예제 #1
0
from display_layouts.absolute_layout import AbsoluteLayout
from blinka_displayio_pygamedisplay import PyGameDisplay
import os
os.chdir("..")
display = PyGameDisplay(width=800, height=600)
f = open("layouts/label_xy_test.json", "r")
layout_str = f.read()
f.close()
main_layout = AbsoluteLayout(display, layout_str)

display.show(main_layout.view)

#main_layout.sub_view_by_index(0).label.text = "Changed Text\nBy Index"
main_layout.sub_view_by_id("main_lbl").label.text = "Changed\nText By Id"
main_layout.sub_view_by_id("main_lbl").update_position()
while display.running:
    pass
import board
import displayio
from display_layouts.absolute_layout import AbsoluteLayout

f = open("layouts/test_unsafe_eval.json", "r")
layout_str = f.read()
f.close()
main_layout = AbsoluteLayout(board.DISPLAY, layout_str)

board.DISPLAY.show(main_layout.view)

while True:
    pass
import random
import time

import board
import displayio
from display_layouts.absolute_layout import AbsoluteLayout

display = board.DISPLAY

f = open("layouts/sparkline_test.json", "r")
layout_str = f.read()
f.close()
main_layout = AbsoluteLayout(display, layout_str)

display.show(main_layout.view)

_sparkline = main_layout.sub_view_by_id("main_sparkline").sparkline

# Loop and look for touches
while True:
    # turn off the auto_refresh of the display while modifying the sparkline
    display.auto_refresh = False

    # add_value: add a new value to a sparkline
    # Note: The y-range for mySparkline1 is set to 0 to 10, so all these random
    # values (between 0 and 10) will fit within the visible range of this sparkline
    _sparkline.add_value(random.uniform(0, 10))

    # turn the display auto_refresh back on
    display.auto_refresh = True
import displayio
from display_layouts.absolute_layout import AbsoluteLayout
import adafruit_touchscreen

# Setup touchscreen (PyPortal)
ts = adafruit_touchscreen.Touchscreen(
    board.TOUCH_XL,
    board.TOUCH_XR,
    board.TOUCH_YD,
    board.TOUCH_YU,
    calibration=((5200, 59000), (5800, 57000)),
    size=(320, 240),
)

f = open("layouts/button_test.json", "r")
layout_str = f.read()
f.close()
main_layout = AbsoluteLayout(board.DISPLAY, layout_str)

board.DISPLAY.show(main_layout.view)

_button = main_layout.sub_view_by_id("main_btn").button

# Loop and look for touches
while True:
    p = ts.touch_point
    if p:
        if _button.contains(p):
            _button.selected = True
    else:
        _button.selected = False
import board
import displayio
from display_layouts.absolute_layout import AbsoluteLayout

f = open("layouts/badge_test.json", "r")
layout_str = f.read()
f.close()
main_layout = AbsoluteLayout(board.DISPLAY, layout_str)

board.DISPLAY.show(main_layout.view)
main_layout.sub_view_by_id("name_lbl").label.text = "Blinka"
main_layout.sub_view_by_id("name_lbl").update_position()

while True:
    pass
예제 #6
0
import board
import time
import displayio
from display_layouts.absolute_layout import AbsoluteLayout

f = open("layouts/progress_bar_test.json", "r")
layout_str = f.read()
f.close()
main_layout = AbsoluteLayout(board.DISPLAY, layout_str)

board.DISPLAY.show(main_layout.view)

_progress = main_layout.sub_view_by_id("main_progress").view

while True:
    for current_progress in range(0, 101, 1):
        print("Progress: {}%".format(current_progress))
        _progress.progress = current_progress / 100  # convert to decimal
        time.sleep(0.01)
    time.sleep(0.3)
    _progress.progress = 0.0
    time.sleep(0.3)
예제 #7
0
import time
from display_layouts.absolute_layout import AbsoluteLayout
from blinka_displayio_pygamedisplay import PyGameDisplay
import os
os.chdir("..")
display = PyGameDisplay(width=800, height=600)

f = open("layouts/progress_bar_test.json", "r")
layout_str = f.read()
f.close()
main_layout = AbsoluteLayout(display, layout_str)

display.show(main_layout.view)

_progress = main_layout.sub_view_by_id("main_progress").view

while display.running:
    for current_progress in range(0, 101, 1):
        print("Progress: {}%".format(current_progress))
        _progress.progress = current_progress / 100  # convert to decimal
        time.sleep(0.01)
    time.sleep(0.3)
    _progress.progress = 0.0
    time.sleep(0.3)
from display_layouts.absolute_layout import AbsoluteLayout
from blinka_displayio_pygamedisplay import PyGameDisplay
import os
os.chdir("..")
display = PyGameDisplay(width=800, height=600)
f = open("layouts/shapes_test.json", "r")
layout_str = f.read()
f.close()
main_layout = AbsoluteLayout(display, layout_str)

display.show(main_layout.view)

while display.running:
    pass
예제 #9
0
TIMER_TARGET_TIME = -1
QUICK_TIMER_SETTING = -1
CUSTOM_TIMER_SETTING = 0
PAUSE_START_TIME = -1
STOPWATCH_START_TIME = -1

pixels = neopixel.NeoPixel(board.NEOPIXEL, 1, brightness=0.15)
pixels[0] = (0, 0, 0)

minitft = minitft_featherwing.MiniTFTFeatherWing()

f = open("minitft_featherwing_gadget/layouts/main_menu.json", "r")
layout_str = f.read()
f.close()
main_menu_layout = AbsoluteLayout(minitft.display, layout_str)

f = open("minitft_featherwing_gadget/layouts/quick_timer.json", "r")
layout_str = f.read()
f.close()

quick_timer_layout = AbsoluteLayout(minitft.display, layout_str)
quick_timer_5min_lbl = quick_timer_layout.sub_view_by_id("5min_lbl")
quick_timer_10min_lbl = quick_timer_layout.sub_view_by_id("10min_lbl")
quick_timer_25min_lbl = quick_timer_layout.sub_view_by_id("25min_lbl")
quick_timer_50min_lbl = quick_timer_layout.sub_view_by_id("50min_lbl")

f = open("minitft_featherwing_gadget/layouts/quick_timer_running.json", "r")
layout_str = f.read()
f.close()
quick_timer_running_layout = AbsoluteLayout(minitft.display, layout_str)