예제 #1
0
def f_blockpatch_epd(dstepd, srcepd, dwn):
    """ Patch 4*dwn bytes of memory at dstepd with memory of srcepd.

    .. note::
        After calling this function, contents at srcepd memory may change.
        Since new contents are required for :py:`f_unpatchall` to run, you
        shouldn't use the memory for any other means.
    """

    global dws_top

    # Push to stack
    pushpatchstack(dstepd)
    pushpatchstack(srcepd)
    pushpatchstack(dwn)
    dws_top += 1

    # Swap contents btw dstepd, srcepd
    tmpbuffer = c.Db(1024)

    if cs.EUDWhile()(dwn > 0):
        copydwn = c.EUDVariable()
        copydwn << 256
        t.Trigger(dwn <= 256, copydwn.SetNumber(dwn))
        dwn -= copydwn

        f_repmovsd_epd(ut.EPD(tmpbuffer), dstepd, copydwn)
        f_repmovsd_epd(dstepd, srcepd, copydwn)
        f_repmovsd_epd(srcepd, ut.EPD(tmpbuffer), copydwn)
    cs.EUDEndWhile()
예제 #2
0
def EUDLoopSprite():
    y_epd = c.EUDVariable()
    y_epd << ut.EPD(0x629688)

    ut.EUDCreateBlock('spriteloop', 'sprlo')

    if cs.EUDWhile()(y_epd < ut.EPD(0x629688) + 256):
        ptr, epd = f_dwepdread_epd(y_epd)
        if cs.EUDWhile()(ptr >= 1):
            yield ptr, epd
            cs.EUDSetContinuePoint()
            c.SetVariables([ptr, epd], f_dwepdread_epd(epd + 1))
        cs.EUDEndWhile()
        y_epd += 1
    cs.EUDEndWhile()

    ut.EUDPopBlock('spriteloop')
예제 #3
0
def f_unpatchall():
    global ps_top, dws_top
    if cs.EUDWhile()(ps_top >= 1):
        dws_top -= 1
        dwn = poppatchstack()
        unpatchsrcepd = poppatchstack()
        dstepd = poppatchstack()
        f_repmovsd_epd(dstepd, unpatchsrcepd, dwn)
    cs.EUDEndWhile()
예제 #4
0
파일: pexist.py 프로젝트: phu54321/eudplib
def EUDEndPlayerLoop():
    block = ut.EUDPopBlock('ploopblock')[1]
    playerv = block['playerv']
    origcp = block['origcp']

    if not cs.EUDIsContinuePointSet():
        cs.EUDSetContinuePoint()

    playerv += 1
    cs.EUDEndWhile()
    f_setcurpl(origcp)
예제 #5
0
파일: listloop.py 프로젝트: Dr-zzt/eudplib
def EUDLoopUnit():
    ut.EUDCreateBlock('unitloop', 0x628430)

    ptr, epd = f_cunitepdread_epd(ut.EPD(0x628430))

    if cs.EUDWhile()(ptr >= 1):
        yield ptr, epd
        cs.EUDSetContinuePoint()
        c.SetVariables([ptr, epd], f_cunitepdread_epd(epd + 1))
    cs.EUDEndWhile()

    ut.EUDPopBlock('unitloop')
예제 #6
0
파일: listloop.py 프로젝트: Dr-zzt/eudplib
def EUDLoopPlayerUnit(player):
    player = c.EncodePlayer(player)
    first_player_unit = 0x6283F8
    ut.EUDCreateBlock('playerunitloop', first_player_unit)
    ptr, epd = f_cunitepdread_epd(ut.EPD(first_player_unit) + player)

    if cs.EUDWhile()(ptr >= 1):
        yield ptr, epd
        cs.EUDSetContinuePoint()
        # /*0x06C*/ BW::CUnit*  nextPlayerUnit;
        c.SetVariables([ptr, epd], f_cunitepdread_epd(epd + 0x6C // 4))
    cs.EUDEndWhile()

    ut.EUDPopBlock('playerunitloop')
예제 #7
0
파일: qgc.py 프로젝트: mighty1231/eudplib
def QueueGameCommand_Select(n, ptrList):
    ptrList = EUDArray.cast(ptrList)
    buf = c.Db(b'\x090123456789012345678901234')
    bw.seekoffset(buf + 1)
    bw.writebyte(n)
    i = c.EUDVariable()
    i << 0
    if cs.EUDWhile()(i < n):
        unitptr = ptrList[i]
        unitIndex = (unitptr - 0x59CCA8) // 336 + 1
        uniquenessIdentifier = f_bread(unitptr + 0xA5)
        targetID = unitIndex | c.f_bitlshift(uniquenessIdentifier, 11)
        b0, b1 = f_dwbreak(targetID)[2:4]
        bw.writebyte(b0)
        bw.writebyte(b1)
        i += 1
    cs.EUDEndWhile()
    QueueGameCommand(buf, 2 * (n + 1))
예제 #8
0
def EUDLoopList(header_offset, break_offset=None):
    blockname = 'listloop'
    ut.EUDCreateBlock(blockname, header_offset)

    ptr, epd = f_dwepdread_epd(ut.EPD(header_offset))

    if break_offset is not None:
        cs.EUDWhileNot()(ptr == break_offset)
    else:
        cs.EUDWhile()([ptr > 0, ptr <= 0x7FFFFFFF])

    yield ptr, epd
    cs.EUDSetContinuePoint()
    c.SetVariables([ptr, epd], f_dwepdread_epd(epd + 1))
    cs.EUDEndWhile()

    ut.ep_assert(
        ut.EUDPopBlock(blockname)[1] is header_offset,
        'listloop mismatch'
    )