class WaveGUI(NodePath): def __init__(self): NodePath.__init__(self, 'wave-gui') self.reparentTo(base.a2dBottomCenter) self.setBin('fixed', 60) self.setTransparency(True, 1) self.setAlphaScale(0.75, 1) self.setZ(0.1) self.frame = DirectFrame(image='materials/ui/wave_ui_base.png', parent=self, relief=None, image_scale=(.373, 1, .094)) self.waveText = OnscreenText(text="Wave 4", pos=(0, 0.0175, 0), scale=0.06, parent=self.frame) self.progress = DirectWaitBar(scale=(.324, 1, .3), relief=None, barColor=(1, 0.75, 0, 1), parent=self.frame, pos=(0, 0, -0.0293)) self.progress.setBin('fixed', 61) self.progress['range'] = 50 self.progress['value'] = 35 self.progressText = OnscreenText(text=str(self.progress['value']) + " / " + str(self.progress['range']), scale=0.04, parent=self.frame, pos=(0, -0.04, 0)) self.progressText.setBin('fixed', 62) self.hide() def doHide(self): Sequence( LerpColorScaleInterval(self, 1.0, (1, 1, 1, 0), (1, 1, 1, 0.75), override=1), Func(self.hide)).start() def doShow(self): Sequence( Func(self.show), LerpColorScaleInterval(self, 1.0, (1, 1, 1, 0.75), (1, 1, 1, 0), override=1)).start() def incProgress(self): self.adjustProgress(self.progress['value'] + 1) def adjustForWave(self, waveNum, suits): self.waveText['text'] = "Wave {0}".format(waveNum) self.progress['range'] = suits self.adjustProgress(0) def adjustProgress(self, progress): self.progress['value'] = progress self.progressText['text'] = str(self.progress['value']) + " / " + str( self.progress['range'])
class DistributedMazeGame(DistributedMinigame): notify = directNotify.newCategory('DistributedMazeGame') CAMERA_TASK = 'MazeGameCameraTask' UPDATE_SUITS_TASK = 'MazeGameUpdateSuitsTask' TREASURE_GRAB_EVENT_NAME = 'MazeTreasureGrabbed' def __init__(self, cr): DistributedMinigame.__init__(self, cr) self.gameFSM = ClassicFSM.ClassicFSM('DistributedMazeGame', [ State.State('off', self.enterOff, self.exitOff, ['play']), State.State('play', self.enterPlay, self.exitPlay, ['cleanup', 'showScores']), State.State('showScores', self.enterShowScores, self.exitShowScores, ['cleanup']), State.State('cleanup', self.enterCleanup, self.exitCleanup, []) ], 'off', 'cleanup') self.addChildGameFSM(self.gameFSM) self.usesLookAround = 1 def getTitle(self): return TTLocalizer.MazeGameTitle def getInstructions(self): return TTLocalizer.MazeGameInstructions def getMaxDuration(self): return MazeGameGlobals.GAME_DURATION def __defineConstants(self): self.TOON_SPEED = 8.0 self.TOON_Z = 0 self.MinSuitSpeedRange = [0.8 * self.TOON_SPEED, 0.6 * self.TOON_SPEED] self.MaxSuitSpeedRange = [1.1 * self.TOON_SPEED, 2.0 * self.TOON_SPEED] self.FASTER_SUIT_CURVE = 1 self.SLOWER_SUIT_CURVE = self.getDifficulty() < 0.5 self.slowerSuitPeriods = { 2000: { 4: [128, 76], 8: [128, 99, 81, 68], 12: [128, 108, 93, 82, 74, 67], 16: [128, 112, 101, 91, 83, 76, 71, 66] }, 1000: { 4: [110, 69], 8: [110, 88, 73, 62], 12: [110, 95, 83, 74, 67, 61], 16: [110, 98, 89, 81, 75, 69, 64, 60] }, 5000: { 4: [96, 63], 8: [96, 79, 66, 57], 12: [96, 84, 75, 67, 61, 56], 16: [96, 87, 80, 73, 68, 63, 59, 55] }, 4000: { 4: [86, 58], 8: [86, 71, 61, 53], 12: [86, 76, 68, 62, 56, 52], 16: [86, 78, 72, 67, 62, 58, 54, 51] }, 3000: { 4: [78, 54], 8: [78, 65, 56, 49], 12: [78, 69, 62, 57, 52, 48], 16: [78, 71, 66, 61, 57, 54, 51, 48] }, 9000: { 4: [71, 50], 8: [71, 60, 52, 46], 12: [71, 64, 58, 53, 49, 45], 16: [71, 65, 61, 57, 53, 50, 47, 45] } } self.slowerSuitPeriodsCurve = { 2000: { 4: [128, 65], 8: [128, 78, 66, 64], 12: [128, 88, 73, 67, 64, 64], 16: [128, 94, 79, 71, 67, 65, 64, 64] }, 1000: { 4: [110, 59], 8: [110, 70, 60, 58], 12: [110, 78, 66, 61, 59, 58], 16: [110, 84, 72, 65, 61, 59, 58, 58] }, 5000: { 4: [96, 55], 8: [96, 64, 56, 54], 12: [96, 71, 61, 56, 54, 54], 16: [96, 76, 65, 59, 56, 55, 54, 54] }, 4000: { 4: [86, 51], 8: [86, 59, 52, 50], 12: [86, 65, 56, 52, 50, 50], 16: [86, 69, 60, 55, 52, 51, 50, 50] }, 3000: { 4: [78, 47], 8: [78, 55, 48, 47], 12: [78, 60, 52, 48, 47, 47], 16: [78, 63, 55, 51, 49, 47, 47, 47] }, 9000: { 4: [71, 44], 8: [71, 51, 45, 44], 12: [71, 55, 48, 45, 44, 44], 16: [71, 58, 51, 48, 45, 44, 44, 44] } } self.fasterSuitPeriods = { 2000: { 4: [54, 42], 8: [59, 52, 47, 42], 12: [61, 56, 52, 48, 45, 42], 16: [61, 58, 54, 51, 49, 46, 44, 42] }, 1000: { 4: [50, 40], 8: [55, 48, 44, 40], 12: [56, 52, 48, 45, 42, 40], 16: [56, 53, 50, 48, 45, 43, 41, 40] }, 5000: { 4: [47, 37], 8: [51, 45, 41, 37], 12: [52, 48, 45, 42, 39, 37], 16: [52, 49, 47, 44, 42, 40, 39, 37] }, 4000: { 4: [44, 35], 8: [47, 42, 38, 35], 12: [48, 45, 42, 39, 37, 35], 16: [49, 46, 44, 42, 40, 38, 37, 35] }, 3000: { 4: [41, 33], 8: [44, 40, 36, 33], 12: [45, 42, 39, 37, 35, 33], 16: [45, 43, 41, 39, 38, 36, 35, 33] }, 9000: { 4: [39, 32], 8: [41, 37, 34, 32], 12: [42, 40, 37, 35, 33, 32], 16: [43, 41, 39, 37, 35, 34, 33, 32] } } self.fasterSuitPeriodsCurve = { 2000: { 4: [62, 42], 8: [63, 61, 54, 42], 12: [63, 63, 61, 56, 50, 42], 16: [63, 63, 62, 60, 57, 53, 48, 42] }, 1000: { 4: [57, 40], 8: [58, 56, 50, 40], 12: [58, 58, 56, 52, 46, 40], 16: [58, 58, 57, 56, 53, 49, 45, 40] }, 5000: { 4: [53, 37], 8: [54, 52, 46, 37], 12: [54, 53, 52, 48, 43, 37], 16: [54, 54, 53, 51, 49, 46, 42, 37] }, 4000: { 4: [49, 35], 8: [50, 48, 43, 35], 12: [50, 49, 48, 45, 41, 35], 16: [50, 50, 49, 48, 46, 43, 39, 35] }, 3000: { 4: [46, 33], 8: [47, 45, 41, 33], 12: [47, 46, 45, 42, 38, 33], 16: [47, 46, 46, 45, 43, 40, 37, 33] }, 9000: { 4: [43, 32], 8: [44, 42, 38, 32], 12: [44, 43, 42, 40, 36, 32], 16: [44, 44, 43, 42, 40, 38, 35, 32] } } self.CELL_WIDTH = MazeData.CELL_WIDTH self.MAX_FRAME_MOVE = self.CELL_WIDTH / 2 startOffset = 3 self.startPosHTable = [[Point3(0, startOffset, self.TOON_Z), 0], [Point3(0, -startOffset, self.TOON_Z), 180], [Point3(startOffset, 0, self.TOON_Z), 270], [Point3(-startOffset, 0, self.TOON_Z), 90]] self.camOffset = Vec3(0, -19, 45) def load(self): self.notify.debug('load') DistributedMinigame.load(self) self.__defineConstants() mazeName = MazeGameGlobals.getMazeName(self.doId, self.numPlayers, MazeData.mazeNames) self.maze = Maze.Maze(mazeName) model = loader.loadModel('phase_3.5/models/props/mickeySZ') self.treasureModel = model.find('**/mickeySZ') model.removeNode() self.treasureModel.setScale(1.6) self.treasureModel.setP(-90) self.music = base.loader.loadMusic('phase_4/audio/bgm/MG_toontag.ogg') self.toonHitTracks = {} self.scorePanels = [] def unload(self): self.notify.debug('unload') DistributedMinigame.unload(self) del self.toonHitTracks self.maze.destroy() del self.maze self.treasureModel.removeNode() del self.treasureModel del self.music self.removeChildGameFSM(self.gameFSM) del self.gameFSM def onstage(self): self.notify.debug('onstage') DistributedMinigame.onstage(self) self.maze.onstage() self.randomNumGen.shuffle(self.startPosHTable) lt = base.localAvatar lt.reparentTo(render) lt.hideName() self.__placeToon(self.localAvId) lt.setAnimState('Happy', 1.0) lt.setSpeed(0, 0) self.camParent = render.attachNewNode('mazeGameCamParent') self.camParent.reparentTo(base.localAvatar) self.camParent.setPos(0, 0, 0) self.camParent.setHpr(render, 0, 0, 0) camera.reparentTo(self.camParent) camera.setPos(self.camOffset) self.__spawnCameraTask() self.toonRNGs = [] for i in range(self.numPlayers): self.toonRNGs.append(RandomNumGen.RandomNumGen(self.randomNumGen)) self.treasures = [] for i in range(self.maze.numTreasures): self.treasures.append( MazeTreasure.MazeTreasure(self.treasureModel, self.maze.treasurePosList[i], i, self.doId)) self.__loadSuits() for suit in self.suits: suit.onstage() self.sndTable = { 'hitBySuit': [None] * self.numPlayers, 'falling': [None] * self.numPlayers } for i in range(self.numPlayers): self.sndTable['hitBySuit'][i] = base.loader.loadSfx( 'phase_4/audio/sfx/MG_Tag_C.ogg') self.sndTable['falling'][i] = base.loader.loadSfx( 'phase_4/audio/sfx/MG_cannon_whizz.ogg') self.grabSounds = [] for i in range(5): self.grabSounds.append( base.loader.loadSfx('phase_4/audio/sfx/MG_maze_pickup.ogg')) self.grabSoundIndex = 0 for avId in self.avIdList: self.toonHitTracks[avId] = Wait(0.1) self.scores = [0] * self.numPlayers self.goalBar = DirectWaitBar(parent=render2d, relief=DGG.SUNKEN, frameSize=(-0.35, 0.35, -0.15, 0.15), borderWidth=(0.02, 0.02), scale=0.42, pos=(0.84, 0, 0.5 - 0.28 * self.numPlayers + 0.05), barColor=(0, 0.7, 0, 1)) self.goalBar.setBin('unsorted', 0) self.goalBar.hide() self.introTrack = self.getIntroTrack() self.introTrack.start() return def offstage(self): self.notify.debug('offstage') if self.introTrack.isPlaying(): self.introTrack.finish() del self.introTrack for avId in list(self.toonHitTracks.keys()): track = self.toonHitTracks[avId] if track.isPlaying(): track.finish() self.__killCameraTask() camera.wrtReparentTo(render) self.camParent.removeNode() del self.camParent for panel in self.scorePanels: panel.cleanup() self.scorePanels = [] self.goalBar.destroy() del self.goalBar base.setCellsAvailable(base.rightCells, 1) for suit in self.suits: suit.offstage() self.__unloadSuits() for treasure in self.treasures: treasure.destroy() del self.treasures del self.sndTable del self.grabSounds del self.toonRNGs self.maze.offstage() base.localAvatar.showName() DistributedMinigame.offstage(self) def __placeToon(self, avId): toon = self.getAvatar(avId) if self.numPlayers == 1: toon.setPos(0, 0, self.TOON_Z) toon.setHpr(180, 0, 0) else: posIndex = self.avIdList.index(avId) toon.setPos(self.startPosHTable[posIndex][0]) toon.setHpr(self.startPosHTable[posIndex][1], 0, 0) def setGameReady(self): if not self.hasLocalToon: return self.notify.debug('setGameReady') if DistributedMinigame.setGameReady(self): return for avId in self.remoteAvIdList: toon = self.getAvatar(avId) if toon: toon.reparentTo(render) self.__placeToon(avId) toon.setAnimState('Happy', 1.0) toon.startSmooth() toon.startLookAround() def setGameStart(self, timestamp): if not self.hasLocalToon: return self.notify.debug('setGameStart') DistributedMinigame.setGameStart(self, timestamp) if self.introTrack.isPlaying(): self.introTrack.finish() for avId in self.remoteAvIdList: toon = self.getAvatar(avId) if toon: toon.stopLookAround() self.gameFSM.request('play') def handleDisabledAvatar(self, avId): hitTrack = self.toonHitTracks[avId] if hitTrack.isPlaying(): hitTrack.finish() DistributedMinigame.handleDisabledAvatar(self, avId) def enterOff(self): self.notify.debug('enterOff') def exitOff(self): pass def enterPlay(self): self.notify.debug('enterPlay') for i in range(self.numPlayers): avId = self.avIdList[i] avName = self.getAvatarName(avId) scorePanel = MinigameAvatarScorePanel.MinigameAvatarScorePanel( avId, avName) scorePanel.setPos(1.12, 0.0, 0.5 - 0.28 * i) self.scorePanels.append(scorePanel) self.goalBar.show() self.goalBar['value'] = 0.0 base.setCellsAvailable(base.rightCells, 0) self.__spawnUpdateSuitsTask() orthoDrive = OrthoDrive( self.TOON_SPEED, maxFrameMove=self.MAX_FRAME_MOVE, customCollisionCallback=self.__doMazeCollisions, priority=1) self.orthoWalk = OrthoWalk(orthoDrive, broadcast=not self.isSinglePlayer()) self.orthoWalk.start() self.accept(MazeSuit.COLLISION_EVENT_NAME, self.__hitBySuit) self.accept(self.TREASURE_GRAB_EVENT_NAME, self.__treasureGrabbed) self.timer = ToontownTimer.ToontownTimer() self.timer.posInTopRightCorner() self.timer.setTime(MazeGameGlobals.GAME_DURATION) self.timer.countdown(MazeGameGlobals.GAME_DURATION, self.timerExpired) self.accept('resetClock', self.__resetClock) base.playMusic(self.music, looping=0, volume=0.8) def exitPlay(self): self.notify.debug('exitPlay') self.ignore('resetClock') self.ignore(MazeSuit.COLLISION_EVENT_NAME) self.ignore(self.TREASURE_GRAB_EVENT_NAME) self.orthoWalk.stop() self.orthoWalk.destroy() del self.orthoWalk self.__killUpdateSuitsTask() self.timer.stop() self.timer.destroy() del self.timer for avId in self.avIdList: toon = self.getAvatar(avId) if toon: toon.loop('neutral') def __resetClock(self, tOffset): self.notify.debug('resetClock') self.gameStartTime += tOffset self.timer.countdown(self.timer.currentTime + tOffset, self.timerExpired) def __treasureGrabbed(self, treasureNum): self.treasures[treasureNum].showGrab() self.grabSounds[self.grabSoundIndex].play() self.grabSoundIndex = (self.grabSoundIndex + 1) % len(self.grabSounds) self.sendUpdate('claimTreasure', [treasureNum]) def setTreasureGrabbed(self, avId, treasureNum): if not self.hasLocalToon: return if avId != self.localAvId: self.treasures[treasureNum].showGrab() i = self.avIdList.index(avId) self.scores[i] += 1 self.scorePanels[i].setScore(self.scores[i]) total = 0 for score in self.scores: total += score self.goalBar['value'] = 100.0 * (float(total) / float(self.maze.numTreasures)) def __hitBySuit(self, suitNum): self.notify.debug('hitBySuit') timestamp = globalClockDelta.localToNetworkTime( globalClock.getFrameTime()) self.sendUpdate('hitBySuit', [self.localAvId, timestamp]) self.__showToonHitBySuit(self.localAvId, timestamp) def hitBySuit(self, avId, timestamp): if not self.hasLocalToon: return if self.gameFSM.getCurrentState().getName() not in [ 'play', 'showScores' ]: self.notify.warning('ignoring msg: av %s hit by suit' % avId) return self.notify.debug('avatar ' + repr(avId) + ' hit by a suit') if avId != self.localAvId: self.__showToonHitBySuit(avId, timestamp) def __showToonHitBySuit(self, avId, timestamp): toon = self.getAvatar(avId) if toon == None: return rng = self.toonRNGs[self.avIdList.index(avId)] curPos = toon.getPos(render) oldTrack = self.toonHitTracks[avId] if oldTrack.isPlaying(): oldTrack.finish() toon.setPos(curPos) toon.setZ(self.TOON_Z) parentNode = render.attachNewNode('mazeFlyToonParent-' + repr(avId)) parentNode.setPos(toon.getPos()) toon.reparentTo(parentNode) toon.setPos(0, 0, 0) startPos = parentNode.getPos() dropShadow = toon.dropShadow.copyTo(parentNode) dropShadow.setScale(toon.dropShadow.getScale(render)) trajectory = Trajectory.Trajectory(0, Point3(0, 0, 0), Point3(0, 0, 50), gravMult=1.0) flyDur = trajectory.calcTimeOfImpactOnPlane(0.0) while 1: endTile = [ rng.randint(2, self.maze.width - 1), rng.randint(2, self.maze.height - 1) ] if self.maze.isWalkable(endTile[0], endTile[1]): break endWorldCoords = self.maze.tile2world(endTile[0], endTile[1]) endPos = Point3(endWorldCoords[0], endWorldCoords[1], startPos[2]) def flyFunc(t, trajectory, startPos=startPos, endPos=endPos, dur=flyDur, moveNode=parentNode, flyNode=toon): u = t / dur moveNode.setX(startPos[0] + u * (endPos[0] - startPos[0])) moveNode.setY(startPos[1] + u * (endPos[1] - startPos[1])) flyNode.setPos(trajectory.getPos(t)) flyTrack = Sequence(LerpFunctionInterval(flyFunc, fromData=0.0, toData=flyDur, duration=flyDur, extraArgs=[trajectory]), name=toon.uniqueName('hitBySuit-fly')) if avId != self.localAvId: cameraTrack = Sequence() else: self.camParent.reparentTo(parentNode) startCamPos = camera.getPos() destCamPos = camera.getPos() zenith = trajectory.getPos(flyDur / 2.0)[2] destCamPos.setZ(zenith * 1.3) destCamPos.setY(destCamPos[1] * 0.3) def camTask(task, zenith=zenith, flyNode=toon, startCamPos=startCamPos, camOffset=destCamPos - startCamPos): u = flyNode.getZ() / zenith camera.setPos(startCamPos + camOffset * u) camera.lookAt(toon) return Task.cont camTaskName = 'mazeToonFlyCam-' + repr(avId) taskMgr.add(camTask, camTaskName, priority=20) def cleanupCamTask(self=self, toon=toon, camTaskName=camTaskName, startCamPos=startCamPos): taskMgr.remove(camTaskName) self.camParent.reparentTo(toon) camera.setPos(startCamPos) camera.lookAt(toon) cameraTrack = Sequence(Wait(flyDur), Func(cleanupCamTask), name='hitBySuit-cameraLerp') geomNode = toon.getGeomNode() startHpr = geomNode.getHpr() destHpr = Point3(startHpr) hRot = rng.randrange(1, 8) if rng.choice([0, 1]): hRot = -hRot destHpr.setX(destHpr[0] + hRot * 360) spinHTrack = Sequence(LerpHprInterval(geomNode, flyDur, destHpr, startHpr=startHpr), Func(geomNode.setHpr, startHpr), name=toon.uniqueName('hitBySuit-spinH')) parent = geomNode.getParent() rotNode = parent.attachNewNode('rotNode') geomNode.reparentTo(rotNode) rotNode.setZ(toon.getHeight() / 2.0) oldGeomNodeZ = geomNode.getZ() geomNode.setZ(-toon.getHeight() / 2.0) startHpr = rotNode.getHpr() destHpr = Point3(startHpr) pRot = rng.randrange(1, 3) if rng.choice([0, 1]): pRot = -pRot destHpr.setY(destHpr[1] + pRot * 360) spinPTrack = Sequence(LerpHprInterval(rotNode, flyDur, destHpr, startHpr=startHpr), Func(rotNode.setHpr, startHpr), name=toon.uniqueName('hitBySuit-spinP')) i = self.avIdList.index(avId) soundTrack = Sequence(Func(base.playSfx, self.sndTable['hitBySuit'][i]), Wait(flyDur * (2.0 / 3.0)), SoundInterval(self.sndTable['falling'][i], duration=flyDur * (1.0 / 3.0)), name=toon.uniqueName('hitBySuit-soundTrack')) def preFunc(self=self, avId=avId, toon=toon, dropShadow=dropShadow): forwardSpeed = toon.forwardSpeed rotateSpeed = toon.rotateSpeed if avId == self.localAvId: self.orthoWalk.stop() else: toon.stopSmooth() if forwardSpeed or rotateSpeed: toon.setSpeed(forwardSpeed, rotateSpeed) toon.dropShadow.hide() def postFunc(self=self, avId=avId, oldGeomNodeZ=oldGeomNodeZ, dropShadow=dropShadow, parentNode=parentNode): if avId == self.localAvId: base.localAvatar.setPos(endPos) if hasattr(self, 'orthoWalk'): if self.gameFSM.getCurrentState().getName() == 'play': self.orthoWalk.start() dropShadow.removeNode() del dropShadow toon.dropShadow.show() geomNode = toon.getGeomNode() rotNode = geomNode.getParent() baseNode = rotNode.getParent() geomNode.reparentTo(baseNode) rotNode.removeNode() del rotNode geomNode.setZ(oldGeomNodeZ) toon.reparentTo(render) toon.setPos(endPos) parentNode.removeNode() del parentNode if avId != self.localAvId: toon.startSmooth() preFunc() hitTrack = Sequence(Parallel(flyTrack, cameraTrack, spinHTrack, spinPTrack, soundTrack), Func(postFunc), name=toon.uniqueName('hitBySuit')) self.toonHitTracks[avId] = hitTrack hitTrack.start(globalClockDelta.localElapsedTime(timestamp)) def allTreasuresTaken(self): if not self.hasLocalToon: return self.notify.debug('all treasures taken') if not MazeGameGlobals.ENDLESS_GAME: self.gameFSM.request('showScores') def timerExpired(self): self.notify.debug('local timer expired') if not MazeGameGlobals.ENDLESS_GAME: self.gameFSM.request('showScores') def __doMazeCollisions(self, oldPos, newPos): offset = newPos - oldPos WALL_OFFSET = 1.0 curX = oldPos[0] curY = oldPos[1] curTX, curTY = self.maze.world2tile(curX, curY) def calcFlushCoord(curTile, newTile, centerTile): EPSILON = 0.01 if newTile > curTile: return (newTile - centerTile) * self.CELL_WIDTH - EPSILON - WALL_OFFSET else: return (curTile - centerTile) * self.CELL_WIDTH + WALL_OFFSET offsetX = offset[0] offsetY = offset[1] WALL_OFFSET_X = WALL_OFFSET if offsetX < 0: WALL_OFFSET_X = -WALL_OFFSET_X WALL_OFFSET_Y = WALL_OFFSET if offsetY < 0: WALL_OFFSET_Y = -WALL_OFFSET_Y newX = curX + offsetX + WALL_OFFSET_X newY = curY newTX, newTY = self.maze.world2tile(newX, newY) if newTX != curTX: if self.maze.collisionTable[newTY][newTX]: offset.setX( calcFlushCoord(curTX, newTX, self.maze.originTX) - curX) newX = curX newY = curY + offsetY + WALL_OFFSET_Y newTX, newTY = self.maze.world2tile(newX, newY) if newTY != curTY: if self.maze.collisionTable[newTY][newTX]: offset.setY( calcFlushCoord(curTY, newTY, self.maze.originTY) - curY) offsetX = offset[0] offsetY = offset[1] newX = curX + offsetX + WALL_OFFSET_X newY = curY + offsetY + WALL_OFFSET_Y newTX, newTY = self.maze.world2tile(newX, newY) if self.maze.collisionTable[newTY][newTX]: cX = calcFlushCoord(curTX, newTX, self.maze.originTX) cY = calcFlushCoord(curTY, newTY, self.maze.originTY) if abs(cX - curX) < abs(cY - curY): offset.setX(cX - curX) else: offset.setY(cY - curY) return oldPos + offset def __spawnCameraTask(self): self.notify.debug('spawnCameraTask') camera.lookAt(base.localAvatar) taskMgr.remove(self.CAMERA_TASK) taskMgr.add(self.__cameraTask, self.CAMERA_TASK, priority=45) def __killCameraTask(self): self.notify.debug('killCameraTask') taskMgr.remove(self.CAMERA_TASK) def __cameraTask(self, task): self.camParent.setHpr(render, 0, 0, 0) return Task.cont def __loadSuits(self): self.notify.debug('loadSuits') self.suits = [] self.numSuits = 4 * self.numPlayers safeZone = self.getSafezoneId() slowerTable = self.slowerSuitPeriods if self.SLOWER_SUIT_CURVE: slowerTable = self.slowerSuitPeriodsCurve slowerPeriods = slowerTable[safeZone][self.numSuits] fasterTable = self.fasterSuitPeriods if self.FASTER_SUIT_CURVE: fasterTable = self.fasterSuitPeriodsCurve fasterPeriods = fasterTable[safeZone][self.numSuits] suitPeriods = slowerPeriods + fasterPeriods self.notify.debug('suit periods: ' + repr(suitPeriods)) self.randomNumGen.shuffle(suitPeriods) for i in range(self.numSuits): self.suits.append( MazeSuit(i, self.maze, self.randomNumGen, suitPeriods[i], self.getDifficulty())) def __unloadSuits(self): self.notify.debug('unloadSuits') for suit in self.suits: suit.destroy() del self.suits def __spawnUpdateSuitsTask(self): self.notify.debug('spawnUpdateSuitsTask') for suit in self.suits: suit.gameStart(self.gameStartTime) taskMgr.remove(self.UPDATE_SUITS_TASK) taskMgr.add(self.__updateSuitsTask, self.UPDATE_SUITS_TASK) def __killUpdateSuitsTask(self): self.notify.debug('killUpdateSuitsTask') taskMgr.remove(self.UPDATE_SUITS_TASK) for suit in self.suits: suit.gameEnd() def __updateSuitsTask(self, task): curT = globalClock.getFrameTime() - self.gameStartTime curTic = int(curT * float(MazeGameGlobals.SUIT_TIC_FREQ)) suitUpdates = [] for i in range(len(self.suits)): updateTics = self.suits[i].getThinkTimestampTics(curTic) suitUpdates.extend(list(zip(updateTics, [i] * len(updateTics)))) suitUpdates.sort(key=functools.cmp_to_key(lambda a, b: a[0] - b[0])) if len(suitUpdates) > 0: curTic = 0 for i in range(len(suitUpdates)): update = suitUpdates[i] tic = update[0] suitIndex = update[1] suit = self.suits[suitIndex] if tic > curTic: curTic = tic j = i + 1 while j < len(suitUpdates): if suitUpdates[j][0] > tic: break self.suits[suitUpdates[j][1]].prepareToThink() j += 1 unwalkables = [] for si in range(suitIndex): unwalkables.extend(self.suits[si].occupiedTiles) for si in range(suitIndex + 1, len(self.suits)): unwalkables.extend(self.suits[si].occupiedTiles) suit.think(curTic, curT, unwalkables) return Task.cont def enterShowScores(self): self.notify.debug('enterShowScores') lerpTrack = Parallel() lerpDur = 0.5 lerpTrack.append( Parallel( LerpPosInterval(self.goalBar, lerpDur, Point3(0, 0, -.6), blendType='easeInOut'), LerpScaleInterval(self.goalBar, lerpDur, Vec3(self.goalBar.getScale()) * 2.0, blendType='easeInOut'))) tY = 0.6 bY = -.05 lX = -.5 cX = 0 rX = 0.5 scorePanelLocs = (((cX, bY), ), ((lX, bY), (rX, bY)), ((cX, tY), (lX, bY), (rX, bY)), ((lX, tY), (rX, tY), (lX, bY), (rX, bY))) scorePanelLocs = scorePanelLocs[self.numPlayers - 1] for i in range(self.numPlayers): panel = self.scorePanels[i] pos = scorePanelLocs[i] lerpTrack.append( Parallel( LerpPosInterval(panel, lerpDur, Point3(pos[0], 0, pos[1]), blendType='easeInOut'), LerpScaleInterval(panel, lerpDur, Vec3(panel.getScale()) * 2.0, blendType='easeInOut'))) self.showScoreTrack = Parallel( lerpTrack, Sequence(Wait(MazeGameGlobals.SHOWSCORES_DURATION), Func(self.gameOver))) self.showScoreTrack.start() def exitShowScores(self): self.showScoreTrack.pause() del self.showScoreTrack def enterCleanup(self): self.notify.debug('enterCleanup') def exitCleanup(self): pass def getIntroTrack(self): self.__cameraTask(None) origCamParent = camera.getParent() origCamPos = camera.getPos() origCamHpr = camera.getHpr() iCamParent = base.localAvatar.attachNewNode('iCamParent') iCamParent.setH(180) camera.reparentTo(iCamParent) toonHeight = base.localAvatar.getHeight() camera.setPos(0, -15, toonHeight * 3) camera.lookAt(0, 0, toonHeight / 2.0) iCamParent.wrtReparentTo(origCamParent) waitDur = 5.0 lerpDur = 4.5 lerpTrack = Parallel() startHpr = iCamParent.getHpr() startHpr.setX(PythonUtil.reduceAngle(startHpr[0])) lerpTrack.append( LerpPosHprInterval(iCamParent, lerpDur, pos=Point3(0, 0, 0), hpr=Point3(0, 0, 0), startHpr=startHpr, name=self.uniqueName('introLerpParent'))) lerpTrack.append( LerpPosHprInterval(camera, lerpDur, pos=origCamPos, hpr=origCamHpr, blendType='easeInOut', name=self.uniqueName('introLerpCameraPos'))) base.localAvatar.startLookAround() def cleanup(origCamParent=origCamParent, origCamPos=origCamPos, origCamHpr=origCamHpr, iCamParent=iCamParent): camera.reparentTo(origCamParent) camera.setPos(origCamPos) camera.setHpr(origCamHpr) iCamParent.removeNode() del iCamParent base.localAvatar.stopLookAround() return Sequence(Wait(waitDur), lerpTrack, Func(cleanup))
class PartyCogActivityGui(DirectObject): notify = directNotify.newCategory('PartyCogActivityGui') def __init__(self): DirectObject.__init__(self) self._piePowerMeter = None self._victoryBalanceBar = None self._scoreLabel = None self._cogTracker = None self._piePowerTitle = None self._victoryBalanceTitle = None self._scoreTitle = None self._spamWarning = None self._spamWarningIvalName = 'PartyCogActivityGui-SpamWarning' def load(self): self._initPiePowerMeter() self._initScore() self._initCogTracker() self._initSpamWarning() self._initControlGui() self._initVictoryBalanceBar() def unload(self): if self._cogTracker is not None: self._cogTracker.destory() self._cogTracker = None if self._piePowerMeter is not None: self._piePowerMeter.destroy() self._piePowerMeter = None if self._piePowerTitle is not None: self._piePowerTitle.destroy() self._piePowerTitle = None if self._scoreLabel is not None: self._scoreLabel.destroy() self._scoreLabel = None if self._scoreTitle is not None: self._scoreTitle.destroy() self._scoreTitle = None taskMgr.remove(self._spamWarningIvalName) if self._spamWarning: self._spamWarning.destroy() self._spamWarning = None if hasattr(self, '_attackKeys'): self._attackKeys.detachNode() del self._attackKeys if hasattr(self, '_moveKeys'): self._moveKeys.detachNode() del self._moveKeys if self._victoryBalanceBar: self._victoryBalanceBar.detachNode() self._victoryBalanceBar = None if self._victoryBalanceBarOrange: self._victoryBalanceBarOrange.detachNode() self._victoryBalanceBarOrange = None if self._victoryBalanceBarPie: self._victoryBalanceBarPie.detachNode() self._victoryBalanceBarPie = None if self._victoryBalanceBarArrow: self._victoryBalanceBarArrow.detachNode() self._victoryBalanceBarArrow = None def _initVictoryBalanceBar(self): h = PartyGlobals.CogActivityPowerMeterHeight / 2.0 w = PartyGlobals.CogActivityPowerMeterWidth / 2.0 victoryBalanceBar = loader.loadModel('phase_13/models/parties/tt_m_gui_pty_pieToss_balanceBar') self._victoryBalanceBar = victoryBalanceBar.find('**/*tt_t_gui_pty_pieToss_balanceBarBG') self._victoryBalanceBar.reparentTo(aspect2d) self._victoryBalanceBar.setBin('fixed', 0) self._victoryBalanceBar.setPos(PartyGlobals.CogActivityVictoryBarPos) self._victoryBalanceBar.setScale(1) self._victoryBalanceBarOrange = victoryBalanceBar.find('**/*tt_t_gui_pty_pieToss_balanceBarOrange') self._victoryBalanceBarOrange.reparentTo(self._victoryBalanceBar) self._victoryBalanceBarOrange.setBin('fixed', 1) self._victoryBalanceBarOrange.setPos(PartyGlobals.CogActivityVictoryBarOrangePos) self._victoryBalanceBarOrange.setScale(PartyGlobals.CogActivityBarStartScale, 1.0, 1.0) self._victoryBalanceBarPie = victoryBalanceBar.find('**/*tt_t_gui_pty_pieToss_balanceBarPie') self._victoryBalanceBarPie.reparentTo(self._victoryBalanceBar) self._victoryBalanceBarPie.setBin('fixed', 2) self._victoryBalanceBarPie.setX(PartyGlobals.CogActivityVictoryBarPiePos[0]) self._victoryBalanceBarPie.setY(PartyGlobals.CogActivityVictoryBarPiePos[1]) self._victoryBalanceBarPie.setZ(PartyGlobals.CogActivityVictoryBarPiePos[2]) self._victoryBalanceBarPie.setScale(PartyGlobals.CogActivityBarPieScale) self._victoryBalanceBarArrow = victoryBalanceBar.find('**/*tt_t_gui_pty_pieToss_balanceArrow') self._victoryBalanceBarArrow.reparentTo(self._victoryBalanceBarPie) self._victoryBalanceBarArrow.setBin('fixed', 2) self._victoryBalanceBarArrow.setPos(PartyGlobals.CogActivityVictoryBarArrow) self._victoryBalanceBarArrow.setScale(1 / PartyGlobals.CogActivityBarPieScale) def _initControlGui(self): self._attackIvalName = 'PartyCogActivityGui-attackKeys' self._moveIvalName = 'PartyCogActivityGui-moveKeys' pieTossControls = loader.loadModel('phase_13/models/parties/tt_m_gui_pty_pieToss_controls') self._attackKeys = pieTossControls.find('**/*control*') self._moveKeys = pieTossControls.find('**/*arrow*') self._moveKeys.reparentTo(aspect2d) self._moveKeys.setPos(1.0, 0.0, -0.435) self._moveKeys.setScale(0.15) self._attackKeys.reparentTo(aspect2d) self._attackKeys.setPos(0.85, 0.0, -0.45) self._attackKeys.setScale(0.15) self._moveKeys.hide() self._attackKeys.hide() def _initPiePowerMeter(self): h = PartyGlobals.CogActivityPowerMeterHeight / 2.0 w = PartyGlobals.CogActivityPowerMeterWidth / 2.0 self._piePowerMeter = DirectWaitBar(frameSize=(-h, h, -w, w), relief=DGG.GROOVE, frameColor=(0.9, 0.9, 0.9, 1.0), borderWidth=(0.01, 0.01), barColor=PartyGlobals.CogActivityColors[0], pos=PartyGlobals.CogActivityPowerMeterPos, hpr=(0.0, 0.0, -90.0)) self._piePowerMeter.setBin('fixed', 0) self._piePowerTitle = OnscreenText(text=TTLocalizer.PartyCogGuiPowerLabel, pos=PartyGlobals.CogActivityPowerMeterTextPos, scale=0.05, fg=(1.0, 1.0, 1.0, 1.0), align=TextNode.ACenter) self._piePowerTitle.setBin('fixed', 0) self._piePowerMeter.hide() self._piePowerTitle.hide() def _initScore(self): self._scoreLabel = OnscreenText(text='0', pos=PartyGlobals.CogActivityScorePos, scale=PartyGlobals.TugOfWarTextWordScale, fg=(1.0, 1.0, 0.0, 1.0), align=TextNode.ARight, font=ToontownGlobals.getSignFont(), mayChange=True) self._scoreTitle = OnscreenText(text=TTLocalizer.PartyCogGuiScoreLabel, pos=PartyGlobals.CogActivityScoreTitle, scale=0.05, fg=(1.0, 1.0, 1.0, 1.0), align=TextNode.ARight) self._scoreLabel.hide() self._scoreTitle.hide() def _initCogTracker(self): self._cogTracker = PartyCogTrackerGui() def _initSpamWarning(self): self._spamWarning = OnscreenText(text=TTLocalizer.PartyCogGuiSpamWarning, scale=0.15, fg=(1.0, 1.0, 0, 1.0), shadow=(0, 0, 0, 0.62), mayChange=False, pos=(0, 0.33)) self._spamWarning.hide() def showScore(self): self._scoreLabel.show() self._scoreTitle.show() def hideScore(self): self._scoreLabel.hide() self._scoreTitle.hide() def setScore(self, score = 0): self._scoreLabel['text'] = str(score) def resetPiePowerMeter(self): self._piePowerMeter['value'] = 0 def showPiePowerMeter(self): self._piePowerMeter.show() self._piePowerTitle.show() def hidePiePowerMeter(self): self._piePowerMeter.hide() self._piePowerTitle.hide() def updatePiePowerMeter(self, value): self._piePowerMeter['value'] = value def getPiePowerMeterValue(self): return self._piePowerMeter['value'] def hideSpamWarning(self): taskMgr.remove(self._spamWarningIvalName) if self._spamWarning: self._spamWarning.hide() def showSpamWarning(self): if self._spamWarning.isHidden(): self._spamWarning.show() taskMgr.remove(self._spamWarningIvalName) Sequence(ToontownIntervals.getPulseLargerIval(self._spamWarning, ''), Wait(PartyGlobals.CogActivitySpamWarningShowTime), Func(self.hideSpamWarning), name=self._spamWarningIvalName, autoFinish=1).start() def hide(self): self.hidePiePowerMeter() self.hideScore() self.hideSpamWarning() self.hideControls() def disableToontownHUD(self): base.localAvatar.hideName() base.localAvatar.laffMeter.hide() base.setCellsAvailable(base.bottomCells + [base.rightCells[1]], False) def enableToontownHUD(self): base.localAvatar.showName() base.localAvatar.laffMeter.show() base.setCellsAvailable(base.bottomCells + [base.rightCells[1]], True) def setTeam(self, team): self.team = team if team == 0: self._cogTracker.frame.setR(180) self._piePowerMeter['barColor'] = PartyGlobals.CogActivityColors[team] def startTrackingCogs(self, cogs): self.cogs = cogs taskMgr.add(self.trackCogs, 'trackCogs') def trackCogs(self, task): if self.cogs is None: return self._updateVictoryBar() for i, cog in enumerate(self.cogs): self._cogTracker.updateCog(i, cog, self.team) return task.cont def _updateVictoryBar(self): if not (hasattr(self, '_victoryBalanceBar') and self._victoryBalanceBar): return netDistance = 0 for cog in self.cogs: netDistance = netDistance + cog.targetDistance teamDistance = netDistance / 6.0 self._victoryBalanceBarOrange.setScale(PartyGlobals.CogActivityBarStartScale + teamDistance * 10 * PartyGlobals.CogActivityBarUnitScale, 1.0, 1.0) self._victoryBalanceBarPie.setX(PartyGlobals.CogActivityVictoryBarPiePos[0] + teamDistance * 10 * PartyGlobals.CogActivityBarPieUnitMove) self._victoryBalanceBarPie.setY(PartyGlobals.CogActivityVictoryBarPiePos[1]) self._victoryBalanceBarPie.setZ(PartyGlobals.CogActivityVictoryBarPiePos[2]) if teamDistance > 0.0: self._victoryBalanceBarArrow.setColor(PartyGlobals.CogActivityColors[1]) elif teamDistance < 0.0: self._victoryBalanceBarArrow.setColor(PartyGlobals.CogActivityColors[0]) else: self._victoryBalanceBarArrow.setColor(VBase4(1.0, 1.0, 1.0, 1.0)) def stopTrackingCogs(self): taskMgr.remove('trackCogs') def showAttackControls(self): if self._attackKeys.isHidden(): self._attackKeys.show() taskMgr.remove(self._attackIvalName) Sequence(ToontownIntervals.getPulseLargerIval(self._attackKeys, '', scale=0.15), Wait(PartyGlobals.CogActivityControlsShowTime), Func(self.hideAttackControls), name=self._attackIvalName, autoFinish=1).start() def showMoveControls(self): if self._moveKeys.isHidden() and not self._attackKeys.isHidden(): self._moveKeys.show() taskMgr.remove(self._moveIvalName) Sequence(ToontownIntervals.getPulseLargerIval(self._moveKeys, '', scale=0.15), Wait(PartyGlobals.CogActivityControlsShowTime), Func(self.hideMoveControls), name=self._moveIvalName, autoFinish=1).start() def hideAttackControls(self): taskMgr.remove(self._attackIvalName) if hasattr(self, '_attackKeys') and self._attackKeys: self._attackKeys.hide() def hideMoveControls(self): taskMgr.remove(self._moveIvalName) if hasattr(self, '_moveKeys') and self._moveKeys: self._moveKeys.hide() def hideControls(self): self.hideMoveControls() self.hideAttackControls()
class DistributedMazeGame(DistributedMinigame): notify = directNotify.newCategory('DistributedMazeGame') CAMERA_TASK = 'MazeGameCameraTask' UPDATE_SUITS_TASK = 'MazeGameUpdateSuitsTask' TREASURE_GRAB_EVENT_NAME = 'MazeTreasureGrabbed' def __init__(self, cr): DistributedMinigame.__init__(self, cr) self.gameFSM = ClassicFSM.ClassicFSM('DistributedMazeGame', [State.State('off', self.enterOff, self.exitOff, ['play']), State.State('play', self.enterPlay, self.exitPlay, ['cleanup', 'showScores']), State.State('showScores', self.enterShowScores, self.exitShowScores, ['cleanup']), State.State('cleanup', self.enterCleanup, self.exitCleanup, [])], 'off', 'cleanup') self.addChildGameFSM(self.gameFSM) self.usesLookAround = 1 def getTitle(self): return TTLocalizer.MazeGameTitle def getInstructions(self): return TTLocalizer.MazeGameInstructions def getMaxDuration(self): return MazeGameGlobals.GAME_DURATION def __defineConstants(self): self.TOON_SPEED = 8.0 self.TOON_Z = 0 self.MinSuitSpeedRange = [0.8 * self.TOON_SPEED, 0.6 * self.TOON_SPEED] self.MaxSuitSpeedRange = [1.1 * self.TOON_SPEED, 2.0 * self.TOON_SPEED] self.FASTER_SUIT_CURVE = 1 self.SLOWER_SUIT_CURVE = self.getDifficulty() < 0.5 self.slowerSuitPeriods = {2000: {4: [128, 76], 8: [128, 99, 81, 68], 12: [128, 108, 93, 82, 74, 67], 16: [128, 112, 101, 91, 83, 76, 71, 66]}, 1000: {4: [110, 69], 8: [110, 88, 73, 62], 12: [110, 95, 83, 74, 67, 61], 16: [110, 98, 89, 81, 75, 69, 64, 60]}, 5000: {4: [96, 63], 8: [96, 79, 66, 57], 12: [96, 84, 75, 67, 61, 56], 16: [96, 87, 80, 73, 68, 63, 59, 55]}, 4000: {4: [86, 58], 8: [86, 71, 61, 53], 12: [86, 76, 68, 62, 56, 52], 16: [86, 78, 72, 67, 62, 58, 54, 51]}, 3000: {4: [78, 54], 8: [78, 65, 56, 49], 12: [78, 69, 62, 57, 52, 48], 16: [78, 71, 66, 61, 57, 54, 51, 48]}, 9000: {4: [71, 50], 8: [71, 60, 52, 46], 12: [71, 64, 58, 53, 49, 45], 16: [71, 65, 61, 57, 53, 50, 47, 45]}} self.slowerSuitPeriodsCurve = {2000: {4: [128, 65], 8: [128, 78, 66, 64], 12: [128, 88, 73, 67, 64, 64], 16: [128, 94, 79, 71, 67, 65, 64, 64]}, 1000: {4: [110, 59], 8: [110, 70, 60, 58], 12: [110, 78, 66, 61, 59, 58], 16: [110, 84, 72, 65, 61, 59, 58, 58]}, 5000: {4: [96, 55], 8: [96, 64, 56, 54], 12: [96, 71, 61, 56, 54, 54], 16: [96, 76, 65, 59, 56, 55, 54, 54]}, 4000: {4: [86, 51], 8: [86, 59, 52, 50], 12: [86, 65, 56, 52, 50, 50], 16: [86, 69, 60, 55, 52, 51, 50, 50]}, 3000: {4: [78, 47], 8: [78, 55, 48, 47], 12: [78, 60, 52, 48, 47, 47], 16: [78, 63, 55, 51, 49, 47, 47, 47]}, 9000: {4: [71, 44], 8: [71, 51, 45, 44], 12: [71, 55, 48, 45, 44, 44], 16: [71, 58, 51, 48, 45, 44, 44, 44]}} self.fasterSuitPeriods = {2000: {4: [54, 42], 8: [59, 52, 47, 42], 12: [61, 56, 52, 48, 45, 42], 16: [61, 58, 54, 51, 49, 46, 44, 42]}, 1000: {4: [50, 40], 8: [55, 48, 44, 40], 12: [56, 52, 48, 45, 42, 40], 16: [56, 53, 50, 48, 45, 43, 41, 40]}, 5000: {4: [47, 37], 8: [51, 45, 41, 37], 12: [52, 48, 45, 42, 39, 37], 16: [52, 49, 47, 44, 42, 40, 39, 37]}, 4000: {4: [44, 35], 8: [47, 42, 38, 35], 12: [48, 45, 42, 39, 37, 35], 16: [49, 46, 44, 42, 40, 38, 37, 35]}, 3000: {4: [41, 33], 8: [44, 40, 36, 33], 12: [45, 42, 39, 37, 35, 33], 16: [45, 43, 41, 39, 38, 36, 35, 33]}, 9000: {4: [39, 32], 8: [41, 37, 34, 32], 12: [42, 40, 37, 35, 33, 32], 16: [43, 41, 39, 37, 35, 34, 33, 32]}} self.fasterSuitPeriodsCurve = {2000: {4: [62, 42], 8: [63, 61, 54, 42], 12: [63, 63, 61, 56, 50, 42], 16: [63, 63, 62, 60, 57, 53, 48, 42]}, 1000: {4: [57, 40], 8: [58, 56, 50, 40], 12: [58, 58, 56, 52, 46, 40], 16: [58, 58, 57, 56, 53, 49, 45, 40]}, 5000: {4: [53, 37], 8: [54, 52, 46, 37], 12: [54, 53, 52, 48, 43, 37], 16: [54, 54, 53, 51, 49, 46, 42, 37]}, 4000: {4: [49, 35], 8: [50, 48, 43, 35], 12: [50, 49, 48, 45, 41, 35], 16: [50, 50, 49, 48, 46, 43, 39, 35]}, 3000: {4: [46, 33], 8: [47, 45, 41, 33], 12: [47, 46, 45, 42, 38, 33], 16: [47, 46, 46, 45, 43, 40, 37, 33]}, 9000: {4: [43, 32], 8: [44, 42, 38, 32], 12: [44, 43, 42, 40, 36, 32], 16: [44, 44, 43, 42, 40, 38, 35, 32]}} self.CELL_WIDTH = MazeData.CELL_WIDTH self.MAX_FRAME_MOVE = self.CELL_WIDTH / 2 startOffset = 3 self.startPosHTable = [[Point3(0, startOffset, self.TOON_Z), 0], [Point3(0, -startOffset, self.TOON_Z), 180], [Point3(startOffset, 0, self.TOON_Z), 270], [Point3(-startOffset, 0, self.TOON_Z), 90]] self.camOffset = Vec3(0, -19, 45) def load(self): self.notify.debug('load') DistributedMinigame.load(self) self.__defineConstants() mazeName = MazeGameGlobals.getMazeName(self.doId, self.numPlayers, MazeData.mazeNames) self.maze = Maze.Maze(mazeName) model = loader.loadModel('phase_3.5/models/props/mickeySZ') self.treasureModel = model.find('**/mickeySZ') model.removeNode() self.treasureModel.setScale(1.6) self.treasureModel.setP(-90) self.music = base.loadMusic('phase_4/audio/bgm/MG_toontag.ogg') self.toonHitTracks = {} self.scorePanels = [] def unload(self): self.notify.debug('unload') DistributedMinigame.unload(self) del self.toonHitTracks self.maze.destroy() del self.maze self.treasureModel.removeNode() del self.treasureModel del self.music self.removeChildGameFSM(self.gameFSM) del self.gameFSM def onstage(self): self.notify.debug('onstage') DistributedMinigame.onstage(self) self.maze.onstage() self.randomNumGen.shuffle(self.startPosHTable) lt = base.localAvatar lt.reparentTo(render) lt.hideName() self.__placeToon(self.localAvId) lt.setAnimState('Happy', 1.0) lt.setSpeed(0, 0) self.camParent = render.attachNewNode('mazeGameCamParent') self.camParent.reparentTo(base.localAvatar) self.camParent.setPos(0, 0, 0) self.camParent.setHpr(render, 0, 0, 0) camera.reparentTo(self.camParent) camera.setPos(self.camOffset) self.__spawnCameraTask() self.toonRNGs = [] for i in xrange(self.numPlayers): self.toonRNGs.append(RandomNumGen.RandomNumGen(self.randomNumGen)) self.treasures = [] for i in xrange(self.maze.numTreasures): self.treasures.append(MazeTreasure.MazeTreasure(self.treasureModel, self.maze.treasurePosList[i], i, self.doId)) self.__loadSuits() for suit in self.suits: suit.onstage() self.sndTable = {'hitBySuit': [None] * self.numPlayers, 'falling': [None] * self.numPlayers} for i in xrange(self.numPlayers): self.sndTable['hitBySuit'][i] = base.loadSfx('phase_4/audio/sfx/MG_Tag_C.ogg') self.sndTable['falling'][i] = base.loadSfx('phase_4/audio/sfx/MG_cannon_whizz.ogg') self.grabSounds = [] for i in xrange(5): self.grabSounds.append(base.loadSfx('phase_4/audio/sfx/MG_maze_pickup.ogg')) self.grabSoundIndex = 0 for avId in self.avIdList: self.toonHitTracks[avId] = Wait(0.1) self.scores = [0] * self.numPlayers self.goalBar = DirectWaitBar(parent=render2d, relief=DGG.SUNKEN, frameSize=(-0.35, 0.35, -0.15, 0.15), borderWidth=(0.02, 0.02), scale=0.42, pos=(0.84, 0, 0.5 - 0.28 * self.numPlayers + 0.05), barColor=(0, 0.7, 0, 1)) self.goalBar.setBin('unsorted', 0) self.goalBar.hide() self.introTrack = self.getIntroTrack() self.introTrack.start() return def offstage(self): self.notify.debug('offstage') if self.introTrack.isPlaying(): self.introTrack.finish() del self.introTrack for avId in self.toonHitTracks.keys(): track = self.toonHitTracks[avId] if track.isPlaying(): track.finish() self.__killCameraTask() camera.wrtReparentTo(render) self.camParent.removeNode() del self.camParent for panel in self.scorePanels: panel.cleanup() self.scorePanels = [] self.goalBar.destroy() del self.goalBar base.setCellsAvailable(base.rightCells, 1) for suit in self.suits: suit.offstage() self.__unloadSuits() for treasure in self.treasures: treasure.destroy() del self.treasures del self.sndTable del self.grabSounds del self.toonRNGs self.maze.offstage() base.localAvatar.showName() DistributedMinigame.offstage(self) def __placeToon(self, avId): toon = self.getAvatar(avId) if self.numPlayers == 1: toon.setPos(0, 0, self.TOON_Z) toon.setHpr(180, 0, 0) else: posIndex = self.avIdList.index(avId) toon.setPos(self.startPosHTable[posIndex][0]) toon.setHpr(self.startPosHTable[posIndex][1], 0, 0) def setGameReady(self): if not self.hasLocalToon: return self.notify.debug('setGameReady') if DistributedMinigame.setGameReady(self): return for avId in self.remoteAvIdList: toon = self.getAvatar(avId) if toon: toon.reparentTo(render) self.__placeToon(avId) toon.setAnimState('Happy', 1.0) toon.startSmooth() toon.startLookAround() def setGameStart(self, timestamp): if not self.hasLocalToon: return self.notify.debug('setGameStart') DistributedMinigame.setGameStart(self, timestamp) if self.introTrack.isPlaying(): self.introTrack.finish() for avId in self.remoteAvIdList: toon = self.getAvatar(avId) if toon: toon.stopLookAround() self.gameFSM.request('play') def handleDisabledAvatar(self, avId): hitTrack = self.toonHitTracks[avId] if hitTrack.isPlaying(): hitTrack.finish() DistributedMinigame.handleDisabledAvatar(self, avId) def enterOff(self): self.notify.debug('enterOff') def exitOff(self): pass def enterPlay(self): self.notify.debug('enterPlay') for i in xrange(self.numPlayers): avId = self.avIdList[i] avName = self.getAvatarName(avId) scorePanel = MinigameAvatarScorePanel.MinigameAvatarScorePanel(avId, avName) scorePanel.reparentTo(base.a2dTopRight) scorePanel.setPos(-0.213, 0.0, -0.5 - 0.28 * i) self.scorePanels.append(scorePanel) self.goalBar.show() self.goalBar['value'] = 0.0 base.setCellsAvailable(base.rightCells, 0) self.__spawnUpdateSuitsTask() orthoDrive = OrthoDrive(self.TOON_SPEED, maxFrameMove=self.MAX_FRAME_MOVE, customCollisionCallback=self.__doMazeCollisions, priority=1) self.orthoWalk = OrthoWalk(orthoDrive, broadcast=not self.isSinglePlayer()) self.orthoWalk.start() self.accept(MazeSuit.COLLISION_EVENT_NAME, self.__hitBySuit) self.accept(self.TREASURE_GRAB_EVENT_NAME, self.__treasureGrabbed) self.timer = ToontownTimer.ToontownTimer() self.timer.posInTopRightCorner() self.timer.setTime(MazeGameGlobals.GAME_DURATION) self.timer.countdown(MazeGameGlobals.GAME_DURATION, self.timerExpired) self.accept('resetClock', self.__resetClock) base.playMusic(self.music, looping=0, volume=0.8) def exitPlay(self): self.notify.debug('exitPlay') self.ignore('resetClock') self.ignore(MazeSuit.COLLISION_EVENT_NAME) self.ignore(self.TREASURE_GRAB_EVENT_NAME) self.orthoWalk.stop() self.orthoWalk.destroy() del self.orthoWalk self.__killUpdateSuitsTask() self.timer.stop() self.timer.destroy() del self.timer for avId in self.avIdList: toon = self.getAvatar(avId) if toon: toon.loop('neutral') def __resetClock(self, tOffset): self.notify.debug('resetClock') self.gameStartTime += tOffset self.timer.countdown(self.timer.currentTime + tOffset, self.timerExpired) def __treasureGrabbed(self, treasureNum): self.treasures[treasureNum].showGrab() self.grabSounds[self.grabSoundIndex].play() self.grabSoundIndex = (self.grabSoundIndex + 1) % len(self.grabSounds) self.sendUpdate('claimTreasure', [treasureNum]) def setTreasureGrabbed(self, avId, treasureNum): if not self.hasLocalToon: return if avId != self.localAvId: self.treasures[treasureNum].showGrab() i = self.avIdList.index(avId) self.scores[i] += 1 self.scorePanels[i].setScore(self.scores[i]) total = 0 for score in self.scores: total += score self.goalBar['value'] = 100.0 * (float(total) / float(self.maze.numTreasures)) def __hitBySuit(self, suitNum): self.notify.debug('hitBySuit') timestamp = globalClockDelta.localToNetworkTime(globalClock.getFrameTime()) self.sendUpdate('hitBySuit', [self.localAvId, timestamp]) self.__showToonHitBySuit(self.localAvId, timestamp) def hitBySuit(self, avId, timestamp): if not self.hasLocalToon: return if self.gameFSM.getCurrentState().getName() not in ['play', 'showScores']: self.notify.warning('ignoring msg: av %s hit by suit' % avId) return self.notify.debug('avatar ' + `avId` + ' hit by a suit') if avId != self.localAvId: self.__showToonHitBySuit(avId, timestamp) def __showToonHitBySuit(self, avId, timestamp): toon = self.getAvatar(avId) if toon == None: return rng = self.toonRNGs[self.avIdList.index(avId)] curPos = toon.getPos(render) oldTrack = self.toonHitTracks[avId] if oldTrack.isPlaying(): oldTrack.finish() toon.setPos(curPos) toon.setZ(self.TOON_Z) parentNode = render.attachNewNode('mazeFlyToonParent-' + `avId`) parentNode.setPos(toon.getPos()) toon.reparentTo(parentNode) toon.setPos(0,0,0) startPos = parentNode.getPos() dropShadow = toon.dropShadow.copyTo(parentNode) dropShadow.setScale(toon.dropShadow.getScale(render)) trajectory = Trajectory.Trajectory( 0, Point3(0,0,0), Point3(0,0,50), gravMult=1.0) flyDur = trajectory.calcTimeOfImpactOnPlane(0.0) while 1: endTile = [rng.randint(2, self.maze.width-1), rng.randint(2, self.maze.height-1)] if self.maze.isWalkable(endTile[0], endTile[1]): break endWorldCoords = self.maze.tile2world(endTile[0], endTile[1]) endPos = Point3(endWorldCoords[0], endWorldCoords[1], startPos[2]) def flyFunc(t, trajectory, startPos = startPos, endPos = endPos, dur = flyDur, moveNode = parentNode, flyNode = toon): u = t/dur moveNode.setX(startPos[0] + u * (endPos[0]-startPos[0])) moveNode.setY(startPos[1] + u * (endPos[1]-startPos[1])) flyNode.setPos(trajectory.getPos(t)) flyTrack = Sequence( LerpFunctionInterval(flyFunc, fromData=0.0, toData=flyDur, duration=flyDur, extraArgs=[trajectory]), name=toon.uniqueName('hitBySuit-fly')) if avId != self.localAvId: cameraTrack = Sequence() else: self.camParent.reparentTo(parentNode) startCamPos = camera.getPos() destCamPos = camera.getPos() zenith = trajectory.getPos(flyDur/2.0)[2] destCamPos.setZ(zenith*1.3) destCamPos.setY(destCamPos[1]*0.3) def camTask(task, zenith = zenith, flyNode = toon, startCamPos = startCamPos, camOffset = destCamPos - startCamPos): u = flyNode.getZ()/zenith camera.setPos(startCamPos + camOffset*u) camera.lookAt(toon) return Task.cont camTaskName = 'mazeToonFlyCam-' + `avId` taskMgr.add(camTask, camTaskName, priority=20) def cleanupCamTask(self = self, toon = toon, camTaskName = camTaskName, startCamPos = startCamPos): taskMgr.remove(camTaskName) self.camParent.reparentTo(toon) camera.setPos(startCamPos) camera.lookAt(toon) cameraTrack = Sequence( Wait(flyDur), Func(cleanupCamTask), name='hitBySuit-cameraLerp') geomNode = toon.getGeomNode() startHpr = geomNode.getHpr() destHpr = Point3(startHpr) hRot = rng.randrange(1, 8) if rng.choice([0, 1]): hRot = -hRot destHpr.setX(destHpr[0] + hRot*360) spinHTrack = Sequence( LerpHprInterval(geomNode, flyDur, destHpr, startHpr=startHpr), Func(geomNode.setHpr, startHpr), name=toon.uniqueName('hitBySuit-spinH')) parent = geomNode.getParent() rotNode = parent.attachNewNode('rotNode') geomNode.reparentTo(rotNode) rotNode.setZ(toon.getHeight()/2.0) oldGeomNodeZ = geomNode.getZ() geomNode.setZ(-toon.getHeight()/2.0) startHpr = rotNode.getHpr() destHpr = Point3(startHpr) pRot = rng.randrange(1,3) if rng.choice([0, 1]): pRot = -pRot destHpr.setY(destHpr[1] + pRot*360) spinPTrack = Sequence( LerpHprInterval(rotNode, flyDur, destHpr, startHpr=startHpr), Func(rotNode.setHpr, startHpr), name=toon.uniqueName('hitBySuit-spinP')) i = self.avIdList.index(avId) soundTrack = Sequence( Func(base.playSfx, self.sndTable['hitBySuit'][i]), Wait(flyDur * (2.0/3.0)), SoundInterval(self.sndTable['falling'][i], duration=flyDur * (1.0/3.0)), name=toon.uniqueName('hitBySuit-soundTrack')) def preFunc(self = self, avId = avId, toon = toon, dropShadow = dropShadow): forwardSpeed = toon.forwardSpeed rotateSpeed = toon.rotateSpeed if avId == self.localAvId: self.orthoWalk.stop() else: toon.stopSmooth() if forwardSpeed or rotateSpeed: toon.setSpeed(forwardSpeed, rotateSpeed) toon.dropShadow.hide() def postFunc(self = self, avId = avId, oldGeomNodeZ = oldGeomNodeZ, dropShadow = dropShadow, parentNode = parentNode): if avId == self.localAvId: base.localAvatar.setPos(endPos) if hasattr(self, 'orthoWalk'): if self.gameFSM.getCurrentState().getName() == 'play': self.orthoWalk.start() dropShadow.removeNode() del dropShadow toon.dropShadow.show() geomNode = toon.getGeomNode() rotNode = geomNode.getParent() baseNode = rotNode.getParent() geomNode.reparentTo(baseNode) rotNode.removeNode() del rotNode geomNode.setZ(oldGeomNodeZ) toon.reparentTo(render) toon.setPos(endPos) parentNode.removeNode() del parentNode if avId != self.localAvId: toon.startSmooth() preFunc() hitTrack = Sequence(Parallel(flyTrack, cameraTrack, spinHTrack, spinPTrack, soundTrack), Func(postFunc), name=toon.uniqueName('hitBySuit')) self.toonHitTracks[avId] = hitTrack hitTrack.start(globalClockDelta.localElapsedTime(timestamp)) def allTreasuresTaken(self): if not self.hasLocalToon: return self.notify.debug('all treasures taken') if not MazeGameGlobals.ENDLESS_GAME: self.gameFSM.request('showScores') def timerExpired(self): self.notify.debug('local timer expired') if not MazeGameGlobals.ENDLESS_GAME: self.gameFSM.request('showScores') def __doMazeCollisions(self, oldPos, newPos): offset = newPos - oldPos WALL_OFFSET = 1.0 curX = oldPos[0] curY = oldPos[1] curTX, curTY = self.maze.world2tile(curX, curY) def calcFlushCoord(curTile, newTile, centerTile): EPSILON = 0.01 if newTile > curTile: return (newTile - centerTile) * self.CELL_WIDTH - EPSILON - WALL_OFFSET else: return (curTile - centerTile) * self.CELL_WIDTH + WALL_OFFSET offsetX = offset[0] offsetY = offset[1] WALL_OFFSET_X = WALL_OFFSET if offsetX < 0: WALL_OFFSET_X = -WALL_OFFSET_X WALL_OFFSET_Y = WALL_OFFSET if offsetY < 0: WALL_OFFSET_Y = -WALL_OFFSET_Y newX = curX + offsetX + WALL_OFFSET_X newY = curY newTX, newTY = self.maze.world2tile(newX, newY) if newTX != curTX: if self.maze.collisionTable[newTY][newTX]: offset.setX(calcFlushCoord(curTX, newTX, self.maze.originTX) - curX) newX = curX newY = curY + offsetY + WALL_OFFSET_Y newTX, newTY = self.maze.world2tile(newX, newY) if newTY != curTY: if self.maze.collisionTable[newTY][newTX]: offset.setY(calcFlushCoord(curTY, newTY, self.maze.originTY) - curY) offsetX = offset[0] offsetY = offset[1] newX = curX + offsetX + WALL_OFFSET_X newY = curY + offsetY + WALL_OFFSET_Y newTX, newTY = self.maze.world2tile(newX, newY) if self.maze.collisionTable[newTY][newTX]: cX = calcFlushCoord(curTX, newTX, self.maze.originTX) cY = calcFlushCoord(curTY, newTY, self.maze.originTY) if abs(cX - curX) < abs(cY - curY): offset.setX(cX - curX) else: offset.setY(cY - curY) return oldPos + offset def __spawnCameraTask(self): self.notify.debug('spawnCameraTask') camera.lookAt(base.localAvatar) taskMgr.remove(self.CAMERA_TASK) taskMgr.add(self.__cameraTask, self.CAMERA_TASK, priority=45) def __killCameraTask(self): self.notify.debug('killCameraTask') taskMgr.remove(self.CAMERA_TASK) def __cameraTask(self, task): self.camParent.setHpr(render, 0, 0, 0) return Task.cont def __loadSuits(self): self.notify.debug('loadSuits') self.suits = [] self.numSuits = 4 * self.numPlayers safeZone = self.getSafezoneId() slowerTable = self.slowerSuitPeriods if self.SLOWER_SUIT_CURVE: slowerTable = self.slowerSuitPeriodsCurve slowerPeriods = slowerTable[safeZone][self.numSuits] fasterTable = self.fasterSuitPeriods if self.FASTER_SUIT_CURVE: fasterTable = self.fasterSuitPeriodsCurve fasterPeriods = fasterTable[safeZone][self.numSuits] suitPeriods = slowerPeriods + fasterPeriods self.notify.debug('suit periods: ' + `suitPeriods`) self.randomNumGen.shuffle(suitPeriods) for i in xrange(self.numSuits): self.suits.append(MazeSuit(i, self.maze, self.randomNumGen, suitPeriods[i], self.getDifficulty())) def __unloadSuits(self): self.notify.debug('unloadSuits') for suit in self.suits: suit.destroy() self.suits = [] def __spawnUpdateSuitsTask(self): self.notify.debug('spawnUpdateSuitsTask') for suit in self.suits: suit.gameStart(self.gameStartTime) taskMgr.remove(self.UPDATE_SUITS_TASK) taskMgr.add(self.__updateSuitsTask, self.UPDATE_SUITS_TASK) def __killUpdateSuitsTask(self): self.notify.debug('killUpdateSuitsTask') taskMgr.remove(self.UPDATE_SUITS_TASK) for suit in self.suits: suit.gameEnd() def __updateSuitsTask(self, task): curT = globalClock.getFrameTime() - self.gameStartTime curTic = int(curT * float(MazeGameGlobals.SUIT_TIC_FREQ)) suitUpdates = [] for i in xrange(len(self.suits)): updateTics = self.suits[i].getThinkTimestampTics(curTic) suitUpdates.extend(zip(updateTics, [i] * len(updateTics))) suitUpdates.sort(lambda a, b: a[0] - b[0]) if len(suitUpdates) > 0: curTic = 0 for i in xrange(len(suitUpdates)): update = suitUpdates[i] tic = update[0] suitIndex = update[1] suit = self.suits[suitIndex] if tic > curTic: curTic = tic j = i + 1 while j < len(suitUpdates): if suitUpdates[j][0] > tic: break self.suits[suitUpdates[j][1]].prepareToThink() j += 1 unwalkables = [] for si in xrange(suitIndex): unwalkables.extend(self.suits[si].occupiedTiles) for si in xrange(suitIndex + 1, len(self.suits)): unwalkables.extend(self.suits[si].occupiedTiles) suit.think(curTic, curT, unwalkables) return Task.cont def enterShowScores(self): self.notify.debug('enterShowScores') lerpTrack = Parallel() lerpDur = 0.5 lerpTrack.append(Parallel(LerpPosInterval(self.goalBar, lerpDur, Point3(0, 0, -.6), blendType='easeInOut'), LerpScaleInterval(self.goalBar, lerpDur, Vec3(self.goalBar.getScale()) * 2.0, blendType='easeInOut'))) tY = 0.6 bY = -.05 lX = -.5 cX = 0 rX = 0.5 scorePanelLocs = (((cX, bY),), ((lX, bY), (rX, bY)), ((cX, tY), (lX, bY), (rX, bY)), ((lX, tY), (rX, tY), (lX, bY), (rX, bY))) scorePanelLocs = scorePanelLocs[self.numPlayers - 1] for i in xrange(self.numPlayers): panel = self.scorePanels[i] pos = scorePanelLocs[i] panel.wrtReparentTo(aspect2d) lerpTrack.append(Parallel(LerpPosInterval(panel, lerpDur, Point3(pos[0], 0, pos[1]), blendType='easeInOut'), LerpScaleInterval(panel, lerpDur, Vec3(panel.getScale()) * 2.0, blendType='easeInOut'))) self.showScoreTrack = Parallel(lerpTrack, Sequence(Wait(MazeGameGlobals.SHOWSCORES_DURATION), Func(self.gameOver))) self.showScoreTrack.start() #For the Alpha Blueprint ARG if config.GetBool('want-blueprint4-ARG', False): MinigameGlobals.generateDebugARGPhrase() def exitShowScores(self): self.showScoreTrack.pause() del self.showScoreTrack def enterCleanup(self): self.notify.debug('enterCleanup') def exitCleanup(self): pass def getIntroTrack(self): self.__cameraTask(None) origCamParent = camera.getParent() origCamPos = camera.getPos() origCamHpr = camera.getHpr() iCamParent = base.localAvatar.attachNewNode('iCamParent') iCamParent.setH(180) camera.reparentTo(iCamParent) toonHeight = base.localAvatar.getHeight() camera.setPos(0, -15, toonHeight * 3) camera.lookAt(0, 0, toonHeight / 2.0) iCamParent.wrtReparentTo(origCamParent) waitDur = 5.0 lerpDur = 4.5 lerpTrack = Parallel() startHpr = iCamParent.getHpr() startHpr.setX(PythonUtil.reduceAngle(startHpr[0])) lerpTrack.append(LerpPosHprInterval(iCamParent, lerpDur, pos=Point3(0, 0, 0), hpr=Point3(0, 0, 0), startHpr=startHpr, name=self.uniqueName('introLerpParent'))) lerpTrack.append(LerpPosHprInterval(camera, lerpDur, pos=origCamPos, hpr=origCamHpr, blendType='easeInOut', name=self.uniqueName('introLerpCameraPos'))) base.localAvatar.startLookAround() def cleanup(origCamParent = origCamParent, origCamPos = origCamPos, origCamHpr = origCamHpr, iCamParent = iCamParent): camera.reparentTo(origCamParent) camera.setPos(origCamPos) camera.setHpr(origCamHpr) iCamParent.removeNode() del iCamParent base.localAvatar.stopLookAround() return Sequence(Wait(waitDur), lerpTrack, Func(cleanup))
class PartyCogActivityGui(DirectObject): notify = directNotify.newCategory('PartyCogActivityGui') def __init__(self): DirectObject.__init__(self) self._piePowerMeter = None self._victoryBalanceBar = None self._scoreLabel = None self._cogTracker = None self._piePowerTitle = None self._victoryBalanceTitle = None self._scoreTitle = None self._spamWarning = None self._spamWarningIvalName = 'PartyCogActivityGui-SpamWarning' return def load(self): self._initPiePowerMeter() self._initScore() self._initCogTracker() self._initSpamWarning() self._initControlGui() self._initVictoryBalanceBar() def unload(self): if self._cogTracker is not None: self._cogTracker.destory() self._cogTracker = None if self._piePowerMeter is not None: self._piePowerMeter.destroy() self._piePowerMeter = None if self._piePowerTitle is not None: self._piePowerTitle.destroy() self._piePowerTitle = None if self._scoreLabel is not None: self._scoreLabel.destroy() self._scoreLabel = None if self._scoreTitle is not None: self._scoreTitle.destroy() self._scoreTitle = None taskMgr.remove(self._spamWarningIvalName) if self._spamWarning: self._spamWarning.destroy() self._spamWarning = None if hasattr(self, '_attackKeys'): self._attackKeys.detachNode() del self._attackKeys if hasattr(self, '_moveKeys'): self._moveKeys.detachNode() del self._moveKeys if self._victoryBalanceBar: self._victoryBalanceBar.detachNode() self._victoryBalanceBar = None if self._victoryBalanceBarOrange: self._victoryBalanceBarOrange.detachNode() self._victoryBalanceBarOrange = None if self._victoryBalanceBarPie: self._victoryBalanceBarPie.detachNode() self._victoryBalanceBarPie = None if self._victoryBalanceBarArrow: self._victoryBalanceBarArrow.detachNode() self._victoryBalanceBarArrow = None return def _initVictoryBalanceBar(self): h = PartyGlobals.CogActivityPowerMeterHeight / 2.0 w = PartyGlobals.CogActivityPowerMeterWidth / 2.0 victoryBalanceBar = loader.loadModel( 'phase_13/models/parties/tt_m_gui_pty_pieToss_balanceBar') self._victoryBalanceBar = victoryBalanceBar.find( '**/*tt_t_gui_pty_pieToss_balanceBarBG') self._victoryBalanceBar.reparentTo(aspect2d) self._victoryBalanceBar.setBin('fixed', 0) self._victoryBalanceBar.setPos(PartyGlobals.CogActivityVictoryBarPos) self._victoryBalanceBar.setScale(1) self._victoryBalanceBarOrange = victoryBalanceBar.find( '**/*tt_t_gui_pty_pieToss_balanceBarOrange') self._victoryBalanceBarOrange.reparentTo(self._victoryBalanceBar) self._victoryBalanceBarOrange.setBin('fixed', 1) self._victoryBalanceBarOrange.setPos( PartyGlobals.CogActivityVictoryBarOrangePos) self._victoryBalanceBarOrange.setScale( PartyGlobals.CogActivityBarStartScale, 1.0, 1.0) self._victoryBalanceBarPie = victoryBalanceBar.find( '**/*tt_t_gui_pty_pieToss_balanceBarPie') self._victoryBalanceBarPie.reparentTo(self._victoryBalanceBar) self._victoryBalanceBarPie.setBin('fixed', 2) self._victoryBalanceBarPie.setX( PartyGlobals.CogActivityVictoryBarPiePos[0]) self._victoryBalanceBarPie.setY( PartyGlobals.CogActivityVictoryBarPiePos[1]) self._victoryBalanceBarPie.setZ( PartyGlobals.CogActivityVictoryBarPiePos[2]) self._victoryBalanceBarPie.setScale( PartyGlobals.CogActivityBarPieScale) self._victoryBalanceBarArrow = victoryBalanceBar.find( '**/*tt_t_gui_pty_pieToss_balanceArrow') self._victoryBalanceBarArrow.reparentTo(self._victoryBalanceBarPie) self._victoryBalanceBarArrow.setBin('fixed', 2) self._victoryBalanceBarArrow.setPos( PartyGlobals.CogActivityVictoryBarArrow) self._victoryBalanceBarArrow.setScale( 1 / PartyGlobals.CogActivityBarPieScale) def _initControlGui(self): self._attackIvalName = 'PartyCogActivityGui-attackKeys' self._moveIvalName = 'PartyCogActivityGui-moveKeys' pieTossControls = loader.loadModel( 'phase_13/models/parties/tt_m_gui_pty_pieToss_controls') self._attackKeys = pieTossControls.find('**/*control*') self._moveKeys = pieTossControls.find('**/*arrow*') self._moveKeys.reparentTo(aspect2d) self._moveKeys.setPos(1.0, 0.0, -0.435) self._moveKeys.setScale(0.15) self._attackKeys.reparentTo(aspect2d) self._attackKeys.setPos(0.85, 0.0, -0.45) self._attackKeys.setScale(0.15) self._moveKeys.hide() self._attackKeys.hide() def _initPiePowerMeter(self): h = PartyGlobals.CogActivityPowerMeterHeight / 2.0 w = PartyGlobals.CogActivityPowerMeterWidth / 2.0 self._piePowerMeter = DirectWaitBar( frameSize=(-h, h, -w, w), relief=DGG.GROOVE, frameColor=(0.9, 0.9, 0.9, 1.0), borderWidth=(0.01, 0.01), barColor=PartyGlobals.CogActivityColors[0], pos=PartyGlobals.CogActivityPowerMeterPos, hpr=(0.0, 0.0, -90.0)) self._piePowerMeter.setBin('fixed', 0) self._piePowerTitle = OnscreenText( text=TTLocalizer.PartyCogGuiPowerLabel, pos=PartyGlobals.CogActivityPowerMeterTextPos, scale=0.05, fg=(1.0, 1.0, 1.0, 1.0), align=TextNode.ACenter) self._piePowerTitle.setBin('fixed', 0) self._piePowerMeter.hide() self._piePowerTitle.hide() def _initScore(self): self._scoreLabel = OnscreenText( text='0', pos=PartyGlobals.CogActivityScorePos, scale=PartyGlobals.TugOfWarTextWordScale, fg=(1.0, 1.0, 0.0, 1.0), align=TextNode.ARight, font=ToontownGlobals.getSignFont(), mayChange=True) self._scoreTitle = OnscreenText(text=TTLocalizer.PartyCogGuiScoreLabel, pos=PartyGlobals.CogActivityScoreTitle, scale=0.05, fg=(1.0, 1.0, 1.0, 1.0), align=TextNode.ARight) self._scoreLabel.hide() self._scoreTitle.hide() def _initCogTracker(self): self._cogTracker = PartyCogTrackerGui() def _initSpamWarning(self): self._spamWarning = OnscreenText( text=TTLocalizer.PartyCogGuiSpamWarning, scale=0.15, fg=(1.0, 1.0, 0, 1.0), shadow=(0, 0, 0, 0.62), mayChange=False, pos=(0, 0.33)) self._spamWarning.hide() def showScore(self): self._scoreLabel.show() self._scoreTitle.show() def hideScore(self): self._scoreLabel.hide() self._scoreTitle.hide() def setScore(self, score=0): self._scoreLabel['text'] = str(score) def resetPiePowerMeter(self): self._piePowerMeter['value'] = 0 def showPiePowerMeter(self): self._piePowerMeter.show() self._piePowerTitle.show() def hidePiePowerMeter(self): self._piePowerMeter.hide() self._piePowerTitle.hide() def updatePiePowerMeter(self, value): self._piePowerMeter['value'] = value def getPiePowerMeterValue(self): return self._piePowerMeter['value'] def hideSpamWarning(self): taskMgr.remove(self._spamWarningIvalName) if self._spamWarning: self._spamWarning.hide() def showSpamWarning(self): if self._spamWarning.isHidden(): self._spamWarning.show() taskMgr.remove(self._spamWarningIvalName) Sequence(ToontownIntervals.getPulseLargerIval( self._spamWarning, ''), Wait(PartyGlobals.CogActivitySpamWarningShowTime), Func(self.hideSpamWarning), name=self._spamWarningIvalName, autoFinish=1).start() def hide(self): self.hidePiePowerMeter() self.hideScore() self.hideSpamWarning() self.hideControls() def disableToontownHUD(self): base.localAvatar.hideName() base.localAvatar.laffMeter.hide() base.setCellsActive(base.bottomCells + [base.rightCells[1]], False) def enableToontownHUD(self): base.localAvatar.showName() base.localAvatar.laffMeter.show() base.setCellsActive(base.bottomCells + [base.rightCells[1]], True) def setTeam(self, team): self.team = team if team == 0: self._cogTracker.frame.setR(180) self._piePowerMeter['barColor'] = PartyGlobals.CogActivityColors[team] def startTrackingCogs(self, cogs): self.cogs = cogs taskMgr.add(self.trackCogs, 'trackCogs') def trackCogs(self, task): if self.cogs is None: return self._updateVictoryBar() for i, cog in enumerate(self.cogs): self._cogTracker.updateCog(i, cog, self.team) return task.cont def _updateVictoryBar(self): if not (hasattr(self, '_victoryBalanceBar') and self._victoryBalanceBar): return netDistance = 0 for cog in self.cogs: netDistance = netDistance + cog.targetDistance teamDistance = netDistance / 6.0 self._victoryBalanceBarOrange.setScale( PartyGlobals.CogActivityBarStartScale + teamDistance * 10 * PartyGlobals.CogActivityBarUnitScale, 1.0, 1.0) self._victoryBalanceBarPie.setX( PartyGlobals.CogActivityVictoryBarPiePos[0] + teamDistance * 10 * PartyGlobals.CogActivityBarPieUnitMove) self._victoryBalanceBarPie.setY( PartyGlobals.CogActivityVictoryBarPiePos[1]) self._victoryBalanceBarPie.setZ( PartyGlobals.CogActivityVictoryBarPiePos[2]) if teamDistance > 0.0: self._victoryBalanceBarArrow.setColor( PartyGlobals.CogActivityColors[1]) elif teamDistance < 0.0: self._victoryBalanceBarArrow.setColor( PartyGlobals.CogActivityColors[0]) else: self._victoryBalanceBarArrow.setColor(VBase4(1.0, 1.0, 1.0, 1.0)) def stopTrackingCogs(self): taskMgr.remove('trackCogs') def showAttackControls(self): if self._attackKeys.isHidden(): self._attackKeys.show() taskMgr.remove(self._attackIvalName) Sequence(ToontownIntervals.getPulseLargerIval(self._attackKeys, '', scale=0.15), Wait(PartyGlobals.CogActivityControlsShowTime), Func(self.hideAttackControls), name=self._attackIvalName, autoFinish=1).start() def showMoveControls(self): if self._moveKeys.isHidden() and not self._attackKeys.isHidden(): self._moveKeys.show() taskMgr.remove(self._moveIvalName) Sequence(ToontownIntervals.getPulseLargerIval(self._moveKeys, '', scale=0.15), Wait(PartyGlobals.CogActivityControlsShowTime), Func(self.hideMoveControls), name=self._moveIvalName, autoFinish=1).start() def hideAttackControls(self): taskMgr.remove(self._attackIvalName) if hasattr(self, '_attackKeys') and self._attackKeys: self._attackKeys.hide() def hideMoveControls(self): taskMgr.remove(self._moveIvalName) if hasattr(self, '_moveKeys') and self._moveKeys: self._moveKeys.hide() def hideControls(self): self.hideMoveControls() self.hideAttackControls()
class PartyCogActivityGui(DirectObject): notify = directNotify.newCategory("PartyCogActivityGui") def __init__(self): DirectObject.__init__(self) self._piePowerMeter = None self._victoryBalanceBar = None self._scoreLabel = None self._cogTracker = None self._piePowerTitle = None self._victoryBalanceTitle = None self._scoreTitle = None self._spamWarning = None self._spamWarningIvalName = "PartyCogActivityGui-SpamWarning" def load(self): self._initPiePowerMeter() self._initScore() self._initCogTracker() self._initSpamWarning() self._initControlGui() self._initVictoryBalanceBar() def unload(self): if self._cogTracker is not None: self._cogTracker.destory() self._cogTracker = None if self._piePowerMeter is not None: self._piePowerMeter.destroy() self._piePowerMeter = None if self._piePowerTitle is not None: self._piePowerTitle.destroy() self._piePowerTitle = None if self._scoreLabel is not None: self._scoreLabel.destroy() self._scoreLabel = None if self._scoreTitle is not None: self._scoreTitle.destroy() self._scoreTitle = None taskMgr.remove(self._spamWarningIvalName) if self._spamWarning: self._spamWarning.destroy() self._spamWarning = None if hasattr(self, '_attackKeys'): self._attackKeys.detachNode() del self._attackKeys if hasattr(self, '_moveKeys'): self._moveKeys.detachNode() del self._moveKeys if self._victoryBalanceBar: self._victoryBalanceBar.detachNode() self._victoryBalanceBar = None if self._victoryBalanceBarOrange: self._victoryBalanceBarOrange.detachNode() self._victoryBalanceBarOrange = None if self._victoryBalanceBarPie: self._victoryBalanceBarPie.detachNode() self._victoryBalanceBarPie = None if self._victoryBalanceBarArrow: self._victoryBalanceBarArrow.detachNode() self._victoryBalanceBarArrow = None def _initVictoryBalanceBar(self): h = PartyGlobals.CogActivityPowerMeterHeight / 2.0 w = PartyGlobals.CogActivityPowerMeterWidth / 2.0 victoryBalanceBar = loader.loadModel("phase_13/models/parties/tt_m_gui_pty_pieToss_balanceBar") self._victoryBalanceBar = victoryBalanceBar.find("**/*tt_t_gui_pty_pieToss_balanceBarBG") self._victoryBalanceBar.reparentTo(aspect2d) self._victoryBalanceBar.setBin("fixed", 0) self._victoryBalanceBar.setPos(PartyGlobals.CogActivityVictoryBarPos) self._victoryBalanceBar.setScale(1) self._victoryBalanceBarOrange = victoryBalanceBar.find("**/*tt_t_gui_pty_pieToss_balanceBarOrange") self._victoryBalanceBarOrange.reparentTo(self._victoryBalanceBar) self._victoryBalanceBarOrange.setBin("fixed", 1) self._victoryBalanceBarOrange.setPos(PartyGlobals.CogActivityVictoryBarOrangePos) self._victoryBalanceBarOrange.setScale(PartyGlobals.CogActivityBarStartScale, 1.0, 1.0) self._victoryBalanceBarPie = victoryBalanceBar.find("**/*tt_t_gui_pty_pieToss_balanceBarPie") self._victoryBalanceBarPie.reparentTo(self._victoryBalanceBar) self._victoryBalanceBarPie.setBin("fixed", 2) self._victoryBalanceBarPie.setX(PartyGlobals.CogActivityVictoryBarPiePos[0]) self._victoryBalanceBarPie.setY(PartyGlobals.CogActivityVictoryBarPiePos[1]) self._victoryBalanceBarPie.setZ(PartyGlobals.CogActivityVictoryBarPiePos[2]) self._victoryBalanceBarPie.setScale(PartyGlobals.CogActivityBarPieScale) self._victoryBalanceBarArrow = victoryBalanceBar.find("**/*tt_t_gui_pty_pieToss_balanceArrow") self._victoryBalanceBarArrow.reparentTo(self._victoryBalanceBarPie) self._victoryBalanceBarArrow.setBin("fixed", 2) self._victoryBalanceBarArrow.setPos(PartyGlobals.CogActivityVictoryBarArrow) self._victoryBalanceBarArrow.setScale(1/PartyGlobals.CogActivityBarPieScale) # self._victoryBalanceBar = DirectWaitBar( # frameSize = (-h, h, -w, w), # relief = DGG.SUNKEN, # frameColor = PartyGlobals.CogActivityColors[0], # borderWidth = (0.0, 0.0), # barColor = PartyGlobals.CogActivityColors[1], # pos = PartyGlobals.CogActivityVictoryBarPos, # hpr = (0.0, 0.0, -90.0), # ) # self._victoryBalanceBar.setBin("fixed", 0) # self._victoryBalanceBar["value"] = 50 def _initControlGui(self): self._attackIvalName = "PartyCogActivityGui-attackKeys" self._moveIvalName = "PartyCogActivityGui-moveKeys" pieTossControls = loader.loadModel("phase_13/models/parties/tt_m_gui_pty_pieToss_controls") self._attackKeys = pieTossControls.find("**/*control*") self._moveKeys = pieTossControls.find("**/*arrow*") self._moveKeys.reparentTo(aspect2d) self._moveKeys.setPos(1.0, 0.0, -0.435) self._moveKeys.setScale(0.15) self._attackKeys.reparentTo(aspect2d) self._attackKeys.setPos(0.85, 0.0, -0.45) self._attackKeys.setScale(0.15) self._moveKeys.hide() self._attackKeys.hide() def _initPiePowerMeter(self): h = PartyGlobals.CogActivityPowerMeterHeight / 2.0 w = PartyGlobals.CogActivityPowerMeterWidth / 2.0 self._piePowerMeter = DirectWaitBar( frameSize = (-h, h, -w, w), relief = DGG.GROOVE, frameColor = (0.9, 0.9, 0.9, 1.0), borderWidth = (0.01, 0.01), barColor = PartyGlobals.CogActivityColors[0], pos = PartyGlobals.CogActivityPowerMeterPos, hpr = (0.0, 0.0, -90.0), ) self._piePowerMeter.setBin("fixed", 0) self._piePowerTitle = OnscreenText( text=TTLocalizer.PartyCogGuiPowerLabel, pos=PartyGlobals.CogActivityPowerMeterTextPos, scale=0.05, fg=(1.0, 1.0, 1.0, 1.0), align=TextNode.ACenter, ) self._piePowerTitle.setBin("fixed", 0) self._piePowerMeter.hide() self._piePowerTitle.hide() def _initScore(self): self._scoreLabel = OnscreenText( text="0", pos=PartyGlobals.CogActivityScorePos, scale=PartyGlobals.TugOfWarTextWordScale, #fg=base.localAvatar.style.getHeadColor(), #fg=PartyGlobals.TeamActivityStatusColor, fg=(1.0, 1.0, 0.0, 1.0), align=TextNode.ARight, font=ToontownGlobals.getSignFont(), mayChange=True, ) self._scoreTitle = OnscreenText( text=TTLocalizer.PartyCogGuiScoreLabel, pos=PartyGlobals.CogActivityScoreTitle, scale=0.05, fg=(1.0, 1.0, 1.0, 1.0), #fg=(0.0, 0.0, 0.0, 1.0), align=TextNode.ARight, ) self._scoreLabel.hide() self._scoreTitle.hide() def _initCogTracker(self): self._cogTracker = PartyCogTrackerGui() def _initSpamWarning(self): self._spamWarning = OnscreenText( text = TTLocalizer.PartyCogGuiSpamWarning, scale = 0.15, fg = (1.0, 1.0, 0, 1.0), shadow = (0, 0, 0, 0.62), mayChange = False, pos = (0, 0.33) ) self._spamWarning.hide() def showScore(self): self._scoreLabel.show() self._scoreTitle.show() def hideScore(self): self._scoreLabel.hide() self._scoreTitle.hide() def setScore(self, score=0): self._scoreLabel["text"] = str(score) def resetPiePowerMeter(self): self._piePowerMeter["value"] = 0 def showPiePowerMeter(self): self._piePowerMeter.show() self._piePowerTitle.show() def hidePiePowerMeter(self): self._piePowerMeter.hide() self._piePowerTitle.hide() def updatePiePowerMeter(self, value): self._piePowerMeter["value"] = value # Uncomment this part if you want the bar to by a psychedelic change of colors. # self._piePowerMeter["barColor"] = ( # min(value * 2, 100) / 100.0, # min((100 - value) * 2, 100) / 100.0, # 0.0, # 1.0 # ) def getPiePowerMeterValue(self): return self._piePowerMeter["value"] def hideSpamWarning(self): taskMgr.remove(self._spamWarningIvalName) if self._spamWarning: self._spamWarning.hide() def showSpamWarning(self): if self._spamWarning.isHidden(): self._spamWarning.show() taskMgr.remove(self._spamWarningIvalName) Sequence( # Boing it in to grab attention. ToontownIntervals.getPulseLargerIval(self._spamWarning, ""), # Let it sit on-screen for a while. Wait(PartyGlobals.CogActivitySpamWarningShowTime), # Then get rid of it. Func(self.hideSpamWarning), name=self._spamWarningIvalName, autoFinish=1 ).start() def hide(self): self.hidePiePowerMeter() self.hideScore() self.hideSpamWarning() self.hideControls() def disableToontownHUD(self): base.localAvatar.hideName() base.localAvatar.laffMeter.hide() base.setCellsAvailable(base.bottomCells + [base.rightCells[1]], False) def enableToontownHUD(self): base.localAvatar.showName() base.localAvatar.laffMeter.show() base.setCellsAvailable(base.bottomCells + [base.rightCells[1]], True) def setTeam(self, team): self.team = team if team == 0: self._cogTracker.frame.setR(180) # The old default power bar color was blue, but that was confusing because there's a blue team. # So the idea here is to make the color the same as the player's team. self._piePowerMeter["barColor"] = PartyGlobals.CogActivityColors[team] def startTrackingCogs(self, cogs): self.cogs = cogs taskMgr.add(self.trackCogs, "trackCogs") def trackCogs(self, task): if self.cogs is None: return self._updateVictoryBar() for i, cog in enumerate(self.cogs): self._cogTracker.updateCog(i,cog,self.team) return task.cont def _updateVictoryBar(self): if not ( hasattr(self, "_victoryBalanceBar") and self._victoryBalanceBar): return netDistance = 0 for cog in self.cogs: netDistance = netDistance + cog.targetDistance teamDistance = netDistance/6.0 self._victoryBalanceBarOrange.setScale(PartyGlobals.CogActivityBarStartScale + \ (teamDistance * 10 * PartyGlobals.CogActivityBarUnitScale),1.0,1.0) #self._victoryBalanceBar["value"] = 50 + (netDistance/6 * 100) self._victoryBalanceBarPie.setX(PartyGlobals.CogActivityVictoryBarPiePos[0] + \ (teamDistance * 10 *PartyGlobals.CogActivityBarPieUnitMove)) self._victoryBalanceBarPie.setY(PartyGlobals.CogActivityVictoryBarPiePos[1]) self._victoryBalanceBarPie.setZ(PartyGlobals.CogActivityVictoryBarPiePos[2]) if teamDistance>0.0: self._victoryBalanceBarArrow.setColor(PartyGlobals.CogActivityColors[1]) elif teamDistance<0.0: self._victoryBalanceBarArrow.setColor(PartyGlobals.CogActivityColors[0]) else: self._victoryBalanceBarArrow.setColor(VBase4(1.0,1.0,1.0,1.0)) def stopTrackingCogs(self): taskMgr.remove("trackCogs") def showAttackControls(self): if self._attackKeys.isHidden(): self._attackKeys.show() taskMgr.remove(self._attackIvalName) Sequence( ToontownIntervals.getPulseLargerIval(self._attackKeys, "", scale = 0.15), Wait(PartyGlobals.CogActivityControlsShowTime), Func(self.hideAttackControls), name=self._attackIvalName, autoFinish=1 ).start() def showMoveControls(self): if self._moveKeys.isHidden() and not self._attackKeys.isHidden(): self._moveKeys.show() taskMgr.remove(self._moveIvalName) Sequence( ToontownIntervals.getPulseLargerIval(self._moveKeys, "", scale = 0.15), Wait(PartyGlobals.CogActivityControlsShowTime), Func(self.hideMoveControls), name=self._moveIvalName, autoFinish=1 ).start() def hideAttackControls(self): taskMgr.remove(self._attackIvalName) if hasattr(self, "_attackKeys") and self._attackKeys: self._attackKeys.hide() def hideMoveControls(self): taskMgr.remove(self._moveIvalName) if hasattr(self, "_moveKeys") and self._moveKeys: self._moveKeys.hide() def hideControls(self): self.hideMoveControls() self.hideAttackControls()
class Enemy(DirectObject): def __init__(self, _main): self.main = _main self.strenght = self.main.enemyStrength self.id = id(self) self.model = loader.loadModel("Enemy") self.model.setP(-90) self.model.setH(180) self.model.hide() cs = CollisionSphere(0, 0, 0, 0.5) cnode = CollisionNode('colEnemy' + str(self.id)) cnode.addSolid(cs) self.colNP = self.model.attachNewNode(cnode) #self.colNP.show() # Game state self.health = 100 + (100 * self.strenght) self.damageDone = 0.1 + (0.1 * self.strenght) self.lastShot = 0.0 self.attackRate = 10.0 self.statusHealth = DirectWaitBar( text = "", value = self.health, range = self.health, frameSize = (0.12, 0.8, -0.12, 0.0), pos = (-0.5, 0, -0.5), barColor = (1, 0, 0, 1)) self.statusHealth.reparentTo(self.model) self.statusHealth.setDepthWrite(False) self.statusHealth.setBin('fixed', 0) self.statusHealth.setBillboardAxis() def start(self, startPos, enemyParent): self.model.show() self.model.reparentTo(enemyParent) self.model.setPos(startPos.x, startPos.y, 0) self.accept("into-" + "colEnemy" + str(self.id), self.hit) self.accept("inRange-" + "colEnemy" + str(self.id), self.startAttack) self.statusHealth.update(self.health) def stop(self): self.model.remove_node() self.ignore("into-" + "colEnemy" + str(self.id)) self.ignore("inRange-" + "colEnemy" + str(self.id)) def hit(self, _dmg): if self.health == 0: base.messenger.send("killEnemy", [self.id]) else: self.health -= _dmg self.statusHealth.update(self.health) def makeAi(self): # Make some ai character for each self.aiChar = AICharacter("Enemy" + str(self.id), self.model, -100, 0.05 + (0.05 * self.strenght), 6 + (1 * self.strenght)) self.main.AiWorld.addAiChar(self.aiChar) self.AIbehaviors = self.aiChar.getAiBehaviors() self.AIbehaviors.pursue(self.main.player.model) return self.aiChar def startAttack(self, _inRange=False): if _inRange: self.isAttacking = True self.simpleAttack() #taskMgr.remove("StartAttack") #elif _inRange: # pass # taskMgr.add(self.attack, "StartAttack") def attack(self, task): dt = globalClock.getDt() self.lastShot += dt if self.lastShot >= self.attackRate: self.lastShot -= self.attackRate base.messenger.send("doDamageToPlayer", [self.damageDone]) return task.again def simpleAttack(self): base.messenger.send("doDamageToPlayer", [self.damageDone])