예제 #1
0
def _shutdown_dialog_callback(dialog, response_id):
    dialog.destroy()
    if response_id == Gtk.ResponseType.CLOSE:# "Don't Save"
        pass
    elif response_id ==  Gtk.ResponseType.YES:# "Save"
        if editorstate.PROJECT().last_save_path != None:
            persistance.save_project(editorstate.PROJECT(), editorstate.PROJECT().last_save_path)
        else:
            dialogutils.warning_message(_("Project has not been saved previously"), 
                                    _("Save project with File -> Save As before closing."),
                                    gui.editor_window.window)
            return
    else: # "Cancel"
        return

    # --- APP SHUT DOWN --- #
    print "Exiting app..."
    # Sep-2018 - SvdB - Stop wave form threads
    for thread_termination in threading.enumerate():
        # We only terminate threads with a 'process', as these are launched
        # by the audiowaveformrenderer
        try:
            thread_termination.process.terminate()
        except:
            None

    # No more auto saving
    stop_autosave()

    # Save window dimensions on exit
    alloc = gui.editor_window.window.get_allocation()
    x, y, w, h = alloc.x, alloc.y, alloc.width, alloc.height 
    editorpersistance.prefs.exit_allocation = (w, h)
    if gui.editor_window.window2 != None:
        alloc = gui.editor_window.window2.get_allocation()
        pos_x, pos_y = gui.editor_window.window2.get_position()
        editorpersistance.prefs.exit_allocation_window_2 = (alloc.width, alloc.height, pos_x, pos_y)       
    editorpersistance.prefs.app_v_paned_position = gui.editor_window.app_v_paned.get_position()
    editorpersistance.prefs.top_paned_position = gui.editor_window.top_paned.get_position()
    try: # This fails if preference for top row layout changed, we just ignore saving these values then.
        if editorwindow.top_level_project_panel() == True:
            editorpersistance.prefs.mm_paned_position = 200  # This is not used until user sets preference to not have top level project panel
        else:
            editorpersistance.prefs.mm_paned_position = gui.editor_window.mm_paned.get_position()
    except: 
        pass
    editorpersistance.save()

    # Block reconnecting consumer before setting window not visible
    updater.player_refresh_enabled = False
    gui.editor_window.window.set_visible(False)
    if gui.editor_window.window2 != None:
        gui.editor_window.window2.set_visible(False)

    # Close and destroy app when gtk finds time to do it after hiding window
    GLib.idle_add(_app_destroy)
예제 #2
0
파일: app.py 프로젝트: jliljebl/flowblade
def _shutdown_dialog_callback(dialog, response_id):
    dialog.destroy()
    if response_id == Gtk.ResponseType.CLOSE:# "Don't Save"
        pass
    elif response_id ==  Gtk.ResponseType.YES:# "Save"
        if editorstate.PROJECT().last_save_path != None:
            persistance.save_project(editorstate.PROJECT(), editorstate.PROJECT().last_save_path)
        else:
            dialogutils.warning_message(_("Project has not been saved previously"), 
                                    _("Save project with File -> Save As before closing."),
                                    gui.editor_window.window)
            return
    else: # "Cancel"
        return

    # --- APP SHUT DOWN --- #
    print "Exiting app..."
    # Sep-2018 - SvdB - Stop wave form threads
    for thread_termination in threading.enumerate():
        # We only terminate threads with a 'process', as these are launched
        # by the audiowaveformrenderer
        try:
            thread_termination.process.terminate()
        except:
            None

    # No more auto saving
    stop_autosave()

    # Save window dimensions on exit
    alloc = gui.editor_window.window.get_allocation()
    x, y, w, h = alloc.x, alloc.y, alloc.width, alloc.height 
    editorpersistance.prefs.exit_allocation = (w, h)
    if gui.editor_window.window2 != None:
        alloc = gui.editor_window.window2.get_allocation()
        pos_x, pos_y = gui.editor_window.window2.get_position()
        editorpersistance.prefs.exit_allocation_window_2 = (alloc.width, alloc.height, pos_x, pos_y)       
    editorpersistance.prefs.app_v_paned_position = gui.editor_window.app_v_paned.get_position()
    editorpersistance.prefs.top_paned_position = gui.editor_window.top_paned.get_position()
    try: # This fails if preference for top row layout changed, we just ignore saving these values then.
        if editorwindow.top_level_project_panel() == True:
            editorpersistance.prefs.mm_paned_position = 200  # This is not used until user sets preference to not have top level project panel
        else:
            editorpersistance.prefs.mm_paned_position = gui.editor_window.mm_paned.get_position()
    except: 
        pass
    editorpersistance.save()

    # Block reconnecting consumer before setting window not visible
    updater.player_refresh_enabled = False
    gui.editor_window.window.set_visible(False)
    if gui.editor_window.window2 != None:
        gui.editor_window.window2.set_visible(False)

    # Close and destroy app when gtk finds time to do it after hiding window
    GLib.idle_add(_app_destroy)
예제 #3
0
파일: app.py 프로젝트: tamwaiban/flowblade
def create_gui():
    """
    Called at app start to create gui objects and handles for them.
    """
    tlinewidgets.load_icons()
    kftoolmode.load_icons()

    updater.set_clip_edit_mode_callback = modesetting.set_clip_monitor_edit_mode
    updater.load_icons()

    # Notebook indexes are different for 1 and 2 window layouts
    if editorpersistance.prefs.global_layout != appconsts.SINGLE_WINDOW:
        medialog.range_log_notebook_index = 0
        compositeeditor.compositor_notebook_index = 2
        clipeffectseditor.filters_notebook_index = 1
        jobs.jobs_notebook_index = 3
        if editorwindow.top_level_project_panel() == False:
            jobs.jobs_notebook_index = 4
    else:
        if editorwindow.top_level_project_panel() == False:
            jobs.jobs_notebook_index = 5

    # Create window and all child components
    editor_window = editorwindow.EditorWindow()

    # Make references to various gui components available via gui module
    gui.capture_references(editor_window)

    # All widgets are now realized and references captured so can find out theme colors
    gui.set_theme_colors()
    tlinewidgets.set_dark_bg_color()
    gui.pos_bar.set_dark_bg_color()

    # Connect window global key listener
    gui.editor_window.window.connect("key-press-event", keyevents.key_down)
    if editorpersistance.prefs.global_layout != appconsts.SINGLE_WINDOW:
        gui.editor_window.window2.connect("key-press-event",
                                          keyevents.key_down)

    # Give undo a reference to uimanager for menuitem state changes
    undo.set_menu_items(gui.editor_window.uimanager)

    updater.display_sequence_in_monitor()