def journal_event(self, event): def crewroletext(role): # Return translated crew role. Needs to be dynamic to allow for changing language. return { None: '', 'Idle': '', 'FighterCon': _('Fighter'), # Multicrew role 'FireCon': _('Gunner'), # Multicrew role 'FlightCon': _('Helm'), # Multicrew role }.get(role, role) while True: entry = monitor.get_entry() if not entry: return # Update main window self.cooldown() if monitor.cmdr and monitor.state['Captain']: self.cmdr['text'] = '%s / %s' % (monitor.cmdr, monitor.state['Captain']) self.ship_label['text'] = _( 'Role') + ':' # Multicrew role label in main window self.ship.configure(state=tk.NORMAL, text=crewroletext(monitor.state['Role']), url=None) elif monitor.cmdr: if monitor.group: self.cmdr['text'] = '%s / %s' % (monitor.cmdr, monitor.group) else: self.cmdr['text'] = monitor.cmdr self.ship_label['text'] = _('Ship') + ':' # Main window self.ship.configure( text=monitor.state['ShipName'] or companion.ship_map.get( monitor.state['ShipType'], monitor.state['ShipType']) or '', url=self.shipyard_url) else: self.cmdr['text'] = '' self.ship_label['text'] = _('Ship') + ':' # Main window self.ship['text'] = '' self.edit_menu.entryconfigure(0, state=monitor.system and tk.NORMAL or tk.DISABLED) # Copy if entry['event'] in [ 'Undocked', 'StartJump', 'SetUserShipName', 'ShipyardBuy', 'ShipyardSell', 'ShipyardSwap', 'ModuleBuy', 'ModuleSell', 'MaterialCollected', 'MaterialDiscarded', 'ScientificResearch', 'EngineerCraft', 'Synthesis', 'JoinACrew' ]: self.status['text'] = '' # Periodically clear any old error self.w.update_idletasks() # Companion login if entry['event'] in [None, 'StartUp', 'NewCommander', 'LoadGame' ] and monitor.cmdr: if not config.get('cmdrs') or monitor.cmdr not in config.get( 'cmdrs'): config.set('cmdrs', (config.get('cmdrs') or []) + [monitor.cmdr]) self.login() if not entry['event'] or not monitor.mode: return # Startup or in CQC if entry['event'] in ['StartUp', 'LoadGame'] and monitor.started: # Disable WinSparkle automatic update checks, IFF configured to do so when in-game if config.getint('disable_autoappupdatecheckingame') and 1: self.updater.setAutomaticUpdatesCheck(False) print 'Monitor: Disable WinSparkle automatic update checks' # Can start dashboard monitoring if not dashboard.start(self.w, monitor.started): print "Can't start Status monitoring" # Export loadout if entry['event'] == 'Loadout' and not monitor.state[ 'Captain'] and config.getint('output') & config.OUT_SHIP: monitor.export_ship() # Plugins err = plug.notify_journal_entry(monitor.cmdr, monitor.is_beta, monitor.system, monitor.station, entry, monitor.state) if err: self.status['text'] = err if not config.getint('hotkey_mute'): hotkeymgr.play_bad() # Auto-Update after docking, but not if auth callback is pending if entry['event'] in [ 'StartUp', 'Location', 'Docked' ] and monitor.station and not config.getint( 'output' ) & config.OUT_MKT_MANUAL and config.getint( 'output' ) & config.OUT_STATION_ANY and companion.session.state != companion.Session.STATE_AUTH: self.w.after(int(SERVER_RETRY * 1000), self.getandsend) if entry['event'] == 'ShutDown': # Enable WinSparkle automatic update checks # NB: Do this blindly, in case option got changed whilst in-game self.updater.setAutomaticUpdatesCheck(True) print 'Monitor: Enable WinSparkle automatic update checks'
def journal_event(self, event): def crewroletext(role): # Return translated crew role. Needs to be dynamic to allow for changing language. return { None: '', 'Idle': '', 'FighterCon': _('Fighter'), # Multicrew role 'FireCon': _('Gunner'), # Multicrew role 'FlightCon': _('Helm'), # Multicrew role }.get(role, role) while True: entry = monitor.get_entry() if not entry: return # Update main window self.cooldown() if monitor.cmdr and monitor.state['Captain']: self.cmdr['text'] = '%s / %s' % (monitor.cmdr, monitor.state['Captain']) self.ship_label['text'] = _('Role') + ':' # Multicrew role label in main window self.ship.configure(state = tk.NORMAL, text = crewroletext(monitor.state['Role']), url = None) elif monitor.cmdr: if monitor.group: self.cmdr['text'] = '%s / %s' % (monitor.cmdr, monitor.group) else: self.cmdr['text'] = monitor.cmdr self.ship_label['text'] = _('Ship') + ':' # Main window self.ship.configure(text = monitor.state['ShipName'] or companion.ship_map.get(monitor.state['ShipType'], monitor.state['ShipType']) or '', url = self.shipyard_url) else: self.cmdr['text'] = '' self.ship_label['text'] = _('Ship') + ':' # Main window self.ship['text'] = '' self.edit_menu.entryconfigure(0, state=monitor.system and tk.NORMAL or tk.DISABLED) # Copy if entry['event'] in ['Undocked', 'StartJump', 'SetUserShipName', 'ShipyardBuy', 'ShipyardSell', 'ShipyardSwap', 'ModuleBuy', 'ModuleSell', 'MaterialCollected', 'MaterialDiscarded', 'ScientificResearch', 'EngineerCraft', 'Synthesis', 'JoinACrew']: self.status['text'] = '' # Periodically clear any old error self.w.update_idletasks() # Companion login if entry['event'] in [None, 'StartUp', 'NewCommander', 'LoadGame'] and monitor.cmdr: if not config.get('cmdrs') or monitor.cmdr not in config.get('cmdrs'): config.set('cmdrs', (config.get('cmdrs') or []) + [monitor.cmdr]) self.login() if not entry['event'] or not monitor.mode: return # Startup or in CQC if entry['event'] in ['StartUp', 'LoadGame'] and monitor.started: # Can start dashboard monitoring if not dashboard.start(self.w, monitor.started): print "Can't start Status monitoring" # Export loadout if entry['event'] == 'Loadout' and not monitor.state['Captain'] and config.getint('output') & config.OUT_SHIP: monitor.export_ship() # Plugins err = plug.notify_journal_entry(monitor.cmdr, monitor.is_beta, monitor.system, monitor.station, entry, monitor.state) if err: self.status['text'] = err if not config.getint('hotkey_mute'): hotkeymgr.play_bad() # Auto-Update after docking, but not if auth callback is pending if entry['event'] in ['StartUp', 'Location', 'Docked'] and monitor.station and not config.getint('output') & config.OUT_MKT_MANUAL and config.getint('output') & config.OUT_STATION_ANY and companion.session.state != companion.Session.STATE_AUTH: self.w.after(int(SERVER_RETRY * 1000), self.getandsend)
def journal_event(self, event): def crewroletext(role): # Return translated crew role. Needs to be dynamic to allow for changing language. return { None: '', 'Idle': '', 'FighterCon': _('Fighter'), # Multicrew role 'FireCon': _('Gunner'), # Multicrew role 'FlightCon': _('Helm'), # Multicrew role }.get(role, role) while True: entry = monitor.get_entry() if not entry: return # Update main window self.cooldown() if monitor.cmdr and monitor.state['Captain']: self.cmdr['text'] = '%s / %s' % (monitor.cmdr, monitor.state['Captain']) self.ship_label['text'] = _('Role') + ':' # Multicrew role label in main window self.ship.configure(state = tk.NORMAL, text = crewroletext(monitor.state['Role']), url = None) elif monitor.cmdr: if monitor.group: self.cmdr['text'] = '%s / %s' % (monitor.cmdr, monitor.group) elif monitor.mode.lower() == 'solo': self.cmdr['text'] = '%s / %s' % (monitor.cmdr, 'Solo') # Game mode - not Open or Group. Don't translate else: self.cmdr['text'] = monitor.cmdr self.ship_label['text'] = _('Ship') + ':' # Main window self.ship.configure(text = monitor.state['ShipName'] or companion.ship_map.get(monitor.state['ShipType'], monitor.state['ShipType']) or '', url = self.shipyard_url) else: self.cmdr['text'] = '' self.ship_label['text'] = _('Ship') + ':' # Main window self.ship['text'] = '' self.edit_menu.entryconfigure(0, state=monitor.system and tk.NORMAL or tk.DISABLED) # Copy if entry['event'] in ['Undocked', 'StartJump', 'SetUserShipName', 'ShipyardBuy', 'ShipyardSell', 'ShipyardSwap', 'ModuleBuy', 'ModuleSell', 'MaterialCollected', 'MaterialDiscarded', 'ScientificResearch', 'EngineerCraft', 'Synthesis', 'JoinACrew']: self.status['text'] = '' # Periodically clear any old error self.w.update_idletasks() # Companion login if entry['event'] in [None, 'StartUp', 'NewCommander', 'LoadGame'] and monitor.cmdr: if config.get('cmdrs') and monitor.cmdr in config.get('cmdrs'): prefs.make_current(monitor.cmdr) self.login() elif config.get('cmdrs') and entry['event'] == 'NewCommander': cmdrs = config.get('cmdrs') cmdrs[0] = monitor.cmdr # New Cmdr uses same credentials as old config.set('cmdrs', cmdrs) else: prefs.PreferencesDialog(self.w, self.postprefs) # First run or failed migration if not entry['event'] or not monitor.mode: return # Startup or in CQC # Plugins err = plug.notify_journal_entry(monitor.cmdr, monitor.is_beta, monitor.system, monitor.station, entry, monitor.state) if err: self.status['text'] = err if not config.getint('hotkey_mute'): hotkeymgr.play_bad() if entry['event'] in ['StartUp', 'LoadGame'] and monitor.started: # Can start dashboard monitoring if not dashboard.start(self.w, monitor.started): print "Can't start Status monitoring" # Don't send to EDDN while on crew if monitor.state['Captain']: return # Plugin backwards compatibility if monitor.mode and entry['event'] in ['StartUp', 'Location', 'FSDJump']: plug.notify_system_changed(timegm(strptime(entry['timestamp'], '%Y-%m-%dT%H:%M:%SZ')), monitor.system, monitor.coordinates) # Auto-Update after docking if monitor.mode and monitor.station and entry['event'] in ['StartUp', 'Location', 'Docked'] and not config.getint('output') & config.OUT_MKT_MANUAL and config.getint('output') & config.OUT_STATION_ANY: self.w.after(int(SERVER_RETRY * 1000), self.getandsend) # Send interesting events to EDDN try: if (config.getint('output') & config.OUT_SYS_EDDN and monitor.cmdr and monitor.mode and (entry['event'] == 'Location' or entry['event'] == 'FSDJump' or entry['event'] == 'Docked' or entry['event'] == 'Scan' and monitor.system and monitor.coordinates)): # strip out properties disallowed by the schema for thing in ['CockpitBreach', 'BoostUsed', 'FuelLevel', 'FuelUsed', 'JumpDist', 'Latitude', 'Longitude']: entry.pop(thing, None) for thing in entry.keys(): if thing.endswith('_Localised'): entry.pop(thing, None) # add planet to Docked event for planetary stations if known if entry['event'] == 'Docked' and monitor.planet: entry['Body'] = monitor.planet entry['BodyType'] = 'Planet' # add mandatory StarSystem and StarPos properties to Scan events if 'StarSystem' not in entry: entry['StarSystem'] = monitor.system if 'StarPos' not in entry: entry['StarPos'] = list(monitor.coordinates) self.eddn.export_journal_entry(monitor.cmdr, monitor.is_beta, entry) except requests.exceptions.RequestException as e: if __debug__: print_exc() self.status['text'] = _("Error: Can't connect to EDDN") if not config.getint('hotkey_mute'): hotkeymgr.play_bad() except Exception as e: if __debug__: print_exc() self.status['text'] = unicode(e) if not config.getint('hotkey_mute'): hotkeymgr.play_bad()
def journal_event(self, event): def crewroletext(role): # Return translated crew role. Needs to be dynamic to allow for changing language. return { None: '', 'Idle': '', 'FighterCon': _('Fighter'), # Multicrew role 'FireCon': _('Gunner'), # Multicrew role 'FlightCon': _('Helm'), # Multicrew role }.get(role, role) while True: entry = monitor.get_entry() if not entry: return # Update main window self.cooldown() if monitor.cmdr and monitor.state['Captain']: self.cmdr['text'] = '%s / %s' % (monitor.cmdr, monitor.state['Captain']) self.ship_label['text'] = _('Role') + ':' # Multicrew role label in main window self.ship.configure(state = tk.NORMAL, text = crewroletext(monitor.state['Role']), url = None) elif monitor.cmdr: if monitor.group: self.cmdr['text'] = '%s / %s' % (monitor.cmdr, monitor.group) else: self.cmdr['text'] = monitor.cmdr self.ship_label['text'] = _('Ship') + ':' # Main window self.ship.configure(text = monitor.state['ShipName'] or companion.ship_map.get(monitor.state['ShipType'], monitor.state['ShipType']) or '', url = self.shipyard_url) else: self.cmdr['text'] = '' self.ship_label['text'] = _('Ship') + ':' # Main window self.ship['text'] = '' self.edit_menu.entryconfigure(0, state=monitor.system and tk.NORMAL or tk.DISABLED) # Copy if entry['event'] in ['Undocked', 'StartJump', 'SetUserShipName', 'ShipyardBuy', 'ShipyardSell', 'ShipyardSwap', 'ModuleBuy', 'ModuleSell', 'MaterialCollected', 'MaterialDiscarded', 'ScientificResearch', 'EngineerCraft', 'Synthesis', 'JoinACrew']: self.status['text'] = '' # Periodically clear any old error self.w.update_idletasks() # Companion login if entry['event'] in [None, 'StartUp', 'NewCommander', 'LoadGame'] and monitor.cmdr: if config.get('cmdrs') and monitor.cmdr in config.get('cmdrs'): prefs.make_current(monitor.cmdr) self.login() elif config.get('cmdrs') and entry['event'] == 'NewCommander': cmdrs = config.get('cmdrs') cmdrs[0] = monitor.cmdr # New Cmdr uses same credentials as old config.set('cmdrs', cmdrs) elif not self.prefsdialog: self.prefsdialog = prefs.PreferencesDialog(self.w, self.postprefs) # First run or failed migration if not entry['event'] or not monitor.mode: return # Startup or in CQC if entry['event'] in ['StartUp', 'LoadGame'] and monitor.started: # Can start dashboard monitoring if not dashboard.start(self.w, monitor.started): print "Can't start Status monitoring" # Export loadout if entry['event'] == 'Loadout' and not monitor.state['Captain'] and config.getint('output') & config.OUT_SHIP: monitor.export_ship() # Plugins err = plug.notify_journal_entry(monitor.cmdr, monitor.is_beta, monitor.system, monitor.station, entry, monitor.state) if err: self.status['text'] = err if not config.getint('hotkey_mute'): hotkeymgr.play_bad() # Auto-Update after docking if entry['event'] in ['StartUp', 'Location', 'Docked'] and monitor.station and not config.getint('output') & config.OUT_MKT_MANUAL and config.getint('output') & config.OUT_STATION_ANY: self.w.after(int(SERVER_RETRY * 1000), self.getandsend)