예제 #1
0
파일: qgc.py 프로젝트: mighty1231/eudplib
def QueueGameCommand_RightClick(xy):
    """Queue right click action.

    :param xy: (y * 65536) + x, where (x, y) is coordinate for right click.
    """
    RightClickCommand = c.Db(b'...\x14XXYY\0\0\xE4\0\x00')
    c.SetVariables(ut.EPD(RightClickCommand + 4), xy)
    QueueGameCommand(RightClickCommand + 3, 10)
예제 #2
0
파일: listloop.py 프로젝트: Dr-zzt/eudplib
def EUDLoopUnit():
    ut.EUDCreateBlock('unitloop', 0x628430)

    ptr, epd = f_cunitepdread_epd(ut.EPD(0x628430))

    if cs.EUDWhile()(ptr >= 1):
        yield ptr, epd
        cs.EUDSetContinuePoint()
        c.SetVariables([ptr, epd], f_cunitepdread_epd(epd + 1))
    cs.EUDEndWhile()

    ut.EUDPopBlock('unitloop')
예제 #3
0
파일: listloop.py 프로젝트: Dr-zzt/eudplib
def EUDLoopPlayerUnit(player):
    player = c.EncodePlayer(player)
    first_player_unit = 0x6283F8
    ut.EUDCreateBlock('playerunitloop', first_player_unit)
    ptr, epd = f_cunitepdread_epd(ut.EPD(first_player_unit) + player)

    if cs.EUDWhile()(ptr >= 1):
        yield ptr, epd
        cs.EUDSetContinuePoint()
        # /*0x06C*/ BW::CUnit*  nextPlayerUnit;
        c.SetVariables([ptr, epd], f_cunitepdread_epd(epd + 0x6C // 4))
    cs.EUDEndWhile()

    ut.EUDPopBlock('playerunitloop')
예제 #4
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def EUDLoopSprite():
    y_epd = c.EUDVariable()
    y_epd << ut.EPD(0x629688)

    ut.EUDCreateBlock('spriteloop', 'sprlo')

    if cs.EUDWhile()(y_epd < ut.EPD(0x629688) + 256):
        ptr, epd = f_dwepdread_epd(y_epd)
        if cs.EUDWhile()(ptr >= 1):
            yield ptr, epd
            cs.EUDSetContinuePoint()
            c.SetVariables([ptr, epd], f_dwepdread_epd(epd + 1))
        cs.EUDEndWhile()
        y_epd += 1
    cs.EUDEndWhile()

    ut.EUDPopBlock('spriteloop')
예제 #5
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def EUDLoopList(header_offset, break_offset=None):
    blockname = 'listloop'
    ut.EUDCreateBlock(blockname, header_offset)

    ptr, epd = f_dwepdread_epd(ut.EPD(header_offset))

    if break_offset is not None:
        cs.EUDWhileNot()(ptr == break_offset)
    else:
        cs.EUDWhile()([ptr > 0, ptr <= 0x7FFFFFFF])

    yield ptr, epd
    cs.EUDSetContinuePoint()
    c.SetVariables([ptr, epd], f_dwepdread_epd(epd + 1))
    cs.EUDEndWhile()

    ut.ep_assert(
        ut.EUDPopBlock(blockname)[1] is header_offset,
        'listloop mismatch'
    )
예제 #6
0
파일: qgc.py 프로젝트: mighty1231/eudplib
def QueueGameCommand(data, size):
    """Queue game command to packet queue.

    Starcraft periodically boradcasts game packets to other player. Game
    packets are stored to queue, and this function add data to that queue, so
    that SC can boradcast it.

    :param data: Data to put in queue
    :param size: Size of data

    .. note::
        If packet queue is full, this function fails. This behavior is silent
        without any warning or error, since this behavior shouldn't happen in
        common situations. So **Don't use this function too much in a frame.**

    """
    prov_maxbuffer = f_dwread_epd(ut.EPD(0x57F0D8))
    cmdqlen = f_dwread_epd(ut.EPD(0x654AA0))
    if cs.EUDIfNot()(cmdqlen + size + 1 >= prov_maxbuffer):
        f_memcpy(0x654880 + cmdqlen, data, size)
        c.SetVariables(ut.EPD(0x654AA0), cmdqlen + size)
    cs.EUDEndIf()
예제 #7
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def f_dbstr_addstr(dst, src):
    """Print string as string to dst. Same as strcpy except of return value.

    :param dst: Destination address (Not EPD player)
    :param src: Source address (Not EPD player)

    :returns: dst + strlen(src)
    """
    b = c.EUDVariable()

    br1.seekoffset(src)
    bw1.seekoffset(dst)

    if cs.EUDInfLoop()():
        c.SetVariables(b, br1.readbyte())
        bw1.writebyte(b)
        cs.EUDBreakIf(b == 0)
        dst += 1
    cs.EUDEndInfLoop()

    bw1.flushdword()

    return dst