def favorite_animation(window): # Add install animation. (screen, px, py, modifier_type) = window.get_display().get_pointer() ax, ay = px, py (wx, wy) = window.window.get_origin() offset_bx = 480 offset_by = 5 bx, by = wx + offset_bx, wy + offset_by offset_cx = 10 offset_cy = 10 if ax < bx: cx, cy = wx + offset_bx + offset_cx, wy + offset_by + offset_cy else: cx, cy = wx + offset_bx - offset_cx, wy + offset_by + offset_cy [[a], [b], [c]] = solve_parabola((ax, ay), (bx, by), (cx, cy)) icon_window = IconWindow(utils.get_common_image('heart/heartx2.png')) icon_window.move(ax, ay) icon_window.show_all() timeline = Timeline(500, CURVE_SINE) timeline.connect( "update", lambda source, status: update(source, status, icon_window, (ax, ay), (bx, by), (cx, cy), (a, b, c))) timeline.connect("completed", lambda source: finish(source, icon_window)) timeline.run()
def start_animation(self, widget): if not self.in_animation: self.in_animation = False try: self.timeline.stop() except: pass self.timeline = Timeline(self.animation_time, CURVE_SINE) self.timeline.connect("update", self.update_animation) self.timeline.connect("completed", lambda source: self.completed_animation(source, widget)) self.timeline.run()
def start_animation(self, x, y): if not self.in_animation: self.in_animation = False try: self.timeline.stop() except: pass self.timeline = Timeline(self.animation_time, CURVE_SINE) self.timeline.connect("stop", self.stop_animation) self.timeline.connect("update", self.update_animation, x, y) self.timeline.connect("completed", self.completed_animation, x, y) self.timeline.run()
def start_animation(self, target_pixbuf, is_default=False): self.is_default = False self.target_pixbuf = target_pixbuf if not self.in_animation: self.in_animation = False try: self.timeline.stop() except: pass self.timeline = Timeline(self.animation_time, CURVE_SINE) self.timeline.connect("update", self.update_animation) self.timeline.connect( "completed", lambda source: self.completed_animation( source, target_pixbuf, is_default)) self.timeline.run()
def start_animation(self, animiation_time, target_index=None): if target_index == None: if self.active_index >= self.slide_number - 1: target_index = 0 else: target_index = self.active_index + 1 if not self.in_animiation: self.in_animiation = True self.target_index = target_index timeline = Timeline(animiation_time, CURVE_SINE) timeline.connect("update", self.update_animation) timeline.connect( "completed", lambda source: self.completed_animation(source, target_index)) timeline.run() return True
def start_animation(self, index, tab_start_x): if not self.in_animiation: self.in_animiation = True source_tab_x = tab_start_x + self.tab_index * self.tab_width target_tab_x = tab_start_x + index * self.tab_width timeline = Timeline(self.tab_animation_time, CURVE_SINE) timeline.connect( 'update', lambda source, status: self.update_animation( source, status, source_tab_x, (target_tab_x - source_tab_x))) timeline.connect( "completed", lambda source: self.completed_animation(source, index)) timeline.run() self.emit("tab_switch_start", self.items[index])
def start_animation(self, animation_time, index=None): # Update ticker with active index if option index is None. if index == None: if self.active_index >= self.image_number - 1: index = 0 else: index = self.active_index + 1 if not self.in_animiation: self.in_animiation = True self.target_index = index timeline = Timeline(animation_time, CURVE_SINE) timeline.connect('update', self.update_animation) timeline.connect( "completed", lambda source: self.completed_animation(source, index)) timeline.run() return True