예제 #1
0
 def render_hover(self, game):
     surface = pygame.Surface((280, 186), pygame.SRCALPHA)
     surface.fill((0, 0, 0, 0))
     if self.character is None:
         surface.blit(
             simple.draw_text("", self.font, (255, 255, 255), 280, True),
             (0, 0))
         surface.blit(
             frame.draw_highlight_frame(280,
                                        156, (255, 255, 255),
                                        seed=self.draw_seed), (0, 24))
     else:
         surface.blit(
             simple.draw_text(self.character.name, self.font,
                              (255, 255, 255), 280, True), (0, 0))
         surface.blit(
             frame.draw_highlight_frame(280,
                                        156, (255, 255, 255),
                                        seed=self.draw_seed), (0, 24))
         surface.blit(simple.draw_image(self.character.portrait, 4),
                      (4, 16))
         surface.blit(simple.draw_image("image/ui/player_bar.png", 4),
                      (132, 32))
         surface.blit(simple.draw_image("image/ui/player_bar.png", 4),
                      (132, 52))
     return surface
예제 #2
0
    def render_clicked(self, game):
        surface = frame.draw_highlight_frame(self.width,
                                             self.height,
                                             highlight=(0, 255, 0),
                                             seed=self.draw_seed)
        if self.move is None:
            return surface

        # Draw the move iself.mage
        icon_filename = self.move.icon
        if icon_filename:
            icon_surface = simple.draw_image(icon_filename, 6)
        else:
            icon_surface = simple.draw_image(ItemSlot.DEFAULTICON, 6)

        surface.blit(icon_surface,
                     (self.width // 2 - icon_surface.get_width() // 2, 12))

        # Text elements
        surface.blit(
            simple.draw_text(self.move.name.title(),
                             self.title_font, (0, 255, 0),
                             self.width - 24,
                             justify="center"), (12, 100))
        surface.blit(
            simple.draw_text(self.move.description,
                             self.font, (0, 255, 0),
                             self.width - 24,
                             justify="center"), (12, 130))
        return surface
예제 #3
0
파일: image.py 프로젝트: blindseth/rpeg
 def __init__(self, name, x, y, surface, scale=1):
     super().__init__(name, x, y)
     self.x = x
     self.y = y
     if isinstance(surface, str):
         self.surface = draw_image(surface, scale)
     else:
         self.surface = surface
예제 #4
0
파일: image.py 프로젝트: SodaCookie/rpeg
 def __init__(self, name, x, y, surface, scale=1):
     super().__init__(name, x, y)
     self.x = x
     self.y = y
     if isinstance(surface, str):
         self.surface = draw_image(surface, scale)
     else:
         self.surface = surface
예제 #5
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 def render_hover(self, game):
     surface = pygame.Surface((280, 186), pygame.SRCALPHA)
     surface.fill((0, 0, 0, 0))
     if self.character is None:
         surface.blit(simple.draw_text("", self.font, (255, 255, 255), 280,
             True), (0, 0))
         surface.blit(frame.draw_highlight_frame(280, 156,
             (255, 255, 255), seed=self.draw_seed), (0, 24))
     else:
         surface.blit(simple.draw_text(self.character.name, self.font,
             (255, 255, 255), 280, True), (0, 0))
         surface.blit(frame.draw_highlight_frame(280, 156,
             (255, 255, 255), seed=self.draw_seed), (0, 24))
         surface.blit(simple.draw_image(self.character.portrait, 4),
             (4, 16))
         surface.blit(simple.draw_image("image/ui/player_bar.png", 4),
             (132, 32))
         surface.blit(simple.draw_image("image/ui/player_bar.png", 4),
             (132, 52))
     return surface
예제 #6
0
파일: movecard.py 프로젝트: SodaCookie/rpeg
    def render_clicked(self, game):
        surface = frame.draw_highlight_frame(self.width, self.height,
            highlight=(0, 255, 0), seed=self.draw_seed)
        if self.move is None:
            return surface

        # Draw the move iself.mage
        icon_filename = self.move.icon
        if icon_filename:
            icon_surface = simple.draw_image(icon_filename, 6)
        else:
            icon_surface = simple.draw_image(ItemSlot.DEFAULTICON, 6)

        surface.blit(icon_surface,
            (self.width // 2 - icon_surface.get_width() // 2, 12))

        # Text elements
        surface.blit(simple.draw_text(self.move.name.title(), self.title_font,
            (0, 255, 0), self.width - 24, justify="center"), (12, 100))
        surface.blit(simple.draw_text(self.move.description, self.font,
            (0, 255, 0), self.width - 24, justify="center"), (12, 130))
        return surface
예제 #7
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 def render_hover(self, game):
     surface = None
     monster_image = None
     if self.monster:
         if self.monster.graphic.get("hover"):
             try:
                 filename = self.monster.graphic.get("hover")
                 monster_image = simple.draw_image(filename, 4)
             except pygame.error:
                 monster_image = simple.draw_rect(240, 80, (255, 255, 0))
                 logging.warning("Could not load: " + filename)
         else:
             monster_image = simple.draw_rect(240, 80, (255, 255, 0))
         surface = pygame.Surface((monster_image.get_width(),
             monster_image.get_height() + 30), pygame.SRCALPHA)
         surface.fill((0, 0, 0, 0))
         surface.blit(monster_image, (0, 30))
         surface.blit(simple.draw_text(self.monster.name, self.font,
             (255, 255, 0), surface.get_width(), justify="center"),
             (0, 0))
     return surface
예제 #8
0
 def render_hover(self, game):
     surface = None
     monster_image = None
     if self.monster:
         if self.monster.graphic.get("hover"):
             try:
                 filename = self.monster.graphic.get("hover")
                 monster_image = simple.draw_image(filename, 4)
             except pygame.error:
                 monster_image = simple.draw_rect(240, 80, (255, 255, 0))
                 logging.warning("Could not load: " + filename)
         else:
             monster_image = simple.draw_rect(240, 80, (255, 255, 0))
         surface = pygame.Surface(
             (monster_image.get_width(), monster_image.get_height() + 30),
             pygame.SRCALPHA)
         surface.fill((0, 0, 0, 0))
         surface.blit(monster_image, (0, 30))
         surface.blit(
             simple.draw_text(self.monster.name,
                              self.font, (255, 255, 0),
                              surface.get_width(),
                              justify="center"), (0, 0))
     return surface
예제 #9
0
 def __init__(self, start_img):
     super().__init__("background", 0, 0)
     self.img_element = element.Image("image", self.x, self.y,
                                      draw_image(start_img))
     self.add_renderable(self.img_element)
예제 #10
0
파일: image.py 프로젝트: blindseth/rpeg
 def set_surface(self, surface, scale=1):
     if isinstance(surface, str):
         self.surface = draw_image(surface, scale)
     else:
         self.surface = surface
예제 #11
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 def __init__(self, start_img):
     super().__init__("background", 0, 0)
     self.img_element = element.Image("image", self.x, self.y,
         draw_image(start_img))
     self.add_renderable(self.img_element)
예제 #12
0
파일: image.py 프로젝트: SodaCookie/rpeg
 def set_surface(self, surface, scale=1):
     if isinstance(surface, str):
         self.surface = draw_image(surface, scale)
     else:
         self.surface = surface