예제 #1
0
파일: adam.py 프로젝트: PeterZs/psdr-cuda
    def __init__(self, bsdf_map, mesh_map, bsdf_ad_keys, mesh_ad_keys,\
        lr, beta_1=0.9, beta_2=0.999, epsilon=1e-8):
        from enoki.cuda_autodiff import Float32 as Float
        # Ensure that the JIT compiler does merge 'lr' into the PTX code
        # (this would trigger a recompile every time it is changed)
        self.lr = lr
        self.lr_v = ek.detach(Float(lr, literal=False))

        self.bsdf_map = bsdf_map
        self.mesh_map = mesh_map
        self.bsdf_ad_keys = bsdf_ad_keys
        self.mesh_ad_keys = mesh_ad_keys
        self.beta_1 = beta_1
        self.beta_2 = beta_2
        self.epsilon = epsilon
        self.t = 0
        self.state = {}
        for k in bsdf_ad_keys:
            ek.set_requires_gradient(bsdf_map[k].reflectance.data)
            size = ek.slices(bsdf_map[k].reflectance.data)
            self.state[k] = (ek.detach(
                type(bsdf_map[k].reflectance.data).zero(size)),
                             ek.detach(
                                 type(
                                     bsdf_map[k].reflectance.data).zero(size)))
        for k in mesh_ad_keys:
            ek.set_requires_gradient(mesh_map[k].vertex_positions)
            size = ek.slices(mesh_map[k].vertex_positions)
            self.state[k] = (ek.detach(
                type(mesh_map[k].vertex_positions).zero(size)),
                             ek.detach(
                                 type(
                                     mesh_map[k].vertex_positions).zero(size)))
예제 #2
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    def step(self):
        """ Take a gradient step """
        self.t += 1

        from mitsuba.core import Float
        lr_t = ek.detach(Float(self.lr * ek.sqrt(1 - self.beta_2**self.t) /
                               (1 - self.beta_1**self.t), literal=False))

        for k, p in self.params.items():
            g_p = ek.gradient(p)
            size = ek.slices(g_p)

            if size == 0:
                continue
            elif size != ek.slices(self.state[k][0]):
                # Reset state if data size has changed
                self._reset(k)

            m_tp, v_tp = self.state[k]
            m_t = self.beta_1 * m_tp + (1 - self.beta_1) * g_p
            v_t = self.beta_2 * v_tp + (1 - self.beta_2) * ek.sqr(g_p)
            self.state[k] = (m_t, v_t)

            u = ek.detach(p) - lr_t * m_t / (ek.sqrt(v_t) + self.epsilon)
            u = type(p)(u)
            ek.set_requires_gradient(u)
            self.params[k] = u
예제 #3
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 def sample_functor(sample, *args):
     n = ek.slices(sample)
     plugin = instantiate(args)
     mi, ctx = make_context(n)
     wo, pdf = plugin.sample(ctx, mi, [sample[0], sample[1]])
     w = Float.full(1.0, ek.slices(pdf))
     w[ek.eq(pdf, 0)] = 0
     return wo, w
예제 #4
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    def sample_functor(sample, *args):
        n = ek.slices(sample)
        plugin = instantiate(args)
        (si, ctx) = make_context(n)
        bs, weight = plugin.sample(ctx, si, sample[0], [sample[1], sample[2]])

        w = Float.full(1.0, ek.slices(weight))
        w[ek.all(ek.eq(weight, 0))] = 0
        return bs.wo, w
예제 #5
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 def _reset(self, key):
     """ Zero-initializes the internal state associated with a parameter """
     if self.momentum == 0:
         return
     p = self.params[key]
     size = ek.slices(p)
     self.state[key] = ek.detach(type(p).zero(size))
예제 #6
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 def ravel(buf, dim=3):
     idx = dim * UInt32.arange(ek.slices(buf) // dim)
     if dim == 2:
         return Vector2f(ek.gather(buf, idx), ek.gather(buf, idx + 1))
     elif dim == 3:
         return Vector3f(ek.gather(buf, idx), ek.gather(buf, idx + 1),
                         ek.gather(buf, idx + 2))
예제 #7
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def test05_load_simple_mesh(variant_scalar_rgb):
    from mitsuba.core.xml import load_string
    """Tests the OBJ and PLY loaders on a simple example."""
    for mesh_format in ["obj", "ply"]:
        shape = load_string("""
            <shape type="{0}" version="2.0.0">
                <string name="filename" value="resources/data/tests/{0}/cbox_smallbox.{0}"/>
            </shape>
        """.format(mesh_format))

        positions = shape.vertex_positions_buffer()
        faces = shape.faces_buffer()

        assert shape.has_vertex_normals()
        assert ek.slices(positions) == 72
        assert ek.slices(faces) == 36
        assert ek.allclose(faces[6:9], [4, 5, 6])
        assert ek.allclose(positions[:5], [130, 165, 65, 82, 165])
예제 #8
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    def step(self):
        """ Take a gradient step """
        for k, p in self.params.items():
            g_p = ek.gradient(p)
            size = ek.slices(g_p)
            if size == 0:
                continue

            if self.momentum != 0:
                if size != ek.slices(self.state[k]):
                    # Reset state if data size has changed
                    self._reset(k)

                self.state[k] = self.momentum * self.state[k] + g_p
                value = ek.detach(p) - self.lr_v * self.state[k]
            else:
                value = ek.detach(p) - self.lr_v * g_p

            value = type(p)(value)
            ek.set_requires_gradient(value)
            self.params[k] = value
        self.params.update()
예제 #9
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def test02_ply_triangle(variant_scalar_rgb):
    from mitsuba.core import UInt32
    from mitsuba.core.xml import load_string

    m = load_string("""
        <shape type="ply" version="0.5.0">
            <string name="filename" value="data/triangle.ply"/>
            <boolean name="face_normals" value="true"/>
        </shape>
    """)

    positions = m.vertex_positions_buffer()
    faces = m.faces_buffer()

    assert not m.has_vertex_normals()
    assert ek.slices(positions) == 9
    assert ek.allclose(positions[0:3], [0, 0, 0])
    assert ek.allclose(positions[3:6], [0, 0, 1])
    assert ek.allclose(positions[6:9], [0, 1, 0])
    assert ek.slices(faces) == 3
    assert faces[0] == UInt32(0)
    assert faces[1] == UInt32(1)
    assert faces[2] == UInt32(2)
예제 #10
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파일: adam.py 프로젝트: PeterZs/psdr-cuda
    def step(self):
        """ Take a gradient step """
        self.t += 1
        from enoki.cuda_autodiff import Float32 as Float
        lr_t = ek.detach(
            Float(self.lr * ek.sqrt(1 - self.beta_2**self.t) /
                  (1 - self.beta_1**self.t),
                  literal=False))

        for k in self.bsdf_ad_keys:
            g_p = ek.gradient(self.bsdf_map[k].reflectance.data)
            size = ek.slices(g_p)
            assert (size == ek.slices(self.state[k][0]))
            m_tp, v_tp = self.state[k]
            m_t = self.beta_1 * m_tp + (1 - self.beta_1) * g_p
            v_t = self.beta_2 * v_tp + (1 - self.beta_2) * ek.sqr(g_p)
            self.state[k] = (m_t, v_t)
            u = ek.detach(self.bsdf_map[k].reflectance.data) - lr_t * m_t / (
                ek.sqrt(v_t) + self.epsilon)
            u = type(self.bsdf_map[k].reflectance.data)(u)
            ek.set_requires_gradient(u)
            self.bsdf_map[k].reflectance.data = u

        for k in self.mesh_ad_keys:
            g_p = ek.gradient(self.mesh_map[k].vertex_positions)
            size = ek.slices(g_p)
            assert (size == ek.slices(self.state[k][0]))
            m_tp, v_tp = self.state[k]
            m_t = self.beta_1 * m_tp + (1 - self.beta_1) * g_p
            v_t = self.beta_2 * v_tp + (1 - self.beta_2) * ek.sqr(g_p)
            self.state[k] = (m_t, v_t)
            u = ek.detach(self.mesh_map[k].vertex_positions) - lr_t * m_t / (
                ek.sqrt(v_t) + self.epsilon)
            u = type(self.mesh_map[k].vertex_positions)(u)
            ek.set_requires_gradient(u)
            self.mesh_map[k].vertex_positions = u
예제 #11
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 def unravel(source, target, dim=3):
     idx = UInt32.arange(ek.slices(source))
     for i in range(dim):
         ek.scatter(target, source[i], dim * idx + i)
예제 #12
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if not os.path.isdir(output_path):
	os.makedirs(output_path)

# Generate the scene and image with a plain glass panel
scene = make_scene(path_str, spp_ref, width, height)
image_plain = render(scene)
write_bitmap(output_path + "out_plain.png", image_plain, (width, height))
print("Writing " + "out_plain.png")

params = traverse(scene)
print(params)
positions_buf = params['grid_mesh.vertex_positions_buf']
positions_initial = ravel(positions_buf)
normals_initial = ravel(params['grid_mesh.vertex_normals_buf'])
vertex_count = ek.slices(positions_initial)

filename = 'scene/diffuser_surface_1.jpg'
Thread.thread().file_resolver().append(os.path.dirname(filename))

# Create a texture with the reference displacement map
disp_tex_1 = xml.load_dict({
	"type" : "bitmap",
	"filename": "diffuser_surface_1.jpg",
	"to_uv" : ScalarTransform4f.scale([1, -1, 1]) # texture is upside-down
}).expand()[0]

# Create a texture with another displacement map
disp_tex_2 = xml.load_dict({
        "type" : "bitmap",
        "filename": "diffuser_surface_2.jpg",
예제 #13
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 def pdf_functor(wo, *args):
     n = ek.slices(wo)
     plugin = instantiate(args)
     (si, ctx) = make_context(n)
     return plugin.pdf(ctx, si, wo)
예제 #14
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 def pdf_functor(w, *args):
     plugin = instantiate(args)
     si = SurfaceInteraction3f.zero(ek.slices(w))
     si.wavelengths = w
     return plugin.pdf(si)[0]
예제 #15
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 def sample_functor(sample, *args):
     plugin = instantiate(args)
     si = SurfaceInteraction3f.zero(ek.slices(sample))
     wavelength, weight = plugin.sample(si, sample_shifted(sample[0]))
     return Vector1f(wavelength[0])
예제 #16
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 def pdf_functor(wo, *args):
     n = ek.slices(wo)
     plugin = instantiate(args)
     mi, ctx = make_context(n)
     return plugin.eval(ctx, mi, wo)
예제 #17
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 def _reset(self, key):
     """ Zero-initializes the internal state associated with a parameter """
     p = self.params[key]
     size = ek.slices(p)
     self.state[key] = (ek.detach(type(p).zero(size)),
                        ek.detach(type(p).zero(size)))
if not os.path.isdir(output_path):
    os.makedirs(output_path)

# Generate the scene and image with a plain glass panel
scene = make_scene(path_str, spp_ref, width, height)
image_plain = render(scene)
write_bitmap(output_path + "out_plain.png", image_plain, (width, height))
print("Writing " + "out_plain.png")

params = traverse(scene)
print(params)
positions_buf = params['grid_mesh.vertex_positions_buf']
positions_initial = ravel(positions_buf)
normals_initial = ravel(params['grid_mesh.vertex_normals_buf'])
vertex_count = ek.slices(positions_initial)

filename = 'scene/diffuser_surface_1.jpg'
Thread.thread().file_resolver().append(os.path.dirname(filename))

# Create a texture with the reference displacement map
disp_tex_1 = xml.load_dict({
    "type": "bitmap",
    "filename": "diffuser_surface_1.jpg",
    "to_uv": ScalarTransform4f.scale([1, -1, 1])  # texture is upside-down
}).expand()[0]

# Create a texture with another displacement map
disp_tex_2 = xml.load_dict({
    "type": "bitmap",
    "filename": "diffuser_surface_2.jpg",