def drawPath(self): if self.slow: Map.setCell(self.p1, Map.YELLOW_CELL) if self.can_draw: Map.setWall(self.p_wall, Map.RED_WALL) if self.finished: Map.setWall(self.old_p_wall, Map.EMPTY)
def applyAlgorith(self): if self.old_p_wall is not None: Map.setWall(self.old_p_wall, Map.EMPTY) self.p1, dir = self.all_walls.pop() self.p_wall = self.p1 + dir / 2 p2 = self.p1 + dir self.can_draw = False repr_p1 = self.id_map.find(self.p1) repr_p2 = self.id_map.find(p2) if repr_p1 != repr_p2: self.can_draw = True self.id_map.union(self.p1, p2) self.old_p_wall = self.p_wall self.edited_wall_count += 1