def __init__(self, dna, **kw): self.dna = dna head = hidden.attachNewNode('head', 20) self.headModel = ToonHead.ToonHead() self.headModel.setupHead(self.dna, forGui=1) self.headModel.fitAndCenterHead(1.0, forGui=1) self.headModel.reparentTo(head) self.headModel.setName('headModel') self.headModel.startBlink() optiondefs = (('dialogName', 'ToonHeadDialog', None), ('style', TTDialog.NoButtons, None), ('geom', head, None), ('geom_scale', 0.35, None), ('geom_pos', (-0.25, 0, 0), None), ('text_wordwrap', 9, None), ('fadeScreen', 0, None), ('image', DGG.getDefaultDialogGeom(), None), ('relief', None, None)) self.defineoptions(kw, optiondefs) TTDialog.TTDialog.__init__(self, style=self['style']) self.initialiseoptions(ToonHeadDialog) self.postInitialiseFuncList.append(self.replaceHead) self.reparentTo(base.a2dTopRight) self.setPos(-0.85, 0, -0.25) return
def __init__(self): DirectFrame.__init__(self, parent=aspect2d, relief=None, geom=DGG.getDefaultDialogGeom(), geom_color=ToontownGlobals.GlobalDialogColor, geom_scale=(1.33, 1, 1.3), pos=(0, 0, 0), text='', text_scale=0.07, text_pos=(0, 0.475)) self.initialiseoptions(LaffShopGui) self.additionalLaff = 0 self.timer = ToontownTimer.ToontownTimer() self.timer.reparentTo(aspect2d) self.timer.posInTopRightCorner() self.timer.countdown(LaffRestockGlobals.TIMER_SECONDS, self.__cancel, [LaffRestockGlobals.TIMER_END]) self.setupButtons() self.bindButtons() self.laffMeter = LaffMeter.LaffMeter(base.localAvatar.style, base.localAvatar.getHp(), base.localAvatar.getMaxHp()) self.laffMeter.reparentTo(self) self.laffMeter.setPos(0, 0, 0.065) self.laffMeter.setScale(0.13) self.__updateLaffMeter(1)
def load(self): font = CIGlobals.getToonFont() box = DGG.getDefaultDialogGeom() self.finalScoreContainer = DirectFrame() self.finalScoreBg = OnscreenImage(image=box, color=(1, 1, 0.75, 1), scale=(1.9, 1.4, 1.4), parent=self.finalScoreContainer) self.finalScoreTitle = OnscreenText(text="Waiting for final scores...", pos=(0, 0.5, 0), font=font, scale=(0.12), parent=self.finalScoreContainer) self.finalScoreNameLbl = OnscreenText(text="", scale=0.095, pos=(-0.85, 0.3, 0), font=font, align=TextNode.ALeft, parent=self.finalScoreContainer) self.finalScorePointLbl = OnscreenText(text="", scale=0.095, pos=(0.85, 0.3, 0), font=font, align=TextNode.ARight, parent=self.finalScoreContainer) self.finalScoreContainer.hide() self.finalScoreContainer.setBin('gui-popup', 60) del font del box
def load(self): font = CIGlobals.getToonFont() box = DGG.getDefaultDialogGeom() self.finalScoreContainer = DirectFrame() self.finalScoreBg = OnscreenImage(image=box, color=(1, 1, 0.75, 1), scale=(1.9, 1.4, 1.4), parent=self.finalScoreContainer) self.finalScoreTitle = OnscreenText(text='Waiting for final scores...', pos=(0, 0.5, 0), font=font, scale=0.12, parent=self.finalScoreContainer) self.finalScoreNameLbl = OnscreenText(text='', scale=0.095, pos=(-0.85, 0.3, 0), font=font, align=TextNode.ALeft, parent=self.finalScoreContainer) self.finalScorePointLbl = OnscreenText(text='', scale=0.095, pos=(0.85, 0.3, 0), font=font, align=TextNode.ARight, parent=self.finalScoreContainer) self.finalScoreContainer.hide() self.finalScoreContainer.setBin('gui-popup', 60) del font del box
def makeActionPanel(self): self.actionFrame = DirectFrame(image=DGG.getDefaultDialogGeom(), image_scale=(0.7, 0.5, 0.45), image_color=(1, 1, 0.75, 1), relief=None) self.actionFrame.reparentTo(base.a2dTopRight) self.actionFrame.setPos(-0.815, 0, -0.31) self.actionFrameText = OnscreenText(text="", parent=self.actionFrame, scale=0.05, wordwrap=12, pos=(0, 0.1))
def __init__(self, numPlayers, avIdList, votes, directions, namesList, disconnectedList, directionToGo, directionReason, directionTotals, *args, **kwargs): opts = { 'relief': None, 'geom': DGG.getDefaultDialogGeom(), 'geom_color': ToontownGlobals.GlobalDialogColor[:3] + (0.80000000000000004,), 'geom_scale': (1.75, 1, 0.75), 'pos': (0, 0, 0.52500000000000002) } opts.update(kwargs) DirectFrame.__init__(self, *args, **args) self.initialiseoptions(VoteResultsPanel) listMultiplier = 1 if TravelGameGlobals.SpoofFour: listMultiplier = 4 self.avIdList = avIdList * listMultiplier self.numPlayers = numPlayers * listMultiplier self.votes = votes * listMultiplier self.directions = directions * listMultiplier self.namesList = namesList * listMultiplier self.disconnectedList = disconnectedList * listMultiplier self.directionToGo = directionToGo self.directionReason = directionReason self.directionTotals = directionTotals self.entryList = [] self.rowFrame = [] self.upDownFrame = DirectFrame(parent = self, relief = None, pos = self.getRowPos(-1)) self.upLabel = DirectLabel(parent = self.upDownFrame, relief = None, pos = (1.2, 0, 0.0), text = TTLocalizer.TravelGameDirections[0], text_fg = (0.0, 0.0, 1.0, 1.0), text_scale = 0.050000000000000003, text_align = TextNode.ARight) self.downLabel = DirectLabel(parent = self.upDownFrame, relief = None, pos = (1.4299999999999999, 0, 0.0), text = TTLocalizer.TravelGameDirections[1], text_fg = (1.0, 0.0, 0.0, 1.0), text_scale = 0.050000000000000003, text_align = TextNode.ARight) self.totalFrame = DirectFrame(parent = self, relief = None, pos = self.getRowPos(self.numPlayers)) self.totalText = DirectLabel(parent = self.totalFrame, relief = None, pos = (1.0, 0, 0.0), text = 'Total', text_fg = (0.0, 0.0, 0.0, 1.0), text_scale = 0.050000000000000003, text_align = TextNode.ARight) self.totalVotesUpLabel = DirectLabel(parent = self.totalFrame, relief = None, pos = (1.2, 0, 0.0), text = '', text_fg = (0.0, 0.0, 1.0, 1.0), text_scale = 0.050000000000000003, text_align = TextNode.ARight) self.totalVotesDownLabel = DirectLabel(parent = self.totalFrame, relief = None, pos = (1.4299999999999999, 0, 0.0), text = '', text_fg = (1.0, 0.0, 0.0, 1.0), text_scale = 0.050000000000000003, text_align = TextNode.ARight) self.totalVotesLabels = [ self.totalVotesUpLabel, self.totalVotesDownLabel] self.resultFrame = DirectFrame(parent = self, relief = None, pos = self.getRowPos(5)) self.resultLabel = DirectLabel(parent = self.resultFrame, text = '', text_scale = 0.059999999999999998, pos = (0.69999999999999996, 0, 0.0), text_align = TextNode.ACenter) self.setupResultLabel() for index in range(self.numPlayers): frame = DirectFrame(parent = self, relief = None, pos = self.getRowPos(index)) self.rowFrame.append(frame) nameLabel = DirectFrame(parent = frame, relief = None, pos = (0.46000000000000002, 0.0, 0.0), text = self.namesList[index], text_fg = (0.0, 0.0, 0.0, 1.0), text_scale = 0.050000000000000003, text_align = TextNode.ACenter, text_font = DGG.getDefaultFont()) votesUpLabel = DirectLabel(parent = frame, relief = None, pos = (1.2, 0.0, 0.0), text = '', text_fg = (0, 0, 1, 1), text_scale = 0.050000000000000003, text_align = TextNode.ARight, text_font = DGG.getDefaultFont()) votesDownLabel = DirectLabel(parent = frame, relief = None, pos = (1.4299999999999999, 0.0, 0.0), text = '', text_fg = (1, 0, 0, 1), text_scale = 0.050000000000000003, text_align = TextNode.ARight, text_font = DGG.getDefaultFont()) nameLabel.hide() self.entryList.append((nameLabel, votesUpLabel, votesDownLabel))
def __init__(self): DirectFrame.__init__(self, scale=1.2) self['image'] = DGG.getDefaultDialogGeom() self['image_hpr'] = (0, 0, -90) self['image_scale'] = (0.62, 0.9, 0.325) self['image_color'] = (1, 1, 0.75, 1) self['image_pos'] = (0, 0, -0.065) self['relief'] = None self.reparentTo(base.a2dTopRight) self.setPos(-0.235, 0.0, -0.325) self.hide() self.head = None self.laffMeter = None self.exitButton = None self.friendButton = None self.teleportButton = None self.nameText = None self.actionFrame = None self.actionFrameText = None self.actionFrameButton = None self.actionFrameButton2 = None self.avatarInfo = None self.action = None self.fsm = ClassicFSM.ClassicFSM('ToonPanel', [State.State('off', self.enterOff, self.exitOff), State.State('waitOnAvatarInfoResponse', self.enterWaitOnAvatarInfoResponse, self.exitWaitOnAvatarInfoResponse, ['panel']), State.State('panel', self.enterPanel, self.exitPanel, ['off'])], 'off', 'off') self.fsm.enterInitialState() self.actionFSM = ClassicFSM.ClassicFSM('ToonPanelActionFSM', [State.State('off', self.enterOff, self.exitOff), State.State('waitOnAvatarStatusResponse', self.enterWaitOnAvatarStatusResponse, self.exitWaitOnAvatarStatusResponse, ['waitOnAvatarTeleportResponse', 'waitOnAvatarFriendListResponse', 'avatarBusy', 'off']), State.State('avatarBusy', self.enterAvatarBusy, self.exitAvatarBusy, ['off']), State.State('waitOnAvatarTeleportResponse', self.enterWaitOnAvatarTeleportResponse, self.exitWaitOnAvatarTeleportResponse, ['unableToTP']), State.State('unableToTP', self.enterUnableToTP, self.exitUnableToTP, ['off']), State.State('waitOnAvatarFriendListResponse', self.enterWaitOnAvatarFriendListResponse, self.exitWaitOnAvatarFriendListResponse, ['fRequestA', 'fRequestR']), State.State('fRequestA', self.enterFriendRequestAccepted, self.exitFriendRequestAccepted, ['off']), State.State('fRequestR', self.enterFriendRequestRejected, self.exitFriendRequestRejected, ['off']), State.State('removeFriendConfirm', self.enterRemoveFriendConfirm, self.exitRemoveFriendConfirm, ['off', 'removedFriend']), State.State('removedFriend', self.enterRemovedFriend, self.exitRemovedFriend, ['off'])], 'off', 'off') self.actionFSM.enterInitialState() return
def load(self): self.ammo_gui = loader.loadModel('phase_4/models/minigames/gun_ammo_gui.egg') self.ammo_gui.setScale(0.15) self.ammo_gui.setPos(0.38, 0, 0.1) self.hp_meter = DirectWaitBar(text=str(self.base.hp), text_roll=-90, text_scale=0.2, text_pos=(-0.025, 0), relief=DGG.RAISED, barColor=(1, 0, 0, 1), range=self.base.max_hp, value=self.base.hp, parent=base.a2dBottomRight, scale=0.4, pos=(-0.12, 0, 0.2), frameSize=(-0.4, 0.4, -0.2, 0.2)) self.hp_meter.setR(-90) self.hp_meter.hide() self.crosshair = getCrosshair() font = CIGlobals.getToonFont() box = DGG.getDefaultDialogGeom() if self.base.__class__.__name__ == 'GunGameToonFPS': self.stats_container = DirectFrame(parent=base.a2dTopLeft, pos=(0.3, 0.2, -0.185)) self.stats_bg = OnscreenImage(image=box, color=(1, 1, 0.75, 1), scale=(0.5, 0.3, 0.3), parent=self.stats_container) self.stats_lbl = OnscreenText(font=font, text='Stats', pos=(-0.01, 0.08, 0), parent=self.stats_container) self.kills_lbl = OnscreenText(font=font, text='Kills: ' + str(self.base.kills), pos=(-0.235, 0.025, 0), scale=0.055, parent=self.stats_container, align=TextNode.ALeft) self.deaths_lbl = OnscreenText(font=font, text='Deaths: ' + str(self.base.deaths), pos=(-0.235, -0.04, 0), scale=0.055, parent=self.stats_container, align=TextNode.ALeft) self.points_lbl = OnscreenText(font=font, text='Points: ' + str(self.base.points), pos=(-0.235, -0.105, 0), scale=0.055, parent=self.stats_container, align=TextNode.ALeft) self.stats_container.hide() del font del box
def __init__(self, avId, avName, avDNA, context, **kw): self.avId = avId self.avDNA = avDNA self.context = context self.avName = avName if len(base.localAvatar.friendsList) >= MaxFriends: base.cr.friendManager.up_inviteeFriendResponse(3, self.context) self.context = None text = OTPLocalizer.FriendInviteeTooManyFriends % self.avName style = TTDialog.Acknowledge buttonTextList = [OTPLocalizer.FriendInviteeOK] command = self.__handleOhWell else: text = OTPLocalizer.FriendInviteeInvitation % self.avName style = TTDialog.TwoChoice buttonTextList = [OTPLocalizer.FriendInviteeOK, OTPLocalizer.FriendInviteeNo] command = self.__handleButton optiondefs = (('image', DGG.getDefaultDialogGeom(), None), ('relief', None, None), ('dialogName', 'FriendInvitee', None), ('text', text, None), ('style', style, None), ('buttonTextList', buttonTextList, None), ('command', command, None), ('image_color', (1.0, 0.89, 0.77, 1.0), None), ('geom_scale', 0.2, None), ('geom_pos', (-0.1, 0, -0.025), None), ('pad', (0.075, 0.075), None), ('topPad', 0, None), ('midPad', 0, None), ('pos', (0.45, 0, 0.75), None), ('scale', 0.75, None)) self.defineoptions(kw, optiondefs) ToonHeadDialog.ToonHeadDialog.__init__(self, self.avDNA) self.accept('cancelFriendInvitation', self.__handleCancelFromAbove) self.initialiseoptions(FriendInvitee) self.show() return
def makePickableQuests(self, list): quests = [] for questId in list: quests.append(Quests.Quest(questId, 0, 0, list.index(questId))) positions = [(0, 0, 0.6), (0, 0, 0), (0, 0, -0.6)] self.questNotes = base.localAvatar.questManager.makeQuestNotes(quests = quests) self.questFrame = DirectFrame(parent = base.a2dLeftCenter, relief = None, pos = (0.5, 0, 0), geom = DGG.getDefaultDialogGeom(), geom_color=Vec4(0.8, 0.6, 0.4, 1), geom_scale=(1.85, 1, 0.9), geom_hpr=(0, 0, -90)) self.questBtns = [] for i in xrange(len(self.questNotes)): note = self.questNotes[i] note.setPos(0, 0, 0) if quests[i].currentObjective.type in Quests.DefeatObjectives: note.progressText.hide() btn = DirectButton(geom = note, parent = self.questFrame, pos = positions[i], command = self.d_pickedQuest, extraArgs = [quests[i]], relief = None) btn.setScale(1.15) note.reparentTo(btn.stateNodePath[0], 20) note.instanceTo(btn.stateNodePath[1], 20) note.instanceTo(btn.stateNodePath[2], 20) note.show() self.questBtns.append(btn)
def __init__(self, avId, avName, avDNA, context, **kw): self.avId = avId self.avDNA = avDNA self.context = context self.avName = avName if len(base.localAvatar.friendsList) >= MaxFriends: base.cr.friendManager.up_inviteeFriendResponse(3, self.context) self.context = None text = OTPLocalizer.FriendInviteeTooManyFriends % self.avName style = TTDialog.Acknowledge buttonTextList = [OTPLocalizer.FriendInviteeOK] command = self.__handleOhWell else: text = OTPLocalizer.FriendInviteeInvitation % self.avName style = TTDialog.TwoChoice buttonTextList = [ OTPLocalizer.FriendInviteeOK, OTPLocalizer.FriendInviteeNo ] command = self.__handleButton optiondefs = (('image', DGG.getDefaultDialogGeom(), None), ('relief', None, None), ('dialogName', 'FriendInvitee', None), ('text', text, None), ('style', style, None), ('buttonTextList', buttonTextList, None), ('command', command, None), ('image_color', (1.0, 0.89, 0.77, 1.0), None), ('geom_scale', 0.2, None), ('geom_pos', (-0.1, 0, -0.025), None), ('pad', (0.075, 0.075), None), ('topPad', 0, None), ('midPad', 0, None), ('pos', (0.45, 0, 0.75), None), ('scale', 0.75, None)) self.defineoptions(kw, optiondefs) ToonHeadDialog.ToonHeadDialog.__init__(self, self.avDNA) self.accept('cancelFriendInvitation', self.__handleCancelFromAbove) self.initialiseoptions(FriendInvitee) self.show() return
def load(self): base.cr.renderFrame() base.camLens.setMinFov(CIGlobals.DefaultCameraFov / (4./3.)) self.__setupStageToon() holidayMgr = base.cr.holidayManager self.props = [] self.world = loader.loadModel('phase_9/models/cogHQ/SellbotHQExterior.bam') self.world.reparentTo(base.render) self.world.setPos(0, 227.09, -25.36) self.sky = loader.loadModel('phase_9/models/cogHQ/cog_sky.bam') self.sky.setScale(1) self.sky.reparentTo(base.render) self.sky.find('**/InnerGroup').removeNode() self.fog = Fog('charSelectFog') self.fog.setColor(0.2, 0.2, 0.2) self.fog.setExpDensity(0.003) base.render.setFog(self.fog) # Let's fix the flickering doors. doors = self.world.find('**/doors').getChildren() for door in doors: for frameHole in door.findAllMatches('**/doorFrameHole*'): frameHole.removeNode() if holidayMgr.getHoliday() == HolidayType.CHRISTMAS: piles = { 'half' : {'pos' : (57.28, 86.47, -25.00), 'hpr' : (46.79, 0, 0)}, 'full' : {'pos' : (71.23, 85.2, -25.00), 'hpr' : (290.82, 0, 0)}, 'half_2' : {'pos' : (-15, 128.69, -25), 'hpr' : (60.26, 0, 0)} } for pileType, info in piles.items(): if '_' in pileType: pileType = pileType[:-2] pile = loader.loadModel('phase_8/models/props/snow_pile_%s.bam' % (pileType)) pile.reparentTo(render) pile.setPos(info['pos']) pile.setHpr(info['hpr']) self.props.append(pile) self.world.find('**/TopRocks').removeNode() snowTxt = loader.loadTexture('winter/maps/sbhq_snow.png') self.world.find('**/Ground').setTexture(snowTxt, 1) self.particles = ParticleLoader.loadParticleEffect('phase_8/etc/snowdisk.ptf') self.particles.setPos(0, 0, 5) self.particlesRender = self.world.attachNewNode('snowRender') self.particlesRender.setDepthWrite(0) self.particlesRender.setBin('fixed', 1) self.particles.start(parent = camera, renderParent = self.particlesRender) self.fog.setColor(0.486, 0.784, 1) self.fog.setExpDensity(0.006) base.render.setFog(self.fog) self.title = DirectLabel(text=self.TITLE, text_font=CIGlobals.getMickeyFont(), text_fg=(1, 0.9, 0.1, 1), relief=None, text_scale=0.13, pos=(0, 0, 0.82)) self.charNameLabel = OnscreenText(text = "", font = CIGlobals.getMickeyFont(), pos = (-0.25, 0.5, 0), fg = (1, 0.9, 0.1, 1.0)) self.charNameLabel.hide() self.frame = DirectFrame() self.frame['image'] = DGG.getDefaultDialogGeom() self.frame['image_color'] = CIGlobals.DialogColor self.frame['image_scale'] = (-0.9, -0.9, 0.8) self.frame['image_pos'] = (0.82, 0, -0.125) self.playOrCreateButton = DirectButton(text = "", pos = (0.8125, 0, -0.35), command = self.__action, geom = CIGlobals.getDefaultBtnGeom(), text_scale = 0.06, relief = None, text_pos = (0, -0.01)) self.playOrCreateButton.hide() self.deleteButton = DirectButton(text = "Delete", pos = (0.8125, 0, -0.45), command = self.__action, extraArgs = ['delete'], geom = CIGlobals.getDefaultBtnGeom(), text_scale = 0.06, relief = None, text_pos = (0, -0.01)) self.deleteButton.hide() self.quitButton = DirectButton(text = "Quit", pos = (-1.10, 0, -0.925), command = self.__action, extraArgs = ['quit'], text_scale = 0.06, geom = CIGlobals.getDefaultBtnGeom(), relief = None, text_pos = (0, -0.01)) textRolloverColor = Vec4(1, 1, 0, 1) textDownColor = Vec4(0.5, 0.9, 1, 1) textDisabledColor = Vec4(0.4, 0.8, 0.4, 1) for slot in range(6): if self.avChooser.hasToonInSlot(slot): choice = self.avChooser.getAvChoiceBySlot(slot) text = choice.name else: text = self.NO_TOON btn = DirectButton( relief=None, text = text, text_scale=0.06, text_align=TextNode.ALeft, text1_bg=textDownColor, text2_bg=textRolloverColor, text3_fg=textDisabledColor, textMayChange=0, command=self.__handleCharButton, extraArgs=[slot], text_pos = (0, 0, 0.0) ) btn.setPythonTag('slot', slot) self.charButtons.append(btn) btn['state'] = DGG.NORMAL gui = loader.loadModel('phase_3.5/models/gui/friendslist_gui.bam') listXorigin = -0.02 listFrameSizeX = 0.625 listZorigin = -0.43 listFrameSizeZ = 0.51 arrowButtonScale = 0.0 itemFrameXorigin = -0.237 itemFrameZorigin = 0.365 buttonXstart = itemFrameXorigin + 0.293 self.charList = DirectScrolledList( relief=None, pos=(0.75, 0, -0.225), incButton_image=None, #incButton_relief=None, incButton_scale=(arrowButtonScale, arrowButtonScale, -arrowButtonScale), #incButton_pos=(buttonXstart, 0, itemFrameZorigin - 0.999), #incButton_image3_color=Vec4(1, 1, 1, 0.2), decButton_image=None, #decButton_relief=None, decButton_scale=(arrowButtonScale, arrowButtonScale, arrowButtonScale), #decButton_pos=(buttonXstart, 0, itemFrameZorigin + 0.125), #decButton_image3_color=Vec4(1, 1, 1, 0.2), itemFrame_pos=(itemFrameXorigin, 0, itemFrameZorigin), itemFrame_scale=1.0, itemFrame_relief=DGG.SUNKEN, itemFrame_frameSize=(listXorigin, listXorigin + listFrameSizeX, listZorigin, listZorigin + listFrameSizeZ), itemFrame_frameColor=(0.85, 0.95, 1, 1), itemFrame_borderWidth=(0.01, 0.01), numItemsVisible=15, forceHeight=0.075, items=self.charButtons, parent = self.frame ) base.camera.setPos(75.12, 63.22, -23) base.camera.setHpr(26.57, 9.62, 0)
def __init__(self, numPlayers, avIdList, votes, directions, namesList, disconnectedList, directionToGo, directionReason, directionTotals, *args, **kwargs): opts = { 'relief': None, 'geom': DGG.getDefaultDialogGeom(), 'geom_color': ToontownGlobals.GlobalDialogColor[:3] + (0.8, ), 'geom_scale': (1.75, 1, 0.25), 'pos': (0, 0, 0.825) } opts.update(kwargs) DirectFrame.__init__(self, *args, **opts) self.initialiseoptions(VoteResultsTrolleyPanel) listMultiplier = 1 if TravelGameGlobals.SpoofFour: listMultiplier = 4 self.avIdList = avIdList * listMultiplier self.numPlayers = numPlayers * listMultiplier self.votes = votes * listMultiplier self.directions = directions * listMultiplier self.namesList = namesList * listMultiplier self.disconnectedList = disconnectedList * listMultiplier self.directionToGo = directionToGo self.directionReason = directionReason self.directionTotals = directionTotals self.entryList = [] self.rowFrame = [] self.upDownFrame = DirectFrame(parent=self, relief=None, pos=self.getRowPos(-1)) self.upLabel = DirectLabel(parent=self, relief=None, pos=(-0.5, 0, 0.06), text=TTLocalizer.TravelGameDirections[0] + ':', text_fg=(0.0, 0.0, 1.0, 1.0), text_scale=0.05, text_align=TextNode.ARight) self.downLabel = DirectLabel(parent=self, relief=None, pos=(0.5, 0, 0.06), text=TTLocalizer.TravelGameDirections[1] + ':', text_fg=(1.0, 0.0, 0.0, 1.0), text_scale=0.05, text_align=TextNode.ARight) self.totalVotesUpLabel = DirectLabel(parent=self.upLabel, relief=None, pos=(0.2, 0, 0.0), text='0', text_fg=(0.0, 0.0, 1.0, 1.0), text_scale=0.05, text_align=TextNode.ARight) self.totalVotesDownLabel = DirectLabel(parent=self.downLabel, relief=None, pos=(0.2, 0, 0.0), text='0', text_fg=(1.0, 0.0, 0.0, 1.0), text_scale=0.05, text_align=TextNode.ARight) self.totalFrame = DirectFrame(parent=self, relief=None, pos=self.getRowPos(self.numPlayers)) self.totalVotesLabels = [ self.totalVotesUpLabel, self.totalVotesDownLabel ] self.resultFrame = DirectFrame(parent=self, relief=None, pos=self.getRowPos(0.5)) self.resultLabel = DirectLabel(parent=self.resultFrame, text='', text_scale=0.06, pos=(0.7, 0, 0.0), text_align=TextNode.ACenter) self.setupResultLabel() for index in xrange(self.numPlayers): frame = DirectFrame(parent=self, relief=None, pos=self.getRowPos(index)) self.rowFrame.append(frame) nameLabel = DirectFrame(parent=frame, relief=None, pos=(0.46, 0.0, 0.0), text=self.namesList[index], text_fg=(0.0, 0.0, 0.0, 1.0), text_scale=0.05, text_align=TextNode.ACenter, text_font=DGG.getDefaultFont()) votesUpLabel = DirectLabel(parent=frame, relief=None, pos=(1.2, 0.0, 0.0), text='', text_fg=(0, 0, 1, 1), text_scale=0.05, text_align=TextNode.ARight, text_font=DGG.getDefaultFont()) votesDownLabel = DirectLabel(parent=frame, relief=None, pos=(1.43, 0.0, 0.0), text='', text_fg=(1, 0, 0, 1), text_scale=0.05, text_align=TextNode.ARight, text_font=DGG.getDefaultFont()) nameLabel.hide() self.entryList.append((nameLabel, votesUpLabel, votesDownLabel)) self.avVotesLabel = {} self.avArrows = {} matchingGameGui = loader.loadModel( 'phase_3.5/models/gui/matching_game_gui') minnieArrow = matchingGameGui.find('**/minnieArrow') from toontown.minigame.DistributedTravelGame import map3dToAspect2d for index in xrange(self.numPlayers): avId = self.avIdList[index] av = base.cr.doId2do.get(avId) if av: height = av.getHeight() avPos = av.getPos(render) avPos.setZ(av.getZ() + 5) labelPos = map3dToAspect2d(render, avPos) if not labelPos: continue labelPos.setZ(labelPos.getZ() + 0.3) arrow = None if self.votes[index] > 0: arrow = aspect2d.attachNewNode('avArrow') minnieArrow.copyTo(arrow) arrow.setScale(1.1, 1, 1.15) arrow.setPos(labelPos) if self.directions[index] == 0: arrow.setR(-90) arrow.setColorScale(0, 0, 1, 1) else: arrow.setR(90) arrow.setColorScale(1, 0, 0, 1) arrow.wrtReparentTo(self.resultFrame) arrow.hide() self.avArrows[index] = arrow fgColor = Vec4(0, 0, 0, 1) if self.votes[index] > 0: if self.directions[index] == 0: fgColor = Vec4(0, 0, 1, 1) else: fgColor = Vec4(1, 0, 0, 1) if self.votes[index] > 0: newLabel = DirectLabel( parent=aspect2d, relief=None, pos=labelPos, text='test', text_fg=(1, 1, 1, 1), text_scale=0.1, text_align=TextNode.ACenter, text_font=ToontownGlobals.getSignFont(), text_pos=(0, -0.01, 0)) else: newLabel = DirectLabel( parent=aspect2d, geom=DGG.getDefaultDialogGeom(), geom_scale=(0.2, 1, 0.2), relief=None, pos=labelPos, text='test', text_fg=(0.5, 0.5, 0.5, 1), text_scale=0.1, text_align=TextNode.ACenter, text_font=ToontownGlobals.getSignFont(), text_pos=(0, -0.035, 0)) newLabel.wrtReparentTo(self.resultFrame) newLabel.hide() self.avVotesLabel[index] = newLabel matchingGameGui.removeNode() self.curArrowSfxIndex = 0 self.upArrowSfx = [] self.downArrowSfx = [] for i in xrange(5): self.upArrowSfx.append( base.loader.loadSfx( 'phase_4/audio/sfx/MG_sfx_travel_game_blue_arrow.ogg')) self.downArrowSfx.append( base.loader.loadSfx( 'phase_4/audio/sfx/MG_sfx_travel_game_red_arrow.ogg')) self.winVoteSfx = base.loader.loadSfx( 'phase_4/audio/sfx/MG_sfx_travel_game_win_vote.ogg') self.noVoteSfx = base.loader.loadSfx( 'phase_4/audio/sfx/MG_sfx_travel_game_square_no_vote_1.ogg') self.loseVoteSfx = base.loader.loadSfx( 'phase_4/audio/sfx/MG_sfx_travel_game_lose_vote.ogg') self.localAvatarWon = False self.localAvatarLost = False localIndex = self.avIdList.index(base.localAvatar.doId) localDirection = self.directions[localIndex] localVotes = self.votes[localIndex] if localVotes: if localDirection == self.directionToGo: if not TravelGameGlobals.ReverseWin: self.localAvatarWon = True else: self.localAvatarLost = True elif not TravelGameGlobals.ReverseWin: self.localAvatarLost = True else: self.localAvatarWon = True return
def __init__(self, target, increment=0.01, hprIncrement=1.0, parent=aspect2d, pos=(0.0, 0.0, 0.0)): DirectFrame.__init__(self, parent) self.target = target self.increment = increment self.minimized = False self.mainFrame = DirectFrame( parent=self, relief=None, geom=DGG.getDefaultDialogGeom(), geom_color=(1, 1, 0.75, 1), geom_scale=self.ORIGINAL_SCALE, pos=pos, ) # Arrow gui (preload) gui = loader.loadModel('phase_3/models/gui/tt_m_gui_mat_mainGui.bam') # Set Bins self.mainFrame.setBin('gui-popup', 0) # Name name = self.target.getName() self.nameLabel = TTLabel(self.mainFrame, text='Target: %s' % name, pos=self.ORIG_NAME_POS, text_align=TextNode.ALeft, text_wordwrap=13) # Pos pos = self.target.getPos() self.posLabel = TTLabel(self.mainFrame, text='Position: ', pos=(-0.39, 0.0, 0.055), text_align=TextNode.ALeft) self.xPosSpinner = PlacerToolSpinner(self.mainFrame, value=pos[0], pos=(-0.085, 0.0, 0.06), increment=increment, callback=self.handleXChange) self.yPosSpinner = PlacerToolSpinner(self.mainFrame, value=pos[1], pos=(0.1, 0.0, 0.06), increment=increment, callback=self.handleYChange) self.zPosSpinner = PlacerToolSpinner(self.mainFrame, value=pos[2], pos=(0.28, 0.0, 0.06), increment=increment, callback=self.handleZChange) # hpr hpr = self.target.getHpr() self.hprLabel = TTLabel(self.mainFrame, text='HPR: ', pos=(-0.39, 0.0, -0.19), text_align=TextNode.ALeft) self.hSpinner = PlacerToolSpinner(self.mainFrame, value=hpr[0], pos=(-0.085, 0.0, -0.195), increment=hprIncrement, callback=self.handleHChange) self.pSpinner = PlacerToolSpinner(self.mainFrame, value=hpr[1], pos=(0.1, 0.0, -0.195), increment=hprIncrement, callback=self.handlePChange) self.rSpinner = PlacerToolSpinner(self.mainFrame, value=hpr[2], pos=(0.28, 0.0, -0.195), increment=hprIncrement, callback=self.handleRChange) # scale scale = [round(s, 3) for s in self.target.getScale()] self.scaleLabel = TTLabel(self.mainFrame, text='Scale: ', pos=(-0.39, 0.0, -0.4), text_align=TextNode.ALeft) self.sxSpinner = PlacerToolSpinner(self.mainFrame, value=hpr[0], pos=(-0.085, 0.0, -0.4), increment=increment, callback=self.handleSxChange) self.sySpinner = PlacerToolSpinner(self.mainFrame, value=hpr[1], pos=(0.1, 0.0, -0.4), increment=increment, callback=self.handleSyChange) self.szSpinner = PlacerToolSpinner(self.mainFrame, value=hpr[2], pos=(0.28, 0.0, -0.4), increment=increment, callback=self.handleSzChange) gui.removeNode() gui = loader.loadModel('phase_3/models/gui/tt_m_gui_mat_nameShop') thumb = gui.find('**/tt_t_gui_mat_namePanelCircle') self.dragButton = DirectButton(self.mainFrame, relief=None, image=thumb, image_scale=(0.5, 0.5, 0.5), pos=self.ORIG_DRAG_BUTTON_POS) self.minimizeButton = DirectButton(self.mainFrame, relief=None, image=thumb, image_scale=(0.5, 0.5, 0.5), image_color=(0.0, 0.0, 0.65, 1.0), pos=self.ORIG_MINI_BUTTON_POS, command=self.toggleMinimize, extraArgs=[]) self.dragButton.bind(DGG.B1PRESS, self.onPress) if target is not None: self.setTarget(target)
def makeActionPanel(self): self.actionFrame = DirectFrame(image=DGG.getDefaultDialogGeom(), image_scale=(0.7, 0.5, 0.45), image_color=(1, 1, 0.75, 1), relief=None) self.actionFrame.reparentTo(base.a2dTopRight) self.actionFrame.setPos(-0.815, 0, -0.31) self.actionFrameText = OnscreenText(text='', parent=self.actionFrame, scale=0.05, wordwrap=12, pos=(0, 0.1)) return
def __init__(self, numPlayers, avIdList, votes, directions, namesList, disconnectedList, directionToGo, directionReason, directionTotals, *args, **kwargs): opts = {'relief': None, 'geom': DGG.getDefaultDialogGeom(), 'geom_color': ToontownGlobals.GlobalDialogColor[:3] + (0.8,), 'geom_scale': (1.75, 1, 0.25), 'pos': (0, 0, 0.825)} opts.update(kwargs) DirectFrame.__init__(self, *args, **opts) self.initialiseoptions(VoteResultsTrolleyPanel) listMultiplier = 1 if TravelGameGlobals.SpoofFour: listMultiplier = 4 self.avIdList = avIdList * listMultiplier self.numPlayers = numPlayers * listMultiplier self.votes = votes * listMultiplier self.directions = directions * listMultiplier self.namesList = namesList * listMultiplier self.disconnectedList = disconnectedList * listMultiplier self.directionToGo = directionToGo self.directionReason = directionReason self.directionTotals = directionTotals self.entryList = [] self.rowFrame = [] self.upDownFrame = DirectFrame(parent=self, relief=None, pos=self.getRowPos(-1)) self.upLabel = DirectLabel(parent=self, relief=None, pos=(-0.5, 0, 0.06), text=TTLocalizer.TravelGameDirections[0] + ':', text_fg=(0.0, 0.0, 1.0, 1.0), text_scale=0.05, text_align=TextNode.ARight) self.downLabel = DirectLabel(parent=self, relief=None, pos=(0.5, 0, 0.06), text=TTLocalizer.TravelGameDirections[1] + ':', text_fg=(1.0, 0.0, 0.0, 1.0), text_scale=0.05, text_align=TextNode.ARight) self.totalVotesUpLabel = DirectLabel(parent=self.upLabel, relief=None, pos=(0.2, 0, 0.0), text='0', text_fg=(0.0, 0.0, 1.0, 1.0), text_scale=0.05, text_align=TextNode.ARight) self.totalVotesDownLabel = DirectLabel(parent=self.downLabel, relief=None, pos=(0.2, 0, 0.0), text='0', text_fg=(1.0, 0.0, 0.0, 1.0), text_scale=0.05, text_align=TextNode.ARight) self.totalFrame = DirectFrame(parent=self, relief=None, pos=self.getRowPos(self.numPlayers)) self.totalVotesLabels = [self.totalVotesUpLabel, self.totalVotesDownLabel] self.resultFrame = DirectFrame(parent=self, relief=None, pos=self.getRowPos(0.5)) self.resultLabel = DirectLabel(parent=self.resultFrame, text='', text_scale=0.06, pos=(0.7, 0, 0.0), text_align=TextNode.ACenter) self.setupResultLabel() for index in range(self.numPlayers): frame = DirectFrame(parent=self, relief=None, pos=self.getRowPos(index)) self.rowFrame.append(frame) nameLabel = DirectFrame(parent=frame, relief=None, pos=(0.46, 0.0, 0.0), text=self.namesList[index], text_fg=(0.0, 0.0, 0.0, 1.0), text_scale=0.05, text_align=TextNode.ACenter, text_font=DGG.getDefaultFont()) votesUpLabel = DirectLabel(parent=frame, relief=None, pos=(1.2, 0.0, 0.0), text='', text_fg=(0, 0, 1, 1), text_scale=0.05, text_align=TextNode.ARight, text_font=DGG.getDefaultFont()) votesDownLabel = DirectLabel(parent=frame, relief=None, pos=(1.43, 0.0, 0.0), text='', text_fg=(1, 0, 0, 1), text_scale=0.05, text_align=TextNode.ARight, text_font=DGG.getDefaultFont()) nameLabel.hide() self.entryList.append((nameLabel, votesUpLabel, votesDownLabel)) self.avVotesLabel = {} self.avArrows = {} matchingGameGui = loader.loadModel('phase_3.5/models/gui/matching_game_gui') minnieArrow = matchingGameGui.find('**/minnieArrow') from toontown.minigame.DistributedTravelGame import map3dToAspect2d for index in range(self.numPlayers): avId = self.avIdList[index] av = base.cr.doId2do.get(avId) if av: height = av.getHeight() avPos = av.getPos(render) avPos.setZ(av.getZ() + 5) labelPos = map3dToAspect2d(render, avPos) if not labelPos: continue labelPos.setZ(labelPos.getZ() + 0.3) arrow = None if self.votes[index] > 0: arrow = aspect2d.attachNewNode('avArrow') minnieArrow.copyTo(arrow) arrow.setScale(1.1, 1, 1.15) arrow.setPos(labelPos) if self.directions[index] == 0: arrow.setR(-90) arrow.setColorScale(0, 0, 1, 1) else: arrow.setR(90) arrow.setColorScale(1, 0, 0, 1) arrow.wrtReparentTo(self.resultFrame) arrow.hide() self.avArrows[index] = arrow fgColor = Vec4(0, 0, 0, 1) if self.votes[index] > 0: if self.directions[index] == 0: fgColor = Vec4(0, 0, 1, 1) else: fgColor = Vec4(1, 0, 0, 1) if self.votes[index] > 0: newLabel = DirectLabel(parent=aspect2d, relief=None, pos=labelPos, text='test', text_fg=(1, 1, 1, 1), text_scale=0.1, text_align=TextNode.ACenter, text_font=ToontownGlobals.getSignFont(), text_pos=(0, -0.01, 0)) else: newLabel = DirectLabel(parent=aspect2d, geom=DGG.getDefaultDialogGeom(), geom_scale=(0.2, 1, 0.2), relief=None, pos=labelPos, text='test', text_fg=(0.5, 0.5, 0.5, 1), text_scale=0.1, text_align=TextNode.ACenter, text_font=ToontownGlobals.getSignFont(), text_pos=(0, -0.035, 0)) newLabel.wrtReparentTo(self.resultFrame) newLabel.hide() self.avVotesLabel[index] = newLabel matchingGameGui.removeNode() self.curArrowSfxIndex = 0 self.upArrowSfx = [] self.downArrowSfx = [] for i in range(5): self.upArrowSfx.append(base.loadSfx('phase_4/audio/sfx/MG_sfx_travel_game_blue_arrow.mp3')) self.downArrowSfx.append(base.loadSfx('phase_4/audio/sfx/MG_sfx_travel_game_red_arrow.mp3')) self.winVoteSfx = base.loadSfx('phase_4/audio/sfx/MG_sfx_travel_game_win_vote.mp3') self.noVoteSfx = base.loadSfx('phase_4/audio/sfx/MG_sfx_travel_game_square_no_vote_1.mp3') self.loseVoteSfx = base.loadSfx('phase_4/audio/sfx/MG_sfx_travel_game_lose_vote.mp3') self.localAvatarWon = False self.localAvatarLost = False localIndex = self.avIdList.index(base.localAvatar.doId) localDirection = self.directions[localIndex] localVotes = self.votes[localIndex] if localVotes: if localDirection == self.directionToGo: if not TravelGameGlobals.ReverseWin: self.localAvatarWon = True else: self.localAvatarLost = True elif not TravelGameGlobals.ReverseWin: self.localAvatarLost = True else: self.localAvatarWon = True return
def makePickableQuests(self, questList): self.doCameraNPCInteraction(True) quests = [] for questId in questList: quest = Quest(questId, base.localAvatar.questManager) quest.setupCurrentObjectiveFromData(-1, 0, None) quests.append(quest) positions = [(0, 0, 0.65), (0, 0, 0.1), (0, 0, -0.45)] self.questFrame = DirectFrame(relief=None, pos=(-0.8, 0, 0), geom=DGG.getDefaultDialogGeom(), geom_color=Vec4(0.8, 0.6, 0.4, 1), geom_scale=(1.85, 1, 0.9), geom_hpr=(0, 0, -90)) self.cancelBtn = DirectButton(text="Cancel", geom=CIGlobals.getDefaultBtnGeom(), geom_scale=(0.6, 0.75, 0.75), relief=None, parent=self.questFrame, pos=(0.2, 0, -0.8), text_scale=0.045, text_pos=(0, -0.015), scale=1.1, command=self.__cancelQuestPicker, extraArgs=[False]) self.timer = Timer() self.timer.load() self.timer.setScale(0.3) self.timer.reparentTo(self.questFrame) self.timer.setPos(-0.1, 0, -0.8) self.timer.setInitialTime(20) self.timer.setZeroCommand(self.__cancelQuestPicker) self.timer.startTiming() self.questPosters = [] self.questBtns = [] for i in xrange(len(quests)): poster = None quest = quests[i] poster = QuestGlobals.generatePoster(quest, parent=aspect2d) poster.setScale(0.85) poster.setPos(0, 0, 0) poster.progressBar.hide() self.questPosters.append(poster) # Let's setup the choose button. btn = DirectButton(geom=CIGlobals.getDefaultBtnGeom(), parent=poster, pos=(0.35, 0, 0.215), text='Choose', text_scale=0.08, text_pos=(0, -0.025), relief=None, command=self.d_pickedQuest, extraArgs=[quests[i]]) btn.setScale(0.4) btn.setBin('gui-popup', 60) btn.initialiseoptions(DirectButton) poster.reparentTo(self.questFrame.stateNodePath[0], 20) poster.setPos(positions[i]) poster.show() self.questBtns.append(btn)
def __init__(self): DirectFrame.__init__(self, scale=1.2) self['image'] = DGG.getDefaultDialogGeom() self['image_hpr'] = (0, 0, -90) self['image_scale'] = (0.67, 0.9, 0.325) self['image_color'] = (1, 1, 0.75, 1) self['image_pos'] = (0, 0, -0.09) self['relief'] = None self.reparentTo(base.a2dTopRight) self.setPos(-0.235, 0.0, -0.325) self.hide() self.head = None self.laffMeter = None self.exitButton = None self.friendButton = None self.teleportButton = None self.whisperButton = None self.nameText = None self.actionFrame = None self.actionFrameText = None self.actionFrameButton = None self.actionFrameButton2 = None self.avatarInfo = None self.action = None self.locationText = None self.shardText = None self.detailsExitBtn = None self.fsm = ClassicFSM.ClassicFSM('ToonPanel', [ State.State('off', self.enterOff, self.exitOff), State.State('waitOnAvatarInfoResponse', self.enterWaitOnAvatarInfoResponse, self.exitWaitOnAvatarInfoResponse, ['panel']), State.State('panel', self.enterPanel, self.exitPanel, ['off']) ], 'off', 'off') self.fsm.enterInitialState() self.actionFSM = ClassicFSM.ClassicFSM('ToonPanelActionFSM', [ State.State('off', self.enterOff, self.exitOff), State.State( 'waitOnAvatarStatusResponse', self.enterWaitOnAvatarStatusResponse, self.exitWaitOnAvatarStatusResponse, [ 'waitOnAvatarTeleportResponse', 'waitOnAvatarFriendListResponse', 'avatarBusy', 'off' ]), State.State('avatarBusy', self.enterAvatarBusy, self.exitAvatarBusy, ['off']), State.State('waitOnAvatarTeleportResponse', self.enterWaitOnAvatarTeleportResponse, self.exitWaitOnAvatarTeleportResponse, ['unableToTP']), State.State('unableToTP', self.enterUnableToTP, self.exitUnableToTP, ['off']), State.State('waitOnAvatarFriendListResponse', self.enterWaitOnAvatarFriendListResponse, self.exitWaitOnAvatarFriendListResponse, ['fRequestA', 'fRequestR']), State.State('fRequestA', self.enterFriendRequestAccepted, self.exitFriendRequestAccepted, ['off']), State.State('fRequestR', self.enterFriendRequestRejected, self.exitFriendRequestRejected, ['off']), State.State('removeFriendConfirm', self.enterRemoveFriendConfirm, self.exitRemoveFriendConfirm, ['off', 'removedFriend']), State.State('removedFriend', self.enterRemovedFriend, self.exitRemovedFriend, ['off']) ], 'off', 'off') self.actionFSM.enterInitialState()
def __init__(self, mg, king, points): DirectFrame.__init__(self, parent = aspect2d) self.setBin('gui-popup', 60) self.mg = mg # Let's create the background box = DGG.getDefaultDialogGeom() self.bg = OnscreenImage(image = box, color = (1, 1, 0.75, 1), scale = (1.9, 1.4, 1.4), parent = self) # Let's create the header toonFont = CIGlobals.getToonFont() minnieFont = CIGlobals.getMinnieFont() name = 'Nobody' if king: name = king.getName() self.kingId = king.doId else: king = base.localAvatar self.kingId = 0 self.title = OnscreenText(text = '%s is King!' % name, pos = (0, 0.5, 0), font = toonFont, scale = 0.12, parent = self, shadow = (0.5, 0.5, 0.5, 0.6)) # Let's create the Toon head headFrame = self.attachNewNode('head') headFrame.setPosHprScale(0, 0, -0.1, 180, 0, 0, 0.3, 0.3, 0.3) head = ToonGlobals.generateGuiHead(king) head.reparentTo(headFrame) # Let's create the points text self.amt_label = OnscreenText(text = 'Your Points: 0', pos = (-0.012, -0.4, 0), font = toonFont, scale = 0.12, parent = self, shadow = (0.5, 0.5, 0.5, 0.6)) self.amt_label.hide() # Let's create the bad news text self.motivator = OnscreenText(text = 'Better luck next time!', pos = (0, -0.6, 0), font = minnieFont, scale = 0.125, parent = self, fg = (1, 0, 0, 1), shadow = (0.2, 0.2, 0.2, 1)) self.motivator.hide() self.easterEgg = False if 50 < points != 100: self.motivator['fg'] = (0, 1, 0, 1) self.motivator.setText('Great job!') elif points == 100: self.motivator['fg'] = (0, 1, 0, 1) if random.randint(0, 100) <= 10: self.motivator.setText('YOU THE REAL MVP!') self.easterEgg = True else: self.motivator.setText('AMAZING!') # Let's create the sound effects self.zeroPointsSfx = loader.loadSfx('phase_4/audio/sfx/MG_neg_buzzer.ogg') self.poorScoreSfx = loader.loadSfx('phase_4/audio/sfx/MG_sfx_travel_game_no_bonus.ogg') self.goodScoreSfx = loader.loadSfx('phase_4/audio/sfx/MG_pairing_match_bonus_both.ogg') self.stomperSfx = loader.loadSfx('phase_4/audio/sfx/CHQ_FACT_stomper_small.ogg') self.fireworkSfx = loader.loadSfx('phase_4/audio/sfx/firework_explosion_02.ogg') self.perfectSfx = loader.loadSfx('phase_5/audio/sfx/SZ_MM_fanfare.ogg') self.tick_fastSfx = loader.loadSfx('phase_4/audio/sfx/MG_maze_pickup.ogg') self.tick_slowSfx = loader.loadSfx('phase_3.5/audio/sfx/tick_counter.ogg') self.easterEggSfx = loader.loadSfx('phase_4/audio/sfx/avatar_emotion_very_sad.ogg') # Let's create the basic sequence self.pointsSeq = Sequence(Func(self.amt_label.show), Wait(0.25)) self.seqLevel = 0 self.fakeNumber = 0 self.points = points
def load(self, newToonSlot=None): self.isNewToon = newToonSlot is not None self.newToonSlot = newToonSlot base.transitions.noTransitions() base.cr.renderFrame() base.camLens.setMinFov(CIGlobals.DefaultCameraFov / (4. / 3.)) self.__setupStageToon() self.title = DirectLabel(text=self.TITLE, text_font=CIGlobals.getMickeyFont(), text_fg=(1, 0.9, 0.1, 1), relief=None, text_scale=0.13, pos=(0, 0, 0.82)) self.charNameLabel = OnscreenText(text="", font=CIGlobals.getMickeyFont(), pos=(-0.25, 0.5, 0), fg=(1, 0.9, 0.1, 1.0)) self.charNameLabel.hide() self.frame = DirectFrame() self.frame['image'] = DGG.getDefaultDialogGeom() self.frame['image_color'] = CIGlobals.DialogColor self.frame['image_scale'] = (-0.9, -0.9, 0.8) self.frame['image_pos'] = (0.82, 0, -0.125) self.playOrCreateButton = DirectButton( text="", pos=(0.8125, 0, -0.35), command=self.__action, geom=CIGlobals.getDefaultBtnGeom(), text_scale=0.06, relief=None, text_pos=(0, -0.01)) self.playOrCreateButton.hide() self.deleteButton = DirectButton(text="Delete", pos=(0.8125, 0, -0.45), command=self.__action, extraArgs=['delete'], geom=CIGlobals.getDefaultBtnGeom(), text_scale=0.06, relief=None, text_pos=(0, -0.01)) self.deleteButton.hide() self.quitButton = DirectButton(text="Quit", pos=(-1.10, 0, -0.925), command=self.__action, extraArgs=['quit'], text_scale=0.06, geom=CIGlobals.getDefaultBtnGeom(), relief=None, text_pos=(0, -0.01)) for slot in range(6): if self.avChooser.hasToonInSlot(slot): choice = self.avChooser.getAvChoiceBySlot(slot) text = choice.name else: text = self.NO_TOON btn = CIGlobals.makeDefaultScrolledListBtn( text=text, text_scale=0.06, command=self.__handleCharButton, extraArgs=[slot]) btn.setPythonTag('slot', slot) self.charButtons.append(btn) btn['state'] = DGG.NORMAL self.charList = CIGlobals.makeDefaultScrolledList( pos=(0.75, 0, -0.225), listZorigin=-0.43, listFrameSizeZ=0.51, arrowButtonScale=0.0, items=self.charButtons, parent=self.frame) if self.isNewToon: self.__handleCharButton(self.newToonSlot) self.disableAllCharButtons()