예제 #1
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    def test_pawn_moves(self):
        """Test of pawn_moves() method."""

        assert sorted(PieceMoves.pawn_moves(Position(4, 4), self.game)) == [
            Move(Position(4, 4), Position(3, 5)),
            Move(Position(4, 4), Position(4, 5)),
        ]
예제 #2
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    def pawn_moves(pos: Position, game: Game) -> List[Move]:
        """Return list of <game.turn> pawn moves.
        pawn moves = positions_under_threat + move forward + en_passant
        """

        # Init move list
        moves = []
        # Check if position under threat occupied with opponent pieces or en_passant possible.
        for pos_under_threat in PositionsUnderThreat.positions_under_pawn_threat(
                pos, game.turn, game.board):
            move = Move(pos, pos_under_threat)
            if PositionsUnderThreat.is_position_enemy(
                    pos_under_threat, game.turn,
                    game.board) or move in PieceMoves.en_passant_moves(
                        pos, game):
                moves.append(move)

        # Check forward move.
        shift_forward_y = 1 if game.turn == Colour.WHITE else -1
        pos_forward = Position(pos.x, pos.y + shift_forward_y)
        if game.board.is_position_empty(pos_forward):
            move = Move(pos, pos_forward)
            moves.append(move)
        # Check double move forward
        shift_forward_y = 2 if game.turn == Colour.WHITE else -2
        pos_d_forward = Position(pos.x, pos.y + shift_forward_y)
        if (game.board.is_position_empty(pos_forward)
                and game.board.is_position_empty(pos_d_forward)
                and not PieceMoves.is_piece_touched(pos, game)):
            move = Move(pos, pos_d_forward)
            moves.append(move)
        return moves
예제 #3
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    def castling_moves(pos: Position, game: Game) -> List[Move]:
        """Return list of <game.turn> castling moves.
        Check is taking into account!!!
        """

        # Init catling list.
        castling = []
        # Retrieve piece at start position.
        piece_start = game.board.get_piece(pos)
        # Retrieve positions under threat (important info for castling).
        pos_under_threat = PositionsUnderThreat.all_positions_under_threat_for_side(
            game.turn, game.board)
        # Check if piece piece at start position King with no threat/check.
        if (piece_start is not None and piece_start.type == PieceType.KING
                and not PieceMoves.is_piece_touched(pos, game)
                and pos not in pos_under_threat):
            # Short castling. _1r_ means 1 pos to the right from white side.
            is_1r_pos_avail = (
                game.board.is_position_empty(Position(pos.x + 1, pos.y))
                and Position(pos.x + 1, pos.y) not in pos_under_threat)
            is_2r_pos_avail = (
                game.board.is_position_empty(Position(pos.x + 2, pos.y))
                and Position(pos.x + 2, pos.y) not in pos_under_threat)
            is_3r_pos_rook = (
                not game.board.is_position_empty(Position(pos.x + 3, pos.y))
                and game.board.get_piece(Position(
                    pos.x + 3, pos.y)).type == PieceType.ROOK)
            if (is_1r_pos_avail and is_2r_pos_avail and is_3r_pos_rook
                    and not PieceMoves.is_piece_touched(
                        Position(pos.x + 3, pos.y), game)):
                move = Move(pos, Position(pos.x + 2, pos.y))
                castling.append(move)
            # Long castling. _1l_ means 1 pos to the left from white side.
            is_1l_pos_avail = (
                game.board.is_position_empty(Position(pos.x - 1, pos.y))
                and Position(pos.x - 1, pos.y) not in pos_under_threat)
            is_2l_pos_avail = (
                game.board.is_position_empty(Position(pos.x - 2, pos.y))
                and Position(pos.x - 2, pos.y) not in pos_under_threat)
            is_4l_pos_rook = (
                not game.board.is_position_empty(Position(pos.x - 4, pos.y))
                and game.board.get_piece(Position(
                    pos.x - 4, pos.y)).type == PieceType.ROOK)
            if (is_1l_pos_avail and is_2l_pos_avail and is_4l_pos_rook
                    and game.board.is_position_empty(Position(
                        pos.x - 3, pos.y)) and not PieceMoves.is_piece_touched(
                            Position(pos.x - 4, pos.y), game)):
                move = Move(pos, Position(pos.x - 2, pos.y))
                castling.append(move)
        return castling
예제 #4
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    def test_is_mate(self):
        """Test of is_check() method."""

        assert not GameLogic.is_mate(self.game)
        # Create dummy board
        board = Board()
        board.set_piece(Position(0, 1), Piece(PieceType.PAWN, Colour.WHITE))
        board.set_piece(Position(1, 1), Piece(PieceType.PAWN, Colour.WHITE))
        board.set_piece(Position(0, 0), Piece(PieceType.KING, Colour.WHITE))
        board.set_piece(Position(2, 0), Piece(PieceType.ROOK, Colour.BLACK))
        history_moves = [
            Move(Position(4, 3), Position(4, 4)),
            Move(Position(3, 6), Position(3, 4)),
        ]
        game = Game(board, Colour.WHITE, history_moves)
        assert GameLogic.is_mate(game)
예제 #5
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    def knight_moves(pos: Position, game: Game) -> List[Move]:
        """Return list of <game.turn> knight moves.
        knight moves = positions_under_threat
        """

        moves = [
            Move(pos, pos_threat) for pos_threat in PositionsUnderThreat.
            positions_under_knight_threat(pos, game.turn, game.board)
        ]
        return moves
예제 #6
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    def queen_moves(pos: Position, game: Game) -> List[Position]:
        """Return list of <game.turn> queen moves.
        queen moves = positions_under_threat
        """

        moves = [
            Move(pos, pos_threat) for pos_threat in PositionsUnderThreat.
            positions_under_queen_threat(pos, game.turn, game.board)
        ]
        return moves
예제 #7
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    def rook_moves(pos: Position, game: Game) -> List[Move]:
        """Return list of <game.turn> rook moves.
        rook moves = positions_under_threat
        """

        moves = [
            Move(pos, pos_threat)
            for pos_threat in PositionsUnderThreat.positions_under_rook_threat(
                pos, game.turn, game.board)
        ]
        return moves
예제 #8
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    def king_moves(pos: Position, game: Game) -> List[Position]:
        """Return list of <game.turn> king moves.
        king moves = positions_under_threat + castling
        """

        moves = [
            Move(pos, pos_threat)
            for pos_threat in PositionsUnderThreat.positions_under_king_threat(
                pos, game.turn, game.board)
        ]
        return [*PieceMoves.castling_moves(pos, game), *moves]
예제 #9
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    def setUp(self) -> None:
        """Create dummy game."""

        # Create dummy board
        self.board = Board()
        self.board.set_piece(Position(4, 0), Pieces.WHITE_KING)
        self.board.set_piece(Position(0, 0), Pieces.WHITE_ROOK)
        self.board.set_piece(Position(0, 1), Pieces.WHITE_PAWN)
        self.board.set_piece(Position(7, 0), Pieces.WHITE_ROOK)
        self.board.set_piece(Position(7, 1), Pieces.WHITE_PAWN)
        self.board.set_piece(Position(4, 4), Pieces.WHITE_PAWN)

        self.board.set_piece(Position(2, 7), Pieces.BLACK_ROOK)
        self.board.set_piece(Position(3, 4), Pieces.BLACK_PAWN)
        self.board.set_piece(Position(5, 4), Pieces.BLACK_PAWN)
        # Create game
        history_moves = [
            Move(Position(4, 3), Position(4, 4)),
            Move(Position(3, 6), Position(3, 4)),
        ]
        self.game = Game(self.board, Colour.WHITE, history_moves)
예제 #10
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    def test_make_move(self):
        """Test of make_move() method."""

        # Check short castling
        game = GameLogic.make_move(Move(Position(4, 0), Position(6, 0)),
                                   self.game)
        assert game.turn != self.game.turn
        assert game.history_moves[-1] == Move(Position(4, 0), Position(6, 0))
        assert game.board.get_piece(Position(4, 0)) is None
        assert game.board.get_piece(Position(5, 0)).type == PieceType.ROOK
        assert game.board.get_piece(Position(6, 0)).type == PieceType.KING
        assert game.board.get_piece(Position(7, 0)) is None
        # Check long castling
        game = GameLogic.make_move(Move(Position(4, 0), Position(2, 0)),
                                   self.game)
        assert game.turn != self.game.turn
        assert game.history_moves[-1] == Move(Position(4, 0), Position(2, 0))
        assert game.board.get_piece(Position(4, 0)) is None
        assert game.board.get_piece(Position(3, 0)).type == PieceType.ROOK
        assert game.board.get_piece(Position(2, 0)).type == PieceType.KING
        assert game.board.get_piece(Position(1, 0)) is None
        assert game.board.get_piece(Position(0, 0)) is None
        # Check en_passant
        game = GameLogic.make_move(Move(Position(4, 4), Position(3, 5)),
                                   self.game)
        assert game.turn != self.game.turn
        assert game.history_moves[-1] == Move(Position(4, 4), Position(3, 5))
        assert game.board.get_piece(Position(4, 4)) is None
        assert game.board.get_piece(Position(3, 5)).type == PieceType.PAWN
        assert game.board.get_piece(Position(3, 5)).colour == Colour.WHITE
        assert game.board.get_piece(Position(3, 4)) is None
예제 #11
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    def en_passant_moves(pos: Position, game: Game) -> List[Move]:
        """Return list of <game.turn> en passant moves.
        en passant:
            - opponent pawn makes the move at previous turn
            - opponent pawn jumps over 2 positions
        """

        # Init list of moves.
        en_passant = []
        # Retrieve start piece.
        piece_start = game.board.get_piece(pos)
        # Check if piece_start not empty.
        if piece_start is not None and piece_start.type == PieceType.PAWN:
            # 2 directions.
            shifts = [(-1, 0), (1, 0)]
            for shift_x, shift_y in shifts:
                # Retrieve not start piece.
                piece = game.board.get_piece(
                    Position(pos.x + shift_x, pos.y + shift_y))
                if piece is not None and piece.type == PieceType.PAWN:
                    # Retrieve last_move.
                    last_move = game.history_moves[-1]
                    # Check if pawn makes the last move and if it jumps over 2 positions.
                    if (Position(pos.x + shift_x,
                                 pos.y + shift_y) == last_move.finish and
                            abs(last_move.start.y - last_move.finish.y) == 2):
                        # Add move in dependence of colour.
                        if game.turn == Colour.WHITE:
                            move = Move(pos,
                                        Position(pos.x + shift_x, pos.y + 1))
                            en_passant.append(move)
                        else:
                            move = Move(pos,
                                        Position(pos.x + shift_x, pos.y - 1))
                            en_passant.append(move)
        return en_passant
예제 #12
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    def test_king_moves(self):
        """Test of king_moves() method."""

        assert sorted(PieceMoves.king_moves(Position(4, 0), self.game)) == [
            Move(Position(4, 0), Position(3, 0)),
            Move(Position(4, 0), Position(3, 1)),
            Move(Position(4, 0), Position(4, 1)),
            Move(Position(4, 0), Position(5, 0)),
            Move(Position(4, 0), Position(5, 1)),
            Move(Position(4, 0), Position(6, 0)),
        ]
예제 #13
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    def setUp(self) -> None:
        """Create dummy game."""

        # Create dummy board
        self.board = Board()
        self.board.set_piece(Position(4, 0), Pieces.WHITE_KING)
        self.board.set_piece(Position(0, 0), Pieces.WHITE_ROOK)
        self.board.set_piece(Position(7, 0), Pieces.WHITE_ROOK)
        self.board.set_piece(Position(4, 4), Pieces.WHITE_PAWN)
        self.board.set_piece(Position(4, 1), Pieces.WHITE_BISHOP)

        self.board.set_piece(Position(3, 4), Pieces.BLACK_PAWN)
        self.board.set_piece(Position(5, 4), Pieces.BLACK_PAWN)
        self.board.set_piece(Position(4, 3), Pieces.BLACK_ROOK)
        self.board.set_piece(Position(2, 2), Pieces.BLACK_PAWN)
        # Create game
        self.game = Game(self.board, Colour.WHITE,
                         [Move(Position(3, 6), Position(3, 4))])
예제 #14
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    def test_is_move_possible(self):
        """Test of is_move_possible() method."""

        assert not GameLogic.is_move_possible(
            self.game, Move(Position(4, 1), Position(3, 2)))
        assert not GameLogic.is_move_possible(
            self.game, Move(Position(4, 0), Position(3, 1)))
        assert not GameLogic.is_move_possible(
            self.game, Move(Position(4, 0), Position(4, -1)))
        assert not GameLogic.is_move_possible(
            self.game, Move(Position(2, 2), Position(2, 1)))
        assert GameLogic.is_move_possible(self.game,
                                          Move(Position(4, 0), Position(5, 1)))
        assert GameLogic.is_move_possible(self.game,
                                          Move(Position(4, 0), Position(2, 0)))
        assert GameLogic.is_move_possible(self.game,
                                          Move(Position(4, 0), Position(6, 0)))
예제 #15
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    def test_castling_moves(self):
        """Test of castling_moves() method."""

        assert sorted(PieceMoves.castling_moves(Position(
            4, 0), self.game)) == [Move(Position(4, 0), Position(6, 0))]
예제 #16
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 def test_all_moves(self):
     """Test of all_moves() method."""
     assert sorted(PieceMoves.all_moves(self.game)) == [
         Move(Position(0, 0), Position(1, 0)),
         Move(Position(0, 0), Position(2, 0)),
         Move(Position(0, 0), Position(3, 0)),
         Move(Position(0, 1), Position(0, 2)),
         Move(Position(0, 1), Position(0, 3)),
         *sorted(PieceMoves.king_moves(Position(4, 0), self.game)),
         Move(Position(4, 4), Position(3, 5)),
         Move(Position(4, 4), Position(4, 5)),
         Move(Position(7, 0), Position(5, 0)),
         Move(Position(7, 0), Position(6, 0)),
         Move(Position(7, 1), Position(7, 2)),
         Move(Position(7, 1), Position(7, 3)),
     ]
예제 #17
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    def test_en_passant_moves(self):
        """Test of en_passant_moves() method."""

        assert sorted(PieceMoves.en_passant_moves(Position(
            4, 4), self.game)) == [Move(Position(4, 4), Position(3, 5))]