def handleOffStage(self): for (id, connector) in self.connectors.iteritems(): if connector: connector.goOffStage() continue StagedObject.handleOffStage(self)
def handleOffStage(self, cacheAreas=[]): if hasattr(self, 'islands'): self.stash() for area in self.islands.values(): area.goOffStage(area in cacheAreas) StagedObject.handleOffStage(self)
def handleOffStage(self): for i in range(self.numSpheres): self.ignore(self.uniqueNameFunc('enterzoneLevel' + str(i))) self.ignore(self.uniqueNameFunc('exitzoneLevel' + str(i))) for sphere in self.zoneSphere: sphere.stash() StagedObject.handleOffStage(self)
def handleOffStage(self, cacheAreas = []): if hasattr(self, 'islands'): self.stash() for area in self.islands.values(): area.goOffStage(area in cacheAreas) if self.worldGrid: self.worldGrid.goOffStage() StagedObject.handleOffStage(self)
def handleOffStage(self): self.stopCustomEffects() StagedObject.handleOffStage(self)
def handleOffStage(self): for id, connector in self.connectors.iteritems(): if connector: connector.goOffStage() StagedObject.handleOffStage(self)