def destroy(self): self._paramStack = None self.camParent = None self.cannonProp = None CameraMode.CameraMode.destroy(self) NodePath.removeNode(self) ParamObj.destroy(self)
def destroy(self): self._paramStack = None self.escapemntNode = None self.camParent = None self.lookAtNode.removeNode() del self.subject CameraMode.CameraMode.destroy(self) NodePath.removeNode(self) ParamObj.destroy(self)
def destroy(self): if self.zIval: self.zIval.finish() self.zIval = None if self.camIval: self.camIval.finish() self.camIval = None del self.subject NodePath.removeNode(self) ParamObj.destroy(self) CameraMode.CameraMode.destroy(self)
def destroy(self): if self.zIval: self.zIval.finish() self.zIval = None if self.camIval: self.camIval.finish() self.camIval = None del self.subject NodePath.removeNode(self) ParamObj.destroy(self) CameraMode.CameraMode.destroy(self) return