예제 #1
0
 def creat_herd(self):
     dino1 = Dinosaur()
     dino1.health = 100
     dino1.energy = 100
     dino2 = Dinosaur()
     dino2.health = 100
     dino2.energy = 100
     dino3 = Dinosaur()
     dino3.health = 100
     dino3.energy = 100
     self.dinosaurs.append(dino1)
     self.dinosaurs.append(dino2)
     self.dinosaurs.append(dino3)
예제 #2
0
    def __init__(self):
        dinosaur_1 = Dinosaur()
        dinosaur_1.type = 'Indominus-Rex'
        dinosaur_1.health = 100
        dinosaur_1.energy = 100
        dinosaur_1.attack_power = 10

        dinosaur_2 = Dinosaur()
        dinosaur_2.type = 'Triceratops'
        dinosaur_2.health = 100
        dinosaur_2.energy = 100
        dinosaur_2.attack_power = 15

        dinosaur_3 = Dinosaur()
        dinosaur_3.type = 'T-Rex'
        dinosaur_3.health = 150
        dinosaur_3.energy = 150
        dinosaur_3.attack_power = 25
예제 #3
0
    def create_herd(self):
        dinosaur1 = Dinosaur()
        dinosaur1.type = 'raptor'
        dinosaur1.health = 20
        dinosaur1.energy = 10
        dinosaur1.attack_power = 5

        dinosaur2 = Dinosaur()
        dinosaur2.type = 'pterosaur'
        dinosaur2.health = 20
        dinosaur2.energy = 10
        dinosaur2.attack_power = 5

        dinosaur3 = Dinosaur()
        dinosaur3.type = 'triceratops'
        dinosaur3.health = 30
        dinosaur3.energy = 5
        dinosaur3.attack_power = 10

        dinos = [dinosaur1, dinosaur2, dinosaur3]
        return dinos
예제 #4
0
 def create_herd(self, team_size):
     dinosaur_list = ["T-Rex", "Raptor", "Triceratops"]
     dinosaurs = []
     # Loop to create robot fleet
     i = 0
     while i < team_size:
         x = random.randrange(0, 2)
         dino_type = dinosaur_list[x]
         dinosaur = Dinosaur(dino_type)
         dinosaurs.append(dinosaur)
         if dino_type == "T-Rex":
             dinosaur.health = random.randrange(80, 110, 10)
             dinosaur.attack_power = random.randrange(20, 30)
         elif dino_type == "Triceratops":
             dinosaur.health = random.randrange(50, 80, 5)
             dinosaur.attack_power = random.randrange(10, 20)
             dinosaur.energy = 100
         elif dino_type == "Raptor":
             dinosaur.health = random.randrange(30, 50, 5)
             dinosaur.attack_power = random.randrange(10, 15)
             dinosaur.energy = 200
         i += 1
     self.dinosaurs = dinosaurs
     pass