def getUniquePerson(): return Actor( char="T", color=(63, 127, 0), name=getName(), fighter=Fighter(energy=1), ai_cls=OtherPerson )
from components.ai import HostileEnemy from components import consumable, equippable from components.fighter import Fighter from components.equipment import Equipment from components.inventory import Inventory from components.level import Level from entity import Actor, Item """Player""" player = Actor(char="@", color=(255, 255, 255), name="Player", ai_cls=HostileEnemy, equipment=Equipment(), fighter=Fighter(hp=30, base_constitution=2, base_strength=5, base_agility=5, base_intelligence=4), inventory=Inventory(capacity=26), level=Level(level_up_base=200), primary_mod=None) """Enemies""" slime = Actor(char="J", color=(63, 127, 63), name="Slime", ai_cls=HostileEnemy, equipment=Equipment(), fighter=Fighter(hp=10, base_constitution=0,
import random f = open('NAME.txt') name = f.read() f.close() if name == "": name = "The Unknown" player = Actor( char="@", color=(82, 216, 7), name=name, equipment=Equipment(), ai_cls=HostileEnemy, fighter=Fighter(hp=30, base_defense=2, base_power=5, max_hunger=100, hunger=100), inventory=Inventory(capacity=26), level=Level(level_up_base=300), ) rusty = Actor( char="R", color=(255, 8, 10), name="Rusty One", equipment=Equipment(), ai_cls=PermConfusedEnemy, fighter=Fighter(hp=22, base_defense=1,
from __future__ import annotations from json import load as json_load from entity import Actor from components.ai import HostileEnemy from components.level import Level from components.inventory import Inventory from components.stats import Stats RACES: None try: with open('res/races.json') as f: RACES = json_load(f) except FileNotFoundError: raise FileNotFoundError() HUMAN = RACES['human'] human = Actor( char=RACES['human']['char'], color=RACES['human']['color'], name=str(RACES['human']['name']['singular'].capitalize()), ai_cls=HostileEnemy, stats=Stats(stats=RACES['human']['stats']), level=Level(), # TODO inventory=Inventory())
from components.ai import HostileEnemy from components.fighter import Fighter from entity import Actor player = Actor( char="@", color=(255, 255, 255), name="Player", ai_cls=HostileEnemy, fighter=Fighter(hp=30, defense=2, power=5), ) cultist = Actor( char="c", color=(31, 43, 31), name="Cultist", ai_cls=HostileEnemy, fighter=Fighter(hp=10, defense=0, power=3), ) chosen = Actor( char="C", color=(43, 59, 47), name="Chosen", ai_cls=HostileEnemy, fighter=Fighter(hp=16, defense=1, power=4), )
from components.ai import HostileEnemy, BaseAI from components import consumable from components.fighter import Fighter from components.inventory import Inventory from entity import Actor, Item player = Actor( char="@", color=(255, 255, 255), name="Player", ai_cls=BaseAI, fighter=Fighter(hp=30, defense=2, power=5), inventory=Inventory(capacity=26), ) orc = Actor( char="o", color=(63, 127, 63), name="Orc", ai_cls=HostileEnemy, fighter=Fighter(hp=10, defense=0, power=3), inventory=Inventory(capacity=0), ) troll = Actor( char="T", color=(0, 127, 0), name="Troll", ai_cls=HostileEnemy, fighter=Fighter(hp=16, defense=1, power=4), inventory=Inventory(capacity=0),
from components.ai import HostileEnemy, RangedEnemy, HealingEnemy from components.baseclass import Templar, Cleric, Archer, Shaman, Shadow, Assassin, NoClass from components import consumable, equippable from components.equipment import Equipment from components.fighter import Fighter from components.inventory import Inventory from components.level import Level from entity import Actor, Item player = Actor( char="@", color=(255, 255, 255), name="Player", ai_cls=HostileEnemy, faction="Holy", Class=Templar(), Subclass=NoClass(), equipment=Equipment(), fighter=Fighter(hp=500, base_defense=30, base_power=50,mana=150,mana_regen=20), inventory=Inventory(capacity=26), level=Level(), ) soldier = Actor( char="T", color=(255, 255, 255), name="Templar", ai_cls=HostileEnemy, faction="Holy", Class=Templar(), Subclass=Shadow(),
from components.ai import HostileEnemy from components.fighter import Fighter from entity import Actor player = Actor( char="@", color=(255, 255, 255), name="Player", ai_cls=HostileEnemy, fighter=Fighter(hp=30, defense=2, power=5), ) limb = Actor( char="~", color=(255, 0, 0), name="Crawling Limb", ai_cls=HostileEnemy, fighter=Fighter(hp=5, defense=0, power=2), ) ghoul = Actor( char="g", color=(196, 233, 223), name="Ghoul", ai_cls=HostileEnemy, fighter=Fighter(hp=10, defense=0, power=3), ) wraith = Actor( char="W", color=(43, 148, 118),
from components.ai import HostileEnemy from components import consumable from components.fighter import Fighter from components.inventory import Inventory from components.level import Level from entity import Actor, Item player = Actor( char='@', color=(255, 255, 255), name='Player', ai_cls=HostileEnemy, fighter=Fighter(hp=30, defense=2, power=5), inventory=Inventory(capacity=26), level=Level(level_up_base=200), ) orc = Actor( char='o', color=(88, 220, 86), name='Orc', ai_cls=HostileEnemy, fighter=Fighter(hp=10, defense=0, power=3), inventory=Inventory(capacity=0), level=Level(xp_given=35), ) troll = Actor( char='T', color=(0, 255, 255),
from components.ai import HostileEnemy from components.fighter import Fighter from entity import Actor player = Actor( char="@", color=(255, 255, 255), name="Player", ai_cls=HostileEnemy, fighter=Fighter(hp=30, defense=2, power=5), ) goblin = Actor( char="g", color=(63, 127, 63), name="Goblin", ai_cls=HostileEnemy, fighter=Fighter(hp=10, defense=0, power=3), ) troll = Actor( char="T", color=(0, 127, 0), name="Troll", ai_cls=HostileEnemy, fighter=Fighter(hp=16, defense=1, power=4), )
from components.consumable import Consumable, HealingConsumable from components.ai import BaseAI, Hostile from components.fighter import Fighter from components.inventory import Inventory from entity import Actor, Item from config import Config as CONFIG player = Actor(name="Player", ai_cls=BaseAI, fighter=Fighter(hp=30, defense=2, power=5), inventory=Inventory(capacity=CONFIG.Game.get("inventory_size"))) # TODO Magic numbers! blue = Actor(name="Blue", ai_cls=Hostile, fighter=Fighter(hp=10, defense=0, power=3), inventory=Inventory(0)) yellow = Actor(name="Yellow", ai_cls=Hostile, fighter=Fighter(hp=16, defense=1, power=4), inventory=Inventory(0)) health_potion = Item( name="Health Potion", consumable=HealingConsumable(amount=4), )
def getName(): return names.get_last_name() def getUniquePerson(): return Actor( char="T", color=(63, 127, 0), name=getName(), fighter=Fighter(energy=1), ai_cls=OtherPerson ) player = Actor( char="@", color=colors.v_dark_purp, name="Player", fighter=Fighter(energy=100), ai_cls=OtherPerson, ) food = Item( char="%", color=(127, 0, 255), name="Food", consumable=HealingConsumable(amount=7), ) # me = Entity(char="o", color=(63, 127, 63), name="You", blocks_movement=True)
from components.ai import BaseAI, HostileEnemy from components.consumable import HealthPotion from components.fighter import Fighter from components.inventory import Inventory from entity import Actor, Item import enum player = Actor(char="@", color=(255, 255, 0), name="EGG", ai=BaseAI(), fighter=Fighter(hp=30, defense=2, power=5), inventory=Inventory(capacity=15)) orc = Actor(char="S", color=(63, 127, 63), name="Spoon", ai=HostileEnemy(), fighter=Fighter(hp=10, defense=0, power=3), inventory=Inventory(capacity=0)) troll = Actor(char="T", color=(0, 127, 0), name="Troll", ai=HostileEnemy(), fighter=Fighter(hp=16, defense=1, power=4), inventory=Inventory(capacity=0)) health_potion = Item(char="!", color=(255, 255, 255), name="HP Potion +4",
player = Actor( char="@", fg=(255, 255, 255), name="Player", entity_id="player", entity_desc="Player desc", rarity=0, spawnable=False, growthable=True, edible=RawMeatEdible(nutrition=300), render_order=RenderOrder.PLAYER, ai_cls=None, status=Status( hp=80000,#80 mp=1000, strength=15, dexterity=15, agility=15, intelligence=15, constitution=15, charm=15, difficulty=0, base_melee=8, additional_melee=5, protection=10, eyesight=20, ), actor_state=ActorState( hunger=-1,##DEBUG 1200 TODO heal_wounds=True, size=4, weight=70, ), inventory=Inventory(capacity=52, is_fireproof=False), ability_inventory=AbilityInventory(capacity=10), equipments=Equipments(), initial_items=[(item_factories.scroll_of_enchantment, 1, (1,5)), (item_factories.scroll_of_identify, 1, (1,4)), (item_factories.scroll_of_remove_curse, 1, (1,4))],##DEBUG, initial_equipments=[(item_factories.leather_armor, 1)], initial_abilities=[(ability_factories.lightning_bolt, 1), (ability_factories.steal, 1)], )
''' #_______________________________________________________________________// MODULES from entity import Actor from components.ai import HostileEnemy from components.fighter import Fighter from colors import * #_______________________________________________________________________// DATA (TUPLES) - ENTITIES # Player player = Actor(char="@", color=yellow, name="Player", ai_cls=HostileEnemy, fighter=Fighter(hp=30, defense=2, power=5)) #Enemies # TODO: Set enemy's 'Fighter' stats to derive from player's stats (so difficulty will scale up) orc = Actor(char="O", color=red, name="Orc", ai_cls=HostileEnemy, fighter=Fighter(hp=10, defense=0, power=3)) troll = Actor(char="T", color=red, name="Troll",
from components.ai import HostileEnemy from components import consumable from components.fighter import Fighter from components.inventory import Inventory from components.level import Level from entity import Actor, Item player = Actor( char="@", color=(255, 255, 255), name="Strong Terry", ai_cls=HostileEnemy, fighter=Fighter(hp=30, defense=2, power=5), inventory=Inventory(capacity=26), level=Level(level_up_base=200), ) terry = Actor( char="T", color=(63, 127, 63), name="Terry", ai_cls=HostileEnemy, fighter=Fighter(hp=10, defense=0, power=3), inventory=Inventory(capacity=0), level=Level(xp_given=35), ) ricky = Actor( char="R", color=(0, 127, 0), name="Ricky",
from components.ai import HostileEnemy from components import consumable, equippable from components.equipment import Equipment from components.fighter import Fighter from components.inventory import Inventory from components.level import Level from entity import Actor, Item player = Actor( char="#", color=(255, 255, 255), name="player", ai_cls=HostileEnemy, equipment=Equipment(), fighter=Fighter(hp=30, base_defense=1, base_power=2), inventory=Inventory(capacity=26), level=Level(level_up_base=200), ) orc = Actor( char="o", color=(63, 127, 63), name="Orc", ai_cls=HostileEnemy, equipment=Equipment(), fighter=Fighter(hp=10, base_defense=0, base_power=3), inventory=Inventory(capacity=0), level=Level(xp_given=25), ) troll = Actor( char="T",
from components.ai import HostileEnemy from components import consumable, equippable from components.equipment import Equipment from components.fighter import Fighter from components.inventory import Inventory from components.level import Level from entity import Actor, Item player = Actor( char="@", color=(255, 255, 255), name="Player", ai_cls=HostileEnemy, equipment=Equipment(), fighter=Fighter(hp=30, base_defense=1, base_power=2), inventory=Inventory(capacity=26), level=Level(level_up_base=200), ) goblin = Actor( char="g", color=(63, 127, 63), name="Goblin", ai_cls=HostileEnemy, equipment=Equipment(), fighter=Fighter(hp=10, base_defense=0, base_power=3), inventory=Inventory(capacity=0), level=Level(xp_given=35), ) troll = Actor( char="T", color=(0, 127, 0),
from components.ai import HostileEnemy from components import consumable from components.fighter import Fighter from components.inventory import Inventory from entity import Actor, Item player = Actor( char="@", color=(255, 255, 255), name="Player", ai_cls=HostileEnemy, fighter=Fighter(hp=30, defense=2, power=5), inventory=Inventory(capacity=26), # 26 по числу букв англ алфавита (каждая буква может представлять собой инвентарь) ) monst1 = Actor( char="u", color=(142, 7, 54), name="Untung", ai_cls=HostileEnemy, fighter=Fighter(hp=10, defense=0, power=3), inventory=Inventory(capacity=0), ) monst2 = Actor( char="T", color=(142, 7, 54), name="Tiada", ai_cls=HostileEnemy, fighter=Fighter(hp=16, defense=1, power=4), inventory=Inventory(capacity=0),
from components.ai import HostileEnemy from components.fighter import Fighter from components import consumable from components.inventory import Inventory from components.level import Level from entity import Actor, Item player = Actor( char="@", color=(255, 255, 255), name="Player", ai_cls=HostileEnemy, fighter=Fighter(hp=30, defense=2, power=5), inventory=Inventory(capacity=26), level=Level(level_up_base=200), ) grunt = Actor(char="o", color=(63, 127, 63), name="grunt", ai_cls=HostileEnemy, fighter=Fighter(hp=10, defense=0, power=3), inventory=Inventory(capacity=0), level=Level(xp_given=50)) juggernaut = Actor( char="T", color=(0, 127, 0), name="juggernaut", ai_cls=HostileEnemy, fighter=Fighter(hp=16, defense=1, power=4), inventory=Inventory(capacity=0), level=Level(xp_given=100),
from components.ai import HostileEnemy from components.fighter import Fighter from entity import Actor player = Actor( char='@', color=(255, 255, 255), name='Roscoe', ai_cls=HostileEnemy, fighter=Fighter(hp=30, defense=2, power=5), ) orc = Actor( char='o', color=(63, 127, 63), name='Orc', ai_cls=HostileEnemy, fighter=Fighter(hp=10, defense=0, power=3), ) troll = Actor( char='T', color=(0, 127, 0), name='Troll', ai_cls=HostileEnemy, fighter=Fighter(hp=16, defense=1, power=4), )
from components.ai import HostileEnemy from components import consumable, equippable from components.equipment import Equipment from components.fighter import Fighter from components.inventory import Inventory from components.level import Level from entity import Actor, Item import copy player = Actor(char="@", color=(255, 255, 255), name="Player", ai_cls=HostileEnemy, equipment=Equipment(), fighter=Fighter(hp=30), inventory=Inventory(capacity=26), level=Level(level_up_base=200), strength=12) goblin = Actor(char="g", color=(63, 127, 63), name="Goblin", ai_cls=HostileEnemy, equipment=Equipment(), fighter=Fighter(hp=7), inventory=Inventory(capacity=0), level=Level(xp_given=50), strength=8, dexterity=14)
from components.ai import HostileEnemy from components.fighter import Fighter from entity import Actor player = Actor( char="@", color=(255, 255, 255), name="Player", ai_cls=HostileEnemy, fighter=Fighter(hp=30, defense=2, power=5), ) pixie = Actor( char="p", color=(217, 65, 194), name="Pixie", ai_cls=HostileEnemy, fighter=Fighter(hp=10, defense=0, power=3), ) goblin = Actor( char="g", color=(0, 127, 0), name="Goblin", ai_cls=HostileEnemy, fighter=Fighter(hp=16, defense=1, power=4), )
from components.ai import HostileEnemy from components.stats import EntityStats from entity import Actor player = Actor(char="@", color=(255, 255, 255), name="Player", ai_class=HostileEnemy, stats=EntityStats(10, 2, 5)) rat = Actor(char="R", color=(0, 127, 0), name="Rat", ai_class=HostileEnemy, stats=EntityStats(20, 0, 3)) spider = Actor(char="M", color=(63, 127, 63), name="Spider", ai_class=HostileEnemy, stats=EntityStats(30, 1, 3))
from components.ai import HostileEnemy from components import consumable, equippable from components.equipment import Equipment from components.fighter import Fighter from components.inventory import Inventory from components.level import Level from entity import Actor, Item player = Actor( char="@", color=(255, 255, 255), name="Player", ai_cls=HostileEnemy, equipment=Equipment(), fighter=Fighter(hp=30, base_defense=1, base_power=2), inventory=Inventory(capacity=26), level=Level(level_up_base=200), ) orc = Actor( char="o", color=(63, 127, 63), name="Orc", ai_cls=HostileEnemy, equipment=Equipment(), fighter=Fighter(hp=10, base_defense=0, base_power=3), inventory=Inventory(capacity=0), level=Level(xp_given=35), ) troll = Actor( char="T", color=(0, 127, 0),
from components.ai import HostileEnemy from components.consumable import HealingConsumable from components.fighter import Fighter from components.inventory import Inventory from components.level import Level from entity import Actor, Item player = Actor( char="@", color=(255, 255, 255), name="Player", ai_cls=HostileEnemy, fighter=Fighter(hp=30, defense=1, power=7), inventory=Inventory(capacity=26), level=Level(level_up_base=200), ) # small healing potions open_front_unrounded_vowel = Item( char="Ω", color=(158, 48, 87), name="Open Front Unrounded Vowel", consumable=HealingConsumable(amount=4), ) open_back_unrounded_vowel = Item( char="δ", color=(158, 48, 87), name="Open Back Unrounded Vowel", consumable=HealingConsumable(amount=5),