def importer(root, path, model): res = desper.get_resource_importer( location=DEFAULT_STATIC_MEDIA_LOCATION, accepted_exts=DEFAULT_MEDIA_EXTS)(root, path, model) if res is None: return res return (*res, False)
def get_image_importer(): """Get an importer function for `pyglet.image.AbstractImage`. Given the resource subfolder and accepted extensions, return a function in the form of :py:attr:`GameModel.LAMBDA_SIG` that will only accept files in the given resource subfolder(`location`) and returns the path to the given image if it's considered accepted (designed to be used with :class:`ImageHandle`). :return: A function usable as key in an `importer_dict`. """ return desper.get_resource_importer(location=DEFAULT_SPRITES_LOCATION, accepted_exts=DEFAULT_IMAGE_EXTS)
def get_world_importer(): """Get an importer function for worlds(:class:`WorldHandle`). :return: A function usable as key in an `importer_dict`. """ lambd = desper.get_resource_importer(DEFAULT_WORLDS_LOCATION, DEFAULT_WORLDS_EXTS) def decorated_lambda(root, rel_path, model): ret = lambd(root, rel_path, model) if ret is None: return None ret = list(ret) ret.append(model) return ret return decorated_lambda
def get_media_importer(): """Get an importer function for `pyglet.media.Source` resources. Given the resource subfolder and accepted extensions, return a function in the form of :py:attr:`GameModel.LAMBDA_SIG` that will only accept files in the given resource subfolder(`location`) and returns the path to the given media resource if it's considered accepted. (Designed to be used with :class:`MediaHandle`). Currently there is not metadata file, the resource is imported as it is (by default streamed from the disk, a custom importer function/handle might be necessary if pre-decoded resources are needed). :param location: The resource subfolder for the game where media should be stored(other directories won't be accepted). :param accepted_exts: An iterable of extensions recognized as valid media metadata. """ return desper.get_resource_importer(location=DEFAULT_MEDIA_LOCATION, accepted_exts=DEFAULT_MEDIA_EXTS)
def get_animation_importer(): """Get an importer function for `pyglet.image.animation.Animation`. Given the resource subfolder and accepted extensions, return a function in the form of :py:attr:`GameModel.LAMBDA_SIG` that will only accept files in the given resource subfolder(`location`) and returns the path to the given image if it's considered accepted (designed to be used with :class:`AnimationHandle`). For more information about the metadata file format see :class:`AnimationHandle`. :param location: The resource subfolder for the game where sprites should be stored(other directories won't be accepted). :param accepted_exts: An iterable of extensions recognized as valid animation metadata. :param accepted_sheet_exts: An iterable of extensions recognized as valid animation files(sprite sheets). :return: A function usable as key in an `importer_dict`. """ return desper.get_resource_importer(location=DEFAULT_SPRITES_LOCATION, accepted_exts=DEFAULT_ANIMATION_EXTS)