class Leaderboards: """ Main game class. """ def __init__(self, max_clients, db_name, db_host, db_port, secret): """ Constructor. """ # self.server_status = 'not ready' self.db_name = db_name self.db_host = db_host self.db_port = db_port # self.db_reconnect() self.db = Db(self, self.db_name, self.db_host, self.db_port) # Restart DB connection in looping call #self.lc = LoopingCall(self.db_reconnect) #self.lc.start(300) # Sequence bellow showld be the same as on client application #self.sequence = [99, 143, 127, 182, 214, 17, 76, 92, 213, 199, 7, 43, 73, 197, 193, 5, 14, 88, 231, 94, 1, 183, 91, 191, 19, 237, 7, 85, 172, 41, 97, 29, 61, 111, 222] self.sequence = secret self.base64_alt = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/' log.msg(secret) self.apps = [] self.clients = {} self.max_clients = max_clients # self.db = Db(self, db_name, db_host, db_port) self.crypt = Crypt(self.sequence) #def db_reconnect(self): # self.server_status = 'not ready' # self.db = None # self.db = Db(self, self.db_name, self.db_host, self.db_port) def _on_db_init_response(self, value, apps): """ Callback for DB initialization function (class Db). """ self.apps = apps if len(self.apps): self.server_status = 'ready' log.msg('DB connection established (updated)') def checkServerStatus(self): """ Tis function calls from class LeaderboardsProtocol pn connectionMade method to check if server ready to process user data or not. """ if self.server_status != 'ready' or len(self.clients) > self.max_clients: return False return True def initClient(self, client, addr): """ Save connected user data. """ client.client_id = addr.port client.host = addr.host client.server_status = self.server_status client.chunks_amount = None client.chunks = None client.data = '' client.mode = None client.game_type = None client.max_score = 0 client.best_item = None client.top = [] client.best_item_place = None log_msg = 'class Leadreboards, client %s initialized' % (client.client_id,) log.msg(log_msg) # Add new client to global dictionary self.clients[client.client_id] = client return client def processUserRecords(self, client_id, data): #log.msg('processUserRecords: received data') #log.msg(len(data)) #log.msg(data) decoded_data = self.decodeUserRecords(data) #log.msg('decrypted') #log.msg(decoded_data) user_results = json.loads(decoded_data) self.clients[client_id].mode = mode = user_results.get('mode', None) self.clients[client_id].game_type = game_type = user_results.get('game_type', 'tetcolor') app_name = user_results.get('app_name', None) app_secret = user_results.get('app_secret', None) results = user_results.get('local_records', None) # TODO: uncomment this line after update of all clients # if game_type is None or mode is None or app_name is None or app_secret is None or results is None: if mode is None or app_name is None or app_secret is None or results is None: log.msg('Wrong request for %s, %s, %s' % (mode, app_name, app_secret)) return 'wrong request' app_check = False for app in self.apps: if app['name'] == app_name and app['secret'] == app_secret: app_check = True if not app_check: return 'wrong arguments' #log.msg(app_name) #log.msg(app_secret) import base64 items = [] for result in results: if isinstance(result, dict): name = result.get('name', None) score = result.get('value', None) record_id = result.get('record_id', None) if name is not None and score is not None and record_id is not None: #name = self.crypt(name, True) name = base64.b64decode(name) timestamp = int(time.time()) item = {} item['name'] = name item['score'] = score item['timestamp'] = timestamp item['record_id'] = record_id if self.clients[client_id].game_type != 'tetcolor': item['mode'] = self.clients[client_id].game_type + '_' + mode else: item['mode'] = mode print('current best ' + str(self.clients[client_id].max_score) + '; score ' + str(score)) if int(score) > int(self.clients[client_id].max_score): print('set this item as best because ' + str(score) + ' gt ' + str(self.clients[client_id].max_score)) self.clients[client_id].max_score = score self.clients[client_id].best_item = item items.append(item) self.db.check_unique_and_insert(items, self.clients[client_id].host)\ .addCallback(self._on_db_insert_response, client_id)\ .addErrback(self._on_db_error, client_id) return 'wait for db' def _on_db_insert_response(self, value, client_id): """ Callback for DB insert function (class Db). """ log.msg('Data inserted for client ' + str(client_id)) self.retrieveTopResults(client_id) def retrieveTopResults(self, client_id): """ Retrieve best results from DB and send to client, """ self.db.get_top(client_id, self.clients[client_id].mode, self.clients[client_id].game_type)\ .addCallback(self._on_db_get_top_response, client_id)\ .addErrback(self._on_db_error, client_id) def _on_db_get_top_response(self, value, client_id): #log.msg('top10 number ' + str(len(self.clients[client_id].top))) #log.msg(str(self.clients[client_id].top[0]['name'])) #for result in self.clients[client_id].top: # log.msg('top item: ' + unicode(result['name']) + ' ' + str(result['score'])) if self.clients[client_id].best_item is None or self.clients[client_id].best_item['score'] is None: score = 0 self.clients[client_id].best_item = {} self.clients[client_id].best_item['score'] = 0 self.clients[client_id].best_item['record_id'] = 'some-unexisting-value' else: score = self.clients[client_id].best_item['score'] self.db.get_user_best(client_id, score, self.clients[client_id].mode, self.clients[client_id].game_type)\ .addCallback(self._on_db_get_user_best_response, client_id)\ .addErrback(self._on_db_error, client_id) def _on_db_get_user_best_response(self, value, client_id): log.msg('best score ' + str(self.clients[client_id].best_item['score'])) log.msg('best id ' + self.clients[client_id].best_item['record_id']) log.msg('best place ' + str(self.clients[client_id].best_item_place)) self.send_data_and_close_connection(client_id) def send_data_and_close_connection(self, client_id): result = {} result['top'] = self.clients[client_id].top result['place'] = self.clients[client_id].best_item_place j = json.dumps(result) c = self.crypt.crypt(j) self.clients[client_id].writeData(c) self.clients[client_id].transport.loseConnection() del self.clients[client_id] def _on_db_init_error(self, value): """ DB initialization errorback. """ log.msg('DB init errorback. Something went wrong in DB') def _on_db_error(self, value, client_id): """ Errorback for client interaction with DB. """ log.msg('DB errorback. Something went wrong in DB: ' + str(value)) self.clients[client_id].writeData('4') self.clients[client_id].transport.loseConnection() def decodeUserRecords(self, data): log.msg('decodeUserRecords') return self.crypt.decrypt(data)