def start(): pg.init() game = Game('Conway\'s Game of Life') game.start() pg.quit()
def __init__(self): pg.key.set_repeat(500, 100) self.main_clock = pg.time.Clock() self.clock = pg.time.Clock() self.playing = False self.started_game = False self.game_surf = None # only used to draw static game screen when fading into game_stop screens self.black_alpha_surf = pg.Surface( (SAVE_DATA["width"], SAVE_DATA["height"])) self.display = MainDisplay() self.start_menu = StartMenu(self.clock) self.menu = Menu() self.game = Game(self.clock) self.game_over = GameOver() self.pause = Pause() self.tower_preview = TowerPreviewMenu(self.clock) self.enemy_preview = EnemyPreviewMenu(self.clock) self.upgrades_menu = UpgradesMenu() self.purchase_menu = PurchaseMenu() self.tower_select = TowerSelectMenu() self.options = Options() self.display_keys = { "menu": self.menu, "resume": self.game, "game": self.game, "game_over": self.game_over, "pause": self.pause, "tower_preview": self.tower_preview, "enemy_preview": self.enemy_preview, "upgrades_menu": self.upgrades_menu, "purchase_menu": self.purchase_menu, "tower_select": self.tower_select, "options": self.options } self.display_keys_reverse = { self.menu: "menu", self.pause: "pause", self.game_over: "game_over", self.start_menu: "start_menu" } self.set_display(self.start_menu, [self.menu, False]) self.result = None self.fading_out = False self.fading_in = False self.black_alpha = 0 self.fade_out_speed = [10, 40] self.fade_in_speed = [30, 50] self.fade_ind = 0 self.game_surf = None
def __init__(self, game: Game): self.balls = game.balls() self.strikes = game.strikes() last_pitch = game.last_pitch() if last_pitch is None: self.last_pitch_speed = "0" self.last_pitch_type = "UK" self.last_pitch_type_long = "Unknown" else: self.last_pitch_speed = f"{round(last_pitch[0])}" self.last_pitch_type = data.pitches.PITCH_SHORT[last_pitch[1]] self.last_pitch_type_long = data.pitches.PITCH_LONG[last_pitch[1]]
def menu(): while True: print("Хотите начать игру? ") choice = input("--->>> ") if choice == "1": game.start(start_game()) elif choice == "2": print(helps) elif choice == "3": print("Всего самого найлучшего") sys.exit() else: print("Пожалуйста, введите нужною команду")
def put(self, *args): path_elements = [x for x in self.request.path.split("/") if x] game = Game(self.request.body) game.id = path_elements[0] game.save() self.set_header('Content-Type', 'application/json') self.finish(game.toJSON())
def get(self, *args): # Get ID and make sure the file exists path_elements = [x for x in self.request.path.split("/") if x] if len(path_elements) == 2 and path_elements[1] == 'game': game = Game.load(path_elements[0]) if game is None: self.set_header('Content-Type', 'application/json') self.set_status(404) self.finish({"message": "Le jeu n'existe pas"}) else: self.set_header('Content-Type', 'application/json') self.finish(game.toJSON()) else: loader = tornado.template.Loader("./server/pages") self.finish(loader.load("home.html").generate())
def add_game(): form = GameForm() if form.validate_on_submit(): db_sess = db_session.create_session() if db_sess.query(Game).filter(Game.title == form.title.data).all(): return render_template( 'add_game.html', title='Дбавление Игры', form=form, message="Игра с таким названием уже существует") print(form.image_url.data, ":", form.image.check_validators([DataRequired()])) if form.image_url.data == "" and form.image.check_validators( [DataRequired()]): return render_template('add_game.html', title='Добавление Игры', form=form, message="Нет картинки") game = Game(title=form.title.data, short_description=form.short_description.data, version=form.version.data, description=form.description.data, need_premium=form.need_premium.data, category_id=form.category.data) if form.image_url.data: game.image = form.image_url.data else: f = form.image.data filename = secure_filename(f.filename) img_path = os.path.join(UPLOAD_PATH, 'img', filename) f.save(img_path) game.image = '\\' + img_path f = form.url.data filename = secure_filename(f.filename) torrent_path = os.path.join(UPLOAD_PATH, 'torrent', filename) f.save(torrent_path) game.url = '\\' + torrent_path game.user_id = current_user.id db_sess = db_session.create_session() db_sess.add(game) db_sess.commit() return redirect('/addgame') return render_template('add_game.html', title='Регистрация Работы', form=form)
""" HOKEY """ from data.game import Game if __name__ == '__main__': with Game(): Game().main()
def __init__(self, game: Game, time_format): self.home_team = game.home_abbreviation() self.away_team = game.away_abbreviation() self.pregame_weather = game.pregame_weather() self.time_format = time_format try: self.start_time = self.__convert_time(game.datetime()) except: self.start_time = "TBD" self.status = game.status() away_id = game.probable_pitcher_id("away") if away_id is not None: name = game.full_name(away_id) wins = game.pitcher_stat(away_id, "wins", "away") losses = game.pitcher_stat(away_id, "losses", "away") era = game.pitcher_stat(away_id, "era", "away") self.away_starter = "{} ({}-{} {} ERA)".format( name, wins, losses, era) else: self.away_starter = PITCHER_TBD home_id = game.probable_pitcher_id("home") if home_id is not None: name = game.full_name(home_id) wins = game.pitcher_stat(home_id, "wins", "home") losses = game.pitcher_stat(home_id, "losses", "home") era = game.pitcher_stat(home_id, "era", "home") self.home_starter = "{} ({}-{} {} ERA)".format( name, wins, losses, era) else: self.home_starter = PITCHER_TBD
def __getattr__(self, item): if DEBUG: return getattr(self.client, item) return lambda *args: None manager = Manager() times = [] while True: start = time.time() data = json.loads(input()) if data['type'] != 'tick': continue game = Game(data['params']) debug = Debug(game.me) manager.new_tick(game, debug) manager.make_move() end = time.time() times.append(end - start) debug.message(f'Time: {end - start}') debug.message(f'Time avg: {sum(times) / len(times)}\n\n') game.end_tick()
def post(self): g = Game(self.request.body) g.id = id_generator() g.save() self.set_header('Content-Type', 'application/json') self.finish(g.toJSON())
""" This module runs the game Tomb of the Lizard King, my entry for the 11th Alakajam. """ import pygame as pg from data.game import Game if __name__ == "__main__": pg.init() Game().run() pg.quit()
def __init__(self, game: Game): self.number = game.outs()
def __init__(self, game: Game): b1 = game.man_on("first") b2 = game.man_on("second") b3 = game.man_on("third") self.runners = [b1, b2, b3]
from data.game import Game import csv if __name__ == "__main__": peli = Game()
def main(): pg.init() pg.font.init() Game()
import json import uuid from flask import Flask, request from data.game import Game game = Game() server = Flask(__name__) def validation(data): if not data.get('id'): return return_json('STOP PLEASE') if data['id'] not in game.players.values(): return return_json('Unrecognized identification') def return_json(message): return json.dumps({'message': message}) @server.route('/') def info(): information = """ Welcome GET /stats --> get game stats POST /take --> take pieces
) rows = cursor.fetchall() for row in rows: print('{0} : {1} - {2} - {3} - {4} - {5} - {6} - {7} - {8}'.format( row[0], row[1], row[2], row[3], row[4], row[5], row[6], row[7], row[8])) except sqlite3.OperationalError: print('Erreur print impossible') except Exception as e: print("Erreur") # raise e create_table_game() game_test = Game() game_test.date = "08/07/2019 22:50:25" game_test.buy_in = 23 game_test.rake = 2 game_test.prizePool = 50 game_test.nbPlayer = 3 game_test.gameFormat = "Hold'em No Limit" game_test.position = 1 game_test.earning = 50 insert_game_to_table_game(game_test) game_test.date = "08/07/2019 23:53:25" game_test.buy_in = 23 game_test.rake = 2 game_test.prizePool = 50
class Main: def __init__(self): pg.key.set_repeat(500, 100) self.main_clock = pg.time.Clock() self.clock = pg.time.Clock() self.playing = False self.started_game = False self.game_surf = None # only used to draw static game screen when fading into game_stop screens self.black_alpha_surf = pg.Surface( (SAVE_DATA["width"], SAVE_DATA["height"])) self.display = MainDisplay() self.start_menu = StartMenu(self.clock) self.menu = Menu() self.game = Game(self.clock) self.game_over = GameOver() self.pause = Pause() self.tower_preview = TowerPreviewMenu(self.clock) self.enemy_preview = EnemyPreviewMenu(self.clock) self.upgrades_menu = UpgradesMenu() self.purchase_menu = PurchaseMenu() self.tower_select = TowerSelectMenu() self.options = Options() self.display_keys = { "menu": self.menu, "resume": self.game, "game": self.game, "game_over": self.game_over, "pause": self.pause, "tower_preview": self.tower_preview, "enemy_preview": self.enemy_preview, "upgrades_menu": self.upgrades_menu, "purchase_menu": self.purchase_menu, "tower_select": self.tower_select, "options": self.options } self.display_keys_reverse = { self.menu: "menu", self.pause: "pause", self.game_over: "game_over", self.start_menu: "start_menu" } self.set_display(self.start_menu, [self.menu, False]) self.result = None self.fading_out = False self.fading_in = False self.black_alpha = 0 self.fade_out_speed = [10, 40] self.fade_in_speed = [30, 50] self.fade_ind = 0 self.game_surf = None def run(self): self.main_clock.tick(FPS) self.clock.tick() self.events() self.update() self.clock.tick() self.draw() def update(self): self.current_display.update() def draw(self): pg.display.set_caption("FPS: {:.2f}".format(self.main_clock.get_fps())) self.display.display.fill((0, 0, 0)) if self.current_display is self.game_over or self.current_display is self.pause: self.display.display.blit(self.game_surf, (0, 0)) if self.current_display is self.game or self.current_display is self.menu: surf = self.current_display.draw() else: surf = pg.transform.scale( self.current_display.draw(), (SAVE_DATA["width"], SAVE_DATA["height"])) self.display.display.blit(surf, (0, 0)) if self.fading_out: if self.black_alpha == 255: self.fading_out = False self.fading_in = True self.set_display(self.display_keys[self.result], self.args) else: self.black_alpha = min( 255, self.black_alpha + self.fade_out_speed[self.fade_ind]) self.black_alpha_surf.fill((0, 0, 0)) self.black_alpha_surf.set_alpha(self.black_alpha) self.display.display.blit(self.black_alpha_surf, (0, 0)) elif self.fading_in: if self.black_alpha == 0: self.fading_in = False else: self.black_alpha = max( 0, self.black_alpha - self.fade_in_speed[self.fade_ind]) self.black_alpha_surf.fill((0, 0, 0)) self.black_alpha_surf.set_alpha(self.black_alpha) self.display.display.blit(self.black_alpha_surf, (0, 0)) pg.display.flip() def events(self): if self.fading_in or self.fading_out: return for event in pg.event.get(): if event.type == pg.QUIT: self.quit() break elif event.type == pg.USEREVENT + 4: # Detects if graphics option changed self.black_alpha_surf = pg.Surface( (SAVE_DATA["width"], SAVE_DATA["height"])) self.game.event(event) self.menu.event(event) else: if event.type == pg.MOUSEBUTTONDOWN or event.type == pg.MOUSEBUTTONUP or event.type == pg.MOUSEMOTION: event.pos = (round(event.pos[0] / self.display.screen_ratio), round(event.pos[1] / self.display.screen_ratio)) temp_result = self.current_display.event(event) if temp_result != -1: self.result = temp_result self.args = [] if self.result == "game" or self.result == "resume": self.args.extend([ (self.menu.get_over_level(), self.tower_select.get_difficulty()), self.result == "resume", self.tower_select.get_selected_towers() ]) elif self.result == "tower_select": self.args.extend([ self.menu.get_over_level(), self.menu.get_difficulty() ]) elif self.result == "options": self.args.extend( [self.display_keys_reverse[self.current_display]]) elif self.result == "game_over": self.game_surf = self.game.draw() self.args.extend([ self.game.draw(), self.current_display == self.options, self.game.get_lives() == 0, self.game.get_cause_of_death(), (self.game.level, self.game.difficulty, self.game.protein) ]) elif self.result == "pause": self.game_surf = self.game.draw() self.args.extend([ self.game.draw(), self.current_display == self.options ]) elif self.result == "menu": self.args.append( self.current_display in self.display_keys_reverse) # don't do fade out for the following transitions: # transitioning from game --> pause/game_over # transitioning from pause --> game (resuming, not restarting) if (self.current_display == self.game and (self.result == "pause" or self.result == "game_over") ) or (self.current_display == self.pause and self.result == "resume"): self.set_display(self.display_keys[self.result], self.args) else: self.fade_ind = 1 if self.current_display == self.game_over: # transitioning from game_over has a slower fade speed self.fade_ind = 0 self.fading_out = True def set_display(self, display, args): display.new(args) self.current_display = display def quit(self): with open(path.join(GAME_FOLDER, "save.json"), 'w') as out_file: json.dump(SAVE_DATA, out_file, indent=4) pg.quit() sys.exit()
def handle_dialog(res, req, restart=False): session = db_session.create_session() sp = [i.name for i in session.query(View).all()] if req['session']['new'] or restart: res['response'][ 'text'] = 'Привет! Меня зовут Алиса, давай сыграем в разные викторины. С чего начнём?' res['response']['buttons'] = get_suggests(sp) game = Game() game.round = 1 game.set = 0 game.end = False game.contin = True session.add(game) session.commit() return game = session.query(Game).all() game = game[-1] players = session.query(Player).filter(Player.match == game.id) if req['request']['original_utterance'] in sp: view = session.query(View).filter( View.name == req['request']['original_utterance']).first() game = session.query(Game)[-1] game.type = view.id session.commit() if players.first() is None: res['response'][ 'text'] = 'С игрой определились, теперь, сколько раундов будем играть?' return if req['request']['original_utterance'] == 'Выйти из матча': game.end = True session.commit() if req['request']['original_utterance'] == 'Начать матч' and game.end: game.end = False session.commit() handle_dialog(res, req, restart=True) return elif game.end: res['response']['text'] = 'Игра завершена.' res['response']['buttons'] = get_suggests(['Начать матч']) return if game.type is None: res['response']['text'] = 'Повторите, пожалуйста, во что играем?' if game.contin: res['response']['buttons'] = get_suggests(sp) else: sp.append('Выйти из матча') res['response']['buttons'] = get_suggests(sp) return if game.view.rounds is None: if get_number(req) is None: res['response'][ 'text'] = 'Повторите, пожалуйста, сколько будет раундов?' return else: game.view.rounds = int(get_number(req)) session.commit() if players.first() is None: res['response'][ 'text'] = 'С этим определились, теперь, все игроки, назовите, пожалуйста, ' \ 'своё имя без фамилии и отчества.' return if players.first() is None: gamers = get_players(req) if not bool(gamers): res['response']['text'] = \ 'Повторите, пожалуйста, кто будет играть?' else: for name in gamers: player = Player() player.name = name player.round = 0 player.match = game.id player.points = 0 player.kush = 0 player.win = 0 player.now = False session.add(player) session.commit() if players.first() is not None: game.contin = True session.commit() if req['request'][ 'original_utterance'] == 'Закончить игру' or game.round > game.view.rounds: quit(res, req, players, session) else: res['response']['buttons'] = get_suggests(['Закончить игру']) if game.view.name == 'Towns': play_towns(res, req)
def __init__(self, game: Game): self.number = game.inning_number() self.state = game.inning_state() self.ordinal = game.inning_ordinal()
def __init__(self, game: Game): self.batter = game.batter() self.onDeck = game.on_deck() self.inHole = game.in_hole() self.pitcher = game.pitcher()
def __init__(self, game: Game): winner_side = game.winning_team() winner = game.decision_pitcher_id("winner") if winner is not None: self.winning_pitcher = game.full_name(winner) self.winning_pitcher_wins = game.pitcher_stat( winner, "wins", winner_side) self.winning_pitcher_losses = game.pitcher_stat( winner, "losses", winner_side) else: self.winning_pitcher = PITCHER_UNKNOWN self.winning_pitcher_wins = 0 self.winning_pitcher_losses = 0 save = game.decision_pitcher_id("save") if save is not None: self.save_pitcher = game.full_name(save) self.save_pitcher_saves = game.pitcher_stat( save, "saves", winner_side) else: self.save_pitcher = None self.save_pitcher_saves = None loser = game.decision_pitcher_id("loser") if loser is not None: loser_side = game.losing_team() self.losing_pitcher = game.full_name(loser) self.losing_pitcher_wins = game.pitcher_stat( loser, "wins", loser_side) self.losing_pitcher_losses = game.pitcher_stat( loser, "losses", loser_side) else: self.losing_pitcher = PITCHER_UNKNOWN self.losing_pitcher_wins = 0 self.losing_pitcher_losses = 0
""" Root file, calls the main from Game class """ import sys import pygame from data.game import Game pygame.init() game = Game() game.main() pygame.quit() sys.exit()
def __init__(self, game: Game): self.away_team = Team(game.away_abbreviation(), game.away_score(), game.away_name(), game.away_hits(), game.away_errors()) self.home_team = Team(game.home_abbreviation(), game.home_score(), game.home_name(), game.home_hits(), game.home_errors()) self.inning = Inning(game) self.bases = Bases(game) self.pitches = Pitches(game) self.outs = Outs(game) self.game_status = game.status() self.atbat = AtBat(game) self.note = game.note() self.reason = game.reason() self.play_result = game.current_play_result()