예제 #1
0
    def suit_shield_regen(self):

        if self.inventory['suit']['contents'].vitals['shield_current'] == 0:
            pass
        else:

            if self.inventory['suit']['contents'].vitals[
                    'shield_current'] + self.inventory['suit'][
                        'contents'].vitals[
                            'shield_regen_current'] > self.inventory['suit'][
                                'contents'].vitals['shield_max_current']:
                self.vitals['hp_current'] = self.vitals['hp_max']
            else:
                self.inventory['suit']['contents'].vitals[
                    'shield_current'] += self.inventory['suit'][
                        'contents'].vitals['shield_regen_current']

        Update_Client.update_suit_shield(self)
예제 #2
0
    def wear_item(self, user_input, input_kwargs):

        if input_kwargs['target'] == self.inventory['r_hand']['contents']:
            hand = self.inventory['r_hand']
            contents = self.inventory['r_hand']['contents']

        elif input_kwargs['target'] == self.inventory['l_hand']['contents']:
            hand = self.inventory['l_hand']
            contents = self.inventory['l_hand']['contents']

        self.inventory[contents.worn]['contents'] = contents
        self.inventory[contents.worn]['contents'].location = self.uuid_id
        self.inventory[contents.worn]['contents'].location_body['state'] = "worn"
        self.inventory[contents.worn]['contents'].location_body['location'] = contents.worn
        hand['contents'] = None

        Item_Animations.wear_animation(self, user_input, input_kwargs)
        Update_Client.update_player_inventory(self)

        if input_kwargs['target'].entity_type['group'] == 'armor':
            Update_Client.update_suit_shield(self)
예제 #3
0
    def remove_item(self, user_input, input_kwargs):

        print(self.inventory['suit'])
        for inv in self.inventory:
            if input_kwargs['target'] == self.inventory[inv]['contents']:
                if not self.inventory['r_hand']['contents']:
                    self.inventory['r_hand']['contents'] = input_kwargs['target']
                    self.inventory[inv]['contents'] = None
                    input_kwargs['target'].location_body['state'] = "not_worn"
                    break

                elif not self.inventory['l_hand']['contents']:
                    self.inventory['l_hand']['contents'] = input_kwargs['target']
                    self.inventory[inv]['contents'] = None
                    input_kwargs['target'].location_body['state'] = "not_worn"
                    break
            
        print(self.inventory['suit'])

        Item_Animations.remove_animation(self, user_input, input_kwargs)
        Update_Client.update_player_inventory(self)

        if input_kwargs['target'].entity_type['group'] == 'armor':
            Update_Client.update_suit_shield(self)
예제 #4
0
def check_user(client, server, message):

    # print(message)

    send_kwargs = {'type': 'text', 'spacing': 1}

    if "username" in message:

        user_info = json.loads(message.lower())
        client['uuid_id'] = user_info['username']
        # print("LOG | CHECK USER MSG |", user_info)

    login = check_login(client['uuid_id'])

    if login == False:

        if client['type'] == "guest":

            print(client['guest_progress'])

            if client['guest_progress'] == 'name_input':

                WsWrap.ws_send(
                    client, send_kwargs,
                    "|comp|Welcome! Three questions and you're in the game.|/comp|"
                )
                WsWrap.ws_send(client, send_kwargs,
                               "|w|1. What is your first name?|/w|")
                client['guest_progress'] = 'name_confirm'

            elif client['guest_progress'] == 'name_confirm':

                client['name'] = re.sub("[^a-zA-Z]+", "", message)
                for i in players:

                    if message.capitalize() == i.capitalize():
                        WsWrap.ws_send(
                            client, send_kwargs,
                            '|w| {} is taken. Please choose another. |/w|'.
                            format(client['name'].capitalize()))
                        break

                else:

                    WsWrap.ws_send(
                        client, send_kwargs,
                        '|w|2. {}, is this correct? (y/n)|/w|'.format(
                            client['name'].capitalize()))
                    client['guest_progress'] = 'name_confirm2'

            elif client['guest_progress'] == 'name_confirm2':

                if message == "no" or message == "n":
                    WsWrap.ws_send(
                        client, send_kwargs,
                        "|w|Alright, let's try this again. What is your first name?|/w|"
                    )
                    client['guest_progress'] = 'name_confirm'
                elif message == "yes" or message == "y":
                    WsWrap.ws_send(
                        client, send_kwargs,
                        '|w|3. Great. Are you (m)ale or (f)emale?|/w|')
                    client['guest_progress'] = 'gender_input'

            elif client['guest_progress'] == 'gender_input':

                if message == "male" or message == "m":
                    gender = "male"

                elif message == "female" or message == "f":
                    gender = "female"

                if message != "female" and message != "f" and message != "male" and message != "m":

                    WsWrap.ws_send(client, send_kwargs,
                                   '|w|Please choose (m)ale or (f)emale.|/w|')
                else:

                    WsWrap.ws_send(
                        client, send_kwargs,
                        '|comp|Please stand by. Creating your character...|/comp|'
                    )

                    client['type'] = 'member_authenticated'
                    client['reg'] == "online"

                    inventory = copy.deepcopy(inv)
                    print("Guest:", client)

                    hero = Player(
                        **{
                            "uuid_id": client['uuid_id'],
                            "entity_type": {
                                "base": "player",
                                "group": "registered",
                                "model": None,
                                "sub_model": None
                            },
                            "name": client['name'],
                            "race": "human",
                            "gender": gender,
                            "vitals": {
                                "hp_max": 100,
                                "hp_current": 100,
                                "hp_mod": 0,
                                "hp_regen": 1,
                                "hp_regen_mod": 0,
                                "alive": True
                            },
                            "core_attributes": {
                                "title": "Ensign",
                                "str": {
                                    "base": 8,
                                    "mod": 0
                                },
                                "dex": {
                                    "base": 10,
                                    "mod": 0
                                },
                                "con": {
                                    "base": 8,
                                    "mod": 0
                                },
                                "ins": {
                                    "base": 12,
                                    "mod": 0
                                },
                                "edu": {
                                    "base": 10,
                                    "mod": 0
                                },
                                "soc": {
                                    "base": 10,
                                    "mod": 0
                                },
                                "xp": {
                                    "current": 0,
                                    "buffer": 0,
                                    "absorp_rate_percent": 1
                                }
                            },
                            "conditions": {
                                "stance": "stand",
                                "action": "None",
                                "state": "awake",
                                "round_time": 0,
                                "help": "enabled",
                                "echo": False
                            },
                            "credit": {
                                "credit": 100
                            },
                            "location": "65d56cbe-f276-4055-899c-3244c0c92003",
                            "player_state": "logged_in",
                            "stow_loc": None,
                            "client": client,
                            "unique_id": None
                        })

                    update_user_player(hero)

                    add_new_player_to_db(hero)

                    client['obj'] = hero

                    # for i in all_schedules:
                    #   print(i)

                    Sched_Child.create_new_sched(client['obj'])

                    # update the client
                    client['type'] == 'member_authenticated'

                    # update the player object in the player list
                    players[hero.uuid_id] = hero
                    players[client['obj'].uuid_id].player_state = "online"

                    WsWrap.ws_send_to_all(
                        send_kwargs,
                        "** A new player, {}, just joined the server.".format(
                            hero.name))
                    WsWrap.ws_send(
                        hero.client, send_kwargs,
                        "|comp| Welcome, {}. We've been awaiting your arrival. |compx|"
                        .format(hero.name.capitalize()))

                    WsWrap.ws_send(
                        hero.client, {
                            'type': 'text',
                            'spacing': 0
                        },
                        '|success| For your convenience, help cues are currently {}. Help cues will provide additional context or syntax when you type a command. Some commands may not have help associated with them yet. We are working on this. |successx|'
                        .format(client['obj'].conditions['help'].upper()))
                    WsWrap.ws_send(
                        hero.client, {
                            'type': 'text',
                            'spacing': 1
                        },
                        '|success| Type HELP ON or HELP OFF to toggle this feature. |successx|'
                    )

                    rooms[hero.location].player_inv.append(client['obj'])
                    rooms[hero.location].display_room(hero)

                    # update player settings to the client
                    Update_Client.update_char_info(client['obj'])
                    Update_Client.update_user_settings(client['obj'])
                    Update_Client.update_player_health(client['obj'])
                    Update_Client.update_player_attributes(client['obj'])
                    Update_Client.update_player_list(client['obj'])
                    Update_Client.update_player_inventory(client['obj'])
                    Update_Client.update_central_db(client['obj'])

    else:

        # login = check_login(client['uuid_id'])

        inventory = copy.deepcopy(inv)

        hero = players[login]
        hero.inventory = inventory

        client['obj'] = hero
        client['type'] = "member_authenticated"
        players[client['obj'].uuid_id].player_state = "online"

        rooms[hero.location].player_inv.append(client['obj'])

        print("New Client Connected:", client, client['obj'])
        print("")
        client['id'] = client['obj'].unique_id
        print("Updated Client:", client, client['obj'])
        print("")

        if hero.uuid_id in all_schedules:
            pass
        else:
            Sched_Child.create_new_sched(client['obj'])

        for u in items:
            if items[u].location == client['obj'].uuid_id:
                if "location" in items[u].location_body:
                    # print("LOG: Re-adding item", items[u].name, "to", items[u].location_body['location'])
                    hero.inventory[items[u].location_body['location']][
                        'contents'] = items[u]

        # # check round_time
        # if hero.conditions['round_time'] > 0:
        #   if 'round_time' in all_schedules[hero.uuid_id]['sched'].event_names:
        #     hero.round_time_dec()

        # update the player object in the player list

        client['obj'].client = client

        Lex.pub_print(
            self=client['obj'],
            target=None,
            send_kwargs={
                'type': 'text',
                'spacing': 1
            },
            first_person=
            "|comp| Welcome back, {}. We've been awaiting your arrival. |compx|"
            .format(hero.name.capitalize()),
            target_person="",
            third_person="{} just arrived.".format(
                client['obj'].name.capitalize()))

        WsWrap.ws_send(
            hero.client, {
                'type': 'text',
                'spacing': 0
            },
            '|success| For your convenience, help cues are currently |successx| |y| {}|yx|. |success| Help cues will provide additional context or syntax when you type a command. Some commands may not have help associated with them yet. We are working on this. |successx|'
            .format(client['obj'].conditions['help'].upper()))
        WsWrap.ws_send(
            hero.client, {
                'type': 'text',
                'spacing': 1
            },
            '|success| Type HELP ON or HELP OFF to toggle this feature. |successx|'
        )

        WsWrap.ws_send(
            hero.client, {
                'type': 'text',
                'spacing': 1
            },
            '|success| You may also toggle the input echo on/off by typing "echo". Default is off. |successx|'
        )

        rooms[client['obj'].location].display_room(client['obj'])

        # update player settings to the client
        Update_Client.update_char_info(client['obj'])
        Update_Client.update_user_settings(client['obj'])
        Update_Client.update_player_health(client['obj'])
        Update_Client.update_suit_shield(client['obj'])
        Update_Client.update_player_attributes(client['obj'])
        Update_Client.update_player_list(client['obj'])
        Update_Client.update_player_inventory(client['obj'])
        Update_Client.update_central_db(client['obj'])