예제 #1
0
	def look(self):
		self.visible = True
		room = eng.getCurrentRoom()
		if 'butler' in room.items:
			return self.descriptions['awakeDesc']
		else:
			return self.descriptions['desc']
예제 #2
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 def look(self):
     self.visible = True
     currRoom = eng.getCurrentRoom()
     mTrap = eng.getItemByName('mousetrap')
     if mTrap is not None:
         mTrap.visible = True
     return self.descriptions['desc']
예제 #3
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파일: margaret.py 프로젝트: kniers/Capstone
 def talk(self, about):
     if about is None:
         if self.properties['hasBeer']:
             martini = eng.getItemByName('martini')
             if eng.inInventory(martini):
                 return "Margaret:\n\"Hello there. I'm Margaret. It's nice to meet you. Isn't this stuff so cool? They were about to run out of beer so I grabbed two glasses. I would offer you one, but it looks like you already have a martini.\""
             else:
                 return "Margaret:\n\"Hello there. I'm Margaret. It's nice to meet you. Isn't this stuff so cool? They were about to run out of beer so I grabbed two glasses. Take one if you want it.\""
         else:
             return "Margaret:\n\"Wow, it must have taken them years to collect this stuff.\""
     elif about.name == 'artifacts':
         if 'mummy\'s curse' in eng.getCurrentRoom().items:
             return "Margaret:\n\"I recognize this one. It's an amulet from ancient Egypt. It's said that any mortal who possesses it would be cursed. Haha, if you believe such a thing!"
         else:
             return "Margaret:\n\"So many interesting things here.\""
     elif about.name == 'beer':
         if self.properties['hasBeer']:
             martini = eng.getItemByName('martini')
             if eng.inInventory(martini):
                 return "Margaret:\n\"They were almost out at the bar, so I took the last two. I would offer you one, but it looks like you already have a martini.\""
             else:
                 beer = eng.getItemByName('beer')
                 eng.addToInventory(beer)
                 self.properties['hasBeer'] = False
                 return "Mararet:\n\"Here, take one! I'm happy to share.\""
         else:
             return "Margaret:\n\"That's the last beer that they had. Enjoy!\""
     else:
         return "She pretends not to hear you. Evidentally she doesn't want to talk about that."
예제 #4
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 def investigate(self):
     #if self.properties['looked']:
     currRoom = eng.getCurrentRoom()
     bonekey = eng.getItemByName('bone key')
     if bonekey is not None:
         bonekey.visible = True
         return self.descriptions['searched']
예제 #5
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    def take(self):
        #First time user tries to take the took it is in a closed tank with hungry sharks
        currRoom = eng.getCurrentRoom()
        sharks = eng.getItemByName('sharks')
        tank = eng.getItemByName('sharktank')
        if self.properties['had'] == False and tank.properties[
                'opened'] and sharks.properties['hungry'] == False:
            self.properties['have'] = True
            self.properties['had'] = True
            eng.addToInventory(
                self)  # adds to inventory and removes from current room

            character = eng.getItemByName('self')
            character.properties['placesOpened'] += 1
            if character.properties['placesOpened'] == 3:
                tank.properties['hasPlans'] = True
                currRoom.items.append('secret plans')
                currRoom.items.remove('emerald')
                return self.descriptions['secretPlans']
            else:
                emerald = eng.getItemByName('emerald')
                emerald.visible = True
                return self.descriptions['underTooth']

        #Must have had the tooth once
        elif self.properties['have'] == False and self.properties['had']:
            eng.addToInventory(
                self)  # adds to inventory and removes from current room
            return self.descriptions['takeTooth']
        elif self.properties['have']:
            return self.descriptions['alreadyHave']
        else:
            return self.descriptions['cant']
예제 #6
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	def look(self):
		self.visible = True
		currRoom = eng.getCurrentRoom()
		rDuck = eng.getItemByName('rubber duck')
		if rDuck is not None:
			rDuck.visible = True
		return self.descriptions['desc']
예제 #7
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 def go(self):
     office = eng.getRoomByName('Office')
     hall = eng.getRoomByName('Hallway')
     currRoom = eng.getCurrentRoom()
     if currRoom == office:
         return eng.goToRoom(hall)
     else:
         return eng.goToRoom(office)
예제 #8
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 def go(self):
     ballroom = eng.getRoomByName('Ballroom')
     bathroom = eng.getRoomByName('Bathroom')
     currRoom = eng.getCurrentRoom()
     if currRoom == ballroom:
         return eng.goToRoom(bathroom)
     else:
         return eng.goToRoom(ballroom)
예제 #9
0
 def go(self):
     foyer = eng.getRoomByName('Foyer')
     frontPorch = eng.getRoomByName('Front Porch')
     currRoom = eng.getCurrentRoom()
     if currRoom == foyer:
         return eng.goToRoom(frontPorch)
     else:
         return eng.goToRoom(foyer)
예제 #10
0
파일: bridge.py 프로젝트: kniers/Capstone
 def go(self):
     plateau = eng.getRoomByName("plateau")
     dungeon = eng.getRoomByName("dungeon")
     currentRoom = eng.getCurrentRoom()
     if currentRoom == plateau:
         return eng.goToRoom(dungeon)
     else:
         return eng.goToRoom(plateau)
예제 #11
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 def go(self):
     masterBed = eng.getRoomByName('Master Bedroom')
     masterBath = eng.getRoomByName('Master Bathroom')
     currRoom = eng.getCurrentRoom()
     if currRoom == masterBed:
         return eng.goToRoom(masterBath)
     else:
         return eng.goToRoom(masterBed)
예제 #12
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	def go(self):
		gallery = eng.getRoomByName('Portrait Gallery')
		billiardRoom = eng.getRoomByName('Billiard Room')
		currRoom = eng.getCurrentRoom()
		if currRoom == gallery:
			return eng.goToRoom(billiardRoom)
		else:
			return eng.goToRoom(gallery)
예제 #13
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 def go(self):
     conservatory = eng.getRoomByName('Conservatory')
     gardens = eng.getRoomByName('Gardens')
     currRoom = eng.getCurrentRoom()
     if currRoom == conservatory:
         return eng.goToRoom(gardens)
     else:
         return eng.goToRoom(conservatory)
예제 #14
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 def go(self):
     library = eng.getRoomByName('Library')
     study = eng.getRoomByName('Study')
     currRoom = eng.getCurrentRoom()
     if currRoom == library:
         return eng.goToRoom(study)
     else:
         return eng.goToRoom(library)
예제 #15
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	def go(self):
		ballroom = eng.getRoomByName('Ballroom')
		foyer = eng.getRoomByName('Foyer')
		currRoom = eng.getCurrentRoom()
		if currRoom == ballroom:
			return eng.goToRoom(foyer)
		else:
			return eng.goToRoom(ballroom)
예제 #16
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 def go(self):
     bar = eng.getRoomByName('Bar')
     gardens = eng.getRoomByName('Gardens')
     currRoom = eng.getCurrentRoom()
     if currRoom == bar:
         return eng.goToRoom(gardens)
     else:
         return eng.goToRoom(bar)
예제 #17
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	def go(self):
		library = eng.getRoomByName('Library')
		billiardRoom = eng.getRoomByName('Billiard Room')
		currRoom = eng.getCurrentRoom()
		if currRoom == library:
			return eng.goToRoom(billiardRoom)
		else:
			return eng.goToRoom(library)
예제 #18
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 def go(self):
     foyer = eng.getRoomByName('Foyer')
     gallery = eng.getRoomByName('Portrait Gallery')
     currRoom = eng.getCurrentRoom()
     if currRoom == foyer:
         return eng.goToRoom(gallery)
     else:
         return eng.goToRoom(foyer)
예제 #19
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 def go(self):
     bedroom = eng.getRoomByName('Second Bedroom')
     hall = eng.getRoomByName('Hallway')
     currRoom = eng.getCurrentRoom()
     if currRoom == bedroom:
         return eng.goToRoom(hall)
     else:
         return eng.goToRoom(bedroom)
예제 #20
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 def go(self):
     billiardRoom = eng.getRoomByName('Billiard Room')
     conservatory = eng.getRoomByName('Conservatory')
     currRoom = eng.getCurrentRoom()
     if currRoom == billiardRoom:
         return eng.goToRoom(conservatory)
     else:
         return eng.goToRoom(billiardRoom)
예제 #21
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 def use(self):
     if self.properties['lightsOff']:
         return "Better not turn the lights back on or they might come back to finish the game."
     else:
         self.properties['lightsOff'] = True
         room = eng.getCurrentRoom()
         room.items.remove('billiard players')
         return "You inconspicuously flip the light switch and the lights above the table turn off.\nWillie:\n\"Hmm, they must have blown a circuit. What do you say, should we call it a draw?\"\n\nJake:\n\"A draw!? You never stood a chance. Whatever. Let's go grab another drink\"\n\nBoth men exit. Time to take a closer look around."
예제 #22
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 def go(self):
     bar = eng.getRoomByName('Bar')
     gallery = eng.getRoomByName('Portrait Gallery')
     currRoom = eng.getCurrentRoom()
     if currRoom == bar:
         return eng.goToRoom(gallery)
     else:
         return eng.goToRoom(bar)
예제 #23
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 def go(self):
     foyer = eng.getRoomByName('Foyer')
     library = eng.getRoomByName('Library')
     currRoom = eng.getCurrentRoom()
     if currRoom == foyer:
         return eng.goToRoom(library)
     else:
         return eng.goToRoom(foyer)
예제 #24
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 def go(self):
     kitchen = eng.getRoomByName('Kitchen')
     ballroom = eng.getRoomByName('Ballroom')
     currRoom = eng.getCurrentRoom()
     if currRoom == kitchen:
         return eng.goToRoom(ballroom)
     else:
         return eng.goToRoom(kitchen)
예제 #25
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	def touch(self):
		currRoom = eng.getCurrentRoom()
		tank = eng.getItemByName('sharktank')
		if self.properties['hungry']:
			return self.descriptions['crazy']
		elif tank.properties['opened'] == False:
			return tank.descriptions['closedDesc']
		else:
			return self.descriptions['swim']
예제 #26
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 def look(self):
     self.visible = True
     currRoom = eng.getCurrentRoom()
     mouse = eng.getItemByName('mouse')
     mouse.visible = True
     if 'mouse' in currRoom.items:
         return self.descriptions['desc']
     else:
         return self.descriptions['noMouse']
예제 #27
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 def look(self):
     if self.properties['opened'] == True:
         currRoom = eng.getCurrentRoom()
         if 'spare key' in currRoom.items:  # means key has not been picked up/moved, so it's in the drawer
             return self.descriptions['keyDesc']
         else:
             return self.descriptions['noKeyDesc']
     else:
         return self.descriptions['closedDesc']
예제 #28
0
파일: vanity.py 프로젝트: kniers/Capstone
 def _printContents(self):
     currRoom = eng.getCurrentRoom()
     if 'strop' in currRoom.items and 'toothpaste' in currRoom.items:
         return self.descriptions['stropAndToothpaste']
     elif 'strop' in currRoom.items:
         return self.descriptions['onlyStrop']
     elif 'toothpaste' in currRoom.items:
         return self.descriptions['onlyToothpaste']
     else:
         return self.descriptions['noItems']
예제 #29
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파일: cake.py 프로젝트: kniers/Capstone
	def take(self):
		if eng.inInventory(self):
			return "You already have some cake."
		else:
			eng.addToInventory(self)
			currRoom = eng.getCurrentRoom()
			if currRoom.name == 'Kitchen':
				if not 'cake' in currRoom.items:
					currRoom.items.append('cake')
			return self.descriptions['takeCake']
예제 #30
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 def open(self):
     currRoom = eng.getCurrentRoom()
     mouse = eng.getItemByName('mouse')
     if 'mouse' in currRoom.items:
         mouse.visible = True
         eng.addToInventory(
             mouse)  # adds to inventory and removes from current room
         return self.descriptions['openMT']
     else:
         return self.descriptions['openEmpty']