
                        per_object_stack = object.callDecoration("getStack")

                        # ConvexHullNodes get none of the usual decorators. If it made it here, it is meant to be printed
                        if type(object) is ConvexHullNode:
                            raft_thickness = stack.getProperty(
                                "blackbelt_raft_thickness", "value")
                            raft_margin = stack.getProperty(
                                "blackbelt_raft_margin", "value")

                            mb = MeshBuilder()
                            hull_polygon = object.getHull()
                            if raft_margin > 0:
                                hull_polygon = hull_polygon.getMinkowskiHull(
                                    Polygon.approximatedCircle(raft_margin))
                            mb.addConvexPolygonExtrusion(
                                hull_polygon.getPoints()[::-1], 0,
                                raft_thickness)

                            new_node = self._addMeshFromBuilder(mb, "raftMesh")
                            added_meshes.append(new_node)
                            raft_meshes.append(new_node.getName())

                        elif not is_non_printing_mesh:
                            # add support mesh if needed
                            blackbelt_support_gantry_angle_bias = None
                            blackbelt_support_minimum_island_area = None
                            if per_object_stack:
                                is_non_printing_mesh = any(
                                    per_object_stack.getProperty(key, "value")
                                    for key in NON_PRINTING_MESH_SETTINGS)

                                node_enable_support = per_object_stack.getProperty(
                                    "support_enable", "value")
                                if per_object_stack.getProperty(
                                        "support_mesh", "value"):
                                    node_enable_support = node_enable_support or per_object_stack.getProperty(
                                        "support_mesh_drop_down", "value")
                                add_support_mesh = node_enable_support if node_enable_support is not None else global_enable_support

                                blackbelt_support_gantry_angle_bias = per_object_stack.getProperty(
                                    "blackbelt_support_gantry_angle_bias",
                                    "value")
                                blackbelt_support_minimum_island_area = per_object_stack.getProperty(
                                    "blackbelt_support_minimum_island_area",
                                    "value")
                            else:
                                add_support_mesh = global_enable_support

                            if add_support_mesh:
                                if blackbelt_support_gantry_angle_bias is None:
                                    blackbelt_support_gantry_angle_bias = global_stack.getProperty(
                                        "blackbelt_support_gantry_angle_bias",
                                        "value")
                                biased_down_angle = math.radians(
                                    blackbelt_support_gantry_angle_bias)
                                if blackbelt_support_minimum_island_area is None:
                                    blackbelt_support_minimum_island_area = global_stack.getProperty(
                                        "blackbelt_support_minimum_island_area",
                                        "value")
                                support_mesh_data = SupportMeshCreator(
                                    down_vector=numpy.array([
                                        0, -math.cos(
                                            math.radians(biased_down_angle)),
                                        -math.sin(biased_down_angle)
                                    ]),
                                    bottom_cut_off=stack.getProperty(
                                        "wall_line_width_0", "value") / 2,
                                    minimum_island_area=
                                    blackbelt_support_minimum_island_area
                                ).createSupportMeshForNode(object)
                                if support_mesh_data:
                                    new_node = self._addMeshFromData(
                                        support_mesh_data,
                                        "generatedSupportMesh")
                                    added_meshes.append(new_node)
                                    support_meshes.append(new_node.getName())

                            # check if the bottom needs to be cut off
                            aabb = object.getBoundingBox()

                            if aabb.bottom < 0:
                                # mesh extends below the belt; add a cutting mesh to cut off the part below the bottom
                                height = -aabb.bottom
                                center = Vector(aabb.center.x, -height / 2,
                                                aabb.center.z)

                                mb = MeshBuilder()
                                mb.addCube(width=aabb.width,
                                           height=height,
                                           depth=aabb.depth,
                                           center=center)

                                new_node = self._addMeshFromBuilder(
                                    mb, "bottomCuttingMesh")
                                added_meshes.append(new_node)
                                bottom_cutting_meshes.append(
                                    new_node.getName())

                    if added_meshes:
                        group += added_meshes

            transform_matrix = self._scene.getRoot().callDecoration(
                "getTransformMatrix")
            front_offset = None

            raft_offset = 0
            raft_speed = None
            raft_flow = 1.0

            if stack.getProperty("blackbelt_raft", "value"):
                raft_offset = stack.getProperty(
                    "blackbelt_raft_thickness", "value") + stack.getProperty(
                        "blackbelt_raft_gap", "value")
                raft_speed = stack.getProperty("blackbelt_raft_speed", "value")
                raft_flow = stack.getProperty("blackbelt_raft_flow",
                                              "value") * math.sin(gantry_angle)

            adhesion_extruder_nr = stack.getProperty("adhesion_extruder_nr",
                                                     "value")
            support_extruder_nr = stack.getProperty("support_extruder_nr",
                                                    "value")

            for group in filtered_object_groups:
                group_message = self._slice_message.addRepeatedMessage(
                    "object_lists")
                if group[0].getParent() is not None and group[0].getParent(
                ).callDecoration("isGroup"):
                    self._handlePerObjectSettings(group[0].getParent(),
                                                  group_message)

                if transform_matrix:
                    scene_front = None
                    for object in group:
                        if type(object) is ConvexHullNode:
                            continue

                        is_non_printing_mesh = object.getName(
                        ) in bottom_cutting_meshes or object.getName(
                        ) in raft_meshes
                        if not is_non_printing_mesh:
                            per_object_stack = object.callDecoration(
                                "getStack")
                            if per_object_stack:
                                is_non_printing_mesh = any(
                                    per_object_stack.getProperty(key, "value")
                                    for key in NON_PRINTING_MESH_SETTINGS)

                        if not is_non_printing_mesh:
                            _front = object.getBoundingBox().back
                            if scene_front is None or _front < scene_front:
                                scene_front = _front

                    if scene_front is not None:
                        front_offset = transformVertices(
                            numpy.array([[0, 0, scene_front]]),
                            transform_matrix)[0][1]

                for object in group:
                    if type(object) is ConvexHullNode:
                        continue

                    mesh_data = object.getMeshData()
                    rot_scale = object.getWorldTransformation().getTransposed(
                    ).getData()[0:3, 0:3]
                    translate = object.getWorldTransformation().getData()[:3,
                                                                          3]
                    # offset all non-raft objects if rafts are enabled
                    # air gap is applied here to vertically offset objects from the raft
                    if object.getName() not in raft_meshes:
                        translate[1] += raft_offset
                    if front_offset:
                        translate[2] -= front_offset

                    # This effectively performs a limited form of MeshData.getTransformed that ignores normals.
                    verts = mesh_data.getVertices()
                    verts = verts.dot(rot_scale)
                    verts += translate

                    if transform_matrix:
                        verts = transformVertices(verts, transform_matrix)

                    # Convert from Y up axes to Z up axes. Equals a 90 degree rotation.
                    verts[:, [1, 2]] = verts[:, [2, 1]]
                    verts[:, 1] *= -1

                    obj = group_message.addRepeatedMessage("objects")
                    obj.id = id(object)

                    obj.name = object.getName()
                    indices = mesh_data.getIndices()
                    if indices is not None:
                        flat_verts = numpy.take(verts,
                                                indices.flatten(),
                                                axis=0)
                    else:
                        flat_verts = numpy.array(verts)

                    obj.vertices = flat_verts

                    if object.getName() in raft_meshes:
                        self._addSettingsMessage(
                            obj, {
                                "wall_line_count": 99999999,
                                "speed_wall_0": raft_speed,
                                "speed_wall_x": raft_speed,
                                "material_flow": raft_flow,
                                "extruder_nr": adhesion_extruder_nr
                            })

                    elif object.getName() in support_meshes:
                        self._addSettingsMessage(
                            obj, {
                                "support_mesh": "True",
                                "support_mesh_drop_down": "False",
                                "extruder_nr": support_extruder_nr
                            })

                    elif object.getName() in bottom_cutting_meshes:
                        self._addSettingsMessage(
                            obj, {
                                "cutting_mesh": True,
                                "wall_line_count": 0,
                                "top_layers": 0,
                                "bottom_layers": 0,
                                "infill_line_distance": 0,
                                "extruder_nr": 0
                            })

                    else:
                        self._handlePerObjectSettings(object, obj)
                    Job.yieldThread()

                # Store the front-most coordinate of the scene so the scene can be moved back into place post slicing
                # TODO: this should be handled per mesh-group instead of per scene
                # One-at-a-time printing should be disabled for slanted gantry printers for now

                self._scene.getRoot().callDecoration("setSceneFrontOffset",
                                                     front_offset)

        self.setResult(StartJobResult.Finished)
예제 #4
0
    def run(self):
        stack = Application.getInstance().getGlobalContainerStack()
        if not stack:
            self.setResult(StartJobResult.Error)
            return

        # Don't slice if there is a setting with an error value.
        if not Application.getInstance().getMachineManager(
        ).isActiveStackValid:
            self.setResult(StartJobResult.SettingError)
            return

        # Don't slice if there is a per object setting with an error value.
        for node in DepthFirstIterator(self._scene.getRoot()):
            if type(node) is not SceneNode or not node.isSelectable():
                continue

            if self._checkStackForErrors(node.callDecoration("getStack")):
                self.setResult(StartJobResult.SettingError)
                return

        with self._scene.getSceneLock():
            # Remove old layer data.
            for node in DepthFirstIterator(self._scene.getRoot()):
                if node.callDecoration("getLayerData"):
                    node.getParent().removeChild(node)
                    break

            # Get the objects in their groups to print.
            object_groups = []
            if stack.getProperty("print_sequence", "value") == "one_at_a_time":
                for node in OneAtATimeIterator(self._scene.getRoot()):
                    temp_list = []

                    # Node can't be printed, so don't bother sending it.
                    if getattr(node, "_outside_buildarea", False):
                        continue

                    children = node.getAllChildren()
                    children.append(node)
                    for child_node in children:
                        if type(child_node
                                ) is SceneNode and child_node.getMeshData(
                                ) and child_node.getMeshData().getVertices(
                                ) is not None:
                            temp_list.append(child_node)

                    if temp_list:
                        object_groups.append(temp_list)
                    Job.yieldThread()
                if len(object_groups) == 0:
                    Logger.log(
                        "w",
                        "No objects suitable for one at a time found, or no correct order found"
                    )
            else:
                temp_list = []
                for node in DepthFirstIterator(self._scene.getRoot()):
                    if type(node) is SceneNode and node.getMeshData(
                    ) and node.getMeshData().getVertices() is not None:
                        if not getattr(node, "_outside_buildarea", False):
                            temp_list.append(node)
                    Job.yieldThread()

                if temp_list:
                    object_groups.append(temp_list)

            if not object_groups:
                self.setResult(StartJobResult.NothingToSlice)
                return

            self._buildGlobalSettingsMessage(stack)

            for extruder_stack in cura.Settings.ExtruderManager.getInstance(
            ).getMachineExtruders(stack.getId()):
                self._buildExtruderMessage(extruder_stack)

            for group in object_groups:
                group_message = self._slice_message.addRepeatedMessage(
                    "object_lists")
                if group[0].getParent().callDecoration("isGroup"):
                    self._handlePerObjectSettings(group[0].getParent(),
                                                  group_message)
                for object in group:
                    mesh_data = object.getMeshData().getTransformed(
                        object.getWorldTransformation())

                    obj = group_message.addRepeatedMessage("objects")
                    obj.id = id(object)
                    verts = numpy.array(mesh_data.getVertices())

                    # Convert from Y up axes to Z up axes. Equals a 90 degree rotation.
                    verts[:, [1, 2]] = verts[:, [2, 1]]
                    verts[:, 1] *= -1

                    obj.vertices = verts

                    self._handlePerObjectSettings(object, obj)

                    Job.yieldThread()

        self.setResult(StartJobResult.Finished)
    def run(self):
        with self._scene.getSceneLock():
            for node in DepthFirstIterator(self._scene.getRoot()):
                if node.callDecoration("getLayerData"):
                    node.getParent().removeChild(node)
                    break

            object_groups = []
            if self._profile.getSettingValue(
                    "print_sequence") == "one_at_a_time":
                for node in OneAtATimeIterator(self._scene.getRoot()):
                    temp_list = []

                    if getattr(node, "_outside_buildarea", False):
                        continue

                    children = node.getAllChildren()
                    children.append(node)
                    for child_node in children:
                        if type(child_node
                                ) is SceneNode and child_node.getMeshData(
                                ) and child_node.getMeshData().getVertices(
                                ) is not None:
                            temp_list.append(child_node)

                    if temp_list:
                        object_groups.append(temp_list)
                    Job.yieldThread()
                if len(object_groups) == 0:
                    Logger.log(
                        "w",
                        "No objects suitable for one at a time found, or no correct order found"
                    )
            else:
                temp_list = []
                for node in DepthFirstIterator(self._scene.getRoot()):
                    if type(node) is SceneNode and node.getMeshData(
                    ) and node.getMeshData().getVertices() is not None:
                        if not getattr(node, "_outside_buildarea", False):
                            temp_list.append(node)
                    Job.yieldThread()

                if temp_list:
                    object_groups.append(temp_list)

            if not object_groups:
                return

            self._buildSettingsMessage(self._profile)

            for group in object_groups:
                group_message = self._slice_message.addRepeatedMessage(
                    "object_lists")
                if group[0].getParent().callDecoration("isGroup"):
                    self._handlePerObjectSettings(group[0].getParent(),
                                                  group_message)
                for object in group:
                    mesh_data = object.getMeshData().getTransformed(
                        object.getWorldTransformation())

                    obj = group_message.addRepeatedMessage("objects")
                    obj.id = id(object)

                    verts = numpy.array(mesh_data.getVertices())
                    verts[:, [1, 2]] = verts[:, [2, 1]]
                    verts[:, 1] *= -1

                    obj.vertices = verts

                    self._handlePerObjectSettings(object, obj)

                    Job.yieldThread()

        self.setResult(True)
예제 #6
0
    def slice(self, **kwargs):
        if not self._enabled:
            return

        if self._slicing:
            if not kwargs.get("force_restart", True):
                return

            self._slicing = False
            self._restart = True
            if self._process is not None:
                Logger.log("d", "Killing engine process")
                try:
                    self._process.terminate()
                except:  # terminating a process that is already terminating causes an exception, silently ignore this.
                    pass
            self.slicingCancelled.emit()
            return

        Logger.log("d", "Preparing to send slice data to engine.")
        object_groups = []
        if self._profile.getSettingValue("print_sequence") == "one_at_a_time":
            for node in OneAtATimeIterator(self._scene.getRoot()):
                temp_list = []
                children = node.getAllChildren()
                children.append(node)
                for child_node in children:
                    if type(child_node) is SceneNode and child_node.getMeshData(
                    ) and child_node.getMeshData().getVertices() is not None:
                        temp_list.append(child_node)
                object_groups.append(temp_list)
        else:
            temp_list = []
            for node in DepthFirstIterator(self._scene.getRoot()):
                if type(node) is SceneNode and node.getMeshData(
                ) and node.getMeshData().getVertices() is not None:
                    if not getattr(node, "_outside_buildarea", False):
                        temp_list.append(node)
            if len(temp_list) == 0:
                self.processingProgress.emit(0.0)
                return
            object_groups.append(temp_list)
        #for node in DepthFirstIterator(self._scene.getRoot()):
        #    if type(node) is SceneNode and node.getMeshData() and node.getMeshData().getVertices() is not None:
        #        if not getattr(node, "_outside_buildarea", False):
        #            objects.append(node)

        if len(object_groups) == 0:
            if self._message:
                self._message.hide()
                self._message = None
            return  #No point in slicing an empty build plate

        if kwargs.get("profile", self._profile).hasErrorValue():
            Logger.log('w', "Profile has error values. Aborting slicing")
            if self._message:
                self._message.hide()
                self._message = None
            self._message = Message(
                catalog.i18nc(
                    "@info:status",
                    "Unable to slice. Please check your setting values for errors."
                ))
            self._message.show()
            return  #No slicing if we have error values since those are by definition illegal values.
        # Remove existing layer data (if any)
        for node in DepthFirstIterator(self._scene.getRoot()):
            if type(node) is SceneNode and node.getMeshData():
                if node.callDecoration("getLayerData"):
                    Application.getInstance().getController().getScene(
                    ).getRoot().removeChild(node)
                    break
        Application.getInstance().getController().getScene().gcode_list = None
        self._slicing = True
        self.slicingStarted.emit()

        self._report_progress = kwargs.get("report_progress", True)
        if self._report_progress:
            self.processingProgress.emit(0.0)
            if not self._message:
                self._message = Message(
                    catalog.i18nc("@info:status", "Slicing..."), 0, False, -1)
                self._message.show()
            else:
                self._message.setProgress(-1)

        self._sendSettings(kwargs.get("profile", self._profile))

        self._scene.acquireLock()

        # Set the gcode as an empty list. This will be filled with strings by GCodeLayer messages.
        # This is done so the gcode can be fragmented in memory and does not need a continues memory space.
        # (AKA. This prevents MemoryErrors)
        self._save_gcode = kwargs.get("save_gcode", True)
        if self._save_gcode:
            setattr(self._scene, "gcode_list", [])

        self._save_polygons = kwargs.get("save_polygons", True)

        slice_message = Cura_pb2.Slice()

        for group in object_groups:
            group_message = slice_message.object_lists.add()
            for object in group:
                mesh_data = object.getMeshData().getTransformed(
                    object.getWorldTransformation())

                obj = group_message.objects.add()
                obj.id = id(object)

                verts = numpy.array(mesh_data.getVertices())
                verts[:, [1, 2]] = verts[:, [2, 1]]
                verts[:, 1] *= -1
                obj.vertices = verts.tostring()

                self._handlePerObjectSettings(object, obj)

            # Hack to add per-object settings also to the "MeshGroup" in CuraEngine
            # We really should come up with a better solution for this.
            self._handlePerObjectSettings(group[0], group_message)

        self._scene.releaseLock()
        Logger.log("d", "Sending data to engine for slicing.")
        self._socket.sendMessage(slice_message)
예제 #7
0
    def run(self):
        if self._build_plate_number is None:
            self.setResult(StartJobResult.Error)
            return

        stack = Application.getInstance().getGlobalContainerStack()
        if not stack:
            self.setResult(StartJobResult.Error)
            return

        # Don't slice if there is a setting with an error value.
        if Application.getInstance().getMachineManager().stacksHaveErrors:
            self.setResult(StartJobResult.SettingError)
            return

        if Application.getInstance().getBuildVolume().hasErrors():
            self.setResult(StartJobResult.BuildPlateError)
            return

        for extruder_stack in ExtruderManager.getInstance().getMachineExtruders(stack.getId()):
            material = extruder_stack.findContainer({"type": "material"})
            if material:
                if material.getMetaDataEntry("compatible") == False:
                    self.setResult(StartJobResult.MaterialIncompatible)
                    return

        # Don't slice if there is a per object setting with an error value.
        for node in DepthFirstIterator(self._scene.getRoot()):
            if type(node) is not CuraSceneNode or not node.isSelectable():
                continue

            if self._checkStackForErrors(node.callDecoration("getStack")):
                self.setResult(StartJobResult.ObjectSettingError)
                return

        with self._scene.getSceneLock():
            # Remove old layer data.
            for node in DepthFirstIterator(self._scene.getRoot()):
                if node.callDecoration("getLayerData") and node.callDecoration("getBuildPlateNumber") == self._build_plate_number:
                    node.getParent().removeChild(node)
                    break

            # Get the objects in their groups to print.
            object_groups = []
            if stack.getProperty("print_sequence", "value") == "one_at_a_time":
                for node in OneAtATimeIterator(self._scene.getRoot()):
                    temp_list = []

                    # Node can't be printed, so don't bother sending it.
                    if getattr(node, "_outside_buildarea", False):
                        continue

                    # Filter on current build plate
                    build_plate_number = node.callDecoration("getBuildPlateNumber")
                    if build_plate_number is not None and build_plate_number != self._build_plate_number:
                        continue

                    children = node.getAllChildren()
                    children.append(node)
                    for child_node in children:
                        if type(child_node) is CuraSceneNode and child_node.getMeshData() and child_node.getMeshData().getVertices() is not None:
                            temp_list.append(child_node)

                    if temp_list:
                        object_groups.append(temp_list)
                    Job.yieldThread()
                if len(object_groups) == 0:
                    Logger.log("w", "No objects suitable for one at a time found, or no correct order found")
            else:
                temp_list = []
                has_printing_mesh = False
                for node in DepthFirstIterator(self._scene.getRoot()):
                    if node.callDecoration("isSliceable") and type(node) is CuraSceneNode and node.getMeshData() and node.getMeshData().getVertices() is not None:
                        per_object_stack = node.callDecoration("getStack")
                        is_non_printing_mesh = False
                        if per_object_stack:
                            is_non_printing_mesh = any(per_object_stack.getProperty(key, "value") for key in NON_PRINTING_MESH_SETTINGS)

                        if (node.callDecoration("getBuildPlateNumber") == self._build_plate_number):
                            if not getattr(node, "_outside_buildarea", False) or is_non_printing_mesh:
                                temp_list.append(node)
                                if not is_non_printing_mesh:
                                    has_printing_mesh = True

                    Job.yieldThread()

                #If the list doesn't have any model with suitable settings then clean the list
                # otherwise CuraEngine will crash
                if not has_printing_mesh:
                    temp_list.clear()

                if temp_list:
                    object_groups.append(temp_list)

            # There are cases when there is nothing to slice. This can happen due to one at a time slicing not being
            # able to find a possible sequence or because there are no objects on the build plate (or they are outside
            # the build volume)
            if not object_groups:
                self.setResult(StartJobResult.NothingToSlice)
                return

            self._buildGlobalSettingsMessage(stack)
            self._buildGlobalInheritsStackMessage(stack)

            # Build messages for extruder stacks
            for extruder_stack in ExtruderManager.getInstance().getMachineExtruders(stack.getId()):
                print_mode = Application.getInstance().getGlobalContainerStack().getProperty("print_mode", "value")
                if print_mode == "regular":
                    for extruder_stack in ExtruderManager.getInstance().getMachineExtruders(stack.getId()):
                        self._buildExtruderMessage(extruder_stack)
                else:
                    main_extruder_stack = ExtruderManager.getInstance().getActiveExtruderStack()
                    for extruder_stack in ExtruderManager.getInstance().getMachineExtruders(stack.getId()):
                        self._buildExtruderMessage(main_extruder_stack, int(extruder_stack.getMetaDataEntry("position")))

            for group in object_groups:
                group_message = self._slice_message.addRepeatedMessage("object_lists")
                if group[0].getParent().callDecoration("isGroup"):
                    self._handlePerObjectSettings(group[0].getParent(), group_message)
                for object in group:
                    mesh_data = object.getMeshData()
                    rot_scale = object.getWorldTransformation().getTransposed().getData()[0:3, 0:3]
                    translate = object.getWorldTransformation().getData()[:3, 3]

                    # This effectively performs a limited form of MeshData.getTransformed that ignores normals.
                    verts = mesh_data.getVertices()
                    verts = verts.dot(rot_scale)
                    verts += translate

                    # Convert from Y up axes to Z up axes. Equals a 90 degree rotation.
                    verts[:, [1, 2]] = verts[:, [2, 1]]
                    verts[:, 1] *= -1

                    obj = group_message.addRepeatedMessage("objects")
                    obj.id = id(object)

                    indices = mesh_data.getIndices()
                    if indices is not None:
                        flat_verts = numpy.take(verts, indices.flatten(), axis=0)
                    else:
                        flat_verts = numpy.array(verts)

                    obj.vertices = flat_verts

                    self._handlePerObjectSettings(object, obj)

                    Job.yieldThread()

        self.setResult(StartJobResult.Finished)