예제 #1
0
파일: server.py 프로젝트: CarlosX/cuwo
 def on_packet(self, packet):
     packet_id = packet.packet_id
     if packet_id == ClientVersion.packet_id:
         if packet.version != constants.CLIENT_VERSION:
             self.disconnect()
             return
         self.entity_id = self.factory.entity_ids.pop()
         self.entity_data = create_entity_data()
         self.factory.entities[self.entity_id] = self.entity_data
         self.factory.connections[(self.entity_id,)] = self
         server_data.entity_id = self.entity_id
         self.send_packet(server_data)
         seed_data.seed = self.factory.config.seed
         self.send_packet(seed_data)
     elif packet_id == EntityUpdate.packet_id:
         if packet.entity_id != self.entity_id:
             raise NotImplementedError()
         packet.update_entity(self.entity_data)
         if not self.has_joined and self.entity_data.name:
             self.on_join()
             self.has_joined = True
         self.factory.broadcast_packet(packet)
     elif packet_id == ClientChatMessage.packet_id:
         message = packet.value
         if self.on_chat(message) is False:
             return
         chat_message.entity_id = self.entity_id
         chat_message.value = message
         self.factory.broadcast_packet(chat_message)
     else:
         print 'Got client packet:', packet.packet_id
예제 #2
0
파일: mitm.py 프로젝트: xEnt22/cuwo
 def on_entity_update(self, packet):
     if packet.entity_id not in self.entities:
         entity = create_entity_data()
         self.entities[packet.entity_id] = entity
     else:
         entity = self.entities[packet.entity_id]
     packet.update_entity(entity)
예제 #3
0
파일: server.py 프로젝트: Boblepointu/cuwo
 def on_entity_packet(self, packet):
     if self.entity_data is None:
         self.entity_data = create_entity_data()
         self.server.entities[self.entity_id] = self.entity_data
     self.entity_data.mask |= packet.update_entity(self.entity_data)
     if not self.has_joined and getattr(self.entity_data, 'name', None):
         self.on_join()
예제 #4
0
파일: server.py 프로젝트: Jakky89/cuwo
    def on_entity_packet(self, packet):
        if self.entity_data is None:
            self.entity_data = create_entity_data()
        mask = packet.update_entity(self.entity_data)
        self.entity_data.mask |= mask
        if self.connection_state==2 and getattr(self.entity_data, 'name', None):
            self.on_join()
            return

        self.scripts.call('on_entity_update', mask=mask)
        # XXX clean this up
        if entity.is_pos_set(mask):
            self.on_pos_update()
        if entity.is_mode_set(mask):
            self.scripts.call('on_mode_update')
        if entity.is_class_set(mask):
            self.scripts.call('on_class_update')
        if entity.is_name_set(mask):
            self.scripts.call('on_name_update')
        if entity.is_multiplier_set(mask):
            self.scripts.call('on_multiplier_update')
        if entity.is_level_set(mask):
            self.scripts.call('on_level_update')
        if entity.is_equipment_set(mask):
            self.scripts.call('on_equipment_update')
        if entity.is_skill_set(mask):
            self.scripts.call('on_skill_update')
        if entity.is_appearance_set(mask):
            self.scripts.call('on_appearance_update')
        if entity.is_charged_mp_set(mask):
            self.scripts.call('on_charged_mp_update')
        if entity.is_flags_set(mask):
            self.scripts.call('on_flags_update')
        if entity.is_consumable_set(mask):
            self.scripts.call('on_consumable_update')
예제 #5
0
파일: mitm.py 프로젝트: FleX-iBeL/cuwo
 def on_entity_update(self, packet):
     if packet.entity_id not in self.entities:
         entity = create_entity_data()
         self.entities[packet.entity_id] = entity
     else:
         entity = self.entities[packet.entity_id]
     packet.update_entity(entity)
예제 #6
0
    def on_entity_packet(self, packet):
        if self.entity_data is None:
            self.entity_data = create_entity_data()
            self.server.entities[self.entity_id] = self.entity_data

        mask = packet.update_entity(self.entity_data)
        self.entity_data.mask |= mask
        if not self.has_joined and getattr(self.entity_data, 'name', None):
            self.on_join()
            return

        self.scripts.call('on_entity_update', mask=mask)
        # XXX clean this up
        if entity.is_pos_set(mask):
            self.scripts.call('on_pos_update')
        if entity.is_mode_set(mask):
            self.scripts.call('on_mode_update')
        if entity.is_class_set(mask):
            self.scripts.call('on_class_update')
        if entity.is_name_set(mask):
            self.scripts.call('on_name_update')
        if entity.is_multiplier_set(mask):
            self.scripts.call('on_multiplier_update')
        if entity.is_level_set(mask):
            self.scripts.call('on_level_update')
        if entity.is_equipment_set(mask):
            self.scripts.call('on_equipment_update')
        if entity.is_skill_set(mask):
            self.scripts.call('on_skill_update')
        if entity.is_appearance_set(mask):
            self.scripts.call('on_appearance_update')
        if entity.is_charged_mp_set(mask):
            self.scripts.call('on_charged_mp_update')
예제 #7
0
파일: server.py 프로젝트: Kainzo/cuwo
 def on_entity_packet(self, packet):
     if self.entity_data is None:
         self.entity_data = create_entity_data()
         self.factory.entities[self.entity_id] = self.entity_data
     packet.update_entity(self.entity_data)
     if not self.has_joined and self.entity_data.name:
         self.on_join()
         self.has_joined = True
예제 #8
0
    def on_entity_packet(self, packet):
        if self.entity_data is None:
            self.entity_data = create_entity_data()
            self.server.entities[self.entity_id] = self.entity_data

        mask = packet.update_entity(self.entity_data)
        self.entity_data.mask |= mask
        if not self.has_joined and getattr(self.entity_data, 'name', None):
            self.on_join()
            return

        self.scripts.call('on_entity_update', mask=mask)
        # XXX clean this up
        if entity.is_pos_set(mask):
            self.scripts.call('on_pos_update')
        if entity.is_mode_set(mask):
            self.scripts.call('on_mode_update')
        if entity.is_class_set(mask):
            self.scripts.call('on_class_update')
        if entity.is_name_set(mask):
            self.scripts.call('on_name_update')
        if entity.is_multiplier_set(mask):
            self.scripts.call('on_multiplier_update')
        if entity.is_level_set(mask):
            self.scripts.call('on_level_update')
        if entity.is_equipment_set(mask):
            self.scripts.call('on_equipment_update')
        if entity.is_skill_set(mask):
            self.scripts.call('on_skill_update')
        if entity.is_appearance_set(mask):
            self.scripts.call('on_appearance_update')
        if entity.is_charged_mp_set(mask):
            self.scripts.call('on_charged_mp_update')
        if entity.is_flags_set(mask):
            self.scripts.call('on_flags_update')
        if entity.is_consumable_set(mask):
            self.scripts.call('on_consumable_update')