예제 #1
0
def make_env(args):
    symbolic = args.env_kwargs['observation_mode'] != 'cam_rgb'
    args.encoder_type = 'identity' if symbolic else 'pixel'

    env = Env(args.env_name, symbolic, args.seed, 200, 1, 8, args.im_size, env_kwargs=args.env_kwargs, normalize_observation=False,
              scale_reward=args.scale_reward, clip_obs=args.clip_obs)
    env.seed(args.seed)
    return env
예제 #2
0
def main(args):
    if args.seed == -1:
        args.__dict__["seed"] = np.random.randint(1, 1000000)
    utils.set_seed_everywhere(args.seed)

    args.__dict__ = update_env_kwargs(args.__dict__)  # Update env_kwargs

    symbolic = args.env_kwargs['observation_mode'] != 'cam_rgb'
    args.encoder_type = 'identity' if symbolic else 'pixel'

    env = Env(args.env_name,
              symbolic,
              args.seed,
              200,
              1,
              8,
              args.pre_transform_image_size,
              env_kwargs=args.env_kwargs,
              normalize_observation=False,
              scale_reward=args.scale_reward,
              clip_obs=args.clip_obs)
    env.seed(args.seed)

    # make directory
    ts = time.gmtime()
    ts = time.strftime("%m-%d", ts)

    args.work_dir = logger.get_dir()

    video_dir = utils.make_dir(os.path.join(args.work_dir, 'video'))
    model_dir = utils.make_dir(os.path.join(args.work_dir, 'model'))
    buffer_dir = utils.make_dir(os.path.join(args.work_dir, 'buffer'))

    device = torch.device('cuda' if torch.cuda.is_available() else 'cpu')

    action_shape = env.action_space.shape

    if args.encoder_type == 'pixel':
        obs_shape = (3, args.image_size, args.image_size)
        pre_aug_obs_shape = (3, args.pre_transform_image_size,
                             args.pre_transform_image_size)
    else:
        obs_shape = env.observation_space.shape
        pre_aug_obs_shape = obs_shape

    replay_buffer = utils.ReplayBuffer(
        obs_shape=pre_aug_obs_shape,
        action_shape=action_shape,
        capacity=args.replay_buffer_capacity,
        batch_size=args.batch_size,
        device=device,
        image_size=args.image_size,
    )

    agent = make_agent(obs_shape=obs_shape,
                       action_shape=action_shape,
                       args=args,
                       device=device)

    L = Logger(args.work_dir, use_tb=args.save_tb, chester_logger=logger)

    episode, episode_reward, done, ep_info = 0, 0, True, []
    start_time = time.time()
    for step in range(args.num_train_steps):
        # evaluate agent periodically

        if step % args.eval_freq == 0:
            L.log('eval/episode', episode, step)
            evaluate(env, agent, video_dir, args.num_eval_episodes, L, step,
                     args)
            if args.save_model and (step % (args.eval_freq * 5) == 0):
                agent.save(model_dir, step)
            if args.save_buffer:
                replay_buffer.save(buffer_dir)
        if done:
            if step > 0:
                if step % args.log_interval == 0:
                    L.log('train/duration', time.time() - start_time, step)
                    for key, val in get_info_stats([ep_info]).items():
                        L.log('train/info_' + key, val, step)
                    L.dump(step)
                start_time = time.time()
            if step % args.log_interval == 0:
                L.log('train/episode_reward', episode_reward, step)

            obs = env.reset()
            done = False
            ep_info = []
            episode_reward = 0
            episode_step = 0
            episode += 1
            if step % args.log_interval == 0:
                L.log('train/episode', episode, step)

        # sample action for data collection
        if step < args.init_steps:
            action = env.action_space.sample()
        else:
            with utils.eval_mode(agent):
                action = agent.sample_action(obs)

        # run training update
        if step >= args.init_steps:
            num_updates = 1
            for _ in range(num_updates):
                agent.update(replay_buffer, L, step)
        next_obs, reward, done, info = env.step(action)

        # allow infinit bootstrap
        ep_info.append(info)
        done_bool = 0 if episode_step + 1 == env.horizon else float(done)
        episode_reward += reward
        replay_buffer.add(obs, action, reward, next_obs, done_bool)

        obs = next_obs
        episode_step += 1