예제 #1
0
 def test_immediately_sorce_lottery_case(self):
     '''在投注选号页面,点击右上角即时比分,打开赛事分析数据,点击页面下方的投注竞彩足球按钮,页面跳转到选号页,选择两场比赛,提交订单'''
     hp = HomePage(self.driver)
     pbcn = PaintBallChooseNumber(self.driver)
     l = Login(self.driver)
     sos = SubmitOrderSuccess(self.driver)
     t = There_D_choosenumber(self.driver)
     hb = HaobcChooseNumber(self.driver)
     hc = ConfirmLottery(self.driver)
     hc1 = PaintBallConfirm(self.driver)
     hl = Login(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.My_lottery_ticket()  # 点击我的彩票
     l.login()  # 点击登录
     hp.homepage_link()  # 点击首页
     hp.haobc_link()  #点击竞彩蓝球
     t.Instruct()  # 点击右上角的。。。
     pbcn.immediately()  #点击即时比分
     aa = pbcn.enter_analysis_page()  #点击进入赛事分析
     if aa == 1:
         hb.Race_basketball()  #点击【投注竞彩蓝球】
         aa = hb.Basketball_mix_nus_X(2)  ###随机点击8场比赛
         if aa > 0:
             hb.confirm_match()  ###点击已选N场比赛
             hc.submit_order_to_station_owner_button()  ####点击提交给站主
             hc.confirm_and_pay_button()  # 点击确认支付
             text1 = sos.submit_order_success()  #获取提交订单成功文本
             self.assertEqual('订单提交成功', text1)
 def test_immediately_sorce_lottery_case(self):
     '''在投注选号页面,点击右上角即时比分,打开赛事分析数据,点击页面下方的投注竞彩足球按钮,页面跳转到选号页,选择两场比赛,提交订单'''
     hp = HomePage(self.driver)
     pbcn = PaintBallChooseNumber(self.driver)
     cl = ConfirmLottery(self.driver)
     pbc = PaintBallConfirm(self.driver)
     l = Login(self.driver)
     sos = SubmitOrderSuccess(self.driver)
     t = There_D_choosenumber(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.My_lottery_ticket()  # 点击我的彩票
     l.login()  # 点击登录
     hp.homepage_link()  # 点击首页
     hp.paintball_link()  ##点击竞彩足球
     t.Instruct()  # 点击右上角的。。。
     pbcn.immediately()  #点击即时比分
     aa = pbcn.enter_analysis_page()  #点击进入赛事分析
     if aa == 1:
         pbcn.lottery_jczq_button()  #点击【投注竞彩足球】
         pbcn.Play_f()  ###点击玩法
         pbcn.Play_rqspf()  ##点击让球胜平负
         aa = pbcn.rqspf_choose(5)  ###随机点击5场比赛
         if aa == 2:
             pbcn.confirm_match()  ###点击确认赛事
             cl.submit_order_to_station_owner_button()  #点击提交订单给站主
             cl.confirm_and_pay_button()  #点击确认支付
             text1 = sos.submit_order_success()  #获取提交订单成功文本
             self.assertEqual('订单提交成功', text1)
예제 #3
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 def test_there_D_history_recommend(self):
     """验证历史走势,使用推荐号码"""
     ha = HomePage(self.driver)
     hb = There_D_choosenumber(self.driver)
     hb1 = ArrangeFiveChooseNumber(self.driver)
     hb2 = UnionLottoChooseNumber(self.driver)
     hc = ConfirmLottery(self.driver)
     hd = ArrangeFiveConfirmLottery(self.driver)
     hl = Login(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.fucai_3D_link()  ###点击3D
     hb.Instruct()  ##点击右上角...
     hb.History()  ###点击历史投注
     mur = hb.Recommend()
     hb.Use_recommend()  ###点击使用推荐号码
     hb1.Confirm_nu()  # 点击确认选号
     mur1 = hb.Number()
     self.assertIn(mur, mur1)
     hc.submit_order_to_station_owner_button()  ##点击提交给站主
     hl.new_user_login_tab()  # 点击新登录
     hl.login()  # 输入账号,密码
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     hc.confirm_and_pay_button()  # 点击确认支付
예제 #4
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 def test_there_D_play_instruction(self):
     """验证玩法说明"""
     ha = HomePage(self.driver)
     hb = There_D_choosenumber(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.fucai_3D_link()  ###点击3D
     hb.Instruct()  ##点击右上角...
     hb.Play_instruction()  ##点击玩法说明
     mur = hb.Group_there_add_play_instruction()
     self.assertEqual('组三和值', mur)
     hb.There_D_know()
예제 #5
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 def test_Play_instruction_case(self):
     """验证玩法说明"""
     ha = HomePage(self.driver)
     hb = Seven_color_choosenumber(self.driver)
     hb2 = There_D_choosenumber(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.colorful_star_link()  ###点击七星彩
     hb2.Instruct()##点击右上角...
     hb.Seven_color_instruct()##点击玩法说明
     mur = hb.Seven_color_play()
     self.assertEqual('七星彩玩法', mur)
     hb.Seven_color_know()
예제 #6
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 def test_Play_instruction_case(self):
     """验证玩法说明"""
     ha = HomePage(self.driver)
     hb1=Arrang_there_choosenumber(self.driver)
     hb2 = There_D_choosenumber(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.rank_three_link()  ####点击排列3
     hb2.Instruct()##点击右上角...
     hb1.Arrang_there_instruct()##点击玩法说明
     mur = hb1.Arrany_there_play()
     self.assertEqual('排列3玩法', mur)
     hb1.Arrany_there_know()
예제 #7
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 def test_Play_instruction_case(self):
     """验证玩法说明"""
     ha = HomePage(self.driver)
     hb = RX9C_choosenumber(self.driver)
     hb1 = Arrang_there_choosenumber(self.driver)
     hb2 = There_D_choosenumber(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.victory_defeat_14_link()  # 点击胜负14场
     hb2.Instruct()  ##点击右上角...
     hb1.Arrang_there_instruct()  ##点击玩法说明
     mur = hb.Rx9c_play()
     self.assertEqual('任选14场', mur)
     hb1.Arrany_there_know()
예제 #8
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 def test_there_D_history(self):
     """验证历史走势"""
     ha = HomePage(self.driver)
     hb = There_D_choosenumber(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.fucai_3D_link()  ###点击3D
     hb.Instruct()  ##点击右上角...
     hb.History()  ###点击历史投注
     mur = hb.Charts()
     if mur == '':
         self.assertEqual('a', mur)
     else:
         print("历史走势展示正常")
예제 #9
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 def test_seven_color_history(self):
     """历史走势"""
     ha = HomePage(self.driver)
     hb = Seven_color_choosenumber(self.driver)
     hb2 = There_D_choosenumber(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.colorful_star_link()  ###点击七星彩
     hb2.Instruct()##点击右上角...
     hb.Seven_color_history()##点击历史走势
     hb.Afive_down()###鼠标下拉
     mur=hb.History_date()##随机取显示的数据
     if mur=='':
         self.assertEqual('a',mur)
     else:
         print("历史走势展示正常")
예제 #10
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 def test_play_instruction_open_close_case(self):
     '''在投注选号页面,点击右上角玩法说明,可以打开和关闭'''
     ha = HomePage(self.driver)
     hb = HaobcChooseNumber(self.driver)
     pbcn = PaintBallChooseNumber(self.driver)
     l = Login(self.driver)
     t = There_D_choosenumber(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.My_lottery_ticket()  # 点击我的彩票
     l.login()  # 点击登录
     ha.homepage_link()  # 点击首页
     ha.haobc_link()  #点击竞彩蓝球
     t.Instruct()  #点击右上角的。。。
     hb.Play_instruction()  #点击玩法说明
     t.There_D_know()  #点击我知道了
예제 #11
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 def test_immediately_reture_homepage(self):
     '''在投注选号页面,点击右上角即时比分,可以打开并返回首页'''
     hp = HomePage(self.driver)
     pbcn = PaintBallChooseNumber(self.driver)
     cl = ConfirmLottery(self.driver)
     pbc = PaintBallConfirm(self.driver)
     l = Login(self.driver)
     t = There_D_choosenumber(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.My_lottery_ticket()  # 点击我的彩票
     l.login()  # 点击登录
     hp.homepage_link()  # 点击首页
     hp.haobc_link()  #点击竞彩蓝球
     t.Instruct()  # 点击右上角的。。。
     pbcn.immediately()  # 点击即时比分
     pbcn.immediately_page_return_homepage()  #点击返回首页
 def test_play_instruction_open_close_case(self):
     '''在投注选号页面,点击右上角玩法说明,可以打开和关闭'''
     hp = HomePage(self.driver)
     pbcn = PaintBallChooseNumber(self.driver)
     cl = ConfirmLottery(self.driver)
     pbc = PaintBallConfirm(self.driver)
     l = Login(self.driver)
     sos = SubmitOrderSuccess(self.driver)
     t = There_D_choosenumber(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.My_lottery_ticket()  # 点击我的彩票
     l.login()  # 点击登录
     hp.homepage_link()  # 点击首页
     hp.paintball_link()  ##点击竞彩足球
     t.Instruct()  #点击右上角的。。。
     pbcn.paintball_play_instruct()  #点击玩法说明
     t.There_D_know()  #点击我知道了