예제 #1
0
 def SetSelected(self, isSelected, isChildSelected = False):
     self.isSelected = isSelected
     if isSelected or self.selectedBG:
         self.CheckConstructSelectedBG()
         self.selectedBG.display = isSelected
     self.UpdateLabel()
     if isChildSelected:
         if not self.childSelectedBG:
             self.childSelectedBG = GradientThemeColored(bgParent=self.spacerCont, rotation=0, alphaData=[(0, 0.5), (1.0, 0.0)], padBottom=1, colorType=uiconst.COLORTYPE_UIHILIGHT)
         else:
             self.childSelectedBG.Show()
     elif self.childSelectedBG:
         self.childSelectedBG.Hide()
     if isSelected and self.parentEntry:
         self.parentEntry.ExpandFromRoot()
예제 #2
0
 def ApplyAttributes(self, attributes):
     Window.ApplyAttributes(self, attributes)
     self.SetTopparentHeight(0)
     self.preSelectedItems = attributes.selectedItems
     self.outputPrice = 0
     self.outputItemsCount = 0
     mainCont = Container(name='mainCont', parent=self.sr.main, padding=const.defaultPadding)
     bottomCont = Container(name='bottomCont', parent=mainCont, align=uiconst.TOBOTTOM, height=36)
     reprocessingCont = Container(name='reprocessingCont', parent=mainCont, align=uiconst.TOALL)
     inputCont = Container(name='inputCont', parent=reprocessingCont, align=uiconst.TOLEFT_PROP, width=0.48)
     centerCont = Container(name='centerCont', parent=reprocessingCont, align=uiconst.TOLEFT_PROP, width=0.02)
     outputCont = Container(name='outputCont', parent=reprocessingCont, align=uiconst.TORIGHT_PROP, width=0.48)
     self.inputInfoCont = ReprocessInputContainer(name='inputInfo', parent=inputCont, dropFunc=self.AddItemByDrag, removeFunc=self.RemoveItem)
     self.outputInfoCont = ReprocessOutputContainer(name='outputInfo', parent=outputCont)
     self.loadingOverlay = Container(parent=self.inputInfoCont, idx=0)
     Fill(bgParent=self.loadingOverlay, color=(0.0, 0.0, 0.0, 0.3))
     LoadingWheel(name='loadingWheel', parent=self.loadingOverlay, align=uiconst.CENTER, width=80, height=80)
     self.loadingOverlay.opacity = 0.0
     self.controller = CreateReprocessingWindowController(self, self.inputInfoCont, self.outputInfoCont, sm.GetService('invCache'), sm.GetService('reprocessing'), GetActiveShip)
     self.inputInfoCont.captionLabel.text = GetByLabel('UI/Reprocessing/ReprocessingWindow/InputMaterials')
     self.outputInfoCont.captionLabel.text = GetByLabel('UI/Reprocessing/ReprocessingWindow/OutputResults')
     btnCont = Container(name='buttonCont', parent=bottomCont, align=uiconst.TOBOTTOM, height=36, idx=0, padding=(-4, 3, -4, -2))
     GradientThemeColored(bgParent=btnCont)
     self.reprocessButton = Button(parent=btnCont, label=GetByLabel('UI/Reprocessing/ReprocessingWindow/ReprocessButton'), func=self.ReprocessItems, align=uiconst.CENTER, fixedheight=28)
     self.cancelButton = Button(parent=btnCont, label=GetByLabel('UI/Common/Buttons/Cancel'), func=self.Cancel, align=uiconst.CENTERRIGHT, left=8)
     self.DisableReprocessButton(disable=True)
     if self.preSelectedItems:
         start_tasklet(self.AddPreselectedItems, self.preSelectedItems)
예제 #3
0
 def ConstructLayout(self):
     self.topFill = uiprimitives.Container(parent=self, name='topFill', align=uiconst.TOTOP, height=30)
     BlurredSceneUnderlay(bgParent=self.topFill)
     self.topBG = uiprimitives.Sprite(parent=self.topFill, align=uiconst.TOALL, texturePath='res:/UI/Texture/classes/Neocom/eveButtonBg.png', blendMode=trinity.TR2_SBM_ADD)
     self.main = uiprimitives.Container(name='main', parent=self, padTop=3)
     self.bgFill = FillThemeColored(parent=self, align=uiconst.TOTOP, colorType=uiconst.COLORTYPE_UIBASE, opacity=0.8)
     GradientThemeColored(parent=self, align=uiconst.TOALL, colorType=uiconst.COLORTYPE_UIBASE, rgbData=[(0.0, (1.0, 1.0, 1.0))], alphaData=[(0.0, 0.8), (0.4, 0.3), (1.0, 0.1)], rotation=-pi / 2)
     BlurredSceneUnderlay(bgParent=self, isPinned=True, opacity=0.8)
예제 #4
0
 def ApplyAttributes(self, attributes):
     Container.ApplyAttributes(self, attributes)
     self._value = 0.0
     GradientThemeColored(bgParent=self,
                          rotation=-math.pi / 2,
                          rgbData=[(0, Color.WHITE[:3]),
                                   (0.5, Color.GRAY5[:3])],
                          alphaData=[(0.3, 1.0)],
                          colorType=uiconst.COLORTYPE_UIHILIGHT)
예제 #5
0
 def ApplyAttributes(self, attributes):
     uicontrols.Window.ApplyAttributes(self, attributes)
     self.factionalWarStatus = None
     self.topCont = uiprimitives.Container(name='topCont', parent=self.sr.main, align=uiconst.TOTOP, height=140, clipChildren=True, padRight=4)
     self.tabgroup = uicontrols.TabGroup(parent=self.sr.main, align=uiconst.TOTOP)
     self.bottomCont = uiprimitives.Container(name='buttonParent', align=uiconst.TOBOTTOM, height=28, parent=self.sr.main)
     GradientThemeColored(bgParent=self.bottomCont)
     self.warzonePanel = uiprimitives.Container(name='warzonePanel', parent=self.sr.main, padding=const.defaultPadding, state=uiconst.UI_HIDDEN)
     self.statisticsPanel = uiprimitives.Container(name='statisticsPanel', parent=self.sr.main, padding=const.defaultPadding, state=uiconst.UI_HIDDEN)
     self.rulesPanel = uiprimitives.Container(name='rulesPanel', parent=self.sr.main, padding=const.defaultPadding, state=uiconst.UI_HIDDEN)
     uthread.new(self.LoadTabPanels)
예제 #6
0
 def Layout(self):
     if self.skin.licensed:
         colorType = uiconst.COLORTYPE_UIHEADER
     else:
         colorType = uiconst.COLORTYPE_UIBASECONTRAST
     FillThemeColored(bgParent=self,
                      padLeft=self.SKIN_ICON_SIZE / 2,
                      colorType=colorType)
     self.iconGlow = Sprite(
         parent=self,
         align=uiconst.TOPLEFT,
         state=uiconst.UI_DISABLED,
         top=-5,
         width=self.SKIN_ICON_SIZE,
         height=self.SKIN_ICON_SIZE,
         texturePath='res:/UI/Texture/classes/skins/skin-icon-glow.png',
         opacity=0.0)
     Sprite(parent=self,
            align=uiconst.TOPLEFT,
            state=uiconst.UI_DISABLED,
            top=-5,
            width=self.SKIN_ICON_SIZE,
            height=self.SKIN_ICON_SIZE,
            texturePath=self.skin.iconTexturePath)
     self.iconShadow = Sprite(
         parent=self,
         align=uiconst.TOPLEFT,
         state=uiconst.UI_DISABLED,
         top=0,
         left=28,
         width=38,
         height=54,
         texturePath='res:/UI/Texture/classes/skins/icon-shadow.png')
     if self.skin.licensed:
         color = (0.9, 0.9, 0.9, 1.0)
         top = 6
     else:
         color = (0.4, 0.4, 0.4, 1.0)
         top = 4
     title = EveCaptionSmall(parent=self,
                             left=self.SKIN_ICON_SIZE + 6,
                             top=top,
                             text=self.skin.name,
                             color=color)
     title.SetRightAlphaFade(fadeEnd=ENTRY_DEFAULT_WIDTH - title.left - 4,
                             maxFadeWidth=12)
     if self.skin.licensed:
         duration = SkinDurationLabel(parent=self,
                                      left=self.SKIN_ICON_SIZE + 6,
                                      top=title.top + title.height,
                                      skin=self.skin)
         duration.SetRightAlphaFade(fadeEnd=ENTRY_DEFAULT_WIDTH -
                                    duration.left - 4,
                                    maxFadeWidth=12)
     else:
         buttonCont = FlowContainer(parent=self,
                                    align=uiconst.TOPLEFT,
                                    top=title.top + title.height + 2,
                                    left=self.SKIN_ICON_SIZE + 7,
                                    width=200,
                                    contentSpacing=(4, 0))
         SkinMaterialBuyButtonIsk(parent=buttonCont,
                                  align=uiconst.NOALIGN,
                                  typeID=self.controller.typeID,
                                  materialID=self.skin.materialID,
                                  logContext=self._logContext)
         SkinMaterialBuyButtonAur(parent=buttonCont,
                                  align=uiconst.NOALIGN,
                                  typeID=self.controller.typeID,
                                  materialID=self.skin.materialID,
                                  logContext=self._logContext)
     self.pendingIcon = Sprite(
         parent=self,
         align=uiconst.TOPLEFT,
         state=uiconst.UI_DISABLED,
         top=self.height / 2 - 16 / 2,
         left=ENTRY_DEFAULT_WIDTH + 2,
         width=16,
         height=16,
         texturePath='res:/UI/Texture/classes/skins/pending.png',
         opacity=0.0)
     animations.MorphScalar(self.pendingIcon,
                            'rotation',
                            startVal=0.0,
                            endVal=-2 * math.pi,
                            duration=1.0,
                            curveType=uiconst.ANIM_LINEAR,
                            loops=uiconst.ANIM_REPEAT)
     self.appliedIcon = Sprite(
         parent=self,
         align=uiconst.TOPLEFT,
         state=uiconst.UI_DISABLED,
         top=self.height / 2 - 16 / 2,
         left=ENTRY_DEFAULT_WIDTH + 2,
         width=16,
         height=16,
         texturePath='res:/UI/Texture/classes/skins/applied.png',
         opacity=0.0)
     self.previewedIcon = Sprite(
         parent=self,
         align=uiconst.TOPLEFT,
         state=uiconst.UI_DISABLED,
         top=self.height / 2 - 16 / 2,
         left=ENTRY_DEFAULT_WIDTH + 2,
         width=16,
         height=16,
         texturePath='res:/UI/Texture/classes/skins/previewed.png',
         opacity=0.0)
     self.stateIconLight = GradientThemeColored(
         parent=self,
         align=uiconst.TOALL,
         state=uiconst.UI_DISABLED,
         rotation=0,
         alphaData=[(0.0, 0.0), (0.25, 0.01), (0.5, 0.1), (0.6, 0.2),
                    (0.7, 0.4), (0.8, 0.8), (0.9, 1.0)],
         colorType=uiconst.COLORTYPE_UIHILIGHTGLOW,
         opacity=0.0)
     if self.skin.licensed:
         colorType = uiconst.COLORTYPE_UIHILIGHT
     else:
         colorType = uiconst.COLORTYPE_UIHEADER
     self.selectionGradient = GradientThemeColored(
         parent=self,
         align=uiconst.TOALL,
         state=uiconst.UI_DISABLED,
         rotation=0,
         alphaData=[(0.0, 0.0), (0.9, 1.0)],
         colorType=colorType,
         opacity=0.0)
     self.blinkFill = FillThemeColored(
         bgParent=self,
         colorType=uiconst.COLORTYPE_UIHILIGHT,
         padLeft=self.SKIN_ICON_SIZE / 2,
         opacity=0.0)
예제 #7
0
class TreeViewEntry(ContainerAutoSize):
    default_name = 'TreeViewEntry'
    default_align = uiconst.TOTOP
    default_state = uiconst.UI_NORMAL
    default_settingsID = ''
    LEFTPUSH = 10
    default_height = 22
    isDragObject = True
    noAccessColor = (0.33, 0.33, 0.33, 1.0)
    iconColor = util.Color.WHITE

    @telemetry.ZONE_METHOD
    def ApplyAttributes(self, attributes):
        ContainerAutoSize.ApplyAttributes(self, attributes)
        self.level = attributes.get('level', 0)
        self.data = attributes.get('data')
        self.eventListener = attributes.get('eventListener', None)
        self.parentEntry = attributes.get('parentEntry', None)
        self.settingsID = attributes.get('settingsID', self.default_settingsID)
        self.defaultExpanded = attributes.get('defaultExpanded',
                                              self.level < 1)
        self.childrenInitialized = False
        self.isToggling = False
        self.canAccess = True
        self.isSelected = False
        self.childSelectedBG = False
        self.icon = None
        self.childCont = None
        self.topRightCont = Container(name='topCont',
                                      parent=self,
                                      align=uiconst.TOTOP,
                                      height=self.default_height)
        self.topRightCont.GetDragData = self.GetDragData
        left = self.GetSpacerContWidth()
        if self.data.IsRemovable():
            removeBtn = Sprite(
                texturePath='res:/UI/Texture/icons/73_16_210.png',
                parent=self.topRightCont,
                align=uiconst.CENTERLEFT,
                width=16,
                height=16,
                left=left,
                hint=localization.GetByLabel('UI/Common/Buttons/Close'))
            left += 20
            removeBtn.OnClick = self.Remove
        icon = self.data.GetIcon()
        if icon:
            iconSize = self.height - 2
            self.icon = Icon(icon=icon,
                             parent=self.topRightCont,
                             pos=(left, 0, iconSize, iconSize),
                             align=uiconst.CENTERLEFT,
                             state=uiconst.UI_DISABLED,
                             ignoreSize=True)
            left += iconSize
        self.label = Label(parent=self.topRightCont,
                           align=uiconst.CENTERLEFT,
                           text=self.data.GetLabel(),
                           left=left + 4)
        self.UpdateLabel()
        self.hoverBG = None
        self.selectedBG = None
        self.blinkBG = None
        if self.data.HasChildren():
            self.spacerCont = Container(name='spacerCont',
                                        parent=self.topRightCont,
                                        align=uiconst.TOLEFT,
                                        width=self.GetSpacerContWidth())
            self.toggleBtn = Container(name='toggleBtn',
                                       parent=self.spacerCont,
                                       align=uiconst.CENTERRIGHT,
                                       width=16,
                                       height=16,
                                       state=uiconst.UI_HIDDEN)
            self.toggleBtn.OnClick = self.OnToggleBtnClick
            self.toggleBtn.OnDblClick = lambda: None
            self.toggleBtnSprite = Sprite(
                bgParent=self.toggleBtn,
                texturePath='res:/UI/Texture/classes/Neocom/arrowDown.png',
                rotation=pi / 2,
                padding=(4, 4, 5, 5))
            expandChildren = False
            if not self.data.IsForceCollapsed():
                toggleSettingsDict = settings.user.ui.Get(
                    'invTreeViewEntryToggle_%s' % self.settingsID, {})
                expandChildren = toggleSettingsDict.get(
                    self.data.GetID(), self.defaultExpanded)
                self.ConstructChildren()
            else:
                self.toggleBtn.state = uiconst.UI_NORMAL
            self.ShowChildCont(expandChildren, animate=False)
        else:
            self.ShowChildCont(False, animate=False)
        if self.eventListener and hasattr(self.eventListener, 'RegisterID'):
            self.eventListener.RegisterID(self, self.data.GetID())

    def GetSpacerContWidth(self):
        return (1 + self.level) * self.LEFTPUSH + 8

    def Close(self):
        try:
            if self.eventListener and hasattr(self.eventListener,
                                              'UnregisterID'):
                self.eventListener.UnregisterID(self.data.GetID())
            if self.parentEntry and self.data in self.parentEntry.data._children:
                self.parentEntry.data._children.remove(self.data)
        finally:
            ContainerAutoSize.Close(self)

    @telemetry.ZONE_METHOD
    def ConstructChildren(self):
        self.childrenInitialized = True
        children = self.data.GetChildren()
        if self.destroyed:
            return
        if self.childCont is None:
            self.childCont = ContainerAutoSize(parent=self,
                                               name='childCont',
                                               align=uiconst.TOTOP,
                                               clipChildren=True,
                                               state=uiconst.UI_HIDDEN)
        if children:
            for child in children:
                cls = self.GetTreeViewEntryClassByTreeData(child)
                child = cls(parent=self.childCont,
                            parentEntry=self,
                            level=self.level + 1,
                            eventListener=self.eventListener,
                            data=child,
                            settingsID=self.settingsID,
                            state=uiconst.UI_HIDDEN)
                child.UpdateLabel()

            if self.childCont.children:
                self.childCont.children[-1].padBottom = 5
            self.toggleBtn.state = uiconst.UI_NORMAL

    def GetTreeViewEntryClassByTreeData(self, treeData):
        """ Can be overridden to return custom tree view entry classes """
        return TreeViewEntry

    def ShowChildCont(self, show=True, animate=True):
        if self.childCont is None or self.childCont.display == show or not self.data.HasChildren(
        ):
            return
        for child in self.childCont.children:
            child.display = show

        self.isToggling = True
        if animate:
            if show:
                self.childCont.display = True
                uicore.animations.Tr2DRotateTo(self.toggleBtnSprite,
                                               pi / 2,
                                               0.0,
                                               duration=0.15)
                self.childCont.DisableAutoSize()
                _, height = self.childCont.GetAutoSize()
                uicore.animations.FadeIn(self.childCont, duration=0.3)
                uicore.animations.MorphScalar(self.childCont,
                                              'height',
                                              self.childCont.height,
                                              height,
                                              duration=0.15,
                                              sleep=True)
                self.childCont.EnableAutoSize()
            else:
                uicore.animations.Tr2DRotateTo(self.toggleBtnSprite,
                                               0.0,
                                               pi / 2,
                                               duration=0.15)
                self.childCont.DisableAutoSize()
                uicore.animations.FadeOut(self.childCont, duration=0.15)
                uicore.animations.MorphScalar(self.childCont,
                                              'height',
                                              self.childCont.height,
                                              0,
                                              duration=0.15,
                                              sleep=True)
                self.childCont.display = False
            self.toggleBtn.Enable()
        else:
            self.childCont.display = show
            if show:
                self.toggleBtnSprite.rotation = 0.0
                self.childCont.opacity = 1.0
            else:
                self.toggleBtnSprite.rotation = pi / 2
                self.childCont.DisableAutoSize()
                self.childCont.opacity = 0.0
        self.isToggling = False

    def UpdateSelectedState(self, selectedIDs):
        invID = self.data.GetID()
        isSelected = selectedIDs[-1] == invID
        isChildSelected = not isSelected and invID in selectedIDs
        self.SetSelected(isSelected, isChildSelected)

    def SetSelected(self, isSelected, isChildSelected=False):
        self.isSelected = isSelected
        if isSelected or self.selectedBG:
            self.CheckConstructSelectedBG()
            self.selectedBG.display = isSelected
        self.UpdateLabel()
        if isChildSelected:
            if not self.childSelectedBG:
                self.childSelectedBG = GradientThemeColored(
                    bgParent=self.spacerCont,
                    rotation=0,
                    alphaData=[(0, 0.5), (1.0, 0.0)],
                    padBottom=1,
                    colorType=uiconst.COLORTYPE_UIHILIGHT)
            else:
                self.childSelectedBG.Show()
        elif self.childSelectedBG:
            self.childSelectedBG.Hide()
        if isSelected and self.parentEntry:
            self.parentEntry.ExpandFromRoot()

    @telemetry.ZONE_METHOD
    def UpdateLabel(self):
        if self.isSelected and self.canAccess:
            self.label.color = util.Color.WHITE
        elif self.canAccess:
            self.label.color = Label.default_color
        else:
            self.label.color = self.noAccessColor
        if session.role & (service.ROLE_GML | service.ROLE_WORLDMOD):
            if settings.user.ui.Get('invPrimingDebugMode', False) and hasattr(
                    self.data,
                    'invController') and self.data.invController.IsPrimed():
                self.label.color = util.Color.RED

    def ExpandFromRoot(self):
        """ Make sure a selected item is visible in the tree """
        self.ToggleChildren(forceShow=True)
        if self.parentEntry:
            self.parentEntry.ExpandFromRoot()

    def OnClick(self, *args):
        if self.eventListener and hasattr(self.eventListener,
                                          'OnTreeViewClick'):
            self.eventListener.OnTreeViewClick(self, *args)

    def OnDblClick(self, *args):
        if self.eventListener and hasattr(self.eventListener,
                                          'OnTreeViewDblClick'):
            self.eventListener.OnTreeViewDblClick(self, *args)

    def OnToggleBtnClick(self, *args):
        if not self.isToggling:
            self.ToggleChildren()

    def ToggleChildren(self, forceShow=False):
        show = forceShow or self.childCont is None or not self.childCont.display
        toggleSettingsDict = settings.user.ui.Get(
            'invTreeViewEntryToggle_%s' % self.settingsID, {})
        toggleSettingsDict[self.data.GetID()] = show
        settings.user.ui.Set('invTreeViewEntryToggle_%s' % self.settingsID,
                             toggleSettingsDict)
        if not self.data.HasChildren():
            return
        if not self.childrenInitialized:
            self.ConstructChildren()
        self.ShowChildCont(show)

    def GetMenu(self):
        m = self.data.GetMenu()
        if session.role & service.ROLE_PROGRAMMER:
            idString = repr(self.data.GetID())
            m.append((idString, blue.pyos.SetClipboardData, (idString, )))
        if self.data.IsRemovable():
            m.append(None)
            m.append((localization.GetByLabel('UI/Common/Buttons/Close'),
                      self.Remove, ()))
        return m

    def GetHint(self):
        return self.data.GetHint()

    def GetFullPathLabelList(self):
        labelTuple = [self.data.GetLabel()]
        if self.parentEntry:
            labelTuple = self.parentEntry.GetFullPathLabelList() + labelTuple
        return labelTuple

    def Remove(self, *args):
        self.eventListener.RemoveTreeEntry(self, byUser=True)

    def OnMouseDown(self, *args):
        if self.eventListener and hasattr(self.eventListener,
                                          'OnTreeViewMouseDown'):
            self.eventListener.OnTreeViewMouseDown(self, *args)

    def OnMouseUp(self, *args):
        if self.eventListener and hasattr(self.eventListener,
                                          'OnTreeViewMouseUp'):
            self.eventListener.OnTreeViewMouseUp(self, *args)

    def CheckConstructHoverBG(self):
        if self.hoverBG is None:
            self.hoverBG = ListEntryUnderlay(bgParent=self.topRightCont)

    def CheckConstructSelectedBG(self):
        if self.selectedBG is None:
            self.selectedBG = FillThemeColored(
                bgParent=self.topRightCont,
                colorType=uiconst.COLORTYPE_UIHILIGHT,
                state=uiconst.UI_HIDDEN,
                opacity=0.5)

    def CheckConstructBlinkBG(self):
        if self.blinkBG is None:
            self.blinkBG = Fill(bgParent=self.topRightCont,
                                color=(1.0, 1.0, 1.0, 0.0))

    def OnMouseEnter(self, *args):
        self.CheckConstructHoverBG()
        self.hoverBG.ShowHilite()
        if self.eventListener and hasattr(self.eventListener,
                                          'OnTreeViewMouseEnter'):
            self.eventListener.OnTreeViewMouseEnter(self, *args)

    def OnMouseExit(self, *args):
        self.CheckConstructHoverBG()
        self.hoverBG.HideHilite()
        if self.eventListener and hasattr(self.eventListener,
                                          'OnTreeViewMouseExit'):
            self.eventListener.OnTreeViewMouseExit(self, *args)

    def OnDropData(self, *args):
        if self.eventListener and hasattr(self.eventListener,
                                          'OnTreeViewDropData'):
            self.eventListener.OnTreeViewDropData(self, *args)

    def OnDragEnter(self, dragObj, nodes):
        self.CheckConstructHoverBG()
        self.hoverBG.ShowHilite()
        if self.eventListener and hasattr(self.eventListener,
                                          'OnTreeViewDragEnter'):
            self.eventListener.OnTreeViewDragEnter(self, dragObj, nodes)

    def GetDragData(self):
        if self.data.IsDraggable():
            self.eventListener.OnTreeViewGetDragData(self)
            return [self.data]

    def OnDragExit(self, *args):
        self.CheckConstructHoverBG()
        self.hoverBG.HideHilite()
        if self.eventListener and hasattr(self.eventListener,
                                          'OnTreeViewDragExit'):
            self.eventListener.OnTreeViewDragExit(self, *args)

    def Blink(self):
        self.CheckConstructBlinkBG()
        uicore.animations.FadeTo(self.blinkBG,
                                 0.0,
                                 0.25,
                                 duration=0.25,
                                 curveType=uiconst.ANIM_WAVE,
                                 loops=2)

    @telemetry.ZONE_METHOD
    def SetAccessability(self, canAccess):
        self.canAccess = canAccess
        if self.icon:
            self.icon.color = self.iconColor if canAccess else util.Color(
                *self.iconColor).SetAlpha(0.5).GetRGBA()
        self.UpdateLabel()