class AttributeNode(AbstractNode): """ This class implements the 'Attribute' node. """ DefaultBrush = QtGui.QBrush(QtGui.QColor(252, 252, 252, 255)) DefaultPen = QtGui.QPen(QtGui.QBrush(QtGui.QColor(0, 0, 0, 255)), 1.1, QtCore.Qt.SolidLine, QtCore.Qt.RoundCap, QtCore.Qt.RoundJoin) Identities = {Identity.Attribute} Type = Item.AttributeNode def __init__(self, width=20, height=20, brush=None, remaining_characters='attribute', **kwargs): """ Initialize the node. :type width: int :type height: int :type brush: QBrush """ super().__init__(**kwargs) brush = brush or AttributeNode.DefaultBrush pen = AttributeNode.DefaultPen self.fpolygon = Polygon(QtGui.QPainterPath()) self.background = Polygon(QtCore.QRectF(-14, -14, 28, 28)) self.selection = Polygon(QtCore.QRectF(-14, -14, 28, 28)) self.polygon = Polygon(QtCore.QRectF(-10, -10, 20, 20), brush, pen) self.remaining_characters = remaining_characters self.label = NodeLabel( template='attribute', pos=lambda: self.center() - QtCore.QPointF(0, 22), parent=self, editable=True) self.label.setAlignment(QtCore.Qt.AlignCenter) ############################################# # INTERFACE ################################# def boundingRect(self): """ Returns the shape bounding rectangle. :rtype: QRectF """ return self.selection.geometry() def copy(self, diagram): """ Create a copy of the current item. :type diagram: Diagram """ node = diagram.factory.create( self.type(), **{ 'id': self.id, 'brush': self.brush(), 'height': self.height(), 'width': self.width(), 'remaining_characters': self.remaining_characters, }) node.setPos(self.pos()) node.setText(self.text()) node.setTextPos(node.mapFromScene(self.mapToScene(self.textPos()))) return node def definition(self): """ Returns the list of nodes which contribute to the definition of this very node. :rtype: set """ f1 = lambda x: x.type() is Item.InputEdge f2 = lambda x: x.type( ) in {Item.DomainRestrictionNode, Item.RangeRestrictionNode} return set(self.outgoingNodes(filter_on_edges=f1, filter_on_nodes=f2)) def height(self): """ Returns the height of the shape. :rtype: int """ return self.polygon.geometry().height() def identity(self): """ Returns the identity of the current node. :rtype: Identity """ return Identity.Attribute def isFunctional(self): """ Returns True if the predicate represented by this node is functional, else False. :rtype: bool """ try: return self.project.meta(self.type(), self.text())[K_FUNCTIONAL] #\ #and \ #self.project.profile.type() is not OWLProfile.OWL2QL except (AttributeError, KeyError): return False def paint(self, painter, option, widget=None): """ Paint the node in the diagram. :type painter: QPainter :type option: QStyleOptionGraphicsItem :type widget: QWidget """ # SET THE RECT THAT NEEDS TO BE REPAINTED painter.setClipRect(option.exposedRect) # SELECTION AREA painter.setPen(self.selection.pen()) painter.setBrush(self.selection.brush()) painter.drawEllipse(self.selection.geometry()) # SYNTAX VALIDATION painter.setRenderHint(QtGui.QPainter.Antialiasing) painter.setPen(self.background.pen()) painter.setBrush(self.background.brush()) painter.drawEllipse(self.background.geometry()) # ITEM SHAPE painter.setPen(self.polygon.pen()) painter.setBrush(self.polygon.brush()) painter.drawEllipse(self.polygon.geometry()) # FUNCTIONALITY painter.setPen(self.fpolygon.pen()) painter.setBrush(self.fpolygon.brush()) painter.drawPath(self.fpolygon.geometry()) def painterPath(self): """ Returns the current shape as QPainterPath (used for collision detection). :rtype: QPainterPath """ path = QtGui.QPainterPath() path.addEllipse(self.polygon.geometry()) return path def setFunctional(self, functional): """ Set the functional property of the predicate represented by this node. :type functional: bool """ meta = self.project.meta(self.type(), self.text()) meta[K_FUNCTIONAL] = bool(functional) self.project.setMeta(self.type(), self.text(), meta) for node in self.project.predicates(self.type(), self.text()): node.updateNode(functional=functional, selected=node.isSelected()) def setIdentity(self, identity): """ Set the identity of the current node. :type identity: Identity """ pass def setText(self, text): """ Set the label text. :type text: str """ self.label.setText(text) self.label.setAlignment(QtCore.Qt.AlignCenter) def setTextPos(self, pos): """ Set the label position. :type pos: QPointF """ self.label.setPos(pos) def shape(self): """ Returns the shape of this item as a QPainterPath in local coordinates. :rtype: QPainterPath """ path = QtGui.QPainterPath() path.addEllipse(self.polygon.geometry()) return path def special(self): """ Returns the special type of this node. :rtype: Special """ return Special.valueOf(self.text()) def text(self): """ Returns the label text. :rtype: str """ return self.label.text() def textPos(self): """ Returns the current label position in item coordinates. :rtype: QPointF """ return self.label.pos() def updateNode(self, functional=None, **kwargs): """ Update the current node. :type functional: bool """ if functional is None: functional = self.isFunctional() # FUNCTIONAL POLYGON (SHAPE) path1 = QtGui.QPainterPath() path1.addEllipse(self.polygon.geometry()) path2 = QtGui.QPainterPath() path2.addEllipse(QtCore.QRectF(-7, -7, 14, 14)) self.fpolygon.setGeometry(path1.subtracted(path2)) # FUNCTIONAL POLYGON (PEN & BRUSH) pen = QtGui.QPen(QtCore.Qt.NoPen) brush = QtGui.QBrush(QtCore.Qt.NoBrush) if functional: pen = QtGui.QPen(QtGui.QBrush(QtGui.QColor(0, 0, 0, 255)), 1.1, QtCore.Qt.SolidLine, QtCore.Qt.RoundCap, QtCore.Qt.RoundJoin) brush = QtGui.QBrush(QtGui.QColor(252, 252, 252, 255)) self.fpolygon.setPen(pen) self.fpolygon.setBrush(brush) # SELECTION + BACKGROUND + CACHE REFRESH super().updateNode(**kwargs) def updateTextPos(self, *args, **kwargs): """ Update the label position. """ self.label.updatePos(*args, **kwargs) def width(self): """ Returns the width of the shape. :rtype: int """ return self.polygon.geometry().width() def __repr__(self): """ Returns repr(self). """ return '{0}:{1}:{2}'.format(self.__class__.__name__, self.text(), self.id)
class RoleChainNode(OperatorNode): """ This class implements the 'Role Chain' node. """ Identities = {Identity.Role} Type = Item.RoleChainNode def __init__(self, brush=None, inputs=None, **kwargs): """ Initialize the node. :type brush: QBrush :type inputs: DistinctList """ super().__init__(brush=QtGui.QBrush(QtGui.QColor(252, 252, 252, 255)), **kwargs) self.inputs = inputs or DistinctList() self.label = NodeLabel('chain', pos=self.center, editable=False, movable=False, parent=self) ############################################# # INTERFACE ################################# def addEdge(self, edge): """ Add the given edge to the current node. :type edge: AbstractEdge """ super().addEdge(edge) if edge.type() is Item.InputEdge and edge.target is self: self.inputs.append(edge.id) edge.updateEdge() def copy(self, diagram): """ Create a copy of the current item. :type diagram: Diagram """ node = diagram.factory.create( self.type(), **{ 'id': self.id, 'height': self.height(), 'width': self.width() }) node.setPos(self.pos()) node.setText(self.text()) node.setTextPos(node.mapFromScene(self.mapToScene(self.textPos()))) return node def identity(self): """ Returns the identity of the current node. :rtype: Identity """ return Identity.Role def removeEdge(self, edge): """ Remove the given edge from the current node. :type edge: AbstractEdge """ super().removeEdge(edge) self.inputs.remove(edge.id) for i in self.inputs: try: edge = self.diagram.edge(i) edge.updateEdge() except KeyError: pass def setIdentity(self, identity): """ Set the identity of the current node. :type identity: Identity """ pass def setText(self, text): """ Set the label text. :type text: str """ pass def setTextPos(self, pos): """ Set the label position. :type pos: QPointF """ self.label.setPos(pos) def text(self): """ Returns the label text. :rtype: str """ return self.label.text() def textPos(self): """ Returns the current label position in item coordinates. :rtype: QPointF """ return self.label.pos() def updateTextPos(self, *args, **kwargs): """ Update the label position. """ self.label.updatePos(*args, **kwargs)
class ConceptNode(AbstractResizableNode): """ This class implements the 'Concept' node. """ DefaultBrush = QtGui.QBrush(QtGui.QColor(252, 252, 252, 255)) DefaultPen = QtGui.QPen(QtGui.QBrush(QtGui.QColor(0, 0, 0, 255)), 1.0, QtCore.Qt.SolidLine, QtCore.Qt.RoundCap, QtCore.Qt.RoundJoin) Identities = {Identity.Concept} Type = Item.ConceptNode def __init__(self, width=110, height=50, brush=None, **kwargs): """ Initialize the node. :type width: int :type height: int :type brush: QBrush """ super().__init__(**kwargs) w = max(width, 110) h = max(height, 50) brush = brush or ConceptNode.DefaultBrush pen = ConceptNode.DefaultPen self.background = Polygon(QtCore.QRectF(-(w + 8) / 2, -(h + 8) / 2, w + 8, h + 8)) self.selection = Polygon(QtCore.QRectF(-(w + 8) / 2, -(h + 8) / 2, w + 8, h + 8)) self.polygon = Polygon(QtCore.QRectF(-w / 2, -h / 2, w, h), brush, pen) self.label = NodeLabel(template='concept', pos=self.center, parent=self) self.label.setAlignment(QtCore.Qt.AlignCenter) self.updateNode() self.updateTextPos() ############################################# # INTERFACE ################################# def boundingRect(self): """ Returns the shape bounding rectangle. :rtype: QtCore.QRectF """ return self.selection.geometry() def copy(self, diagram): """ Create a copy of the current item. :type diagram: Diagram """ node = diagram.factory.create(self.type(), **{ 'id': self.id, 'brush': self.brush(), 'height': self.height(), 'width': self.width() }) node.setPos(self.pos()) node.setText(self.text()) node.setTextPos(node.mapFromScene(self.mapToScene(self.textPos()))) return node def height(self): """ Returns the height of the shape. :rtype: int """ return self.polygon.geometry().height() def identity(self): """ Returns the identity of the current node. :rtype: Identity """ return Identity.Concept def paint(self, painter, option, widget=None): """ Paint the node in the diagram. :type painter: QPainter :type option: QStyleOptionGraphicsItem :type widget: QWidget """ # SET THE RECT THAT NEEDS TO BE REPAINTED painter.setClipRect(option.exposedRect) # SELECTION AREA painter.setPen(self.selection.pen()) painter.setBrush(self.selection.brush()) painter.drawRect(self.selection.geometry()) # SYNTAX VALIDATION painter.setPen(self.background.pen()) painter.setBrush(self.background.brush()) painter.drawRect(self.background.geometry()) # ITEM SHAPE painter.setPen(self.polygon.pen()) painter.setBrush(self.polygon.brush()) painter.drawRect(self.polygon.geometry()) # RESIZE HANDLES painter.setRenderHint(QtGui.QPainter.Antialiasing) for polygon in self.handles: painter.setPen(polygon.pen()) painter.setBrush(polygon.brush()) painter.drawEllipse(polygon.geometry()) def painterPath(self): """ Returns the current shape as QtGui.QPainterPath (used for collision detection). :rtype: QPainterPath """ path = QtGui.QPainterPath() path.addRect(self.polygon.geometry()) return path def resize(self, mousePos): """ Handle the interactive resize of the shape. :type mousePos: QtCore.QPointF """ snap = self.session.action('toggle_grid').isChecked() size = self.diagram.GridSize moved = self.label.isMoved() background = self.background.geometry() selection = self.selection.geometry() polygon = self.polygon.geometry() R = QtCore.QRectF(self.boundingRect()) D = QtCore.QPointF(0, 0) mbrh = 58 mbrw = 118 self.prepareGeometryChange() if self.mp_Handle == self.HandleTL: fromX = self.mp_Bound.left() fromY = self.mp_Bound.top() toX = fromX + mousePos.x() - self.mp_Pos.x() toY = fromY + mousePos.y() - self.mp_Pos.y() toX = snapF(toX, size, -4, snap) toY = snapF(toY, size, -4, snap) D.setX(toX - fromX) D.setY(toY - fromY) R.setLeft(toX) R.setTop(toY) ## CLAMP SIZE if R.width() < mbrw: D.setX(D.x() - mbrw + R.width()) R.setLeft(R.left() - mbrw + R.width()) if R.height() < mbrh: D.setY(D.y() - mbrh + R.height()) R.setTop(R.top() - mbrh + R.height()) background.setLeft(R.left()) background.setTop(R.top()) selection.setLeft(R.left()) selection.setTop(R.top()) polygon.setLeft(R.left() + 4) polygon.setTop(R.top() + 4) elif self.mp_Handle == self.HandleTM: fromY = self.mp_Bound.top() toY = fromY + mousePos.y() - self.mp_Pos.y() toY = snapF(toY, size, -4, snap) D.setY(toY - fromY) R.setTop(toY) ## CLAMP SIZE if R.height() < mbrh: D.setY(D.y() - mbrh + R.height()) R.setTop(R.top() - mbrh + R.height()) background.setTop(R.top()) selection.setTop(R.top()) polygon.setTop(R.top() + 4) elif self.mp_Handle == self.HandleTR: fromX = self.mp_Bound.right() fromY = self.mp_Bound.top() toX = fromX + mousePos.x() - self.mp_Pos.x() toY = fromY + mousePos.y() - self.mp_Pos.y() toX = snapF(toX, size, +4, snap) toY = snapF(toY, size, -4, snap) D.setX(toX - fromX) D.setY(toY - fromY) R.setRight(toX) R.setTop(toY) ## CLAMP SIZE if R.width() < mbrw: D.setX(D.x() + mbrw - R.width()) R.setRight(R.right() + mbrw - R.width()) if R.height() < mbrh: D.setY(D.y() - mbrh + R.height()) R.setTop(R.top() - mbrh + R.height()) background.setRight(R.right()) background.setTop(R.top()) selection.setRight(R.right()) selection.setTop(R.top()) polygon.setRight(R.right() - 4) polygon.setTop(R.top() + 4) elif self.mp_Handle == self.HandleML: fromX = self.mp_Bound.left() toX = fromX + mousePos.x() - self.mp_Pos.x() toX = snapF(toX, size, -4, snap) D.setX(toX - fromX) R.setLeft(toX) ## CLAMP SIZE if R.width() < mbrw: D.setX(D.x() - mbrw + R.width()) R.setLeft(R.left() - mbrw + R.width()) background.setLeft(R.left()) selection.setLeft(R.left()) polygon.setLeft(R.left() + 4) elif self.mp_Handle == self.HandleMR: fromX = self.mp_Bound.right() toX = fromX + mousePos.x() - self.mp_Pos.x() toX = snapF(toX, size, +4, snap) D.setX(toX - fromX) R.setRight(toX) ## CLAMP SIZE if R.width() < mbrw: D.setX(D.x() + mbrw - R.width()) R.setRight(R.right() + mbrw - R.width()) background.setRight(R.right()) selection.setRight(R.right()) polygon.setRight(R.right() - 4) elif self.mp_Handle == self.HandleBL: fromX = self.mp_Bound.left() fromY = self.mp_Bound.bottom() toX = fromX + mousePos.x() - self.mp_Pos.x() toY = fromY + mousePos.y() - self.mp_Pos.y() toX = snapF(toX, size, -4, snap) toY = snapF(toY, size, +4, snap) D.setX(toX - fromX) D.setY(toY - fromY) R.setLeft(toX) R.setBottom(toY) ## CLAMP SIZE if R.width() < mbrw: D.setX(D.x() - mbrw + R.width()) R.setLeft(R.left() - mbrw + R.width()) if R.height() < mbrh: D.setY(D.y() + mbrh - R.height()) R.setBottom(R.bottom() + mbrh - R.height()) background.setLeft(R.left()) background.setBottom(R.bottom()) selection.setLeft(R.left()) selection.setBottom(R.bottom()) polygon.setLeft(R.left() + 4) polygon.setBottom(R.bottom() - 4) elif self.mp_Handle == self.HandleBM: fromY = self.mp_Bound.bottom() toY = fromY + mousePos.y() - self.mp_Pos.y() toY = snapF(toY, size, +4, snap) D.setY(toY - fromY) R.setBottom(toY) ## CLAMP SIZE if R.height() < mbrh: D.setY(D.y() + mbrh - R.height()) R.setBottom(R.bottom() + mbrh - R.height()) background.setBottom(R.bottom()) selection.setBottom(R.bottom()) polygon.setBottom(R.bottom() - 4) elif self.mp_Handle == self.HandleBR: fromX = self.mp_Bound.right() fromY = self.mp_Bound.bottom() toX = fromX + mousePos.x() - self.mp_Pos.x() toY = fromY + mousePos.y() - self.mp_Pos.y() toX = snapF(toX, size, +4, snap) toY = snapF(toY, size, +4, snap) D.setX(toX - fromX) D.setY(toY - fromY) R.setRight(toX) R.setBottom(toY) ## CLAMP SIZE if R.width() < mbrw: D.setX(D.x() + mbrw - R.width()) R.setRight(R.right() + mbrw - R.width()) if R.height() < mbrh: D.setY(D.y() + mbrh - R.height()) R.setBottom(R.bottom() + mbrh - R.height()) background.setRight(R.right()) background.setBottom(R.bottom()) selection.setRight(R.right()) selection.setBottom(R.bottom()) polygon.setRight(R.right() - 4) polygon.setBottom(R.bottom() - 4) self.background.setGeometry(background) self.selection.setGeometry(selection) self.polygon.setGeometry(polygon) self.updateNode(selected=True, handle=self.mp_Handle, anchors=(self.mp_Data, D)) self.updateTextPos(moved=moved) def setIdentity(self, identity): """ Set the identity of the current node. :type identity: Identity """ pass def setText(self, text): """ Set the label text. :type text: str """ self.label.setText(text) self.label.setAlignment(QtCore.Qt.AlignCenter) def setTextPos(self, pos): """ Set the label position. :type pos: QPointF """ self.label.setPos(pos) def shape(self): """ Returns the shape of this item as a QPainterPath in local coordinates. :rtype: QPainterPath """ path = QtGui.QPainterPath() path.addRect(self.polygon.geometry()) for polygon in self.handles: path.addEllipse(polygon.geometry()) return path def special(self): """ Returns the special type of this node. :rtype: Special """ return Special.valueOf(self.text()) def text(self): """ Returns the label text. :rtype: str """ return self.label.text() def textPos(self): """ Returns the current label position in item coordinates. :rtype: QPointF """ return self.label.pos() def updateTextPos(self, *args, **kwargs): """ Update the label position. """ self.label.updatePos(*args, **kwargs) def width(self): """ Returns the width of the shape. :rtype: int """ return self.polygon.geometry().width() def __repr__(self): """ Returns repr(self). """ return '{0}:{1}:{2}'.format(self.__class__.__name__, self.text(), self.id)
class DatatypeRestrictionNode(OperatorNode): """ This class implements the 'Datatype Restriction' node. """ Identities = {Identity.ValueDomain} Type = Item.DatatypeRestrictionNode def __init__(self, brush=None, **kwargs): """ Initialize the node. :type brush: QBrush """ super().__init__(brush=QtGui.QBrush(QtGui.QColor(252, 252, 252, 255)), **kwargs) self.label = NodeLabel('data', pos=self.center, editable=False, movable=False, parent=self) ############################################# # INTERFACE ################################# def copy(self, diagram): """ Create a copy of the current item. :type diagram: Diagram """ node = diagram.factory.create( self.type(), **{ 'id': self.id, 'height': self.height(), 'width': self.width() }) node.setPos(self.pos()) node.setText(self.text()) node.setTextPos(node.mapFromScene(self.mapToScene(self.textPos()))) return node def identity(self): """ Returns the identity of the current node. :rtype: Identity """ return Identity.ValueDomain def setIdentity(self, identity): """ Set the identity of the current node. :type identity: Identity """ pass def setText(self, text): """ Set the label text. :type text: str """ pass def setTextPos(self, pos): """ Set the label position. :type pos: QPointF """ self.label.setPos(pos) def text(self): """ Returns the label text. :rtype: str """ return self.label.text() def textPos(self): """ Returns the current label position in item coordinates. :rtype: QPointF """ return self.label.pos() def updateTextPos(self, *args, **kwargs): """ Update the label position. """ self.label.updatePos(*args, **kwargs)
class UnionNode(OperatorNode): """ This class implements the 'Union' node. """ Identities = {Identity.Concept, Identity.ValueDomain, Identity.Neutral} Type = Item.UnionNode def __init__(self, brush=None, **kwargs): """ Initialize the node. :type brush: QBrush """ super().__init__(brush=QtGui.QBrush(QtGui.QColor(252, 252, 252, 255)), **kwargs) self.label = NodeLabel('or', pos=self.center, editable=False, movable=False, parent=self) ############################################# # INTERFACE ################################# def copy(self, diagram): """ Create a copy of the current item. :type diagram: Diagram """ node = diagram.factory.create(self.type(), **{ 'id': self.id, 'height': self.height(), 'width': self.width() }) node.setPos(self.pos()) node.setText(self.text()) node.setTextPos(node.mapFromScene(self.mapToScene(self.textPos()))) return node def identify(self): """ Perform the node identification step for this Union node. Because this node can assume a Concept identity, whenever this node is being targeted by an Individual node using a Membership edge, we set the identity and move this node in the STRONG set. We'll also make sure to remove from the STRONG set the individual node used to compute the identity of this very node since Individual nodes do not contribute with inheritance to the computation of the final identity for all the WEAK nodes being examined during the identification process. :rtype: tuple """ f1 = lambda x: x.type() is Item.MembershipEdge f2 = lambda x: x.identity() is Identity.Individual incoming = self.incomingNodes(filter_on_edges=f1, filter_on_nodes=f2) if incoming: computed = Identity.Unknown identities = set(x.identity() for x in incoming) if len(identities) == 1 and first(identities) is Identity.Individual: computed = Identity.Concept self.setIdentity(computed) return {self}, incoming, set() return None def setText(self, text): """ Set the label text. :type text: str """ pass def setTextPos(self, pos): """ Set the label position. :type pos: QPointF """ self.label.setPos(pos) def text(self): """ Returns the label text. :rtype: str """ return self.label.text() def textPos(self): """ Returns the current label position in item coordinates. :rtype: QPointF """ return self.label.pos() def updateTextPos(self, *args, **kwargs): """ Update the label position. """ self.label.updatePos(*args, **kwargs)
class ConceptNode(AbstractResizableNode): """ This class implements the 'Concept' node. """ DefaultBrush = QtGui.QBrush(QtGui.QColor(252, 252, 252, 255)) DefaultPen = QtGui.QPen(QtGui.QBrush(QtGui.QColor(0, 0, 0, 255)), 1.0, QtCore.Qt.SolidLine, QtCore.Qt.RoundCap, QtCore.Qt.RoundJoin) Identities = {Identity.Concept} Type = Item.ConceptNode def __init__(self, width=110, height=50, brush=None, **kwargs): """ Initialize the node. :type width: int :type height: int :type brush: QBrush """ super().__init__(**kwargs) w = max(width, 110) h = max(height, 50) brush = brush or ConceptNode.DefaultBrush pen = ConceptNode.DefaultPen self.background = Polygon(QtCore.QRectF(-(w + 8) / 2, -(h + 8) / 2, w + 8, h + 8)) self.selection = Polygon(QtCore.QRectF(-(w + 8) / 2, -(h + 8) / 2, w + 8, h + 8)) self.polygon = Polygon(QtCore.QRectF(-w / 2, -h / 2, w, h), brush, pen) self.label = NodeLabel(template='concept', pos=self.center, parent=self) self.label.setAlignment(QtCore.Qt.AlignCenter) self.updateNode() self.updateTextPos() ############################################# # INTERFACE ################################# def boundingRect(self): """ Returns the shape bounding rectangle. :rtype: QtCore.QRectF """ return self.selection.geometry() def copy(self, diagram): """ Create a copy of the current item. :type diagram: Diagram """ node = diagram.factory.create(self.type(), **{ 'id': self.id, 'brush': self.brush(), 'height': self.height(), 'width': self.width() }) node.setPos(self.pos()) node.setText(self.text()) node.setTextPos(node.mapFromScene(self.mapToScene(self.textPos()))) return node def height(self): """ Returns the height of the shape. :rtype: int """ return self.polygon.geometry().height() def identity(self): """ Returns the identity of the current node. :rtype: Identity """ return Identity.Concept def paint(self, painter, option, widget=None): """ Paint the node in the diagram. :type painter: QPainter :type option: QStyleOptionGraphicsItem :type widget: QWidget """ # SET THE RECT THAT NEEDS TO BE REPAINTED painter.setClipRect(option.exposedRect) # SELECTION AREA painter.setPen(self.selection.pen()) painter.setBrush(self.selection.brush()) painter.drawRect(self.selection.geometry()) # SYNTAX VALIDATION painter.setPen(self.background.pen()) painter.setBrush(self.background.brush()) painter.drawRect(self.background.geometry()) # ITEM SHAPE painter.setPen(self.polygon.pen()) painter.setBrush(self.polygon.brush()) painter.drawRect(self.polygon.geometry()) # RESIZE HANDLES painter.setRenderHint(QtGui.QPainter.Antialiasing) for polygon in self.handles: painter.setPen(polygon.pen()) painter.setBrush(polygon.brush()) painter.drawEllipse(polygon.geometry()) def painterPath(self): """ Returns the current shape as QtGui.QPainterPath (used for collision detection). :rtype: QPainterPath """ path = QtGui.QPainterPath() path.addRect(self.polygon.geometry()) return path def resize(self, mousePos): """ Handle the interactive resize of the shape. :type mousePos: QtCore.QPointF """ snap = self.session.action('toggle_grid').isChecked() size = self.diagram.GridSize moved = self.label.isMoved() background = self.background.geometry() selection = self.selection.geometry() polygon = self.polygon.geometry() R = QtCore.QRectF(self.boundingRect()) D = QtCore.QPointF(0, 0) mbrh = 58 mbrw = 118 self.prepareGeometryChange() if self.mp_Handle == self.HandleTL: fromX = self.mp_Bound.left() fromY = self.mp_Bound.top() toX = fromX + mousePos.x() - self.mp_Pos.x() toY = fromY + mousePos.y() - self.mp_Pos.y() toX = snapF(toX, size, -4, snap) toY = snapF(toY, size, -4, snap) D.setX(toX - fromX) D.setY(toY - fromY) R.setLeft(toX) R.setTop(toY) ## CLAMP SIZE if R.width() < mbrw: D.setX(D.x() - mbrw + R.width()) R.setLeft(R.left() - mbrw + R.width()) if R.height() < mbrh: D.setY(D.y() - mbrh + R.height()) R.setTop(R.top() - mbrh + R.height()) background.setLeft(R.left()) background.setTop(R.top()) selection.setLeft(R.left()) selection.setTop(R.top()) polygon.setLeft(R.left() + 4) polygon.setTop(R.top() + 4) elif self.mp_Handle == self.HandleTM: fromY = self.mp_Bound.top() toY = fromY + mousePos.y() - self.mp_Pos.y() toY = snapF(toY, size, -4, snap) D.setY(toY - fromY) R.setTop(toY) ## CLAMP SIZE if R.height() < mbrh: D.setY(D.y() - mbrh + R.height()) R.setTop(R.top() - mbrh + R.height()) background.setTop(R.top()) selection.setTop(R.top()) polygon.setTop(R.top() + 4) elif self.mp_Handle == self.HandleTR: fromX = self.mp_Bound.right() fromY = self.mp_Bound.top() toX = fromX + mousePos.x() - self.mp_Pos.x() toY = fromY + mousePos.y() - self.mp_Pos.y() toX = snapF(toX, size, +4, snap) toY = snapF(toY, size, -4, snap) D.setX(toX - fromX) D.setY(toY - fromY) R.setRight(toX) R.setTop(toY) ## CLAMP SIZE if R.width() < mbrw: D.setX(D.x() + mbrw - R.width()) R.setRight(R.right() + mbrw - R.width()) if R.height() < mbrh: D.setY(D.y() - mbrh + R.height()) R.setTop(R.top() - mbrh + R.height()) background.setRight(R.right()) background.setTop(R.top()) selection.setRight(R.right()) selection.setTop(R.top()) polygon.setRight(R.right() - 4) polygon.setTop(R.top() + 4) elif self.mp_Handle == self.HandleML: fromX = self.mp_Bound.left() toX = fromX + mousePos.x() - self.mp_Pos.x() toX = snapF(toX, size, -4, snap) D.setX(toX - fromX) R.setLeft(toX) ## CLAMP SIZE if R.width() < mbrw: D.setX(D.x() - mbrw + R.width()) R.setLeft(R.left() - mbrw + R.width()) background.setLeft(R.left()) selection.setLeft(R.left()) polygon.setLeft(R.left() + 4) elif self.mp_Handle == self.HandleMR: fromX = self.mp_Bound.right() toX = fromX + mousePos.x() - self.mp_Pos.x() toX = snapF(toX, size, +4, snap) D.setX(toX - fromX) R.setRight(toX) ## CLAMP SIZE if R.width() < mbrw: D.setX(D.x() + mbrw - R.width()) R.setRight(R.right() + mbrw - R.width()) background.setRight(R.right()) selection.setRight(R.right()) polygon.setRight(R.right() - 4) elif self.mp_Handle == self.HandleBL: fromX = self.mp_Bound.left() fromY = self.mp_Bound.bottom() toX = fromX + mousePos.x() - self.mp_Pos.x() toY = fromY + mousePos.y() - self.mp_Pos.y() toX = snapF(toX, size, -4, snap) toY = snapF(toY, size, +4, snap) D.setX(toX - fromX) D.setY(toY - fromY) R.setLeft(toX) R.setBottom(toY) ## CLAMP SIZE if R.width() < mbrw: D.setX(D.x() - mbrw + R.width()) R.setLeft(R.left() - mbrw + R.width()) if R.height() < mbrh: D.setY(D.y() + mbrh - R.height()) R.setBottom(R.bottom() + mbrh - R.height()) background.setLeft(R.left()) background.setBottom(R.bottom()) selection.setLeft(R.left()) selection.setBottom(R.bottom()) polygon.setLeft(R.left() + 4) polygon.setBottom(R.bottom() - 4) elif self.mp_Handle == self.HandleBM: fromY = self.mp_Bound.bottom() toY = fromY + mousePos.y() - self.mp_Pos.y() toY = snapF(toY, size, +4, snap) D.setY(toY - fromY) R.setBottom(toY) ## CLAMP SIZE if R.height() < mbrh: D.setY(D.y() + mbrh - R.height()) R.setBottom(R.bottom() + mbrh - R.height()) background.setBottom(R.bottom()) selection.setBottom(R.bottom()) polygon.setBottom(R.bottom() - 4) elif self.mp_Handle == self.HandleBR: fromX = self.mp_Bound.right() fromY = self.mp_Bound.bottom() toX = fromX + mousePos.x() - self.mp_Pos.x() toY = fromY + mousePos.y() - self.mp_Pos.y() toX = snapF(toX, size, +4, snap) toY = snapF(toY, size, +4, snap) D.setX(toX - fromX) D.setY(toY - fromY) R.setRight(toX) R.setBottom(toY) ## CLAMP SIZE if R.width() < mbrw: D.setX(D.x() + mbrw - R.width()) R.setRight(R.right() + mbrw - R.width()) if R.height() < mbrh: D.setY(D.y() + mbrh - R.height()) R.setBottom(R.bottom() + mbrh - R.height()) background.setRight(R.right()) background.setBottom(R.bottom()) selection.setRight(R.right()) selection.setBottom(R.bottom()) polygon.setRight(R.right() - 4) polygon.setBottom(R.bottom() - 4) self.background.setGeometry(background) self.selection.setGeometry(selection) self.polygon.setGeometry(polygon) self.updateNode(selected=True, handle=self.mp_Handle, anchors=(self.mp_Data, D)) self.updateTextPos(moved=moved) def setIdentity(self, identity): """ Set the identity of the current node. :type identity: Identity """ pass def setText(self, text): """ Set the label text. :type text: str """ self.label.setText(text) self.label.setAlignment(QtCore.Qt.AlignCenter) def setTextPos(self, pos): """ Set the label position. :type pos: QPointF """ self.label.setPos(pos) def shape(self): """ Returns the shape of this item as a QPainterPath in local coordinates. :rtype: QPainterPath """ path = QtGui.QPainterPath() path.addRect(self.polygon.geometry()) for polygon in self.handles: path.addEllipse(polygon.geometry()) return path def special(self): """ Returns the special type of this node. :rtype: Special """ return Special.forValue(self.text()) def text(self): """ Returns the label text. :rtype: str """ return self.label.text() def textPos(self): """ Returns the current label position in item coordinates. :rtype: QPointF """ return self.label.pos() def updateTextPos(self, *args, **kwargs): """ Update the label position. """ self.label.updatePos(*args, **kwargs) def width(self): """ Returns the width of the shape. :rtype: int """ return self.polygon.geometry().width() def __repr__(self): """ Returns repr(self). """ return '{0}:{1}:{2}'.format(self.__class__.__name__, self.text(), self.id)
class RoleNode(AbstractResizableNode): """ This class implements the 'Role' node. """ IndexL = 0 IndexB = 1 IndexR = 2 IndexT = 3 IndexE = 4 DefaultBrush = QtGui.QBrush(QtGui.QColor(252, 252, 252, 255)) DefaultPen = QtGui.QPen(QtGui.QBrush(QtGui.QColor(0, 0, 0, 255)), 1.1, QtCore.Qt.SolidLine, QtCore.Qt.RoundCap, QtCore.Qt.RoundJoin) Identities = {Identity.Role} Type = Item.RoleNode def __init__(self, width=70, height=50, brush=None, remaining_characters='role', **kwargs): """ Initialize the node. :type width: int :type height: int :type brush: QBrush """ super().__init__(**kwargs) w = max(width, 70) h = max(height, 50) brush = brush or RoleNode.DefaultBrush pen = RoleNode.DefaultPen createPolygon = lambda x, y: QtGui.QPolygonF([ QtCore.QPointF(-x / 2, 0), QtCore.QPointF(0, +y / 2), QtCore.QPointF(+x / 2, 0), QtCore.QPointF(0, -y / 2), QtCore.QPointF(-x / 2, 0) ]) self.fpolygon = Polygon(QtGui.QPainterPath()) self.ipolygon = Polygon(QtGui.QPainterPath()) self.background = Polygon(createPolygon(w + 8, h + 8)) self.selection = Polygon(createPolygon(w + 8, h + 8)) self.polygon = Polygon(createPolygon(w, h), brush, pen) self.remaining_characters = remaining_characters self.label = NodeLabel(template='role', pos=self.center, parent=self, editable=True) self.label.setAlignment(QtCore.Qt.AlignCenter) self.updateNode() self.updateTextPos() ############################################# # INTERFACE ################################# def boundingRect(self): """ Returns the shape bounding rectangle. :rtype: QtCore.QRectF """ path = QtGui.QPainterPath() path.addPolygon(self.selection.geometry()) return path.boundingRect() def copy(self, diagram): """ Create a copy of the current item. :type diagram: Diagram """ node = diagram.factory.create( self.type(), **{ 'id': self.id, 'brush': self.brush(), 'height': self.height(), 'width': self.width(), 'remaining_characters': self.remaining_characters, }) node.setPos(self.pos()) node.setText(self.text()) node.setTextPos(node.mapFromScene(self.mapToScene(self.textPos()))) return node def definition(self): """ Returns the list of nodes which contribute to the definition of this very node. :rtype: set """ f1 = lambda x: x.type() is Item.InputEdge f2 = lambda x: x.type( ) in {Item.DomainRestrictionNode, Item.RangeRestrictionNode} return self.outgoingNodes(filter_on_edges=f1, filter_on_nodes=f2) def height(self): """ Returns the height of the shape. :rtype: int """ polygon = self.polygon.geometry() return polygon[self.IndexB].y() - polygon[self.IndexT].y() def identity(self): """ Returns the identity of the current node. :rtype: Identity """ return Identity.Role def isAsymmetric(self): """ Returns True if the predicate represented by this node is asymmetric, False otherwise. :rtype: bool """ try: return self.project.meta(self.type(), self.text())[K_ASYMMETRIC] except (AttributeError, KeyError): return False def isFunctional(self): """ Returns True if the predicate represented by this node is functional, else False. :rtype: bool """ try: return self.project.meta(self.type(), self.text())[K_FUNCTIONAL] #and \ #self.project.profile.type() is not OWLProfile.OWL2QL except (AttributeError, KeyError): return False def isInverseFunctional(self): """ Returns True if the predicate represented by this node is inverse functional, else False. :rtype: bool """ try: return self.project.meta(self.type(), self.text())[K_INVERSE_FUNCTIONAL] #and \ #self.project.profile.type() is not OWLProfile.OWL2QL except (AttributeError, KeyError): return False def isIrreflexive(self): """ Returns True if the predicate represented by this node is irreflexive, False otherwise. :rtype: bool """ try: return self.project.meta(self.type(), self.text())[K_IRREFLEXIVE] except (AttributeError, KeyError): return False def isReflexive(self): """ Returns True if the predicate represented by this node is reflexive, False otherwise. :rtype: bool """ try: return self.project.meta(self.type(), self.text())[K_REFLEXIVE] #and \ #self.project.profile.type() is not OWLProfile.OWL2RL except (AttributeError, KeyError): return False def isSymmetric(self): """ Returns True if the predicate represented by this node is symmetric, False otherwise. :rtype: bool """ try: return self.project.meta(self.type(), self.text())[K_SYMMETRIC] except (AttributeError, KeyError): return False def isTransitive(self): """ Returns True if the transitive represented by this node is symmetric, False otherwise. :rtype: bool """ try: return self.project.meta(self.type(), self.text())[K_TRANSITIVE] #and \ #self.project.profile.type() is not OWLProfile.OWL2QL except (AttributeError, KeyError): return False def paint(self, painter, option, widget=None): """ Paint the node in the diagram. :type painter: QPainter :type option: QStyleOptionGraphicsItem :type widget: QWidget """ # SET THE RECT THAT NEEDS TO BE REPAINTED painter.setClipRect(option.exposedRect) # SELECTION AREA painter.setPen(self.selection.pen()) painter.setBrush(self.selection.brush()) painter.drawPolygon(self.selection.geometry()) # SYNTAX VALIDATION painter.setRenderHint(QtGui.QPainter.Antialiasing) painter.setPen(self.background.pen()) painter.setBrush(self.background.brush()) painter.drawPolygon(self.background.geometry()) # ITEM SHAPE painter.setPen(self.polygon.pen()) painter.setBrush(self.polygon.brush()) painter.drawPolygon(self.polygon.geometry()) # FUNCTIONALITY painter.setPen(self.fpolygon.pen()) painter.setBrush(self.fpolygon.brush()) painter.drawPath(self.fpolygon.geometry()) # INVERSE FUNCTIONALITY painter.setPen(self.ipolygon.pen()) painter.setBrush(self.ipolygon.brush()) painter.drawPath(self.ipolygon.geometry()) # RESIZE HANDLES painter.setRenderHint(QtGui.QPainter.Antialiasing) for polygon in self.handles: painter.setPen(polygon.pen()) painter.setBrush(polygon.brush()) painter.drawEllipse(polygon.geometry()) def painterPath(self): """ Returns the current shape as QtGui.QPainterPath (used for collision detection). :rtype: QPainterPath """ path = QtGui.QPainterPath() path.addPolygon(self.polygon.geometry()) return path def resize(self, mousePos): """ Handle the interactive resize of the shape. :type mousePos: QtCore.QPointF """ snap = self.session.action('toggle_grid').isChecked() size = self.diagram.GridSize moved = self.label.isMoved() background = self.background.geometry() selection = self.selection.geometry() polygon = self.polygon.geometry() R = QtCore.QRectF(self.boundingRect()) D = QtCore.QPointF(0, 0) mbrh = 58 mbrw = 78 self.prepareGeometryChange() if self.mp_Handle == self.HandleTL: fromX = self.mp_Bound.left() fromY = self.mp_Bound.top() toX = fromX + mousePos.x() - self.mp_Pos.x() toY = fromY + mousePos.y() - self.mp_Pos.y() toX = snapF(toX, size, -4, snap) toY = snapF(toY, size, -4, snap) D.setX(toX - fromX) D.setY(toY - fromY) R.setLeft(toX) R.setTop(toY) ## CLAMP SIZE if R.width() < mbrw: D.setX(D.x() - mbrw + R.width()) R.setLeft(R.left() - mbrw + R.width()) if R.height() < mbrh: D.setY(D.y() - mbrh + R.height()) R.setTop(R.top() - mbrh + R.height()) selection[self.IndexT] = QtCore.QPointF(R.left() + R.width() / 2, R.top()) selection[self.IndexB] = QtCore.QPointF(R.left() + R.width() / 2, selection[self.IndexB].y()) selection[self.IndexL] = QtCore.QPointF(R.left(), R.top() + R.height() / 2) selection[self.IndexE] = QtCore.QPointF(R.left(), R.top() + R.height() / 2) selection[self.IndexR] = QtCore.QPointF(selection[self.IndexR].x(), R.top() + R.height() / 2) background[self.IndexT] = QtCore.QPointF(R.left() + R.width() / 2, R.top()) background[self.IndexB] = QtCore.QPointF( R.left() + R.width() / 2, background[self.IndexB].y()) background[self.IndexL] = QtCore.QPointF(R.left(), R.top() + R.height() / 2) background[self.IndexE] = QtCore.QPointF(R.left(), R.top() + R.height() / 2) background[self.IndexR] = QtCore.QPointF( background[self.IndexR].x(), R.top() + R.height() / 2) polygon[self.IndexT] = QtCore.QPointF(R.left() + R.width() / 2, R.top() + 4) polygon[self.IndexB] = QtCore.QPointF(R.left() + R.width() / 2, polygon[self.IndexB].y()) polygon[self.IndexL] = QtCore.QPointF(R.left() + 4, R.top() + R.height() / 2) polygon[self.IndexE] = QtCore.QPointF(R.left() + 4, R.top() + R.height() / 2) polygon[self.IndexR] = QtCore.QPointF(polygon[self.IndexR].x(), R.top() + R.height() / 2) elif self.mp_Handle == self.HandleTM: fromY = self.mp_Bound.top() toY = fromY + mousePos.y() - self.mp_Pos.y() toY = snapF(toY, size, -4, snap) D.setY(toY - fromY) R.setTop(toY) ## CLAMP SIZE if R.height() < mbrh: D.setY(D.y() - mbrh + R.height()) R.setTop(R.top() - mbrh + R.height()) selection[self.IndexT] = QtCore.QPointF(selection[self.IndexT].x(), R.top()) selection[self.IndexL] = QtCore.QPointF(selection[self.IndexL].x(), R.top() + R.height() / 2) selection[self.IndexE] = QtCore.QPointF(selection[self.IndexE].x(), R.top() + R.height() / 2) selection[self.IndexR] = QtCore.QPointF(selection[self.IndexR].x(), R.top() + R.height() / 2) background[self.IndexT] = QtCore.QPointF( background[self.IndexT].x(), R.top()) background[self.IndexL] = QtCore.QPointF( background[self.IndexL].x(), R.top() + R.height() / 2) background[self.IndexE] = QtCore.QPointF( background[self.IndexE].x(), R.top() + R.height() / 2) background[self.IndexR] = QtCore.QPointF( background[self.IndexR].x(), R.top() + R.height() / 2) polygon[self.IndexT] = QtCore.QPointF(polygon[self.IndexT].x(), R.top() + 4) polygon[self.IndexL] = QtCore.QPointF(polygon[self.IndexL].x(), R.top() + R.height() / 2) polygon[self.IndexE] = QtCore.QPointF(polygon[self.IndexE].x(), R.top() + R.height() / 2) polygon[self.IndexR] = QtCore.QPointF(polygon[self.IndexR].x(), R.top() + R.height() / 2) elif self.mp_Handle == self.HandleTR: fromX = self.mp_Bound.right() fromY = self.mp_Bound.top() toX = fromX + mousePos.x() - self.mp_Pos.x() toY = fromY + mousePos.y() - self.mp_Pos.y() toX = snapF(toX, size, +4, snap) toY = snapF(toY, size, -4, snap) D.setX(toX - fromX) D.setY(toY - fromY) R.setRight(toX) R.setTop(toY) ## CLAMP SIZE if R.width() < mbrw: D.setX(D.x() + mbrw - R.width()) R.setRight(R.right() + mbrw - R.width()) if R.height() < mbrh: D.setY(D.y() - mbrh + R.height()) R.setTop(R.top() - mbrh + R.height()) selection[self.IndexT] = QtCore.QPointF(R.right() - R.width() / 2, R.top()) selection[self.IndexB] = QtCore.QPointF(R.right() - R.width() / 2, selection[self.IndexB].y()) selection[self.IndexL] = QtCore.QPointF(selection[self.IndexL].x(), R.top() + R.height() / 2) selection[self.IndexE] = QtCore.QPointF(selection[self.IndexE].x(), R.top() + R.height() / 2) selection[self.IndexR] = QtCore.QPointF(R.right(), R.top() + R.height() / 2) background[self.IndexT] = QtCore.QPointF(R.right() - R.width() / 2, R.top()) background[self.IndexB] = QtCore.QPointF( R.right() - R.width() / 2, background[self.IndexB].y()) background[self.IndexL] = QtCore.QPointF( background[self.IndexL].x(), R.top() + R.height() / 2) background[self.IndexE] = QtCore.QPointF( background[self.IndexE].x(), R.top() + R.height() / 2) background[self.IndexR] = QtCore.QPointF(R.right(), R.top() + R.height() / 2) polygon[self.IndexT] = QtCore.QPointF(R.right() - R.width() / 2, R.top() + 4) polygon[self.IndexB] = QtCore.QPointF(R.right() - R.width() / 2, polygon[self.IndexB].y()) polygon[self.IndexL] = QtCore.QPointF(polygon[self.IndexL].x(), R.top() + R.height() / 2) polygon[self.IndexE] = QtCore.QPointF(polygon[self.IndexE].x(), R.top() + R.height() / 2) polygon[self.IndexR] = QtCore.QPointF(R.right() - 4, R.top() + R.height() / 2) elif self.mp_Handle == self.HandleML: fromX = self.mp_Bound.left() toX = fromX + mousePos.x() - self.mp_Pos.x() toX = snapF(toX, size, -4, snap) D.setX(toX - fromX) R.setLeft(toX) ## CLAMP SIZE if R.width() < mbrw: D.setX(D.x() - mbrw + R.width()) R.setLeft(R.left() - mbrw + R.width()) selection[self.IndexL] = QtCore.QPointF( R.left(), self.mp_Bound.top() + self.mp_Bound.height() / 2) selection[self.IndexE] = QtCore.QPointF( R.left(), self.mp_Bound.top() + self.mp_Bound.height() / 2) selection[self.IndexT] = QtCore.QPointF(R.left() + R.width() / 2, selection[self.IndexT].y()) selection[self.IndexB] = QtCore.QPointF(R.left() + R.width() / 2, selection[self.IndexB].y()) background[self.IndexL] = QtCore.QPointF( R.left(), self.mp_Bound.top() + self.mp_Bound.height() / 2) background[self.IndexE] = QtCore.QPointF( R.left(), self.mp_Bound.top() + self.mp_Bound.height() / 2) background[self.IndexT] = QtCore.QPointF( R.left() + R.width() / 2, background[self.IndexT].y()) background[self.IndexB] = QtCore.QPointF( R.left() + R.width() / 2, background[self.IndexB].y()) polygon[self.IndexL] = QtCore.QPointF( R.left() + 4, self.mp_Bound.top() + self.mp_Bound.height() / 2) polygon[self.IndexE] = QtCore.QPointF( R.left() + 4, self.mp_Bound.top() + self.mp_Bound.height() / 2) polygon[self.IndexT] = QtCore.QPointF(R.left() + R.width() / 2, polygon[self.IndexT].y()) polygon[self.IndexB] = QtCore.QPointF(R.left() + R.width() / 2, polygon[self.IndexB].y()) elif self.mp_Handle == self.HandleMR: fromX = self.mp_Bound.right() toX = fromX + mousePos.x() - self.mp_Pos.x() toX = snapF(toX, size, +4, snap) D.setX(toX - fromX) R.setRight(toX) ## CLAMP SIZE if R.width() < mbrw: D.setX(D.x() + mbrw - R.width()) R.setRight(R.right() + mbrw - R.width()) selection[self.IndexR] = QtCore.QPointF( R.right(), self.mp_Bound.top() + self.mp_Bound.height() / 2) selection[self.IndexT] = QtCore.QPointF(R.right() - R.width() / 2, selection[self.IndexT].y()) selection[self.IndexB] = QtCore.QPointF(R.right() - R.width() / 2, selection[self.IndexB].y()) background[self.IndexR] = QtCore.QPointF( R.right(), self.mp_Bound.top() + self.mp_Bound.height() / 2) background[self.IndexT] = QtCore.QPointF( R.right() - R.width() / 2, background[self.IndexT].y()) background[self.IndexB] = QtCore.QPointF( R.right() - R.width() / 2, background[self.IndexB].y()) polygon[self.IndexR] = QtCore.QPointF( R.right() - 4, self.mp_Bound.top() + self.mp_Bound.height() / 2) polygon[self.IndexT] = QtCore.QPointF(R.right() - R.width() / 2, polygon[self.IndexT].y()) polygon[self.IndexB] = QtCore.QPointF(R.right() - R.width() / 2, polygon[self.IndexB].y()) elif self.mp_Handle == self.HandleBL: fromX = self.mp_Bound.left() fromY = self.mp_Bound.bottom() toX = fromX + mousePos.x() - self.mp_Pos.x() toY = fromY + mousePos.y() - self.mp_Pos.y() toX = snapF(toX, size, -4, snap) toY = snapF(toY, size, +4, snap) D.setX(toX - fromX) D.setY(toY - fromY) R.setLeft(toX) R.setBottom(toY) ## CLAMP SIZE if R.width() < mbrw: D.setX(D.x() - mbrw + R.width()) R.setLeft(R.left() - mbrw + R.width()) if R.height() < mbrh: D.setY(D.y() + mbrh - R.height()) R.setBottom(R.bottom() + mbrh - R.height()) selection[self.IndexT] = QtCore.QPointF(R.left() + R.width() / 2, selection[self.IndexT].y()) selection[self.IndexB] = QtCore.QPointF(R.left() + R.width() / 2, R.bottom()) selection[self.IndexL] = QtCore.QPointF( R.left(), R.bottom() - R.height() / 2) selection[self.IndexE] = QtCore.QPointF( R.left(), R.bottom() - R.height() / 2) selection[self.IndexR] = QtCore.QPointF( selection[self.IndexR].x(), R.bottom() - R.height() / 2) background[self.IndexT] = QtCore.QPointF( R.left() + R.width() / 2, background[self.IndexT].y()) background[self.IndexB] = QtCore.QPointF(R.left() + R.width() / 2, R.bottom()) background[self.IndexL] = QtCore.QPointF( R.left(), R.bottom() - R.height() / 2) background[self.IndexE] = QtCore.QPointF( R.left(), R.bottom() - R.height() / 2) background[self.IndexR] = QtCore.QPointF( background[self.IndexR].x(), R.bottom() - R.height() / 2) polygon[self.IndexT] = QtCore.QPointF(R.left() + R.width() / 2, polygon[self.IndexT].y()) polygon[self.IndexB] = QtCore.QPointF(R.left() + R.width() / 2, R.bottom() - 4) polygon[self.IndexL] = QtCore.QPointF(R.left() + 4, R.bottom() - R.height() / 2) polygon[self.IndexE] = QtCore.QPointF(R.left() + 4, R.bottom() - R.height() / 2) polygon[self.IndexR] = QtCore.QPointF(polygon[self.IndexR].x(), R.bottom() - R.height() / 2) elif self.mp_Handle == self.HandleBM: fromY = self.mp_Bound.bottom() toY = fromY + mousePos.y() - self.mp_Pos.y() toY = snapF(toY, size, +4, snap) D.setY(toY - fromY) R.setBottom(toY) ## CLAMP SIZE if R.height() < mbrh: D.setY(D.y() + mbrh - R.height()) R.setBottom(R.bottom() + mbrh - R.height()) selection[self.IndexB] = QtCore.QPointF(selection[self.IndexB].x(), R.bottom()) selection[self.IndexL] = QtCore.QPointF(selection[self.IndexL].x(), R.top() + R.height() / 2) selection[self.IndexE] = QtCore.QPointF(selection[self.IndexE].x(), R.top() + R.height() / 2) selection[self.IndexR] = QtCore.QPointF(selection[self.IndexR].x(), R.top() + R.height() / 2) background[self.IndexB] = QtCore.QPointF( background[self.IndexB].x(), R.bottom()) background[self.IndexL] = QtCore.QPointF( background[self.IndexL].x(), R.top() + R.height() / 2) background[self.IndexE] = QtCore.QPointF( background[self.IndexE].x(), R.top() + R.height() / 2) background[self.IndexR] = QtCore.QPointF( background[self.IndexR].x(), R.top() + R.height() / 2) polygon[self.IndexB] = QtCore.QPointF(polygon[self.IndexB].x(), R.bottom() - 4) polygon[self.IndexL] = QtCore.QPointF(polygon[self.IndexL].x(), R.top() + R.height() / 2) polygon[self.IndexE] = QtCore.QPointF(polygon[self.IndexE].x(), R.top() + R.height() / 2) polygon[self.IndexR] = QtCore.QPointF(polygon[self.IndexR].x(), R.top() + R.height() / 2) elif self.mp_Handle == self.HandleBR: fromX = self.mp_Bound.right() fromY = self.mp_Bound.bottom() toX = fromX + mousePos.x() - self.mp_Pos.x() toY = fromY + mousePos.y() - self.mp_Pos.y() toX = snapF(toX, size, +4, snap) toY = snapF(toY, size, +4, snap) D.setX(toX - fromX) D.setY(toY - fromY) R.setRight(toX) R.setBottom(toY) ## CLAMP SIZE if R.width() < mbrw: D.setX(D.x() + mbrw - R.width()) R.setRight(R.right() + mbrw - R.width()) if R.height() < mbrh: D.setY(D.y() + mbrh - R.height()) R.setBottom(R.bottom() + mbrh - R.height()) selection[self.IndexT] = QtCore.QPointF(R.right() - R.width() / 2, selection[self.IndexT].y()) selection[self.IndexB] = QtCore.QPointF(R.right() - R.width() / 2, R.bottom()) selection[self.IndexL] = QtCore.QPointF( selection[self.IndexL].x(), R.bottom() - R.height() / 2) selection[self.IndexE] = QtCore.QPointF( selection[self.IndexE].x(), R.bottom() - R.height() / 2) selection[self.IndexR] = QtCore.QPointF( R.right(), R.bottom() - R.height() / 2) background[self.IndexT] = QtCore.QPointF( R.right() - R.width() / 2, background[self.IndexT].y()) background[self.IndexB] = QtCore.QPointF(R.right() - R.width() / 2, R.bottom()) background[self.IndexL] = QtCore.QPointF( background[self.IndexL].x(), R.bottom() - R.height() / 2) background[self.IndexE] = QtCore.QPointF( background[self.IndexE].x(), R.bottom() - R.height() / 2) background[self.IndexR] = QtCore.QPointF( R.right(), R.bottom() - R.height() / 2) polygon[self.IndexT] = QtCore.QPointF(R.right() - R.width() / 2, polygon[self.IndexT].y()) polygon[self.IndexB] = QtCore.QPointF(R.right() - R.width() / 2, R.bottom() - 4) polygon[self.IndexL] = QtCore.QPointF(polygon[self.IndexL].x(), R.bottom() - R.height() / 2) polygon[self.IndexE] = QtCore.QPointF(polygon[self.IndexE].x(), R.bottom() - R.height() / 2) polygon[self.IndexR] = QtCore.QPointF(R.right() - 4, R.bottom() - R.height() / 2) self.background.setGeometry(background) self.selection.setGeometry(selection) self.polygon.setGeometry(polygon) self.updateNode(selected=True, handle=self.mp_Handle, anchors=(self.mp_Data, D)) self.updateTextPos(moved=moved) def setAsymmetric(self, asymmetric): """ Set the asymmetric property for the predicate represented by this node. :type asymmetric: bool """ meta = self.project.meta(self.type(), self.text()) meta[K_ASYMMETRIC] = bool(asymmetric) self.project.setMeta(self.type(), self.text(), meta) def setFunctional(self, functional): """ Set the functional property of the predicate represented by this node. :type functional: bool """ meta = self.project.meta(self.type(), self.text()) meta[K_FUNCTIONAL] = bool(functional) self.project.setMeta(self.type(), self.text(), meta) for node in self.project.predicates(self.type(), self.text()): node.updateNode(functional=functional, selected=node.isSelected()) def setIdentity(self, identity): """ Set the identity of the current node. :type identity: Identity """ pass def setInverseFunctional(self, inverseFunctional): """ Set the inverse functional property of the predicate represented by this node. :type inverseFunctional: bool """ meta = self.project.meta(self.type(), self.text()) meta[K_INVERSE_FUNCTIONAL] = bool(inverseFunctional) self.project.setMeta(self.type(), self.text(), meta) for node in self.project.predicates(self.type(), self.text()): node.updateNode(inverseFunctional=inverseFunctional, selected=node.isSelected()) def setIrreflexive(self, irreflexive): """ Set the irreflexive property for the predicate represented by this node. :type irreflexive: bool """ meta = self.project.meta(self.type(), self.text()) meta[K_IRREFLEXIVE] = bool(irreflexive) self.project.setMeta(self.type(), self.text(), meta) def setReflexive(self, reflexive): """ Set the reflexive property for the predicate represented by this node. :type reflexive: bool """ meta = self.project.meta(self.type(), self.text()) meta[K_REFLEXIVE] = bool(reflexive) self.project.setMeta(self.type(), self.text(), meta) def setSymmetric(self, symmetric): """ Set the symmetric property for the predicate represented by this node. :type symmetric: bool """ meta = self.project.meta(self.type(), self.text()) meta[K_SYMMETRIC] = bool(symmetric) self.project.setMeta(self.type(), self.text(), meta) def setTransitive(self, transitive): """ Set the transitive property for the predicate represented by this node. :type transitive: bool """ meta = self.project.meta(self.type(), self.text()) meta[K_TRANSITIVE] = bool(transitive) self.project.setMeta(self.type(), self.text(), meta) def setText(self, text): """ Set the label text. :type text: str """ self.label.setText(text) def setTextPos(self, pos): """ Set the label position. :type pos: QPointF """ self.label.setPos(pos) self.label.setAlignment(QtCore.Qt.AlignCenter) def shape(self): """ Returns the shape of this item as a QPainterPath in local coordinates. :rtype: QPainterPath """ path = QtGui.QPainterPath() path.addPolygon(self.polygon.geometry()) for polygon in self.handles: path.addEllipse(polygon.geometry()) return path def special(self): """ Returns the special type of this node. :rtype: Special """ return Special.valueOf(self.text()) def text(self): """ Returns the label text. :rtype: str """ return self.label.text() def textPos(self): """ Returns the current label position in item coordinates. :rtype: QPointF """ return self.label.pos() def updateNode(self, functional=None, inverseFunctional=None, **kwargs): """ Update the current node. :type functional: bool :type inverseFunctional: bool """ if functional is None: functional = self.isFunctional() if inverseFunctional is None: inverseFunctional = self.isInverseFunctional() polygon = self.polygon.geometry() # FUNCTIONAL POLYGON (SHAPE) fpolygon = QtGui.QPainterPath() if functional and not inverseFunctional: path = QtGui.QPainterPath() path.addPolygon( QtGui.QPolygonF([ polygon[self.IndexL] + QtCore.QPointF(+5, 0), polygon[self.IndexB] + QtCore.QPointF(0, -4), polygon[self.IndexR] + QtCore.QPointF(-5, 0), polygon[self.IndexT] + QtCore.QPointF(0, +4), polygon[self.IndexL] + QtCore.QPointF(+5, 0), ])) fpolygon.addPolygon(polygon) fpolygon = fpolygon.subtracted(path) # INVERSE FUNCTIONAL POLYGON (SHAPE) ipolygon = QtGui.QPainterPath() if not functional and inverseFunctional: path = QtGui.QPainterPath() path.addPolygon( QtGui.QPolygonF([ polygon[self.IndexL] + QtCore.QPointF(+5, 0), polygon[self.IndexB] + QtCore.QPointF(0, -4), polygon[self.IndexR] + QtCore.QPointF(-5, 0), polygon[self.IndexT] + QtCore.QPointF(0, +4), polygon[self.IndexL] + QtCore.QPointF(+5, 0), ])) ipolygon.addPolygon(polygon) ipolygon = ipolygon.subtracted(path) # FUNCTIONAL + INVERSE FUNCTIONAL POLYGONS (SHAPE) if functional and inverseFunctional: path = QtGui.QPainterPath() path.addPolygon( QtGui.QPolygonF([ polygon[self.IndexL] + QtCore.QPointF(+5, 0), polygon[self.IndexB] + QtCore.QPointF(0, -4), polygon[self.IndexB], polygon[self.IndexR], polygon[self.IndexT], polygon[self.IndexT] + QtCore.QPointF(0, +4), polygon[self.IndexL] + QtCore.QPointF(+5, 0), ])) fpolygon.addPolygon(polygon) fpolygon = fpolygon.subtracted(path) path = QtGui.QPainterPath() path.addPolygon( QtGui.QPolygonF([ polygon[self.IndexL], polygon[self.IndexB], polygon[self.IndexB] + QtCore.QPointF(0, -4), polygon[self.IndexR] + QtCore.QPointF(-5, 0), polygon[self.IndexT] + QtCore.QPointF(0, +4), polygon[self.IndexT], polygon[self.IndexL], ])) ipolygon.addPolygon(polygon) ipolygon = ipolygon.subtracted(path) # FUNCTIONAL POLYGON (PEN + BRUSH) fpen = QtGui.QPen(QtCore.Qt.NoPen) fbrush = QtGui.QBrush(QtCore.Qt.NoBrush) if functional: fpen = QtGui.QPen(QtGui.QBrush(QtGui.QColor(0, 0, 0, 255)), 1.1, QtCore.Qt.SolidLine, QtCore.Qt.RoundCap, QtCore.Qt.RoundJoin) fbrush = QtGui.QBrush(QtGui.QColor(252, 252, 252, 255)) # INVERSE FUNCTIONAL POLYGON (PEN + BRUSH) ipen = QtGui.QPen(QtCore.Qt.NoPen) ibrush = QtGui.QBrush(QtCore.Qt.NoBrush) if inverseFunctional: ipen = QtGui.QPen(QtGui.QBrush(QtGui.QColor(0, 0, 0, 255)), 1.1, QtCore.Qt.SolidLine, QtCore.Qt.RoundCap, QtCore.Qt.RoundJoin) ibrush = QtGui.QBrush(QtGui.QColor(0, 0, 0, 255)) self.fpolygon.setPen(fpen) self.fpolygon.setBrush(fbrush) self.fpolygon.setGeometry(fpolygon) self.ipolygon.setPen(ipen) self.ipolygon.setBrush(ibrush) self.ipolygon.setGeometry(ipolygon) # SELECTION + BACKGROUND + HANDLES + ANCHORS + CACHE REFRESH super().updateNode(**kwargs) def updateTextPos(self, *args, **kwargs): """ Update the label position. """ self.label.updatePos(*args, **kwargs) def width(self): """ Returns the width of the shape. :rtype: int """ polygon = self.polygon.geometry() return polygon[self.IndexR].x() - polygon[self.IndexL].x() def __repr__(self): """ Returns repr(self). """ return '{0}:{1}:{2}'.format(self.__class__.__name__, self.text(), self.id)
class RestrictionNode(AbstractNode): """ This is the base class for all the Restriction nodes. """ __metaclass__ = ABCMeta DefaultBrush = QtGui.QBrush(QtGui.QColor(252, 252, 252, 255)) DefaultPen = QtGui.QPen(QtGui.QBrush(QtGui.QColor(0, 0, 0, 255)), 1.0, QtCore.Qt.SolidLine, QtCore.Qt.RoundCap, QtCore.Qt.RoundJoin) def __init__(self, width=20, height=20, brush=None, **kwargs): """ Initialize the node. :type width: int :type height: int :type brush: QBrush """ super().__init__(**kwargs) brush = brush or RestrictionNode.DefaultBrush pen = RestrictionNode.DefaultPen self.background = Polygon(QtCore.QRectF(-14, -14, 28, 28)) self.selection = Polygon(QtCore.QRectF(-14, -14, 28, 28)) self.polygon = Polygon(QtCore.QRectF(-10, -10, 20, 20), brush, pen) self.label = NodeLabel( Restriction.Exists.toString(), pos=lambda: self.center() - QtCore.QPointF(0, 22), editable=False, parent=self) ############################################# # INTERFACE ################################# def boundingRect(self): """ Returns the shape bounding rectangle. :rtype: QtCore.QRectF """ return self.selection.geometry() def cardinality(self, *args): """ Returns the cardinality of the node. :rtype: T <= int|dict """ cardinality = {'min': None, 'max': None} match = RE_CARDINALITY.match(self.text()) if match: if match.group('min') != '-': cardinality['min'] = int(match.group('min')) if match.group('max') != '-': cardinality['max'] = int(match.group('max')) if args: cardinality = {k: v for k, v in cardinality.items() if k in args} if len(cardinality) == 1: cardinality = first(cardinality.values()) return cardinality def copy(self, diagram): """ Create a copy of the current item. :type diagram: Diagram """ node = diagram.factory.create( self.type(), **{ 'id': self.id, 'height': self.height(), 'width': self.width() }) node.setPos(self.pos()) node.setText(self.text()) node.setTextPos(node.mapFromScene(self.mapToScene(self.textPos()))) return node def height(self): """ Returns the height of the shape. :rtype: int """ return self.polygon.geometry().height() def isRestrictionQualified(self): """ Returna True if this node expresses a qualified restriction (exists R.C), False otherwise. :rtype: bool """ f1 = lambda x: x.type() is Item.InputEdge f2 = lambda x: x.identity() in {Identity.Concept, Identity.Role} f3 = lambda x: x.identity( ) in {Identity.Attribute, Identity.ValueDomain} f4 = lambda x: x.identity() is Identity.Concept if self.restriction() in { Restriction.Cardinality, Restriction.Exists, Restriction.Forall }: # CHECK FOR ROLE QUALIFIED RESTRICTION collection = self.incomingNodes(filter_on_edges=f1, filter_on_nodes=f2) if len(collection) >= 2: node = first(collection, filter_on_item=f4) if node and Special.valueOf(node.text()) is not Special.Top: return True # CHECK FOR ATTRIBUTE QUALIFIED RESTRICTION return len( self.incomingNodes(filter_on_edges=f1, filter_on_nodes=f3)) >= 2 return False def paint(self, painter, option, widget=None): """ Paint the node in the diagram. :type painter: QPainter :type option: QStyleOptionGraphicsItem :type widget: QWidget """ # SET THE RECT THAT NEEDS TO BE REPAINTED painter.setClipRect(option.exposedRect) # SELECTION AREA painter.setPen(self.selection.pen()) painter.setBrush(self.selection.brush()) painter.drawRect(self.selection.geometry()) # SYNTAX VALIDATION painter.setPen(self.background.pen()) painter.setBrush(self.background.brush()) painter.drawRect(self.background.geometry()) # ITEM SHAPE painter.setPen(self.polygon.pen()) painter.setBrush(self.polygon.brush()) painter.drawRect(self.polygon.geometry()) def painterPath(self): """ Returns the current shape as QtGui.QPainterPath (used for collision detection). :rtype: QPainterPath """ path = QtGui.QPainterPath() path.addRect(self.polygon.geometry()) return path def restriction(self): """ Returns the restriction type of the node. :rtype: Restriction """ return Restriction.forLabel(self.text()) def setText(self, text): """ Set the label text. Will additionally parse the given value checking for a consistent restriction type. :type text: str """ restriction = Restriction.forLabel(text) if not restriction: text = Restriction.Exists.toString() self.label.setText(text) def setTextPos(self, pos): """ Set the label position. :type pos: QPointF """ self.label.setPos(pos) def shape(self, *args, **kwargs): """ Returns the shape of this item as a QPainterPath in local coordinates. :rtype: QPainterPath """ path = QtGui.QPainterPath() path.addRect(self.polygon.geometry()) return path def text(self): """ Returns the label text. :rtype: str """ return self.label.text() def textPos(self): """ Returns the current label position. :rtype: QPointF """ return self.label.pos() def width(self): """ Returns the width of the shape. :rtype: int """ return self.polygon.geometry().width() def updateTextPos(self, *args, **kwargs): """ Update the label position. """ self.label.updatePos(*args, **kwargs)
class HasKeyNode(OperatorNode): """ This class implements the 'Union' node. """ Identities = {Identity.Neutral} Type = Item.HasKeyNode def __init__(self, brush=None, inputs=None, **kwargs): """ Initialize the node. :type brush: QBrush """ super().__init__(brush=QtGui.QBrush(QtGui.QColor(252, 252, 252, 255)), **kwargs) self.inputs = inputs or DistinctList() self.label = NodeLabel('key', pos=self.center, editable=False, movable=False, parent=self) ############################################# # INTERFACE ################################# def addEdge(self, edge): """ Add the given edge to the current node. :type edge: AbstractEdge """ super().addEdge(edge) if edge.type() is Item.InputEdge and edge.target is self: self.inputs.append(edge.id) edge.updateEdge() def copy(self, diagram): """ Create a copy of the current item. :type diagram: Diagram """ node = diagram.factory.create(self.type(), **{ 'id': self.id, 'height': self.height(), 'width': self.width() }) node.setPos(self.pos()) node.setText(self.text()) node.setTextPos(node.mapFromScene(self.mapToScene(self.textPos()))) return node def identity(self): """ Returns the identity of the current node. :rtype: Identity """ return Identity.Neutral def inputNodes(self, filter_on_nodes=lambda x: True): """ Returns the list of nodes connected via an input edge ordered according to the input edge label. :type filter_on_nodes: callable :rtype: list """ f1 = lambda e: e.id in self.inputs f2 = lambda e: self.inputs.index(e.id) return [x for x in [e.other(self) for e in sorted(filter(f1, self.edges), key=f2) \ if e.target is self] if filter_on_nodes(x)] def removeEdge(self, edge): """ Remove the given edge from the current node. :type edge: AbstractEdge """ super().removeEdge(edge) self.inputs.remove(edge.id) for i in self.inputs: try: edge = self.diagram.edge(i) edge.updateEdge() except KeyError: pass def setIdentity(self, identity): """ Set the identity of the current node. :type identity: Identity """ pass def setText(self, text): """ Set the label text. :type text: str """ pass def setTextPos(self, pos): """ Set the label position. :type pos: QPointF """ self.label.setPos(pos) def text(self): """ Returns the label text. :rtype: str """ return self.label.text() def textPos(self): """ Returns the current label position in item coordinates. :rtype: QPointF """ return self.label.pos() def updateTextPos(self, *args, **kwargs): """ Update the label position. """ self.label.updatePos(*args, **kwargs)
class RoleChainNode(OperatorNode): """ This class implements the 'Role Chain' node. """ Identities = {Identity.Role} Type = Item.RoleChainNode def __init__(self, brush=None, inputs=None, **kwargs): """ Initialize the node. :type brush: QBrush :type inputs: DistinctList """ super().__init__(brush=QtGui.QBrush(QtGui.QColor(252, 252, 252, 255)), **kwargs) self.inputs = inputs or DistinctList() self.label = NodeLabel('chain', pos=self.center, editable=False, movable=False, parent=self) ############################################# # INTERFACE ################################# def addEdge(self, edge): """ Add the given edge to the current node. :type edge: AbstractEdge """ super().addEdge(edge) if edge.type() is Item.InputEdge and edge.target is self: self.inputs.append(edge.id) edge.updateEdge() def copy(self, diagram): """ Create a copy of the current item. :type diagram: Diagram """ node = diagram.factory.create(self.type(), **{ 'id': self.id, 'height': self.height(), 'width': self.width() }) node.setPos(self.pos()) node.setText(self.text()) node.setTextPos(node.mapFromScene(self.mapToScene(self.textPos()))) return node def identity(self): """ Returns the identity of the current node. :rtype: Identity """ return Identity.Role def removeEdge(self, edge): """ Remove the given edge from the current node. :type edge: AbstractEdge """ super().removeEdge(edge) self.inputs.remove(edge.id) for i in self.inputs: try: edge = self.diagram.edge(i) edge.updateEdge() except KeyError: pass def setIdentity(self, identity): """ Set the identity of the current node. :type identity: Identity """ pass def setText(self, text): """ Set the label text. :type text: str """ pass def setTextPos(self, pos): """ Set the label position. :type pos: QPointF """ self.label.setPos(pos) def text(self): """ Returns the label text. :rtype: str """ return self.label.text() def textPos(self): """ Returns the current label position in item coordinates. :rtype: QPointF """ return self.label.pos() def updateTextPos(self, *args, **kwargs): """ Update the label position. """ self.label.updatePos(*args, **kwargs)
class ValueDomainNode(AbstractNode): """ This class implements the 'Value-Domain' node. """ DefaultBrush = QtGui.QBrush(QtGui.QColor(252, 252, 252, 255)) DefaultPen = QtGui.QPen(QtGui.QBrush(QtGui.QColor(0, 0, 0, 255)), 1.0, QtCore.Qt.SolidLine, QtCore.Qt.RoundCap, QtCore.Qt.RoundJoin) Identities = {Identity.ValueDomain} Type = Item.ValueDomainNode def __init__(self, width=90, height=40, brush=None, **kwargs): """ Initialize the ValueDomain node. :type width: int :type height: int :type brush: QBrush """ super().__init__(**kwargs) brush = brush or ValueDomainNode.DefaultBrush pen = ValueDomainNode.DefaultPen self.background = Polygon(QtCore.QRectF(-49, -24, 98, 48)) self.selection = Polygon(QtCore.QRectF(-49, -24, 98, 48)) self.polygon = Polygon(QtCore.QRectF(-45, -20, 90, 40), brush, pen) self.label = NodeLabel(Datatype.string.value, pos=self.center, editable=False, movable=False, parent=self) self.updateNode() self.updateTextPos() ############################################# # PROPERTIES ################################# @property def datatype(self): """ Returns the datatype associated with this node. :rtype: Datatype """ return Datatype.forValue(self.text()) ############################################# # INTERFACE ################################# def boundingRect(self): """ Returns the shape bounding rectangle. :rtype: QtCore.QRectF """ return self.selection.geometry() def copy(self, diagram): """ Create a copy of the current item. :type diagram: Diagram """ node = diagram.factory.create(self.type(), **{ 'id': self.id, 'brush': self.brush(), 'height': self.height(), 'width': self.width() }) node.setPos(self.pos()) node.setText(self.text()) node.setTextPos(node.mapFromScene(self.mapToScene(self.textPos()))) return node def height(self): """ Returns the height of the shape. :rtype: int """ return self.polygon.geometry().height() def identity(self): """ Returns the identity of the current node. :rtype: Identity """ return Identity.ValueDomain def paint(self, painter, option, widget=None): """ Paint the node in the diagram. :type painter: QPainter :type option: QStyleOptionGraphicsItem :type widget: QWidget """ # SET THE RECT THAT NEEDS TO BE REPAINTED painter.setClipRect(option.exposedRect) # SELECTION AREA painter.setPen(self.selection.pen()) painter.setBrush(self.selection.brush()) painter.drawRoundedRect(self.selection.geometry(), 8, 8) # SYNTAX VALIDATION painter.setRenderHint(QtGui.QPainter.Antialiasing) painter.setPen(self.background.pen()) painter.setBrush(self.background.brush()) painter.drawRoundedRect(self.background.geometry(), 8, 8) # SHAPE painter.setPen(self.polygon.pen()) painter.setBrush(self.polygon.brush()) painter.drawRoundedRect(self.polygon.geometry(), 8, 8) def painterPath(self): """ Returns the current shape as QtGui.QPainterPath (used for collision detection). :rtype: QPainterPath """ path = QtGui.QPainterPath() path.addRoundedRect(self.polygon.geometry(), 8, 8) return path def setIdentity(self, identity): """ Set the identity of the current node. :type identity: Identity """ pass def setText(self, text): """ Set the label text. :type text: str """ datatype = Datatype.forValue(text) or Datatype.string self.label.setText(datatype.value) self.updateNode() def setTextPos(self, pos): """ Set the label position. :type pos: QPointF """ self.label.setPos(pos) def shape(self): """ Returns the shape of this item as a QPainterPath in local coordinates. :rtype: QPainterPath """ path = QtGui.QPainterPath() path.addRoundedRect(self.polygon.geometry(), 8, 8) return path def text(self): """ Returns the label text. :rtype: str """ return self.label.text() def textPos(self): """ Returns the current label position in item coordinates. :rtype: QPointF """ return self.label.pos() def updateTextPos(self, *args, **kwargs): """ Update the label position. """ self.label.updatePos(*args, **kwargs) def updateNode(self, *args, **kwargs): """ Update the current node. """ # POLYGON + BACKGROUND + SELECTION (GEOMETRY) width = max(self.label.width() + 16, 90) self.polygon.setGeometry(QtCore.QRectF(-width / 2, -20, width, 40)) self.background.setGeometry(QtCore.QRectF(-(width + 8) / 2, -24, width + 8, 48)) self.selection.setGeometry(QtCore.QRectF(-(width + 8) / 2, -24, width + 8, 48)) self.updateTextPos() self.updateEdges() # SELECTION + BACKGROUND + CACHE REFRESH super().updateNode(**kwargs) def width(self): """ Returns the width of the shape. :rtype: int """ return self.polygon.geometry().width() def __repr__(self): """ Returns repr(self). """ return '{0}:{1}:{2}'.format(self.__class__.__name__, self.text(), self.id)
class AttributeNode(AbstractNode): """ This class implements the 'Attribute' node. """ DefaultBrush = QtGui.QBrush(QtGui.QColor(252, 252, 252, 255)) DefaultPen = QtGui.QPen(QtGui.QBrush(QtGui.QColor(0, 0, 0, 255)), 1.1, QtCore.Qt.SolidLine, QtCore.Qt.RoundCap, QtCore.Qt.RoundJoin) Identities = {Identity.Attribute} Type = Item.AttributeNode def __init__(self, width=20, height=20, brush=None, **kwargs): """ Initialize the node. :type width: int :type height: int :type brush: QBrush """ super().__init__(**kwargs) brush = brush or AttributeNode.DefaultBrush pen = AttributeNode.DefaultPen self.fpolygon = Polygon(QtGui.QPainterPath()) self.background = Polygon(QtCore.QRectF(-14, -14, 28, 28)) self.selection = Polygon(QtCore.QRectF(-14, -14, 28, 28)) self.polygon = Polygon(QtCore.QRectF(-10, -10, 20, 20), brush, pen) self.label = NodeLabel(template='attribute', pos=lambda: self.center() - QtCore.QPointF(0, 22), parent=self) self.label.setAlignment(QtCore.Qt.AlignCenter) ############################################# # INTERFACE ################################# def boundingRect(self): """ Returns the shape bounding rectangle. :rtype: QRectF """ return self.selection.geometry() def copy(self, diagram): """ Create a copy of the current item. :type diagram: Diagram """ node = diagram.factory.create(self.type(), **{ 'id': self.id, 'brush': self.brush(), 'height': self.height(), 'width': self.width() }) node.setPos(self.pos()) node.setText(self.text()) node.setTextPos(node.mapFromScene(self.mapToScene(self.textPos()))) return node def definition(self): """ Returns the list of nodes which contribute to the definition of this very node. :rtype: set """ f1 = lambda x: x.type() is Item.InputEdge f2 = lambda x: x.type() in {Item.DomainRestrictionNode, Item.RangeRestrictionNode} return set(self.outgoingNodes(filter_on_edges=f1, filter_on_nodes=f2)) def height(self): """ Returns the height of the shape. :rtype: int """ return self.polygon.geometry().height() def identity(self): """ Returns the identity of the current node. :rtype: Identity """ return Identity.Attribute def isFunctional(self): """ Returns True if the predicate represented by this node is functional, else False. :rtype: bool """ try: return self.project.meta(self.type(), self.text())['functional'] and \ self.project.profile.type() is not OWLProfile.OWL2QL except (AttributeError, KeyError): return False def paint(self, painter, option, widget=None): """ Paint the node in the diagram. :type painter: QPainter :type option: QStyleOptionGraphicsItem :type widget: QWidget """ # SET THE RECT THAT NEEDS TO BE REPAINTED painter.setClipRect(option.exposedRect) # SELECTION AREA painter.setPen(self.selection.pen()) painter.setBrush(self.selection.brush()) painter.drawEllipse(self.selection.geometry()) # SYNTAX VALIDATION painter.setRenderHint(QtGui.QPainter.Antialiasing) painter.setPen(self.background.pen()) painter.setBrush(self.background.brush()) painter.drawEllipse(self.background.geometry()) # ITEM SHAPE painter.setPen(self.polygon.pen()) painter.setBrush(self.polygon.brush()) painter.drawEllipse(self.polygon.geometry()) # FUNCTIONALITY painter.setPen(self.fpolygon.pen()) painter.setBrush(self.fpolygon.brush()) painter.drawPath(self.fpolygon.geometry()) def painterPath(self): """ Returns the current shape as QPainterPath (used for collision detection). :rtype: QPainterPath """ path = QtGui.QPainterPath() path.addEllipse(self.polygon.geometry()) return path def setFunctional(self, functional): """ Set the functional property of the predicate represented by this node. :type functional: bool """ meta = self.project.meta(self.type(), self.text()) meta['functional'] = bool(functional) self.project.setMeta(self.type(), self.text(), meta) for node in self.project.predicates(self.type(), self.text()): node.updateNode(functional=functional, selected=node.isSelected()) def setIdentity(self, identity): """ Set the identity of the current node. :type identity: Identity """ pass def setText(self, text): """ Set the label text. :type text: str """ self.label.setText(text) self.label.setAlignment(QtCore.Qt.AlignCenter) def setTextPos(self, pos): """ Set the label position. :type pos: QPointF """ self.label.setPos(pos) def shape(self): """ Returns the shape of this item as a QPainterPath in local coordinates. :rtype: QPainterPath """ path = QtGui.QPainterPath() path.addEllipse(self.polygon.geometry()) return path def special(self): """ Returns the special type of this node. :rtype: Special """ return Special.forValue(self.text()) def text(self): """ Returns the label text. :rtype: str """ return self.label.text() def textPos(self): """ Returns the current label position in item coordinates. :rtype: QPointF """ return self.label.pos() def updateNode(self, functional=None, **kwargs): """ Update the current node. :type functional: bool """ if functional is None: functional = self.isFunctional() # FUNCTIONAL POLYGON (SHAPE) path1 = QtGui.QPainterPath() path1.addEllipse(self.polygon.geometry()) path2 = QtGui.QPainterPath() path2.addEllipse(QtCore.QRectF(-7, -7, 14, 14)) self.fpolygon.setGeometry(path1.subtracted(path2)) # FUNCTIONAL POLYGON (PEN & BRUSH) pen = QtGui.QPen(QtCore.Qt.NoPen) brush = QtGui.QBrush(QtCore.Qt.NoBrush) if functional: pen = QtGui.QPen(QtGui.QBrush(QtGui.QColor(0, 0, 0, 255)), 1.1, QtCore.Qt.SolidLine, QtCore.Qt.RoundCap, QtCore.Qt.RoundJoin) brush = QtGui.QBrush(QtGui.QColor(252, 252, 252, 255)) self.fpolygon.setPen(pen) self.fpolygon.setBrush(brush) # SELECTION + BACKGROUND + CACHE REFRESH super().updateNode(**kwargs) def updateTextPos(self, *args, **kwargs): """ Update the label position. """ self.label.updatePos(*args, **kwargs) def width(self): """ Returns the width of the shape. :rtype: int """ return self.polygon.geometry().width() def __repr__(self): """ Returns repr(self). """ return '{0}:{1}:{2}'.format(self.__class__.__name__, self.text(), self.id)
class RoleNode(AbstractResizableNode): """ This class implements the 'Role' node. """ IndexL = 0 IndexB = 1 IndexR = 2 IndexT = 3 IndexE = 4 DefaultBrush = QtGui.QBrush(QtGui.QColor(252, 252, 252, 255)) DefaultPen = QtGui.QPen(QtGui.QBrush(QtGui.QColor(0, 0, 0, 255)), 1.1, QtCore.Qt.SolidLine, QtCore.Qt.RoundCap, QtCore.Qt.RoundJoin) Identities = {Identity.Role} Type = Item.RoleNode def __init__(self, width=70, height=50, brush=None, **kwargs): """ Initialize the node. :type width: int :type height: int :type brush: QBrush """ super().__init__(**kwargs) w = max(width, 70) h = max(height, 50) brush = brush or RoleNode.DefaultBrush pen = RoleNode.DefaultPen createPolygon = lambda x, y: QtGui.QPolygonF([ QtCore.QPointF(-x / 2, 0), QtCore.QPointF(0, +y / 2), QtCore.QPointF(+x / 2, 0), QtCore.QPointF(0, -y / 2), QtCore.QPointF(-x / 2, 0) ]) self.fpolygon = Polygon(QtGui.QPainterPath()) self.ipolygon = Polygon(QtGui.QPainterPath()) self.background = Polygon(createPolygon(w + 8, h + 8)) self.selection = Polygon(createPolygon(w + 8, h + 8)) self.polygon = Polygon(createPolygon(w, h), brush, pen) self.label = NodeLabel(template='role', pos=self.center, parent=self) self.label.setAlignment(QtCore.Qt.AlignCenter) self.updateNode() self.updateTextPos() ############################################# # INTERFACE ################################# def boundingRect(self): """ Returns the shape bounding rectangle. :rtype: QtCore.QRectF """ path = QtGui.QPainterPath() path.addPolygon(self.selection.geometry()) return path.boundingRect() def copy(self, diagram): """ Create a copy of the current item. :type diagram: Diagram """ node = diagram.factory.create(self.type(), **{ 'id': self.id, 'brush': self.brush(), 'height': self.height(), 'width': self.width() }) node.setPos(self.pos()) node.setText(self.text()) node.setTextPos(node.mapFromScene(self.mapToScene(self.textPos()))) return node def definition(self): """ Returns the list of nodes which contribute to the definition of this very node. :rtype: set """ f1 = lambda x: x.type() is Item.InputEdge f2 = lambda x: x.type() in {Item.DomainRestrictionNode, Item.RangeRestrictionNode} return self.outgoingNodes(filter_on_edges=f1, filter_on_nodes=f2) def height(self): """ Returns the height of the shape. :rtype: int """ polygon = self.polygon.geometry() return polygon[self.IndexB].y() - polygon[self.IndexT].y() def identity(self): """ Returns the identity of the current node. :rtype: Identity """ return Identity.Role def isAsymmetric(self): """ Returns True if the predicate represented by this node is asymmetric, False otherwise. :rtype: bool """ try: return self.project.meta(self.type(), self.text())['asymmetric'] except (AttributeError, KeyError): return False def isFunctional(self): """ Returns True if the predicate represented by this node is functional, else False. :rtype: bool """ try: return self.project.meta(self.type(), self.text())['functional'] and \ self.project.profile.type() is not OWLProfile.OWL2QL except (AttributeError, KeyError): return False def isInverseFunctional(self): """ Returns True if the predicate represented by this node is inverse functional, else False. :rtype: bool """ try: return self.project.meta(self.type(), self.text())['inverseFunctional'] and \ self.project.profile.type() is not OWLProfile.OWL2QL except (AttributeError, KeyError): return False def isIrreflexive(self): """ Returns True if the predicate represented by this node is irreflexive, False otherwise. :rtype: bool """ try: return self.project.meta(self.type(), self.text())['irreflexive'] except (AttributeError, KeyError): return False def isReflexive(self): """ Returns True if the predicate represented by this node is reflexive, False otherwise. :rtype: bool """ try: return self.project.meta(self.type(), self.text())['reflexive'] and \ self.project.profile.type() is not OWLProfile.OWL2RL except (AttributeError, KeyError): return False def isSymmetric(self): """ Returns True if the predicate represented by this node is symmetric, False otherwise. :rtype: bool """ try: return self.project.meta(self.type(), self.text())['symmetric'] except (AttributeError, KeyError): return False def isTransitive(self): """ Returns True if the transitive represented by this node is symmetric, False otherwise. :rtype: bool """ try: return self.project.meta(self.type(), self.text())['transitive'] and \ self.project.profile.type() is not OWLProfile.OWL2QL except (AttributeError, KeyError): return False def paint(self, painter, option, widget=None): """ Paint the node in the diagram. :type painter: QPainter :type option: QStyleOptionGraphicsItem :type widget: QWidget """ # SET THE RECT THAT NEEDS TO BE REPAINTED painter.setClipRect(option.exposedRect) # SELECTION AREA painter.setPen(self.selection.pen()) painter.setBrush(self.selection.brush()) painter.drawPolygon(self.selection.geometry()) # SYNTAX VALIDATION painter.setRenderHint(QtGui.QPainter.Antialiasing) painter.setPen(self.background.pen()) painter.setBrush(self.background.brush()) painter.drawPolygon(self.background.geometry()) # ITEM SHAPE painter.setPen(self.polygon.pen()) painter.setBrush(self.polygon.brush()) painter.drawPolygon(self.polygon.geometry()) # FUNCTIONALITY painter.setPen(self.fpolygon.pen()) painter.setBrush(self.fpolygon.brush()) painter.drawPath(self.fpolygon.geometry()) # INVERSE FUNCTIONALITY painter.setPen(self.ipolygon.pen()) painter.setBrush(self.ipolygon.brush()) painter.drawPath(self.ipolygon.geometry()) # RESIZE HANDLES painter.setRenderHint(QtGui.QPainter.Antialiasing) for polygon in self.handles: painter.setPen(polygon.pen()) painter.setBrush(polygon.brush()) painter.drawEllipse(polygon.geometry()) def painterPath(self): """ Returns the current shape as QtGui.QPainterPath (used for collision detection). :rtype: QPainterPath """ path = QtGui.QPainterPath() path.addPolygon(self.polygon.geometry()) return path def resize(self, mousePos): """ Handle the interactive resize of the shape. :type mousePos: QtCore.QPointF """ snap = self.session.action('toggle_grid').isChecked() size = self.diagram.GridSize moved = self.label.isMoved() background = self.background.geometry() selection = self.selection.geometry() polygon = self.polygon.geometry() R = QtCore.QRectF(self.boundingRect()) D = QtCore.QPointF(0, 0) mbrh = 58 mbrw = 78 self.prepareGeometryChange() if self.mp_Handle == self.HandleTL: fromX = self.mp_Bound.left() fromY = self.mp_Bound.top() toX = fromX + mousePos.x() - self.mp_Pos.x() toY = fromY + mousePos.y() - self.mp_Pos.y() toX = snapF(toX, size, -4, snap) toY = snapF(toY, size, -4, snap) D.setX(toX - fromX) D.setY(toY - fromY) R.setLeft(toX) R.setTop(toY) ## CLAMP SIZE if R.width() < mbrw: D.setX(D.x() - mbrw + R.width()) R.setLeft(R.left() - mbrw + R.width()) if R.height() < mbrh: D.setY(D.y() - mbrh + R.height()) R.setTop(R.top() - mbrh + R.height()) selection[self.IndexT] = QtCore.QPointF(R.left() + R.width() / 2, R.top()) selection[self.IndexB] = QtCore.QPointF(R.left() + R.width() / 2, selection[self.IndexB].y()) selection[self.IndexL] = QtCore.QPointF(R.left(), R.top() + R.height() / 2) selection[self.IndexE] = QtCore.QPointF(R.left(), R.top() + R.height() / 2) selection[self.IndexR] = QtCore.QPointF(selection[self.IndexR].x(), R.top() + R.height() / 2) background[self.IndexT] = QtCore.QPointF(R.left() + R.width() / 2, R.top()) background[self.IndexB] = QtCore.QPointF(R.left() + R.width() / 2, background[self.IndexB].y()) background[self.IndexL] = QtCore.QPointF(R.left(), R.top() + R.height() / 2) background[self.IndexE] = QtCore.QPointF(R.left(), R.top() + R.height() / 2) background[self.IndexR] = QtCore.QPointF(background[self.IndexR].x(), R.top() + R.height() / 2) polygon[self.IndexT] = QtCore.QPointF(R.left() + R.width() / 2, R.top() + 4) polygon[self.IndexB] = QtCore.QPointF(R.left() + R.width() / 2, polygon[self.IndexB].y()) polygon[self.IndexL] = QtCore.QPointF(R.left() + 4, R.top() + R.height() / 2) polygon[self.IndexE] = QtCore.QPointF(R.left() + 4, R.top() + R.height() / 2) polygon[self.IndexR] = QtCore.QPointF(polygon[self.IndexR].x(), R.top() + R.height() / 2) elif self.mp_Handle == self.HandleTM: fromY = self.mp_Bound.top() toY = fromY + mousePos.y() - self.mp_Pos.y() toY = snapF(toY, size, -4, snap) D.setY(toY - fromY) R.setTop(toY) ## CLAMP SIZE if R.height() < mbrh: D.setY(D.y() - mbrh + R.height()) R.setTop(R.top() - mbrh + R.height()) selection[self.IndexT] = QtCore.QPointF(selection[self.IndexT].x(), R.top()) selection[self.IndexL] = QtCore.QPointF(selection[self.IndexL].x(), R.top() + R.height() / 2) selection[self.IndexE] = QtCore.QPointF(selection[self.IndexE].x(), R.top() + R.height() / 2) selection[self.IndexR] = QtCore.QPointF(selection[self.IndexR].x(), R.top() + R.height() / 2) background[self.IndexT] = QtCore.QPointF(background[self.IndexT].x(), R.top()) background[self.IndexL] = QtCore.QPointF(background[self.IndexL].x(), R.top() + R.height() / 2) background[self.IndexE] = QtCore.QPointF(background[self.IndexE].x(), R.top() + R.height() / 2) background[self.IndexR] = QtCore.QPointF(background[self.IndexR].x(), R.top() + R.height() / 2) polygon[self.IndexT] = QtCore.QPointF(polygon[self.IndexT].x(), R.top() + 4) polygon[self.IndexL] = QtCore.QPointF(polygon[self.IndexL].x(), R.top() + R.height() / 2) polygon[self.IndexE] = QtCore.QPointF(polygon[self.IndexE].x(), R.top() + R.height() / 2) polygon[self.IndexR] = QtCore.QPointF(polygon[self.IndexR].x(), R.top() + R.height() / 2) elif self.mp_Handle == self.HandleTR: fromX = self.mp_Bound.right() fromY = self.mp_Bound.top() toX = fromX + mousePos.x() - self.mp_Pos.x() toY = fromY + mousePos.y() - self.mp_Pos.y() toX = snapF(toX, size, +4, snap) toY = snapF(toY, size, -4, snap) D.setX(toX - fromX) D.setY(toY - fromY) R.setRight(toX) R.setTop(toY) ## CLAMP SIZE if R.width() < mbrw: D.setX(D.x() + mbrw - R.width()) R.setRight(R.right() + mbrw - R.width()) if R.height() < mbrh: D.setY(D.y() - mbrh + R.height()) R.setTop(R.top() - mbrh + R.height()) selection[self.IndexT] = QtCore.QPointF(R.right() - R.width() / 2, R.top()) selection[self.IndexB] = QtCore.QPointF(R.right() - R.width() / 2, selection[self.IndexB].y()) selection[self.IndexL] = QtCore.QPointF(selection[self.IndexL].x(), R.top() + R.height() / 2) selection[self.IndexE] = QtCore.QPointF(selection[self.IndexE].x(), R.top() + R.height() / 2) selection[self.IndexR] = QtCore.QPointF(R.right(), R.top() + R.height() / 2) background[self.IndexT] = QtCore.QPointF(R.right() - R.width() / 2, R.top()) background[self.IndexB] = QtCore.QPointF(R.right() - R.width() / 2, background[self.IndexB].y()) background[self.IndexL] = QtCore.QPointF(background[self.IndexL].x(), R.top() + R.height() / 2) background[self.IndexE] = QtCore.QPointF(background[self.IndexE].x(), R.top() + R.height() / 2) background[self.IndexR] = QtCore.QPointF(R.right(), R.top() + R.height() / 2) polygon[self.IndexT] = QtCore.QPointF(R.right() - R.width() / 2, R.top() + 4) polygon[self.IndexB] = QtCore.QPointF(R.right() - R.width() / 2, polygon[self.IndexB].y()) polygon[self.IndexL] = QtCore.QPointF(polygon[self.IndexL].x(), R.top() + R.height() / 2) polygon[self.IndexE] = QtCore.QPointF(polygon[self.IndexE].x(), R.top() + R.height() / 2) polygon[self.IndexR] = QtCore.QPointF(R.right() - 4, R.top() + R.height() / 2) elif self.mp_Handle == self.HandleML: fromX = self.mp_Bound.left() toX = fromX + mousePos.x() - self.mp_Pos.x() toX = snapF(toX, size, -4, snap) D.setX(toX - fromX) R.setLeft(toX) ## CLAMP SIZE if R.width() < mbrw: D.setX(D.x() - mbrw + R.width()) R.setLeft(R.left() - mbrw + R.width()) selection[self.IndexL] = QtCore.QPointF(R.left(), self.mp_Bound.top() + self.mp_Bound.height() / 2) selection[self.IndexE] = QtCore.QPointF(R.left(), self.mp_Bound.top() + self.mp_Bound.height() / 2) selection[self.IndexT] = QtCore.QPointF(R.left() + R.width() / 2, selection[self.IndexT].y()) selection[self.IndexB] = QtCore.QPointF(R.left() + R.width() / 2, selection[self.IndexB].y()) background[self.IndexL] = QtCore.QPointF(R.left(), self.mp_Bound.top() + self.mp_Bound.height() / 2) background[self.IndexE] = QtCore.QPointF(R.left(), self.mp_Bound.top() + self.mp_Bound.height() / 2) background[self.IndexT] = QtCore.QPointF(R.left() + R.width() / 2, background[self.IndexT].y()) background[self.IndexB] = QtCore.QPointF(R.left() + R.width() / 2, background[self.IndexB].y()) polygon[self.IndexL] = QtCore.QPointF(R.left() + 4, self.mp_Bound.top() + self.mp_Bound.height() / 2) polygon[self.IndexE] = QtCore.QPointF(R.left() + 4, self.mp_Bound.top() + self.mp_Bound.height() / 2) polygon[self.IndexT] = QtCore.QPointF(R.left() + R.width() / 2, polygon[self.IndexT].y()) polygon[self.IndexB] = QtCore.QPointF(R.left() + R.width() / 2, polygon[self.IndexB].y()) elif self.mp_Handle == self.HandleMR: fromX = self.mp_Bound.right() toX = fromX + mousePos.x() - self.mp_Pos.x() toX = snapF(toX, size, +4, snap) D.setX(toX - fromX) R.setRight(toX) ## CLAMP SIZE if R.width() < mbrw: D.setX(D.x() + mbrw - R.width()) R.setRight(R.right() + mbrw - R.width()) selection[self.IndexR] = QtCore.QPointF(R.right(), self.mp_Bound.top() + self.mp_Bound.height() / 2) selection[self.IndexT] = QtCore.QPointF(R.right() - R.width() / 2, selection[self.IndexT].y()) selection[self.IndexB] = QtCore.QPointF(R.right() - R.width() / 2, selection[self.IndexB].y()) background[self.IndexR] = QtCore.QPointF(R.right(), self.mp_Bound.top() + self.mp_Bound.height() / 2) background[self.IndexT] = QtCore.QPointF(R.right() - R.width() / 2, background[self.IndexT].y()) background[self.IndexB] = QtCore.QPointF(R.right() - R.width() / 2, background[self.IndexB].y()) polygon[self.IndexR] = QtCore.QPointF(R.right() - 4, self.mp_Bound.top() + self.mp_Bound.height() / 2) polygon[self.IndexT] = QtCore.QPointF(R.right() - R.width() / 2, polygon[self.IndexT].y()) polygon[self.IndexB] = QtCore.QPointF(R.right() - R.width() / 2, polygon[self.IndexB].y()) elif self.mp_Handle == self.HandleBL: fromX = self.mp_Bound.left() fromY = self.mp_Bound.bottom() toX = fromX + mousePos.x() - self.mp_Pos.x() toY = fromY + mousePos.y() - self.mp_Pos.y() toX = snapF(toX, size, -4, snap) toY = snapF(toY, size, +4, snap) D.setX(toX - fromX) D.setY(toY - fromY) R.setLeft(toX) R.setBottom(toY) ## CLAMP SIZE if R.width() < mbrw: D.setX(D.x() - mbrw + R.width()) R.setLeft(R.left() - mbrw + R.width()) if R.height() < mbrh: D.setY(D.y() + mbrh - R.height()) R.setBottom(R.bottom() + mbrh - R.height()) selection[self.IndexT] = QtCore.QPointF(R.left() + R.width() / 2, selection[self.IndexT].y()) selection[self.IndexB] = QtCore.QPointF(R.left() + R.width() / 2, R.bottom()) selection[self.IndexL] = QtCore.QPointF(R.left(), R.bottom() - R.height() / 2) selection[self.IndexE] = QtCore.QPointF(R.left(), R.bottom() - R.height() / 2) selection[self.IndexR] = QtCore.QPointF(selection[self.IndexR].x(), R.bottom() - R.height() / 2) background[self.IndexT] = QtCore.QPointF(R.left() + R.width() / 2, background[self.IndexT].y()) background[self.IndexB] = QtCore.QPointF(R.left() + R.width() / 2, R.bottom()) background[self.IndexL] = QtCore.QPointF(R.left(), R.bottom() - R.height() / 2) background[self.IndexE] = QtCore.QPointF(R.left(), R.bottom() - R.height() / 2) background[self.IndexR] = QtCore.QPointF(background[self.IndexR].x(), R.bottom() - R.height() / 2) polygon[self.IndexT] = QtCore.QPointF(R.left() + R.width() / 2, polygon[self.IndexT].y()) polygon[self.IndexB] = QtCore.QPointF(R.left() + R.width() / 2, R.bottom() - 4) polygon[self.IndexL] = QtCore.QPointF(R.left() + 4, R.bottom() - R.height() / 2) polygon[self.IndexE] = QtCore.QPointF(R.left() + 4, R.bottom() - R.height() / 2) polygon[self.IndexR] = QtCore.QPointF(polygon[self.IndexR].x(), R.bottom() - R.height() / 2) elif self.mp_Handle == self.HandleBM: fromY = self.mp_Bound.bottom() toY = fromY + mousePos.y() - self.mp_Pos.y() toY = snapF(toY, size, +4, snap) D.setY(toY - fromY) R.setBottom(toY) ## CLAMP SIZE if R.height() < mbrh: D.setY(D.y() + mbrh - R.height()) R.setBottom(R.bottom() + mbrh - R.height()) selection[self.IndexB] = QtCore.QPointF(selection[self.IndexB].x(), R.bottom()) selection[self.IndexL] = QtCore.QPointF(selection[self.IndexL].x(), R.top() + R.height() / 2) selection[self.IndexE] = QtCore.QPointF(selection[self.IndexE].x(), R.top() + R.height() / 2) selection[self.IndexR] = QtCore.QPointF(selection[self.IndexR].x(), R.top() + R.height() / 2) background[self.IndexB] = QtCore.QPointF(background[self.IndexB].x(), R.bottom()) background[self.IndexL] = QtCore.QPointF(background[self.IndexL].x(), R.top() + R.height() / 2) background[self.IndexE] = QtCore.QPointF(background[self.IndexE].x(), R.top() + R.height() / 2) background[self.IndexR] = QtCore.QPointF(background[self.IndexR].x(), R.top() + R.height() / 2) polygon[self.IndexB] = QtCore.QPointF(polygon[self.IndexB].x(), R.bottom() - 4) polygon[self.IndexL] = QtCore.QPointF(polygon[self.IndexL].x(), R.top() + R.height() / 2) polygon[self.IndexE] = QtCore.QPointF(polygon[self.IndexE].x(), R.top() + R.height() / 2) polygon[self.IndexR] = QtCore.QPointF(polygon[self.IndexR].x(), R.top() + R.height() / 2) elif self.mp_Handle == self.HandleBR: fromX = self.mp_Bound.right() fromY = self.mp_Bound.bottom() toX = fromX + mousePos.x() - self.mp_Pos.x() toY = fromY + mousePos.y() - self.mp_Pos.y() toX = snapF(toX, size, +4, snap) toY = snapF(toY, size, +4, snap) D.setX(toX - fromX) D.setY(toY - fromY) R.setRight(toX) R.setBottom(toY) ## CLAMP SIZE if R.width() < mbrw: D.setX(D.x() + mbrw - R.width()) R.setRight(R.right() + mbrw - R.width()) if R.height() < mbrh: D.setY(D.y() + mbrh - R.height()) R.setBottom(R.bottom() + mbrh - R.height()) selection[self.IndexT] = QtCore.QPointF(R.right() - R.width() / 2, selection[self.IndexT].y()) selection[self.IndexB] = QtCore.QPointF(R.right() - R.width() / 2, R.bottom()) selection[self.IndexL] = QtCore.QPointF(selection[self.IndexL].x(), R.bottom() - R.height() / 2) selection[self.IndexE] = QtCore.QPointF(selection[self.IndexE].x(), R.bottom() - R.height() / 2) selection[self.IndexR] = QtCore.QPointF(R.right(), R.bottom() - R.height() / 2) background[self.IndexT] = QtCore.QPointF(R.right() - R.width() / 2, background[self.IndexT].y()) background[self.IndexB] = QtCore.QPointF(R.right() - R.width() / 2, R.bottom()) background[self.IndexL] = QtCore.QPointF(background[self.IndexL].x(), R.bottom() - R.height() / 2) background[self.IndexE] = QtCore.QPointF(background[self.IndexE].x(), R.bottom() - R.height() / 2) background[self.IndexR] = QtCore.QPointF(R.right(), R.bottom() - R.height() / 2) polygon[self.IndexT] = QtCore.QPointF(R.right() - R.width() / 2, polygon[self.IndexT].y()) polygon[self.IndexB] = QtCore.QPointF(R.right() - R.width() / 2, R.bottom() - 4) polygon[self.IndexL] = QtCore.QPointF(polygon[self.IndexL].x(), R.bottom() - R.height() / 2) polygon[self.IndexE] = QtCore.QPointF(polygon[self.IndexE].x(), R.bottom() - R.height() / 2) polygon[self.IndexR] = QtCore.QPointF(R.right() - 4, R.bottom() - R.height() / 2) self.background.setGeometry(background) self.selection.setGeometry(selection) self.polygon.setGeometry(polygon) self.updateNode(selected=True, handle=self.mp_Handle, anchors=(self.mp_Data, D)) self.updateTextPos(moved=moved) def setAsymmetric(self, asymmetric): """ Set the asymmetric property for the predicate represented by this node. :type asymmetric: bool """ meta = self.project.meta(self.type(), self.text()) meta['asymmetric'] = bool(asymmetric) self.project.setMeta(self.type(), self.text(), meta) def setFunctional(self, functional): """ Set the functional property of the predicate represented by this node. :type functional: bool """ meta = self.project.meta(self.type(), self.text()) meta['functional'] = bool(functional) self.project.setMeta(self.type(), self.text(), meta) for node in self.project.predicates(self.type(), self.text()): node.updateNode(functional=functional, selected=node.isSelected()) def setIdentity(self, identity): """ Set the identity of the current node. :type identity: Identity """ pass def setInverseFunctional(self, inverseFunctional): """ Set the inverse functional property of the predicate represented by this node. :type inverseFunctional: bool """ meta = self.project.meta(self.type(), self.text()) meta['inverseFunctional'] = bool(inverseFunctional) self.project.setMeta(self.type(), self.text(), meta) for node in self.project.predicates(self.type(), self.text()): node.updateNode(inverseFunctional=inverseFunctional, selected=node.isSelected()) def setIrreflexive(self, irreflexive): """ Set the irreflexive property for the predicate represented by this node. :type irreflexive: bool """ meta = self.project.meta(self.type(), self.text()) meta['irreflexive'] = bool(irreflexive) self.project.setMeta(self.type(), self.text(), meta) def setReflexive(self, reflexive): """ Set the reflexive property for the predicate represented by this node. :type reflexive: bool """ meta = self.project.meta(self.type(), self.text()) meta['reflexive'] = bool(reflexive) self.project.setMeta(self.type(), self.text(), meta) def setSymmetric(self, symmetric): """ Set the symmetric property for the predicate represented by this node. :type symmetric: bool """ meta = self.project.meta(self.type(), self.text()) meta['symmetric'] = bool(symmetric) self.project.setMeta(self.type(), self.text(), meta) def setTransitive(self, transitive): """ Set the transitive property for the predicate represented by this node. :type transitive: bool """ meta = self.project.meta(self.type(), self.text()) meta['transitive'] = bool(transitive) self.project.setMeta(self.type(), self.text(), meta) def setText(self, text): """ Set the label text. :type text: str """ self.label.setText(text) def setTextPos(self, pos): """ Set the label position. :type pos: QPointF """ self.label.setPos(pos) self.label.setAlignment(QtCore.Qt.AlignCenter) def shape(self): """ Returns the shape of this item as a QPainterPath in local coordinates. :rtype: QPainterPath """ path = QtGui.QPainterPath() path.addPolygon(self.polygon.geometry()) for polygon in self.handles: path.addEllipse(polygon.geometry()) return path def special(self): """ Returns the special type of this node. :rtype: Special """ return Special.forValue(self.text()) def text(self): """ Returns the label text. :rtype: str """ return self.label.text() def textPos(self): """ Returns the current label position in item coordinates. :rtype: QPointF """ return self.label.pos() def updateNode(self, functional=None, inverseFunctional=None, **kwargs): """ Update the current node. :type functional: bool :type inverseFunctional: bool """ if functional is None: functional = self.isFunctional() if inverseFunctional is None: inverseFunctional = self.isInverseFunctional() polygon = self.polygon.geometry() # FUNCTIONAL POLYGON (SHAPE) fpolygon = QtGui.QPainterPath() if functional and not inverseFunctional: path = QtGui.QPainterPath() path.addPolygon(QtGui.QPolygonF([ polygon[self.IndexL] + QtCore.QPointF(+5, 0), polygon[self.IndexB] + QtCore.QPointF(0, -4), polygon[self.IndexR] + QtCore.QPointF(-5, 0), polygon[self.IndexT] + QtCore.QPointF(0, +4), polygon[self.IndexL] + QtCore.QPointF(+5, 0), ])) fpolygon.addPolygon(polygon) fpolygon = fpolygon.subtracted(path) # INVERSE FUNCTIONAL POLYGON (SHAPE) ipolygon = QtGui.QPainterPath() if not functional and inverseFunctional: path = QtGui.QPainterPath() path.addPolygon(QtGui.QPolygonF([ polygon[self.IndexL] + QtCore.QPointF(+5, 0), polygon[self.IndexB] + QtCore.QPointF(0, -4), polygon[self.IndexR] + QtCore.QPointF(-5, 0), polygon[self.IndexT] + QtCore.QPointF(0, +4), polygon[self.IndexL] + QtCore.QPointF(+5, 0), ])) ipolygon.addPolygon(polygon) ipolygon = ipolygon.subtracted(path) # FUNCTIONAL + INVERSE FUNCTIONAL POLYGONS (SHAPE) if functional and inverseFunctional: path = QtGui.QPainterPath() path.addPolygon(QtGui.QPolygonF([ polygon[self.IndexL] + QtCore.QPointF(+5, 0), polygon[self.IndexB] + QtCore.QPointF(0, -4), polygon[self.IndexB], polygon[self.IndexR], polygon[self.IndexT], polygon[self.IndexT] + QtCore.QPointF(0, +4), polygon[self.IndexL] + QtCore.QPointF(+5, 0), ])) fpolygon.addPolygon(polygon) fpolygon = fpolygon.subtracted(path) path = QtGui.QPainterPath() path.addPolygon(QtGui.QPolygonF([ polygon[self.IndexL], polygon[self.IndexB], polygon[self.IndexB] + QtCore.QPointF(0, -4), polygon[self.IndexR] + QtCore.QPointF(-5, 0), polygon[self.IndexT] + QtCore.QPointF(0, +4), polygon[self.IndexT], polygon[self.IndexL], ])) ipolygon.addPolygon(polygon) ipolygon = ipolygon.subtracted(path) # FUNCTIONAL POLYGON (PEN + BRUSH) fpen = QtGui.QPen(QtCore.Qt.NoPen) fbrush = QtGui.QBrush(QtCore.Qt.NoBrush) if functional: fpen = QtGui.QPen(QtGui.QBrush(QtGui.QColor(0, 0, 0, 255)), 1.1, QtCore.Qt.SolidLine, QtCore.Qt.RoundCap, QtCore.Qt.RoundJoin) fbrush = QtGui.QBrush(QtGui.QColor(252, 252, 252, 255)) # INVERSE FUNCTIONAL POLYGON (PEN + BRUSH) ipen = QtGui.QPen(QtCore.Qt.NoPen) ibrush = QtGui.QBrush(QtCore.Qt.NoBrush) if inverseFunctional: ipen = QtGui.QPen(QtGui.QBrush(QtGui.QColor(0, 0, 0, 255)), 1.1, QtCore.Qt.SolidLine, QtCore.Qt.RoundCap, QtCore.Qt.RoundJoin) ibrush = QtGui.QBrush(QtGui.QColor(0, 0, 0, 255)) self.fpolygon.setPen(fpen) self.fpolygon.setBrush(fbrush) self.fpolygon.setGeometry(fpolygon) self.ipolygon.setPen(ipen) self.ipolygon.setBrush(ibrush) self.ipolygon.setGeometry(ipolygon) # SELECTION + BACKGROUND + HANDLES + ANCHORS + CACHE REFRESH super().updateNode(**kwargs) def updateTextPos(self, *args, **kwargs): """ Update the label position. """ self.label.updatePos(*args, **kwargs) def width(self): """ Returns the width of the shape. :rtype: int """ polygon = self.polygon.geometry() return polygon[self.IndexR].x() - polygon[self.IndexL].x() def __repr__(self): """ Returns repr(self). """ return '{0}:{1}:{2}'.format(self.__class__.__name__, self.text(), self.id)
class UnionNode(OperatorNode): """ This class implements the 'Union' node. """ Identities = {Identity.Concept, Identity.ValueDomain, Identity.Neutral} Type = Item.UnionNode def __init__(self, brush=None, **kwargs): """ Initialize the node. :type brush: QBrush """ super().__init__(brush=QtGui.QBrush(QtGui.QColor(252, 252, 252, 255)), **kwargs) self.label = NodeLabel('or', pos=self.center, editable=False, movable=False, parent=self) ############################################# # INTERFACE ################################# def copy(self, diagram): """ Create a copy of the current item. :type diagram: Diagram """ node = diagram.factory.create( self.type(), **{ 'id': self.id, 'height': self.height(), 'width': self.width() }) node.setPos(self.pos()) node.setText(self.text()) node.setTextPos(node.mapFromScene(self.mapToScene(self.textPos()))) return node def identify(self): """ Perform the node identification step for this Union node. Because this node can assume a Concept identity, whenever this node is being targeted by an Individual node using a Membership edge, we set the identity and move this node in the STRONG set. We'll also make sure to remove from the STRONG set the individual node used to compute the identity of this very node since Individual nodes do not contribute with inheritance to the computation of the final identity for all the WEAK nodes being examined during the identification process. :rtype: tuple """ f1 = lambda x: x.type() is Item.MembershipEdge f2 = lambda x: x.identity() is Identity.Individual incoming = self.incomingNodes(filter_on_edges=f1, filter_on_nodes=f2) if incoming: computed = Identity.Unknown identities = set(x.identity() for x in incoming) if len(identities ) == 1 and first(identities) is Identity.Individual: computed = Identity.Concept self.setIdentity(computed) return {self}, incoming, set() return None def setText(self, text): """ Set the label text. :type text: str """ pass def setTextPos(self, pos): """ Set the label position. :type pos: QPointF """ self.label.setPos(pos) def text(self): """ Returns the label text. :rtype: str """ return self.label.text() def textPos(self): """ Returns the current label position in item coordinates. :rtype: QPointF """ return self.label.pos() def updateTextPos(self, *args, **kwargs): """ Update the label position. """ self.label.updatePos(*args, **kwargs)
class EnumerationNode(OperatorNode): """ This class implements the 'Enumeration' node. """ Identities = {Identity.Concept, Identity.ValueDomain, Identity.Neutral} Type = Item.EnumerationNode def __init__(self, brush=None, **kwargs): """ Initialize the node. :type brush: QBrush """ super().__init__(brush=QtGui.QBrush(QtGui.QColor(252, 252, 252, 255)), **kwargs) self.label = NodeLabel('oneOf', pos=self.center, editable=False, movable=False, parent=self) ############################################# # INTERFACE ################################# def copy(self, diagram): """ Create a copy of the current item. :type diagram: Diagram """ node = diagram.factory.create(self.type(), **{ 'id': self.id, 'height': self.height(), 'width': self.width() }) node.setPos(self.pos()) node.setText(self.text()) node.setTextPos(node.mapFromScene(self.mapToScene(self.textPos()))) return node def identify(self): """ Perform the node identification step for this Enumeration node. The identity of the node is calculated as follows: * If the node has Individuals as inputs => Identity == Concept * If the node has Values as inputs => Identity == ValueDomain After establishing the identity for this node, we remove all the nodes we used to compute such identity from the STRONG set and make sure this enumeration node is added to the STRONG set, so it will contribute to the computation of the final identity for all the WEAK nodes being examined during the identification process. :rtype: tuple """ f1 = lambda x: x.type() is Item.InputEdge f2 = lambda x: x.type() is Item.IndividualNode f3 = lambda x: Identity.Concept if x.identity() is Identity.Individual else Identity.ValueDomain inputs = self.incomingNodes(filter_on_edges=f1, filter_on_nodes=f2) identities = set(map(f3, inputs)) computed = Identity.Neutral if identities: computed = first(identities) if len(identities) > 1: computed = Identity.Unknown self.setIdentity(computed) strong_add = set() if self.identity() is not Identity.Neutral: strong_add.add(self) return strong_add, inputs, set() def setText(self, text): """ Set the label text. :type text: str """ pass def setTextPos(self, pos): """ Set the label position. :type pos: QPointF """ self.label.setPos(pos) def text(self): """ Returns the label text. :rtype: str """ return self.label.text() def textPos(self): """ Returns the current label position in item coordinates. :rtype: QPointF """ return self.label.pos() def updateTextPos(self, *args, **kwargs): """ Update the label position. """ self.label.updatePos(*args, **kwargs)
class LiteralNode(AbstractResizableNode): """ This class implements the 'Individual' node. """ IndexLT = 0 IndexLB = 1 IndexBL = 2 IndexBR = 3 IndexRB = 4 IndexRT = 5 IndexTR = 6 IndexTL = 7 IndexEE = 8 DefaultBrush = QtGui.QBrush(QtGui.QColor(252, 252, 252, 255)) DefaultPen = QtGui.QPen(QtGui.QBrush(QtGui.QColor(0, 0, 0, 255)), 1.0, QtCore.Qt.SolidLine, QtCore.Qt.RoundCap, QtCore.Qt.RoundJoin) Identities = {Identity.Value} Type = Item.LiteralNode def __init__(self, literal=None, width=60, height=60, brush=None, **kwargs): """ Initialize the node. :type width: int :type height: int :type brush: QBrush """ super().__init__(**kwargs) w = max(width, 60) h = max(height, 60) brush = brush or LiteralNode.DefaultBrush pen = LiteralNode.DefaultPen createPolygon = lambda x, y: QtGui.QPolygonF([ QtCore.QPointF(-(x / 2), -((y / (1 + math.sqrt(2))) / 2)), QtCore.QPointF(-(x / 2), +((y / (1 + math.sqrt(2))) / 2)), QtCore.QPointF(-((x / (1 + math.sqrt(2))) / 2), +(y / 2)), QtCore.QPointF(+((x / (1 + math.sqrt(2))) / 2), +(y / 2)), QtCore.QPointF(+(x / 2), +((y / (1 + math.sqrt(2))) / 2)), QtCore.QPointF(+(x / 2), -((y / (1 + math.sqrt(2))) / 2)), QtCore.QPointF(+((x / (1 + math.sqrt(2))) / 2), -(y / 2)), QtCore.QPointF(-((x / (1 + math.sqrt(2))) / 2), -(y / 2)), QtCore.QPointF(-(x / 2), -((y / (1 + math.sqrt(2))) / 2)), ]) self.background = Polygon(createPolygon(w + 8, h + 8)) self.selection = Polygon(createPolygon(w + 8, h + 8)) self.polygon = Polygon(createPolygon(w, h), brush, pen) self._literal = literal #self.label = NodeLabel(template='Empty', pos=self.center, parent=self, editable=True) #self.label.setAlignment(QtCore.Qt.AlignCenter) self.updateNode() #self.updateTextPos() @property def datatype(self): """ Returns the datatype associated with this node. :rtype: IRI """ if self._literal and self._literal.datatype: return self._literal.datatype else: return OWL2Datatype.PlainLiteral.value @property def lexicalForm(self): """ Returns the lexical form of the literal associated with this node. :rtype: str """ if self._literal: return self._literal.lexicalForm return None @property def language(self): if self._literal: return self._literal.language return None @property def literal(self): ''' :rtype: Literal ''' return self._literal @literal.setter def literal(self, literal): ''' :type literal:Literal ''' self._literal = literal if self.diagram: self.doUpdateNodeLabel() self.sgnNodeModified.emit() def initialLabelPosition(self): return self.center() ############################################# # SLOTS ################################# @QtCore.pyqtSlot() def doUpdateNodeLabel(self): if self.label and not self.labelString == str(self.literal): self.labelString = str(self.literal) labelPos = lambda: self.label.pos() self.label.diagram.removeItem(self.label) self.label = NodeLabel(template=self.labelString, pos=labelPos, parent=self, editable=True) self.diagram.sgnUpdated.emit() else: self.labelString = str(self.literal) self.label = NodeLabel(template=self.labelString, pos=lambda: self.initialLabelPosition(), parent=self, editable=True) self.diagram.sgnUpdated.emit() ############################################# # INTERFACE ################################# def mouseDoubleClickEvent(self, mouseEvent): """ Executed when the mouse is double clicked on the text item. :type mouseEvent: QGraphicsSceneMouseEvent """ self.session.doOpenLiteralDialog(self) mouseEvent.accept() def boundingRect(self): """ Returns the shape bounding rectangle. :rtype: QtCore.QRectF """ path = QtGui.QPainterPath() path.addPolygon(self.selection.geometry()) return path.boundingRect() @staticmethod def compose(value, datatype): """ Compose the value string. :type value: str :type datatype: Datatype :return: str """ return '"{0}"^^{1}'.format(value.strip('"'), datatype.value) def copy(self, diagram): """ Create a copy of the current item. :type diagram: Diagram """ node = diagram.factory.create( self.type(), **{ 'id': self.id, 'brush': self.brush(), 'height': self.height(), 'width': self.width(), 'literal': self._literal, }) node.setPos(self.pos()) node.literal = self._literal node.setTextPos(node.mapFromScene(self.mapToScene(self.textPos()))) return node def height(self): """ Returns the height of the shape. :rtype: int """ polygon = self.polygon.geometry() # return polygon[self.IndexTR].y() - polygon[self.IndexBR].y() return polygon[self.IndexBR].y() - polygon[self.IndexTR].y() def identity(self): """ Returns the identity of the current node. :rtype: Identity """ return Identity.Value def paint(self, painter, option, widget=None): """ Paint the node in the diagram. :type painter: QPainter :type option: QStyleOptionGraphicsItem :type widget: QWidget """ # SET THE RECT THAT NEEDS TO BE REPAINTED painter.setClipRect(option.exposedRect) # SELECTION AREA painter.setPen(self.selection.pen()) painter.setBrush(self.selection.brush()) painter.drawPolygon(self.selection.geometry()) # SYNTAX VALIDATION painter.setRenderHint(QtGui.QPainter.Antialiasing) painter.setPen(self.background.pen()) painter.setBrush(self.background.brush()) painter.drawPolygon(self.background.geometry()) # ITEM SHAPE painter.setPen(self.polygon.pen()) painter.setBrush(self.polygon.brush()) painter.drawPolygon(self.polygon.geometry()) # RESIZE HANDLES painter.setRenderHint(QtGui.QPainter.Antialiasing) for polygon in self.handles: painter.setPen(polygon.pen()) painter.setBrush(polygon.brush()) painter.drawEllipse(polygon.geometry()) def painterPath(self): """ Returns the current shape as QtGui.QPainterPath (used for collision detection). :rtype: QPainterPath """ path = QtGui.QPainterPath() path.addPolygon(self.polygon.geometry()) return path def resize(self, mousePos): """ Handle the interactive resize of the shape. :type mousePos: QtCore.QPointF """ snap = self.session.action('toggle_grid').isChecked() size = self.diagram.GridSize moved = self.label.isMoved() background = self.background.geometry() selection = self.selection.geometry() polygon = self.polygon.geometry() R = QtCore.QRectF(self.boundingRect()) D = QtCore.QPointF(0, 0) mbrh = 68 mbrw = 68 self.prepareGeometryChange() if self.mp_Handle == self.HandleTL: fromX = self.mp_Bound.left() fromY = self.mp_Bound.top() toX = fromX + mousePos.x() - self.mp_Pos.x() toY = fromY + mousePos.y() - self.mp_Pos.y() toX = snapF(toX, size, -4, snap) toY = snapF(toY, size, -4, snap) D.setX(toX - fromX) D.setY(toY - fromY) R.setLeft(toX) R.setTop(toY) ## CLAMP SIZE if R.width() < mbrw: D.setX(D.x() - mbrw + R.width()) R.setLeft(R.left() - mbrw + R.width()) if R.height() < mbrh: D.setY(D.y() - mbrh + R.height()) R.setTop(R.top() - mbrh + R.height()) newSideY = (R.height() - 4 * 2) / (1 + math.sqrt(2)) newSideX = (R.width() - 4 * 2) / (1 + math.sqrt(2)) newLeftRightBottomY = (R.y() + R.height() / 2) + newSideY / 2 newLeftRightTopY = (R.y() + R.height() / 2) - newSideY / 2 newTopBottomLeftX = (R.x() + R.width() / 2) - newSideX / 2 newTopBottomRightX = (R.x() + R.width() / 2) + newSideX / 2 selection[self.IndexLT] = QtCore.QPointF(R.left(), newLeftRightTopY) selection[self.IndexLB] = QtCore.QPointF(R.left(), newLeftRightBottomY) selection[self.IndexRT] = QtCore.QPointF(R.right(), newLeftRightTopY) selection[self.IndexRB] = QtCore.QPointF(R.right(), newLeftRightBottomY) selection[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, R.top()) selection[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, R.top()) selection[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, R.bottom()) selection[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, R.bottom()) selection[self.IndexEE] = QtCore.QPointF(R.left(), newLeftRightTopY) background[self.IndexLT] = QtCore.QPointF(R.left(), newLeftRightTopY) background[self.IndexLB] = QtCore.QPointF(R.left(), newLeftRightBottomY) background[self.IndexRT] = QtCore.QPointF(R.right(), newLeftRightTopY) background[self.IndexRB] = QtCore.QPointF(R.right(), newLeftRightBottomY) background[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, R.top()) background[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, R.top()) background[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, R.bottom()) background[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, R.bottom()) background[self.IndexEE] = QtCore.QPointF(R.left(), newLeftRightTopY) polygon[self.IndexLT] = QtCore.QPointF(R.left() + 4, newLeftRightTopY) polygon[self.IndexLB] = QtCore.QPointF(R.left() + 4, newLeftRightBottomY) polygon[self.IndexRT] = QtCore.QPointF(R.right() - 4, newLeftRightTopY) polygon[self.IndexRB] = QtCore.QPointF(R.right() - 4, newLeftRightBottomY) polygon[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, R.top() + 4) polygon[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, R.top() + 4) polygon[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, R.bottom() - 4) polygon[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, R.bottom() - 4) polygon[self.IndexEE] = QtCore.QPointF(R.left() + 4, newLeftRightTopY) elif self.mp_Handle == self.HandleTM: fromY = self.mp_Bound.top() toY = fromY + mousePos.y() - self.mp_Pos.y() toY = snapF(toY, size, -4, snap) D.setY(toY - fromY) R.setTop(toY) ## CLAMP SIZE if R.height() < mbrh: D.setY(D.y() - mbrh + R.height()) R.setTop(R.top() - mbrh + R.height()) newSide = (R.height() - 4 * 2) / (1 + math.sqrt(2)) newLeftRightBottomY = (R.y() + R.height() / 2) + newSide / 2 newLeftRightTopY = (R.y() + R.height() / 2) - newSide / 2 selection[self.IndexTL] = QtCore.QPointF( background[self.IndexTL].x(), R.top()) selection[self.IndexTR] = QtCore.QPointF( background[self.IndexTR].x(), R.top()) selection[self.IndexLB] = QtCore.QPointF( background[self.IndexLB].x(), newLeftRightBottomY) selection[self.IndexRB] = QtCore.QPointF( background[self.IndexRB].x(), newLeftRightBottomY) selection[self.IndexLT] = QtCore.QPointF( background[self.IndexLT].x(), newLeftRightTopY) selection[self.IndexRT] = QtCore.QPointF( background[self.IndexRT].x(), newLeftRightTopY) selection[self.IndexEE] = QtCore.QPointF( background[self.IndexEE].x(), newLeftRightTopY) background[self.IndexTL] = QtCore.QPointF( background[self.IndexTL].x(), R.top()) background[self.IndexTR] = QtCore.QPointF( background[self.IndexTR].x(), R.top()) background[self.IndexLB] = QtCore.QPointF( background[self.IndexLB].x(), newLeftRightBottomY) background[self.IndexRB] = QtCore.QPointF( background[self.IndexRB].x(), newLeftRightBottomY) background[self.IndexLT] = QtCore.QPointF( background[self.IndexLT].x(), newLeftRightTopY) background[self.IndexRT] = QtCore.QPointF( background[self.IndexRT].x(), newLeftRightTopY) background[self.IndexEE] = QtCore.QPointF( background[self.IndexEE].x(), newLeftRightTopY) polygon[self.IndexTL] = QtCore.QPointF(polygon[self.IndexTL].x(), R.top() + 4) polygon[self.IndexTR] = QtCore.QPointF(polygon[self.IndexTR].x(), R.top() + 4) polygon[self.IndexLB] = QtCore.QPointF(polygon[self.IndexLB].x(), newLeftRightBottomY) polygon[self.IndexRB] = QtCore.QPointF(polygon[self.IndexRB].x(), newLeftRightBottomY) polygon[self.IndexLT] = QtCore.QPointF(polygon[self.IndexLT].x(), newLeftRightTopY) polygon[self.IndexRT] = QtCore.QPointF(polygon[self.IndexRT].x(), newLeftRightTopY) polygon[self.IndexEE] = QtCore.QPointF(polygon[self.IndexEE].x(), newLeftRightTopY) elif self.mp_Handle == self.HandleTR: fromX = self.mp_Bound.right() fromY = self.mp_Bound.top() toX = fromX + mousePos.x() - self.mp_Pos.x() toY = fromY + mousePos.y() - self.mp_Pos.y() toX = snapF(toX, size, +4, snap) toY = snapF(toY, size, -4, snap) D.setX(toX - fromX) D.setY(toY - fromY) R.setRight(toX) R.setTop(toY) ## CLAMP SIZE if R.width() < mbrw: D.setX(D.x() + mbrw - R.width()) R.setRight(R.right() + mbrw - R.width()) if R.height() < mbrh: D.setY(D.y() - mbrh + R.height()) R.setTop(R.top() - mbrh + R.height()) newSideY = (R.height() - 4 * 2) / (1 + math.sqrt(2)) newSideX = (R.width() - 4 * 2) / (1 + math.sqrt(2)) newLeftRightBottomY = (R.y() + R.height() / 2) + newSideY / 2 newLeftRightTopY = (R.y() + R.height() / 2) - newSideY / 2 newTopBottomLeftX = (R.x() + R.width() / 2) - newSideX / 2 newTopBottomRightX = (R.x() + R.width() / 2) + newSideX / 2 selection[self.IndexLT] = QtCore.QPointF(R.left(), newLeftRightTopY) selection[self.IndexLB] = QtCore.QPointF(R.left(), newLeftRightBottomY) selection[self.IndexRT] = QtCore.QPointF(R.right(), newLeftRightTopY) selection[self.IndexRB] = QtCore.QPointF(R.right(), newLeftRightBottomY) selection[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, R.top()) selection[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, R.top()) selection[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, R.bottom()) selection[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, R.bottom()) selection[self.IndexEE] = QtCore.QPointF(R.left(), newLeftRightTopY) background[self.IndexLT] = QtCore.QPointF(R.left(), newLeftRightTopY) background[self.IndexLB] = QtCore.QPointF(R.left(), newLeftRightBottomY) background[self.IndexRT] = QtCore.QPointF(R.right(), newLeftRightTopY) background[self.IndexRB] = QtCore.QPointF(R.right(), newLeftRightBottomY) background[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, R.top()) background[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, R.top()) background[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, R.bottom()) background[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, R.bottom()) background[self.IndexEE] = QtCore.QPointF(R.left(), newLeftRightTopY) polygon[self.IndexLT] = QtCore.QPointF(R.left() + 4, newLeftRightTopY) polygon[self.IndexLB] = QtCore.QPointF(R.left() + 4, newLeftRightBottomY) polygon[self.IndexRT] = QtCore.QPointF(R.right() - 4, newLeftRightTopY) polygon[self.IndexRB] = QtCore.QPointF(R.right() - 4, newLeftRightBottomY) polygon[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, R.top() + 4) polygon[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, R.top() + 4) polygon[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, R.bottom() - 4) polygon[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, R.bottom() - 4) polygon[self.IndexEE] = QtCore.QPointF(R.left() + 4, newLeftRightTopY) elif self.mp_Handle == self.HandleML: fromX = self.mp_Bound.left() toX = fromX + mousePos.x() - self.mp_Pos.x() toX = snapF(toX, size, -4, snap) D.setX(toX - fromX) R.setLeft(toX) ## CLAMP SIZE if R.width() < mbrw: D.setX(D.x() - mbrw + R.width()) R.setLeft(R.left() - mbrw + R.width()) newSide = (R.width() - 4 * 2) / (1 + math.sqrt(2)) newTopBottomLeftX = (R.x() + R.width() / 2) - newSide / 2 newTopBottomRightX = (R.x() + R.width() / 2) + newSide / 2 selection[self.IndexLT] = QtCore.QPointF( R.left(), selection[self.IndexLT].y()) selection[self.IndexLB] = QtCore.QPointF( R.left(), selection[self.IndexLB].y()) selection[self.IndexEE] = QtCore.QPointF( R.left(), selection[self.IndexEE].y()) selection[self.IndexTL] = QtCore.QPointF( newTopBottomLeftX, selection[self.IndexTL].y()) selection[self.IndexTR] = QtCore.QPointF( newTopBottomRightX, selection[self.IndexTR].y()) selection[self.IndexBL] = QtCore.QPointF( newTopBottomLeftX, selection[self.IndexBL].y()) selection[self.IndexBR] = QtCore.QPointF( newTopBottomRightX, selection[self.IndexBR].y()) background[self.IndexLT] = QtCore.QPointF( R.left(), background[self.IndexLT].y()) background[self.IndexLB] = QtCore.QPointF( R.left(), background[self.IndexLB].y()) background[self.IndexEE] = QtCore.QPointF( R.left(), background[self.IndexEE].y()) background[self.IndexTL] = QtCore.QPointF( newTopBottomLeftX, background[self.IndexTL].y()) background[self.IndexTR] = QtCore.QPointF( newTopBottomRightX, background[self.IndexTR].y()) background[self.IndexBL] = QtCore.QPointF( newTopBottomLeftX, background[self.IndexBL].y()) background[self.IndexBR] = QtCore.QPointF( newTopBottomRightX, background[self.IndexBR].y()) polygon[self.IndexLT] = QtCore.QPointF(R.left() + 4, polygon[self.IndexLT].y()) polygon[self.IndexLB] = QtCore.QPointF(R.left() + 4, polygon[self.IndexLB].y()) polygon[self.IndexEE] = QtCore.QPointF(R.left() + 4, polygon[self.IndexEE].y()) polygon[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, polygon[self.IndexTL].y()) polygon[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, polygon[self.IndexTR].y()) polygon[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, polygon[self.IndexBL].y()) polygon[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, polygon[self.IndexBR].y()) elif self.mp_Handle == self.HandleMR: fromX = self.mp_Bound.right() toX = fromX + mousePos.x() - self.mp_Pos.x() toX = snapF(toX, size, +4, snap) D.setX(toX - fromX) R.setRight(toX) ## CLAMP SIZE if R.width() < mbrw: D.setX(D.x() + mbrw - R.width()) R.setRight(R.right() + mbrw - R.width()) newSide = (R.width() - 4 * 2) / (1 + math.sqrt(2)) newTopBottomRightX = (R.x() + R.width() / 2) + newSide / 2 newTopBottomLeftX = (R.x() + R.width() / 2) - newSide / 2 selection[self.IndexRT] = QtCore.QPointF( R.right(), selection[self.IndexRT].y()) selection[self.IndexRB] = QtCore.QPointF( R.right(), selection[self.IndexRB].y()) selection[self.IndexTL] = QtCore.QPointF( newTopBottomLeftX, selection[self.IndexTL].y()) selection[self.IndexTR] = QtCore.QPointF( newTopBottomRightX, selection[self.IndexTR].y()) selection[self.IndexBL] = QtCore.QPointF( newTopBottomLeftX, selection[self.IndexBL].y()) selection[self.IndexBR] = QtCore.QPointF( newTopBottomRightX, selection[self.IndexBR].y()) background[self.IndexRT] = QtCore.QPointF( R.right(), background[self.IndexRT].y()) background[self.IndexRB] = QtCore.QPointF( R.right(), background[self.IndexRB].y()) background[self.IndexTL] = QtCore.QPointF( newTopBottomLeftX, background[self.IndexTL].y()) background[self.IndexTR] = QtCore.QPointF( newTopBottomRightX, background[self.IndexTR].y()) background[self.IndexBL] = QtCore.QPointF( newTopBottomLeftX, background[self.IndexBL].y()) background[self.IndexBR] = QtCore.QPointF( newTopBottomRightX, background[self.IndexBR].y()) polygon[self.IndexRT] = QtCore.QPointF(R.right() - 4, polygon[self.IndexRT].y()) polygon[self.IndexRB] = QtCore.QPointF(R.right() - 4, polygon[self.IndexRB].y()) polygon[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, polygon[self.IndexTL].y()) polygon[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, polygon[self.IndexTR].y()) polygon[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, polygon[self.IndexBL].y()) polygon[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, polygon[self.IndexBR].y()) elif self.mp_Handle == self.HandleBL: fromX = self.mp_Bound.left() fromY = self.mp_Bound.bottom() toX = fromX + mousePos.x() - self.mp_Pos.x() toY = fromY + mousePos.y() - self.mp_Pos.y() toX = snapF(toX, size, -4, snap) toY = snapF(toY, size, +4, snap) D.setX(toX - fromX) D.setY(toY - fromY) R.setLeft(toX) R.setBottom(toY) ## CLAMP SIZE if R.width() < mbrw: D.setX(D.x() - mbrw + R.width()) R.setLeft(R.left() - mbrw + R.width()) if R.height() < mbrh: D.setY(D.y() + mbrh - R.height()) R.setBottom(R.bottom() + mbrh - R.height()) newSideY = (R.height() - 4 * 2) / (1 + math.sqrt(2)) newSideX = (R.width() - 4 * 2) / (1 + math.sqrt(2)) newLeftRightBottomY = (R.y() + R.height() / 2) + newSideY / 2 newLeftRightTopY = (R.y() + R.height() / 2) - newSideY / 2 newTopBottomLeftX = (R.x() + R.width() / 2) - newSideX / 2 newTopBottomRightX = (R.x() + R.width() / 2) + newSideX / 2 selection[self.IndexLT] = QtCore.QPointF(R.left(), newLeftRightTopY) selection[self.IndexLB] = QtCore.QPointF(R.left(), newLeftRightBottomY) selection[self.IndexRT] = QtCore.QPointF(R.right(), newLeftRightTopY) selection[self.IndexRB] = QtCore.QPointF(R.right(), newLeftRightBottomY) selection[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, R.top()) selection[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, R.top()) selection[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, R.bottom()) selection[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, R.bottom()) selection[self.IndexEE] = QtCore.QPointF(R.left(), newLeftRightTopY) background[self.IndexLT] = QtCore.QPointF(R.left(), newLeftRightTopY) background[self.IndexLB] = QtCore.QPointF(R.left(), newLeftRightBottomY) background[self.IndexRT] = QtCore.QPointF(R.right(), newLeftRightTopY) background[self.IndexRB] = QtCore.QPointF(R.right(), newLeftRightBottomY) background[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, R.top()) background[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, R.top()) background[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, R.bottom()) background[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, R.bottom()) background[self.IndexEE] = QtCore.QPointF(R.left(), newLeftRightTopY) polygon[self.IndexLT] = QtCore.QPointF(R.left() + 4, newLeftRightTopY) polygon[self.IndexLB] = QtCore.QPointF(R.left() + 4, newLeftRightBottomY) polygon[self.IndexRT] = QtCore.QPointF(R.right() - 4, newLeftRightTopY) polygon[self.IndexRB] = QtCore.QPointF(R.right() - 4, newLeftRightBottomY) polygon[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, R.top() + 4) polygon[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, R.top() + 4) polygon[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, R.bottom() - 4) polygon[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, R.bottom() - 4) polygon[self.IndexEE] = QtCore.QPointF(R.left() + 4, newLeftRightTopY) elif self.mp_Handle == self.HandleBM: fromY = self.mp_Bound.bottom() toY = fromY + mousePos.y() - self.mp_Pos.y() toY = snapF(toY, size, +4, snap) D.setY(toY - fromY) R.setBottom(toY) ## CLAMP SIZE if R.height() < mbrh: D.setY(D.y() + mbrh - R.height()) R.setBottom(R.bottom() + mbrh - R.height()) newSide = (R.height() - 4 * 2) / (1 + math.sqrt(2)) newLeftRightTopY = (R.y() + R.height() / 2) - newSide / 2 newLeftRightBottomY = (R.y() + R.height() / 2) + newSide / 2 selection[self.IndexBL] = QtCore.QPointF( selection[self.IndexBL].x(), R.bottom()) selection[self.IndexBR] = QtCore.QPointF( selection[self.IndexBR].x(), R.bottom()) selection[self.IndexLB] = QtCore.QPointF( selection[self.IndexLB].x(), newLeftRightBottomY) selection[self.IndexRB] = QtCore.QPointF( selection[self.IndexRB].x(), newLeftRightBottomY) selection[self.IndexLT] = QtCore.QPointF( selection[self.IndexLT].x(), newLeftRightTopY) selection[self.IndexRT] = QtCore.QPointF( selection[self.IndexRT].x(), newLeftRightTopY) selection[self.IndexEE] = QtCore.QPointF( selection[self.IndexEE].x(), newLeftRightTopY) background[self.IndexBL] = QtCore.QPointF( background[self.IndexBL].x(), R.bottom()) background[self.IndexBR] = QtCore.QPointF( background[self.IndexBR].x(), R.bottom()) background[self.IndexLB] = QtCore.QPointF( background[self.IndexLB].x(), newLeftRightBottomY) background[self.IndexRB] = QtCore.QPointF( background[self.IndexRB].x(), newLeftRightBottomY) background[self.IndexLT] = QtCore.QPointF( background[self.IndexLT].x(), newLeftRightTopY) background[self.IndexRT] = QtCore.QPointF( background[self.IndexRT].x(), newLeftRightTopY) background[self.IndexEE] = QtCore.QPointF( background[self.IndexEE].x(), newLeftRightTopY) polygon[self.IndexBL] = QtCore.QPointF(polygon[self.IndexBL].x(), R.bottom() - 4) polygon[self.IndexBR] = QtCore.QPointF(polygon[self.IndexBR].x(), R.bottom() - 4) polygon[self.IndexLB] = QtCore.QPointF(polygon[self.IndexLB].x(), newLeftRightBottomY) polygon[self.IndexRB] = QtCore.QPointF(polygon[self.IndexRB].x(), newLeftRightBottomY) polygon[self.IndexLT] = QtCore.QPointF(polygon[self.IndexLT].x(), newLeftRightTopY) polygon[self.IndexRT] = QtCore.QPointF(polygon[self.IndexRT].x(), newLeftRightTopY) polygon[self.IndexEE] = QtCore.QPointF(polygon[self.IndexEE].x(), newLeftRightTopY) elif self.mp_Handle == self.HandleBR: fromX = self.mp_Bound.right() fromY = self.mp_Bound.bottom() toX = fromX + mousePos.x() - self.mp_Pos.x() toY = fromY + mousePos.y() - self.mp_Pos.y() toX = snapF(toX, size, +4, snap) toY = snapF(toY, size, +4, snap) D.setX(toX - fromX) D.setY(toY - fromY) R.setRight(toX) R.setBottom(toY) ## CLAMP SIZE if R.width() < mbrw: D.setX(D.x() + mbrw - R.width()) R.setRight(R.right() + mbrw - R.width()) if R.height() < mbrh: D.setY(D.y() + mbrh - R.height()) R.setBottom(R.bottom() + mbrh - R.height()) newSideY = (R.height() - 4 * 2) / (1 + math.sqrt(2)) newSideX = (R.width() - 4 * 2) / (1 + math.sqrt(2)) newLeftRightBottomY = (R.y() + R.height() / 2) + newSideY / 2 newLeftRightTopY = (R.y() + R.height() / 2) - newSideY / 2 newTopBottomLeftX = (R.x() + R.width() / 2) - newSideX / 2 newTopBottomRightX = (R.x() + R.width() / 2) + newSideX / 2 selection[self.IndexLT] = QtCore.QPointF(R.left(), newLeftRightTopY) selection[self.IndexLB] = QtCore.QPointF(R.left(), newLeftRightBottomY) selection[self.IndexRT] = QtCore.QPointF(R.right(), newLeftRightTopY) selection[self.IndexRB] = QtCore.QPointF(R.right(), newLeftRightBottomY) selection[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, R.top()) selection[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, R.top()) selection[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, R.bottom()) selection[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, R.bottom()) selection[self.IndexEE] = QtCore.QPointF(R.left(), newLeftRightTopY) background[self.IndexLT] = QtCore.QPointF(R.left(), newLeftRightTopY) background[self.IndexLB] = QtCore.QPointF(R.left(), newLeftRightBottomY) background[self.IndexRT] = QtCore.QPointF(R.right(), newLeftRightTopY) background[self.IndexRB] = QtCore.QPointF(R.right(), newLeftRightBottomY) background[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, R.top()) background[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, R.top()) background[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, R.bottom()) background[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, R.bottom()) background[self.IndexEE] = QtCore.QPointF(R.left(), newLeftRightTopY) polygon[self.IndexLT] = QtCore.QPointF(R.left() + 4, newLeftRightTopY) polygon[self.IndexLB] = QtCore.QPointF(R.left() + 4, newLeftRightBottomY) polygon[self.IndexRT] = QtCore.QPointF(R.right() - 4, newLeftRightTopY) polygon[self.IndexRB] = QtCore.QPointF(R.right() - 4, newLeftRightBottomY) polygon[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, R.top() + 4) polygon[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, R.top() + 4) polygon[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, R.bottom() - 4) polygon[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, R.bottom() - 4) polygon[self.IndexEE] = QtCore.QPointF(R.left() + 4, newLeftRightTopY) self.background.setGeometry(background) self.selection.setGeometry(selection) self.polygon.setGeometry(polygon) self.updateNode(selected=True, handle=self.mp_Handle, anchors=(self.mp_Data, D)) self.updateTextPos(moved=moved) def setIdentity(self, identity): """ Set the identity of the current node. :type identity: Identity """ pass def setText(self, text): """ Set the label text: will additionally block label editing if a literal is being. :type text: str """ self.label.setText(text) self.label.setAlignment(QtCore.Qt.AlignCenter) def setTextPos(self, pos): """ Set the label position. :type pos: QPointF """ self.label.setPos(pos) def shape(self): """ Returns the shape of this item as a QPainterPath in local coordinates. :rtype: QPainterPath """ path = QtGui.QPainterPath() path.addPolygon(self.polygon.geometry()) for polygon in self.handles: path.addEllipse(polygon.geometry()) return path def text(self): """ Returns the label text. :rtype: str """ return self.label.text() def textPos(self): """ Returns the current label position in item coordinates. :rtype: QPointF """ return self.label.pos() def updateTextPos(self, *args, **kwargs): """ Update the label position. """ self.label.updatePos(*args, **kwargs) def width(self): """ Returns the width of the shape. :rtype: int """ polygon = self.polygon.geometry() return polygon[self.IndexRT].x() - polygon[self.IndexLT].x() def __repr__(self): """ Returns repr(self). """ return '{0}:{1}:{2}'.format(self.__class__.__name__, self.text(), self.id)
class EnumerationNode(OperatorNode): """ This class implements the 'Enumeration' node. """ Identities = {Identity.Concept, Identity.ValueDomain, Identity.Neutral} Type = Item.EnumerationNode def __init__(self, brush=None, **kwargs): """ Initialize the node. :type brush: QBrush """ super().__init__(brush=QtGui.QBrush(QtGui.QColor(252, 252, 252, 255)), **kwargs) self.label = NodeLabel('oneOf', pos=self.center, editable=False, movable=False, parent=self) ############################################# # INTERFACE ################################# def copy(self, diagram): """ Create a copy of the current item. :type diagram: Diagram """ node = diagram.factory.create( self.type(), **{ 'id': self.id, 'height': self.height(), 'width': self.width() }) node.setPos(self.pos()) node.setText(self.text()) node.setTextPos(node.mapFromScene(self.mapToScene(self.textPos()))) return node def identify(self): """ Perform the node identification step for this Enumeration node. The identity of the node is calculated as follows: * If the node has Individuals as inputs => Identity == Concept * If the node has Values as inputs => Identity == ValueDomain After establishing the identity for this node, we remove all the nodes we used to compute such identity from the STRONG set and make sure this enumeration node is added to the STRONG set, so it will contribute to the computation of the final identity for all the WEAK nodes being examined during the identification process. :rtype: tuple """ f1 = lambda x: x.type() is Item.InputEdge f2 = lambda x: x.type() is Item.IndividualNode f3 = lambda x: Identity.Concept if x.identity( ) is Identity.Individual else Identity.ValueDomain inputs = self.incomingNodes(filter_on_edges=f1, filter_on_nodes=f2) identities = set(map(f3, inputs)) computed = Identity.Neutral if identities: computed = first(identities) if len(identities) > 1: computed = Identity.Unknown self.setIdentity(computed) strong_add = set() if self.identity() is not Identity.Neutral: strong_add.add(self) return strong_add, inputs, set() def setText(self, text): """ Set the label text. :type text: str """ pass def setTextPos(self, pos): """ Set the label position. :type pos: QPointF """ self.label.setPos(pos) def text(self): """ Returns the label text. :rtype: str """ return self.label.text() def textPos(self): """ Returns the current label position in item coordinates. :rtype: QPointF """ return self.label.pos() def updateTextPos(self, *args, **kwargs): """ Update the label position. """ self.label.updatePos(*args, **kwargs)
class RestrictionNode(AbstractNode): """ This is the base class for all the Restriction nodes. """ __metaclass__ = ABCMeta DefaultBrush = QtGui.QBrush(QtGui.QColor(252, 252, 252, 255)) DefaultPen = QtGui.QPen(QtGui.QBrush(QtGui.QColor(0, 0, 0, 255)), 1.0, QtCore.Qt.SolidLine, QtCore.Qt.RoundCap, QtCore.Qt.RoundJoin) def __init__(self, width=20, height=20, brush=None, **kwargs): """ Initialize the node. :type width: int :type height: int :type brush: QBrush """ super().__init__(**kwargs) brush = brush or RestrictionNode.DefaultBrush pen = RestrictionNode.DefaultPen self.background = Polygon(QtCore.QRectF(-14, -14, 28, 28)) self.selection = Polygon(QtCore.QRectF(-14, -14, 28, 28)) self.polygon = Polygon(QtCore.QRectF(-10, -10, 20, 20), brush, pen) self.label = NodeLabel(Restriction.Exists.toString(), pos=lambda: self.center() - QtCore.QPointF(0, 22), editable=False, parent=self) ############################################# # INTERFACE ################################# def boundingRect(self): """ Returns the shape bounding rectangle. :rtype: QtCore.QRectF """ return self.selection.geometry() def cardinality(self, *args): """ Returns the cardinality of the node. :rtype: T <= int|dict """ cardinality = {'min': None, 'max': None} match = RE_CARDINALITY.match(self.text()) if match: if match.group('min') != '-': cardinality['min'] = int(match.group('min')) if match.group('max') != '-': cardinality['max'] = int(match.group('max')) if args: cardinality = {k:v for k, v in cardinality.items() if k in args} if len(cardinality) == 1: cardinality = first(cardinality.values()) return cardinality def copy(self, diagram): """ Create a copy of the current item. :type diagram: Diagram """ node = diagram.factory.create(self.type(), **{ 'id': self.id, 'height': self.height(), 'width': self.width() }) node.setPos(self.pos()) node.setText(self.text()) node.setTextPos(node.mapFromScene(self.mapToScene(self.textPos()))) return node def height(self): """ Returns the height of the shape. :rtype: int """ return self.polygon.geometry().height() def isRestrictionQualified(self): """ Returna True if this node expresses a qualified restriction (exists R.C), False otherwise. :rtype: bool """ f1 = lambda x: x.type() is Item.InputEdge f2 = lambda x: x.identity() in {Identity.Concept, Identity.Role} f3 = lambda x: x.identity() in {Identity.Attribute, Identity.ValueDomain} f4 = lambda x: x.identity() is Identity.Concept if self.restriction() in {Restriction.Cardinality, Restriction.Exists, Restriction.Forall}: # CHECK FOR ROLE QUALIFIED RESTRICTION collection = self.incomingNodes(filter_on_edges=f1, filter_on_nodes=f2) if len(collection) >= 2: node = first(collection, filter_on_item=f4) if node and Special.forValue(node.text()) is not Special.Top: return True # CHECK FOR ATTRIBUTE QUALIFIED RESTRICTION return len(self.incomingNodes(filter_on_edges=f1, filter_on_nodes=f3)) >= 2 return False def paint(self, painter, option, widget=None): """ Paint the node in the diagram. :type painter: QPainter :type option: QStyleOptionGraphicsItem :type widget: QWidget """ # SET THE RECT THAT NEEDS TO BE REPAINTED painter.setClipRect(option.exposedRect) # SELECTION AREA painter.setPen(self.selection.pen()) painter.setBrush(self.selection.brush()) painter.drawRect(self.selection.geometry()) # SYNTAX VALIDATION painter.setPen(self.background.pen()) painter.setBrush(self.background.brush()) painter.drawRect(self.background.geometry()) # ITEM SHAPE painter.setPen(self.polygon.pen()) painter.setBrush(self.polygon.brush()) painter.drawRect(self.polygon.geometry()) def painterPath(self): """ Returns the current shape as QtGui.QPainterPath (used for collision detection). :rtype: QPainterPath """ path = QtGui.QPainterPath() path.addRect(self.polygon.geometry()) return path def restriction(self): """ Returns the restriction type of the node. :rtype: Restriction """ return Restriction.forLabel(self.text()) def setText(self, text): """ Set the label text. Will additionally parse the given value checking for a consistent restriction type. :type text: str """ restriction = Restriction.forLabel(text) if not restriction: text = Restriction.Exists.toString() self.label.setText(text) def setTextPos(self, pos): """ Set the label position. :type pos: QPointF """ self.label.setPos(pos) def shape(self, *args, **kwargs): """ Returns the shape of this item as a QPainterPath in local coordinates. :rtype: QPainterPath """ path = QtGui.QPainterPath() path.addRect(self.polygon.geometry()) return path def text(self): """ Returns the label text. :rtype: str """ return self.label.text() def textPos(self): """ Returns the current label position. :rtype: QPointF """ return self.label.pos() def width(self): """ Returns the width of the shape. :rtype: int """ return self.polygon.geometry().width() def updateTextPos(self, *args, **kwargs): """ Update the label position. """ self.label.updatePos(*args, **kwargs)
class ValueDomainNode(AbstractNode): """ This class implements the 'Value-Domain' node. """ DefaultBrush = QtGui.QBrush(QtGui.QColor(252, 252, 252, 255)) DefaultPen = QtGui.QPen(QtGui.QBrush(QtGui.QColor(0, 0, 0, 255)), 1.0, QtCore.Qt.SolidLine, QtCore.Qt.RoundCap, QtCore.Qt.RoundJoin) Identities = {Identity.ValueDomain} Type = Item.ValueDomainNode def __init__(self, width=90, height=40, brush=None, **kwargs): """ Initialize the ValueDomain node. :type width: int :type height: int :type brush: QBrush """ super().__init__(**kwargs) brush = brush or ValueDomainNode.DefaultBrush pen = ValueDomainNode.DefaultPen self.background = Polygon(QtCore.QRectF(-49, -24, 98, 48)) self.selection = Polygon(QtCore.QRectF(-49, -24, 98, 48)) self.polygon = Polygon(QtCore.QRectF(-45, -20, 90, 40), brush, pen) self.label = NodeLabel(Datatype.string.value, pos=self.center, editable=False, movable=False, parent=self) self.updateNode() self.updateTextPos() ############################################# # PROPERTIES ################################# @property def datatype(self): """ Returns the datatype associated with this node. :rtype: Datatype """ return Datatype.valueOf(self.text()) ############################################# # INTERFACE ################################# def boundingRect(self): """ Returns the shape bounding rectangle. :rtype: QtCore.QRectF """ return self.selection.geometry() def copy(self, diagram): """ Create a copy of the current item. :type diagram: Diagram """ node = diagram.factory.create( self.type(), **{ 'id': self.id, 'brush': self.brush(), 'height': self.height(), 'width': self.width() }) node.setPos(self.pos()) node.setText(self.text()) node.setTextPos(node.mapFromScene(self.mapToScene(self.textPos()))) return node def height(self): """ Returns the height of the shape. :rtype: int """ return self.polygon.geometry().height() def identity(self): """ Returns the identity of the current node. :rtype: Identity """ return Identity.ValueDomain def paint(self, painter, option, widget=None): """ Paint the node in the diagram. :type painter: QPainter :type option: QStyleOptionGraphicsItem :type widget: QWidget """ # SET THE RECT THAT NEEDS TO BE REPAINTED painter.setClipRect(option.exposedRect) # SELECTION AREA painter.setPen(self.selection.pen()) painter.setBrush(self.selection.brush()) painter.drawRoundedRect(self.selection.geometry(), 8, 8) # SYNTAX VALIDATION painter.setRenderHint(QtGui.QPainter.Antialiasing) painter.setPen(self.background.pen()) painter.setBrush(self.background.brush()) painter.drawRoundedRect(self.background.geometry(), 8, 8) # SHAPE painter.setPen(self.polygon.pen()) painter.setBrush(self.polygon.brush()) painter.drawRoundedRect(self.polygon.geometry(), 8, 8) def painterPath(self): """ Returns the current shape as QtGui.QPainterPath (used for collision detection). :rtype: QPainterPath """ path = QtGui.QPainterPath() path.addRoundedRect(self.polygon.geometry(), 8, 8) return path def setIdentity(self, identity): """ Set the identity of the current node. :type identity: Identity """ pass def setText(self, text): """ Set the label text. :type text: str """ datatype = Datatype.valueOf(text) or Datatype.string self.label.setText(datatype.value) self.updateNode() def setTextPos(self, pos): """ Set the label position. :type pos: QPointF """ self.label.setPos(pos) def shape(self): """ Returns the shape of this item as a QPainterPath in local coordinates. :rtype: QPainterPath """ path = QtGui.QPainterPath() path.addRoundedRect(self.polygon.geometry(), 8, 8) return path def text(self): """ Returns the label text. :rtype: str """ return self.label.text() def textPos(self): """ Returns the current label position in item coordinates. :rtype: QPointF """ return self.label.pos() def updateTextPos(self, *args, **kwargs): """ Update the label position. """ self.label.updatePos(*args, **kwargs) def updateNode(self, *args, **kwargs): """ Update the current node. """ # POLYGON + BACKGROUND + SELECTION (GEOMETRY) width = max(self.label.width() + 16, 90) self.polygon.setGeometry(QtCore.QRectF(-width / 2, -20, width, 40)) self.background.setGeometry( QtCore.QRectF(-(width + 8) / 2, -24, width + 8, 48)) self.selection.setGeometry( QtCore.QRectF(-(width + 8) / 2, -24, width + 8, 48)) self.updateTextPos() self.updateEdges() # SELECTION + BACKGROUND + CACHE REFRESH super().updateNode(**kwargs) def width(self): """ Returns the width of the shape. :rtype: int """ return self.polygon.geometry().width() def __repr__(self): """ Returns repr(self). """ return '{0}:{1}:{2}'.format(self.__class__.__name__, self.text(), self.id)
class DatatypeRestrictionNode(OperatorNode): """ This class implements the 'Datatype Restriction' node. """ Identities = {Identity.ValueDomain} Type = Item.DatatypeRestrictionNode def __init__(self, brush=None, **kwargs): """ Initialize the node. :type brush: QBrush """ super().__init__(brush=QtGui.QBrush(QtGui.QColor(252, 252, 252, 255)), **kwargs) self.label = NodeLabel('data', pos=self.center, editable=False, movable=False, parent=self) ############################################# # INTERFACE ################################# def copy(self, diagram): """ Create a copy of the current item. :type diagram: Diagram """ node = diagram.factory.create(self.type(), **{ 'id': self.id, 'height': self.height(), 'width': self.width() }) node.setPos(self.pos()) node.setText(self.text()) node.setTextPos(node.mapFromScene(self.mapToScene(self.textPos()))) return node def identity(self): """ Returns the identity of the current node. :rtype: Identity """ return Identity.ValueDomain def setIdentity(self, identity): """ Set the identity of the current node. :type identity: Identity """ pass def setText(self, text): """ Set the label text. :type text: str """ pass def setTextPos(self, pos): """ Set the label position. :type pos: QPointF """ self.label.setPos(pos) def text(self): """ Returns the label text. :rtype: str """ return self.label.text() def textPos(self): """ Returns the current label position in item coordinates. :rtype: QPointF """ return self.label.pos() def updateTextPos(self, *args, **kwargs): """ Update the label position. """ self.label.updatePos(*args, **kwargs)
class IndividualNode(AbstractResizableNode): """ This class implements the 'Individual' node. """ IndexLT = 0 IndexLB = 1 IndexBL = 2 IndexBR = 3 IndexRB = 4 IndexRT = 5 IndexTR = 6 IndexTL = 7 IndexEE = 8 DefaultBrush = QtGui.QBrush(QtGui.QColor(252, 252, 252, 255)) DefaultPen = QtGui.QPen( QtGui.QBrush(QtGui.QColor(0, 0, 0, 255)), 1.0, QtCore.Qt.SolidLine, QtCore.Qt.RoundCap, QtCore.Qt.RoundJoin ) Identities = {Identity.Individual, Identity.Value} Type = Item.IndividualNode def __init__(self, width=60, height=60, brush=None, **kwargs): """ Initialize the node. :type width: int :type height: int :type brush: QBrush """ super().__init__(**kwargs) w = max(width, 60) h = max(height, 60) brush = brush or IndividualNode.DefaultBrush pen = IndividualNode.DefaultPen createPolygon = lambda x, y: QtGui.QPolygonF( [ QtCore.QPointF(-(x / 2), -((y / (1 + math.sqrt(2))) / 2)), QtCore.QPointF(-(x / 2), +((y / (1 + math.sqrt(2))) / 2)), QtCore.QPointF(-((x / (1 + math.sqrt(2))) / 2), +(y / 2)), QtCore.QPointF(+((x / (1 + math.sqrt(2))) / 2), +(y / 2)), QtCore.QPointF(+(x / 2), +((y / (1 + math.sqrt(2))) / 2)), QtCore.QPointF(+(x / 2), -((y / (1 + math.sqrt(2))) / 2)), QtCore.QPointF(+((x / (1 + math.sqrt(2))) / 2), -(y / 2)), QtCore.QPointF(-((x / (1 + math.sqrt(2))) / 2), -(y / 2)), QtCore.QPointF(-(x / 2), -((y / (1 + math.sqrt(2))) / 2)), ] ) self.background = Polygon(createPolygon(w + 8, h + 8)) self.selection = Polygon(createPolygon(w + 8, h + 8)) self.polygon = Polygon(createPolygon(w, h), brush, pen) self.label = NodeLabel(template="individual", pos=self.center, parent=self) self.label.setAlignment(QtCore.Qt.AlignCenter) self.updateNode() self.updateTextPos() ############################################# # PROPERTIES ################################# @property def datatype(self): """ Returns the datatype associated with this node. :rtype: Datatype """ match = RE_VALUE.match(self.text()) if match: return Datatype.forValue(match.group("datatype")) return None @property def value(self): """ Returns the value value associated with this node. :rtype: str """ match = RE_VALUE.match(self.text()) if match: return match.group("value") return None ############################################# # INTERFACE ################################# def boundingRect(self): """ Returns the shape bounding rectangle. :rtype: QtCore.QRectF """ path = QtGui.QPainterPath() path.addPolygon(self.selection.geometry()) return path.boundingRect() @staticmethod def compose(value, datatype): """ Compose the value string. :type value: str :type datatype: Datatype :return: str """ return '"{0}"^^{1}'.format(value.strip('"'), datatype.value) def copy(self, diagram): """ Create a copy of the current item. :type diagram: Diagram """ node = diagram.factory.create( self.type(), **{"id": self.id, "brush": self.brush(), "height": self.height(), "width": self.width()} ) node.setPos(self.pos()) node.setText(self.text()) node.setTextPos(node.mapFromScene(self.mapToScene(self.textPos()))) return node def height(self): """ Returns the height of the shape. :rtype: int """ polygon = self.polygon.geometry() return polygon[self.IndexTR].y() - polygon[self.IndexBR].y() def identity(self): """ Returns the identity of the current node. :rtype: Identity """ match = RE_VALUE.match(self.text()) if match: return Identity.Value return Identity.Individual def paint(self, painter, option, widget=None): """ Paint the node in the diagram. :type painter: QPainter :type option: QStyleOptionGraphicsItem :type widget: QWidget """ # SET THE RECT THAT NEEDS TO BE REPAINTED painter.setClipRect(option.exposedRect) # SELECTION AREA painter.setPen(self.selection.pen()) painter.setBrush(self.selection.brush()) painter.drawPolygon(self.selection.geometry()) # SYNTAX VALIDATION painter.setRenderHint(QtGui.QPainter.Antialiasing) painter.setPen(self.background.pen()) painter.setBrush(self.background.brush()) painter.drawPolygon(self.background.geometry()) # ITEM SHAPE painter.setPen(self.polygon.pen()) painter.setBrush(self.polygon.brush()) painter.drawPolygon(self.polygon.geometry()) # RESIZE HANDLES painter.setRenderHint(QtGui.QPainter.Antialiasing) for polygon in self.handles: painter.setPen(polygon.pen()) painter.setBrush(polygon.brush()) painter.drawEllipse(polygon.geometry()) def painterPath(self): """ Returns the current shape as QtGui.QPainterPath (used for collision detection). :rtype: QPainterPath """ path = QtGui.QPainterPath() path.addPolygon(self.polygon.geometry()) return path def resize(self, mousePos): """ Handle the interactive resize of the shape. :type mousePos: QtCore.QPointF """ snap = self.session.action("toggle_grid").isChecked() size = self.diagram.GridSize moved = self.label.isMoved() background = self.background.geometry() selection = self.selection.geometry() polygon = self.polygon.geometry() R = QtCore.QRectF(self.boundingRect()) D = QtCore.QPointF(0, 0) mbrh = 68 mbrw = 68 self.prepareGeometryChange() if self.mp_Handle == self.HandleTL: fromX = self.mp_Bound.left() fromY = self.mp_Bound.top() toX = fromX + mousePos.x() - self.mp_Pos.x() toY = fromY + mousePos.y() - self.mp_Pos.y() toX = snapF(toX, size, -4, snap) toY = snapF(toY, size, -4, snap) D.setX(toX - fromX) D.setY(toY - fromY) R.setLeft(toX) R.setTop(toY) ## CLAMP SIZE if R.width() < mbrw: D.setX(D.x() - mbrw + R.width()) R.setLeft(R.left() - mbrw + R.width()) if R.height() < mbrh: D.setY(D.y() - mbrh + R.height()) R.setTop(R.top() - mbrh + R.height()) newSideY = (R.height() - 4 * 2) / (1 + math.sqrt(2)) newSideX = (R.width() - 4 * 2) / (1 + math.sqrt(2)) newLeftRightBottomY = (R.y() + R.height() / 2) + newSideY / 2 newLeftRightTopY = (R.y() + R.height() / 2) - newSideY / 2 newTopBottomLeftX = (R.x() + R.width() / 2) - newSideX / 2 newTopBottomRightX = (R.x() + R.width() / 2) + newSideX / 2 selection[self.IndexLT] = QtCore.QPointF(R.left(), newLeftRightTopY) selection[self.IndexLB] = QtCore.QPointF(R.left(), newLeftRightBottomY) selection[self.IndexRT] = QtCore.QPointF(R.right(), newLeftRightTopY) selection[self.IndexRB] = QtCore.QPointF(R.right(), newLeftRightBottomY) selection[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, R.top()) selection[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, R.top()) selection[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, R.bottom()) selection[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, R.bottom()) selection[self.IndexEE] = QtCore.QPointF(R.left(), newLeftRightTopY) background[self.IndexLT] = QtCore.QPointF(R.left(), newLeftRightTopY) background[self.IndexLB] = QtCore.QPointF(R.left(), newLeftRightBottomY) background[self.IndexRT] = QtCore.QPointF(R.right(), newLeftRightTopY) background[self.IndexRB] = QtCore.QPointF(R.right(), newLeftRightBottomY) background[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, R.top()) background[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, R.top()) background[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, R.bottom()) background[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, R.bottom()) background[self.IndexEE] = QtCore.QPointF(R.left(), newLeftRightTopY) polygon[self.IndexLT] = QtCore.QPointF(R.left() + 4, newLeftRightTopY) polygon[self.IndexLB] = QtCore.QPointF(R.left() + 4, newLeftRightBottomY) polygon[self.IndexRT] = QtCore.QPointF(R.right() - 4, newLeftRightTopY) polygon[self.IndexRB] = QtCore.QPointF(R.right() - 4, newLeftRightBottomY) polygon[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, R.top() + 4) polygon[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, R.top() + 4) polygon[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, R.bottom() - 4) polygon[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, R.bottom() - 4) polygon[self.IndexEE] = QtCore.QPointF(R.left() + 4, newLeftRightTopY) elif self.mp_Handle == self.HandleTM: fromY = self.mp_Bound.top() toY = fromY + mousePos.y() - self.mp_Pos.y() toY = snapF(toY, size, -4, snap) D.setY(toY - fromY) R.setTop(toY) ## CLAMP SIZE if R.height() < mbrh: D.setY(D.y() - mbrh + R.height()) R.setTop(R.top() - mbrh + R.height()) newSide = (R.height() - 4 * 2) / (1 + math.sqrt(2)) newLeftRightBottomY = (R.y() + R.height() / 2) + newSide / 2 newLeftRightTopY = (R.y() + R.height() / 2) - newSide / 2 selection[self.IndexTL] = QtCore.QPointF(background[self.IndexTL].x(), R.top()) selection[self.IndexTR] = QtCore.QPointF(background[self.IndexTR].x(), R.top()) selection[self.IndexLB] = QtCore.QPointF(background[self.IndexLB].x(), newLeftRightBottomY) selection[self.IndexRB] = QtCore.QPointF(background[self.IndexRB].x(), newLeftRightBottomY) selection[self.IndexLT] = QtCore.QPointF(background[self.IndexLT].x(), newLeftRightTopY) selection[self.IndexRT] = QtCore.QPointF(background[self.IndexRT].x(), newLeftRightTopY) selection[self.IndexEE] = QtCore.QPointF(background[self.IndexEE].x(), newLeftRightTopY) background[self.IndexTL] = QtCore.QPointF(background[self.IndexTL].x(), R.top()) background[self.IndexTR] = QtCore.QPointF(background[self.IndexTR].x(), R.top()) background[self.IndexLB] = QtCore.QPointF(background[self.IndexLB].x(), newLeftRightBottomY) background[self.IndexRB] = QtCore.QPointF(background[self.IndexRB].x(), newLeftRightBottomY) background[self.IndexLT] = QtCore.QPointF(background[self.IndexLT].x(), newLeftRightTopY) background[self.IndexRT] = QtCore.QPointF(background[self.IndexRT].x(), newLeftRightTopY) background[self.IndexEE] = QtCore.QPointF(background[self.IndexEE].x(), newLeftRightTopY) polygon[self.IndexTL] = QtCore.QPointF(polygon[self.IndexTL].x(), R.top() + 4) polygon[self.IndexTR] = QtCore.QPointF(polygon[self.IndexTR].x(), R.top() + 4) polygon[self.IndexLB] = QtCore.QPointF(polygon[self.IndexLB].x(), newLeftRightBottomY) polygon[self.IndexRB] = QtCore.QPointF(polygon[self.IndexRB].x(), newLeftRightBottomY) polygon[self.IndexLT] = QtCore.QPointF(polygon[self.IndexLT].x(), newLeftRightTopY) polygon[self.IndexRT] = QtCore.QPointF(polygon[self.IndexRT].x(), newLeftRightTopY) polygon[self.IndexEE] = QtCore.QPointF(polygon[self.IndexEE].x(), newLeftRightTopY) elif self.mp_Handle == self.HandleTR: fromX = self.mp_Bound.right() fromY = self.mp_Bound.top() toX = fromX + mousePos.x() - self.mp_Pos.x() toY = fromY + mousePos.y() - self.mp_Pos.y() toX = snapF(toX, size, +4, snap) toY = snapF(toY, size, -4, snap) D.setX(toX - fromX) D.setY(toY - fromY) R.setRight(toX) R.setTop(toY) ## CLAMP SIZE if R.width() < mbrw: D.setX(D.x() + mbrw - R.width()) R.setRight(R.right() + mbrw - R.width()) if R.height() < mbrh: D.setY(D.y() - mbrh + R.height()) R.setTop(R.top() - mbrh + R.height()) newSideY = (R.height() - 4 * 2) / (1 + math.sqrt(2)) newSideX = (R.width() - 4 * 2) / (1 + math.sqrt(2)) newLeftRightBottomY = (R.y() + R.height() / 2) + newSideY / 2 newLeftRightTopY = (R.y() + R.height() / 2) - newSideY / 2 newTopBottomLeftX = (R.x() + R.width() / 2) - newSideX / 2 newTopBottomRightX = (R.x() + R.width() / 2) + newSideX / 2 selection[self.IndexLT] = QtCore.QPointF(R.left(), newLeftRightTopY) selection[self.IndexLB] = QtCore.QPointF(R.left(), newLeftRightBottomY) selection[self.IndexRT] = QtCore.QPointF(R.right(), newLeftRightTopY) selection[self.IndexRB] = QtCore.QPointF(R.right(), newLeftRightBottomY) selection[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, R.top()) selection[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, R.top()) selection[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, R.bottom()) selection[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, R.bottom()) selection[self.IndexEE] = QtCore.QPointF(R.left(), newLeftRightTopY) background[self.IndexLT] = QtCore.QPointF(R.left(), newLeftRightTopY) background[self.IndexLB] = QtCore.QPointF(R.left(), newLeftRightBottomY) background[self.IndexRT] = QtCore.QPointF(R.right(), newLeftRightTopY) background[self.IndexRB] = QtCore.QPointF(R.right(), newLeftRightBottomY) background[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, R.top()) background[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, R.top()) background[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, R.bottom()) background[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, R.bottom()) background[self.IndexEE] = QtCore.QPointF(R.left(), newLeftRightTopY) polygon[self.IndexLT] = QtCore.QPointF(R.left() + 4, newLeftRightTopY) polygon[self.IndexLB] = QtCore.QPointF(R.left() + 4, newLeftRightBottomY) polygon[self.IndexRT] = QtCore.QPointF(R.right() - 4, newLeftRightTopY) polygon[self.IndexRB] = QtCore.QPointF(R.right() - 4, newLeftRightBottomY) polygon[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, R.top() + 4) polygon[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, R.top() + 4) polygon[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, R.bottom() - 4) polygon[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, R.bottom() - 4) polygon[self.IndexEE] = QtCore.QPointF(R.left() + 4, newLeftRightTopY) elif self.mp_Handle == self.HandleML: fromX = self.mp_Bound.left() toX = fromX + mousePos.x() - self.mp_Pos.x() toX = snapF(toX, size, -4, snap) D.setX(toX - fromX) R.setLeft(toX) ## CLAMP SIZE if R.width() < mbrw: D.setX(D.x() - mbrw + R.width()) R.setLeft(R.left() - mbrw + R.width()) newSide = (R.width() - 4 * 2) / (1 + math.sqrt(2)) newTopBottomLeftX = (R.x() + R.width() / 2) - newSide / 2 newTopBottomRightX = (R.x() + R.width() / 2) + newSide / 2 selection[self.IndexLT] = QtCore.QPointF(R.left(), selection[self.IndexLT].y()) selection[self.IndexLB] = QtCore.QPointF(R.left(), selection[self.IndexLB].y()) selection[self.IndexEE] = QtCore.QPointF(R.left(), selection[self.IndexEE].y()) selection[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, selection[self.IndexTL].y()) selection[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, selection[self.IndexTR].y()) selection[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, selection[self.IndexBL].y()) selection[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, selection[self.IndexBR].y()) background[self.IndexLT] = QtCore.QPointF(R.left(), background[self.IndexLT].y()) background[self.IndexLB] = QtCore.QPointF(R.left(), background[self.IndexLB].y()) background[self.IndexEE] = QtCore.QPointF(R.left(), background[self.IndexEE].y()) background[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, background[self.IndexTL].y()) background[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, background[self.IndexTR].y()) background[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, background[self.IndexBL].y()) background[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, background[self.IndexBR].y()) polygon[self.IndexLT] = QtCore.QPointF(R.left() + 4, polygon[self.IndexLT].y()) polygon[self.IndexLB] = QtCore.QPointF(R.left() + 4, polygon[self.IndexLB].y()) polygon[self.IndexEE] = QtCore.QPointF(R.left() + 4, polygon[self.IndexEE].y()) polygon[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, polygon[self.IndexTL].y()) polygon[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, polygon[self.IndexTR].y()) polygon[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, polygon[self.IndexBL].y()) polygon[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, polygon[self.IndexBR].y()) elif self.mp_Handle == self.HandleMR: fromX = self.mp_Bound.right() toX = fromX + mousePos.x() - self.mp_Pos.x() toX = snapF(toX, size, +4, snap) D.setX(toX - fromX) R.setRight(toX) ## CLAMP SIZE if R.width() < mbrw: D.setX(D.x() + mbrw - R.width()) R.setRight(R.right() + mbrw - R.width()) newSide = (R.width() - 4 * 2) / (1 + math.sqrt(2)) newTopBottomRightX = (R.x() + R.width() / 2) + newSide / 2 newTopBottomLeftX = (R.x() + R.width() / 2) - newSide / 2 selection[self.IndexRT] = QtCore.QPointF(R.right(), selection[self.IndexRT].y()) selection[self.IndexRB] = QtCore.QPointF(R.right(), selection[self.IndexRB].y()) selection[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, selection[self.IndexTL].y()) selection[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, selection[self.IndexTR].y()) selection[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, selection[self.IndexBL].y()) selection[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, selection[self.IndexBR].y()) background[self.IndexRT] = QtCore.QPointF(R.right(), background[self.IndexRT].y()) background[self.IndexRB] = QtCore.QPointF(R.right(), background[self.IndexRB].y()) background[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, background[self.IndexTL].y()) background[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, background[self.IndexTR].y()) background[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, background[self.IndexBL].y()) background[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, background[self.IndexBR].y()) polygon[self.IndexRT] = QtCore.QPointF(R.right() - 4, polygon[self.IndexRT].y()) polygon[self.IndexRB] = QtCore.QPointF(R.right() - 4, polygon[self.IndexRB].y()) polygon[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, polygon[self.IndexTL].y()) polygon[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, polygon[self.IndexTR].y()) polygon[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, polygon[self.IndexBL].y()) polygon[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, polygon[self.IndexBR].y()) elif self.mp_Handle == self.HandleBL: fromX = self.mp_Bound.left() fromY = self.mp_Bound.bottom() toX = fromX + mousePos.x() - self.mp_Pos.x() toY = fromY + mousePos.y() - self.mp_Pos.y() toX = snapF(toX, size, -4, snap) toY = snapF(toY, size, +4, snap) D.setX(toX - fromX) D.setY(toY - fromY) R.setLeft(toX) R.setBottom(toY) ## CLAMP SIZE if R.width() < mbrw: D.setX(D.x() - mbrw + R.width()) R.setLeft(R.left() - mbrw + R.width()) if R.height() < mbrh: D.setY(D.y() + mbrh - R.height()) R.setBottom(R.bottom() + mbrh - R.height()) newSideY = (R.height() - 4 * 2) / (1 + math.sqrt(2)) newSideX = (R.width() - 4 * 2) / (1 + math.sqrt(2)) newLeftRightBottomY = (R.y() + R.height() / 2) + newSideY / 2 newLeftRightTopY = (R.y() + R.height() / 2) - newSideY / 2 newTopBottomLeftX = (R.x() + R.width() / 2) - newSideX / 2 newTopBottomRightX = (R.x() + R.width() / 2) + newSideX / 2 selection[self.IndexLT] = QtCore.QPointF(R.left(), newLeftRightTopY) selection[self.IndexLB] = QtCore.QPointF(R.left(), newLeftRightBottomY) selection[self.IndexRT] = QtCore.QPointF(R.right(), newLeftRightTopY) selection[self.IndexRB] = QtCore.QPointF(R.right(), newLeftRightBottomY) selection[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, R.top()) selection[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, R.top()) selection[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, R.bottom()) selection[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, R.bottom()) selection[self.IndexEE] = QtCore.QPointF(R.left(), newLeftRightTopY) background[self.IndexLT] = QtCore.QPointF(R.left(), newLeftRightTopY) background[self.IndexLB] = QtCore.QPointF(R.left(), newLeftRightBottomY) background[self.IndexRT] = QtCore.QPointF(R.right(), newLeftRightTopY) background[self.IndexRB] = QtCore.QPointF(R.right(), newLeftRightBottomY) background[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, R.top()) background[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, R.top()) background[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, R.bottom()) background[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, R.bottom()) background[self.IndexEE] = QtCore.QPointF(R.left(), newLeftRightTopY) polygon[self.IndexLT] = QtCore.QPointF(R.left() + 4, newLeftRightTopY) polygon[self.IndexLB] = QtCore.QPointF(R.left() + 4, newLeftRightBottomY) polygon[self.IndexRT] = QtCore.QPointF(R.right() - 4, newLeftRightTopY) polygon[self.IndexRB] = QtCore.QPointF(R.right() - 4, newLeftRightBottomY) polygon[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, R.top() + 4) polygon[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, R.top() + 4) polygon[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, R.bottom() - 4) polygon[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, R.bottom() - 4) polygon[self.IndexEE] = QtCore.QPointF(R.left() + 4, newLeftRightTopY) elif self.mp_Handle == self.HandleBM: fromY = self.mp_Bound.bottom() toY = fromY + mousePos.y() - self.mp_Pos.y() toY = snapF(toY, size, +4, snap) D.setY(toY - fromY) R.setBottom(toY) ## CLAMP SIZE if R.height() < mbrh: D.setY(D.y() + mbrh - R.height()) R.setBottom(R.bottom() + mbrh - R.height()) newSide = (R.height() - 4 * 2) / (1 + math.sqrt(2)) newLeftRightTopY = (R.y() + R.height() / 2) - newSide / 2 newLeftRightBottomY = (R.y() + R.height() / 2) + newSide / 2 selection[self.IndexBL] = QtCore.QPointF(selection[self.IndexBL].x(), R.bottom()) selection[self.IndexBR] = QtCore.QPointF(selection[self.IndexBR].x(), R.bottom()) selection[self.IndexLB] = QtCore.QPointF(selection[self.IndexLB].x(), newLeftRightBottomY) selection[self.IndexRB] = QtCore.QPointF(selection[self.IndexRB].x(), newLeftRightBottomY) selection[self.IndexLT] = QtCore.QPointF(selection[self.IndexLT].x(), newLeftRightTopY) selection[self.IndexRT] = QtCore.QPointF(selection[self.IndexRT].x(), newLeftRightTopY) selection[self.IndexEE] = QtCore.QPointF(selection[self.IndexEE].x(), newLeftRightTopY) background[self.IndexBL] = QtCore.QPointF(background[self.IndexBL].x(), R.bottom()) background[self.IndexBR] = QtCore.QPointF(background[self.IndexBR].x(), R.bottom()) background[self.IndexLB] = QtCore.QPointF(background[self.IndexLB].x(), newLeftRightBottomY) background[self.IndexRB] = QtCore.QPointF(background[self.IndexRB].x(), newLeftRightBottomY) background[self.IndexLT] = QtCore.QPointF(background[self.IndexLT].x(), newLeftRightTopY) background[self.IndexRT] = QtCore.QPointF(background[self.IndexRT].x(), newLeftRightTopY) background[self.IndexEE] = QtCore.QPointF(background[self.IndexEE].x(), newLeftRightTopY) polygon[self.IndexBL] = QtCore.QPointF(polygon[self.IndexBL].x(), R.bottom() - 4) polygon[self.IndexBR] = QtCore.QPointF(polygon[self.IndexBR].x(), R.bottom() - 4) polygon[self.IndexLB] = QtCore.QPointF(polygon[self.IndexLB].x(), newLeftRightBottomY) polygon[self.IndexRB] = QtCore.QPointF(polygon[self.IndexRB].x(), newLeftRightBottomY) polygon[self.IndexLT] = QtCore.QPointF(polygon[self.IndexLT].x(), newLeftRightTopY) polygon[self.IndexRT] = QtCore.QPointF(polygon[self.IndexRT].x(), newLeftRightTopY) polygon[self.IndexEE] = QtCore.QPointF(polygon[self.IndexEE].x(), newLeftRightTopY) elif self.mp_Handle == self.HandleBR: fromX = self.mp_Bound.right() fromY = self.mp_Bound.bottom() toX = fromX + mousePos.x() - self.mp_Pos.x() toY = fromY + mousePos.y() - self.mp_Pos.y() toX = snapF(toX, size, +4, snap) toY = snapF(toY, size, +4, snap) D.setX(toX - fromX) D.setY(toY - fromY) R.setRight(toX) R.setBottom(toY) ## CLAMP SIZE if R.width() < mbrw: D.setX(D.x() + mbrw - R.width()) R.setRight(R.right() + mbrw - R.width()) if R.height() < mbrh: D.setY(D.y() + mbrh - R.height()) R.setBottom(R.bottom() + mbrh - R.height()) newSideY = (R.height() - 4 * 2) / (1 + math.sqrt(2)) newSideX = (R.width() - 4 * 2) / (1 + math.sqrt(2)) newLeftRightBottomY = (R.y() + R.height() / 2) + newSideY / 2 newLeftRightTopY = (R.y() + R.height() / 2) - newSideY / 2 newTopBottomLeftX = (R.x() + R.width() / 2) - newSideX / 2 newTopBottomRightX = (R.x() + R.width() / 2) + newSideX / 2 selection[self.IndexLT] = QtCore.QPointF(R.left(), newLeftRightTopY) selection[self.IndexLB] = QtCore.QPointF(R.left(), newLeftRightBottomY) selection[self.IndexRT] = QtCore.QPointF(R.right(), newLeftRightTopY) selection[self.IndexRB] = QtCore.QPointF(R.right(), newLeftRightBottomY) selection[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, R.top()) selection[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, R.top()) selection[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, R.bottom()) selection[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, R.bottom()) selection[self.IndexEE] = QtCore.QPointF(R.left(), newLeftRightTopY) background[self.IndexLT] = QtCore.QPointF(R.left(), newLeftRightTopY) background[self.IndexLB] = QtCore.QPointF(R.left(), newLeftRightBottomY) background[self.IndexRT] = QtCore.QPointF(R.right(), newLeftRightTopY) background[self.IndexRB] = QtCore.QPointF(R.right(), newLeftRightBottomY) background[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, R.top()) background[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, R.top()) background[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, R.bottom()) background[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, R.bottom()) background[self.IndexEE] = QtCore.QPointF(R.left(), newLeftRightTopY) polygon[self.IndexLT] = QtCore.QPointF(R.left() + 4, newLeftRightTopY) polygon[self.IndexLB] = QtCore.QPointF(R.left() + 4, newLeftRightBottomY) polygon[self.IndexRT] = QtCore.QPointF(R.right() - 4, newLeftRightTopY) polygon[self.IndexRB] = QtCore.QPointF(R.right() - 4, newLeftRightBottomY) polygon[self.IndexTL] = QtCore.QPointF(newTopBottomLeftX, R.top() + 4) polygon[self.IndexTR] = QtCore.QPointF(newTopBottomRightX, R.top() + 4) polygon[self.IndexBL] = QtCore.QPointF(newTopBottomLeftX, R.bottom() - 4) polygon[self.IndexBR] = QtCore.QPointF(newTopBottomRightX, R.bottom() - 4) polygon[self.IndexEE] = QtCore.QPointF(R.left() + 4, newLeftRightTopY) self.background.setGeometry(background) self.selection.setGeometry(selection) self.polygon.setGeometry(polygon) self.updateNode(selected=True, handle=self.mp_Handle, anchors=(self.mp_Data, D)) self.updateTextPos(moved=moved) def setIdentity(self, identity): """ Set the identity of the current node. :type identity: Identity """ pass def setText(self, text): """ Set the label text: will additionally block label editing if a literal is being. :type text: str """ self.label.setEditable(RE_VALUE.match(text) is None) self.label.setText(text) self.label.setAlignment(QtCore.Qt.AlignCenter) def setTextPos(self, pos): """ Set the label position. :type pos: QPointF """ self.label.setPos(pos) def shape(self): """ Returns the shape of this item as a QPainterPath in local coordinates. :rtype: QPainterPath """ path = QtGui.QPainterPath() path.addPolygon(self.polygon.geometry()) for polygon in self.handles: path.addEllipse(polygon.geometry()) return path def text(self): """ Returns the label text. :rtype: str """ return self.label.text() def textPos(self): """ Returns the current label position in item coordinates. :rtype: QPointF """ return self.label.pos() def updateTextPos(self, *args, **kwargs): """ Update the label position. """ self.label.updatePos(*args, **kwargs) def width(self): """ Returns the width of the shape. :rtype: int """ polygon = self.polygon.geometry() return polygon[self.IndexRT].x() - polygon[self.IndexLT].x() def __repr__(self): """ Returns repr(self). """ return "{0}:{1}:{2}".format(self.__class__.__name__, self.text(), self.id)