def test_deal_with_no_response(self): controller = GameController() controller._trump = DurakCard('6H') controller._state = controller.States.DEALING controller._no_response = True controller._discarded = [] controller._to_move = controller._player1 controller._player1.cards = {DurakCard('JH')} controller._player2.cards = set() controller._deck = [] controller._on_table = Table([DurakCard('6S'), DurakCard('6H')]) controller._on_table.given_more = {DurakCard('7S'), DurakCard('7H')} controller._logger_enabled = False controller.deal() self.assertItemsEqual( controller._player2.cards, { DurakCard('6S'), DurakCard('6H'), DurakCard('7S'), DurakCard('7H') } ) self.assertFalse(controller._no_response) self.assertEqual(controller._to_move, controller._player1) self.assertEqual(controller._state, controller.States.MOVING)
def test_deal_with_no_response(self): controller = GameController() controller._trump = DurakCard('6H') controller._state = controller.States.DEALING controller._no_response = True controller._discarded = [] controller._to_move = controller._player1 controller._player1.cards = {DurakCard('JH')} controller._player2.cards = set() controller._deck = [] controller._on_table = Table([DurakCard('6S'), DurakCard('6H')]) controller._on_table.given_more = {DurakCard('7S'), DurakCard('7H')} controller._logger_enabled = False controller.deal() self.assertItemsEqual(controller._player2.cards, { DurakCard('6S'), DurakCard('6H'), DurakCard('7S'), DurakCard('7H') }) self.assertFalse(controller._no_response) self.assertEqual(controller._to_move, controller._player1) self.assertEqual(controller._state, controller.States.MOVING)
def test_deal_clears_the_table(self): controller = GameController() controller._trump = DurakCard('6H') controller._state = controller.States.DEALING controller._no_response = True controller._discarded = [] controller._to_move = controller._player1 controller._player1.cards = set() controller._player2.cards = set() controller._deck = [] controller._on_table = Table([DurakCard('6S'), DurakCard('6H')]) controller._on_table.given_more = {DurakCard('7S'), DurakCard('7H')} controller._logger_enabled = False controller.deal() self.assertSequenceEqual(controller._on_table, []) self.assertItemsEqual(controller._on_table.given_more, set())
def test_deal_no_cards_needed(self): controller = GameController() controller._trump = DurakCard('6H') controller._state = controller.States.DEALING controller._no_response = False controller._discarded = [] controller._to_move = controller._player1 controller._player1.cards = { DurakCard('6S'), DurakCard('6H'), DurakCard('8S'), DurakCard('8H'), DurakCard('9S'), DurakCard('9H') } controller._player2.cards = {DurakCard('7S'), DurakCard('7H')} controller._deck = [ DurakCard('AS'), DurakCard('AH'), DurakCard('KS'), DurakCard('KH'), DurakCard('QS'), DurakCard('QH'), DurakCard('JS'), DurakCard('JH'), DurakCard('TS'), DurakCard('TH'), ] controller._on_table = Table() controller._logger_enabled = False controller.deal() self.assertItemsEqual( controller._player1.cards, { DurakCard('6S'), DurakCard('6H'), DurakCard('8S'), DurakCard('8H'), DurakCard('9S'), DurakCard('9H') } )
def test_deal_no_cards_needed(self): controller = GameController() controller._trump = DurakCard('6H') controller._state = controller.States.DEALING controller._no_response = False controller._discarded = [] controller._to_move = controller._player1 controller._player1.cards = { DurakCard('6S'), DurakCard('6H'), DurakCard('8S'), DurakCard('8H'), DurakCard('9S'), DurakCard('9H') } controller._player2.cards = {DurakCard('7S'), DurakCard('7H')} controller._deck = [ DurakCard('AS'), DurakCard('AH'), DurakCard('KS'), DurakCard('KH'), DurakCard('QS'), DurakCard('QH'), DurakCard('JS'), DurakCard('JH'), DurakCard('TS'), DurakCard('TH'), ] controller._on_table = Table() controller._logger_enabled = False controller.deal() self.assertItemsEqual( controller._player1.cards, { DurakCard('6S'), DurakCard('6H'), DurakCard('8S'), DurakCard('8H'), DurakCard('9S'), DurakCard('9H') })
def test_deal_with_response(self): controller = GameController() controller._trump = DurakCard('6H') controller._state = controller.States.DEALING controller._no_response = False controller._discarded = [] controller._to_move = controller._player1 controller._player1.cards = {DurakCard('JH')} controller._player2.cards = {DurakCard('JS')} controller._deck = [] controller._on_table = Table([DurakCard('6S'), DurakCard('6H')]) controller._logger_enabled = False controller.deal() self.assertSequenceEqual( controller._discarded, [DurakCard('6S'), DurakCard('6H')]) self.assertEqual(controller._to_move, controller._player2) self.assertEqual(controller._state, controller.States.MOVING)
def test_deal_with_response(self): controller = GameController() controller._trump = DurakCard('6H') controller._state = controller.States.DEALING controller._no_response = False controller._discarded = [] controller._to_move = controller._player1 controller._player1.cards = {DurakCard('JH')} controller._player2.cards = {DurakCard('JS')} controller._deck = [] controller._on_table = Table([DurakCard('6S'), DurakCard('6H')]) controller._logger_enabled = False controller.deal() self.assertSequenceEqual( controller._discarded, [DurakCard('6S'), DurakCard('6H')] ) self.assertEqual(controller._to_move, controller._player2) self.assertEqual(controller._state, controller.States.MOVING)
def test_deal_cards_and_return_value(self): controller = GameController() controller._trump = DurakCard('6H') controller._state = controller.States.DEALING controller._no_response = False controller._discarded = [] controller._to_move = controller._player1 controller._player1.cards = {DurakCard('6S'), DurakCard('6H')} controller._player2.cards = {DurakCard('7S'), DurakCard('7H')} controller._deck = [ DurakCard('AS'), DurakCard('AH'), DurakCard('KS'), DurakCard('KH'), DurakCard('QS'), DurakCard('QH'), DurakCard('JS'), DurakCard('JH'), DurakCard('TS'), DurakCard('TH'), ] controller._on_table = Table() controller._logger_enabled = False return_value = controller.deal() self.assertItemsEqual( controller._player1.cards, [ DurakCard('6S'), DurakCard('6H'), DurakCard('AS'), DurakCard('AH'), DurakCard('KS'), DurakCard('KH'), ] ) self.assertItemsEqual( controller._player2.cards, [ DurakCard('7S'), DurakCard('7H'), DurakCard('QS'), DurakCard('QH'), DurakCard('JS'), DurakCard('JH'), ] ) self.assertSequenceEqual( controller._deck, [DurakCard('TS'), DurakCard('TH')] ) self.assertDictEqual(return_value, { 'player1_cards': controller._player1.cards - {DurakCard('6S'), DurakCard('6H')}, 'player2_cards': controller._player2.cards - {DurakCard('7S'), DurakCard('7H')}, })
def test_deal_cards_and_return_value(self): controller = GameController() controller._trump = DurakCard('6H') controller._state = controller.States.DEALING controller._no_response = False controller._discarded = [] controller._to_move = controller._player1 controller._player1.cards = {DurakCard('6S'), DurakCard('6H')} controller._player2.cards = {DurakCard('7S'), DurakCard('7H')} controller._deck = [ DurakCard('AS'), DurakCard('AH'), DurakCard('KS'), DurakCard('KH'), DurakCard('QS'), DurakCard('QH'), DurakCard('JS'), DurakCard('JH'), DurakCard('TS'), DurakCard('TH'), ] controller._on_table = Table() controller._logger_enabled = False return_value = controller.deal() self.assertItemsEqual(controller._player1.cards, [ DurakCard('6S'), DurakCard('6H'), DurakCard('AS'), DurakCard('AH'), DurakCard('KS'), DurakCard('KH'), ]) self.assertItemsEqual(controller._player2.cards, [ DurakCard('7S'), DurakCard('7H'), DurakCard('QS'), DurakCard('QH'), DurakCard('JS'), DurakCard('JH'), ]) self.assertSequenceEqual( controller._deck, [DurakCard('TS'), DurakCard('TH')]) self.assertDictEqual( return_value, { 'player1_cards': controller._player1.cards - {DurakCard('6S'), DurakCard('6H')}, 'player2_cards': controller._player2.cards - {DurakCard('7S'), DurakCard('7H')}, })
class PlayFrame(wx.Frame): WIDTH = 800 HEIGHT = 450 HUMAN = GameController.PLAYER1 ENGINE = GameController.PLAYER2 def __init__(self): super(PlayFrame, self).__init__(parent=None, title='Durak GUI', size=(self.WIDTH, self.HEIGHT)) self._create_layout() self._controller = GameController( player1_name='HUMAN', player2_name='ENGINE', log_filename=get_filename('last_game'), overwrite_log=True) self._engine = None self._engine_path = None self._trump = None self._start_new_game() def _create_layout(self): self.Bind(wx.EVT_CLOSE, self._on_close) self._panel = wx.Panel(parent=self) self._top_player_sizer = EnemyCardSizer(wx.HORIZONTAL, parent=self._panel) self._bottom_player_sizer = CardSizer( wx.HORIZONTAL, parent=self._panel, on_click=self._on_bottom_player_card_click) self._table_sizer = wx.FlexGridSizer(cols=2, rows=1) self._table_sizer.AddGrowableCol(0) self._table = TablePanel(parent=self._panel) self._table_sizer.Add(self._table, proportion=1) self._deck = DeckPanel(self._panel, size=(100, 130)) self._table_sizer.Add(self._deck) self._control_sizer = ControlSizer(wx.HORIZONTAL, parent=self._panel) self._control_sizer.set_on_discard_button_click( self._on_discard_button_click) self._control_sizer.set_on_enough_button_click( self._on_enough_button_click) self._control_sizer.set_on_take_button_click( self._on_take_button_click) self._main_sizer = wx.FlexGridSizer(cols=1, rows=4) self._main_sizer.AddGrowableCol(0) self._main_sizer.AddGrowableRow(1) self._main_sizer.Add(self._top_player_sizer, flag=wx.EXPAND, proportion=1) self._main_sizer.Add(self._table_sizer, flag=wx.ALIGN_CENTER_VERTICAL, proportion=1) self._main_sizer.Add(self._control_sizer, flag=wx.EXPAND, proportion=1) self._main_sizer.Add(self._bottom_player_sizer, flag=wx.EXPAND, proportion=1) self._panel.SetSizer(self._main_sizer) self.CreateStatusBar() self._create_menu() self._panel.Layout() self.Layout() self.Refresh() def _create_menu(self): self.menu = wx.MenuBar() menu = wx.Menu() # Игра item = menu.Append(wx.ID_NEW, u'Новая игра', u'Начать новую игру') self.Bind(wx.EVT_MENU, self._start_new_game, item) item = menu.Append(wx.ID_EXIT, u'Выход', u'Выйти из игры') self.Bind(wx.EVT_MENU, self._on_close, item) self.menu.Append(menu, u'Игра') menu = wx.Menu() # Настройки self._by_winner_menu_item = menu.AppendCheckItem( wx.ID_ANY, u'Ход под дурака', u'В новой игре ходит первым победитель в предыдущей') self.Bind(wx.EVT_MENU, None, self._by_winner_menu_item) item = menu.Append(wx.ID_ANY, u'Выбрать движок...', u'Выбрать компьютерного соперника') self.Bind(wx.EVT_MENU, self._on_select_engine, item) self.menu.Append(menu, u'Настройки') self.SetMenuBar(self.menu) def _on_close(self, event): self._stop_engine() if event.GetEventType() in wx.EVT_CLOSE.evtType: event.Skip() else: self.Close() def _start_new_game(self, event=None): self._stop_engine() self._engine = EngineWrapper(self._get_engine_path()) self.SetTitle('Durak GUI (vs %s)' % self._get_engine_path()) new_game_data = self._controller.start_new_game( ignore_winner=not self._by_winner_menu_item.IsChecked()) self._trump = new_game_data['trump'] self._deck.set_card_count(self._controller.deck_count) self._deck.set_opened_trump(self._trump) self._engine.init(self._trump) self._engine.deal(new_game_data['player2_cards'], self._controller.get_game_data_for(self.ENGINE)) self._top_player_sizer.set_count(len(new_game_data['player2_cards'])) self._table.remove_all() self._bottom_player_sizer.remove_all() self._bottom_player_sizer.trump = self._trump for card in new_game_data['player1_cards']: self._bottom_player_sizer.add_card(card) self._bottom_player_sizer.Layout() self._set_enabled_cards_and_controls() self._panel.Layout() self.Layout() self.Refresh() if self._controller.to_move == self.ENGINE: self._engine_move() def _set_enabled_cards_and_controls(self): human_cards = self._bottom_player_sizer.cards on_table = self._table.cards self._control_sizer.hide_all() if (self._controller.to_move == self.HUMAN and self._controller.state == self._controller.States.MOVING): self._bottom_player_sizer.set_enabled_cards( human_cards.cards_that_can_be_added_to(on_table)) if on_table: self._control_sizer.show_button(self._control_sizer.DISCARD) self.SetStatusText(u'Подкидывайте еще, если есть') else: self.SetStatusText(u'Ходите') elif (self._controller.to_move == self.HUMAN and self._controller.state == self._controller.States.GIVING_MORE): self._control_sizer.show_button(self._control_sizer.ENOUGH) if self._remained_give_more > 0: self._bottom_player_sizer.set_enabled_cards( human_cards.cards_that_can_be_added_to(on_table)) self.SetStatusText((u'Беру. Подкидывайте еще, если есть. ' u'Еще можно подкинуть карт: %d.') % self._remained_give_more) else: self._bottom_player_sizer.disable_all() self.SetStatusText(u'Беру. Больше подкидывать нельзя') elif (self._controller.to_move == self.ENGINE and self._controller.state == self._controller.States.RESPONDING): assert on_table self._bottom_player_sizer.set_enabled_cards( human_cards.cards_that_can_beat(on_table[-1])) self._control_sizer.show_button(self._control_sizer.TAKE) self.SetStatusText(u'Отбивайтесь') else: self._bottom_player_sizer.disable_all() self.SetStatusText(u'Думаю...') def _on_bottom_player_card_click(self, event): card = event.GetEventObject().card call_next = None if self._controller.state == self._controller.States.MOVING: self._controller.register_move(card) self._table.move(card) call_next = self._engine_respond elif self._controller.state == self._controller.States.RESPONDING: self._controller.register_response(card) self._table.respond(card) call_next = self._engine_move elif self._controller.state == self._controller.States.GIVING_MORE: self._table.give_more(card) self._bottom_player_sizer.remove_card(card, do_layout=True) self._set_enabled_cards_and_controls() self._check_for_game_over() if self._controller.state is not None and call_next is not None: call_next() def _on_discard_button_click(self, event): assert self._controller.to_move == self.HUMAN assert self._controller.state == self._controller.States.MOVING self._control_sizer.hide_all() self._controller.register_move(None) self._check_for_game_over() if self._controller.state == self._controller.States.DEALING: self._deal() self._engine_move() def _on_enough_button_click(self, event): assert self._controller.to_move == self.HUMAN assert self._controller.state == self._controller.States.GIVING_MORE self._control_sizer.hide_all() self._controller.register_give_more(self._table.given_more) self._check_for_game_over() if self._controller.state == self._controller.States.DEALING: self._deal() def _on_take_button_click(self, event): assert self._controller.to_move == self.ENGINE assert self._controller.state == self._controller.States.RESPONDING self._control_sizer.hide_all() self._controller.register_response(None) cards = self._engine.give_more( self._controller.on_table, self._controller.get_game_data_for(self.ENGINE)) # Здесь решается следующая задача: если движку есть, что подкинуть, # мы показываем карты на столе полсекунды, а только потом заканчиваем # ход. Использовать time.sleep здесь нельзя, т. к. он заблокирует # весь GUI. Поэтому используем колбек. if cards: for card in cards: self._table.give_more(card) delay = 500 else: delay = 0 def _rest_of_the_method(): self._controller.register_give_more(self._table.given_more) self._check_for_game_over() if self._controller.state == self._controller.States.DEALING: self._deal() self._engine_move() wx.CallLater(delay, _rest_of_the_method) def _engine_respond(self): assert self._controller.state == self._controller.States.RESPONDING assert self._controller.to_move == self.HUMAN card = self._engine.respond( self._controller.on_table, self._controller.get_game_data_for(self.ENGINE)) self._controller.register_response(card) if card: self._table.respond(card) self._top_player_sizer.decrement() if self._controller.state == self._controller.States.DEALING: self._deal() self._engine_move() else: self._set_enabled_cards_and_controls() self._check_for_game_over() def _engine_move(self): assert self._controller.state == self._controller.States.MOVING assert self._controller.to_move == self.ENGINE card = self._engine.move( self._controller.on_table, self._controller.get_game_data_for(self.ENGINE)) self._controller.register_move(card) if card: self._table.move(card) self._top_player_sizer.decrement() if self._controller.state == self._controller.States.DEALING: self._deal() else: self._set_enabled_cards_and_controls() self._check_for_game_over() def _deal(self): deal_data = self._controller.deal() self._engine.deal(deal_data['player2_cards'], self._controller.get_game_data_for(self.ENGINE)) self._top_player_sizer.increment(len(deal_data['player2_cards'])) self._table.remove_all() self._deck.set_card_count(self._controller.deck_count) for card in deal_data['player1_cards']: self._bottom_player_sizer.add_card(card) self._bottom_player_sizer.Layout() self._set_enabled_cards_and_controls() def _check_for_game_over(self): if not self._controller.is_game_over(): return wx.CallLater(0, self._new_game_dialog) def _new_game_dialog(self): if self._controller.winner == self.HUMAN: text = u'Победа!' elif self._controller.winner == self.ENGINE: text = u'Вы проиграли.' else: text = u'Ничья.' dialog = wx.MessageDialog( None, u'%s Сыграем еще раз?' % text, u'Игра окончена', wx.YES_NO | wx.YES_DEFAULT | wx.ICON_QUESTION) if (dialog.ShowModal() == wx.ID_YES): self._start_new_game() else: self.Close() def _stop_engine(self): if self._engine is not None: self._engine.game_end() self._engine = None @property def _remained_give_more(self): assert self._controller.state == self._controller.States.GIVING_MORE return ((self._top_player_sizer.count - 1) - len(self._table.given_more)) def _on_select_engine(self, event): dialog = SelectEngineDialog() dialog.ShowModal() if dialog.selected_engine: self._engine_path = dialog.selected_engine dialog.Destroy() def _get_engine_path(self): if self._engine_path is not None: return self._engine_path path = None engines = get_setting(consts.ENGINES_SETTING, consts.DEFAULT_ENGINES) for engine_data in engines: if engine_data.get('selected'): path = engine_data['path'] break self._engine_path = path return self._engine_path
class PlayFrame(wx.Frame): WIDTH = 800 HEIGHT = 450 HUMAN = GameController.PLAYER1 ENGINE = GameController.PLAYER2 def __init__(self): super(PlayFrame, self).__init__( parent=None, title='Durak GUI', size=(self.WIDTH, self.HEIGHT) ) self._create_layout() self._controller = GameController( player1_name='HUMAN', player2_name='ENGINE', log_filename=get_filename('last_game'), overwrite_log=True ) self._engine = None self._engine_path = None self._trump = None self._start_new_game() def _create_layout(self): self.Bind(wx.EVT_CLOSE, self._on_close) self._panel = wx.Panel(parent=self) self._top_player_sizer = EnemyCardSizer( wx.HORIZONTAL, parent=self._panel ) self._bottom_player_sizer = CardSizer( wx.HORIZONTAL, parent=self._panel, on_click=self._on_bottom_player_card_click ) self._table_sizer = wx.FlexGridSizer(cols=2, rows=1) self._table_sizer.AddGrowableCol(0) self._table = TablePanel(parent=self._panel) self._table_sizer.Add(self._table, proportion=1) self._deck = DeckPanel(self._panel, size=(100, 130)) self._table_sizer.Add(self._deck) self._control_sizer = ControlSizer(wx.HORIZONTAL, parent=self._panel) self._control_sizer.set_on_discard_button_click( self._on_discard_button_click ) self._control_sizer.set_on_enough_button_click( self._on_enough_button_click ) self._control_sizer.set_on_take_button_click( self._on_take_button_click ) self._main_sizer = wx.FlexGridSizer(cols=1, rows=4) self._main_sizer.AddGrowableCol(0) self._main_sizer.AddGrowableRow(1) self._main_sizer.Add( self._top_player_sizer, flag=wx.EXPAND, proportion=1 ) self._main_sizer.Add( self._table_sizer, flag=wx.ALIGN_CENTER_VERTICAL, proportion=1 ) self._main_sizer.Add(self._control_sizer, flag=wx.EXPAND, proportion=1) self._main_sizer.Add( self._bottom_player_sizer, flag=wx.EXPAND, proportion=1 ) self._panel.SetSizer(self._main_sizer) self.CreateStatusBar() self._create_menu() self._panel.Layout() self.Layout() self.Refresh() def _create_menu(self): self.menu = wx.MenuBar() menu = wx.Menu() # Игра item = menu.Append(wx.ID_NEW, u'Новая игра', u'Начать новую игру') self.Bind(wx.EVT_MENU, self._start_new_game, item) item = menu.Append(wx.ID_EXIT, u'Выход', u'Выйти из игры') self.Bind(wx.EVT_MENU, self._on_close, item) self.menu.Append(menu, u'Игра') menu = wx.Menu() # Настройки self._by_winner_menu_item = menu.AppendCheckItem( wx.ID_ANY, u'Ход под дурака', u'В новой игре ходит первым победитель в предыдущей' ) self.Bind(wx.EVT_MENU, None, self._by_winner_menu_item) item = menu.Append( wx.ID_ANY, u'Выбрать движок...', u'Выбрать компьютерного соперника' ) self.Bind(wx.EVT_MENU, self._on_select_engine, item) self.menu.Append(menu, u'Настройки') self.SetMenuBar(self.menu) def _on_close(self, event): self._stop_engine() if event.GetEventType() in wx.EVT_CLOSE.evtType: event.Skip() else: self.Close() def _start_new_game(self, event=None): self._stop_engine() self._engine = EngineWrapper(self._get_engine_path()) self.SetTitle('Durak GUI (vs %s)' % self._get_engine_path()) new_game_data = self._controller.start_new_game( ignore_winner=not self._by_winner_menu_item.IsChecked() ) self._trump = new_game_data['trump'] self._deck.set_card_count(self._controller.deck_count) self._deck.set_opened_trump(self._trump) self._engine.init(self._trump) self._engine.deal( new_game_data['player2_cards'], self._controller.get_game_data_for(self.ENGINE) ) self._top_player_sizer.set_count(len(new_game_data['player2_cards'])) self._table.remove_all() self._bottom_player_sizer.remove_all() self._bottom_player_sizer.trump = self._trump for card in new_game_data['player1_cards']: self._bottom_player_sizer.add_card(card) self._bottom_player_sizer.Layout() self._set_enabled_cards_and_controls() self._panel.Layout() self.Layout() self.Refresh() if self._controller.to_move == self.ENGINE: self._engine_move() def _set_enabled_cards_and_controls(self): human_cards = self._bottom_player_sizer.cards on_table = self._table.cards self._control_sizer.hide_all() if (self._controller.to_move == self.HUMAN and self._controller.state == self._controller.States.MOVING): self._bottom_player_sizer.set_enabled_cards( human_cards.cards_that_can_be_added_to(on_table) ) if on_table: self._control_sizer.show_button(self._control_sizer.DISCARD) self.SetStatusText(u'Подкидывайте еще, если есть') else: self.SetStatusText(u'Ходите') elif (self._controller.to_move == self.HUMAN and self._controller.state == self._controller.States.GIVING_MORE): self._control_sizer.show_button(self._control_sizer.ENOUGH) if self._remained_give_more > 0: self._bottom_player_sizer.set_enabled_cards( human_cards.cards_that_can_be_added_to(on_table) ) self.SetStatusText( (u'Беру. Подкидывайте еще, если есть. ' u'Еще можно подкинуть карт: %d.') % self._remained_give_more ) else: self._bottom_player_sizer.disable_all() self.SetStatusText(u'Беру. Больше подкидывать нельзя') elif (self._controller.to_move == self.ENGINE and self._controller.state == self._controller.States.RESPONDING): assert on_table self._bottom_player_sizer.set_enabled_cards( human_cards.cards_that_can_beat(on_table[-1]) ) self._control_sizer.show_button(self._control_sizer.TAKE) self.SetStatusText(u'Отбивайтесь') else: self._bottom_player_sizer.disable_all() self.SetStatusText(u'Думаю...') def _on_bottom_player_card_click(self, event): card = event.GetEventObject().card call_next = None if self._controller.state == self._controller.States.MOVING: self._controller.register_move(card) self._table.move(card) call_next = self._engine_respond elif self._controller.state == self._controller.States.RESPONDING: self._controller.register_response(card) self._table.respond(card) call_next = self._engine_move elif self._controller.state == self._controller.States.GIVING_MORE: self._table.give_more(card) self._bottom_player_sizer.remove_card(card, do_layout=True) self._set_enabled_cards_and_controls() self._check_for_game_over() if self._controller.state is not None and call_next is not None: call_next() def _on_discard_button_click(self, event): assert self._controller.to_move == self.HUMAN assert self._controller.state == self._controller.States.MOVING self._control_sizer.hide_all() self._controller.register_move(None) self._check_for_game_over() if self._controller.state == self._controller.States.DEALING: self._deal() self._engine_move() def _on_enough_button_click(self, event): assert self._controller.to_move == self.HUMAN assert self._controller.state == self._controller.States.GIVING_MORE self._control_sizer.hide_all() self._controller.register_give_more(self._table.given_more) self._check_for_game_over() if self._controller.state == self._controller.States.DEALING: self._deal() def _on_take_button_click(self, event): assert self._controller.to_move == self.ENGINE assert self._controller.state == self._controller.States.RESPONDING self._control_sizer.hide_all() self._controller.register_response(None) cards = self._engine.give_more( self._controller.on_table, self._controller.get_game_data_for(self.ENGINE) ) # Здесь решается следующая задача: если движку есть, что подкинуть, # мы показываем карты на столе полсекунды, а только потом заканчиваем # ход. Использовать time.sleep здесь нельзя, т. к. он заблокирует # весь GUI. Поэтому используем колбек. if cards: for card in cards: self._table.give_more(card) delay = 500 else: delay = 0 def _rest_of_the_method(): self._controller.register_give_more(self._table.given_more) self._check_for_game_over() if self._controller.state == self._controller.States.DEALING: self._deal() self._engine_move() wx.CallLater(delay, _rest_of_the_method) def _engine_respond(self): assert self._controller.state == self._controller.States.RESPONDING assert self._controller.to_move == self.HUMAN card = self._engine.respond( self._controller.on_table, self._controller.get_game_data_for(self.ENGINE) ) self._controller.register_response(card) if card: self._table.respond(card) self._top_player_sizer.decrement() if self._controller.state == self._controller.States.DEALING: self._deal() self._engine_move() else: self._set_enabled_cards_and_controls() self._check_for_game_over() def _engine_move(self): assert self._controller.state == self._controller.States.MOVING assert self._controller.to_move == self.ENGINE card = self._engine.move( self._controller.on_table, self._controller.get_game_data_for(self.ENGINE) ) self._controller.register_move(card) if card: self._table.move(card) self._top_player_sizer.decrement() if self._controller.state == self._controller.States.DEALING: self._deal() else: self._set_enabled_cards_and_controls() self._check_for_game_over() def _deal(self): deal_data = self._controller.deal() self._engine.deal( deal_data['player2_cards'], self._controller.get_game_data_for(self.ENGINE) ) self._top_player_sizer.increment(len(deal_data['player2_cards'])) self._table.remove_all() self._deck.set_card_count(self._controller.deck_count) for card in deal_data['player1_cards']: self._bottom_player_sizer.add_card(card) self._bottom_player_sizer.Layout() self._set_enabled_cards_and_controls() def _check_for_game_over(self): if not self._controller.is_game_over(): return wx.CallLater(0, self._new_game_dialog) def _new_game_dialog(self): if self._controller.winner == self.HUMAN: text = u'Победа!' elif self._controller.winner == self.ENGINE: text = u'Вы проиграли.' else: text = u'Ничья.' dialog = wx.MessageDialog( None, u'%s Сыграем еще раз?' % text, u'Игра окончена', wx.YES_NO | wx.YES_DEFAULT | wx.ICON_QUESTION ) if (dialog.ShowModal() == wx.ID_YES): self._start_new_game() else: self.Close() def _stop_engine(self): if self._engine is not None: self._engine.game_end() self._engine = None @property def _remained_give_more(self): assert self._controller.state == self._controller.States.GIVING_MORE return ( (self._top_player_sizer.count - 1) - len(self._table.given_more) ) def _on_select_engine(self, event): dialog = SelectEngineDialog() dialog.ShowModal() if dialog.selected_engine: self._engine_path = dialog.selected_engine dialog.Destroy() def _get_engine_path(self): if self._engine_path is not None: return self._engine_path path = None engines = get_setting(consts.ENGINES_SETTING, consts.DEFAULT_ENGINES) for engine_data in engines: if engine_data.get('selected'): path = engine_data['path'] break self._engine_path = path return self._engine_path
def test_deal_is_error_if_state_is_not_dealing(self): controller = GameController() controller._trump = DurakCard('6H') controller._state = controller.States.MOVING with self.assertRaises(exes.InvalidAction): controller.deal()
def _play_game(engine1_path, engine2_path, log_filename=''): engine1 = EngineWrapper(engine1_path) engine2 = EngineWrapper(engine2_path) controller = GameController( player1_name=engine1_path, player2_name=engine2_path, log_filename=log_filename, ) new_game_data = controller.start_new_game() engine1.init(new_game_data['trump']) engine2.init(new_game_data['trump']) engine1.deal( new_game_data['player1_cards'], controller.get_game_data_for(controller.PLAYER1) ) engine2.deal( new_game_data['player2_cards'], controller.get_game_data_for(controller.PLAYER2) ) while True: if controller.state == controller.States.MOVING: if controller.is_player1_to_move(): engine_to_move = engine1 else: engine_to_move = engine2 card = engine_to_move.move( controller.on_table, controller.get_game_data_for(controller.MOVER) ) controller.register_move(card) elif controller.state == controller.States.RESPONDING: if controller.is_player1_to_move(): engine_to_respond = engine2 else: engine_to_respond = engine1 card = engine_to_respond.respond( controller.on_table, controller.get_game_data_for(controller.RESPONDER) ) controller.register_response(card) elif controller.state == controller.States.GIVING_MORE: if controller.is_player1_to_move(): engine_to_give_more = engine1 else: engine_to_give_more = engine2 cards = engine_to_give_more.give_more( controller.on_table, controller.get_game_data_for(controller.MOVER) ) controller.register_give_more(cards) elif controller.state == controller.States.DEALING: deal_data = controller.deal() engine1.deal( deal_data['player1_cards'], controller.get_game_data_for(controller.PLAYER1) ) engine2.deal( deal_data['player2_cards'], controller.get_game_data_for(controller.PLAYER2) ) if controller.is_game_over(): break engine1.game_end() engine2.game_end() if controller.winner == controller.PLAYER1: return ENGINE1 elif controller.winner == controller.PLAYER2: return ENGINE2 else: return DRAW
def _play_game(engine1_path, engine2_path, log_filename=''): engine1 = EngineWrapper(engine1_path) engine2 = EngineWrapper(engine2_path) controller = GameController( player1_name=engine1_path, player2_name=engine2_path, log_filename=log_filename, ) new_game_data = controller.start_new_game() engine1.init(new_game_data['trump']) engine2.init(new_game_data['trump']) engine1.deal(new_game_data['player1_cards'], controller.get_game_data_for(controller.PLAYER1)) engine2.deal(new_game_data['player2_cards'], controller.get_game_data_for(controller.PLAYER2)) while True: if controller.state == controller.States.MOVING: if controller.is_player1_to_move(): engine_to_move = engine1 else: engine_to_move = engine2 card = engine_to_move.move( controller.on_table, controller.get_game_data_for(controller.MOVER)) controller.register_move(card) elif controller.state == controller.States.RESPONDING: if controller.is_player1_to_move(): engine_to_respond = engine2 else: engine_to_respond = engine1 card = engine_to_respond.respond( controller.on_table, controller.get_game_data_for(controller.RESPONDER)) controller.register_response(card) elif controller.state == controller.States.GIVING_MORE: if controller.is_player1_to_move(): engine_to_give_more = engine1 else: engine_to_give_more = engine2 cards = engine_to_give_more.give_more( controller.on_table, controller.get_game_data_for(controller.MOVER)) controller.register_give_more(cards) elif controller.state == controller.States.DEALING: deal_data = controller.deal() engine1.deal(deal_data['player1_cards'], controller.get_game_data_for(controller.PLAYER1)) engine2.deal(deal_data['player2_cards'], controller.get_game_data_for(controller.PLAYER2)) if controller.is_game_over(): break engine1.game_end() engine2.game_end() if controller.winner == controller.PLAYER1: return ENGINE1 elif controller.winner == controller.PLAYER2: return ENGINE2 else: return DRAW