def pull(user_id, bot, num): user = dm.search_user(user_id) req_coins = coins_per * num if (user[2] < req_coins): return ( '{{ping}} Terribly sorry, {{petname}}... You need **{{req}} Blue Coins <:bluecoin:711090808148721694>** in order to make a pull, while you only have **{have} Blue Coins <:bluecoin:711090808148721694>**. If you have not yet already, trying using `p!daily` for some coins!' .format(req=str(req_coins), have=str(user[2]))) else: new_coins = user[2] - req_coins dm.update_value(user[0], 'coins', new_coins) returnage = '{{ping}} Congratulations, {{petname}}! Here are the results of your {pull_num}-pull! \n'.format( pull_num=num) for x in range(num): pulled_emote = choose_emote() if (pulled_emote[3] == 6): dm.update_value(user_id, 'num_spotlights', user[4] + 1) if (um.check_for_emote(user_id, pulled_emote[1])): um.lvl_up_emote(user_id, pulled_emote[1]) returnage += '• **{emote_name}** {emote} [Rarity: **{rarity}**] [**Level {level}**]\n'.format( emote_name=pulled_emote[2], emote=str(em.id_to_emote(pulled_emote[1], bot)), rarity=em.get_emote_rar(pulled_emote[3]), level=str(dm.find_one_emote(user_id, pulled_emote[1])[1])) else: um.add_users_pull(user_id, pulled_emote[1]) returnage += '• **{emote_name}** {emote} [Rarity: **{rarity}**] [**NEW**]\n'.format( emote_name=pulled_emote[2], emote=str(em.id_to_emote(pulled_emote[1], bot)), rarity=em.get_emote_rar(pulled_emote[3])) returnage += 'This pull cost {req} Blue Coins <:bluecoin:711090808148721694>, so now you have **{new} Blue Coins <:bluecoin:711090808148721694>**!'.format( req=str(req_coins), new=str(new_coins)) return (returnage)
def nickname_set(message, author): #sets the author's nickname user_data = dm.search_user(author.id) nickname = limit_cont(message, nickname_limit) if nickname.strip() != '': if check_badwords(nickname.lower()): return ('WHAT? I cannot call you that, {}!'.format( compile_name(author.id))) else: dm.update_value(user_data[0], 'petname', nickname) return ('Alright! I got your nickname now, {}!'.format(nickname)) else: dm.update_value(user_data[0], 'petname', '') return ("Alrighty, {}! I reset your petname.".format( compile_name(author.id))) #def nickname_toggle(author): #toggles whether poochy bot will refer to the author by their nickname # user_data = user_data = dm.search_user(author.id) # if user_data[1] != '' or user_data[1] is None: # if user_data[2] == True: # dm.update_value(user_data[0],'referby',0) # return ('Alright, ' + compile_name(author.id) + ". I've turned your nickname off.") # else: # dm.update_value(user_data[0],'referby',1) # return ('Got it, ' + user_data[1] + '! Nickname back on!') # else: # return ('Wait, ' + calling_name + "! You don't even have a nickname!")
def add_coins(user_data,ctx,member,amount): multi = 1 role = discord.utils.find(lambda r: r.name == 'Superstar', ctx.guild.roles) if role in member.roles: multi = 2 else: multi = 1 added_coins = amount * multi new_coins = int(user_data[2]) + added_coins if new_coins < 0: new_coins = 0 dm.update_value(str(user_data[0]),'coins',int(new_coins)) return added_coins, new_coins
def attach_emote( name, author, bot): #Attaches the emote with the corresponding name to their profile emote_data = dm.search_emotes('emote_name', name) if (emote_data[0] == ''): return ( '{ping} Oh dear... it appears that no such emote exists, {petname}... Be sure you got the correct emote name! You can find which you have using the p!myemotes command!' ) if (check_for_emote(author.id, emote_data[0])): dm.update_value(author.id, 'att_emote', emote_data[0]) return ( '{{ping}} Alright {{petname}}! You now are wearing the prestigious **{em_name}** {em}! Wear it with pride!' .format(em_name=name, em=em.id_to_emote(emote_data[0], bot))) else: return ( '{ping} Wait a second... seems like you have yet to pull that emote, {petname}... You can only attach emotes you have collected! You can find which you have using the p!myemotes command!' )
def detach_emote(author, bot): dm.update_value(author.id, 'att_emote', '') return ('{ping} Alright, {petname}! I have removed the attached emote.')