def test_ui(self): with mock.patch.object(sys, 'argv', ["database.py"]): with self.assertRaises(SystemExit): database.main() with mock.patch.object(sys, 'argv', ['database.py', 'test.db']): with mock.patch.object(database.Table, '__init__', side_effect=database.ErrorDatabase()): with self.assertRaises(SystemExit): database.main()
def main(): tree.main() database.main() # fs.main() tornado.ioloop.IOLoop.instance().call_later(20, miner.main) server = Application() server.listen(tree.current_port) tornado.ioloop.IOLoop.instance().add_callback(tree.connect) tornado.ioloop.IOLoop.instance().start()
def Check(self,MainWindow): while True: number=check_number.full_number() print(number) self.detecting_number.setText(number) self.picture.setPixmap(QPixmap('car.jpg')) who=database.main(number) self.disabled_or_public.setText(who)
def main(): global current_host global current_port global parent_host global parent_port global control_host global control_port global node_sk parser = argparse.ArgumentParser(description="node description") parser.add_argument('--host', default="127.0.0.1") parser.add_argument('--port') parser.add_argument('--parent_host', default="127.0.0.1") parser.add_argument('--parent_port', default=2018) parser.add_argument('--control_host') parser.add_argument('--control_port', default=8000) args = parser.parse_args() current_host = args.host current_port = args.port parent_host = args.parent_host parent_port = args.parent_port control_host = args.control_host control_port = args.control_port if setting.BOOTSTRAP_BY_PORT_NO: if int(current_port) > 8002: no = int(current_port) - 8001 parent_port = (no >> 1) + 8001 database.main() # parser.add_argument('--pirvate_key', default=) # pirvate_key_file = args.pirvate_key node_sk = SigningKey.from_pem(open('data/pk/pk'+current_port).read()) tornado.ioloop.IOLoop.instance().call_later(int(current_port)-8000, connect)
datefmt='%Y-%m-%d %H:%M:%S', level=logging.DEBUG) logging.warning("SERVER STARTUP") logging.debug("The path is:" + PATH) print("SERVER STARTUP") logging.warning(f"The socket is starting up on port number:{_PORT_NUMBER}") sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) logging.info(f"Successfully started a server:{sock}") sock.bind(('', _PORT_NUMBER)) sock.listen(_MAX_CONNECT) ######## # Look at presistent connections ######## process = db.main() process.setConnection() try: while True: logging.debug("The server is in IDLE condition") clientSocket, address = sock.accept() # print(f"{clientSocket}:{address}") logging.info( f"Got a request from {address},the clientSocket is {clientSocket}") data = clientSocket.recv(_BUFFER_SIZE) if (len(data) == _BUFFER_SIZE): logging.warning( "The data size and the buffer size is the same, data could have been lost!" ) reply = {}
def TestWord(self, word, response): with patch('builtins.input', return_value=word), patch('sys.stdout', new=StringIO()) as fake_out: main() self.assertEqual(fake_out.getvalue().strip(), response)
import os #file python import database as dbase import telnet_set_redis as set_data import telnet_get_redis_to_db as get_data ### using scheduler to running set_data and get_data (pipelibn) dbase.main() # set_data.main()
from serial import Serial import random import time import database port = Serial('COM3', 9600) port.close() port.open() while True: final_string = database.main() port.write(str.encode(final_string)) time.sleep(2)
def add(self): db.main(number) self.query()
main_character._equip_weapon(starter_weapon) print(f'Character {main_character.name} created!') zone_object = get_zone_object(main_character.current_zone) # type: Zone alive_npcs, _ = zone_object.get_cs_npcs() alive_monsters, _ = zone_object.get_cs_monsters() print_live_npcs(zone_object, print_all=True) print_live_monsters(zone_object) # main game loop while True: route_main_commands(main_character, zone_object) def get_zone_object(zone: str) -> Zone: """ :param zone: The name of the zone :return: Returns a class object from the ZONES dictionary """ return ZONES[zone] def on_exit_handler(character): """ saves the character when the user quits the game""" save_character(character) if __name__ == '__main__': main()
print(f'Character {main_character.name} created!') zone_object = get_zone_object(main_character.current_zone) # type: Zone alive_npcs, _ = zone_object.get_cs_npcs() alive_monsters, _ = zone_object.get_cs_monsters() print_live_npcs(zone_object, print_all=True) print_live_monsters(zone_object) # main game loop while True: route_main_commands(main_character, zone_object) def get_zone_object(zone: str) -> Zone: """ :param zone: The name of the zone :return: Returns a class object from the ZONES dictionary """ return ZONES[zone] def on_exit_handler(character): """ saves the character when the user quits the game""" save_character(character) if __name__ == '__main__': main()
from PythonCrawler import Crawler, findInfo, returnInfo from BeerClass import Beers, Websites, PubWebsite from database import main, delete urls = set() drinkInfo = set() website = Websites() for a in website.baseURL: urls = Crawler(a.URL, a.newURL) drinkInfo = findInfo(urls, a.endOfURL, a.brewery, a.name, a.Type, a.ABV, a.IBU, a.description) returnInfo(drinkInfo) print( "==================================================================================" ) delete() for i in drinkInfo: main(i)
def main(shows): database.main() for showURL in shows: show = getShowDetails(showURL) getEpisodeDetails(show)