def __call__(self, x=None, y=None, displayNumber=None, center=False): point = POINT() GetCursorPos(point) X = point.x Y = point.y mons = EnumDisplayMonitors(None, None) mons = [item[2] for item in mons] for mon in range( len(mons)): # on what monitor (= mon) is the pointer ? m = mons[mon] if m[0] <= X and X <= m[2] and m[1] <= Y and Y <= m[3]: break if displayNumber is None: displayNumber = mon monitorDimensions = GetMonitorDimensions() try: displayRect = monitorDimensions[displayNumber] except IndexError: displayNumber = 0 displayRect = monitorDimensions[displayNumber] if center: x = displayRect[2] / 2 y = displayRect[3] / 2 if x is None: x = X - mons[displayNumber][0] if y is None: y = Y - mons[displayNumber][1] x += displayRect[0] y += displayRect[1] SetCursorPos(x, y)
def __call__(self, x, y): point = POINT() GetCursorPos(point) if x is None: x = 0 if y is None: y = 0 SetCursorPos(point.x + x, point.y + y)
def __call__(self, x, y, useAlternateMethod=False): if x is None: x = 0 if y is None: y = 0 if useAlternateMethod: mouse_event2(MOUSEEVENTF_MOVE, x, y) else: point = POINT() GetCursorPos(point) SetCursorPos(point.x + x, point.y + y)
def __call__(self, x=None, y=None, displayNumber=None, center=False, useAlternateMethod=False): point = POINT() GetCursorPos(point) X = point.x Y = point.y mons = EnumDisplayMonitors(None, None) mons = [item[2] for item in mons] for mon in range(len(mons)): # on what monitor (= mon) is the cursor? m = mons[mon] if m[0] <= X and X <= m[2] and m[1] <= Y and Y <= m[3]: break if displayNumber is None: displayNumber = mon monitorDimensions = GetMonitorDimensions() try: displayRect = monitorDimensions[displayNumber] except IndexError: displayNumber = 0 displayRect = monitorDimensions[displayNumber] if center: x = displayRect[2] / 2 y = displayRect[3] / 2 if x is None: x = X - mons[displayNumber][0] if y is None: y = Y - mons[displayNumber][1] x += displayRect[0] y += displayRect[1] if useAlternateMethod: x = x * 65535 / GetSystemMetrics(0) y = y * 65535 / GetSystemMetrics(1) mouse_event2(MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_MOVE, x, y) else: SetCursorPos(x, y)
def run(self): stop = False point = POINT() while True: self.lastTime = clock() if not self.receiveQueue.empty(): data = self.receiveQueue.get() if data[0] == -1: break elif data[0] == -2: stop = True else: self.newAngle = radians(data[0]) self.initSpeed = data[1] self.maxSpeed = data[2] self.acceleration = data[3] self.useAlternateMethod = data[4] if stop: self.acceleration = 0 self.speed = 0 stop = False continue if self.acceleration == 0: sleep(0.05) continue ticks = 10 if self.speed == 0: self.currentAngle = self.newAngle self.speed = self.initSpeed else: diff = self.newAngle - self.currentAngle if diff > pi: diff = diff - 2 * pi elif diff < -1 * pi: diff = diff + 2 * pi self.currentAngle = self.currentAngle + (diff / 20) self.speed = self.speed + (self.speed * self.acceleration * ticks) if self.speed > self.maxSpeed: self.speed = self.maxSpeed elif self.speed <= 0: self.speed = 0 factor = self.speed * (ticks / 10) xCurrent = sin(self.currentAngle) * factor + self.xRemainder yCurrent = -1 * cos(self.currentAngle) * factor + self.yRemainder x = int(xCurrent) y = int(yCurrent) self.xRemainder = xCurrent - x self.yRemainder = yCurrent - y try: if self.useAlternateMethod: mouse_event2(MOUSEEVENTF_MOVE, x, y) else: GetCursorPos(point) SetCursorPos(point.x + x, point.y + y) except: pass if self.speed == 0: self.acceleration = 0 waitTicks = 0.01 - (clock() - self.lastTime) if waitTicks < 0: waitTicks = 0.0 sleep(waitTicks)
def run(self): upTime = 0 point = POINT() while True: self.lastTime = clock() if not self.receiveQueue.empty(): data = self.receiveQueue.get() if data == -1: break elif data == -2: upTime = clock() else: self.newAngle = radians(data) self.acceleration = self.accelerationFactor upTime = 0 if upTime != 0 and clock() - upTime > 0.05: self.acceleration = 0 self.speed = 0 if self.acceleration == 0: sleep(0.05) continue ticks = 10 if self.speed == 0: self.currentAngle = self.newAngle self.speed = self.iniSpeed #self.speed = 0.06 else: diff = self.newAngle - self.currentAngle if diff > pi: diff = diff - 2 * pi elif diff < -1 * pi: diff = diff + 2 * pi self.currentAngle = self.currentAngle + (diff / 20) self.speed = self.speed + (self.speed * self.acceleration * ticks) if self.speed > self.maxSpeed: self.speed = self.maxSpeed elif self.speed <= 0: self.speed = 0 factor = self.speed * (ticks / 10) xCurrent = sin(self.currentAngle) * factor + self.xRemainder yCurrent = -1 * cos(self.currentAngle) * factor + self.yRemainder x = int(xCurrent) y = int(yCurrent) self.xRemainder = xCurrent - x self.yRemainder = yCurrent - y try: GetCursorPos(point) SetCursorPos(point.x + x, point.y + y) except: pass if self.speed == 0: self.acceleration = 0 waitTicks = 0.01 - (clock() - self.lastTime) if waitTicks < 0: waitTicks = 0.0 sleep(waitTicks)