예제 #1
0
 def generate_building_3d_elevation(self, building_3d):
     building_3d = terrain.terrain_geotiff_min_elevation_apply(building_3d, self.osm.ddd_proj)
     #building_3d.extra['ddd:building:feature'].extra['ddd:building:elevation'] = building_3d.extra['_terrain_geotiff_min_elevation_apply:elevation']
     building_3d.set('ddd:building:elevation', building_3d.extra['_terrain_geotiff_min_elevation_apply:elevation'])
     #logger.info("Assigning elevation %s to building: %s -> %s", building_3d.extra['_terrain_geotiff_min_elevation_apply:elevation'], building_3d, building_3d.extra['ddd:building:feature'])
     building_3d = building_3d.translate([0, 0, -0.20])  # temporary hack floor snapping
     return building_3d
예제 #2
0
    def generate_area_3d_apply_elevation(self, area_2d, area_3d):

        apply_layer_height = True

        if area_3d.mesh or area_3d.children:
            #height = area_2d.extra.get('ddd:height', 0.2)
            area_elevation = area_2d.extra.get('ddd:area:elevation', 'geotiff')
            if area_elevation == 'geotiff':
                area_3d = terrain.terrain_geotiff_elevation_apply(
                    area_3d, self.osm.ddd_proj)
            elif area_elevation == 'min':
                area_3d = terrain.terrain_geotiff_min_elevation_apply(
                    area_3d, self.osm.ddd_proj)
            elif area_elevation == 'max':
                area_3d = terrain.terrain_geotiff_max_elevation_apply(
                    area_3d, self.osm.ddd_proj)
            elif area_elevation == 'path':
                # logger.debug("3D layer transition: %s", way)
                # if way.extra['ddd:layer_transition']:
                if ('way_1d' in area_3d.extra):
                    path = area_3d.extra['way_1d']
                    vertex_func = self.osm.ways1.get_height_apply_func(path)
                    area_3d = area_3d.vertex_func(vertex_func)

                    apply_layer_height = False  # ddd:height:base is also not applied, as it is applied during area creation (extruded, to avoid

                area_3d = terrain.terrain_geotiff_elevation_apply(
                    area_3d, self.osm.ddd_proj)

            elif area_elevation == 'water':
                apply_layer_height = False
                pass
            elif area_elevation == 'none':
                pass
            else:
                raise AssertionError()

        if apply_layer_height:
            layer = str(
                area_3d.extra.get('ddd:layer',
                                  area_3d.extra.get('osm:layer', 0)))
            # TODO: This ddd:base_height conflicts with ddd:height:base?
            base_height = float(
                area_3d.extra.get('ddd:base_height',
                                  self.osm.ways1.layer_height(layer)))
            area_3d = area_3d.translate([0, 0, base_height])

        # Commented as ways were using this but they are extruded to height
        #base_height = area_2d.get('ddd:height:base', None)
        #if base_height:
        #    area_3d = area_3d.translate([0, 0, base_height])

        return area_3d
예제 #3
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파일: mapillary.py 프로젝트: jjmontesl/ddd
def osm_extras_mapillary_get(pipeline, osm, root, logger):

    # Add mapillary items
    # TODO: Move to separate task and rule module, separate point generation from image/metadata generation, reuse code, this could be much shorter
    mc = MapillaryClient(client_id=pipeline.data['mapillary:client_id'])
    transformer = pyproj.Transformer.from_proj(osm.osm_proj, osm.ddd_proj)
    transformer2 = pyproj.Transformer.from_proj(osm.ddd_proj, osm.osm_proj)
    query_coords = osm.area_crop2.centroid().geom.coords[0]
    query_coords = project_coordinates(query_coords, transformer2)

    query_limit = 200
    query_radius = 500
    logger.info("Requesting Mapillary images near to (limit=%d, radius=%d)",
                query_coords, query_limit, query_radius)
    data = mc.images_list(query_coords, limit=query_limit, radius=query_radius)
    for feature in data['features'][:]:

        key = feature['properties']['key']
        pano = feature['properties']['pano']
        camera_angle = feature['properties']['ca']
        geom = feature['geometry']
        coords = geom['coordinates']
        #coords = (float(coords[0]) * 111000.0, float(coords[1]) * 111000.0)

        coords = project_coordinates(coords, transformer)
        logger.debug(
            "Mapillary Image: %s  CameraAngle: %.1f  Pano: %s  Coords: %s" %
            (key, camera_angle, pano, coords))

        mc.request_image(key)
        image = mc.image_textured(feature).scale([3, 3, 3])
        image_height = 1.5
        image = image.translate([0, 1, 0])
        image = image.rotate([0, 0, (0 + (-camera_angle)) * ddd.DEG_TO_RAD])
        image = image.translate([coords[0], coords[1], image_height])

        cam = ddd.cube(d=0.05).translate([coords[0], coords[1], image_height
                                          ]).material(ddd.mats.highlight)
        image.append(cam)

        image = terrain.terrain_geotiff_min_elevation_apply(
            image, osm.ddd_proj)

        osm.other_3d.append(image)

    logger.info("Added %d images from Mapillary.", len(osm.other_3d.children))

    # Optinally save Mapillary data only
    if osm.other_3d.children:
        osm.other_3d.save("/tmp/mapi.glb")
예제 #4
0
파일: areas_3d.py 프로젝트: c3ypt1c/ddd
    def generate_area_3d_apply_elevation(self, area_2d, area_3d):

        apply_layer_height = True

        if area_3d.mesh or area_3d.children:
            #height = area_2d.extra.get('ddd:height', 0.2)
            area_elevation = area_2d.extra.get('ddd:area:elevation', 'geotiff')
            if area_elevation == 'geotiff':
                area_3d = terrain.terrain_geotiff_elevation_apply(
                    area_3d, self.osm.ddd_proj)
            elif area_elevation == 'min':
                area_3d = terrain.terrain_geotiff_min_elevation_apply(
                    area_3d, self.osm.ddd_proj)
            elif area_elevation == 'max':
                area_3d = terrain.terrain_geotiff_max_elevation_apply(
                    area_3d, self.osm.ddd_proj)
            elif area_elevation == 'path':
                # logger.debug("3D layer transition: %s", way)
                # if way.extra['ddd:layer_transition']:
                if ('way_1d' in area_3d.extra):
                    path = area_3d.extra['way_1d']
                    vertex_func = self.osm.ways1.get_height_apply_func(path)
                    area_3d = area_3d.vertex_func(vertex_func)
                    apply_layer_height = False

                area_3d = terrain.terrain_geotiff_elevation_apply(
                    area_3d, self.osm.ddd_proj)

            elif area_elevation == 'water':
                apply_layer_height = False
                pass
            elif area_elevation == 'none':
                pass
            else:
                raise AssertionError()

        if apply_layer_height:
            layer = str(
                area_3d.extra.get('ddd:layer',
                                  area_3d.extra.get('osm:layer', 0)))
            base_height = float(
                area_3d.extra.get('ddd:base_height',
                                  self.osm.ways1.layer_height(layer)))
            area_3d = area_3d.translate([0, 0, base_height])

        return area_3d
예제 #5
0
    def generate_item_3d(self, item_2d):

        # TODO! Move to pipeline or at least call from pipeline

        #if 'osm:feature' in item_2d.extra:
        #    if ("Julio Verne" in item_2d.extra['osm:feature']['properties'].get('name', "")):
        #        print(item_2d)

        item_3d = None

        if item_2d.extra.get('osm:amenity', None) == 'fountain':
            item_3d = self.generate_item_3d_fountain(item_2d)
        elif item_2d.extra.get(
                'osm:amenity',
                None) == 'bench':  # not to be confused with seat
            item_3d = self.generate_item_3d_bench(item_2d)
        elif item_2d.extra.get('osm:amenity', None) == 'drinking_water':
            item_3d = self.generate_item_3d_generic(item_2d,
                                                    urban.drinking_water,
                                                    "Drinking water")
        elif item_2d.extra.get('osm:amenity', None) == 'post_box':
            #item_3d = self.generate_item_3d_post_box(item_2d)
            operator = item_2d.extra['osm:feature'].get('operator', None)
            item_3d = self.generate_item_3d_generic_catalog(
                "post_box-default-1", item_2d, urban.post_box, "Postbox")
            item_3d.name = 'Postbox (%s): %s' % (operator, item_2d.name)

        elif item_2d.extra.get('osm:amenity', None) == 'table':
            item_3d = self.generate_item_3d_generic(item_2d, urban.patio_table,
                                                    "Table")
        elif item_2d.extra.get(
                'osm:amenity',
                None) == 'seat':  # not to be confused with bench
            item_3d = self.generate_item_3d_generic(item_2d, urban.patio_chair,
                                                    "Seat")
        elif item_2d.extra.get('osmext:amenity', None) == 'umbrella':
            item_3d = self.generate_item_3d_generic(item_2d,
                                                    urban.patio_umbrella,
                                                    "Umbrella")
        #elif item_2d.extra.get('osm:amenity', None) == 'taxi':
        #    item_3d = self.generate_item_3d_taxi(item_2d)
        #elif item_2d.extra.get('osm:amenity', None) == 'toilets':
        #    item_3d = self.generate_item_3d_taxi(item_2d)
        elif item_2d.extra.get('osm:amenity', None) == 'waste_basket':
            item_3d = self.generate_item_3d_waste_basket(item_2d)

        elif item_2d.extra.get('osm:amenity', None) == 'waste_disposal':
            if random.choice([1, 2]) == 1:
                item_3d = self.generate_item_3d_generic_catalog(
                    "waste-disposal-1", item_2d, urban.waste_container,
                    "Waste Disposal")
            else:
                item_3d = self.generate_item_3d_generic_catalog(
                    "waste-disposal-closed-1", item_2d,
                    urban.waste_container_with_lid_closed,
                    "Waste Disposal (C)")
        elif item_2d.extra.get('osm:amenity', None) == 'recycling':
            item_3d = self.generate_item_3d_generic_catalog(
                "waste-container-dome-1", item_2d, urban.waste_container_dome,
                "Recycling")

        elif item_2d.extra.get('osm:amenity', None) == 'bicycle_parking':
            #item_3d = self.generate_item_3d_waste_disposal(item_2d)
            item_2d.set('ddd:angle', item_2d.get('ddd:angle') + math.pi / 2)
            item_3d = self.generate_item_3d_generic_catalog(
                "bicycle-parking-bar-u", item_2d, common.bar_u,
                "Bicycle Parking Bar U")

        elif item_2d.extra.get('osm:emergency', None) == 'fire_hydrant':
            item_3d = self.generate_item_3d_generic_catalog(
                "fire_hydrant-default-1", item_2d, urban.fire_hydrant,
                "Fire Hydrant")

        elif item_2d.extra.get('osm:natural', None) == 'tree':
            # TODO: Do decimations in the pipeline (if at all)
            self.tree_decimate_idx += 1
            if self.tree_decimate <= 1 or self.tree_decimate_idx % self.tree_decimate == 0:
                #item_3d = random.choice(self.pool['tree']).instance()
                #coords = item_2d.geom.coords[0]
                #item_3d = item_3d.translate([coords[0], coords[1], 0.0])
                item_3d = self.generate_item_3d_tree(item_2d)

        elif item_2d.extra.get('osm:natural',
                               None) == 'rock' or item_2d.extra.get(
                                   'ddd:item', None) == 'natural_rock':
            # TODO: Use a generic metadata-based catalog/instnacing key and arguments (and grouping by arguments for instancing)
            bounds = [
                random.uniform(2, 4),
                random.uniform(1, 3),
                random.uniform(1, 2)
            ]
            variant = random.choice(range(4)) + 1
            item_3d = self.generate_item_3d_generic_catalog(
                "natural-rock-%d" % variant, item_2d,
                lambda: landscape.rock(bounds), "Rock")
            item_3d = item_3d.translate([0, 0, random.uniform(-0.5, 0.0)])
        elif item_2d.extra.get('osm:natural', None) == 'stone':
            #item_3d = self.generate_item_3d_generic_catalog("natural-stone-1", item_2d, lambda: landscape.rock([4, 4.5, 4.0]), "Stone")
            item_3d = self.generate_item_3d_generic(
                item_2d, lambda: landscape.rock([4, 4.5, 4.0]), "Stone")
            item_3d = item_3d.translate([0, 0, -random.uniform(0.0, 1.0)])

        elif item_2d.extra.get('osm:tourism',
                               None) == 'artwork' and item_2d.extra.get(
                                   'osm:artwork_type', None) == 'sculpture':
            item_3d = self.generate_item_3d_sculpture(item_2d)
        elif item_2d.extra.get('osm:tourism',
                               None) == 'artwork' and item_2d.extra.get(
                                   'osm:artwork_type', None) == 'statue':
            item_3d = self.generate_item_3d_sculpture(item_2d)
        elif item_2d.extra.get('osm:tourism',
                               None) == 'artwork' and item_2d.extra.get(
                                   'osm:artwork_type', None) == None:
            item_3d = self.generate_item_3d_sculpture(item_2d)
        elif item_2d.extra.get('osm:historic',
                               None) == 'monument':  # Large monument
            item_3d = self.generate_item_3d_monument(item_2d)
        elif item_2d.extra.get('osm:historic', None) == 'memorial':
            item_3d = self.generate_item_3d_monument(item_2d)
        elif item_2d.extra.get('osm:historic', None) == 'wayside_cross':
            item_3d = self.generate_item_3d_wayside_cross(item_2d)
        elif item_2d.extra.get('osm:historic', None) == 'archaeological_site':
            item_3d = self.generate_item_3d_historic_archaeological_site(
                item_2d)

        elif item_2d.extra.get('osm:man_made', None) == 'crane':
            item_3d = self.generate_item_3d_crane(item_2d)
        elif item_2d.extra.get('osm:man_made', None) == 'lighthouse':
            item_3d = self.generate_item_3d_lighthouse(item_2d)
        elif item_2d.extra.get('osm:man_made',
                               None) == 'tower' and item_2d.extra.get(
                                   'osm:tower:type', None) == 'communication':
            item_3d = self.generate_item_3d_man_made_tower_communication(
                item_2d)

        elif item_2d.extra.get('osm:highway', None) == 'bus_stop':
            item_3d = self.generate_item_3d_bus_stop(item_2d)

        elif item_2d.extra.get('osm:power', None) == 'tower':
            item_3d = self.generate_item_3d_powertower(item_2d)
        elif item_2d.extra.get('osm:power', None) == 'pole':
            item_3d = self.generate_item_3d_powerpole(item_2d)
        elif item_2d.extra.get('osm:power', None) == 'catenary_mast':
            logger.warn(
                "Using temporary object: powerpole (for catenary_mast)")
            item_3d = self.generate_item_3d_powerpole(item_2d)

        elif item_2d.extra.get('osm:barrier', None) == 'fence':
            item_3d = self.generate_item_3d_fence(item_2d)
        elif item_2d.extra.get('osm:barrier', None) == 'hedge':
            item_3d = self.generate_item_3d_hedge(item_2d)
        elif item_2d.extra.get('osm:barrier', None) == 'bollard':
            item_3d = self.generate_item_3d_generic(item_2d, urban.bollard,
                                                    "Bollard")

        #elif item_2d.extra.get('osm:leisure', None) == 'playground':

        elif item_2d.extra.get('osm:playground', None) == 'swing':
            item_3d = self.generate_item_3d_generic(
                item_2d, urban.childrens_playground_swingset,
                "Playground Swings")
        elif item_2d.extra.get('osm:playground', None) == 'sandbox':
            item_3d = self.generate_item_3d_generic(
                item_2d, urban.childrens_playground_sandbox,
                "Playground Sandbox")
        elif item_2d.extra.get('osm:playground', None) == 'slide':
            item_3d = self.generate_item_3d_generic(
                item_2d, urban.childrens_playground_slide, "Playground Slide")
        elif item_2d.extra.get('osm:playground', None) == 'monkey_bar':
            item_3d = self.generate_item_3d_generic(
                item_2d, urban.childrens_playground_arc,
                "Playground Monkey Bar Arc")

        elif item_2d.extra.get('osm:power', None) in ('line', 'minor_line'):
            # TODO: Tilt objects using a generic tilting mechanism (also, this one may be also based on terrain gradient)
            item_3d = self.generate_item_3d_powerline(item_2d)

        elif item_2d.extra.get('osm:golf', None) == 'hole':
            # TODO: Tilt objects using a generic tilting mechanism (also, this one may be also based on terrain gradient)
            item_3d = self.generate_item_3d_generic(item_2d, sports.golf_flag,
                                                    "Golf Flag")

        elif item_2d.extra.get('osm:highway',
                               None) == 'street_lamp' and item_2d.get(
                                   'osm:lamp_mount', None) == 'high_mast':
            item_3d = self.generate_item_3d_street_lamp_high_mast(item_2d)
        elif item_2d.extra.get('osm:highway', None) == 'street_lamp':
            item_3d = self.generate_item_3d_street_lamp(item_2d)
        elif item_2d.extra.get('osm:highway', None) == 'traffic_signals':
            item_3d = self.generate_item_3d_traffic_signals(item_2d)
        elif item_2d.extra.get('osm:traffic_sign', None) is not None or any(
            [k.startswith('osm:traffic_sign:') for k in item_2d.extra.keys()]):
            item_3d = self.generate_item_3d_traffic_sign(item_2d)

        elif item_2d.extra.get('ddd:road_marking', None):
            item_3d = self.generate_item_3d_road_marking(item_2d)

        elif item_2d.get('ddd:item', None) == 'grass_blade':
            item_3d = self.generate_item_3d_grass_blade(item_2d)
        elif item_2d.get('ddd:item', None) == 'flowers':
            item_3d = self.generate_item_3d_flowers(item_2d)

        elif item_2d.get('ddd:ladder', None) == 'swimming_pool':
            item_3d = self.generate_item_3d_generic(item_2d,
                                                    landscape.ladder_pool,
                                                    "Swimming Pool Ladder")

        else:
            logger.debug("Unknown item: %s", item_2d.extra)

        # TODO: Apply height via tags, similar approach to areas
        if item_3d:

            # Copy item_2d attributes
            # TODO: shall this be guaranteed by the generators?
            for k, v in item_2d.extra.items():
                item_3d.set(k, default=v, children=True)
            #data = dict(item_2d.extra)
            #data.update(item_3d.extra)
            #item_3d.extra = data

            # Apply height
            # TODO: Rename this property to either ddd:item... or to a common mechanism for areas, items...
            height_mapping = item_3d.get(
                'ddd:item:elevation',
                item_3d.get('_height_mapping',
                            'terrain_geotiff_min_elevation_apply'))

            if height_mapping == 'terrain_geotiff_elevation_apply':
                item_3d = terrain.terrain_geotiff_elevation_apply(
                    item_3d, self.osm.ddd_proj)
            elif height_mapping == 'terrain_geotiff_incline_elevation_apply':
                item_3d = terrain.terrain_geotiff_min_elevation_apply(
                    item_3d, self.osm.ddd_proj)
            elif height_mapping == 'terrain_geotiff_and_path_apply':
                path = item_3d.extra['way_1d']
                vertex_func = self.osm.ways.get_height_apply_func(path)
                item_3d = item_3d.vertex_func(vertex_func)
                item_3d = terrain.terrain_geotiff_min_elevation_apply(
                    item_3d, self.osm.ddd_proj)
            elif height_mapping == 'none':  # building...
                pass
            elif height_mapping == 'building':  # building...
                pass
            else:
                item_3d = terrain.terrain_geotiff_min_elevation_apply(
                    item_3d, self.osm.ddd_proj)

            # Apply base height
            base_height = item_2d.get('ddd:height:base', None)
            if base_height:
                item_3d = item_3d.translate([0, 0, base_height])

        return item_3d
예제 #6
0
파일: items.py 프로젝트: c3ypt1c/ddd
    def generate_item_3d(self, item_2d):

        # TODO! Move to pipeline or at least call from pipeline

        #if 'osm:feature' in item_2d.extra:
        #    if ("Julio Verne" in item_2d.extra['osm:feature']['properties'].get('name', "")):
        #        print(item_2d)

        item_3d = None

        if item_2d.extra.get('osm:amenity', None) == 'fountain':
            item_3d = self.generate_item_3d_fountain(item_2d)
        elif item_2d.extra.get(
                'osm:amenity',
                None) == 'bench':  # not to be confused with seat
            item_3d = self.generate_item_3d_bench(item_2d)
        elif item_2d.extra.get('osm:amenity', None) == 'drinking_water':
            item_3d = self.generate_item_3d_generic(item_2d,
                                                    urban.drinking_water,
                                                    "Drinking water")
        elif item_2d.extra.get('osm:amenity', None) == 'post_box':
            item_3d = self.generate_item_3d_post_box(item_2d)

        elif item_2d.extra.get('osm:amenity', None) == 'table':
            item_3d = self.generate_item_3d_generic(item_2d, urban.patio_table,
                                                    "Table")
        elif item_2d.extra.get(
                'osm:amenity',
                None) == 'seat':  # not to be confused with bench
            item_3d = self.generate_item_3d_generic(item_2d, urban.patio_chair,
                                                    "Seat")
        elif item_2d.extra.get('osmext:amenity', None) == 'umbrella':
            item_3d = self.generate_item_3d_generic(item_2d,
                                                    urban.patio_umbrella,
                                                    "Umbrella")
        #elif item_2d.extra.get('osm:amenity', None) == 'taxi':
        #    item_3d = self.generate_item_3d_taxi(item_2d)
        #elif item_2d.extra.get('osm:amenity', None) == 'toilets':
        #    item_3d = self.generate_item_3d_taxi(item_2d)
        elif item_2d.extra.get('osm:amenity', None) == 'waste_basket':
            item_3d = self.generate_item_3d_waste_basket(item_2d)
        #elif item_2d.extra.get('osm:amenity', None) == 'waste_disposal':
        #    item_3d = self.generate_item_3d_waste_disposal(item_2d)
        #elif item_2d.extra.get('osm:amenity', None) == 'recycling':
        #    item_3d = self.generate_item_3d_waste_disposal(item_2d)
        #elif item_2d.extra.get('osm:amenity', None) == 'bicycle_parking':
        #    item_3d = self.generate_item_3d_waste_disposal(item_2d)

        elif item_2d.extra.get('osm:emergency', None) == 'fire_hydrant':
            item_3d = self.generate_item_3d_generic(item_2d,
                                                    urban.fire_hydrant,
                                                    "Fire Hydrant")

        #elif item_2d.extra.get('osm:natural', None) == 'coastline':
        #    item_3d = self.generate_item_3d_coastline(item_2d)

        elif item_2d.extra.get('osm:natural', None) == 'tree':
            self.tree_decimate_idx += 1
            if self.tree_decimate <= 1 or self.tree_decimate_idx % self.tree_decimate == 0:
                #item_3d = random.choice(self.pool['tree']).instance()
                #coords = item_2d.geom.coords[0]
                #item_3d = item_3d.translate([coords[0], coords[1], 0.0])

                item_3d = self.generate_item_3d_tree(item_2d)

        elif item_2d.extra.get('osm:tourism',
                               None) == 'artwork' and item_2d.extra.get(
                                   'osm:artwork_type', None) == 'sculpture':
            item_3d = self.generate_item_3d_sculpture(item_2d)
        elif item_2d.extra.get('osm:tourism',
                               None) == 'artwork' and item_2d.extra.get(
                                   'osm:artwork_type', None) == 'statue':
            item_3d = self.generate_item_3d_sculpture(item_2d)
        elif item_2d.extra.get('osm:historic',
                               None) == 'monument':  # Large monument
            item_3d = self.generate_item_3d_monument(item_2d)
        elif item_2d.extra.get('osm:historic', None) == 'memorial':
            item_3d = self.generate_item_3d_monument(item_2d)
        elif item_2d.extra.get('osm:historic', None) == 'wayside_cross':
            item_3d = self.generate_item_3d_wayside_cross(item_2d)
        elif item_2d.extra.get('osm:man_made', None) == 'lighthouse':
            item_3d = self.generate_item_3d_lighthouse(item_2d)
        elif item_2d.extra.get('osm:man_made', None) == 'crane':
            item_3d = self.generate_item_3d_crane(item_2d)

        elif item_2d.extra.get('osm:highway', None) == 'bus_stop':
            item_3d = self.generate_item_3d_bus_stop(item_2d)

        elif item_2d.extra.get('osm:power', None) == 'tower':
            item_3d = self.generate_item_3d_powertower(item_2d)
        elif item_2d.extra.get('osm:power', None) == 'pole':
            item_3d = self.generate_item_3d_powerpole(item_2d)

        elif item_2d.extra.get('osm:barrier', None) == 'fence':
            item_3d = self.generate_item_3d_fence(item_2d)
        elif item_2d.extra.get('osm:barrier', None) == 'hedge':
            item_3d = self.generate_item_3d_hedge(item_2d)
        elif item_2d.extra.get('osm:barrier', None) == 'bollard':
            item_3d = self.generate_item_3d_generic(item_2d, urban.bollard,
                                                    "Bollard")

        #elif item_2d.extra.get('osm:leisure', None) == 'playground':

        elif item_2d.extra.get('osm:playground', None) == 'swing':
            item_3d = self.generate_item_3d_generic(
                item_2d, urban.childrens_playground_swingset,
                "Playground Swings")
        elif item_2d.extra.get('osm:playground', None) == 'sandbox':
            item_3d = self.generate_item_3d_generic(
                item_2d, urban.childrens_playground_sandbox,
                "Playground Sandbox")
        elif item_2d.extra.get('osm:playground', None) == 'slide':
            item_3d = self.generate_item_3d_generic(
                item_2d, urban.childrens_playground_slide, "Playground Slide")
        elif item_2d.extra.get('osm:playground', None) == 'monkey_bar':
            item_3d = self.generate_item_3d_generic(
                item_2d, urban.childrens_playground_arc,
                "Playground Monkey Bar Arc")

        elif item_2d.extra.get('osm:highway', None) == 'street_lamp':
            item_3d = self.generate_item_3d_street_lamp(item_2d)
        elif item_2d.extra.get('osm:highway', None) == 'traffic_signals':
            item_3d = self.generate_item_3d_traffic_signals(item_2d)
        elif item_2d.extra.get('osm:traffic_sign', None) is not None or any(
            [k.startswith('osm:traffic_sign:') for k in item_2d.extra.keys()]):
            item_3d = self.generate_item_3d_traffic_sign(item_2d)

        elif item_2d.get('ddd:item', None) == 'grass_blade':
            item_3d = self.generate_item_3d_grass_blade(item_2d)
        elif item_2d.get('ddd:item', None) == 'flowers':
            item_3d = self.generate_item_3d_flowers(item_2d)

        else:
            logger.debug("Unknown item: %s", item_2d.extra)

        # TODO: Apply height via tags, similar approach to areas
        if item_3d:

            # Apply height
            height_mapping = item_3d.extra.get(
                '_height_mapping', 'terrain_geotiff_min_elevation_apply')
            if height_mapping == 'terrain_geotiff_elevation_apply':
                item_3d = terrain.terrain_geotiff_elevation_apply(
                    item_3d, self.osm.ddd_proj)
            elif height_mapping == 'terrain_geotiff_incline_elevation_apply':
                item_3d = terrain.terrain_geotiff_min_elevation_apply(
                    item_3d, self.osm.ddd_proj)
            elif height_mapping == 'terrain_geotiff_and_path_apply':
                path = item_3d.extra['way_1d']
                vertex_func = self.osm.ways.get_height_apply_func(path)
                item_3d = item_3d.vertex_func(vertex_func)
                item_3d = terrain.terrain_geotiff_min_elevation_apply(
                    item_3d, self.osm.ddd_proj)
            elif height_mapping == 'none':  # building...
                pass
            elif height_mapping == 'building':  # building...
                pass
            else:
                item_3d = terrain.terrain_geotiff_min_elevation_apply(
                    item_3d, self.osm.ddd_proj)

            # Apply base height
            base_height = item_2d.get('ddd:height:base', None)
            if base_height:
                item_3d = item_3d.translate([0, 0, base_height])

            # Copy item_2d attributes
            for k, v in item_2d.extra.items():
                item_3d.set(k, default=v, children=True)
            #data = dict(item_2d.extra)
            #data.update(item_3d.extra)
            #item_3d.extra = data

        return item_3d
예제 #7
0
def osm_model_elevation_apply_terrain_min(obj, osm, root):
    obj = terrain.terrain_geotiff_min_elevation_apply(obj, osm.ddd_proj)
    return obj