def draw_walls(self): """ Spawn walls and other obstacles and draw on window surface """ BOXSIZE = self.window_width - 200 WALLWIDTH = 50 obsList = dispUtils.createWalls(self.windowSurface,BOXSIZE,WALLWIDTH) for shape in obsList: pygame.draw.polygon(self.windowSurface, [0,0,0], shape)
#Generate Map map_data = dispUtils.mapGeneration(windowSurface,map_type) windowSurface.fill(map_data[1]) dispUtils.drawObstacles(windowSurface, map_data[2], map_data[0]) # movement Parameters forawardSpeed = {'linearSpeed': 50/updatesPerSecond, 'angularSpeed': 0/updatesPerSecond} leftSpeed = {'linearSpeed': 0/updatesPerSecond, 'angularSpeed': -0.6/updatesPerSecond} rightSpeed = {'linearSpeed': 0/updatesPerSecond, 'angularSpeed': 0.6/updatesPerSecond} stopSpeed = {'linearSpeed': 0, 'angularSpeed': 0} # spawn walls and other obstacles BOXSIZE = WINDOWWIDTH - 100 WALLWIDTH = 50 obstacles = dispUtils.createWalls(windowSurface,BOXSIZE,WALLWIDTH) dispUtils.drawObstacles(windowSurface, [0,0,0], obstacles) # box boxX = int(random.uniform(200, 800)) boxY = int(random.uniform(200, 800)) blacklist = [] while not dispUtils.noCollideSpawnCheck(boxX,boxY,blacklist,200): boxX = int(random.uniform(200, 800)) boxY = int(random.uniform(200, 800)) box = {'position':[boxX,boxY], 'width':80, 'height': 120} if spawnBox: obstacles.append(dispUtils.centreRecttoPoly(box))