def create_blacksmith(properties, i_store): if len(properties) == SMITH_NUM_PROPERTIES: return entities.Blacksmith(properties[SMITH_NAME], point.Point(int(properties[SMITH_COL]), int(properties[SMITH_ROW])), image_store.get_images(i_store, properties[PROPERTY_KEY])) else: return None
def create_new_entity(pt, entity_select, i_store): name = entity_select + '_' + str(pt.x) + '_' + str(pt.y) images = image_store.get_images(i_store, entity_select) if entity_select == 'obstacle': return entities.Obstacle(name, pt, images) elif entity_select == 'miner': return entities.MinerNotFull(name, MINER_LIMIT, pt, random.randint(MINER_RATE_MIN, MINER_RATE_MAX), images, MINER_ANIMATION_RATE) elif entity_select == 'vein': return entities.Vein(name, random.randint(VEIN_RATE_MIN, VEIN_RATE_MAX), pt, images) elif entity_select == 'ore': return entities.Ore(name, pt, images, random.randint(ORE_RATE_MIN, ORE_RATE_MAX)) elif entity_select == 'blacksmith': return entities.Blacksmith(name, pt, images) else: return None