def __init__(self, name, position, ball, state): """Initialise the ball""" self.addLogger() # self.name = name self.state = state # # Create the background chip self.background = common.NamedSprite.from_sprite_sheet( 'chips', (2, 5), S['called-ball-sprite-lookup'][ball.col], position, scale=S['machine-ball-sprite-scale']) # # And the text for the number self.text = common.getLabel( 'machine-ball', (self.background.rect.width / 2, self.background.rect.height / 2), str(ball.number), S) self.text.color = pg.Color(S['called-ball-font-color'][ball.col]) self.text.update_text() # # Write the number on the background self.text.draw(self.background.sprite) # # And rotate a bit self.background.rotate_to( random.uniform(*S['machine-ball-angle-range'])) # self._x, self._y = self.background.rect.x, self.background.rect.y
def __init__(self, name, position, ball, state): """Initialise the ball""" self.addLogger() # self.name = name self.state = state # # Create the background chip self.background = common.NamedSprite.from_sprite_sheet( 'chips', (2, 5), S['called-ball-sprite-lookup'][ball.col], position, scale=S['machine-ball-sprite-scale'] ) # # And the text for the number self.text = common.getLabel( 'machine-ball', (self.background.rect.width / 2, self.background.rect.height / 2), str(ball.number), S ) self.text.color = pg.Color(S['called-ball-font-color'][ball.col]) self.text.update_text() # # Write the number on the background self.text.draw(self.background.sprite) # # And rotate a bit self.background.rotate_to(random.uniform(*S['machine-ball-angle-range'])) # self._x, self._y = self.background.rect.x, self.background.rect.y
def __init__(self, name, position, state, index): """Initialise the card""" super(PlayerCard, self).__init__(name, position, state, index) # self.initial_value = self.value = S['card-initial-value'] # # The button to double down the bet label_offset = S['card-double-down-button-offset'] self.double_down_button = common.ImageOnOffButton( 'double-down', (self.x + label_offset[0], self.y + label_offset[1]), 'bingo-double-on', 'bingo-double-off', 'card-double-down-button', 'Double', True, S, ) self.double_down_button.linkEvent(common.E_MOUSE_CLICK, self.double_down) # # The label for display of the card value label_offset = S['card-value-label-offset'] label_position = (self.x + label_offset[0], self.y + label_offset[1]) self.value_label = common.getLabel( 'card-value-label', label_position, '*PLACEHOLDER*', S ) self.update_value(self.initial_value) # # Button states self.states = [common.NamedSprite(state_name, label_position) for state_name in self.state_names] # self.drawables.extend([ self.double_down_button, self.value_label, ]) self.clickables.append(self.double_down_button)
def __init__(self, name, position, value, state): """Initialise the display""" common.DrawableGroup.__init__([]) self.addLogger() # self.state = state self.ox, self.oy = self.x, self.y = position self.dx, self.dy = S['money-hide-offsets'] self.background = common.NamedSprite( 'digit-background', position, 'bingo-money-display', ) self.text = common.getLabel('money-digit', position, value, S) # self.append(self.background) self.append(self.text) # self.new_value = None self.hider = None
def __init__(self, name, card, offset, text): """Initialise the label""" self.name = name self.offset = offset self.text = text self.highlighted_state = S_NONE self.card = card self.is_active = True # self.x, self.y = card.x + offset[0], card.y + offset[1] self.label = common.getLabel(self.style_name, (self.x, self.y), text, S) self.highlighters = [ self.get_highlighter(highlighter_name) for highlighter_name in self.highlight_names ] self.mouse_highlight = common.NamedSprite( 'bingo-mouse-highlight', (self.x, self.y), scale=self.get_scale()) # super(BingoLabel, self).__init__(name, self.label.rect)
def __init__(self, name, position, value, state): """Initialise the display""" common.DrawableGroup.__init__([]) self.addLogger() # self.state = state self.ox, self.oy = self.x, self.y = position self.dx, self.dy = S['money-hide-offsets'] self.background = common.NamedSprite( 'digit-background', position, 'bingo-money-display', ) self.text = common.getLabel( 'money-digit', position, value, S ) # self.append(self.background) self.append(self.text) # self.new_value = None self.hider = None
def __init__(self, name, position, state, index): """Initialise the card""" super(PlayerCard, self).__init__(name, position, state, index) # self.initial_value = self.value = S['card-initial-value'] # # The button to double down the bet label_offset = S['card-double-down-button-offset'] self.double_down_button = common.ImageOnOffButton( 'double-down', (self.x + label_offset[0], self.y + label_offset[1]), 'bingo-double-on', 'bingo-double-off', 'card-double-down-button', 'Double', True, S, ) self.double_down_button.linkEvent(common.E_MOUSE_CLICK, self.double_down) # # The label for display of the card value label_offset = S['card-value-label-offset'] label_position = (self.x + label_offset[0], self.y + label_offset[1]) self.value_label = common.getLabel('card-value-label', label_position, '*PLACEHOLDER*', S) self.update_value(self.initial_value) # # Button states self.states = [ common.NamedSprite(state_name, label_position) for state_name in self.state_names ] # self.drawables.extend([ self.double_down_button, self.value_label, ]) self.clickables.append(self.double_down_button)