def test_remove_state_twice_for_existing_state_in_mem(self): state_manager = ActorStateManager(self._fake_actor) _run(state_manager.set_state('state1', 'value1')) removed = _run(state_manager.try_remove_state('state1')) self.assertTrue(removed) removed = _run(state_manager.try_remove_state('state1')) self.assertFalse(removed)
def test_remove_state_for_existing_state(self): state_manager = ActorStateManager(self._fake_actor) removed = _run(state_manager.try_remove_state('state1')) self.assertTrue(removed) state = state_manager._state_change_tracker['state1'] self.assertEqual(StateChangeKind.remove, state.change_kind)
def test_get_state_for_removed_value(self): state_manager = ActorStateManager(self._fake_actor) removed = _run(state_manager.try_remove_state('state1')) self.assertTrue(removed) state = state_manager._state_change_tracker['state1'] self.assertEqual(StateChangeKind.remove, state.change_kind) has_value, val = _run(state_manager.try_get_state('state1')) self.assertFalse(has_value) self.assertIsNone(val)
def test_remove_state_for_non_existing_state(self): state_manager = ActorStateManager(self._fake_actor) removed = _run(state_manager.try_remove_state('state1')) self.assertFalse(removed)