async def leave(context: commands.Context, *args): channel_did = str(context.channel.id) game: Game = DatabaseFacade.get_game_by_channel_did(channel_did) if game is not None: if len(args) > 0: await context.send("Usage: !leave") return player_did = str(context.author.id) leaver = DatabaseFacade.get_player_by_did(player_did=player_did) if leaver.id == game.creator_id: await context.send("The creator cannot leave the game; use !delete" " to remove the game instead.") return DatabaseFacade.remove_player_from_game(game.id, leaver) game_channel_id: int = int(game.channel_id) game_channel: TextChannel = bot.get_channel(game_channel_id) await game_channel.set_permissions(context.author, read_messages=False) print("leave functioned properly so far....") await context.send( content=f"User {context.author.name} has left the game") print("sent message on channel", context.channel.id) return
async def kick(context: commands.Context, mentioned: User, *args): channel_did = str(context.channel.id) game: Game = DatabaseFacade.get_game_by_channel_did(channel_did) if game is not None: if len(args) > 0: await context.send("usage: !kick <@user>\nCan only be used by the" " creator of the game") return else: caller_did = str(context.author.id) caller = DatabaseFacade.get_player_by_did(caller_did) if caller.id != game.creator_id: await context.send("!kick can only be used by the creator.") return mentioned_did = str(mentioned.id) kicked = DatabaseFacade.get_player_by_did(mentioned_did) if kicked.id == game.creator.id: await context.send("!kick cannot be used to remove the creator" ) return success = DatabaseFacade.remove_player_from_game(game.id, kicked) if not success: await context.send( f"Cannot kick user {mentioned.name}; user is not in game") return game_channel: TextChannel = bot.get_channel(context.channel.id) await game_channel.set_permissions(mentioned, read_messages=False) await context.send( content=f"User {mentioned.name} has been kicked.")
async def delete(context: commands.Context, *args): channel_did = str(context.channel.id) game: Game = DatabaseFacade.get_game_by_channel_did(channel_did) if game is not None: if len(args) > 0: await context.send("usage: !delete") return else: caller_did = str(context.author.id) caller = DatabaseFacade.get_player_by_did(caller_did) join_game_message_id = int(game.message_did) print(f"looking for join message with id {join_game_message_id}") join_game_channel_prop = DatabaseFacade.get_property( JOIN_GAME_CHANNEL) join_game_channel = discord.utils.find( lambda channel: channel.name == join_game_channel_prop.value, context.guild.text_channels) print(f"got join channel with name {join_game_channel.name}") join_game_message = await join_game_channel.fetch_message( join_game_message_id) if caller.id != game.creator_id: await context.send("Only the creator can delete a game") return DatabaseFacade.delete_game_by_id(game.id) print(f"deleting channel {context.channel.name}") await context.channel.delete() print(f"join_game_message has id") await join_game_message.delete() return
async def on_raw_reaction_add(payload: discord.RawReactionActionEvent): user = bot.get_user(payload.user_id) # DEBUG output, enable if needed. # print("RAW reaction received") # print("From user:"******"(" + str(payload.user_id) + ")") # print("reaction:", payload.emoji) # print("emoji name:", payload.emoji.name) # print("emoji id:", payload.emoji.id) # print(payload.emoji.name, "?=", UNICODE_1, ":", payload.emoji.name == UNICODE_1) # print("payload channel: {}".format(payload.channel_id)) guild: Guild = bot.get_guild(payload.guild_id) # Looks like all possible send targets inherit from Messageable, and EITHER # GuildChannel or PrivateChannel (all 3 of which are in discord.abc) channel: discord.TextChannel = bot.get_channel(payload.channel_id) print(f"channel: {channel}") message: Message = await channel.fetch_message(payload.message_id) if not user.bot: create_game_prop = DatabaseFacade.get_property( property_name=CREATE_GAME_CHANNEL) # if the above evaluated true, then channel should have a name # attribute at this point. create_game_channel_name = create_game_prop.value join_game_prop = DatabaseFacade.get_property( property_name=JOIN_GAME_CHANNEL) join_game_channel_name = join_game_prop.value if type(channel) == DMChannel: print("checked as DMChannel") message_sequence: MessageSequenceTest \ = message_states.get_user_sequence(user) # if the user has a sequence with the bot already... if message_sequence is not None: # pass the message along to the sequence's handler await message_sequence.run_next_handler(message) return # otherwise... just ignore them I think? else: return # this is the message the bot put in the create a game channel elif channel.name == create_game_channel_name: print("checked as a create game message") reactions = message.reactions for reaction in reactions: try: await message.remove_reaction(reaction.emoji, user) except Exception as e: print(f"ERROR: While removing reaction, got exception of " f"type {type(e)}") new_game_sequence = NewGameSequence(user, guild) await message_states.add_user_sequence(user, new_game_sequence) await new_game_sequence.start_sequence() elif channel.name == join_game_channel_name: print("checked as a join game message") # reaction was added on a message in the games channel game: Game = DatabaseFacade.get_game_by_message_did(str( message.id)) user_as_player = DatabaseFacade.get_player_by_did(str(user.id)) if game is not None: DatabaseFacade.add_player_to_game(game.id, user_as_player) game_channel: TextChannel = bot.get_channel( int(game.channel_id)) await game_channel.set_permissions(user, read_messages=True) if game.is_full(): print("game is full, clearing all messages") await message.clear_reactions() else: print(f"Game not found with message_did: {message.id}") # this should become a check against all of the game's private channel # messages, which I'll probably build team swapping into elif channel.category.name == DatabaseFacade.get_property( GAME_CATEGORY_PROPERTY_NAME).value: print("CHECKED as a channel in the game category") if message.author.bot: game: Game = DatabaseFacade.get_game_by_game_message_did( str(message.id)) user_as_player = DatabaseFacade.get_player_by_did(str(user.id)) emoji_name = payload.emoji.name print("") if emoji_name == UNICODE_0: team_number = 0 elif emoji_name == UNICODE_1: team_number = 1 elif emoji_name == UNICODE_2: team_number = 2 elif emoji_name == UNICODE_3: team_number = 3 elif emoji_name == UNICODE_4: team_number = 4 elif emoji_name == UNICODE_5: team_number = 5 elif emoji_name == UNICODE_6: team_number = 6 else: print(f"React with bad emoji: {emoji_name}") try: await message.remove_reaction(payload.emoji, user) except Exception as e: print( f"ERROR: While removing reaction, got exception of " f"type {type(e)}") return if DatabaseFacade.add_player_to_team(game.id, team_number, user_as_player): await channel.send( content=f"{user.display_name} joined team " f"{team_number}") else: await channel.send( content=f"Could not add {user.display_name} to team " f"{team_number}: team is full or does not exist.") try: await message.remove_reaction(payload.emoji, user) except Exception as e: print(f"ERROR: While removing reaction, got exception of " f"type {type(e)}") else: print("CHECKED as other message")