예제 #1
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def test_compatible_with_any_kind_of_game():
    description = 'Increases you defense and stamina, but reduces your speed'
    properties = [{
        'statistic': 'DEFENSE',
        'value': +5,
        'factor': 'additive'
    }, {
        'statistic': 'STAMINA',
        'value': +2,
        'factor': 'additive'
    }, {
        'statistic': 'SPEED',
        'value': -2,
        'factor': 'additive'
    }]
    hylian_shield = Enhancer(name='Hylian Shield',
                             description=description,
                             properties=properties)

    empire = Player('Cherrymilk')
    empire.add_statistic('DEFENSE', value=5)
    empire.add_statistic('STAMINA', value=4)
    empire.add_statistic('SPEED', value=4)

    empire.add_enhancer(hylian_shield)

    statistics = empire.get_statistics()

    assert statistics['DEFENSE'].actual_value == 10
    assert statistics['STAMINA'].actual_value == 6
    assert statistics['SPEED'].actual_value == 2
예제 #2
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def test_enhancers_may_define_their_own_formula():
    # Custom enhancers are applied in the end of all calculations
    description = 'Increases magic due to some secret formula'
    properties = [{
        'statistic':
        'MAGIC',
        'factor':
        'custom',
        'formula':
        'base_value * MULTIPLICATORS + STAMINA // 3 - SPEED // 5 + ADDITIONS'
    }, {
        'statistic': 'MAGIC',
        'value': 2,
        'factor': 'multiplicative'
    }, {
        'statistic': 'MAGIC',
        'value': 3,
        'factor': 'additive'
    }]

    stat_enhancer = Enhancer(name="Wild magic",
                             description=description,
                             properties=properties)

    player = Player('Hercule')
    player.add_statistic('SPEED', value=7)
    player.add_statistic('MAGIC', value=2)
    player.add_enhancer(stat_enhancer)

    statistics = player.get_statistics()
    assert statistics['MAGIC'].actual_value == 6
예제 #3
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def test_an_empire_can_add_enhancers():
    properties = [{
        'statistic': 'MILITARY',
        'value': 2,
        'factor': 'multiplicative'
    }, {
        'statistic': 'DRAW_CARDS_ON_EXPLORE',
        'value': 0.5,
        'factor': 'multiplicative'
    }]
    description = 'Boosts military, but halves the amount of cards you see when exploring'
    uberBombardier = Enhancer(name='UberBombardier',
                              description=description,
                              properties=properties)

    empire = Player('Cherrymilk')
    empire.add_enhancer(uberBombardier)
    empire.add_statistic('MILITARY', value=2)
    empire.add_statistic('DRAW_CARDS_ON_EXPLORE')

    statistics = empire.get_statistics()

    assert statistics['MILITARY'].original_value == 2
    assert statistics['MILITARY'].actual_value == 4
    assert statistics['DRAW_CARDS_ON_EXPLORE'].actual_value == 0
예제 #4
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파일: main.py 프로젝트: Rydra/rftg-tracker
def new_player(name):
    metadata = load_data_from_yaml()
    statistics = metadata['STATISTICS']

    player = Player(name)
    for statisticname in statistics:
        player.add_statistic(statisticname)

    base_enhancers = metadata['BASE_ENHANCERS']
    for base_enhancer in base_enhancers:
        enhancer_data = metadata['ENHANCERS'][base_enhancer]
        enhancer = Enhancer(enhancer_data['name'],
                            enhancer_data['description'],
                            enhancer_data['properties'])
        player.add_enhancer(enhancer)

    return player
예제 #5
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def test_some_stats_require_multiplicative_percentages():
    description = 'Increases your chance to dodge'
    properties = [{
        'statistic': 'DODGE',
        'value': 0.25,
        'factor': 'additive-multiplicatively'
    }]
    ninja_boots = Enhancer(name='Ninja Boots',
                           description=description,
                           properties=properties)

    player = Player('Tixus')
    player.add_statistic('DODGE', value=0, needs_rounding=False)
    player.add_enhancer(ninja_boots)
    player.add_enhancer(ninja_boots)

    statistics = player.get_statistics()
    assert statistics['DODGE'].actual_value == 0.3125
예제 #6
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def test_stats_are_enhancers_as_well():
    description = 'Increases your ability to run, but for every 5 points you lose 1 point of strength'
    properties = [{
        'statistic': 'STRENGTH',
        'value': -1 / 5,
        'factor': 'additive',
        'depends_on': 'RUNNING'
    }]

    stat_enhancer = Enhancer(name="Speed per Strength",
                             description=description,
                             properties=properties)

    player = Player('Hercule')
    player.add_statistic('RUNNING', value=7)
    player.add_statistic('STRENGTH', value=4)
    player.add_enhancer(stat_enhancer)

    statistics = player.get_statistics()
    assert statistics['STRENGTH'].actual_value == 3
예제 #7
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def test_some_bonuses_may_depend_on_player_caracteristics():
    description = 'Boosts your might by one plus the number of pockets you have'  # For real
    properties = [{
        'statistic': 'MIGHT',
        'value': 1,
        'factor': 'additive'
    }, {
        'statistic': 'MIGHT',
        'value': 1,
        'factor': 'additive',
        'depends_on': 'POCKET'
    }]

    pocket_master = Enhancer(name='Pocket master',
                             description=description,
                             properties=properties)

    player = Player('Hercule')
    player.add_statistic('MIGHT', value=2)
    player.add_keyword('POCKET', amount=4)
    player.add_enhancer(pocket_master)

    statistics = player.get_statistics()
    assert statistics['MIGHT'].actual_value == 7