def test_send_reset_players(self): with Conductor() as conductor1: conductor1.send_reset_players() self.assertRaises(Empty, Test._queue.get, timeout=1) playerTracker = PlayerTracker() playerTracker.set_accept_player(True) playerTracker.add_player(222) playerTracker.set_accept_player(False) conductor1.send_reset_players() message = Test._queue.get(timeout=5) self.assertEqual(Constants.ACK_COMMAND_RESET_PLAYERS, message.payload[Constants.MESSAGE_ACK_COMMAND])
def test_send_start_replication(self): with Conductor() as conductor1: conductor1.send_start_replication() self.assertRaises(Empty, Test._queue.get, timeout=1) playerTracker = PlayerTracker() playerTracker.set_accept_player(True) playerTracker.add_player(222) playerTracker.set_accept_player(False) conductor1.send_start_replication() message = Test._queue.get(timeout=5) self.assertEqual(Constants.ACK_COMMAND_START_REPLICATION, message.payload[Constants.MESSAGE_ACK_COMMAND])
def test_send_disconnect_PGPool(self): with Conductor() as conductor1: conductor1.send_disconnect_PGPool() self.assertRaises(Empty, Test._queue.get, timeout=1) playerTracker = PlayerTracker() playerTracker.set_accept_player(True) playerTracker.add_player(222) playerTracker.set_accept_player(False) conductor1.send_disconnect_PGPool() message = Test._queue.get(timeout=5) self.assertEqual(Constants.ACK_COMMAND_DISCONNECT_PGPOOL, message.payload[Constants.MESSAGE_ACK_COMMAND])
def test_wait_replication_started(self): tested = False with Conductor() as conductor1: playerTracker = PlayerTracker() playerTracker.set_accept_player(True) playerTracker.add_player(222) playerTracker.set_accept_player(False) self.assertRaises(ConductorTimeoutException, conductor1.wait_replication_started, timeout=1) playerTracker.set_replication_started(222) conductor1.wait_replication_started(timeout=1) tested = True self.assertTrue(tested)
def test_add_player(self): playertracker1 = PlayerTracker() playertracker2 = PlayerTracker() players = playertracker2.get_player_ids() self.assertEqual(1, len(players)) playertracker1.set_accept_player(True) self.assertRaises(PlayerAlreadyRegisteredException, playertracker1.add_player, 123) playertracker1.add_player(2) playertracker1.set_accept_player(False) players = playertracker2.get_player_ids() self.assertEqual(2, len(players)) self.assertIn(123, players) self.assertIn(2, players)
def test_set_accept_player(self): playertracker1 = PlayerTracker() playertracker1.clear() ids = playertracker1.get_player_ids() self.assertEqual(0, len(ids)) playertracker1.set_accept_player(True) playertracker1.add_player(1) playertracker1.add_player(2) playertracker1.set_accept_player(False) ids = playertracker1.get_player_ids() self.assertEqual(2, len(ids)) self.assertRaises(PlayerDelayedRegistrationException, playertracker1.add_player, 3) ids = playertracker1.get_player_ids() self.assertEqual(2, len(ids))
def test_get_player_ids(self): playertracker1 = PlayerTracker() ids = playertracker1.get_player_ids() self.assertEqual(1, len(ids)) playertracker1.set_accept_player(True) playertracker1.add_player(1) playertracker1.set_accept_player(False) ids = playertracker1.get_player_ids('A') self.assertEqual(0, len(ids)) playertracker1.set_player_group(123, 'A') ids = playertracker1.get_player_ids() self.assertEqual(2, len(ids)) ids = playertracker1.get_player_ids('A') self.assertEqual(1, len(ids)) ids = playertracker1.get_player_ids('B') self.assertEqual(0, len(ids))
def test_grouping_players(self): tested = False with Conductor() as conductor1: playerTracker = PlayerTracker() playerTracker.set_accept_player(True) playerTracker.add_player(123) playerTracker.add_player(222) playerTracker.add_player(333) playerTracker.add_player(444) playerTracker.set_accept_player(False) conductor1.grouping_players() groupA = playerTracker.get_player_ids(Constants.PLAYER_GROUP_A) self.assertEqual(2, len(groupA)) groupB = playerTracker.get_player_ids(Constants.PLAYER_GROUP_B) self.assertEqual(2, len(groupB)) tested = True self.assertTrue(tested)
def test_PlayerStatusLockingTimedoutException(self): Singleton._instances.clear() PlayerTracker._lock.acquire() self.assertRaises(PlayerStatusLockingTimedoutException, PlayerTracker, timeout=1) self.assertRaises(RuntimeError, PlayerTracker._lock.release) playertracker1 = PlayerTracker(timeout=1) PlayerTracker._lock.acquire() self.assertRaises(PlayerStatusLockingTimedoutException, playertracker1.set_migration_in_process, None) self.assertRaises(RuntimeError, PlayerTracker._lock.release) playertracker1._lock.acquire() self.assertRaises(PlayerStatusLockingTimedoutException, playertracker1.set_migration_in_process, None) self.assertRaises(RuntimeError, PlayerTracker._lock.release) playertracker1._lock.acquire() self.assertRaises(PlayerStatusLockingTimedoutException, playertracker1.set_timeout, None) self.assertRaises(RuntimeError, PlayerTracker._lock.release) playertracker1._lock.acquire() self.assertRaises(PlayerStatusLockingTimedoutException, playertracker1.set_accept_player, None) self.assertRaises(RuntimeError, PlayerTracker._lock.release) playertracker1.set_accept_player(True) playertracker1._lock.acquire() self.assertRaises(PlayerStatusLockingTimedoutException, playertracker1.add_player, 1) self.assertRaises(RuntimeError, PlayerTracker._lock.release) playertracker1.set_accept_player(False) playertracker1._lock.acquire() self.assertRaises(PlayerStatusLockingTimedoutException, playertracker1.get_player_ids, None) self.assertRaises(RuntimeError, PlayerTracker._lock.release) playertracker1._lock.acquire() self.assertRaises(PlayerStatusLockingTimedoutException, playertracker1.clear) self.assertRaises(RuntimeError, PlayerTracker._lock.release) playertracker1._lock.acquire() self.assertRaises(PlayerStatusLockingTimedoutException, playertracker1._set_player_status, None, None, None) self.assertRaises(RuntimeError, PlayerTracker._lock.release) playertracker1._lock.acquire() self.assertRaises(PlayerStatusLockingTimedoutException, playertracker1._is_player_status, None, None, None) self.assertRaises(RuntimeError, PlayerTracker._lock.release)
def test_get_player_ids(self): tested = False with Conductor() as conductor1: playerTracker = PlayerTracker() playerTracker.set_accept_player(True) playerTracker.add_player(123) playerTracker.add_player(222) playerTracker.add_player(333) playerTracker.add_player(444) playerTracker.set_accept_player(False) self.assertRaises(PlayerDelayedRegistrationException, playerTracker.add_player, 123123) ids = conductor1.get_player_ids() self.assertEqual(4, len(ids)) self.assertIn(123, ids) self.assertIn(222, ids) self.assertIn(333, ids) self.assertIn(444, ids) ids = playerTracker.get_player_ids(Constants.PLAYER_GROUP_A) self.assertEqual(0, len(ids)) tested = True self.assertTrue(tested)
class Conductor: __lock = threading.Lock() def __init__(self, locktimeout=60, replication_lag_tolerance=100, apply_lag_tolerance=100, time_lag_tolerance=100, monitor_timeout=28800): self.__player_trakcer = None self.__replication_lag_tolerance = replication_lag_tolerance self.__apply_lag_tolerance = apply_lag_tolerance self.__time_lag_tolerance = time_lag_tolerance self.__monitor_timeout = monitor_timeout if not self.__lock.acquire(timeout=locktimeout): raise ConductorTimeoutException() self.__player_trakcer = PlayerTracker() self.__player_trakcer.clear() self.__player_trakcer.set_migration_in_process(True) self.__broadcast_queue = Constants.BROADCAST_EXCHANGE def __enter__(self): return self def __exit__(self, exc_type, value, tb): if self.__player_trakcer: self.__player_trakcer.set_migration_in_process(False) if self.__lock.locked(): self.__lock.release() def __del__(self): if self.__player_trakcer: self.__player_trakcer.set_migration_in_process(False) if self.__lock.locked(): self.__lock.release() def send_reset_players(self): group_ids = self.__player_trakcer.get_player_ids() if group_ids: player_task.apply_async((Constants.COMMAND_RESET_PLAYERS, group_ids), exchange=self.__broadcast_queue) # @UndefinedVariable self.__log(Constants.COMMAND_RESET_PLAYERS, None, group_ids) for my_id in group_ids: self.__player_trakcer.reset_player(my_id) else: logger.debug('Command[' + Constants.COMMAND_RESET_PLAYERS + '] was not sent because there is no registered players') def accept_players(self): self.__player_trakcer.set_accept_player(True) def reject_players(self): self.__player_trakcer.set_accept_player(False) def find_players(self): player_task.apply_async((Constants.COMMAND_REGISTER_PLAYER, None), exchange=self.__broadcast_queue) # @UndefinedVariable self.__log(Constants.COMMAND_REGISTER_PLAYER, None, None) def get_player_ids(self): return self.__player_trakcer.get_player_ids() def grouping_players(self): player_ids = self.__player_trakcer.get_player_ids() if player_ids: for idx in range(len(player_ids)): # set group A for "0" or group B for "1" self.__player_trakcer.set_player_group(player_ids[idx], Constants.PLAYER_GROUP_A if idx % 2 == 0 else Constants.PLAYER_GROUP_B) def send_disconnect_PGPool(self, player_group=None): group_ids = self.__player_trakcer.get_player_ids(player_group=player_group) player_task.apply_async((Constants.COMMAND_DISCONNECT_PGPOOL, group_ids), exchange=self.__broadcast_queue) # @UndefinedVariable self.__log(Constants.COMMAND_DISCONNECT_PGPOOL, player_group, group_ids) def send_connect_PGPool(self, player_group=None): group_ids = self.__player_trakcer.get_player_ids(player_group=player_group) player_task.apply_async((Constants.COMMAND_CONNECT_PGPOOL, group_ids), exchange=self.__broadcast_queue) # @UndefinedVariable self.__log(Constants.COMMAND_CONNECT_PGPOOL, player_group, group_ids) def send_stop_replication(self, player_group=None): group_ids = self.__player_trakcer.get_player_ids(player_group=player_group) player_task.apply_async((Constants.COMMAND_STOP_REPLICATION, group_ids), exchange=self.__broadcast_queue) # @UndefinedVariable self.__log(Constants.COMMAND_STOP_REPLICATION, player_group, group_ids) def send_start_replication(self, player_group=None): group_ids = self.__player_trakcer.get_player_ids(player_group=player_group) player_task.apply_async((Constants.COMMAND_START_REPLICATION, group_ids), exchange=self.__broadcast_queue) # @UndefinedVariable self.__log(Constants.COMMAND_START_REPLICATION, player_group, group_ids) def migrate(self, tenant=None): return start_migrate_daily_delta(tenant=tenant) def wait_PGPool_disconnected(self, player_group=None, timeout=30): self.__wait_for_status(player_group, timeout, self.__player_trakcer.is_pgpool_disconnected) def wait_PGPool_connected(self, player_group=None, timeout=30): self.__wait_for_status(player_group, timeout, self.__player_trakcer.is_pgpool_connected) def wait_replication_stopped(self, player_group=None, timeout=30): self.__wait_for_status(player_group, timeout, self.__player_trakcer.is_replication_stopped) def wait_replication_started(self, player_group=None, timeout=30): self.__wait_for_status(player_group, timeout, self.__player_trakcer.is_replication_started) def monitor_replication_status(self, player_group=None): group_ids = self.__player_trakcer.get_player_ids(player_group=player_group) replication_monitor(group_ids, replication_lag_tolerance=self.__replication_lag_tolerance, apply_lag_tolerance=self.__apply_lag_tolerance, time_lag_tolerance=self.__time_lag_tolerance, timeout=self.__monitor_timeout) def __wait_for_status(self, player_group, timeout, func): group_ids = self.__player_trakcer.get_player_ids(player_group=player_group) start_time = time.time() for node_id in group_ids: while not func(node_id): if time.time() - start_time > timeout: raise ConductorTimeoutException(func.__name__ + ' timeout') time.sleep(1) if group_ids: logger.debug('function[' + func.__name__ + '] returned [' + ', '.join(str(x) for x in group_ids) + ']') else: logger.debug('function[' + func.__name__ + '] returned [None]') @staticmethod def __log(command, player_group, group_ids): if group_ids is None: group_ids = [] logger.debug('Sent command[' + command + '] to group name[' + (player_group if player_group else 'None') + '] ids[' + ', '.join(str(x) for x in group_ids) + ']')
def setUp(self): playertracker1 = PlayerTracker() playertracker1.clear() playertracker1.set_accept_player(True) playertracker1.add_player(123) playertracker1.set_accept_player(False)
class Conductor: __lock = threading.Lock() def __init__(self, locktimeout=60, replication_lag_tolerance=100, apply_lag_tolerance=100, time_lag_tolerance=100, monitor_timeout=28800): self.__player_trakcer = None self.__replication_lag_tolerance = replication_lag_tolerance self.__apply_lag_tolerance = apply_lag_tolerance self.__time_lag_tolerance = time_lag_tolerance self.__monitor_timeout = monitor_timeout if not self.__lock.acquire(timeout=locktimeout): raise ConductorTimeoutException() self.__player_trakcer = PlayerTracker() self.__player_trakcer.clear() self.__player_trakcer.set_migration_in_process(True) self.__broadcast_queue = Constants.BROADCAST_EXCHANGE def __enter__(self): return self def __exit__(self, exc_type, value, tb): if self.__player_trakcer: self.__player_trakcer.set_migration_in_process(False) if self.__lock.locked(): self.__lock.release() def __del__(self): if self.__player_trakcer: self.__player_trakcer.set_migration_in_process(False) if self.__lock.locked(): self.__lock.release() def send_reset_players(self): group_ids = self.__player_trakcer.get_player_ids() if group_ids: player_task.apply_async( (Constants.COMMAND_RESET_PLAYERS, group_ids), exchange=self.__broadcast_queue) # @UndefinedVariable self.__log(Constants.COMMAND_RESET_PLAYERS, None, group_ids) for my_id in group_ids: self.__player_trakcer.reset_player(my_id) else: logger.debug( 'Command[' + Constants.COMMAND_RESET_PLAYERS + '] was not sent because there is no registered players') def accept_players(self): self.__player_trakcer.set_accept_player(True) def reject_players(self): self.__player_trakcer.set_accept_player(False) def find_players(self): player_task.apply_async( (Constants.COMMAND_REGISTER_PLAYER, None), exchange=self.__broadcast_queue) # @UndefinedVariable self.__log(Constants.COMMAND_REGISTER_PLAYER, None, None) def get_player_ids(self): return self.__player_trakcer.get_player_ids() def grouping_players(self): player_ids = self.__player_trakcer.get_player_ids() if player_ids: for idx in range(len(player_ids)): # set group A for "0" or group B for "1" self.__player_trakcer.set_player_group( player_ids[idx], Constants.PLAYER_GROUP_A if idx % 2 == 0 else Constants.PLAYER_GROUP_B) def send_disconnect_PGPool(self, player_group=None): group_ids = self.__player_trakcer.get_player_ids( player_group=player_group) player_task.apply_async( (Constants.COMMAND_DISCONNECT_PGPOOL, group_ids), exchange=self.__broadcast_queue) # @UndefinedVariable self.__log(Constants.COMMAND_DISCONNECT_PGPOOL, player_group, group_ids) def send_connect_PGPool(self, player_group=None): group_ids = self.__player_trakcer.get_player_ids( player_group=player_group) player_task.apply_async( (Constants.COMMAND_CONNECT_PGPOOL, group_ids), exchange=self.__broadcast_queue) # @UndefinedVariable self.__log(Constants.COMMAND_CONNECT_PGPOOL, player_group, group_ids) def send_stop_replication(self, player_group=None): group_ids = self.__player_trakcer.get_player_ids( player_group=player_group) player_task.apply_async( (Constants.COMMAND_STOP_REPLICATION, group_ids), exchange=self.__broadcast_queue) # @UndefinedVariable self.__log(Constants.COMMAND_STOP_REPLICATION, player_group, group_ids) def send_start_replication(self, player_group=None): group_ids = self.__player_trakcer.get_player_ids( player_group=player_group) player_task.apply_async( (Constants.COMMAND_START_REPLICATION, group_ids), exchange=self.__broadcast_queue) # @UndefinedVariable self.__log(Constants.COMMAND_START_REPLICATION, player_group, group_ids) def migrate(self, tenant=None): return start_migrate_daily_delta(tenant=tenant) def wait_PGPool_disconnected(self, player_group=None, timeout=30): self.__wait_for_status(player_group, timeout, self.__player_trakcer.is_pgpool_disconnected) def wait_PGPool_connected(self, player_group=None, timeout=30): self.__wait_for_status(player_group, timeout, self.__player_trakcer.is_pgpool_connected) def wait_replication_stopped(self, player_group=None, timeout=30): self.__wait_for_status(player_group, timeout, self.__player_trakcer.is_replication_stopped) def wait_replication_started(self, player_group=None, timeout=30): self.__wait_for_status(player_group, timeout, self.__player_trakcer.is_replication_started) def monitor_replication_status(self, player_group=None): group_ids = self.__player_trakcer.get_player_ids( player_group=player_group) replication_monitor( group_ids, replication_lag_tolerance=self.__replication_lag_tolerance, apply_lag_tolerance=self.__apply_lag_tolerance, time_lag_tolerance=self.__time_lag_tolerance, timeout=self.__monitor_timeout) def __wait_for_status(self, player_group, timeout, func): group_ids = self.__player_trakcer.get_player_ids( player_group=player_group) start_time = time.time() for node_id in group_ids: while not func(node_id): if time.time() - start_time > timeout: raise ConductorTimeoutException(func.__name__ + ' timeout') time.sleep(1) if group_ids: logger.debug('function[' + func.__name__ + '] returned [' + ', '.join(str(x) for x in group_ids) + ']') else: logger.debug('function[' + func.__name__ + '] returned [None]') @staticmethod def __log(command, player_group, group_ids): if group_ids is None: group_ids = [] logger.debug('Sent command[' + command + '] to group name[' + (player_group if player_group else 'None') + '] ids[' + ', '.join(str(x) for x in group_ids) + ']')