def test_HarmonicSmoothing(self): print "" print "Testing HarmonicSmoothing::move(Mesh& mesh, " \ "const BoundaryMesh& new_boundary)" # Create some mesh and its boundary mesh = UnitSquareMesh(10, 10) boundary = BoundaryMesh(mesh, 'exterior') # Move boundary disp = Expression(("0.3*x[0]*x[1]", "0.5*(1.0-x[1])")) boundary.move(disp) # Move mesh according to given boundary mesh.move(boundary) # Check that new boundary topology corresponds to given one boundary_new = BoundaryMesh(mesh, 'exterior') self.assertEqual(boundary.topology().hash(), boundary_new.topology().hash()) # Check that coordinates are almost equal err = sum(sum(abs(boundary.coordinates() \ - boundary_new.coordinates()))) / mesh.num_vertices() print "Current CG solver produced error in boundary coordinates", err self.assertAlmostEqual(err, 0.0, places=5) # Check mesh quality magic_number = 0.35 self.assertTrue(mesh.radius_ratio_min()>magic_number)
def test_ale(self): print "" print "Testing ALE::move(Mesh& mesh0, const Mesh& mesh1)" # Create some mesh mesh = UnitSquareMesh(4, 5) # Make some cell function # FIXME: Initialization by array indexing is probably # not a good way for parallel test cellfunc = CellFunction('size_t', mesh) cellfunc.array()[0:4] = 0 cellfunc.array()[4:] = 1 # Create submeshes - this does not work in parallel submesh0 = SubMesh(mesh, cellfunc, 0) submesh1 = SubMesh(mesh, cellfunc, 1) # Move submesh0 disp = Constant(("0.1", "-0.1")) submesh0.move(disp) # Move and smooth submesh1 accordignly submesh1.move(submesh0) # Move mesh accordingly parent_vertex_indices_0 = \ submesh0.data().array('parent_vertex_indices', 0) parent_vertex_indices_1 = \ submesh1.data().array('parent_vertex_indices', 0) mesh.coordinates()[parent_vertex_indices_0[:]] = \ submesh0.coordinates()[:] mesh.coordinates()[parent_vertex_indices_1[:]] = \ submesh1.coordinates()[:] # If test passes here then it is probably working # Check for cell quality for sure magic_number = 0.28 self.assertTrue(mesh.radius_ratio_min() > magic_number)