def quit_menu(window): """ Create a quit menu Called when user want quit game """ jukebox = Jukebox() jukebox.load('final') jukebox.play() while True: window.fill(BLACK) for event in pygame.event.get(): if event.type == QUIT: core.quit_game() pygame.display.update() FPS_CLOCK.tick(FPS_FREQUENCY)
def card_of_world(window): """ Create a main menu """ # Play music jukebox = Jukebox() jukebox.load('intro') jukebox.play() # Create background background = pygame.Surface(window.get_size()) background = background.convert() background.fill(CIEL) window.blit(background, (0, 0)) pygame.display.flip() #bomb = Bomb() allsprites = pygame.sprite.RenderPlain() for number in range(random.randint(4, 6)): altitude = random.randint(0, 300) speed = random.randint(1, 6) allsprites.add(Cloud(altitude, speed)) hero = Hero() allsprites.add(hero) pygame.draw.rect(background, GREEN_PELOUSE, (0, 500, WINDOW_WIDTH, 100)) brand, brand_rect = core.load_image('Battle-story.png', -1) brand_rect.left = WINDOW_WIDTH / 2 - brand_rect.width / 2 brand_rect.top = WINDOW_HEIGHT / 3 - brand_rect.height / 2 background.blit(brand, brand_rect) #bombsprites = pygame.sprite.RenderPlain((bomb)) while True: for event in pygame.event.get(): if event.type == QUIT: return hero.play_auto_animation() allsprites.update() #bombsprites.update() window.blit(background, (0, 0)) allsprites.draw(window) pygame.display.flip() FPS_CLOCK.tick(FPS_FREQUENCY)
def main_menu(window): """ Create a main menu """ # Play music jukebox = Jukebox() jukebox.load('intro') jukebox.play() # Create background background = pygame.Surface(window.get_size()) background = background.convert() background.fill(CIEL) if pygame.font: font = pygame.font.Font(FONT_DK_SAMHAIN, 46) play_txt = font.render(_('JOUER'), 1, (10, 10, 10)) play_txt_pos = play_txt.get_rect( centerx=200, centery=background.get_height()/2 ) background.blit(play_txt, play_txt_pos) load_txt = font.render(_('CHARGER'), 1, (10, 10, 10)) load_txt_pos = load_txt.get_rect( centerx=550, centery=background.get_height()/2 ) background.blit(load_txt, load_txt_pos) window.blit(background, (0, 0)) pygame.display.flip() #bomb = Bomb() allsprites = pygame.sprite.RenderPlain() for number in range(random.randint(4, 6)): altitude = random.randint(0, 300) speed = random.randint(1, 6) allsprites.add(Cloud(altitude, speed)) hero = Hero() allsprites.add(hero) pygame.draw.rect(background, GREEN_PELOUSE, (0, 500, WINDOW_WIDTH, 100)) brand, brand_rect = core.load_image('Battle-story.png', -1) brand_rect.left = WINDOW_WIDTH / 2 - brand_rect.width / 2 brand_rect.top = WINDOW_HEIGHT / 3 - brand_rect.height / 2 background.blit(brand, brand_rect) #bombsprites = pygame.sprite.RenderPlain((bomb)) while True: for event in pygame.event.get(): if event.type == QUIT: quit_menu(window) elif event.type == MOUSEBUTTONDOWN: posx, posy = pygame.mouse.get_pos() if posx >= play_txt_pos.left and \ posx <= play_txt_pos.left + play_txt_pos.width and \ posy >= play_txt_pos.top and \ posy <= play_txt_pos.top + play_txt_pos.height: print("jeu") game = Game('map1') game.play(window) elif posx >= load_txt_pos.left and \ posx <= load_txt_pos.left + load_txt_pos.width and \ posy >= load_txt_pos.top and \ posy <= load_txt_pos.top + load_txt_pos.height: print("Load") hero.play_auto_animation() allsprites.update() #bombsprites.update() window.blit(background, (0, 0)) allsprites.draw(window) pygame.display.flip() FPS_CLOCK.tick(FPS_FREQUENCY)