def getShot(): shoot = dict() shootMap = loadGrid(pygame.image.load('data/animations/shoot.png').convert(),(35,50)) angles = ['0','45','90','135','180','225','270','335'] for angle in angles: shoot[angle] = Animation(shootMap[angles.index(angle)],True) return shoot
def getWalk(): walk = dict() walkMap = loadGrid(pygame.image.load('data/animations/walk.png').convert(),(35,50)) angles = ['0','45','90','135','180','225','270','335'] for angle in angles: walk[angle] = Animation(walkMap[angles.index(angle)],True) return walk