예제 #1
0
DIP = 30 * U.DEG
N = 1  # boudary layer control

g = 9.81 * U.m / U.sec**2
#
#  derived values
#
dom = ReadMesh(MESHFILE)
DIM = dom.getDim()
bb = boundingBox(dom)
LX = bb[0][1] - bb[0][0]
if DIM == 3: LY = bb[1][1] - bb[1][0]
DEPTH = bb[DIM - 1][1] - bb[DIM - 1][0]

sc = StokesProblemCartesian(dom)
x = dom.getX()
#
v = Vector(0., Solution(dom))
mask = Vector(0., Solution(dom))
#
#  in subduction zone:
#

if DIM == 2:
    S = numpy.array([0., 0.])
    X0 = [bb[0][0], bb[1][1]]
    dd = [-cos(ALPHA), -sin(ALPHA)]
else:
    S = numpy.array([sin(STRIKE), cos(STRIKE), 0.])
    X0 = [bb[0][0], bb[1][0], bb[2][1]]
    dd = [-cos(ALPHA), 0., -sin(ALPHA)]
예제 #2
0
        return self.__pde_u.getSolution()

    def solve_g(self, u, tol=1.e-8):
        dp = Vector(0., FunctionOnContactZero(self.domain))
        h = FunctionOnContactZero(self.domain).getSize()
        # print jump(u)-self.slip
        dp[0] = (self.slip[0] - jump(u[0])) * lam_mu / h
        dp[1] = (self.slip[1] - jump(u[1])) * lam_mu / h
        dp[2] = (self.slip[2] - jump(u[2])) * lam_mu / h
        return dp


dom = ReadMesh("meshfault3D.fly", integrationOrder=-1)
prop = SlippingFault(dom)
d = dom.getDim()
x = dom.getX()[0]
# x=dom.getX()[d-1]
mask = whereZero(x - inf(x)) * numpy.ones((d, ))
x = FunctionOnContactZero(dom).getX()
s = numpy.array([-100000., 1., 1.])
for i in range(3):
    d = fend[i] - fstart[i]
    if d > 0:
        q = (x[i] - fstart[i]) / d
        s = q * (1 - q) * 4 * s
    elif d < 0:
        q = (x[i] - fend[i]) / d
        s = q * (1 - q) * 4 * s
u0 = Vector(0., Solution(dom))
p0 = Vector(1., FunctionOnContactZero(dom))
prop.initialize(fixed_u_mask=mask,
예제 #3
0

g = 9.81 * U.m / U.sec ** 2
#
#  derived values
#
dom = ReadMesh(MESHFILE)
DIM = dom.getDim()
bb = boundingBox(dom)
LX = bb[0][1] - bb[0][0]
if DIM == 3:
    LY = bb[1][1] - bb[1][0]
DEPTH = bb[DIM - 1][1] - bb[DIM - 1][0]

sc = StokesProblemCartesian(dom)
x = dom.getX()
#
v = Vector(0.0, Solution(dom))
mask = Vector(0.0, Solution(dom))
#
#  in subduction zone:
#

if DIM == 2:
    S = numpy.array([0.0, 0.0])
    X0 = [bb[0][0], bb[1][1]]
    dd = [-cos(ALPHA), -sin(ALPHA)]
else:
    S = numpy.array([sin(STRIKE), cos(STRIKE), 0.0])
    X0 = [bb[0][0], bb[1][0], bb[2][1]]
    dd = [-cos(ALPHA), 0.0, -sin(ALPHA)]
예제 #4
0
         return  self.__pde_u.getSolution()

      def solve_g(self,u,tol=1.e-8):
         dp=Vector(0.,FunctionOnContactZero(self.domain))
         h=FunctionOnContactZero(self.domain).getSize()
         # print jump(u)-self.slip
         dp[0]=(self.slip[0]-jump(u[0]))*lam_mu/h
         dp[1]=(self.slip[1]-jump(u[1]))*lam_mu/h
         dp[2]=(self.slip[2]-jump(u[2]))*lam_mu/h
         return  dp


dom=ReadMesh("meshfault3D.fly",integrationOrder=-1)
prop=SlippingFault(dom)
d=dom.getDim()
x=dom.getX()[0]
# x=dom.getX()[d-1]
mask=whereZero(x-inf(x))*numpy.ones((d,))
x=FunctionOnContactZero(dom).getX()
s=numpy.array([-100000.,1.,1.])
for i in range(3):
     d=fend[i]-fstart[i]
     if d>0:
         q=(x[i]-fstart[i])/d
         s=q*(1-q)*4*s
     elif d<0:
         q=(x[i]-fend[i])/d
         s=q*(1-q)*4*s
u0=Vector(0.,Solution(dom))
p0=Vector(1.,FunctionOnContactZero(dom))
prop.initialize(fixed_u_mask=mask,slip=Data(s,FunctionOnContactZero(dom)), density=rho,lmbd=lam_lmbd, mu=lam_mu)