def game_view_url(parser, token): """ Only works if a "game_instance_id" template variable is available (use request processors for that). """ #print ("PARSING IN GAMLEURL", token.contents, "\n") sep = " as " parts = token.contents.split(sep) # beware of alternate form of url tag if len(parts) > 1: new_content = " as ".join(parts[:-1]) + " game_instance_id=game_instance_id" + sep + parts[-1] else: new_content = parts[0] + " game_instance_id=game_instance_id" token.contents = new_content # we thus injected template var "game instance id" url_node = default_url_tag(parser, token) return url_node
def game_view_url_tag(parser, token): """ Only works if a "game_instance_id" and "game_username" template variables are available (use request processors for that). """ #print ("PARSING IN GAMLEURL", token.contents, "\n") redirector = False content = token.contents if " redirector" in content: redirector = True content = content.replace(" redirector", "") sep = " as " parts = content.rsplit(sep, 1) # beware of alternate form of url tag from pychronia_game.authentication import TEMP_URL_USERNAME # FIXME - move that to a better place new_content = parts[0] + " game_instance_id=game_instance_id game_username=%s" % ("game_username" if not redirector else "'%s'" % TEMP_URL_USERNAME) if len(parts) > 1: assert len(parts) == 2 new_content += sep + parts[1] token.contents = new_content # we thus injected template vars "game instance id" and "game username" url_node = default_url_tag(parser, token) return url_node