예제 #1
0
파일: graphml.py 프로젝트: obdasystems/eddy
 def optimizeDiagram(self):
     """
     Perform geometrical optimizations on the loaded diagram.
     """
     ## CENTER THE DIAGRAM
     R1 = self.diagram.sceneRect()
     R2 = self.diagram.visibleRect(margin=0)
     moveX = snapF(((R1.right() - R2.right()) - (R2.left() - R1.left())) / 2, Diagram.GridSize)
     moveY = snapF(((R1.bottom() - R2.bottom()) - (R2.top() - R1.top())) / 2, Diagram.GridSize)
     if moveX or moveY:
         collection = [x for x in self.diagram.items() if x.isNode() or x.isEdge()]
         for item in collection:
             QtWidgets.QApplication.processEvents()
             item.moveBy(moveX, moveY)
         for item in collection:
             QtWidgets.QApplication.processEvents()
             item.updateEdgeOrNode()
     ## RESIZE THE DIAGRAM
     R3 = self.diagram.visibleRect(margin=20)
     size = int(max(R3.width(), R3.height(), Diagram.MinSize))
     self.diagram.setSceneRect(QtCore.QRectF(-size / 2, -size / 2, size, size))
     LOGGER.debug('Diagram resized: %s -> %s', Diagram.MaxSize, size)
     ## OPTIMIZE NODE LABEL POSITIONS
     for node in self.diagram.nodes():
         QtWidgets.QApplication.processEvents()
         self.optimizeLabelPos(node)
     LOGGER.debug('Performed geometrical optimization on %s nodes', len(self.diagram.nodes()))
예제 #2
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    def viewportEvent(self, viewportEvent):
        """
        Perform pinch to zoom feature to scale the viewport.
        :type viewportEvent: QTouchEvent
        """
        if viewportEvent.type() in {QtCore.QEvent.TouchBegin, QtCore.QEvent.TouchUpdate, QtCore.QEvent.TouchEnd}:

            if viewportEvent.type() in {QtCore.QEvent.TouchBegin, QtCore.QEvent.TouchEnd}:
                self.pinchFactor = 1.0

            pts = viewportEvent.touchPoints()
            if len(pts) == 2:
                p0 = pts[0]
                p1 = pts[1]
                p2 = midpoint(p0.pos(), p1.pos())
                pinchFactor = QtCore.QLineF(p0.pos(), p1.pos()).length() / QtCore.QLineF(p0.startPos(), p1.startPos()).length()
                pinchFactor = snapF(pinchFactor, DiagramView.PinchSize)
                if pinchFactor < DiagramView.PinchGuard[0] or pinchFactor > DiagramView.PinchGuard[1]:
                    if pinchFactor != self.pinchFactor:
                        zoom = self.zoom
                        zoom += +DiagramView.ZoomStep if pinchFactor > self.pinchFactor else -DiagramView.ZoomStep
                        zoom = clamp(zoom, DiagramView.ZoomMin, DiagramView.ZoomMax)
                        self.pinchFactor = pinchFactor
                        if zoom != self.zoom:
                            self.scaleViewOnPoint(zoom, p2.toPoint())

        return super().viewportEvent(viewportEvent)
예제 #3
0
파일: graphml.py 프로젝트: obdasystems/eddy
    def importEdgeFromGenericEdge(self, item, element):
        """
        Build an edge using the given item type and QDomElement.
        :type item: Item
        :type element: QDomElement
        raise DiagramParseError: If one of the endpoints of the edge is not available.
        :rtype: AbstractEdge
        """
        data = element.firstChildElement('data')
        while not data.isNull():

            if data.attribute('key', '') == self.keys['edge_key']:

                if not element.attribute('source') in self.nodes:
                    raise DiagramParseError('missing source node (%s)' % element.attribute('source'))
                if not element.attribute('target') in self.nodes:
                    raise DiagramParseError('missing target node (%s)' % element.attribute('target'))

                source = self.nodes[element.attribute('source')]
                target = self.nodes[element.attribute('target')]

                if source is target:
                    raise DiagramParseError('detected loop between nodes %s and %s' % (source.id, target.id))

                points = []
                polyLineEdge = data.firstChildElement('y:PolyLineEdge')
                path = polyLineEdge.firstChildElement('y:Path')
                collection = path.elementsByTagName('y:Point')
                for i in range(0, collection.count()):
                    point = collection.at(i).toElement()
                    pos = QtCore.QPointF(float(point.attribute('x')), float(point.attribute('y')))
                    pos = QtCore.QPointF(snapF(pos.x(), Diagram.GridSize), snapF(pos.y(), Diagram.GridSize))
                    points.append(pos)

                kwargs = {'id': element.attribute('id'), 'source': source, 'target': target, 'breakpoints': points}
                edge = self.diagram.factory.create(item, **kwargs)
                edge.source.setAnchor(edge, self.parseAnchorPos(edge, edge.source, path.attribute('sx'), path.attribute('sy')))
                edge.target.setAnchor(edge, self.parseAnchorPos(edge, edge.target, path.attribute('tx'), path.attribute('ty')))
                edge.source.addEdge(edge)
                edge.target.addEdge(edge)
                return edge

            data = data.nextSiblingElement('data')

        return None
예제 #4
0
파일: view.py 프로젝트: sdash-redhat/eddy
    def viewportEvent(self, viewportEvent):
        """
        Perform pinch to zoom feature to scale the viewport.
        :type viewportEvent: QTouchEvent
        """
        if viewportEvent.type() in {
                QtCore.QEvent.TouchBegin, QtCore.QEvent.TouchUpdate,
                QtCore.QEvent.TouchEnd
        }:

            if viewportEvent.type() in {
                    QtCore.QEvent.TouchBegin, QtCore.QEvent.TouchEnd
            }:
                self.pinchFactor = 1.0

            pts = viewportEvent.touchPoints()
            if len(pts) == 2:
                p0 = pts[0]
                p1 = pts[1]
                p2 = midpoint(p0.pos(), p1.pos())
                pinchFactor = QtCore.QLineF(
                    p0.pos(), p1.pos()).length() / QtCore.QLineF(
                        p0.startPos(), p1.startPos()).length()
                pinchFactor = snapF(pinchFactor, DiagramView.PinchSize)
                if pinchFactor < DiagramView.PinchGuard[
                        0] or pinchFactor > DiagramView.PinchGuard[1]:
                    if pinchFactor != self.pinchFactor:
                        zoom = self.zoom
                        zoom += +DiagramView.ZoomStep if pinchFactor > self.pinchFactor else -DiagramView.ZoomStep
                        zoom = clamp(zoom, DiagramView.ZoomMin,
                                     DiagramView.ZoomMax)
                        self.pinchFactor = pinchFactor
                        if zoom != self.zoom:
                            self.scaleViewOnPoint(zoom, p2.toPoint())

        return super().viewportEvent(viewportEvent)
예제 #5
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    def resize(self, mousePos):
        """
        Handle the interactive resize of the shape.
        :type mousePos: QtCore.QPointF
        """
        snap = self.session.action('toggle_grid').isChecked()
        size = self.diagram.GridSize
        moved = self.label.isMoved()
        background = self.background.geometry()
        selection = self.selection.geometry()
        polygon = self.polygon.geometry()

        R = QtCore.QRectF(self.boundingRect())
        D = QtCore.QPointF(0, 0)

        mbrh = 58
        mbrw = 118

        self.prepareGeometryChange()

        if self.mp_Handle == self.HandleTL:

            fromX = self.mp_Bound.left()
            fromY = self.mp_Bound.top()
            toX = fromX + mousePos.x() - self.mp_Pos.x()
            toY = fromY + mousePos.y() - self.mp_Pos.y()
            toX = snapF(toX, size, -4, snap)
            toY = snapF(toY, size, -4, snap)
            D.setX(toX - fromX)
            D.setY(toY - fromY)
            R.setLeft(toX)
            R.setTop(toY)

            ## CLAMP SIZE
            if R.width() < mbrw:
                D.setX(D.x() - mbrw + R.width())
                R.setLeft(R.left() - mbrw + R.width())
            if R.height() < mbrh:
                D.setY(D.y() - mbrh + R.height())
                R.setTop(R.top() - mbrh + R.height())

            background.setLeft(R.left())
            background.setTop(R.top())
            selection.setLeft(R.left())
            selection.setTop(R.top())
            polygon.setLeft(R.left() + 4)
            polygon.setTop(R.top() + 4)

        elif self.mp_Handle == self.HandleTM:

            fromY = self.mp_Bound.top()
            toY = fromY + mousePos.y() - self.mp_Pos.y()
            toY = snapF(toY, size, -4, snap)
            D.setY(toY - fromY)
            R.setTop(toY)

            ## CLAMP SIZE
            if R.height() < mbrh:
                D.setY(D.y() - mbrh + R.height())
                R.setTop(R.top() - mbrh + R.height())

            background.setTop(R.top())
            selection.setTop(R.top())
            polygon.setTop(R.top() + 4)

        elif self.mp_Handle == self.HandleTR:

            fromX = self.mp_Bound.right()
            fromY = self.mp_Bound.top()
            toX = fromX + mousePos.x() - self.mp_Pos.x()
            toY = fromY + mousePos.y() - self.mp_Pos.y()
            toX = snapF(toX, size, +4, snap)
            toY = snapF(toY, size, -4, snap)
            D.setX(toX - fromX)
            D.setY(toY - fromY)
            R.setRight(toX)
            R.setTop(toY)

            ## CLAMP SIZE
            if R.width() < mbrw:
                D.setX(D.x() + mbrw - R.width())
                R.setRight(R.right() + mbrw - R.width())
            if R.height() < mbrh:
                D.setY(D.y() - mbrh + R.height())
                R.setTop(R.top() - mbrh + R.height())

            background.setRight(R.right())
            background.setTop(R.top())
            selection.setRight(R.right())
            selection.setTop(R.top())
            polygon.setRight(R.right() - 4)
            polygon.setTop(R.top() + 4)

        elif self.mp_Handle == self.HandleML:

            fromX = self.mp_Bound.left()
            toX = fromX + mousePos.x() - self.mp_Pos.x()
            toX = snapF(toX, size, -4, snap)
            D.setX(toX - fromX)
            R.setLeft(toX)

            ## CLAMP SIZE
            if R.width() < mbrw:
                D.setX(D.x() - mbrw + R.width())
                R.setLeft(R.left() - mbrw + R.width())

            background.setLeft(R.left())
            selection.setLeft(R.left())
            polygon.setLeft(R.left() + 4)

        elif self.mp_Handle == self.HandleMR:

            fromX = self.mp_Bound.right()
            toX = fromX + mousePos.x() - self.mp_Pos.x()
            toX = snapF(toX, size, +4, snap)
            D.setX(toX - fromX)
            R.setRight(toX)

            ## CLAMP SIZE
            if R.width() < mbrw:
                D.setX(D.x() + mbrw - R.width())
                R.setRight(R.right() + mbrw - R.width())

            background.setRight(R.right())
            selection.setRight(R.right())
            polygon.setRight(R.right() - 4)

        elif self.mp_Handle == self.HandleBL:

            fromX = self.mp_Bound.left()
            fromY = self.mp_Bound.bottom()
            toX = fromX + mousePos.x() - self.mp_Pos.x()
            toY = fromY + mousePos.y() - self.mp_Pos.y()
            toX = snapF(toX, size, -4, snap)
            toY = snapF(toY, size, +4, snap)
            D.setX(toX - fromX)
            D.setY(toY - fromY)
            R.setLeft(toX)
            R.setBottom(toY)

            ## CLAMP SIZE
            if R.width() < mbrw:
                D.setX(D.x() - mbrw + R.width())
                R.setLeft(R.left() - mbrw + R.width())
            if R.height() < mbrh:
                D.setY(D.y() + mbrh - R.height())
                R.setBottom(R.bottom() + mbrh - R.height())

            background.setLeft(R.left())
            background.setBottom(R.bottom())
            selection.setLeft(R.left())
            selection.setBottom(R.bottom())
            polygon.setLeft(R.left() + 4)
            polygon.setBottom(R.bottom() - 4)

        elif self.mp_Handle == self.HandleBM:

            fromY = self.mp_Bound.bottom()
            toY = fromY + mousePos.y() - self.mp_Pos.y()
            toY = snapF(toY, size, +4, snap)
            D.setY(toY - fromY)
            R.setBottom(toY)

            ## CLAMP SIZE
            if R.height() < mbrh:
                D.setY(D.y() + mbrh - R.height())
                R.setBottom(R.bottom() + mbrh - R.height())

            background.setBottom(R.bottom())
            selection.setBottom(R.bottom())
            polygon.setBottom(R.bottom() - 4)

        elif self.mp_Handle == self.HandleBR:

            fromX = self.mp_Bound.right()
            fromY = self.mp_Bound.bottom()
            toX = fromX + mousePos.x() - self.mp_Pos.x()
            toY = fromY + mousePos.y() - self.mp_Pos.y()
            toX = snapF(toX, size, +4, snap)
            toY = snapF(toY, size, +4, snap)
            D.setX(toX - fromX)
            D.setY(toY - fromY)
            R.setRight(toX)
            R.setBottom(toY)

            ## CLAMP SIZE
            if R.width() < mbrw:
                D.setX(D.x() + mbrw - R.width())
                R.setRight(R.right() + mbrw - R.width())
            if R.height() < mbrh:
                D.setY(D.y() + mbrh - R.height())
                R.setBottom(R.bottom() + mbrh - R.height())

            background.setRight(R.right())
            background.setBottom(R.bottom())
            selection.setRight(R.right())
            selection.setBottom(R.bottom())
            polygon.setRight(R.right() - 4)
            polygon.setBottom(R.bottom() - 4)

        self.background.setGeometry(background)
        self.selection.setGeometry(selection)
        self.polygon.setGeometry(polygon)

        self.updateNode(selected=True, handle=self.mp_Handle, anchors=(self.mp_Data, D))
        self.updateTextPos(moved=moved)
예제 #6
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 def test_snapF_with_skip(self):
     self.assertEqual(8.0, snapF(value=8.0, size=10.0, perform=False))
     self.assertEqual(6.0, snapF(value=6.0, size=10.0, perform=False))
예제 #7
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 def test_snapF_with_offset(self):
     self.assertEqual(12.0, snapF(value=8.0, size=10.0, offset=2.0))
     self.assertEqual(6.0, snapF(value=6.0, size=10.0, offset=-4.0))
예제 #8
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 def test_snapF(self):
     self.assertEqual(10.0, snapF(value=8.0, size=10.0))
     self.assertEqual(10.0, snapF(value=6.0, size=10.0))
     self.assertEqual(0.0, snapF(value=5.0, size=10.0))
     self.assertEqual(0.0, snapF(value=4.0, size=10.0))
     self.assertEqual(0.0, snapF(value=2.0, size=10.0))
예제 #9
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 def test_snapF_with_offset(self):
     self.assertEqual(12.0, snapF(value=8.0, size=10.0, offset=2.0))
     self.assertEqual(6.0, snapF(value=6.0, size=10.0, offset=-4.0))
예제 #10
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 def test_snapF(self):
     self.assertEqual(10.0, snapF(value=8.0, size=10.0))
     self.assertEqual(10.0, snapF(value=6.0, size=10.0))
     self.assertEqual(0.0, snapF(value=5.0, size=10.0))
     self.assertEqual(0.0, snapF(value=4.0, size=10.0))
     self.assertEqual(0.0, snapF(value=2.0, size=10.0))
예제 #11
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def test_snapF_with_skip():
    assert 8.0 == snapF(value=8.0, size=10.0, perform=False)
    assert 6.0 == snapF(value=6.0, size=10.0, perform=False)
예제 #12
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def test_snapF_with_offset():
    assert 12.0 == snapF(value=8.0, size=10.0, offset=2.0)
    assert 6.0 == snapF(value=6.0, size=10.0, offset=-4.0)
예제 #13
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def test_snapF():
    assert 10.0 == snapF(value=8.0, size=10.0)
    assert 10.0 == snapF(value=6.0, size=10.0)
    assert 0.0 == snapF(value=5.0, size=10.0)
    assert 0.0 == snapF(value=4.0, size=10.0)
    assert 0.0 == snapF(value=2.0, size=10.0)
예제 #14
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    def resize(self, mousePos):
        """
        Handle the interactive resize of the shape.
        :type mousePos: QtCore.QPointF
        """
        snap = self.session.action('toggle_grid').isChecked()
        size = self.diagram.GridSize
        moved = self.label.isMoved()

        background = self.background.geometry()
        selection = self.selection.geometry()
        polygon = self.polygon.geometry()
        
        R = QtCore.QRectF(self.boundingRect())
        D = QtCore.QPointF(0, 0)

        mbrh = 58
        mbrw = 78

        self.prepareGeometryChange()

        if self.mp_Handle == self.HandleTL:

            fromX = self.mp_Bound.left()
            fromY = self.mp_Bound.top()
            toX = fromX + mousePos.x() - self.mp_Pos.x()
            toY = fromY + mousePos.y() - self.mp_Pos.y()
            toX = snapF(toX, size, -4, snap)
            toY = snapF(toY, size, -4, snap)
            D.setX(toX - fromX)
            D.setY(toY - fromY)
            R.setLeft(toX)
            R.setTop(toY)

            ## CLAMP SIZE
            if R.width() < mbrw:
                D.setX(D.x() - mbrw + R.width())
                R.setLeft(R.left() - mbrw + R.width())
            if R.height() < mbrh:
                D.setY(D.y() - mbrh + R.height())
                R.setTop(R.top() - mbrh + R.height())

            selection[self.IndexT] = QtCore.QPointF(R.left() + R.width() / 2, R.top())
            selection[self.IndexB] = QtCore.QPointF(R.left() + R.width() / 2, selection[self.IndexB].y())
            selection[self.IndexL] = QtCore.QPointF(R.left(), R.top() + R.height() / 2)
            selection[self.IndexE] = QtCore.QPointF(R.left(), R.top() + R.height() / 2)
            selection[self.IndexR] = QtCore.QPointF(selection[self.IndexR].x(), R.top() + R.height() / 2)

            background[self.IndexT] = QtCore.QPointF(R.left() + R.width() / 2, R.top())
            background[self.IndexB] = QtCore.QPointF(R.left() + R.width() / 2, background[self.IndexB].y())
            background[self.IndexL] = QtCore.QPointF(R.left(), R.top() + R.height() / 2)
            background[self.IndexE] = QtCore.QPointF(R.left(), R.top() + R.height() / 2)
            background[self.IndexR] = QtCore.QPointF(background[self.IndexR].x(), R.top() + R.height() / 2)
            
            polygon[self.IndexT] = QtCore.QPointF(R.left() + R.width() / 2, R.top() + 4)
            polygon[self.IndexB] = QtCore.QPointF(R.left() + R.width() / 2, polygon[self.IndexB].y())
            polygon[self.IndexL] = QtCore.QPointF(R.left() + 4, R.top() + R.height() / 2)
            polygon[self.IndexE] = QtCore.QPointF(R.left() + 4, R.top() + R.height() / 2)
            polygon[self.IndexR] = QtCore.QPointF(polygon[self.IndexR].x(), R.top() + R.height() / 2)

        elif self.mp_Handle == self.HandleTM:

            fromY = self.mp_Bound.top()
            toY = fromY + mousePos.y() - self.mp_Pos.y()
            toY = snapF(toY, size, -4, snap)
            D.setY(toY - fromY)
            R.setTop(toY)

            ## CLAMP SIZE
            if R.height() < mbrh:
                D.setY(D.y() - mbrh + R.height())
                R.setTop(R.top() - mbrh + R.height())

            selection[self.IndexT] = QtCore.QPointF(selection[self.IndexT].x(), R.top())
            selection[self.IndexL] = QtCore.QPointF(selection[self.IndexL].x(), R.top() + R.height() / 2)
            selection[self.IndexE] = QtCore.QPointF(selection[self.IndexE].x(), R.top() + R.height() / 2)
            selection[self.IndexR] = QtCore.QPointF(selection[self.IndexR].x(), R.top() + R.height() / 2)

            background[self.IndexT] = QtCore.QPointF(background[self.IndexT].x(), R.top())
            background[self.IndexL] = QtCore.QPointF(background[self.IndexL].x(), R.top() + R.height() / 2)
            background[self.IndexE] = QtCore.QPointF(background[self.IndexE].x(), R.top() + R.height() / 2)
            background[self.IndexR] = QtCore.QPointF(background[self.IndexR].x(), R.top() + R.height() / 2)
            
            polygon[self.IndexT] = QtCore.QPointF(polygon[self.IndexT].x(), R.top() + 4)
            polygon[self.IndexL] = QtCore.QPointF(polygon[self.IndexL].x(), R.top() + R.height() / 2)
            polygon[self.IndexE] = QtCore.QPointF(polygon[self.IndexE].x(), R.top() + R.height() / 2)
            polygon[self.IndexR] = QtCore.QPointF(polygon[self.IndexR].x(), R.top() + R.height() / 2)

        elif self.mp_Handle == self.HandleTR:

            fromX = self.mp_Bound.right()
            fromY = self.mp_Bound.top()
            toX = fromX + mousePos.x() - self.mp_Pos.x()
            toY = fromY + mousePos.y() - self.mp_Pos.y()
            toX = snapF(toX, size, +4, snap)
            toY = snapF(toY, size, -4, snap)
            D.setX(toX - fromX)
            D.setY(toY - fromY)
            R.setRight(toX)
            R.setTop(toY)

            ## CLAMP SIZE
            if R.width() < mbrw:
                D.setX(D.x() + mbrw - R.width())
                R.setRight(R.right() + mbrw - R.width())
            if R.height() < mbrh:
                D.setY(D.y() - mbrh + R.height())
                R.setTop(R.top() - mbrh + R.height())

            selection[self.IndexT] = QtCore.QPointF(R.right() - R.width() / 2, R.top())
            selection[self.IndexB] = QtCore.QPointF(R.right() - R.width() / 2, selection[self.IndexB].y())
            selection[self.IndexL] = QtCore.QPointF(selection[self.IndexL].x(), R.top() + R.height() / 2)
            selection[self.IndexE] = QtCore.QPointF(selection[self.IndexE].x(), R.top() + R.height() / 2)
            selection[self.IndexR] = QtCore.QPointF(R.right(), R.top() + R.height() / 2)

            background[self.IndexT] = QtCore.QPointF(R.right() - R.width() / 2, R.top())
            background[self.IndexB] = QtCore.QPointF(R.right() - R.width() / 2, background[self.IndexB].y())
            background[self.IndexL] = QtCore.QPointF(background[self.IndexL].x(), R.top() + R.height() / 2)
            background[self.IndexE] = QtCore.QPointF(background[self.IndexE].x(), R.top() + R.height() / 2)
            background[self.IndexR] = QtCore.QPointF(R.right(), R.top() + R.height() / 2)
            
            polygon[self.IndexT] = QtCore.QPointF(R.right() - R.width() / 2, R.top() + 4)
            polygon[self.IndexB] = QtCore.QPointF(R.right() - R.width() / 2, polygon[self.IndexB].y())
            polygon[self.IndexL] = QtCore.QPointF(polygon[self.IndexL].x(), R.top() + R.height() / 2)
            polygon[self.IndexE] = QtCore.QPointF(polygon[self.IndexE].x(), R.top() + R.height() / 2)
            polygon[self.IndexR] = QtCore.QPointF(R.right() - 4, R.top() + R.height() / 2)

        elif self.mp_Handle == self.HandleML:

            fromX = self.mp_Bound.left()
            toX = fromX + mousePos.x() - self.mp_Pos.x()
            toX = snapF(toX, size, -4, snap)
            D.setX(toX - fromX)
            R.setLeft(toX)

            ## CLAMP SIZE
            if R.width() < mbrw:
                D.setX(D.x() - mbrw + R.width())
                R.setLeft(R.left() - mbrw + R.width())

            selection[self.IndexL] = QtCore.QPointF(R.left(), self.mp_Bound.top() + self.mp_Bound.height() / 2)
            selection[self.IndexE] = QtCore.QPointF(R.left(), self.mp_Bound.top() + self.mp_Bound.height() / 2)
            selection[self.IndexT] = QtCore.QPointF(R.left() + R.width() / 2, selection[self.IndexT].y())
            selection[self.IndexB] = QtCore.QPointF(R.left() + R.width() / 2, selection[self.IndexB].y())
            
            background[self.IndexL] = QtCore.QPointF(R.left(), self.mp_Bound.top() + self.mp_Bound.height() / 2)
            background[self.IndexE] = QtCore.QPointF(R.left(), self.mp_Bound.top() + self.mp_Bound.height() / 2)
            background[self.IndexT] = QtCore.QPointF(R.left() + R.width() / 2, background[self.IndexT].y())
            background[self.IndexB] = QtCore.QPointF(R.left() + R.width() / 2, background[self.IndexB].y())
            
            polygon[self.IndexL] = QtCore.QPointF(R.left() + 4, self.mp_Bound.top() + self.mp_Bound.height() / 2)
            polygon[self.IndexE] = QtCore.QPointF(R.left() + 4, self.mp_Bound.top() + self.mp_Bound.height() / 2)
            polygon[self.IndexT] = QtCore.QPointF(R.left() + R.width() / 2, polygon[self.IndexT].y())
            polygon[self.IndexB] = QtCore.QPointF(R.left() + R.width() / 2, polygon[self.IndexB].y())

        elif self.mp_Handle == self.HandleMR:

            fromX = self.mp_Bound.right()
            toX = fromX + mousePos.x() - self.mp_Pos.x()
            toX = snapF(toX, size, +4, snap)
            D.setX(toX - fromX)
            R.setRight(toX)

            ## CLAMP SIZE
            if R.width() < mbrw:
                D.setX(D.x() + mbrw - R.width())
                R.setRight(R.right() + mbrw - R.width())

            selection[self.IndexR] = QtCore.QPointF(R.right(), self.mp_Bound.top() + self.mp_Bound.height() / 2)
            selection[self.IndexT] = QtCore.QPointF(R.right() - R.width() / 2, selection[self.IndexT].y())
            selection[self.IndexB] = QtCore.QPointF(R.right() - R.width() / 2, selection[self.IndexB].y())
            
            background[self.IndexR] = QtCore.QPointF(R.right(), self.mp_Bound.top() + self.mp_Bound.height() / 2)
            background[self.IndexT] = QtCore.QPointF(R.right() - R.width() / 2, background[self.IndexT].y())
            background[self.IndexB] = QtCore.QPointF(R.right() - R.width() / 2, background[self.IndexB].y())
            
            polygon[self.IndexR] = QtCore.QPointF(R.right() - 4, self.mp_Bound.top() + self.mp_Bound.height() / 2)
            polygon[self.IndexT] = QtCore.QPointF(R.right() - R.width() / 2, polygon[self.IndexT].y())
            polygon[self.IndexB] = QtCore.QPointF(R.right() - R.width() / 2, polygon[self.IndexB].y())

        elif self.mp_Handle == self.HandleBL:

            fromX = self.mp_Bound.left()
            fromY = self.mp_Bound.bottom()
            toX = fromX + mousePos.x() - self.mp_Pos.x()
            toY = fromY + mousePos.y() - self.mp_Pos.y()
            toX = snapF(toX, size, -4, snap)
            toY = snapF(toY, size, +4, snap)
            D.setX(toX - fromX)
            D.setY(toY - fromY)
            R.setLeft(toX)
            R.setBottom(toY)

            ## CLAMP SIZE
            if R.width() < mbrw:
                D.setX(D.x() - mbrw + R.width())
                R.setLeft(R.left() - mbrw + R.width())
            if R.height() < mbrh:
                D.setY(D.y() + mbrh - R.height())
                R.setBottom(R.bottom() + mbrh - R.height())

            selection[self.IndexT] = QtCore.QPointF(R.left() + R.width() / 2, selection[self.IndexT].y())
            selection[self.IndexB] = QtCore.QPointF(R.left() + R.width() / 2, R.bottom())
            selection[self.IndexL] = QtCore.QPointF(R.left(), R.bottom() - R.height() / 2)
            selection[self.IndexE] = QtCore.QPointF(R.left(), R.bottom() - R.height() / 2)
            selection[self.IndexR] = QtCore.QPointF(selection[self.IndexR].x(), R.bottom() - R.height() / 2)
            
            background[self.IndexT] = QtCore.QPointF(R.left() + R.width() / 2, background[self.IndexT].y())
            background[self.IndexB] = QtCore.QPointF(R.left() + R.width() / 2, R.bottom())
            background[self.IndexL] = QtCore.QPointF(R.left(), R.bottom() - R.height() / 2)
            background[self.IndexE] = QtCore.QPointF(R.left(), R.bottom() - R.height() / 2)
            background[self.IndexR] = QtCore.QPointF(background[self.IndexR].x(), R.bottom() - R.height() / 2)
            
            polygon[self.IndexT] = QtCore.QPointF(R.left() + R.width() / 2, polygon[self.IndexT].y())
            polygon[self.IndexB] = QtCore.QPointF(R.left() + R.width() / 2, R.bottom() - 4)
            polygon[self.IndexL] = QtCore.QPointF(R.left() + 4, R.bottom() - R.height() / 2)
            polygon[self.IndexE] = QtCore.QPointF(R.left() + 4, R.bottom() - R.height() / 2)
            polygon[self.IndexR] = QtCore.QPointF(polygon[self.IndexR].x(), R.bottom() - R.height() / 2)

        elif self.mp_Handle == self.HandleBM:

            fromY = self.mp_Bound.bottom()
            toY = fromY + mousePos.y() - self.mp_Pos.y()
            toY = snapF(toY, size, +4, snap)
            D.setY(toY - fromY)
            R.setBottom(toY)

            ## CLAMP SIZE
            if R.height() < mbrh:
                D.setY(D.y() + mbrh - R.height())
                R.setBottom(R.bottom() + mbrh - R.height())

            selection[self.IndexB] = QtCore.QPointF(selection[self.IndexB].x(), R.bottom())
            selection[self.IndexL] = QtCore.QPointF(selection[self.IndexL].x(), R.top() + R.height() / 2)
            selection[self.IndexE] = QtCore.QPointF(selection[self.IndexE].x(), R.top() + R.height() / 2)
            selection[self.IndexR] = QtCore.QPointF(selection[self.IndexR].x(), R.top() + R.height() / 2)

            background[self.IndexB] = QtCore.QPointF(background[self.IndexB].x(), R.bottom())
            background[self.IndexL] = QtCore.QPointF(background[self.IndexL].x(), R.top() + R.height() / 2)
            background[self.IndexE] = QtCore.QPointF(background[self.IndexE].x(), R.top() + R.height() / 2)
            background[self.IndexR] = QtCore.QPointF(background[self.IndexR].x(), R.top() + R.height() / 2)
            
            polygon[self.IndexB] = QtCore.QPointF(polygon[self.IndexB].x(), R.bottom() - 4)
            polygon[self.IndexL] = QtCore.QPointF(polygon[self.IndexL].x(), R.top() + R.height() / 2)
            polygon[self.IndexE] = QtCore.QPointF(polygon[self.IndexE].x(), R.top() + R.height() / 2)
            polygon[self.IndexR] = QtCore.QPointF(polygon[self.IndexR].x(), R.top() + R.height() / 2)

        elif self.mp_Handle == self.HandleBR:

            fromX = self.mp_Bound.right()
            fromY = self.mp_Bound.bottom()
            toX = fromX + mousePos.x() - self.mp_Pos.x()
            toY = fromY + mousePos.y() - self.mp_Pos.y()
            toX = snapF(toX, size, +4, snap)
            toY = snapF(toY, size, +4, snap)
            D.setX(toX - fromX)
            D.setY(toY - fromY)
            R.setRight(toX)
            R.setBottom(toY)

            ## CLAMP SIZE
            if R.width() < mbrw:
                D.setX(D.x() + mbrw - R.width())
                R.setRight(R.right() + mbrw - R.width())
            if R.height() < mbrh:
                D.setY(D.y() + mbrh - R.height())
                R.setBottom(R.bottom() + mbrh - R.height())

            selection[self.IndexT] = QtCore.QPointF(R.right() - R.width() / 2, selection[self.IndexT].y())
            selection[self.IndexB] = QtCore.QPointF(R.right() - R.width() / 2, R.bottom())
            selection[self.IndexL] = QtCore.QPointF(selection[self.IndexL].x(), R.bottom() - R.height() / 2)
            selection[self.IndexE] = QtCore.QPointF(selection[self.IndexE].x(), R.bottom() - R.height() / 2)
            selection[self.IndexR] = QtCore.QPointF(R.right(), R.bottom() - R.height() / 2)

            background[self.IndexT] = QtCore.QPointF(R.right() - R.width() / 2, background[self.IndexT].y())
            background[self.IndexB] = QtCore.QPointF(R.right() - R.width() / 2, R.bottom())
            background[self.IndexL] = QtCore.QPointF(background[self.IndexL].x(), R.bottom() - R.height() / 2)
            background[self.IndexE] = QtCore.QPointF(background[self.IndexE].x(), R.bottom() - R.height() / 2)
            background[self.IndexR] = QtCore.QPointF(R.right(), R.bottom() - R.height() / 2)
            
            polygon[self.IndexT] = QtCore.QPointF(R.right() - R.width() / 2, polygon[self.IndexT].y())
            polygon[self.IndexB] = QtCore.QPointF(R.right() - R.width() / 2, R.bottom() - 4)
            polygon[self.IndexL] = QtCore.QPointF(polygon[self.IndexL].x(), R.bottom() - R.height() / 2)
            polygon[self.IndexE] = QtCore.QPointF(polygon[self.IndexE].x(), R.bottom() - R.height() / 2)
            polygon[self.IndexR] = QtCore.QPointF(R.right() - 4, R.bottom() - R.height() / 2)

        self.background.setGeometry(background)
        self.selection.setGeometry(selection)
        self.polygon.setGeometry(polygon)

        self.updateNode(selected=True, handle=self.mp_Handle, anchors=(self.mp_Data, D))
        self.updateTextPos(moved=moved)
예제 #15
0
 def test_snapF_with_skip(self):
     self.assertEqual(8.0, snapF(value=8.0, size=10.0, perform=False))
     self.assertEqual(6.0, snapF(value=6.0, size=10.0, perform=False))
예제 #16
0
    def resize(self, mousePos):
        """
        Handle the interactive resize of the shape.
        :type mousePos: QtCore.QPointF
        """
        snap = self.session.action('toggle_grid').isChecked()
        size = self.diagram.GridSize
        moved = self.label.isMoved()

        background = self.background.geometry()
        selection = self.selection.geometry()
        polygon = self.polygon.geometry()

        R = QtCore.QRectF(self.boundingRect())
        D = QtCore.QPointF(0, 0)

        mbrh = 68
        mbrw = 68

        self.prepareGeometryChange()

        if self.mp_Handle == self.HandleTL:

            fromX = self.mp_Bound.left()
            fromY = self.mp_Bound.top()
            toX = fromX + mousePos.x() - self.mp_Pos.x()
            toY = fromY + mousePos.y() - self.mp_Pos.y()
            toX = snapF(toX, size, -4, snap)
            toY = snapF(toY, size, -4, snap)
            D.setX(toX - fromX)
            D.setY(toY - fromY)
            R.setLeft(toX)
            R.setTop(toY)

            ## CLAMP SIZE
            if R.width() < mbrw:
                D.setX(D.x() - mbrw + R.width())
                R.setLeft(R.left() - mbrw + R.width())
            if R.height() < mbrh:
                D.setY(D.y() - mbrh + R.height())
                R.setTop(R.top() - mbrh + R.height())

            newSideY = (R.height() - 4 * 2) / (1 + math.sqrt(2))
            newSideX = (R.width() - 4 * 2) / (1 + math.sqrt(2))
            newLeftRightBottomY = (R.y() + R.height() / 2) + newSideY / 2
            newLeftRightTopY = (R.y() + R.height() / 2) - newSideY / 2
            newTopBottomLeftX = (R.x() + R.width() / 2) - newSideX / 2
            newTopBottomRightX = (R.x() + R.width() / 2) + newSideX / 2

            selection[self.IndexLT] = QtCore.QPointF(R.left(),
                                                     newLeftRightTopY)
            selection[self.IndexLB] = QtCore.QPointF(R.left(),
                                                     newLeftRightBottomY)
            selection[self.IndexRT] = QtCore.QPointF(R.right(),
                                                     newLeftRightTopY)
            selection[self.IndexRB] = QtCore.QPointF(R.right(),
                                                     newLeftRightBottomY)
            selection[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX,
                                                     R.top())
            selection[self.IndexTR] = QtCore.QPointF(newTopBottomRightX,
                                                     R.top())
            selection[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX,
                                                     R.bottom())
            selection[self.IndexBR] = QtCore.QPointF(newTopBottomRightX,
                                                     R.bottom())
            selection[self.IndexEE] = QtCore.QPointF(R.left(),
                                                     newLeftRightTopY)

            background[self.IndexLT] = QtCore.QPointF(R.left(),
                                                      newLeftRightTopY)
            background[self.IndexLB] = QtCore.QPointF(R.left(),
                                                      newLeftRightBottomY)
            background[self.IndexRT] = QtCore.QPointF(R.right(),
                                                      newLeftRightTopY)
            background[self.IndexRB] = QtCore.QPointF(R.right(),
                                                      newLeftRightBottomY)
            background[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX,
                                                      R.top())
            background[self.IndexTR] = QtCore.QPointF(newTopBottomRightX,
                                                      R.top())
            background[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX,
                                                      R.bottom())
            background[self.IndexBR] = QtCore.QPointF(newTopBottomRightX,
                                                      R.bottom())
            background[self.IndexEE] = QtCore.QPointF(R.left(),
                                                      newLeftRightTopY)

            polygon[self.IndexLT] = QtCore.QPointF(R.left() + 4,
                                                   newLeftRightTopY)
            polygon[self.IndexLB] = QtCore.QPointF(R.left() + 4,
                                                   newLeftRightBottomY)
            polygon[self.IndexRT] = QtCore.QPointF(R.right() - 4,
                                                   newLeftRightTopY)
            polygon[self.IndexRB] = QtCore.QPointF(R.right() - 4,
                                                   newLeftRightBottomY)
            polygon[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX,
                                                   R.top() + 4)
            polygon[self.IndexTR] = QtCore.QPointF(newTopBottomRightX,
                                                   R.top() + 4)
            polygon[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX,
                                                   R.bottom() - 4)
            polygon[self.IndexBR] = QtCore.QPointF(newTopBottomRightX,
                                                   R.bottom() - 4)
            polygon[self.IndexEE] = QtCore.QPointF(R.left() + 4,
                                                   newLeftRightTopY)

        elif self.mp_Handle == self.HandleTM:

            fromY = self.mp_Bound.top()
            toY = fromY + mousePos.y() - self.mp_Pos.y()
            toY = snapF(toY, size, -4, snap)
            D.setY(toY - fromY)
            R.setTop(toY)

            ## CLAMP SIZE
            if R.height() < mbrh:
                D.setY(D.y() - mbrh + R.height())
                R.setTop(R.top() - mbrh + R.height())

            newSide = (R.height() - 4 * 2) / (1 + math.sqrt(2))
            newLeftRightBottomY = (R.y() + R.height() / 2) + newSide / 2
            newLeftRightTopY = (R.y() + R.height() / 2) - newSide / 2

            selection[self.IndexTL] = QtCore.QPointF(
                background[self.IndexTL].x(), R.top())
            selection[self.IndexTR] = QtCore.QPointF(
                background[self.IndexTR].x(), R.top())
            selection[self.IndexLB] = QtCore.QPointF(
                background[self.IndexLB].x(), newLeftRightBottomY)
            selection[self.IndexRB] = QtCore.QPointF(
                background[self.IndexRB].x(), newLeftRightBottomY)
            selection[self.IndexLT] = QtCore.QPointF(
                background[self.IndexLT].x(), newLeftRightTopY)
            selection[self.IndexRT] = QtCore.QPointF(
                background[self.IndexRT].x(), newLeftRightTopY)
            selection[self.IndexEE] = QtCore.QPointF(
                background[self.IndexEE].x(), newLeftRightTopY)

            background[self.IndexTL] = QtCore.QPointF(
                background[self.IndexTL].x(), R.top())
            background[self.IndexTR] = QtCore.QPointF(
                background[self.IndexTR].x(), R.top())
            background[self.IndexLB] = QtCore.QPointF(
                background[self.IndexLB].x(), newLeftRightBottomY)
            background[self.IndexRB] = QtCore.QPointF(
                background[self.IndexRB].x(), newLeftRightBottomY)
            background[self.IndexLT] = QtCore.QPointF(
                background[self.IndexLT].x(), newLeftRightTopY)
            background[self.IndexRT] = QtCore.QPointF(
                background[self.IndexRT].x(), newLeftRightTopY)
            background[self.IndexEE] = QtCore.QPointF(
                background[self.IndexEE].x(), newLeftRightTopY)

            polygon[self.IndexTL] = QtCore.QPointF(polygon[self.IndexTL].x(),
                                                   R.top() + 4)
            polygon[self.IndexTR] = QtCore.QPointF(polygon[self.IndexTR].x(),
                                                   R.top() + 4)
            polygon[self.IndexLB] = QtCore.QPointF(polygon[self.IndexLB].x(),
                                                   newLeftRightBottomY)
            polygon[self.IndexRB] = QtCore.QPointF(polygon[self.IndexRB].x(),
                                                   newLeftRightBottomY)
            polygon[self.IndexLT] = QtCore.QPointF(polygon[self.IndexLT].x(),
                                                   newLeftRightTopY)
            polygon[self.IndexRT] = QtCore.QPointF(polygon[self.IndexRT].x(),
                                                   newLeftRightTopY)
            polygon[self.IndexEE] = QtCore.QPointF(polygon[self.IndexEE].x(),
                                                   newLeftRightTopY)

        elif self.mp_Handle == self.HandleTR:

            fromX = self.mp_Bound.right()
            fromY = self.mp_Bound.top()
            toX = fromX + mousePos.x() - self.mp_Pos.x()
            toY = fromY + mousePos.y() - self.mp_Pos.y()
            toX = snapF(toX, size, +4, snap)
            toY = snapF(toY, size, -4, snap)
            D.setX(toX - fromX)
            D.setY(toY - fromY)
            R.setRight(toX)
            R.setTop(toY)

            ## CLAMP SIZE
            if R.width() < mbrw:
                D.setX(D.x() + mbrw - R.width())
                R.setRight(R.right() + mbrw - R.width())
            if R.height() < mbrh:
                D.setY(D.y() - mbrh + R.height())
                R.setTop(R.top() - mbrh + R.height())

            newSideY = (R.height() - 4 * 2) / (1 + math.sqrt(2))
            newSideX = (R.width() - 4 * 2) / (1 + math.sqrt(2))
            newLeftRightBottomY = (R.y() + R.height() / 2) + newSideY / 2
            newLeftRightTopY = (R.y() + R.height() / 2) - newSideY / 2
            newTopBottomLeftX = (R.x() + R.width() / 2) - newSideX / 2
            newTopBottomRightX = (R.x() + R.width() / 2) + newSideX / 2

            selection[self.IndexLT] = QtCore.QPointF(R.left(),
                                                     newLeftRightTopY)
            selection[self.IndexLB] = QtCore.QPointF(R.left(),
                                                     newLeftRightBottomY)
            selection[self.IndexRT] = QtCore.QPointF(R.right(),
                                                     newLeftRightTopY)
            selection[self.IndexRB] = QtCore.QPointF(R.right(),
                                                     newLeftRightBottomY)
            selection[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX,
                                                     R.top())
            selection[self.IndexTR] = QtCore.QPointF(newTopBottomRightX,
                                                     R.top())
            selection[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX,
                                                     R.bottom())
            selection[self.IndexBR] = QtCore.QPointF(newTopBottomRightX,
                                                     R.bottom())
            selection[self.IndexEE] = QtCore.QPointF(R.left(),
                                                     newLeftRightTopY)

            background[self.IndexLT] = QtCore.QPointF(R.left(),
                                                      newLeftRightTopY)
            background[self.IndexLB] = QtCore.QPointF(R.left(),
                                                      newLeftRightBottomY)
            background[self.IndexRT] = QtCore.QPointF(R.right(),
                                                      newLeftRightTopY)
            background[self.IndexRB] = QtCore.QPointF(R.right(),
                                                      newLeftRightBottomY)
            background[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX,
                                                      R.top())
            background[self.IndexTR] = QtCore.QPointF(newTopBottomRightX,
                                                      R.top())
            background[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX,
                                                      R.bottom())
            background[self.IndexBR] = QtCore.QPointF(newTopBottomRightX,
                                                      R.bottom())
            background[self.IndexEE] = QtCore.QPointF(R.left(),
                                                      newLeftRightTopY)

            polygon[self.IndexLT] = QtCore.QPointF(R.left() + 4,
                                                   newLeftRightTopY)
            polygon[self.IndexLB] = QtCore.QPointF(R.left() + 4,
                                                   newLeftRightBottomY)
            polygon[self.IndexRT] = QtCore.QPointF(R.right() - 4,
                                                   newLeftRightTopY)
            polygon[self.IndexRB] = QtCore.QPointF(R.right() - 4,
                                                   newLeftRightBottomY)
            polygon[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX,
                                                   R.top() + 4)
            polygon[self.IndexTR] = QtCore.QPointF(newTopBottomRightX,
                                                   R.top() + 4)
            polygon[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX,
                                                   R.bottom() - 4)
            polygon[self.IndexBR] = QtCore.QPointF(newTopBottomRightX,
                                                   R.bottom() - 4)
            polygon[self.IndexEE] = QtCore.QPointF(R.left() + 4,
                                                   newLeftRightTopY)

        elif self.mp_Handle == self.HandleML:

            fromX = self.mp_Bound.left()
            toX = fromX + mousePos.x() - self.mp_Pos.x()
            toX = snapF(toX, size, -4, snap)
            D.setX(toX - fromX)
            R.setLeft(toX)

            ## CLAMP SIZE
            if R.width() < mbrw:
                D.setX(D.x() - mbrw + R.width())
                R.setLeft(R.left() - mbrw + R.width())

            newSide = (R.width() - 4 * 2) / (1 + math.sqrt(2))
            newTopBottomLeftX = (R.x() + R.width() / 2) - newSide / 2
            newTopBottomRightX = (R.x() + R.width() / 2) + newSide / 2

            selection[self.IndexLT] = QtCore.QPointF(
                R.left(), selection[self.IndexLT].y())
            selection[self.IndexLB] = QtCore.QPointF(
                R.left(), selection[self.IndexLB].y())
            selection[self.IndexEE] = QtCore.QPointF(
                R.left(), selection[self.IndexEE].y())
            selection[self.IndexTL] = QtCore.QPointF(
                newTopBottomLeftX, selection[self.IndexTL].y())
            selection[self.IndexTR] = QtCore.QPointF(
                newTopBottomRightX, selection[self.IndexTR].y())
            selection[self.IndexBL] = QtCore.QPointF(
                newTopBottomLeftX, selection[self.IndexBL].y())
            selection[self.IndexBR] = QtCore.QPointF(
                newTopBottomRightX, selection[self.IndexBR].y())

            background[self.IndexLT] = QtCore.QPointF(
                R.left(), background[self.IndexLT].y())
            background[self.IndexLB] = QtCore.QPointF(
                R.left(), background[self.IndexLB].y())
            background[self.IndexEE] = QtCore.QPointF(
                R.left(), background[self.IndexEE].y())
            background[self.IndexTL] = QtCore.QPointF(
                newTopBottomLeftX, background[self.IndexTL].y())
            background[self.IndexTR] = QtCore.QPointF(
                newTopBottomRightX, background[self.IndexTR].y())
            background[self.IndexBL] = QtCore.QPointF(
                newTopBottomLeftX, background[self.IndexBL].y())
            background[self.IndexBR] = QtCore.QPointF(
                newTopBottomRightX, background[self.IndexBR].y())

            polygon[self.IndexLT] = QtCore.QPointF(R.left() + 4,
                                                   polygon[self.IndexLT].y())
            polygon[self.IndexLB] = QtCore.QPointF(R.left() + 4,
                                                   polygon[self.IndexLB].y())
            polygon[self.IndexEE] = QtCore.QPointF(R.left() + 4,
                                                   polygon[self.IndexEE].y())
            polygon[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX,
                                                   polygon[self.IndexTL].y())
            polygon[self.IndexTR] = QtCore.QPointF(newTopBottomRightX,
                                                   polygon[self.IndexTR].y())
            polygon[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX,
                                                   polygon[self.IndexBL].y())
            polygon[self.IndexBR] = QtCore.QPointF(newTopBottomRightX,
                                                   polygon[self.IndexBR].y())

        elif self.mp_Handle == self.HandleMR:

            fromX = self.mp_Bound.right()
            toX = fromX + mousePos.x() - self.mp_Pos.x()
            toX = snapF(toX, size, +4, snap)
            D.setX(toX - fromX)
            R.setRight(toX)

            ## CLAMP SIZE
            if R.width() < mbrw:
                D.setX(D.x() + mbrw - R.width())
                R.setRight(R.right() + mbrw - R.width())

            newSide = (R.width() - 4 * 2) / (1 + math.sqrt(2))
            newTopBottomRightX = (R.x() + R.width() / 2) + newSide / 2
            newTopBottomLeftX = (R.x() + R.width() / 2) - newSide / 2

            selection[self.IndexRT] = QtCore.QPointF(
                R.right(), selection[self.IndexRT].y())
            selection[self.IndexRB] = QtCore.QPointF(
                R.right(), selection[self.IndexRB].y())
            selection[self.IndexTL] = QtCore.QPointF(
                newTopBottomLeftX, selection[self.IndexTL].y())
            selection[self.IndexTR] = QtCore.QPointF(
                newTopBottomRightX, selection[self.IndexTR].y())
            selection[self.IndexBL] = QtCore.QPointF(
                newTopBottomLeftX, selection[self.IndexBL].y())
            selection[self.IndexBR] = QtCore.QPointF(
                newTopBottomRightX, selection[self.IndexBR].y())

            background[self.IndexRT] = QtCore.QPointF(
                R.right(), background[self.IndexRT].y())
            background[self.IndexRB] = QtCore.QPointF(
                R.right(), background[self.IndexRB].y())
            background[self.IndexTL] = QtCore.QPointF(
                newTopBottomLeftX, background[self.IndexTL].y())
            background[self.IndexTR] = QtCore.QPointF(
                newTopBottomRightX, background[self.IndexTR].y())
            background[self.IndexBL] = QtCore.QPointF(
                newTopBottomLeftX, background[self.IndexBL].y())
            background[self.IndexBR] = QtCore.QPointF(
                newTopBottomRightX, background[self.IndexBR].y())

            polygon[self.IndexRT] = QtCore.QPointF(R.right() - 4,
                                                   polygon[self.IndexRT].y())
            polygon[self.IndexRB] = QtCore.QPointF(R.right() - 4,
                                                   polygon[self.IndexRB].y())
            polygon[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX,
                                                   polygon[self.IndexTL].y())
            polygon[self.IndexTR] = QtCore.QPointF(newTopBottomRightX,
                                                   polygon[self.IndexTR].y())
            polygon[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX,
                                                   polygon[self.IndexBL].y())
            polygon[self.IndexBR] = QtCore.QPointF(newTopBottomRightX,
                                                   polygon[self.IndexBR].y())

        elif self.mp_Handle == self.HandleBL:

            fromX = self.mp_Bound.left()
            fromY = self.mp_Bound.bottom()
            toX = fromX + mousePos.x() - self.mp_Pos.x()
            toY = fromY + mousePos.y() - self.mp_Pos.y()
            toX = snapF(toX, size, -4, snap)
            toY = snapF(toY, size, +4, snap)
            D.setX(toX - fromX)
            D.setY(toY - fromY)
            R.setLeft(toX)
            R.setBottom(toY)

            ## CLAMP SIZE
            if R.width() < mbrw:
                D.setX(D.x() - mbrw + R.width())
                R.setLeft(R.left() - mbrw + R.width())
            if R.height() < mbrh:
                D.setY(D.y() + mbrh - R.height())
                R.setBottom(R.bottom() + mbrh - R.height())

            newSideY = (R.height() - 4 * 2) / (1 + math.sqrt(2))
            newSideX = (R.width() - 4 * 2) / (1 + math.sqrt(2))
            newLeftRightBottomY = (R.y() + R.height() / 2) + newSideY / 2
            newLeftRightTopY = (R.y() + R.height() / 2) - newSideY / 2
            newTopBottomLeftX = (R.x() + R.width() / 2) - newSideX / 2
            newTopBottomRightX = (R.x() + R.width() / 2) + newSideX / 2

            selection[self.IndexLT] = QtCore.QPointF(R.left(),
                                                     newLeftRightTopY)
            selection[self.IndexLB] = QtCore.QPointF(R.left(),
                                                     newLeftRightBottomY)
            selection[self.IndexRT] = QtCore.QPointF(R.right(),
                                                     newLeftRightTopY)
            selection[self.IndexRB] = QtCore.QPointF(R.right(),
                                                     newLeftRightBottomY)
            selection[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX,
                                                     R.top())
            selection[self.IndexTR] = QtCore.QPointF(newTopBottomRightX,
                                                     R.top())
            selection[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX,
                                                     R.bottom())
            selection[self.IndexBR] = QtCore.QPointF(newTopBottomRightX,
                                                     R.bottom())
            selection[self.IndexEE] = QtCore.QPointF(R.left(),
                                                     newLeftRightTopY)

            background[self.IndexLT] = QtCore.QPointF(R.left(),
                                                      newLeftRightTopY)
            background[self.IndexLB] = QtCore.QPointF(R.left(),
                                                      newLeftRightBottomY)
            background[self.IndexRT] = QtCore.QPointF(R.right(),
                                                      newLeftRightTopY)
            background[self.IndexRB] = QtCore.QPointF(R.right(),
                                                      newLeftRightBottomY)
            background[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX,
                                                      R.top())
            background[self.IndexTR] = QtCore.QPointF(newTopBottomRightX,
                                                      R.top())
            background[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX,
                                                      R.bottom())
            background[self.IndexBR] = QtCore.QPointF(newTopBottomRightX,
                                                      R.bottom())
            background[self.IndexEE] = QtCore.QPointF(R.left(),
                                                      newLeftRightTopY)

            polygon[self.IndexLT] = QtCore.QPointF(R.left() + 4,
                                                   newLeftRightTopY)
            polygon[self.IndexLB] = QtCore.QPointF(R.left() + 4,
                                                   newLeftRightBottomY)
            polygon[self.IndexRT] = QtCore.QPointF(R.right() - 4,
                                                   newLeftRightTopY)
            polygon[self.IndexRB] = QtCore.QPointF(R.right() - 4,
                                                   newLeftRightBottomY)
            polygon[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX,
                                                   R.top() + 4)
            polygon[self.IndexTR] = QtCore.QPointF(newTopBottomRightX,
                                                   R.top() + 4)
            polygon[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX,
                                                   R.bottom() - 4)
            polygon[self.IndexBR] = QtCore.QPointF(newTopBottomRightX,
                                                   R.bottom() - 4)
            polygon[self.IndexEE] = QtCore.QPointF(R.left() + 4,
                                                   newLeftRightTopY)

        elif self.mp_Handle == self.HandleBM:

            fromY = self.mp_Bound.bottom()
            toY = fromY + mousePos.y() - self.mp_Pos.y()
            toY = snapF(toY, size, +4, snap)
            D.setY(toY - fromY)
            R.setBottom(toY)

            ## CLAMP SIZE
            if R.height() < mbrh:
                D.setY(D.y() + mbrh - R.height())
                R.setBottom(R.bottom() + mbrh - R.height())

            newSide = (R.height() - 4 * 2) / (1 + math.sqrt(2))
            newLeftRightTopY = (R.y() + R.height() / 2) - newSide / 2
            newLeftRightBottomY = (R.y() + R.height() / 2) + newSide / 2

            selection[self.IndexBL] = QtCore.QPointF(
                selection[self.IndexBL].x(), R.bottom())
            selection[self.IndexBR] = QtCore.QPointF(
                selection[self.IndexBR].x(), R.bottom())
            selection[self.IndexLB] = QtCore.QPointF(
                selection[self.IndexLB].x(), newLeftRightBottomY)
            selection[self.IndexRB] = QtCore.QPointF(
                selection[self.IndexRB].x(), newLeftRightBottomY)
            selection[self.IndexLT] = QtCore.QPointF(
                selection[self.IndexLT].x(), newLeftRightTopY)
            selection[self.IndexRT] = QtCore.QPointF(
                selection[self.IndexRT].x(), newLeftRightTopY)
            selection[self.IndexEE] = QtCore.QPointF(
                selection[self.IndexEE].x(), newLeftRightTopY)

            background[self.IndexBL] = QtCore.QPointF(
                background[self.IndexBL].x(), R.bottom())
            background[self.IndexBR] = QtCore.QPointF(
                background[self.IndexBR].x(), R.bottom())
            background[self.IndexLB] = QtCore.QPointF(
                background[self.IndexLB].x(), newLeftRightBottomY)
            background[self.IndexRB] = QtCore.QPointF(
                background[self.IndexRB].x(), newLeftRightBottomY)
            background[self.IndexLT] = QtCore.QPointF(
                background[self.IndexLT].x(), newLeftRightTopY)
            background[self.IndexRT] = QtCore.QPointF(
                background[self.IndexRT].x(), newLeftRightTopY)
            background[self.IndexEE] = QtCore.QPointF(
                background[self.IndexEE].x(), newLeftRightTopY)

            polygon[self.IndexBL] = QtCore.QPointF(polygon[self.IndexBL].x(),
                                                   R.bottom() - 4)
            polygon[self.IndexBR] = QtCore.QPointF(polygon[self.IndexBR].x(),
                                                   R.bottom() - 4)
            polygon[self.IndexLB] = QtCore.QPointF(polygon[self.IndexLB].x(),
                                                   newLeftRightBottomY)
            polygon[self.IndexRB] = QtCore.QPointF(polygon[self.IndexRB].x(),
                                                   newLeftRightBottomY)
            polygon[self.IndexLT] = QtCore.QPointF(polygon[self.IndexLT].x(),
                                                   newLeftRightTopY)
            polygon[self.IndexRT] = QtCore.QPointF(polygon[self.IndexRT].x(),
                                                   newLeftRightTopY)
            polygon[self.IndexEE] = QtCore.QPointF(polygon[self.IndexEE].x(),
                                                   newLeftRightTopY)

        elif self.mp_Handle == self.HandleBR:

            fromX = self.mp_Bound.right()
            fromY = self.mp_Bound.bottom()
            toX = fromX + mousePos.x() - self.mp_Pos.x()
            toY = fromY + mousePos.y() - self.mp_Pos.y()
            toX = snapF(toX, size, +4, snap)
            toY = snapF(toY, size, +4, snap)
            D.setX(toX - fromX)
            D.setY(toY - fromY)
            R.setRight(toX)
            R.setBottom(toY)

            ## CLAMP SIZE
            if R.width() < mbrw:
                D.setX(D.x() + mbrw - R.width())
                R.setRight(R.right() + mbrw - R.width())
            if R.height() < mbrh:
                D.setY(D.y() + mbrh - R.height())
                R.setBottom(R.bottom() + mbrh - R.height())

            newSideY = (R.height() - 4 * 2) / (1 + math.sqrt(2))
            newSideX = (R.width() - 4 * 2) / (1 + math.sqrt(2))
            newLeftRightBottomY = (R.y() + R.height() / 2) + newSideY / 2
            newLeftRightTopY = (R.y() + R.height() / 2) - newSideY / 2
            newTopBottomLeftX = (R.x() + R.width() / 2) - newSideX / 2
            newTopBottomRightX = (R.x() + R.width() / 2) + newSideX / 2

            selection[self.IndexLT] = QtCore.QPointF(R.left(),
                                                     newLeftRightTopY)
            selection[self.IndexLB] = QtCore.QPointF(R.left(),
                                                     newLeftRightBottomY)
            selection[self.IndexRT] = QtCore.QPointF(R.right(),
                                                     newLeftRightTopY)
            selection[self.IndexRB] = QtCore.QPointF(R.right(),
                                                     newLeftRightBottomY)
            selection[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX,
                                                     R.top())
            selection[self.IndexTR] = QtCore.QPointF(newTopBottomRightX,
                                                     R.top())
            selection[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX,
                                                     R.bottom())
            selection[self.IndexBR] = QtCore.QPointF(newTopBottomRightX,
                                                     R.bottom())
            selection[self.IndexEE] = QtCore.QPointF(R.left(),
                                                     newLeftRightTopY)

            background[self.IndexLT] = QtCore.QPointF(R.left(),
                                                      newLeftRightTopY)
            background[self.IndexLB] = QtCore.QPointF(R.left(),
                                                      newLeftRightBottomY)
            background[self.IndexRT] = QtCore.QPointF(R.right(),
                                                      newLeftRightTopY)
            background[self.IndexRB] = QtCore.QPointF(R.right(),
                                                      newLeftRightBottomY)
            background[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX,
                                                      R.top())
            background[self.IndexTR] = QtCore.QPointF(newTopBottomRightX,
                                                      R.top())
            background[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX,
                                                      R.bottom())
            background[self.IndexBR] = QtCore.QPointF(newTopBottomRightX,
                                                      R.bottom())
            background[self.IndexEE] = QtCore.QPointF(R.left(),
                                                      newLeftRightTopY)

            polygon[self.IndexLT] = QtCore.QPointF(R.left() + 4,
                                                   newLeftRightTopY)
            polygon[self.IndexLB] = QtCore.QPointF(R.left() + 4,
                                                   newLeftRightBottomY)
            polygon[self.IndexRT] = QtCore.QPointF(R.right() - 4,
                                                   newLeftRightTopY)
            polygon[self.IndexRB] = QtCore.QPointF(R.right() - 4,
                                                   newLeftRightBottomY)
            polygon[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX,
                                                   R.top() + 4)
            polygon[self.IndexTR] = QtCore.QPointF(newTopBottomRightX,
                                                   R.top() + 4)
            polygon[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX,
                                                   R.bottom() - 4)
            polygon[self.IndexBR] = QtCore.QPointF(newTopBottomRightX,
                                                   R.bottom() - 4)
            polygon[self.IndexEE] = QtCore.QPointF(R.left() + 4,
                                                   newLeftRightTopY)

        self.background.setGeometry(background)
        self.selection.setGeometry(selection)
        self.polygon.setGeometry(polygon)

        self.updateNode(selected=True,
                        handle=self.mp_Handle,
                        anchors=(self.mp_Data, D))
        self.updateTextPos(moved=moved)
예제 #17
0
    def resize(self, mousePos):
        """
        Handle the interactive resize of the shape.
        :type mousePos: QtCore.QPointF
        """
        snap = self.session.action("toggle_grid").isChecked()
        size = self.diagram.GridSize
        moved = self.label.isMoved()

        background = self.background.geometry()
        selection = self.selection.geometry()
        polygon = self.polygon.geometry()

        R = QtCore.QRectF(self.boundingRect())
        D = QtCore.QPointF(0, 0)

        mbrh = 68
        mbrw = 68

        self.prepareGeometryChange()

        if self.mp_Handle == self.HandleTL:

            fromX = self.mp_Bound.left()
            fromY = self.mp_Bound.top()
            toX = fromX + mousePos.x() - self.mp_Pos.x()
            toY = fromY + mousePos.y() - self.mp_Pos.y()
            toX = snapF(toX, size, -4, snap)
            toY = snapF(toY, size, -4, snap)
            D.setX(toX - fromX)
            D.setY(toY - fromY)
            R.setLeft(toX)
            R.setTop(toY)

            ## CLAMP SIZE
            if R.width() < mbrw:
                D.setX(D.x() - mbrw + R.width())
                R.setLeft(R.left() - mbrw + R.width())
            if R.height() < mbrh:
                D.setY(D.y() - mbrh + R.height())
                R.setTop(R.top() - mbrh + R.height())

            newSideY = (R.height() - 4 * 2) / (1 + math.sqrt(2))
            newSideX = (R.width() - 4 * 2) / (1 + math.sqrt(2))
            newLeftRightBottomY = (R.y() + R.height() / 2) + newSideY / 2
            newLeftRightTopY = (R.y() + R.height() / 2) - newSideY / 2
            newTopBottomLeftX = (R.x() + R.width() / 2) - newSideX / 2
            newTopBottomRightX = (R.x() + R.width() / 2) + newSideX / 2

            selection[self.IndexLT] = QtCore.QPointF(R.left(), newLeftRightTopY)
            selection[self.IndexLB] = QtCore.QPointF(R.left(), newLeftRightBottomY)
            selection[self.IndexRT] = QtCore.QPointF(R.right(), newLeftRightTopY)
            selection[self.IndexRB] = QtCore.QPointF(R.right(), newLeftRightBottomY)
            selection[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, R.top())
            selection[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, R.top())
            selection[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, R.bottom())
            selection[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, R.bottom())
            selection[self.IndexEE] = QtCore.QPointF(R.left(), newLeftRightTopY)

            background[self.IndexLT] = QtCore.QPointF(R.left(), newLeftRightTopY)
            background[self.IndexLB] = QtCore.QPointF(R.left(), newLeftRightBottomY)
            background[self.IndexRT] = QtCore.QPointF(R.right(), newLeftRightTopY)
            background[self.IndexRB] = QtCore.QPointF(R.right(), newLeftRightBottomY)
            background[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, R.top())
            background[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, R.top())
            background[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, R.bottom())
            background[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, R.bottom())
            background[self.IndexEE] = QtCore.QPointF(R.left(), newLeftRightTopY)

            polygon[self.IndexLT] = QtCore.QPointF(R.left() + 4, newLeftRightTopY)
            polygon[self.IndexLB] = QtCore.QPointF(R.left() + 4, newLeftRightBottomY)
            polygon[self.IndexRT] = QtCore.QPointF(R.right() - 4, newLeftRightTopY)
            polygon[self.IndexRB] = QtCore.QPointF(R.right() - 4, newLeftRightBottomY)
            polygon[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, R.top() + 4)
            polygon[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, R.top() + 4)
            polygon[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, R.bottom() - 4)
            polygon[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, R.bottom() - 4)
            polygon[self.IndexEE] = QtCore.QPointF(R.left() + 4, newLeftRightTopY)

        elif self.mp_Handle == self.HandleTM:

            fromY = self.mp_Bound.top()
            toY = fromY + mousePos.y() - self.mp_Pos.y()
            toY = snapF(toY, size, -4, snap)
            D.setY(toY - fromY)
            R.setTop(toY)

            ## CLAMP SIZE
            if R.height() < mbrh:
                D.setY(D.y() - mbrh + R.height())
                R.setTop(R.top() - mbrh + R.height())

            newSide = (R.height() - 4 * 2) / (1 + math.sqrt(2))
            newLeftRightBottomY = (R.y() + R.height() / 2) + newSide / 2
            newLeftRightTopY = (R.y() + R.height() / 2) - newSide / 2

            selection[self.IndexTL] = QtCore.QPointF(background[self.IndexTL].x(), R.top())
            selection[self.IndexTR] = QtCore.QPointF(background[self.IndexTR].x(), R.top())
            selection[self.IndexLB] = QtCore.QPointF(background[self.IndexLB].x(), newLeftRightBottomY)
            selection[self.IndexRB] = QtCore.QPointF(background[self.IndexRB].x(), newLeftRightBottomY)
            selection[self.IndexLT] = QtCore.QPointF(background[self.IndexLT].x(), newLeftRightTopY)
            selection[self.IndexRT] = QtCore.QPointF(background[self.IndexRT].x(), newLeftRightTopY)
            selection[self.IndexEE] = QtCore.QPointF(background[self.IndexEE].x(), newLeftRightTopY)

            background[self.IndexTL] = QtCore.QPointF(background[self.IndexTL].x(), R.top())
            background[self.IndexTR] = QtCore.QPointF(background[self.IndexTR].x(), R.top())
            background[self.IndexLB] = QtCore.QPointF(background[self.IndexLB].x(), newLeftRightBottomY)
            background[self.IndexRB] = QtCore.QPointF(background[self.IndexRB].x(), newLeftRightBottomY)
            background[self.IndexLT] = QtCore.QPointF(background[self.IndexLT].x(), newLeftRightTopY)
            background[self.IndexRT] = QtCore.QPointF(background[self.IndexRT].x(), newLeftRightTopY)
            background[self.IndexEE] = QtCore.QPointF(background[self.IndexEE].x(), newLeftRightTopY)

            polygon[self.IndexTL] = QtCore.QPointF(polygon[self.IndexTL].x(), R.top() + 4)
            polygon[self.IndexTR] = QtCore.QPointF(polygon[self.IndexTR].x(), R.top() + 4)
            polygon[self.IndexLB] = QtCore.QPointF(polygon[self.IndexLB].x(), newLeftRightBottomY)
            polygon[self.IndexRB] = QtCore.QPointF(polygon[self.IndexRB].x(), newLeftRightBottomY)
            polygon[self.IndexLT] = QtCore.QPointF(polygon[self.IndexLT].x(), newLeftRightTopY)
            polygon[self.IndexRT] = QtCore.QPointF(polygon[self.IndexRT].x(), newLeftRightTopY)
            polygon[self.IndexEE] = QtCore.QPointF(polygon[self.IndexEE].x(), newLeftRightTopY)

        elif self.mp_Handle == self.HandleTR:

            fromX = self.mp_Bound.right()
            fromY = self.mp_Bound.top()
            toX = fromX + mousePos.x() - self.mp_Pos.x()
            toY = fromY + mousePos.y() - self.mp_Pos.y()
            toX = snapF(toX, size, +4, snap)
            toY = snapF(toY, size, -4, snap)
            D.setX(toX - fromX)
            D.setY(toY - fromY)
            R.setRight(toX)
            R.setTop(toY)

            ## CLAMP SIZE
            if R.width() < mbrw:
                D.setX(D.x() + mbrw - R.width())
                R.setRight(R.right() + mbrw - R.width())
            if R.height() < mbrh:
                D.setY(D.y() - mbrh + R.height())
                R.setTop(R.top() - mbrh + R.height())

            newSideY = (R.height() - 4 * 2) / (1 + math.sqrt(2))
            newSideX = (R.width() - 4 * 2) / (1 + math.sqrt(2))
            newLeftRightBottomY = (R.y() + R.height() / 2) + newSideY / 2
            newLeftRightTopY = (R.y() + R.height() / 2) - newSideY / 2
            newTopBottomLeftX = (R.x() + R.width() / 2) - newSideX / 2
            newTopBottomRightX = (R.x() + R.width() / 2) + newSideX / 2

            selection[self.IndexLT] = QtCore.QPointF(R.left(), newLeftRightTopY)
            selection[self.IndexLB] = QtCore.QPointF(R.left(), newLeftRightBottomY)
            selection[self.IndexRT] = QtCore.QPointF(R.right(), newLeftRightTopY)
            selection[self.IndexRB] = QtCore.QPointF(R.right(), newLeftRightBottomY)
            selection[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, R.top())
            selection[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, R.top())
            selection[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, R.bottom())
            selection[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, R.bottom())
            selection[self.IndexEE] = QtCore.QPointF(R.left(), newLeftRightTopY)

            background[self.IndexLT] = QtCore.QPointF(R.left(), newLeftRightTopY)
            background[self.IndexLB] = QtCore.QPointF(R.left(), newLeftRightBottomY)
            background[self.IndexRT] = QtCore.QPointF(R.right(), newLeftRightTopY)
            background[self.IndexRB] = QtCore.QPointF(R.right(), newLeftRightBottomY)
            background[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, R.top())
            background[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, R.top())
            background[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, R.bottom())
            background[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, R.bottom())
            background[self.IndexEE] = QtCore.QPointF(R.left(), newLeftRightTopY)

            polygon[self.IndexLT] = QtCore.QPointF(R.left() + 4, newLeftRightTopY)
            polygon[self.IndexLB] = QtCore.QPointF(R.left() + 4, newLeftRightBottomY)
            polygon[self.IndexRT] = QtCore.QPointF(R.right() - 4, newLeftRightTopY)
            polygon[self.IndexRB] = QtCore.QPointF(R.right() - 4, newLeftRightBottomY)
            polygon[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, R.top() + 4)
            polygon[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, R.top() + 4)
            polygon[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, R.bottom() - 4)
            polygon[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, R.bottom() - 4)
            polygon[self.IndexEE] = QtCore.QPointF(R.left() + 4, newLeftRightTopY)

        elif self.mp_Handle == self.HandleML:

            fromX = self.mp_Bound.left()
            toX = fromX + mousePos.x() - self.mp_Pos.x()
            toX = snapF(toX, size, -4, snap)
            D.setX(toX - fromX)
            R.setLeft(toX)

            ## CLAMP SIZE
            if R.width() < mbrw:
                D.setX(D.x() - mbrw + R.width())
                R.setLeft(R.left() - mbrw + R.width())

            newSide = (R.width() - 4 * 2) / (1 + math.sqrt(2))
            newTopBottomLeftX = (R.x() + R.width() / 2) - newSide / 2
            newTopBottomRightX = (R.x() + R.width() / 2) + newSide / 2

            selection[self.IndexLT] = QtCore.QPointF(R.left(), selection[self.IndexLT].y())
            selection[self.IndexLB] = QtCore.QPointF(R.left(), selection[self.IndexLB].y())
            selection[self.IndexEE] = QtCore.QPointF(R.left(), selection[self.IndexEE].y())
            selection[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, selection[self.IndexTL].y())
            selection[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, selection[self.IndexTR].y())
            selection[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, selection[self.IndexBL].y())
            selection[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, selection[self.IndexBR].y())

            background[self.IndexLT] = QtCore.QPointF(R.left(), background[self.IndexLT].y())
            background[self.IndexLB] = QtCore.QPointF(R.left(), background[self.IndexLB].y())
            background[self.IndexEE] = QtCore.QPointF(R.left(), background[self.IndexEE].y())
            background[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, background[self.IndexTL].y())
            background[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, background[self.IndexTR].y())
            background[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, background[self.IndexBL].y())
            background[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, background[self.IndexBR].y())

            polygon[self.IndexLT] = QtCore.QPointF(R.left() + 4, polygon[self.IndexLT].y())
            polygon[self.IndexLB] = QtCore.QPointF(R.left() + 4, polygon[self.IndexLB].y())
            polygon[self.IndexEE] = QtCore.QPointF(R.left() + 4, polygon[self.IndexEE].y())
            polygon[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, polygon[self.IndexTL].y())
            polygon[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, polygon[self.IndexTR].y())
            polygon[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, polygon[self.IndexBL].y())
            polygon[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, polygon[self.IndexBR].y())

        elif self.mp_Handle == self.HandleMR:

            fromX = self.mp_Bound.right()
            toX = fromX + mousePos.x() - self.mp_Pos.x()
            toX = snapF(toX, size, +4, snap)
            D.setX(toX - fromX)
            R.setRight(toX)

            ## CLAMP SIZE
            if R.width() < mbrw:
                D.setX(D.x() + mbrw - R.width())
                R.setRight(R.right() + mbrw - R.width())

            newSide = (R.width() - 4 * 2) / (1 + math.sqrt(2))
            newTopBottomRightX = (R.x() + R.width() / 2) + newSide / 2
            newTopBottomLeftX = (R.x() + R.width() / 2) - newSide / 2

            selection[self.IndexRT] = QtCore.QPointF(R.right(), selection[self.IndexRT].y())
            selection[self.IndexRB] = QtCore.QPointF(R.right(), selection[self.IndexRB].y())
            selection[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, selection[self.IndexTL].y())
            selection[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, selection[self.IndexTR].y())
            selection[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, selection[self.IndexBL].y())
            selection[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, selection[self.IndexBR].y())

            background[self.IndexRT] = QtCore.QPointF(R.right(), background[self.IndexRT].y())
            background[self.IndexRB] = QtCore.QPointF(R.right(), background[self.IndexRB].y())
            background[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, background[self.IndexTL].y())
            background[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, background[self.IndexTR].y())
            background[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, background[self.IndexBL].y())
            background[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, background[self.IndexBR].y())

            polygon[self.IndexRT] = QtCore.QPointF(R.right() - 4, polygon[self.IndexRT].y())
            polygon[self.IndexRB] = QtCore.QPointF(R.right() - 4, polygon[self.IndexRB].y())
            polygon[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, polygon[self.IndexTL].y())
            polygon[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, polygon[self.IndexTR].y())
            polygon[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, polygon[self.IndexBL].y())
            polygon[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, polygon[self.IndexBR].y())

        elif self.mp_Handle == self.HandleBL:

            fromX = self.mp_Bound.left()
            fromY = self.mp_Bound.bottom()
            toX = fromX + mousePos.x() - self.mp_Pos.x()
            toY = fromY + mousePos.y() - self.mp_Pos.y()
            toX = snapF(toX, size, -4, snap)
            toY = snapF(toY, size, +4, snap)
            D.setX(toX - fromX)
            D.setY(toY - fromY)
            R.setLeft(toX)
            R.setBottom(toY)

            ## CLAMP SIZE
            if R.width() < mbrw:
                D.setX(D.x() - mbrw + R.width())
                R.setLeft(R.left() - mbrw + R.width())
            if R.height() < mbrh:
                D.setY(D.y() + mbrh - R.height())
                R.setBottom(R.bottom() + mbrh - R.height())

            newSideY = (R.height() - 4 * 2) / (1 + math.sqrt(2))
            newSideX = (R.width() - 4 * 2) / (1 + math.sqrt(2))
            newLeftRightBottomY = (R.y() + R.height() / 2) + newSideY / 2
            newLeftRightTopY = (R.y() + R.height() / 2) - newSideY / 2
            newTopBottomLeftX = (R.x() + R.width() / 2) - newSideX / 2
            newTopBottomRightX = (R.x() + R.width() / 2) + newSideX / 2

            selection[self.IndexLT] = QtCore.QPointF(R.left(), newLeftRightTopY)
            selection[self.IndexLB] = QtCore.QPointF(R.left(), newLeftRightBottomY)
            selection[self.IndexRT] = QtCore.QPointF(R.right(), newLeftRightTopY)
            selection[self.IndexRB] = QtCore.QPointF(R.right(), newLeftRightBottomY)
            selection[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, R.top())
            selection[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, R.top())
            selection[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, R.bottom())
            selection[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, R.bottom())
            selection[self.IndexEE] = QtCore.QPointF(R.left(), newLeftRightTopY)

            background[self.IndexLT] = QtCore.QPointF(R.left(), newLeftRightTopY)
            background[self.IndexLB] = QtCore.QPointF(R.left(), newLeftRightBottomY)
            background[self.IndexRT] = QtCore.QPointF(R.right(), newLeftRightTopY)
            background[self.IndexRB] = QtCore.QPointF(R.right(), newLeftRightBottomY)
            background[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, R.top())
            background[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, R.top())
            background[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, R.bottom())
            background[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, R.bottom())
            background[self.IndexEE] = QtCore.QPointF(R.left(), newLeftRightTopY)

            polygon[self.IndexLT] = QtCore.QPointF(R.left() + 4, newLeftRightTopY)
            polygon[self.IndexLB] = QtCore.QPointF(R.left() + 4, newLeftRightBottomY)
            polygon[self.IndexRT] = QtCore.QPointF(R.right() - 4, newLeftRightTopY)
            polygon[self.IndexRB] = QtCore.QPointF(R.right() - 4, newLeftRightBottomY)
            polygon[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, R.top() + 4)
            polygon[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, R.top() + 4)
            polygon[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, R.bottom() - 4)
            polygon[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, R.bottom() - 4)
            polygon[self.IndexEE] = QtCore.QPointF(R.left() + 4, newLeftRightTopY)

        elif self.mp_Handle == self.HandleBM:

            fromY = self.mp_Bound.bottom()
            toY = fromY + mousePos.y() - self.mp_Pos.y()
            toY = snapF(toY, size, +4, snap)
            D.setY(toY - fromY)
            R.setBottom(toY)

            ## CLAMP SIZE
            if R.height() < mbrh:
                D.setY(D.y() + mbrh - R.height())
                R.setBottom(R.bottom() + mbrh - R.height())

            newSide = (R.height() - 4 * 2) / (1 + math.sqrt(2))
            newLeftRightTopY = (R.y() + R.height() / 2) - newSide / 2
            newLeftRightBottomY = (R.y() + R.height() / 2) + newSide / 2

            selection[self.IndexBL] = QtCore.QPointF(selection[self.IndexBL].x(), R.bottom())
            selection[self.IndexBR] = QtCore.QPointF(selection[self.IndexBR].x(), R.bottom())
            selection[self.IndexLB] = QtCore.QPointF(selection[self.IndexLB].x(), newLeftRightBottomY)
            selection[self.IndexRB] = QtCore.QPointF(selection[self.IndexRB].x(), newLeftRightBottomY)
            selection[self.IndexLT] = QtCore.QPointF(selection[self.IndexLT].x(), newLeftRightTopY)
            selection[self.IndexRT] = QtCore.QPointF(selection[self.IndexRT].x(), newLeftRightTopY)
            selection[self.IndexEE] = QtCore.QPointF(selection[self.IndexEE].x(), newLeftRightTopY)

            background[self.IndexBL] = QtCore.QPointF(background[self.IndexBL].x(), R.bottom())
            background[self.IndexBR] = QtCore.QPointF(background[self.IndexBR].x(), R.bottom())
            background[self.IndexLB] = QtCore.QPointF(background[self.IndexLB].x(), newLeftRightBottomY)
            background[self.IndexRB] = QtCore.QPointF(background[self.IndexRB].x(), newLeftRightBottomY)
            background[self.IndexLT] = QtCore.QPointF(background[self.IndexLT].x(), newLeftRightTopY)
            background[self.IndexRT] = QtCore.QPointF(background[self.IndexRT].x(), newLeftRightTopY)
            background[self.IndexEE] = QtCore.QPointF(background[self.IndexEE].x(), newLeftRightTopY)

            polygon[self.IndexBL] = QtCore.QPointF(polygon[self.IndexBL].x(), R.bottom() - 4)
            polygon[self.IndexBR] = QtCore.QPointF(polygon[self.IndexBR].x(), R.bottom() - 4)
            polygon[self.IndexLB] = QtCore.QPointF(polygon[self.IndexLB].x(), newLeftRightBottomY)
            polygon[self.IndexRB] = QtCore.QPointF(polygon[self.IndexRB].x(), newLeftRightBottomY)
            polygon[self.IndexLT] = QtCore.QPointF(polygon[self.IndexLT].x(), newLeftRightTopY)
            polygon[self.IndexRT] = QtCore.QPointF(polygon[self.IndexRT].x(), newLeftRightTopY)
            polygon[self.IndexEE] = QtCore.QPointF(polygon[self.IndexEE].x(), newLeftRightTopY)

        elif self.mp_Handle == self.HandleBR:

            fromX = self.mp_Bound.right()
            fromY = self.mp_Bound.bottom()
            toX = fromX + mousePos.x() - self.mp_Pos.x()
            toY = fromY + mousePos.y() - self.mp_Pos.y()
            toX = snapF(toX, size, +4, snap)
            toY = snapF(toY, size, +4, snap)
            D.setX(toX - fromX)
            D.setY(toY - fromY)
            R.setRight(toX)
            R.setBottom(toY)

            ## CLAMP SIZE
            if R.width() < mbrw:
                D.setX(D.x() + mbrw - R.width())
                R.setRight(R.right() + mbrw - R.width())
            if R.height() < mbrh:
                D.setY(D.y() + mbrh - R.height())
                R.setBottom(R.bottom() + mbrh - R.height())

            newSideY = (R.height() - 4 * 2) / (1 + math.sqrt(2))
            newSideX = (R.width() - 4 * 2) / (1 + math.sqrt(2))
            newLeftRightBottomY = (R.y() + R.height() / 2) + newSideY / 2
            newLeftRightTopY = (R.y() + R.height() / 2) - newSideY / 2
            newTopBottomLeftX = (R.x() + R.width() / 2) - newSideX / 2
            newTopBottomRightX = (R.x() + R.width() / 2) + newSideX / 2

            selection[self.IndexLT] = QtCore.QPointF(R.left(), newLeftRightTopY)
            selection[self.IndexLB] = QtCore.QPointF(R.left(), newLeftRightBottomY)
            selection[self.IndexRT] = QtCore.QPointF(R.right(), newLeftRightTopY)
            selection[self.IndexRB] = QtCore.QPointF(R.right(), newLeftRightBottomY)
            selection[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, R.top())
            selection[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, R.top())
            selection[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, R.bottom())
            selection[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, R.bottom())
            selection[self.IndexEE] = QtCore.QPointF(R.left(), newLeftRightTopY)

            background[self.IndexLT] = QtCore.QPointF(R.left(), newLeftRightTopY)
            background[self.IndexLB] = QtCore.QPointF(R.left(), newLeftRightBottomY)
            background[self.IndexRT] = QtCore.QPointF(R.right(), newLeftRightTopY)
            background[self.IndexRB] = QtCore.QPointF(R.right(), newLeftRightBottomY)
            background[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, R.top())
            background[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, R.top())
            background[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, R.bottom())
            background[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, R.bottom())
            background[self.IndexEE] = QtCore.QPointF(R.left(), newLeftRightTopY)

            polygon[self.IndexLT] = QtCore.QPointF(R.left() + 4, newLeftRightTopY)
            polygon[self.IndexLB] = QtCore.QPointF(R.left() + 4, newLeftRightBottomY)
            polygon[self.IndexRT] = QtCore.QPointF(R.right() - 4, newLeftRightTopY)
            polygon[self.IndexRB] = QtCore.QPointF(R.right() - 4, newLeftRightBottomY)
            polygon[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, R.top() + 4)
            polygon[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, R.top() + 4)
            polygon[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, R.bottom() - 4)
            polygon[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, R.bottom() - 4)
            polygon[self.IndexEE] = QtCore.QPointF(R.left() + 4, newLeftRightTopY)

        self.background.setGeometry(background)
        self.selection.setGeometry(selection)
        self.polygon.setGeometry(polygon)

        self.updateNode(selected=True, handle=self.mp_Handle, anchors=(self.mp_Data, D))
        self.updateTextPos(moved=moved)