def __init__(self,engine,posinit): EngineObjectCircle.__init__(self, engine = engine, colltype = COLLTYPE_WALL, posinit = posinit, mass = MASS_INF, color = "white", radius = mm_to_px(200) )
def __init__(self,engine,posinit, team): EngineObjectCircle.__init__(self, engine = engine, colltype = COLLTYPE_DEFAULT, posinit = posinit, color = "orange" if team == RED else "green", mass = 800, radius = mm_to_px(11) )
def __init__(self,engine,posinit, color = "black"): EngineObjectCircle.__init__(self, engine = engine, colltype = COLLTYPE_VERRE, posinit = posinit, color = color, mass = 60, radius = mm_to_px(40), )
def __init__(self, engine, posinit): EngineObjectCircle.__init__(self, engine=engine, colltype=COLLTYPE_FOYER, posinit=posinit, color="brown", mass=MASS_INF, radius=mm_to_px(150), layers=1) self.__nbFeu = 0
def __init__(self,engine,posinit): EngineObjectCircle.__init__(self, engine = engine, colltype = COLLTYPE_FOYER, posinit = posinit, color = "brown", mass = MASS_INF, radius = mm_to_px(150), layers = 1 ) self.__nbFeu = 0
def __init__(self, engine, posinit): EngineObjectCircle.__init__(self, engine=engine, colltype=COLLTYPE_TORCHE, posinit=posinit, color="brown", mass=500, radius=mm_to_px(80)) self.__nbr_feu = 3 self.__ordre_feu = [] if posinit[0] == 225: #print('torche rouge') self.__ordre_feu = ['R', 'Y', 'R'] elif posinit[0] == 525: #print('torche jaune') self.__ordre_feu = ['Y', 'R', 'Y']
def __init__(self,engine,posinit): EngineObjectCircle.__init__(self, engine = engine, colltype = COLLTYPE_TORCHE, posinit = posinit, color = "brown", mass = 500, radius = mm_to_px(80) ) self.__nbr_feu = 3 self.__ordre_feu = [] if posinit[0] == 225: #print('torche rouge') self.__ordre_feu = ['R','Y','R'] elif posinit[0] == 525: #print('torche jaune') self.__ordre_feu = ['Y','R','Y']