예제 #1
0
def test_save_and_retrieve_energy():
    energy = Energy(10, 5)
    with time_traveler() as T:
        T( 0); assert energy == 10
        T( 1); energy.use(5)
        T( 2); assert energy == 5
        T(3)
        saved = energy.used
        saved_used, saved_used_at = energy.used, energy.used_at
        T(11)
        assert energy == 7
        loaded_energy = Energy(10, 5, used=saved_used, used_at=saved_used_at)
        assert loaded_energy == 7
        assert loaded_energy == energy
        loaded_energy2 = Energy(10, 5)
        loaded_energy2.used = saved_used
        loaded_energy2.used_at = saved_used_at
        assert loaded_energy2 == 7
        assert loaded_energy2 == energy
        loaded_energy3 = object.__new__(Energy)
        loaded_energy3.__init__(10, 5, used=saved_used, used_at=saved_used_at)
        assert loaded_energy3 == 7
        assert loaded_energy3 == energy
        loaded_energy4 = object.__new__(Energy)
        loaded_energy4.used = saved_used
        loaded_energy4.used_at = saved_used_at
        loaded_energy4.__init__(10, 5, used=saved_used, used_at=saved_used_at)
        assert loaded_energy4 == 7
        assert loaded_energy4 == energy
예제 #2
0
 def __init__(self, config):
     ACharger.__init__(self, config)
     from relay08 import get_three_way_cutter
     from energy import Energy
     self.charger = get_three_way_cutter()
     self.config = config
     self.energy = Energy()
예제 #3
0
def init_energy():
    energy = Energy(10, 10)
    assert isinstance(energy.recovery_interval, int)
    assert energy.recovery_interval == 10
    energy = Energy(10, timedelta(seconds=10))
    assert isinstance(energy.recovery_interval, (int, float))
    assert energy.recovery_interval == 10
예제 #4
0
파일: game.py 프로젝트: HieuLsw/sbfury
class Game:
    
    def __init__(self, world, datadir, configdir):
        self.world = world
        self.datadir = datadir
        self.configdir = configdir
        self.enemies = []

        self.stage = Stage(self)
        self.sprites = Group(self.stage)
        self.screen = world.screen

        # Visor de energia para el enemigo
        self._create_player()
        self.energy = Energy(10, 10, 100, 10)
        self.energy.set_model(self.player.id)

        self.stage.player = self.player
        self.stage.load_level(1)

        if VISIBLE_DEBUG:
            # Visor de rendimiento
            self.text = Text(world.font, world.fps, "FPS: %d")

    def _create_player(self):
        control = Control(0, self.configdir)
        self.player = Player(self, control, self.sprites, self.datadir)
        shadow_player = Shadow(self.player, self.datadir)
        self.sprites.add([self.player, shadow_player])
        
    def update(self):

        self.stage.update()
        self.sprites.update()
        self.energy.update()

        if VISIBLE_DEBUG:
            self.text.update()

        if DEBUG:
            b1, b2, b3 = pygame.mouse.get_pressed()

            if b1:
                self.stage.do_camera_effect()
            elif b2:
                self.stage.do_camera_effect(10)
            elif b3:
                self.world.fps.slow()

    def draw(self):
        self.stage.draw(self.screen)
        self.sprites.draw(self.screen)
        self.screen.blit(self.energy.image, self.energy.rect)

        if VISIBLE_DEBUG:
            self.screen.blit(self.text.image, self.text.rect)

        pygame.display.flip()
예제 #5
0
def equivalent_energy():
    assert Energy(10, 10) == Energy(10, 10)
    assert Energy(5, 10) != Energy(10, 10)
    e1, e2 = Energy(10, 10), Energy(10, 10)
    e1.use(time=123)
    e2.use(time=123)
    assert e1 == e2
    e1.use(time=128)
    assert e1 != e2
예제 #6
0
def cast_energy():
    true_energy = Energy(1, 1000)
    false_energy = Energy(0, 1000)
    assert int(true_energy) == 1
    assert int(false_energy) == 0
    assert float(true_energy) == 1.0
    assert float(false_energy) == 0.0
    assert bool(true_energy) is True
    assert bool(false_energy) is False
예제 #7
0
  def __init__(self,name,imagefile,context,skills=[],factionid=0):
    """
    """
    model = [ (0,0), (0,181), (100,181), (100,0) ]
    bounding_rect = [ (0,0), (0,181), (100,181), (100,0) ]
    #super( Character, self ).__init__( model, imagefile, offset=(0,50) )
    _model = Vertel()
    _model.set( [ ( 0.0, 0.0, 0.0 ), 
                    ( 0.0, 171.0/600.0, 0.0 ), 
                    ( 101.0/800.0, 171.0/600.0,0.0 ),
                    ( 101.0/800.0 , 0.0, 0.0 ) ] )
    _bound = Vertel()
    _bound.set( [ ( 0.0, 0.0, 0.0 ),
                    ( 0.0, 100.0/600, 0.0 ),
                    ( 100.0/800.0, 100.0/600, 0.0 ),
                    ( 100.0/800, 0.0, 0.0 ) ] )
    super( Character, self ).__init__( imagefile, _model, _bound )
    #self.name = kwargs.get('name',"Unnamed")
    self.name = name
    self.mind = Mind( ego=self, factionid=factionid ) 

    self._controller = None

    self._context = context

    self._target = None

    #body stats
    self.strength  =  10  #strength of character, in kg*m*s^-2
    self.agility   =  20  #agility of character,  in kg*m*s^-2
    self.endurance =  10  #endurance: MAX Energy Reserves, in 
                          #endurance 
                          #endurance: MAX energy output in watts in kg*m^2*s^-3
    self._reach = 1.0     #arm length
    self._mass   = 50   #mass of character, in kg
    self.health = 100  #

    self.energy = Energy()

    self._alive  = True #alive bit, used to drop a character object references

    #skills
    self.skillbook  = SkillBook(skills=skills) 
    self.deck       = Deck(maxsize=4, slots=['default']*6 )

    #equipment
    self._equipment = Equipment()     #equipment is currently held by the character
    self.inventory = Inventory(40.0) #items in storage
    self.weapon = None

    #modifiers
    self.buff = Buffable(self) #allows the character to be buffed (stat and status effects)
    self.status_effects = []
    self._wounds = []
예제 #8
0
def initial_print(partial_state):
    print('The initial potential energy is:')
    print(np.average(Energy.potential_energy(partial_state))/pow(MPl, 4))
    print('Initial Phi Gradient energy is:')
    print(np.average(Energy.phi_gradient_energy(partial_state))/pow(MPl, 4))
    print('Initial Chi Gradient energy is:')
    print(np.average(Energy.chi_gradient_energy(partial_state))/pow(MPl, 4))
    print('Initial Phi Kinetic energy is:')
    print(np.average(Energy.phi_kinetic_energy(partial_state))/pow(MPl, 4))
    print('Initial Chi Kinetic energy is:')
    print(np.average(Energy.chi_kinetic_energy(partial_state))/pow(MPl, 4))
예제 #9
0
def test_various_used_at():
    with time_traveler() as T:
        T(2)
        energy = Energy(10, 3, used=1, used_at=1)
        assert energy == 9
        T(5)
        assert energy == 10
        T(2)
        energy = Energy(10, 3, used=1, used_at=datetime.utcfromtimestamp(1))
        assert energy == 9
        T(5)
        assert energy == 10
예제 #10
0
def test_equivalent_energy():
    assert Energy(10, 10) == Energy(10, 10)
    assert Energy(5, 10) != Energy(10, 10)
    e1, e2, e3 = Energy(10, 10), Energy(10, 10), Energy(8, 10)
    with time_traveler() as T:
        T(123)
        e1.use()
        e2.use()
        assert e1 == e2
        T(128)
        e1.use()
        assert e1 != e2
        assert int(e1) == int(e3)
        assert e1 != e3
예제 #11
0
def save_and_retrieve_energy():
    energy = Energy(10, 5)
    with time_traveler() as T:
        T(0)
        assert energy == 10
        T(1)
        energy.use(5)
        T(2)
        assert energy == 5
        saved = energy.used
        saved_used, saved_used_at = energy.used, energy.used_at
        loaded_energy = Energy(10, 5, used=saved_used, used_at=saved_used_at)
        assert energy == loaded_energy
        T(3)
        assert energy == 5
예제 #12
0
def test_future_tulerance():
    energy = Energy(10, 5, future_tolerance=4)
    with time_traveler() as T:
        T(5)
        energy.use()
        # used at the past
        T(6)
        assert energy.passed() == 1
        assert energy == 9
        # used at the near future
        T(4)
        assert energy.passed() == 0
        assert energy == 9
        T(3)
        assert energy.passed() == 0
        assert energy == 9
        T(2)
        assert energy.passed() == 0
        assert energy == 9
        T(1)
        assert energy.passed() == 0
        assert energy == 9
        # used at the remote future
        T(0)
        with raises(ValueError):
            energy.passed()
예제 #13
0
def bonus_energy():
    energy = Energy(10, 300)
    with time_traveler() as T:
        T(0)
        energy.set(15)
        T(1)
        assert energy == 15
        T(2)
        energy.use()
        T(3)
        assert energy.recover_in() is None
        T(4)
        energy.use()
        T(5)
        assert energy.recover_in() is None
        T(6)
        energy.use(5)
        T(7)
        assert energy.recover_in() == 299
        T(8)
        assert energy.recover_in() == 298
        T(9)
        energy.set(15)
        T(10)
        assert energy.recover_in() is None
예제 #14
0
def test_extra_energy():
    energy = Energy(10, 300)
    with time_traveler() as T:
        T(0)
        energy.set(15)
        T(1)
        assert energy == 15
        assert energy.recover_in() is None
        assert energy.recover_fully_in() is None
        T(2)
        energy.use()
        assert energy.recover_in() is None
        assert energy.recover_fully_in() is None
        T(6)
        energy.use(6)
        T(7)
        assert energy.recover_in() == 299
        assert energy.recover_fully_in() == 599
        T(8)
        assert energy.recover_in() == 298
        assert energy.recover_fully_in() == 598
        T(9)
        energy.set(15)
        assert energy.recover_in() is None
        assert energy.recover_fully_in() is None
        T(10)
        assert energy.recover_in() is None
        assert energy.recover_fully_in() is None
예제 #15
0
def recover_energy():
    energy = Energy(10, 5)
    with time_traveler() as T:
        T(0)
        energy.use(1)
        T(1)
        assert energy == 9
        assert energy.recover_in() == 4
        T(2)
        assert energy == 9
        assert energy.recover_in() == 3
        T(3)
        assert energy == 9
        assert energy.recover_in() == 2
        T(4)
        assert energy == 9
        assert energy.recover_in() == 1
        T(5)
        assert energy == 10
        assert energy.recover_in() == None
        T(6)
        assert energy == 10
        assert energy.recover_in() == None
        T(99)
        assert energy == 10
        assert energy.recover_in() == None
예제 #16
0
class C3WayCharger(ACharger):

    def __init__(self, config):
        ACharger.__init__(self, config)
        from relay08 import get_three_way_cutter
        from energy import Energy
        self.charger = get_three_way_cutter()
        self.config = config
        self.energy = Energy()

    def charge(self, charger_unit):
        if charger_unit[0] == None:
            self.charger.set_usb_line_status(0)
            time.sleep(charger_unit[1])
        elif charger_unit[0] == CDP:
            self.charger.enable_cdp_charging(charger_unit[1], charger_unit[2])
        elif charger_unit[0] == DCP:
            self.charger.enable_dcp_charging(charger_unit[1], charger_unit[2])
        else:
            self.charger.enable_sdp_charging(charger_unit[1], charger_unit[2])

    def reconnect_usb(self):
        for i in range(3):
            info = self.energy.get_battery_info()
            if info and info["USB"]:
                break
            self.charger.enable_sdp_charging(2, 5)
        else:
            assert False
예제 #17
0
def use_energy_while_recovering():
    energy = Energy(10, 5)
    with time_traveler() as T:
        T(0)
        energy.use(5)
        T(1)
        assert energy == 5
        T(2)
        energy.use(1)
        T(3)
        assert energy == 4
        T(4)
        assert energy == 4
        T(5)
        assert energy == 5
        T(6)
        assert energy == 5
        T(7)
        energy.use(1)
        T(8)
        assert energy == 4
        T(9)
        assert energy == 4
        T(10)
        assert energy == 5
    def __init__(self, h5n, result):
        self._h5n = h5n
        self._result = result

        self.element_force = ElementForce(self._h5n, self)
        self.energy = Energy(self._h5n, self)
        self.strain = Strain(self._h5n, self)
        self.stress = Stress(self._h5n, self)
예제 #19
0
def set_max_energy():
    energy = Energy(10, 300)
    with time_traveler() as T:
        T(0)
        assert energy == 10
        T(1)
        energy.max = 11
        T(2)
        assert energy == 11
        T(3)
        energy.use()
        T(4)
        assert energy == 10
        T(5)
        energy.max = 12
        T(6)
        assert energy == 10
        T(7)
        energy.max = 9
        T(8)
        assert energy == 9
        T(9)
        energy.max = 1
        T(10)
        assert energy == 1
        T(11)
        energy.max = 10
        T(12)
        assert energy == 10
예제 #20
0
def test_restored_extra_energy():
    energy = Energy(10, 300, used=-5, used_at=0)
    assert energy.used_at is None
    with time_traveler() as T:
        T(0)
        assert energy == 15
        energy.use()
        assert energy == 14
    assert energy.used_at is None
예제 #21
0
def use_energy():
    energy = Energy(10, 1000)
    assert energy == 10
    energy.use()
    assert energy == 9
    energy.use(5)
    assert energy == 4
    with raises(ValueError):
        energy.use(5)
예제 #22
0
def repr_energy():
    energy = Energy(10, 300)
    with time_traveler() as T:
        T(0)
        assert repr(energy) == '<Energy 10/10>'
        T(1)
        energy.use()
        T(2)
        assert repr(energy) == '<Energy 9/10 recover in 04:59>'
예제 #23
0
def use_energy_in_the_future():
    energy = Energy(10, 5)
    with time_traveler() as T:
        T(5)
        energy.use()
        T(6)
        assert energy.passed() == 1
        with raises(ValueError):
            T(0)
            energy.passed()
예제 #24
0
def use_energy_after_recovered():
    energy = Energy(10, 5)
    with time_traveler() as T:
        T(0)
        energy.use(10)
        T(1)
        assert energy == 0
        T(5)
        energy.use(1)
        T(6)
        assert energy == 0
예제 #25
0
def float_recovery_interval():
    energy = Energy(10, 0.5)
    with time_traveler() as T:
        T(0)
        energy == 10
        T(1)
        energy.use(3)
        T(2)
        energy == 9
        T(3)
        energy == 10
예제 #26
0
def test_save_and_retrieve_energy():
    energy = Energy(10, 5)
    with time_traveler() as T:
        T(0)
        assert energy == 10
        T(1)
        energy.use(5)
        T(2)
        assert energy == 5
        T(3)
        saved = energy.used
        saved_used, saved_used_at = energy.used, energy.used_at
        T(11)
        assert energy == 7
        loaded_energy = Energy(10, 5, used=saved_used, used_at=saved_used_at)
        assert loaded_energy == 7
        assert loaded_energy == energy
        loaded_energy2 = Energy(10, 5)
        loaded_energy2.used = saved_used
        loaded_energy2.used_at = saved_used_at
        assert loaded_energy2 == 7
        assert loaded_energy2 == energy
        loaded_energy3 = object.__new__(Energy)
        loaded_energy3.__init__(10, 5, used=saved_used, used_at=saved_used_at)
        assert loaded_energy3 == 7
        assert loaded_energy3 == energy
        loaded_energy4 = object.__new__(Energy)
        loaded_energy4.used = saved_used
        loaded_energy4.used_at = saved_used_at
        loaded_energy4.__init__(10, 5, used=saved_used, used_at=saved_used_at)
        assert loaded_energy4 == 7
        assert loaded_energy4 == energy
예제 #27
0
def test_compare_energy():
    energy = Energy(10, 300)
    with time_traveler() as T:
        T(0)
        assert energy == 10
        assert energy > 9
        assert 9 < energy
        assert energy < 11
        assert 11 > energy
        assert 9 < energy < 11
        assert energy <= 10
        assert energy >= 10
        assert 10 <= energy
        assert 10 >= energy
        assert 10 <= energy <= 10
예제 #28
0
class ALevelVoltage(object):
    def __init__(self, level, voltage):
        self.energy = Energy()
        self.level = level
        self.voltage = voltage

    def make_level_voltage(self):
        assert False, "needs be implemented in subclass"

    def verify_level_voltage_match(self):
        self.make_level_voltage()
        info = self.energy.get_battery_info()
        print info
        assert abs(self.level - info["level"]) <= 5
        assert abs(self.voltage - info["voltage"]) <= 50
예제 #29
0
    def write_curent_data(self, partial_state, step_num, h):
        self.files_with_data['energyData'].write(repr(partial_state.a))
        self.files_with_data['energyData'].write('	')
        self.files_with_data['energyData'].write(
            repr(np.average(Energy.phi_kinetic_energy(partial_state)) / pow(MPl, 4)))
        self.files_with_data['energyData'].write('	')
        self.files_with_data['energyData'].write(
            repr(np.average(Energy.chi_kinetic_energy(partial_state)) / pow(MPl, 4)))
        self.files_with_data['energyData'].write('	')
        self.files_with_data['energyData'].write(
            repr(np.average(Energy.phi_gradient_energy(partial_state)) / pow(MPl, 4)))
        self.files_with_data['energyData'].write('	')
        self.files_with_data['energyData'].write(
            repr(np.average(Energy.chi_gradient_energy(partial_state)) / pow(MPl, 4)))
        self.files_with_data['energyData'].write('	')
        if write_separate_potential_energy:
            self.files_with_data['energyData'].write(
                repr(np.average(Energy.inflaton_potential_energy(partial_state)) / pow(MPl, 4)))
            self.files_with_data['energyData'].write('	')
            self.files_with_data['energyData'].write(
                repr(np.average(Energy.chi_potential_energy(partial_state)) / pow(MPl, 4)))
            self.files_with_data['energyData'].write('\n')
        else:
            self.files_with_data['energyData'].write(
                repr(np.average(Energy.potential_energy(partial_state)) / pow(MPl, 4)))
            self.files_with_data['energyData'].write('\n')

        # writing fields in program units:
        self.files_with_data['fieldData'].write(repr(partial_state.a))
        self.files_with_data['fieldData'].write('	')
        self.files_with_data['fieldData'].write(repr(partial_state.pa))
        self.files_with_data['fieldData'].write('	')
        self.files_with_data['fieldData'].write(repr(np.average(partial_state.phi)))
        self.files_with_data['fieldData'].write('	')
        self.files_with_data['fieldData'].write(repr(np.average(partial_state.chi)))
        self.files_with_data['fieldData'].write('	')
        self.files_with_data['fieldData'].write(repr(np.average(partial_state.phiPi)))
        self.files_with_data['fieldData'].write('	')
        self.files_with_data['fieldData'].write(repr(np.average(partial_state.chiPi)))
        self.files_with_data['fieldData'].write('\n')
        self.files_with_data['chiMagnitudeData'].write(repr(partial_state.a))
        self.files_with_data['chiMagnitudeData'].write('	')
        self.files_with_data['chiMagnitudeData'].write(repr(np.sqrt(np.average(pw2(partial_state.chi)))))
        self.files_with_data['chiMagnitudeData'].write('\n')

        self.files_with_data['dtList'].write(repr(step_num))
        self.files_with_data['dtList'].write(' ')
        self.files_with_data['dtList'].write(repr(h))
        self.files_with_data['dtList'].write('\n')
예제 #30
0
def test_recovery_quantity():
    with time_traveler() as T:
        T(0)
        energy = Energy(10, 3, 2)
        assert energy == 10
        energy.use()
        energy.use()
        energy.use()
        assert energy == 7
        T(1)
        assert energy == 7
        T(2)
        assert energy == 7
        T(3)
        assert energy == 9
        T(6)
        assert energy == 10
예제 #31
0
def graph_cut(W, u_0, kernel, N):
    """
    Perform the graph cut for the initial segmentation.
    The current implementation is not fully functional, but the results for RIGHTVENT_MRI
    are usable to develop the rest of the algorithm.
    :param W: The weights matrices computed previously
    :param u_0: The unary weights for the graphcut: based on prob_map
    :param kernel: The kernel used
    :param N: size of the image
    :return: The segmentation as a vector, the Energy
    """
    eg = Energy(N, np.count_nonzero(kernel) * N)
    eg.set_neighbors(W)
    eg.set_unary(u_0)
    E = eg.minimize()
    print(E)
    y_0 = eg.get_labeling()

    return y_0, E, eg
예제 #32
0
def pickle_energy():
    try:
        import cPickle as pickle
    except ImportError:
        import pickle
    energy = Energy(10, 5)
    with time_traveler() as T:
        T(0)
        assert energy == 10
        T(1)
        energy.use(5)
        T(2)
        assert energy == 5
        dump = pickle.dumps(energy)
        loaded_energy = pickle.loads(dump)
        assert energy == loaded_energy
        T(3)
        assert energy == 5
예제 #33
0
def test_use_energy():
    energy = Energy(10, 1000)
    assert energy == 10
    energy.use()
    assert energy == 9
    energy.use(5)
    assert energy == 4
    with raises(ValueError):
        energy.use(5)
    energy.use(10, timestamp() + 10000)
    assert energy.current(timestamp() + 10000) == 0
    with raises(ValueError):
        energy.use(10, timestamp() + 10010)
    energy.use(10, timestamp() + 10010, force=True)
    assert energy.recover_in(timestamp() + 10010) == 11000
    assert energy.current(timestamp() + 10010) == 0
    assert energy.debt(timestamp() + 10010) == 10
    energy.use(10, timestamp() + 10010, force=True)
    assert energy.recover_in(timestamp() + 10010) == 21000
    assert energy.debt(timestamp() + 10010) == 20
예제 #34
0
파일: game.py 프로젝트: HieuLsw/sbfury
    def __init__(self, world, datadir, configdir):
        self.world = world
        self.datadir = datadir
        self.configdir = configdir
        self.enemies = []

        self.stage = Stage(self)
        self.sprites = Group(self.stage)
        self.screen = world.screen

        # Visor de energia para el enemigo
        self._create_player()
        self.energy = Energy(10, 10, 100, 10)
        self.energy.set_model(self.player.id)

        self.stage.player = self.player
        self.stage.load_level(1)

        if VISIBLE_DEBUG:
            # Visor de rendimiento
            self.text = Text(world.font, world.fps, "FPS: %d")
예제 #35
0
def test_set_max_energy():
    energy = Energy(10, 300)
    with time_traveler() as T:
        T( 0); assert energy == 10
        T( 1); energy.max = 11
        T( 2); assert energy == 11
        T( 3); energy.use()
        T( 4); assert energy == 10
        T( 5); energy.max = 12
        T( 6); assert energy == 10
        T( 7); energy.max = 9
        T( 8); assert energy == 9
        T( 9); energy.max = 1
        T(10); assert energy == 1
        T(11); energy.max = 10
        T(12); assert energy == 10
예제 #36
0
def test_use_energy_at_the_future():
    energy = Energy(10, 5)
    with time_traveler() as T:
        T(5)
        energy.use()
        T(6)
        assert energy.passed() == 1
        with raises(ValueError):
            T(4)
            energy.passed()
        with raises(ValueError):
            T(3)
            energy.passed()
        with raises(ValueError):
            T(2)
            energy.passed()
        with raises(ValueError):
            T(1)
            energy.passed()
        with raises(ValueError):
            T(0)
            energy.passed()
예제 #37
0
 def energy_update(self):
     '''
     To be elaborated.
     '''
     for HID in self.hh_dict:
         Energy.energy_step_go(self.hh_dict[HID].energy, self.hh_dict[HID], self.model_parameters_dict)
예제 #38
0
class Character( Actor ):
  """
  """
  #===============================================================================================
  def __init__(self,name,imagefile,context,skills=[],factionid=0):
    """
    """
    model = [ (0,0), (0,181), (100,181), (100,0) ]
    bounding_rect = [ (0,0), (0,181), (100,181), (100,0) ]
    #super( Character, self ).__init__( model, imagefile, offset=(0,50) )
    _model = Vertel()
    _model.set( [ ( 0.0, 0.0, 0.0 ), 
                    ( 0.0, 171.0/600.0, 0.0 ), 
                    ( 101.0/800.0, 171.0/600.0,0.0 ),
                    ( 101.0/800.0 , 0.0, 0.0 ) ] )
    _bound = Vertel()
    _bound.set( [ ( 0.0, 0.0, 0.0 ),
                    ( 0.0, 100.0/600, 0.0 ),
                    ( 100.0/800.0, 100.0/600, 0.0 ),
                    ( 100.0/800, 0.0, 0.0 ) ] )
    super( Character, self ).__init__( imagefile, _model, _bound )
    #self.name = kwargs.get('name',"Unnamed")
    self.name = name
    self.mind = Mind( ego=self, factionid=factionid ) 

    self._controller = None

    self._context = context

    self._target = None

    #body stats
    self.strength  =  10  #strength of character, in kg*m*s^-2
    self.agility   =  20  #agility of character,  in kg*m*s^-2
    self.endurance =  10  #endurance: MAX Energy Reserves, in 
                          #endurance 
                          #endurance: MAX energy output in watts in kg*m^2*s^-3
    self._reach = 1.0     #arm length
    self._mass   = 50   #mass of character, in kg
    self.health = 100  #

    self.energy = Energy()

    self._alive  = True #alive bit, used to drop a character object references

    #skills
    self.skillbook  = SkillBook(skills=skills) 
    self.deck       = Deck(maxsize=4, slots=['default']*6 )

    #equipment
    self._equipment = Equipment()     #equipment is currently held by the character
    self.inventory = Inventory(40.0) #items in storage
    self.weapon = None

    #modifiers
    self.buff = Buffable(self) #allows the character to be buffed (stat and status effects)
    self.status_effects = []
    self._wounds = []
  #===============================================================================================
  # Helper functions which link related members of a Character object, such as the skll book and
  # skill deck
  #===============================================================================================
  def setslot(self,**kwargs):
    """
      helper function, sets deck slot type
    """
    self.deck.setslot(**kwargs)
  def setskill(self,**kwargs):
    """
      helper function, sets deck slot with skill from skillbook
    """
    self.deck.setskill(slot=kwargs['slot'],skill=self.skillbook[kwargs['skill']])
  def queueskill(self,**kwargs):
    """
      helper function, queues a skill as the next action from the deck
      
    """
    print "Character queue skill"
    try:
      skill = self.deck[kwargs['slot']]
      if skill:
        self.mind.appendaction( Action( actor  = self,
                                        atype  = skill.type,
                                        target = self.mind._target,
                                        skill  = skill,
                                        stage  = self._context,
                                        energy = 3 ) )
        
      else:
        print "No Skill set for deck slot:", kwargs['slot']
    except KeyError:
      print "KeyError in Character:",self.name," queueskill"
      print "  Either 'slot':'val' not present in arguments, or 'slot' not in deck"
      print "  Keys in deck", self.deck.keys()
      print "  kwargs:", kwargs
  #===============================================================================================
  def reach(self):
    """
      return the characters effective reach, 
      taking into account
       - base reach
       - weapon reach
    """
    return ( self._reach + self._equipment["rhand"]._reach )
  #===============================================================================================
  def __str__(self):
    """
    """
    return 'Character: %(name)s' %{'name':self.name}
  #===============================================================================================
  def recharge(self,step=1):
    """
      recharge is the turn update function, called recharge to avoid ambiguity with the animated
      actor's update function. Recharge is called at the beginning of a character's turn.
    """
    self.energy.rechargehand() #draw a new hand of energy from the pool
    #todo decrement cooldown on abilities by 1
  #===============================================================================================
  def use(self, energy, attempt=False):
    """
      remove the specified amount of energy from this characters' hand
    """
    return self.energy.subhand(energy,attempt)
  #===============================================================================================
  def hand(self):
    """return the current energy left in this characters' hand"""
    return self.energy._hand
  #===============================================================================================
  def pool(self):
    """return the current energy left in this characters' pool"""
    return self._energy_pool
  #===============================================================================================
  def iscapable(self, action):
    """
      return True if this character is capable of performing the action, False otherwise

      whether a character is capable of performing a given action or not is dependent on the
      energy cost of the action, and any relevant status effects on the character
    """
    if self.energy._hand >= action.getenergy():
      return True
  #===============================================================================================
  def update(self, step=1):
    """
    """
    #call super class update
    self.recharge(step)
    self.health -= len(self._wounds)*25
    #mind.plan
    return self.health
  #===============================================================================================
  def settarget(self, item ):
    """
    """
    self._target = item
    self.mind._target = item
  def gettarget(self):
    """
    """
    return self._target
  #===============================================================================================
  def listen(self):
    """
      TODO: Make character an event listener
      TODO: this should be an event handler
            currently just updates wound and energy
    """
    #call super class update
    self.recharge(1)
    self.health -= len(self._wounds)*25
    #mind.plan
    if not self.mind.targetalive(): self.mind._target = None
    return self.health