def __init__(self, name): self.fsmLock = RLock() self._name = name self.stateArray = [] self._serialNum = FSM.SerialNum FSM.SerialNum += 1 self._broadcastStateChanges = False self._state = 'Off' self.__requestQueue = []
def __init__(self, appRunner, taskChain='default'): self.globalLock.acquire() try: self.uniqueId = PackageInstaller.nextUniqueId PackageInstaller.nextUniqueId += 1 finally: self.globalLock.release() self.appRunner = appRunner self.taskChain = taskChain # If we're to be running on an asynchronous task chain, and # the task chain hasn't yet been set up already, create the # default parameters now. if taskChain != 'default' and not taskMgr.hasTaskChain(self.taskChain): taskMgr.setupTaskChain(self.taskChain, numThreads=1, threadPriority=TPLow) self.callbackLock = Lock() self.calledDownloadStarted = False self.calledDownloadFinished = False # A list of all packages that have been added to the # installer. self.packageLock = RLock() self.packages = [] self.state = self.S_initial # A list of packages that are waiting for their desc files. self.needsDescFile = [] self.descFileTask = None # A list of packages that are waiting to be downloaded and # installed. self.needsDownload = [] self.downloadTask = None # A list of packages that were already done at the time they # were passed to addPackage(). self.earlyDone = [] # A list of packages that have been successfully installed, or # packages that have failed. self.done = [] self.failed = [] # This task is spawned on the default task chain, to update # the status during the download. self.progressTask = None self.accept('PackageInstaller-%s-allHaveDesc' % self.uniqueId, self.__allHaveDesc) self.accept('PackageInstaller-%s-packageStarted' % self.uniqueId, self.__packageStarted) self.accept('PackageInstaller-%s-packageDone' % self.uniqueId, self.__packageDone)
def __init__(self, name): self.fsmLock = RLock() self.name = name self._serialNum = FSM.SerialNum FSM.SerialNum += 1 self._broadcastStateChanges = False # Initially, we are in the Off state by convention. self.state = 'Off' # This member records transition requests made by demand() or # forceTransition() while the FSM is in transition between # states. self.__requestQueue = [] if __debug__: from direct.fsm.ClassicFSM import _debugFsms import weakref _debugFsms[name]=weakref.ref(self)
def __init__(self, name): self.fsmLock = RLock() self.name = name self.stateArray = [] self._serialNum = FSM.SerialNum FSM.SerialNum += 1 self._broadcastStateChanges = False self.state = 'Off' self.__requestQueue = []
def __init__(self, appRunner, taskChain = 'default'): self.globalLock.acquire() try: self.uniqueId = PackageInstaller.nextUniqueId PackageInstaller.nextUniqueId += 1 finally: self.globalLock.release() self.appRunner = appRunner self.taskChain = taskChain # If we're to be running on an asynchronous task chain, and # the task chain hasn't yet been set up already, create the # default parameters now. if taskChain != 'default' and not taskMgr.hasTaskChain(self.taskChain): taskMgr.setupTaskChain(self.taskChain, numThreads = 1, threadPriority = TPLow) self.callbackLock = Lock() self.calledDownloadStarted = False self.calledDownloadFinished = False # A list of all packages that have been added to the # installer. self.packageLock = RLock() self.packages = [] self.state = self.S_initial # A list of packages that are waiting for their desc files. self.needsDescFile = [] self.descFileTask = None # A list of packages that are waiting to be downloaded and # installed. self.needsDownload = [] self.downloadTask = None # A list of packages that were already done at the time they # were passed to addPackage(). self.earlyDone = [] # A list of packages that have been successfully installed, or # packages that have failed. self.done = [] self.failed = [] # This task is spawned on the default task chain, to update # the status during the download. self.progressTask = None self.accept('PackageInstaller-%s-allHaveDesc' % self.uniqueId, self.__allHaveDesc) self.accept('PackageInstaller-%s-packageStarted' % self.uniqueId, self.__packageStarted) self.accept('PackageInstaller-%s-packageDone' % self.uniqueId, self.__packageDone)
def __init__(self, name): self.fsmLock = RLock() self.name = name self.stateArray = [] self._serialNum = FSM.SerialNum FSM.SerialNum += 1 self._broadcastStateChanges = False # Initially, we are in the Off state by convention. self.state = 'Off' # This member records transition requests made by demand() or # forceTransition() while the FSM is in transition between # states. self.__requestQueue = [] if __debug__: from direct.fsm.ClassicFSM import _debugFsms import weakref _debugFsms[name]=weakref.ref(self)
class FSM(DirectObject): """ A Finite State Machine. This is intended to be the base class of any number of specific machines, which consist of a collection of states and transitions, and rules to switch between states according to arbitrary input data. The states of an FSM are defined implicitly. Each state is identified by a string, which by convention begins with a capital letter. (Also by convention, strings passed to request that are not state names should begin with a lowercase letter.) To define specialized behavior when entering or exiting a particular state, define a method named enterState() and/or exitState(), where "State" is the name of the state, e.g.:: def enterRed(self): ... do stuff ... def exitRed(self): ... cleanup stuff ... def enterYellow(self): ... do stuff ... def exitYellow(self): ... cleanup stuff ... def enterGreen(self): ... do stuff ... def exitGreen(self): ... cleanup stuff ... Both functions can access the previous state name as self.oldState, and the new state name we are transitioning to as self.newState. (Of course, in enterRed(), self.newState will always be "Red", and the in exitRed(), self.oldState will always be "Red".) Both functions are optional. If either function is omitted, the state is still defined, but nothing is done when transitioning into (or out of) the state. Additionally, you may define a filterState() function for each state. The purpose of this function is to decide what state to transition to next, if any, on receipt of a particular input. The input is always a string and a tuple of optional parameters (which is often empty), and the return value should either be None to do nothing, or the name of the state to transition into. For example:: def filterRed(self, request, args): if request in ['Green']: return (request,) + args return None def filterYellow(self, request, args): if request in ['Red']: return (request,) + args return None def filterGreen(self, request, args): if request in ['Yellow']: return (request,) + args return None As above, the filterState() functions are optional. If any is omitted, the defaultFilter() method is called instead. A standard implementation of defaultFilter() is provided, which may be overridden in a derived class to change the behavior on an unexpected transition. If self.defaultTransitions is left unassigned, then the standard implementation of defaultFilter() will return None for any lowercase transition name and allow any uppercase transition name (this assumes that an uppercase name is a request to go directly to a particular state by name). self.state may be queried at any time other than during the handling of the enter() and exit() functions. During these functions, self.state contains the value None (you are not really in any state during the transition). However, during a transition you *can* query the outgoing and incoming states, respectively, via self.oldState and self.newState. At other times, self.state contains the name of the current state. Initially, the FSM is in state 'Off'. It does not call enterOff() at construction time; it is simply in Off already by convention. If you need to call code in enterOff() to initialize your FSM properly, call it explicitly in the constructor. Similarly, when `cleanup()` is called or the FSM is destructed, the FSM transitions back to 'Off' by convention. (It does call enterOff() at this point, but does not call exitOff().) To implement nested hierarchical FSM's, simply create a nested FSM and store it on the class within the appropriate enterState() function, and clean it up within the corresponding exitState() function. There is a way to define specialized transition behavior between two particular states. This is done by defining a from<X>To<Y>() function, where X is the old state and Y is the new state. If this is defined, it will be run in place of the exit<X> and enter<Y> functions, so if you want that behavior, you'll have to call them specifically. Otherwise, you can completely replace that transition's behavior. See the code in SampleFSM.py for further examples. """ notify = DirectNotifyGlobal.directNotify.newCategory("FSM") SerialNum = 0 # This member lists the default transitions that are accepted # without question by the defaultFilter. It's a map of state # names to a list of legal target state names from that state. # Define it only if you want to use the classic FSM model of # defining all (or most) of your transitions up front. If # this is set to None (the default), all named-state # transitions (that is, those requests whose name begins with # a capital letter) are allowed. If it is set to an empty # map, no transitions are implicitly allowed--all transitions # must be approved by some filter function. defaultTransitions = None # An enum class for special states like the DEFAULT or ANY state, # that should be treatened by the FSM in a special way class EnumStates(): ANY = 1 DEFAULT = 2 def __init__(self, name): self.fsmLock = RLock() self._name = name self.stateArray = [] self._serialNum = FSM.SerialNum FSM.SerialNum += 1 self._broadcastStateChanges = False # Initially, we are in the Off state by convention. self.state = 'Off' # This member records transition requests made by demand() or # forceTransition() while the FSM is in transition between # states. self.__requestQueue = [] if __debug__: from direct.fsm.ClassicFSM import _debugFsms import weakref _debugFsms[name] = weakref.ref(self) def cleanup(self): # A convenience function to force the FSM to clean itself up # by transitioning to the "Off" state. self.fsmLock.acquire() try: assert self.state if self.state != 'Off': self.__setState('Off') finally: self.fsmLock.release() def setBroadcastStateChanges(self, doBroadcast): self._broadcastStateChanges = doBroadcast def getStateChangeEvent(self): # if setBroadcastStateChanges(True), this event will be sent through # the messenger on every state change. The new and old states are # accessible as self.oldState and self.newState, and the transition # functions will already have been called. return 'FSM-%s-%s-stateChange' % (self._serialNum, self._name) def getCurrentFilter(self): if not self.state: error = "FSM cannot determine current filter while in transition (%s -> %s)." % ( self.oldState, self.newState) raise AlreadyInTransition(error) filter = getattr(self, "filter" + self.state, None) if not filter: # If there's no matching filterState() function, call # defaultFilter() instead. filter = self.defaultFilter return filter def getCurrentOrNextState(self): # Returns the current state if we are in a state now, or the # state we are transitioning into if we are currently within # the enter or exit function for a state. self.fsmLock.acquire() try: if self.state: return self.state return self.newState finally: self.fsmLock.release() def getCurrentStateOrTransition(self): # Returns the current state if we are in a state now, or the # transition we are performing if we are currently within # the enter or exit function for a state. self.fsmLock.acquire() try: if self.state: return self.state return '%s -> %s' % (self.oldState, self.newState) finally: self.fsmLock.release() def isInTransition(self): self.fsmLock.acquire() try: return self.state == None finally: self.fsmLock.release() def forceTransition(self, request, *args): """Changes unconditionally to the indicated state. This bypasses the filterState() function, and just calls exitState() followed by enterState().""" self.fsmLock.acquire() try: assert isinstance(request, str) self.notify.debug("%s.forceTransition(%s, %s" % (self._name, request, str(args)[1:])) if not self.state: # Queue up the request. self.__requestQueue.append( PythonUtil.Functor(self.forceTransition, request, *args)) return self.__setState(request, *args) finally: self.fsmLock.release() def demand(self, request, *args): """Requests a state transition, by code that does not expect the request to be denied. If the request is denied, raises a `RequestDenied` exception. Unlike `request()`, this method allows a new request to be made while the FSM is currently in transition. In this case, the request is queued up and will be executed when the current transition finishes. Multiple requests will queue up in sequence. """ self.fsmLock.acquire() try: assert isinstance(request, str) self.notify.debug("%s.demand(%s, %s" % (self._name, request, str(args)[1:])) if not self.state: # Queue up the request. self.__requestQueue.append( PythonUtil.Functor(self.demand, request, *args)) return if not self.request(request, *args): raise RequestDenied("%s (from state: %s)" % (request, self.state)) finally: self.fsmLock.release() def request(self, request, *args): """Requests a state transition (or other behavior). The request may be denied by the FSM's filter function. If it is denied, the filter function may either raise an exception (`RequestDenied`), or it may simply return None, without changing the FSM's state. The request parameter should be a string. The request, along with any additional arguments, is passed to the current filterState() function. If filterState() returns a string, the FSM transitions to that state. The return value is the same as the return value of filterState() (that is, None if the request does not provoke a state transition, otherwise it is a tuple containing the name of the state followed by any optional args.) If the FSM is currently in transition (i.e. in the middle of executing an enterState or exitState function), an `AlreadyInTransition` exception is raised (but see `demand()`, which will queue these requests up and apply when the transition is complete).""" self.fsmLock.acquire() try: assert isinstance(request, str) self.notify.debug("%s.request(%s, %s" % (self._name, request, str(args)[1:])) filter = self.getCurrentFilter() result = filter(request, args) if result: if isinstance(result, str): # If the return value is a string, it's just the name # of the state. Wrap it in a tuple for consistency. result = (result, ) + args # Otherwise, assume it's a (name, *args) tuple self.__setState(*result) return result finally: self.fsmLock.release() def defaultEnter(self, *args): """ This is the default function that is called if there is no enterState() method for a particular state name. """ pass def defaultExit(self): """ This is the default function that is called if there is no exitState() method for a particular state name. """ pass def defaultFilter(self, request, args): """This is the function that is called if there is no filterState() method for a particular state name. This default filter function behaves in one of two modes: (1) if self.defaultTransitions is None, allow any request whose name begins with a capital letter, which is assumed to be a direct request to a particular state. This is similar to the old ClassicFSM onUndefTransition=ALLOW, with no explicit state transitions listed. (2) if self.defaultTransitions is not None, allow only those requests explicitly identified in this map. This is similar to the old ClassicFSM onUndefTransition=DISALLOW, with an explicit list of allowed state transitions. Specialized FSM's may wish to redefine this default filter (for instance, to always return the request itself, thus allowing any transition.).""" if request == 'Off': # We can always go to the "Off" state. return (request, ) + args if self.defaultTransitions is None: # If self.defaultTransitions is None, it means to accept # all requests whose name begins with a capital letter. # These are direct requests to a particular state. if request[0].isupper(): return (request, ) + args else: # If self.defaultTransitions is not None, it is a map of # allowed transitions from each state. That is, each key # of the map is the current state name; for that key, the # value is a list of allowed transitions from the # indicated state. if request in self.defaultTransitions.get(self.state, []): # This transition is listed in the defaultTransitions map; # accept it. return (request, ) + args elif FSM.EnumStates.ANY in self.defaultTransitions.get( self.state, []): # Whenever we have a '*' as our to transition, we allow # to transit to any other state return (request, ) + args elif request in self.defaultTransitions.get( FSM.EnumStates.ANY, []): # If the requested state is in the default transitions # from any state list, we also alow to transit to the # new state return (request, ) + args elif FSM.EnumStates.ANY in self.defaultTransitions.get( FSM.EnumStates.ANY, []): # This is like we had set the defaultTransitions to None. # Any state can transit to any other state return (request, ) + args elif request in self.defaultTransitions.get( FSM.EnumStates.DEFAULT, []): # This is the fallback state that we use whenever no # other trnasition was possible return (request, ) + args # If self.defaultTransitions is not None, it is an error # to request a direct state transition (capital letter # request) not listed in defaultTransitions and not # handled by an earlier filter. if request[0].isupper(): raise RequestDenied("%s (from state: %s)" % (request, self.state)) # In either case, we quietly ignore unhandled command # (lowercase) requests. assert self.notify.debug("%s ignoring request %s from state %s." % (self._name, request, self.state)) return None def filterOff(self, request, args): """From the off state, we can always go directly to any other state.""" if request[0].isupper(): return (request, ) + args return self.defaultFilter(request, args) def setStateArray(self, stateArray): """array of unique states to iterate through""" self.fsmLock.acquire() try: self.stateArray = stateArray finally: self.fsmLock.release() def requestNext(self, *args): """Request the 'next' state in the predefined state array.""" self.fsmLock.acquire() try: if self.stateArray: if not self.state in self.stateArray: self.request(self.stateArray[0]) else: cur_index = self.stateArray.index(self.state) new_index = (cur_index + 1) % len(self.stateArray) self.request(self.stateArray[new_index], args) else: assert self.notifier.debug( "stateArray empty. Can't switch to next.") finally: self.fsmLock.release() def requestPrev(self, *args): """Request the 'previous' state in the predefined state array.""" self.fsmLock.acquire() try: if self.stateArray: if not self.state in self.stateArray: self.request(self.stateArray[0]) else: cur_index = self.stateArray.index(self.state) new_index = (cur_index - 1) % len(self.stateArray) self.request(self.stateArray[new_index], args) else: assert self.notifier.debug( "stateArray empty. Can't switch to next.") finally: self.fsmLock.release() def __setState(self, newState, *args): # Internal function to change unconditionally to the indicated # state. assert self.state assert self.notify.debug("%s to state %s." % (self._name, newState)) self.oldState = self.state self.newState = newState self.state = None try: if not self.__callFromToFunc(self.oldState, self.newState, *args): self.__callExitFunc(self.oldState) self.__callEnterFunc(self.newState, *args) pass pass except: # If we got an exception during the enter or exit methods, # go directly to state "InternalError" and raise up the # exception. This might leave things a little unclean # since we've partially transitioned, but what can you do? self.state = 'InternalError' del self.oldState del self.newState raise if self._broadcastStateChanges: messenger.send(self.getStateChangeEvent()) self.state = newState del self.oldState del self.newState if self.__requestQueue: request = self.__requestQueue.pop(0) assert self.notify.debug("%s continued queued request." % (self._name)) request() def __callEnterFunc(self, name, *args): # Calls the appropriate enter function when transitioning into # a new state, if it exists. assert self.state == None and self.newState == name func = getattr(self, "enter" + name, None) if not func: # If there's no matching enterFoo() function, call # defaultEnter() instead. func = self.defaultEnter func(*args) def __callFromToFunc(self, oldState, newState, *args): # Calls the appropriate fromTo function when transitioning into # a new state, if it exists. assert self.state == None and self.oldState == oldState and self.newState == newState func = getattr(self, "from%sTo%s" % (oldState, newState), None) if func: func(*args) return True return False def __callExitFunc(self, name): # Calls the appropriate exit function when leaving a # state, if it exists. assert self.state == None and self.oldState == name func = getattr(self, "exit" + name, None) if not func: # If there's no matching exitFoo() function, call # defaultExit() instead. func = self.defaultExit func() def __repr__(self): return self.__str__() def __str__(self): """ Print out something useful about the fsm """ self.fsmLock.acquire() try: className = self.__class__.__name__ if self.state: str = ('%s FSM:%s in state "%s"' % (className, self._name, self.state)) else: str = ('%s FSM:%s in transition from \'%s\' to \'%s\'' % (className, self._name, self.oldState, self.newState)) return str finally: self.fsmLock.release()
class PackageInstaller(DirectObject): """ This class is used in a p3d runtime environment to manage the asynchronous download and installation of packages. If you just want to install a package synchronously, see appRunner.installPackage() for a simpler interface. To use this class, you should subclass from it and override any of the six callback methods: downloadStarted(), packageStarted(), packageProgress(), downloadProgress(), packageFinished(), downloadFinished(). Also see DWBPackageInstaller, which does exactly this, to add a DirectWaitBar GUI. """ notify = directNotify.newCategory("PackageInstaller") globalLock = Lock() nextUniqueId = 1 # This is a chain of state values progressing forward in time. S_initial = 0 # addPackage() calls are being made S_ready = 1 # donePackages() has been called S_started = 2 # download has started S_done = 3 # download is over class PendingPackage: """ This class describes a package added to the installer for download. """ notify = directNotify.newCategory("PendingPackage") def __init__(self, packageName, version, host): self.packageName = packageName self.version = version self.host = host # This will be filled in properly by checkDescFile() or # getDescFile(); in the meantime, set a placeholder. self.package = PackageInfo(host, packageName, version) # Set true when the package has finished downloading, # either successfully or unsuccessfully. self.done = False # Set true or false when self.done has been set. self.success = False # Set true when the packageFinished() callback has been # delivered. self.notified = False # These are used to ensure the callbacks only get # delivered once for a particular package. self.calledPackageStarted = False self.calledPackageFinished = False # This is the amount of stuff we have to process to # install this package, and the amount of stuff we have # processed so far. "Stuff" includes bytes downloaded, # bytes uncompressed, and bytes extracted; and each of # which is weighted differently into one grand total. So, # the total doesn't really represent bytes; it's a # unitless number, which means something only as a ratio # to other packages. Filled in by checkDescFile() or # getDescFile(). self.downloadEffort = 0 # Similar, but this is the theoretical effort if the # package were already downloaded. self.prevDownloadedEffort = 0 def __cmp__(self, pp): """ Python comparision function. This makes all PendingPackages withe same (packageName, version, host) combination be deemed equivalent. """ return cmp((self.packageName, self.version, self.host), (pp.packageName, pp.version, pp.host)) def getProgress(self): """ Returns the download progress of this package in the range 0..1. """ return self.package.downloadProgress def checkDescFile(self): """ Returns true if the desc file is already downloaded and good, or false if it needs to be downloaded. """ if not self.host.hasCurrentContentsFile(): # If the contents file isn't ready yet, we can't check # the desc file yet. return False # All right, get the package info now. package = self.host.getPackage(self.packageName, self.version) if not package: self.notify.warning( "Package %s %s not known on %s" % (self.packageName, self.version, self.host.hostUrl)) return False self.package = package self.package.checkStatus() if not self.package.hasDescFile: return False self.downloadEffort = self.package.getDownloadEffort() self.prevDownloadEffort = 0 if self.downloadEffort == 0: self.prevDownloadedEffort = self.package.getPrevDownloadedEffort( ) return True def getDescFile(self, http): """ Synchronously downloads the desc files required for the package. """ if not self.host.downloadContentsFile(http): return False # All right, get the package info now. package = self.host.getPackage(self.packageName, self.version) if not package: self.notify.warning( "Package %s %s not known on %s" % (self.packageName, self.version, self.host.hostUrl)) return False self.package = package if not self.package.downloadDescFile(http): return False self.package.checkStatus() self.downloadEffort = self.package.getDownloadEffort() self.prevDownloadEffort = 0 if self.downloadEffort == 0: self.prevDownloadedEffort = self.package.getPrevDownloadedEffort( ) return True def __init__(self, appRunner, taskChain='default'): self.globalLock.acquire() try: self.uniqueId = PackageInstaller.nextUniqueId PackageInstaller.nextUniqueId += 1 finally: self.globalLock.release() self.appRunner = appRunner self.taskChain = taskChain # If we're to be running on an asynchronous task chain, and # the task chain hasn't yet been set up already, create the # default parameters now. if taskChain != 'default' and not taskMgr.hasTaskChain(self.taskChain): taskMgr.setupTaskChain(self.taskChain, numThreads=1, threadPriority=TPLow) self.callbackLock = Lock() self.calledDownloadStarted = False self.calledDownloadFinished = False # A list of all packages that have been added to the # installer. self.packageLock = RLock() self.packages = [] self.state = self.S_initial # A list of packages that are waiting for their desc files. self.needsDescFile = [] self.descFileTask = None # A list of packages that are waiting to be downloaded and # installed. self.needsDownload = [] self.downloadTask = None # A list of packages that were already done at the time they # were passed to addPackage(). self.earlyDone = [] # A list of packages that have been successfully installed, or # packages that have failed. self.done = [] self.failed = [] # This task is spawned on the default task chain, to update # the status during the download. self.progressTask = None self.accept('PackageInstaller-%s-allHaveDesc' % self.uniqueId, self.__allHaveDesc) self.accept('PackageInstaller-%s-packageStarted' % self.uniqueId, self.__packageStarted) self.accept('PackageInstaller-%s-packageDone' % self.uniqueId, self.__packageDone) def destroy(self): """ Interrupts all pending downloads. No further callbacks will be made. """ self.cleanup() def cleanup(self): """ Interrupts all pending downloads. No further callbacks will be made. """ self.packageLock.acquire() try: if self.descFileTask: taskMgr.remove(self.descFileTask) self.descFileTask = None if self.downloadTask: taskMgr.remove(self.downloadTask) self.downloadTask = None finally: self.packageLock.release() if self.progressTask: taskMgr.remove(self.progressTask) self.progressTask = None self.ignoreAll() def addPackage(self, packageName, version=None, hostUrl=None): """ Adds the named package to the list of packages to be downloaded. Call donePackages() to finish the list. """ if self.state != self.S_initial: raise ValueError, 'addPackage called after donePackages' host = self.appRunner.getHostWithAlt(hostUrl) pp = self.PendingPackage(packageName, version, host) self.packageLock.acquire() try: self.__internalAddPackage(pp) finally: self.packageLock.release() def __internalAddPackage(self, pp): """ Adds the indicated "pending package" to the appropriate list(s) for downloading and installing. Assumes packageLock is already held.""" if pp in self.packages: # Already added. return self.packages.append(pp) # We always add the package to needsDescFile, even if we # already have its desc file; this guarantees that packages # are downloaded in the order they are added. self.needsDescFile.append(pp) if not self.descFileTask: self.descFileTask = taskMgr.add(self.__getDescFileTask, 'getDescFile', taskChain=self.taskChain) def donePackages(self): """ After calling addPackage() for each package to be installed, call donePackages() to mark the end of the list. This is necessary to determine what the complete set of packages is (and therefore how large the total download size is). None of the low-level callbacks will be made before this call. """ if self.state != self.S_initial: # We've already been here. return # Throw the messages for packages that were already done # before we started. for pp in self.earlyDone: self.__donePackage(pp, True) self.earlyDone = [] self.packageLock.acquire() try: if self.state != self.S_initial: return self.state = self.S_ready if not self.needsDescFile: # All package desc files are already available; so begin. self.__prepareToStart() finally: self.packageLock.release() if not self.packages: # Trivial no-op. self.__callDownloadFinished(True) def downloadStarted(self): """ This callback is made at some point after donePackages() is called; at the time of this callback, the total download size is known, and we can sensibly report progress through the whole. """ self.notify.info("downloadStarted") def packageStarted(self, package): """ This callback is made for each package between downloadStarted() and downloadFinished() to indicate the start of a new package. """ self.notify.debug("packageStarted: %s" % (package.packageName)) def packageProgress(self, package, progress): """ This callback is made repeatedly between packageStarted() and packageFinished() to update the current progress on the indicated package only. The progress value ranges from 0 (beginning) to 1 (complete). """ self.notify.debug("packageProgress: %s %s" % (package.packageName, progress)) def downloadProgress(self, overallProgress): """ This callback is made repeatedly between downloadStarted() and downloadFinished() to update the current progress through all packages. The progress value ranges from 0 (beginning) to 1 (complete). """ self.notify.debug("downloadProgress: %s" % (overallProgress)) def packageFinished(self, package, success): """ This callback is made for each package between downloadStarted() and downloadFinished() to indicate that a package has finished downloading. If success is true, there were no problems and the package is now installed. If this package did not require downloading (because it was already downloaded), this callback will be made immediately, *without* a corresponding call to packageStarted(), and may even be made before downloadStarted(). """ self.notify.info("packageFinished: %s %s" % (package.packageName, success)) def downloadFinished(self, success): """ This callback is made when all of the packages have been downloaded and installed (or there has been some failure). If all packages where successfully installed, success is True. If there were no packages that required downloading, this callback will be made immediately, *without* a corresponding call to downloadStarted(). """ self.notify.info("downloadFinished: %s" % (success)) def __prepareToStart(self): """ This is called internally when transitioning from S_ready to S_started. It sets up whatever initial values are needed. Assumes self.packageLock is held. Returns False if there were no packages to download, and the state was therefore transitioned immediately to S_done. """ if not self.needsDownload: self.state = self.S_done return False self.state = self.S_started assert not self.downloadTask self.downloadTask = taskMgr.add(self.__downloadPackageTask, 'downloadPackage', taskChain=self.taskChain) assert not self.progressTask self.progressTask = taskMgr.add(self.__progressTask, 'packageProgress') return True def __allHaveDesc(self): """ This method is called internally when all of the pending packages have their desc info. """ working = True self.packageLock.acquire() try: if self.state == self.S_ready: # We've already called donePackages(), so move on now. working = self.__prepareToStart() finally: self.packageLock.release() if not working: self.__callDownloadFinished(True) def __packageStarted(self, pp): """ This method is called when a single package is beginning to download. """ self.__callDownloadStarted() self.__callPackageStarted(pp) def __packageDone(self, pp): """ This method is called when a single package has been downloaded and installed, or has failed. """ self.__callPackageFinished(pp, pp.success) pp.notified = True # See if there are more packages to go. success = True allDone = True self.packageLock.acquire() try: for pp in self.packages: if pp.notified: success = success and pp.success else: allDone = False finally: self.packageLock.release() if allDone: self.__callDownloadFinished(success) def __callPackageStarted(self, pp): """ Calls the packageStarted() callback for a particular package if it has not already been called, being careful to avoid race conditions. """ self.callbackLock.acquire() try: if not pp.calledPackageStarted: self.packageStarted(pp.package) self.packageProgress(pp.package, 0) pp.calledPackageStarted = True finally: self.callbackLock.release() def __callPackageFinished(self, pp, success): """ Calls the packageFinished() callback for a paricular package if it has not already been called, being careful to avoid race conditions. """ self.callbackLock.acquire() try: if not pp.calledPackageFinished: if success: self.packageProgress(pp.package, 1) self.packageFinished(pp.package, success) pp.calledPackageFinished = True finally: self.callbackLock.release() def __callDownloadStarted(self): """ Calls the downloadStarted() callback if it has not already been called, being careful to avoid race conditions. """ self.callbackLock.acquire() try: if not self.calledDownloadStarted: self.downloadStarted() self.downloadProgress(0) self.calledDownloadStarted = True finally: self.callbackLock.release() def __callDownloadFinished(self, success): """ Calls the downloadFinished() callback if it has not already been called, being careful to avoid race conditions. """ self.callbackLock.acquire() try: if not self.calledDownloadFinished: if success: self.downloadProgress(1) self.downloadFinished(success) self.calledDownloadFinished = True finally: self.callbackLock.release() def __getDescFileTask(self, task): """ This task runs on the aysynchronous task chain; each pass, it extracts one package from self.needsDescFile and downloads its desc file. On success, it adds the package to self.needsDownload. """ self.packageLock.acquire() try: # If we've finished all of the packages that need desc # files, stop the task. if not self.needsDescFile: self.descFileTask = None eventName = 'PackageInstaller-%s-allHaveDesc' % self.uniqueId messenger.send(eventName, taskChain='default') return task.done pp = self.needsDescFile[0] del self.needsDescFile[0] finally: self.packageLock.release() # Now serve this one package. if not pp.checkDescFile(): if not pp.getDescFile(self.appRunner.http): self.__donePackage(pp, False) return task.cont # This package is now ready to be downloaded. We always add # it to needsDownload, even if it's already downloaded, to # guarantee ordering of packages. self.packageLock.acquire() try: # Also add any packages required by this one. for packageName, version, host in pp.package.requires: pp2 = self.PendingPackage(packageName, version, host) self.__internalAddPackage(pp2) self.needsDownload.append(pp) finally: self.packageLock.release() return task.cont def __downloadPackageTask(self, task): """ This task runs on the aysynchronous task chain; each pass, it extracts one package from self.needsDownload and downloads it. """ while True: self.packageLock.acquire() try: # If we're done downloading, stop the task. if self.state == self.S_done or not self.needsDownload: self.downloadTask = None self.packageLock.release() yield task.done return assert self.state == self.S_started pp = self.needsDownload[0] del self.needsDownload[0] except: self.packageLock.release() raise self.packageLock.release() # Now serve this one package. eventName = 'PackageInstaller-%s-packageStarted' % self.uniqueId messenger.send(eventName, [pp], taskChain='default') if not pp.package.hasPackage: for token in pp.package.downloadPackageGenerator( self.appRunner.http): if token == pp.package.stepContinue: yield task.cont else: break if token != pp.package.stepComplete: pc = PStatCollector( ':App:PackageInstaller:donePackage:%s' % (pp.package.packageName)) pc.start() self.__donePackage(pp, False) pc.stop() yield task.cont continue # Successfully downloaded and installed. pc = PStatCollector(':App:PackageInstaller:donePackage:%s' % (pp.package.packageName)) pc.start() self.__donePackage(pp, True) pc.stop() # Continue the loop without yielding, so we pick up the # next package within this same frame. def __donePackage(self, pp, success): """ Marks the indicated package as done, either successfully or otherwise. """ assert not pp.done if success: pc = PStatCollector(':App:PackageInstaller:install:%s' % (pp.package.packageName)) pc.start() pp.package.installPackage(self.appRunner) pc.stop() self.packageLock.acquire() try: pp.done = True pp.success = success if success: self.done.append(pp) else: self.failed.append(pp) finally: self.packageLock.release() eventName = 'PackageInstaller-%s-packageDone' % self.uniqueId messenger.send(eventName, [pp], taskChain='default') def __progressTask(self, task): self.callbackLock.acquire() try: if not self.calledDownloadStarted: # We haven't yet officially started the download. return task.cont if self.calledDownloadFinished: # We've officially ended the download. self.progressTask = None return task.done downloadEffort = 0 currentDownloadSize = 0 for pp in self.packages: downloadEffort += pp.downloadEffort + pp.prevDownloadedEffort packageProgress = pp.getProgress() currentDownloadSize += pp.downloadEffort * packageProgress + pp.prevDownloadedEffort if pp.calledPackageStarted and not pp.calledPackageFinished: self.packageProgress(pp.package, packageProgress) if not downloadEffort: progress = 1 else: progress = float(currentDownloadSize) / float(downloadEffort) self.downloadProgress(progress) finally: self.callbackLock.release() return task.cont
class PackageInstaller(DirectObject): """ This class is used in a p3d runtime environment to manage the asynchronous download and installation of packages. If you just want to install a package synchronously, see appRunner.installPackage() for a simpler interface. To use this class, you should subclass from it and override any of the six callback methods: downloadStarted(), packageStarted(), packageProgress(), downloadProgress(), packageFinished(), downloadFinished(). Also see DWBPackageInstaller, which does exactly this, to add a DirectWaitBar GUI. """ notify = directNotify.newCategory("PackageInstaller") globalLock = Lock() nextUniqueId = 1 # This is a chain of state values progressing forward in time. S_initial = 0 # addPackage() calls are being made S_ready = 1 # donePackages() has been called S_started = 2 # download has started S_done = 3 # download is over class PendingPackage: """ This class describes a package added to the installer for download. """ notify = directNotify.newCategory("PendingPackage") def __init__(self, packageName, version, host): self.packageName = packageName self.version = version self.host = host # This will be filled in properly by checkDescFile() or # getDescFile(); in the meantime, set a placeholder. self.package = PackageInfo(host, packageName, version) # Set true when the package has finished downloading, # either successfully or unsuccessfully. self.done = False # Set true or false when self.done has been set. self.success = False # Set true when the packageFinished() callback has been # delivered. self.notified = False # These are used to ensure the callbacks only get # delivered once for a particular package. self.calledPackageStarted = False self.calledPackageFinished = False # This is the amount of stuff we have to process to # install this package, and the amount of stuff we have # processed so far. "Stuff" includes bytes downloaded, # bytes uncompressed, and bytes extracted; and each of # which is weighted differently into one grand total. So, # the total doesn't really represent bytes; it's a # unitless number, which means something only as a ratio # to other packages. Filled in by checkDescFile() or # getDescFile(). self.downloadEffort = 0 # Similar, but this is the theoretical effort if the # package were already downloaded. self.prevDownloadedEffort = 0 def __cmp__(self, pp): """ Python comparision function. This makes all PendingPackages withe same (packageName, version, host) combination be deemed equivalent. """ return cmp((self.packageName, self.version, self.host), (pp.packageName, pp.version, pp.host)) def getProgress(self): """ Returns the download progress of this package in the range 0..1. """ return self.package.downloadProgress def checkDescFile(self): """ Returns true if the desc file is already downloaded and good, or false if it needs to be downloaded. """ if not self.host.hasCurrentContentsFile(): # If the contents file isn't ready yet, we can't check # the desc file yet. return False # All right, get the package info now. package = self.host.getPackage(self.packageName, self.version) if not package: self.notify.warning("Package %s %s not known on %s" % ( self.packageName, self.version, self.host.hostUrl)) return False self.package = package self.package.checkStatus() if not self.package.hasDescFile: return False self.downloadEffort = self.package.getDownloadEffort() self.prevDownloadEffort = 0 if self.downloadEffort == 0: self.prevDownloadedEffort = self.package.getPrevDownloadedEffort() return True def getDescFile(self, http): """ Synchronously downloads the desc files required for the package. """ if not self.host.downloadContentsFile(http): return False # All right, get the package info now. package = self.host.getPackage(self.packageName, self.version) if not package: self.notify.warning("Package %s %s not known on %s" % ( self.packageName, self.version, self.host.hostUrl)) return False self.package = package if not self.package.downloadDescFile(http): return False self.package.checkStatus() self.downloadEffort = self.package.getDownloadEffort() self.prevDownloadEffort = 0 if self.downloadEffort == 0: self.prevDownloadedEffort = self.package.getPrevDownloadedEffort() return True def __init__(self, appRunner, taskChain = 'default'): self.globalLock.acquire() try: self.uniqueId = PackageInstaller.nextUniqueId PackageInstaller.nextUniqueId += 1 finally: self.globalLock.release() self.appRunner = appRunner self.taskChain = taskChain # If we're to be running on an asynchronous task chain, and # the task chain hasn't yet been set up already, create the # default parameters now. if taskChain != 'default' and not taskMgr.hasTaskChain(self.taskChain): taskMgr.setupTaskChain(self.taskChain, numThreads = 1, threadPriority = TPLow) self.callbackLock = Lock() self.calledDownloadStarted = False self.calledDownloadFinished = False # A list of all packages that have been added to the # installer. self.packageLock = RLock() self.packages = [] self.state = self.S_initial # A list of packages that are waiting for their desc files. self.needsDescFile = [] self.descFileTask = None # A list of packages that are waiting to be downloaded and # installed. self.needsDownload = [] self.downloadTask = None # A list of packages that were already done at the time they # were passed to addPackage(). self.earlyDone = [] # A list of packages that have been successfully installed, or # packages that have failed. self.done = [] self.failed = [] # This task is spawned on the default task chain, to update # the status during the download. self.progressTask = None self.accept('PackageInstaller-%s-allHaveDesc' % self.uniqueId, self.__allHaveDesc) self.accept('PackageInstaller-%s-packageStarted' % self.uniqueId, self.__packageStarted) self.accept('PackageInstaller-%s-packageDone' % self.uniqueId, self.__packageDone) def destroy(self): """ Interrupts all pending downloads. No further callbacks will be made. """ self.cleanup() def cleanup(self): """ Interrupts all pending downloads. No further callbacks will be made. """ self.packageLock.acquire() try: if self.descFileTask: taskMgr.remove(self.descFileTask) self.descFileTask = None if self.downloadTask: taskMgr.remove(self.downloadTask) self.downloadTask = None finally: self.packageLock.release() if self.progressTask: taskMgr.remove(self.progressTask) self.progressTask = None self.ignoreAll() def addPackage(self, packageName, version = None, hostUrl = None): """ Adds the named package to the list of packages to be downloaded. Call donePackages() to finish the list. """ if self.state != self.S_initial: raise ValueError, 'addPackage called after donePackages' host = self.appRunner.getHostWithAlt(hostUrl) pp = self.PendingPackage(packageName, version, host) self.packageLock.acquire() try: self.__internalAddPackage(pp) finally: self.packageLock.release() def __internalAddPackage(self, pp): """ Adds the indicated "pending package" to the appropriate list(s) for downloading and installing. Assumes packageLock is already held.""" if pp in self.packages: # Already added. return self.packages.append(pp) # We always add the package to needsDescFile, even if we # already have its desc file; this guarantees that packages # are downloaded in the order they are added. self.needsDescFile.append(pp) if not self.descFileTask: self.descFileTask = taskMgr.add( self.__getDescFileTask, 'getDescFile', taskChain = self.taskChain) def donePackages(self): """ After calling addPackage() for each package to be installed, call donePackages() to mark the end of the list. This is necessary to determine what the complete set of packages is (and therefore how large the total download size is). None of the low-level callbacks will be made before this call. """ if self.state != self.S_initial: # We've already been here. return # Throw the messages for packages that were already done # before we started. for pp in self.earlyDone: self.__donePackage(pp, True) self.earlyDone = [] self.packageLock.acquire() try: if self.state != self.S_initial: return self.state = self.S_ready if not self.needsDescFile: # All package desc files are already available; so begin. self.__prepareToStart() finally: self.packageLock.release() if not self.packages: # Trivial no-op. self.__callDownloadFinished(True) def downloadStarted(self): """ This callback is made at some point after donePackages() is called; at the time of this callback, the total download size is known, and we can sensibly report progress through the whole. """ self.notify.info("downloadStarted") def packageStarted(self, package): """ This callback is made for each package between downloadStarted() and downloadFinished() to indicate the start of a new package. """ self.notify.debug("packageStarted: %s" % (package.packageName)) def packageProgress(self, package, progress): """ This callback is made repeatedly between packageStarted() and packageFinished() to update the current progress on the indicated package only. The progress value ranges from 0 (beginning) to 1 (complete). """ self.notify.debug("packageProgress: %s %s" % (package.packageName, progress)) def downloadProgress(self, overallProgress): """ This callback is made repeatedly between downloadStarted() and downloadFinished() to update the current progress through all packages. The progress value ranges from 0 (beginning) to 1 (complete). """ self.notify.debug("downloadProgress: %s" % (overallProgress)) def packageFinished(self, package, success): """ This callback is made for each package between downloadStarted() and downloadFinished() to indicate that a package has finished downloading. If success is true, there were no problems and the package is now installed. If this package did not require downloading (because it was already downloaded), this callback will be made immediately, *without* a corresponding call to packageStarted(), and may even be made before downloadStarted(). """ self.notify.info("packageFinished: %s %s" % (package.packageName, success)) def downloadFinished(self, success): """ This callback is made when all of the packages have been downloaded and installed (or there has been some failure). If all packages where successfully installed, success is True. If there were no packages that required downloading, this callback will be made immediately, *without* a corresponding call to downloadStarted(). """ self.notify.info("downloadFinished: %s" % (success)) def __prepareToStart(self): """ This is called internally when transitioning from S_ready to S_started. It sets up whatever initial values are needed. Assumes self.packageLock is held. Returns False if there were no packages to download, and the state was therefore transitioned immediately to S_done. """ if not self.needsDownload: self.state = self.S_done return False self.state = self.S_started assert not self.downloadTask self.downloadTask = taskMgr.add( self.__downloadPackageTask, 'downloadPackage', taskChain = self.taskChain) assert not self.progressTask self.progressTask = taskMgr.add( self.__progressTask, 'packageProgress') return True def __allHaveDesc(self): """ This method is called internally when all of the pending packages have their desc info. """ working = True self.packageLock.acquire() try: if self.state == self.S_ready: # We've already called donePackages(), so move on now. working = self.__prepareToStart() finally: self.packageLock.release() if not working: self.__callDownloadFinished(True) def __packageStarted(self, pp): """ This method is called when a single package is beginning to download. """ self.__callDownloadStarted() self.__callPackageStarted(pp) def __packageDone(self, pp): """ This method is called when a single package has been downloaded and installed, or has failed. """ self.__callPackageFinished(pp, pp.success) pp.notified = True # See if there are more packages to go. success = True allDone = True self.packageLock.acquire() try: for pp in self.packages: if pp.notified: success = success and pp.success else: allDone = False finally: self.packageLock.release() if allDone: self.__callDownloadFinished(success) def __callPackageStarted(self, pp): """ Calls the packageStarted() callback for a particular package if it has not already been called, being careful to avoid race conditions. """ self.callbackLock.acquire() try: if not pp.calledPackageStarted: self.packageStarted(pp.package) self.packageProgress(pp.package, 0) pp.calledPackageStarted = True finally: self.callbackLock.release() def __callPackageFinished(self, pp, success): """ Calls the packageFinished() callback for a paricular package if it has not already been called, being careful to avoid race conditions. """ self.callbackLock.acquire() try: if not pp.calledPackageFinished: if success: self.packageProgress(pp.package, 1) self.packageFinished(pp.package, success) pp.calledPackageFinished = True finally: self.callbackLock.release() def __callDownloadStarted(self): """ Calls the downloadStarted() callback if it has not already been called, being careful to avoid race conditions. """ self.callbackLock.acquire() try: if not self.calledDownloadStarted: self.downloadStarted() self.downloadProgress(0) self.calledDownloadStarted = True finally: self.callbackLock.release() def __callDownloadFinished(self, success): """ Calls the downloadFinished() callback if it has not already been called, being careful to avoid race conditions. """ self.callbackLock.acquire() try: if not self.calledDownloadFinished: if success: self.downloadProgress(1) self.downloadFinished(success) self.calledDownloadFinished = True finally: self.callbackLock.release() def __getDescFileTask(self, task): """ This task runs on the aysynchronous task chain; each pass, it extracts one package from self.needsDescFile and downloads its desc file. On success, it adds the package to self.needsDownload. """ self.packageLock.acquire() try: # If we've finished all of the packages that need desc # files, stop the task. if not self.needsDescFile: self.descFileTask = None eventName = 'PackageInstaller-%s-allHaveDesc' % self.uniqueId messenger.send(eventName, taskChain = 'default') return task.done pp = self.needsDescFile[0] del self.needsDescFile[0] finally: self.packageLock.release() # Now serve this one package. if not pp.checkDescFile(): if not pp.getDescFile(self.appRunner.http): self.__donePackage(pp, False) return task.cont # This package is now ready to be downloaded. We always add # it to needsDownload, even if it's already downloaded, to # guarantee ordering of packages. self.packageLock.acquire() try: # Also add any packages required by this one. for packageName, version, host in pp.package.requires: pp2 = self.PendingPackage(packageName, version, host) self.__internalAddPackage(pp2) self.needsDownload.append(pp) finally: self.packageLock.release() return task.cont def __downloadPackageTask(self, task): """ This task runs on the aysynchronous task chain; each pass, it extracts one package from self.needsDownload and downloads it. """ while True: self.packageLock.acquire() try: # If we're done downloading, stop the task. if self.state == self.S_done or not self.needsDownload: self.downloadTask = None self.packageLock.release() yield task.done; return assert self.state == self.S_started pp = self.needsDownload[0] del self.needsDownload[0] except: self.packageLock.release() raise self.packageLock.release() # Now serve this one package. eventName = 'PackageInstaller-%s-packageStarted' % self.uniqueId messenger.send(eventName, [pp], taskChain = 'default') if not pp.package.hasPackage: for token in pp.package.downloadPackageGenerator(self.appRunner.http): if token == pp.package.stepContinue: yield task.cont else: break if token != pp.package.stepComplete: pc = PStatCollector(':App:PackageInstaller:donePackage:%s' % (pp.package.packageName)) pc.start() self.__donePackage(pp, False) pc.stop() yield task.cont continue # Successfully downloaded and installed. pc = PStatCollector(':App:PackageInstaller:donePackage:%s' % (pp.package.packageName)) pc.start() self.__donePackage(pp, True) pc.stop() # Continue the loop without yielding, so we pick up the # next package within this same frame. def __donePackage(self, pp, success): """ Marks the indicated package as done, either successfully or otherwise. """ assert not pp.done if success: pc = PStatCollector(':App:PackageInstaller:install:%s' % (pp.package.packageName)) pc.start() pp.package.installPackage(self.appRunner) pc.stop() self.packageLock.acquire() try: pp.done = True pp.success = success if success: self.done.append(pp) else: self.failed.append(pp) finally: self.packageLock.release() eventName = 'PackageInstaller-%s-packageDone' % self.uniqueId messenger.send(eventName, [pp], taskChain = 'default') def __progressTask(self, task): self.callbackLock.acquire() try: if not self.calledDownloadStarted: # We haven't yet officially started the download. return task.cont if self.calledDownloadFinished: # We've officially ended the download. self.progressTask = None return task.done downloadEffort = 0 currentDownloadSize = 0 for pp in self.packages: downloadEffort += pp.downloadEffort + pp.prevDownloadedEffort packageProgress = pp.getProgress() currentDownloadSize += pp.downloadEffort * packageProgress + pp.prevDownloadedEffort if pp.calledPackageStarted and not pp.calledPackageFinished: self.packageProgress(pp.package, packageProgress) if not downloadEffort: progress = 1 else: progress = float(currentDownloadSize) / float(downloadEffort) self.downloadProgress(progress) finally: self.callbackLock.release() return task.cont
class FSM(DirectObject): """ A Finite State Machine. This is intended to be the base class of any number of specific machines, which consist of a collection of states and transitions, and rules to switch between states according to arbitrary input data. The states of an FSM are defined implicitly. Each state is identified by a string, which by convention begins with a capital letter. (Also by convention, strings passed to request that are not state names should begin with a lowercase letter.) To define specialized behavior when entering or exiting a particular state, define a method named enterState() and/or exitState(), where "State" is the name of the state, e.g.: def enterRed(self): ... do stuff ... def exitRed(self): ... cleanup stuff ... def enterYellow(self): ... do stuff ... def exitYellow(self): ... cleanup stuff ... def enterGreen(self): ... do stuff ... def exitGreen(self): ... cleanup stuff ... Both functions can access the previous state name as self.oldState, and the new state name we are transitioning to as self.newState. (Of course, in enterRed(), self.newState will always be "Red", and the in exitRed(), self.oldState will always be "Red".) Both functions are optional. If either function is omitted, the state is still defined, but nothing is done when transitioning into (or out of) the state. Additionally, you may define a filterState() function for each state. The purpose of this function is to decide what state to transition to next, if any, on receipt of a particular input. The input is always a string and a tuple of optional parameters (which is often empty), and the return value should either be None to do nothing, or the name of the state to transition into. For example: def filterRed(self, request, args): if request in ['Green']: return (request,) + args return None def filterYellow(self, request, args): if request in ['Red']: return (request,) + args return None def filterGreen(self, request, args): if request in ['Yellow']: return (request,) + args return None As above, the filterState() functions are optional. If any is omitted, the defaultFilter() method is called instead. A standard implementation of defaultFilter() is provided, which may be overridden in a derived class to change the behavior on an unexpected transition. If self.defaultTransitions is left unassigned, then the standard implementation of defaultFilter() will return None for any lowercase transition name and allow any uppercase transition name (this assumes that an uppercase name is a request to go directly to a particular state by name). self.state may be queried at any time other than during the handling of the enter() and exit() functions. During these functions, self.state contains the value None (you are not really in any state during the transition). However, during a transition you *can* query the outgoing and incoming states, respectively, via self.oldState and self.newState. At other times, self.state contains the name of the current state. Initially, the FSM is in state 'Off'. It does not call enterOff() at construction time; it is simply in Off already by convention. If you need to call code in enterOff() to initialize your FSM properly, call it explicitly in the constructor. Similarly, when cleanup() is called or the FSM is destructed, the FSM transitions back to 'Off' by convention. (It does call enterOff() at this point, but does not call exitOff().) To implement nested hierarchical FSM's, simply create a nested FSM and store it on the class within the appropriate enterState() function, and clean it up within the corresponding exitState() function. There is a way to define specialized transition behavior between two particular states. This is done by defining a from<X>To<Y>() function, where X is the old state and Y is the new state. If this is defined, it will be run in place of the exit<X> and enter<Y> functions, so if you want that behavior, you'll have to call them specifically. Otherwise, you can completely replace that transition's behavior. See the code in SampleFSM.py for further examples. """ notify = DirectNotifyGlobal.directNotify.newCategory("FSM") SerialNum = 0 # This member lists the default transitions that are accepted # without question by the defaultFilter. It's a map of state # names to a list of legal target state names from that state. # Define it only if you want to use the classic FSM model of # defining all (or most) of your transitions up front. If # this is set to None (the default), all named-state # transitions (that is, those requests whose name begins with # a capital letter) are allowed. If it is set to an empty # map, no transitions are implicitly allowed--all transitions # must be approved by some filter function. defaultTransitions = None def __init__(self, name): self.fsmLock = RLock() self.name = name self.stateArray = [] self._serialNum = FSM.SerialNum FSM.SerialNum += 1 self._broadcastStateChanges = False # Initially, we are in the Off state by convention. self.state = 'Off' # This member records transition requests made by demand() or # forceTransition() while the FSM is in transition between # states. self.__requestQueue = [] if __debug__: from direct.fsm.ClassicFSM import _debugFsms import weakref _debugFsms[name]=weakref.ref(self) def cleanup(self): # A convenience function to force the FSM to clean itself up # by transitioning to the "Off" state. self.fsmLock.acquire() try: assert self.state if self.state != 'Off': self.__setState('Off') finally: self.fsmLock.release() def setBroadcastStateChanges(self, doBroadcast): self._broadcastStateChanges = doBroadcast def getStateChangeEvent(self): # if setBroadcastStateChanges(True), this event will be sent through # the messenger on every state change. The new and old states are # accessible as self.oldState and self.newState, and the transition # functions will already have been called. return 'FSM-%s-%s-stateChange' % (self._serialNum, self.name) def getCurrentFilter(self): if not self.state: error = "FSM cannot determine current filter while in transition (%s -> %s)." % (self.oldState, self.newState) raise AlreadyInTransition, error filter = getattr(self, "filter" + self.state, None) if not filter: # If there's no matching filterState() function, call # defaultFilter() instead. filter = self.defaultFilter return filter def getCurrentOrNextState(self): # Returns the current state if we are in a state now, or the # state we are transitioning into if we are currently within # the enter or exit function for a state. self.fsmLock.acquire() try: if self.state: return self.state return self.newState finally: self.fsmLock.release() def getCurrentStateOrTransition(self): # Returns the current state if we are in a state now, or the # transition we are performing if we are currently within # the enter or exit function for a state. self.fsmLock.acquire() try: if self.state: return self.state return '%s -> %s' % (self.oldState, self.newState) finally: self.fsmLock.release() def isInTransition(self): self.fsmLock.acquire() try: return self.state == None finally: self.fsmLock.release() def forceTransition(self, request, *args): """Changes unconditionally to the indicated state. This bypasses the filterState() function, and just calls exitState() followed by enterState().""" self.fsmLock.acquire() try: assert isinstance(request, types.StringTypes) self.notify.debug("%s.forceTransition(%s, %s" % ( self.name, request, str(args)[1:])) if not self.state: # Queue up the request. self.__requestQueue.append(PythonUtil.Functor( self.forceTransition, request, *args)) return self.__setState(request, *args) finally: self.fsmLock.release() def demand(self, request, *args): """Requests a state transition, by code that does not expect the request to be denied. If the request is denied, raises a RequestDenied exception. Unlike request(), this method allows a new request to be made while the FSM is currently in transition. In this case, the request is queued up and will be executed when the current transition finishes. Multiple requests will queue up in sequence. """ self.fsmLock.acquire() try: assert isinstance(request, types.StringTypes) self.notify.debug("%s.demand(%s, %s" % ( self.name, request, str(args)[1:])) if not self.state: # Queue up the request. self.__requestQueue.append(PythonUtil.Functor( self.demand, request, *args)) return if not self.request(request, *args): raise RequestDenied, "%s (from state: %s)" % (request, self.state) finally: self.fsmLock.release() def request(self, request, *args): """Requests a state transition (or other behavior). The request may be denied by the FSM's filter function. If it is denied, the filter function may either raise an exception (RequestDenied), or it may simply return None, without changing the FSM's state. The request parameter should be a string. The request, along with any additional arguments, is passed to the current filterState() function. If filterState() returns a string, the FSM transitions to that state. The return value is the same as the return value of filterState() (that is, None if the request does not provoke a state transition, otherwise it is a tuple containing the name of the state followed by any optional args.) If the FSM is currently in transition (i.e. in the middle of executing an enterState or exitState function), an AlreadyInTransition exception is raised (but see demand(), which will queue these requests up and apply when the transition is complete).""" self.fsmLock.acquire() try: assert isinstance(request, types.StringTypes) self.notify.debug("%s.request(%s, %s" % ( self.name, request, str(args)[1:])) filter = self.getCurrentFilter() result = filter(request, args) if result: if isinstance(result, types.StringTypes): # If the return value is a string, it's just the name # of the state. Wrap it in a tuple for consistency. result = (result,) + args # Otherwise, assume it's a (name, *args) tuple self.__setState(*result) return result finally: self.fsmLock.release() def defaultEnter(self, *args): """ This is the default function that is called if there is no enterState() method for a particular state name. """ pass def defaultExit(self): """ This is the default function that is called if there is no exitState() method for a particular state name. """ pass def defaultFilter(self, request, args): """This is the function that is called if there is no filterState() method for a particular state name. This default filter function behaves in one of two modes: (1) if self.defaultTransitions is None, allow any request whose name begins with a capital letter, which is assumed to be a direct request to a particular state. This is similar to the old ClassicFSM onUndefTransition=ALLOW, with no explicit state transitions listed. (2) if self.defaultTransitions is not None, allow only those requests explicitly identified in this map. This is similar to the old ClassicFSM onUndefTransition=DISALLOW, with an explicit list of allowed state transitions. Specialized FSM's may wish to redefine this default filter (for instance, to always return the request itself, thus allowing any transition.).""" if request == 'Off': # We can always go to the "Off" state. return (request,) + args if self.defaultTransitions is None: # If self.defaultTransitions is None, it means to accept # all requests whose name begins with a capital letter. # These are direct requests to a particular state. if request[0] in string.uppercase: return (request,) + args else: # If self.defaultTransitions is not None, it is a map of # allowed transitions from each state. That is, each key # of the map is the current state name; for that key, the # value is a list of allowed transitions from the # indicated state. if request in self.defaultTransitions.get(self.state, []): # This transition is listed in the defaultTransitions map; # accept it. return (request,) + args # If self.defaultTransitions is not None, it is an error # to request a direct state transition (capital letter # request) not listed in defaultTransitions and not # handled by an earlier filter. if request[0] in string.uppercase: raise RequestDenied, "%s (from state: %s)" % (request, self.state) # In either case, we quietly ignore unhandled command # (lowercase) requests. assert self.notify.debug("%s ignoring request %s from state %s." % (self.name, request, self.state)) return None def filterOff(self, request, args): """From the off state, we can always go directly to any other state.""" if request[0] in string.uppercase: return (request,) + args return self.defaultFilter(request, args) def setStateArray(self, stateArray): """array of unique states to iterate through""" self.fsmLock.acquire() try: self.stateArray = stateArray finally: self.fsmLock.release() def requestNext(self, *args): """Request the 'next' state in the predefined state array.""" self.fsmLock.acquire() try: if self.stateArray: if not self.state in self.stateArray: self.request(self.stateArray[0]) else: cur_index = self.stateArray.index(self.state) new_index = (cur_index + 1) % len(self.stateArray) self.request(self.stateArray[new_index], args) else: assert self.notifier.debug( "stateArray empty. Can't switch to next.") finally: self.fsmLock.release() def requestPrev(self, *args): """Request the 'previous' state in the predefined state array.""" self.fsmLock.acquire() try: if self.stateArray: if not self.state in self.stateArray: self.request(self.stateArray[0]) else: cur_index = self.stateArray.index(self.state) new_index = (cur_index - 1) % len(self.stateArray) self.request(self.stateArray[new_index], args) else: assert self.notifier.debug( "stateArray empty. Can't switch to next.") finally: self.fsmLock.release() def __setState(self, newState, *args): # Internal function to change unconditionally to the indicated # state. assert self.state assert self.notify.debug("%s to state %s." % (self.name, newState)) self.oldState = self.state self.newState = newState self.state = None try: if not self.__callFromToFunc(self.oldState, self.newState, *args): self.__callExitFunc(self.oldState) self.__callEnterFunc(self.newState, *args) pass pass except: # If we got an exception during the enter or exit methods, # go directly to state "InternalError" and raise up the # exception. This might leave things a little unclean # since we've partially transitioned, but what can you do? self.state = 'InternalError' del self.oldState del self.newState raise if self._broadcastStateChanges: messenger.send(self.getStateChangeEvent()) self.state = newState del self.oldState del self.newState if self.__requestQueue: request = self.__requestQueue.pop(0) assert self.notify.debug("%s continued queued request." % (self.name)) request() def __callEnterFunc(self, name, *args): # Calls the appropriate enter function when transitioning into # a new state, if it exists. assert self.state == None and self.newState == name func = getattr(self, "enter" + name, None) if not func: # If there's no matching enterFoo() function, call # defaultEnter() instead. func = self.defaultEnter func(*args) def __callFromToFunc(self, oldState, newState, *args): # Calls the appropriate fromTo function when transitioning into # a new state, if it exists. assert self.state == None and self.oldState == oldState and self.newState == newState func = getattr(self, "from%sTo%s" % (oldState,newState), None) if func: func(*args) return True return False def __callExitFunc(self, name): # Calls the appropriate exit function when leaving a # state, if it exists. assert self.state == None and self.oldState == name func = getattr(self, "exit" + name, None) if not func: # If there's no matching exitFoo() function, call # defaultExit() instead. func = self.defaultExit func() def __repr__(self): return self.__str__() def __str__(self): """ Print out something useful about the fsm """ self.fsmLock.acquire() try: className = self.__class__.__name__ if self.state: str = ('%s FSM:%s in state "%s"' % (className, self.name, self.state)) else: str = ('%s FSM:%s in transition from \'%s\' to \'%s\'' % (className, self.name, self.oldState, self.newState)) return str finally: self.fsmLock.release()
class FSM(DirectObject): notify = DirectNotifyGlobal.directNotify.newCategory('FSM') SerialNum = 0 defaultTransitions = None def __init__(self, name): self.fsmLock = RLock() self._name = name self.stateArray = [] self._serialNum = FSM.SerialNum FSM.SerialNum += 1 self._broadcastStateChanges = False self._state = 'Off' self.__requestQueue = [] def cleanup(self): self.fsmLock.acquire() try: if self._state != 'Off': self.__setState('Off') finally: self.fsmLock.release() def setBroadcastStateChanges(self, doBroadcast): self._broadcastStateChanges = doBroadcast def getStateChangeEvent(self): return 'FSM-%s-%s-stateChange' % (self._serialNum, self._name) def getCurrentFilter(self): if not self._state: error = 'FSM cannot determine current filter while in transition (%s -> %s).' % ( self.oldState, self.newState) raise AlreadyInTransition, error filter = getattr(self, 'filter' + self._state, None) if not filter: filter = self.defaultFilter return filter def getCurrentOrNextState(self): self.fsmLock.acquire() try: if self._state: return self._state return self.newState finally: self.fsmLock.release() def getCurrentStateOrTransition(self): self.fsmLock.acquire() try: if self._state: return self._state return '%s -> %s' % (self.oldState, self.newState) finally: self.fsmLock.release() def isInTransition(self): self.fsmLock.acquire() try: return self._state == None finally: self.fsmLock.release() return def forceTransition(self, request, *args): self.fsmLock.acquire() try: self.notify.debug('%s.forceTransition(%s, %s' % (self._name, request, str(args)[1:])) if not self._state: self.__requestQueue.append( PythonUtil.Functor(self.forceTransition, request, *args)) return self.__setState(request, *args) finally: self.fsmLock.release() def demand(self, request, *args): self.fsmLock.acquire() try: self.notify.debug('%s.demand(%s, %s' % (self._name, request, str(args)[1:])) if not self._state: self.__requestQueue.append( PythonUtil.Functor(self.demand, request, *args)) return if not self.request(request, *args): raise RequestDenied, '%s (from state: %s)' % (request, self._state) finally: self.fsmLock.release() def request(self, request, *args): self.fsmLock.acquire() try: self.notify.debug('%s.request(%s, %s' % (self._name, request, str(args)[1:])) filter = self.getCurrentFilter() result = filter(request, args) if result: if isinstance(result, types.StringTypes): result = (result, ) + args self.__setState(*result) return result finally: self.fsmLock.release() def defaultEnter(self, *args): pass def defaultExit(self): pass def defaultFilter(self, request, args): if request == 'Off': return (request, ) + args if self.defaultTransitions is None: if request[0].isupper(): return (request, ) + args else: if request in self.defaultTransitions.get(self._state, []): return (request, ) + args if request[0].isupper(): raise RequestDenied, '%s (from state: %s)' % (request, self._state) return def filterOff(self, request, args): if request[0].isupper(): return (request, ) + args return self.defaultFilter(request, args) def setStateArray(self, stateArray): self.fsmLock.acquire() try: self.stateArray = stateArray finally: self.fsmLock.release() def requestNext(self, *args): self.fsmLock.acquire() try: if self.stateArray: if self._state not in self.stateArray: self.request(self.stateArray[0]) else: cur_index = self.stateArray.index(self._state) new_index = (cur_index + 1) % len(self.stateArray) self.request(self.stateArray[new_index], args) finally: self.fsmLock.release() def requestPrev(self, *args): self.fsmLock.acquire() try: if self.stateArray: if self.state not in self.stateArray: self.request(self.stateArray[0]) else: cur_index = self.stateArray.index(self._state) new_index = (cur_index - 1) % len(self.stateArray) self.request(self.stateArray[new_index], args) finally: self.fsmLock.release() def __setState(self, newState, *args): self.oldState = self._state self.newState = newState self._state = None try: if not self.__callFromToFunc(self.oldState, self.newState, *args): self.__callExitFunc(self.oldState) self.__callEnterFunc(self.newState, *args) except: self._state = 'InternalError' del self.oldState del self.newState raise if self._broadcastStateChanges: messenger.send(self.getStateChangeEvent()) self._state = newState del self.oldState del self.newState if self.__requestQueue: request = self.__requestQueue.pop(0) request() return def __callEnterFunc(self, name, *args): func = getattr(self, 'enter' + name, None) if not func: func = self.defaultEnter func(*args) return def __callFromToFunc(self, oldState, newState, *args): func = getattr(self, 'from%sTo%s' % (oldState, newState), None) if func: func(*args) return True return False def __callExitFunc(self, name): func = getattr(self, 'exit' + name, None) if not func: func = self.defaultExit func() return def __repr__(self): return self.__str__() def __str__(self): self.fsmLock.acquire() try: className = self.__class__.__name__ if self._state: str = '%s FSM:%s in state "%s"' % (className, self._name, self._state) else: str = "%s FSM:%s in transition from '%s' to '%s'" % ( className, self._name, self.oldState, self.newState) return str finally: self.fsmLock.release()
class FSM(DirectObject): __module__ = __name__ notify = DirectNotifyGlobal.directNotify.newCategory('FSM') SerialNum = 0 defaultTransitions = None def __init__(self, name): self.fsmLock = RLock() self.name = name self.stateArray = [] self._serialNum = FSM.SerialNum FSM.SerialNum += 1 self._broadcastStateChanges = False self.state = 'Off' self.__requestQueue = [] def cleanup(self): self.fsmLock.acquire() try: if self.state != 'Off': self.__setState('Off') finally: self.fsmLock.release() def setBroadcastStateChanges(self, doBroadcast): self._broadcastStateChanges = doBroadcast def getStateChangeEvent(self): return 'FSM-%s-%s-stateChange' % (self._serialNum, self.name) def getCurrentFilter(self): if not self.state: error = 'FSM cannot determine current filter while in transition (%s -> %s).' % (self.oldState, self.newState) raise AlreadyInTransition, error filter = getattr(self, 'filter' + self.state, None) if not filter: filter = self.defaultFilter return filter def getCurrentOrNextState(self): self.fsmLock.acquire() try: if self.state: return self.state return self.newState finally: self.fsmLock.release() def getCurrentStateOrTransition(self): self.fsmLock.acquire() try: if self.state: return self.state return '%s -> %s' % (self.oldState, self.newState) finally: self.fsmLock.release() def isInTransition(self): self.fsmLock.acquire() try: return self.state == None finally: self.fsmLock.release() return def forceTransition(self, request, *args): self.fsmLock.acquire() try: self.notify.debug('%s.forceTransition(%s, %s' % (self.name, request, str(args)[1:])) if not self.state: self.__requestQueue.append(PythonUtil.Functor(self.forceTransition, request, *args)) return self.__setState(request, *args) finally: self.fsmLock.release() def demand(self, request, *args): self.fsmLock.acquire() try: self.notify.debug('%s.demand(%s, %s' % (self.name, request, str(args)[1:])) if not self.state: self.__requestQueue.append(PythonUtil.Functor(self.demand, request, *args)) return if not self.request(request, *args): raise RequestDenied, '%s (from state: %s)' % (request, self.state) finally: self.fsmLock.release() def request(self, request, *args): self.fsmLock.acquire() try: self.notify.debug('%s.request(%s, %s' % (self.name, request, str(args)[1:])) filter = self.getCurrentFilter() result = filter(request, args) if result: if isinstance(result, types.StringTypes): result = (result,) + args self.__setState(*result) return result finally: self.fsmLock.release() def defaultEnter(self, *args): pass def defaultExit(self): pass def defaultFilter(self, request, args): if request == 'Off': return (request,) + args if self.defaultTransitions is None: if request[0] in string.uppercase: return (request,) + args else: if request in self.defaultTransitions.get(self.state, []): return (request,) + args if request[0] in string.uppercase: raise RequestDenied, '%s (from state: %s)' % (request, self.state) return def filterOff(self, request, args): if request[0] in string.uppercase: return (request,) + args return self.defaultFilter(request, args) def setStateArray(self, stateArray): self.fsmLock.acquire() try: self.stateArray = stateArray finally: self.fsmLock.release() def requestNext(self, *args): self.fsmLock.acquire() try: if self.stateArray: if self.state not in self.stateArray: self.request(self.stateArray[0]) else: cur_index = self.stateArray.index(self.state) new_index = (cur_index + 1) % len(self.stateArray) self.request(self.stateArray[new_index], args) finally: self.fsmLock.release() def requestPrev(self, *args): self.fsmLock.acquire() try: if self.stateArray: if self.state not in self.stateArray: self.request(self.stateArray[0]) else: cur_index = self.stateArray.index(self.state) new_index = (cur_index - 1) % len(self.stateArray) self.request(self.stateArray[new_index], args) finally: self.fsmLock.release() def __setState(self, newState, *args): self.oldState = self.state self.newState = newState self.state = None try: if not self.__callFromToFunc(self.oldState, self.newState, *args): self.__callExitFunc(self.oldState) self.__callEnterFunc(self.newState, *args) except: self.state = 'InternalError' del self.oldState del self.newState raise if self._broadcastStateChanges: messenger.send(self.getStateChangeEvent()) self.state = newState del self.oldState del self.newState if self.__requestQueue: request = self.__requestQueue.pop(0) request() return def __callEnterFunc(self, name, *args): func = getattr(self, 'enter' + name, None) if not func: func = self.defaultEnter func(*args) return def __callFromToFunc(self, oldState, newState, *args): func = getattr(self, 'from%sTo%s' % (oldState, newState), None) if func: func(*args) return True return False def __callExitFunc(self, name): func = getattr(self, 'exit' + name, None) if not func: func = self.defaultExit func() return def __repr__(self): return self.__str__() def __str__(self): self.fsmLock.acquire() try: className = self.__class__.__name__ if self.state: str = '%s FSM:%s in state "%s"' % (className, self.name, self.state) else: str = "%s FSM:%s in transition from '%s' to '%s'" % (className, self.name, self.oldState, self.newState) return str finally: self.fsmLock.release()