class DungeonTracking(service.Service):
    __guid__ = 'svc.dungeonTracking'
    __notifyevents__ = ['ProcessSessionChange', 'OnDistributionDungeonEntered', 'OnEscalatingPathDungeonEntered']

    def __init__(self):
        service.Service.__init__(self)
        self.distributionDungeonsEntered = None
        self.escalatingPathDungeonsEntered = None

    def Run(self, memStream = None):
        service.Service.Run(self, memStream)

    def ProcessSessionChange(self, isRemote, session, change):
        if change.has_key('locationid'):
            self.distributionDungeonsEntered = None
            self.escalatingPathDungeonsEntered = None

    def OnDistributionDungeonEntered(self, row):
        if self.distributionDungeonsEntered is None:
            self.distributionDungeonsEntered = Rowset(row.header)
        self.distributionDungeonsEntered.append(row)

    def OnEscalatingPathDungeonEntered(self, row):
        if self.escalatingPathDungeonsEntered is None:
            self.escalatingPathDungeonsEntered = Rowset(row.header)
        if row.dungeonNameID:
            row.name = localization.GetByMessageID(row.dungeonNameID)
        self.escalatingPathDungeonsEntered.append(row)

    def GetDistributionDungeonsEntered(self):
        return self.distributionDungeonsEntered

    def GetEscalatingPathDungeonsEntered(self):
        return self.escalatingPathDungeonsEntered
예제 #2
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    def SaveChanges(self, *args):
        nodesToUpdate = self.GetNodesToUpdate()
        nCount = len(nodesToUpdate)
        if nCount == 0:
            return
        try:
            sm.GetService('loading').ProgressWnd(GetByLabel('UI/Common/Updating'), '', 0, nCount)
            blue.pyos.synchro.Yield()
            rows = None
            myRow = None
            for node in nodesToUpdate:
                row = self._CreateRowsToUpdate(node)
                if node.rec.characterID == eve.session.charid:
                    if myRow is None:
                        myRow = Rowset(self.GetRowHeader())
                    myRow.append(row)
                else:
                    if rows is None:
                        rows = Rowset(self.GetRowHeader())
                    rows.append(row)

            if rows is not None:
                self.corpSvc.UpdateMembers(rows)
                sm.ScatterEvent('OnRoleEdit', rows)
            if myRow is not None:
                sm.GetService('sessionMgr').PerformSessionChange('corp.UpdateMembers', self.corpSvc.UpdateMembers, myRow)
        finally:
            if nCount:
                for node in nodesToUpdate:
                    self.UpdateOldRolesForNode(node)

                sm.GetService('loading').ProgressWnd(GetByLabel('UI/Common/Updated'), '', nCount - 1, nCount)
                blue.pyos.synchro.SleepWallclock(500)
                sm.GetService('loading').ProgressWnd(GetByLabel('UI/Common/Updated'), '', nCount, nCount)
                blue.pyos.synchro.Yield()
예제 #3
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    def GetRecruitmentAdsForCorporation(self):
        if self.corpRecruitment is None:
            self.corpRecruitment = {}
            recruitments = sm.ProxySvc(
                'corpRecProxy').GetRecruitmentAdsForCorporation()
            for recruitment in recruitments:
                key = (recruitment.corporationID, recruitment.adID)
                self.corpRecruitment[key] = recruitment

        res = []
        for recruitment in self.corpRecruitment.itervalues():
            if res == []:
                if type(recruitment) == blue.DBRow:
                    res = Rowset(recruitment.__columns__)
                else:
                    res = Rowset(recruitment.header)
            res.lines.append(recruitment)

        return res
예제 #4
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    def GetCorporations(self, corporations, new=0):
        rows = Rowset(self.GetCorporation().header)
        for corporationID in corporations:
            try:
                rows.lines.append(self.GetCorporation(corporationID))
            except Exception:
                self.LogWarn(
                    'GetCorporations() could not get corporation with id = %s. Probably invalid.'
                    % corporationID)

        return rows
예제 #5
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    def GetCorporationsWithOfficesAtStation(self):
        self.PrimeStationOffices()
        res = Rowset(self.corp__corporations.GetCorporation().header)
        if self.itemIDOfficeFolderIDByCorporationID is not None:
            for corpID in self.itemIDOfficeFolderIDByCorporationID.iterkeys():
                try:
                    corporation = self.corp__corporations.GetCorporation(corpID)
                    res.lines.append(corporation)
                except:
                    self.LogWarn('GetCorporationsWithOfficesAtStation() could not get corporation with id = %s. Probably invalid.' % corpID)

        return res
예제 #6
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class DungeonTracking(service.Service):
    """
    Tracks what distribution/escalating path dungeons have been entered since last
    location session change
    """
    __guid__ = 'svc.dungeonTracking'
    __notifyevents__ = ['ProcessSessionChange', 'OnDistributionDungeonEntered', 'OnEscalatingPathDungeonEntered']

    def __init__(self):
        service.Service.__init__(self)
        self.distributionDungeonsEntered = None
        self.escalatingPathDungeonsEntered = None

    def Run(self, memStream = None):
        service.Service.Run(self, memStream)

    def ProcessSessionChange(self, isRemote, session, change):
        if change.has_key('locationid'):
            self.distributionDungeonsEntered = None
            self.escalatingPathDungeonsEntered = None

    def OnDistributionDungeonEntered(self, row):
        if self.distributionDungeonsEntered is None:
            self.distributionDungeonsEntered = Rowset(row.header)
        self.distributionDungeonsEntered.append(row)

    def OnEscalatingPathDungeonEntered(self, row):
        if self.escalatingPathDungeonsEntered is None:
            self.escalatingPathDungeonsEntered = Rowset(row.header)
        if row.dungeonNameID:
            row.name = localization.GetByMessageID(row.dungeonNameID)
        self.escalatingPathDungeonsEntered.append(row)

    def GetDistributionDungeonsEntered(self):
        return self.distributionDungeonsEntered

    def GetEscalatingPathDungeonsEntered(self):
        return self.escalatingPathDungeonsEntered
예제 #7
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    def GetQuoteForShip(self, ship):
        if ship is None:
            raise UserError('InsCouldNotFindItem')
        insurancePrice = self.GetInsurancePrice(ship.typeID)
        fivePC = float(insurancePrice) * 0.05
        cost = fivePC
        fraction = 0.5
        quotes = Rowset(['fraction', 'amount'])
        while fraction <= 1.0:
            quotes.lines.append([fraction, cost])
            fraction += 0.1
            cost += fivePC

        return quotes
    def SaveChanges(self, *args):
        nodesToUpdate = []
        try:
            sm.GetService('loading').Cycle('Preparing to update')
            for node in self.sr.scroll.GetNodes():
                if not node or not node or not node.rec:
                    continue
                changed = 0
                if node.rec.titleName != node.rec.oldTitleName:
                    changed = 1
                elif node.rec.roles != node.rec.oldRoles:
                    changed = 1
                elif node.rec.grantableRoles != node.rec.oldGrantableRoles:
                    changed = 1
                elif node.rec.rolesAtHQ != node.rec.oldRolesAtHQ:
                    changed = 1
                elif node.rec.grantableRolesAtHQ != node.rec.oldGrantableRolesAtHQ:
                    changed = 1
                elif node.rec.rolesAtBase != node.rec.oldRolesAtBase:
                    changed = 1
                elif node.rec.grantableRolesAtBase != node.rec.oldGrantableRolesAtBase:
                    changed = 1
                elif node.rec.rolesAtOther != node.rec.oldRolesAtOther:
                    changed = 1
                elif node.rec.grantableRolesAtOther != node.rec.oldGrantableRolesAtOther:
                    changed = 1
                if not changed:
                    continue
                nodesToUpdate.append(node)

        finally:
            sm.GetService('loading').StopCycle()

        nCount = len(nodesToUpdate)
        if nCount == 0:
            if self.sr.debug:
                self.LogWarn('Nothing to save')
            sm.GetService('loading').ProgressWnd(
                localization.GetByLabel('UI/Common/PleaseWait'), '', 0, 1)
            blue.pyos.synchro.SleepWallclock(500)
            sm.GetService('loading').ProgressWnd(
                localization.GetByLabel('UI/Common/PleaseWait'), '', 1, 1)
            blue.pyos.synchro.Yield()
            return
        self.sr.progressCurrent = 0
        self.sr.progressTotal = nCount
        nIndex = 0
        try:
            sm.GetService('loading').ProgressWnd(
                localization.GetByLabel('UI/Common/Updating'), '', nIndex,
                nCount)
            blue.pyos.synchro.Yield()
            rows = None
            for node in nodesToUpdate:
                entry = node.rec
                src = node.srcRec
                titleID = src.titleID
                titleName = entry.titleName
                roles = entry.roles
                grantableRoles = entry.grantableRoles
                rolesAtHQ = entry.rolesAtHQ
                grantableRolesAtHQ = entry.grantableRolesAtHQ
                rolesAtBase = entry.rolesAtBase
                grantableRolesAtBase = entry.grantableRolesAtBase
                rolesAtOther = entry.rolesAtOther
                grantableRolesAtOther = entry.grantableRolesAtOther
                roles &= ~const.corpRoleDirector
                grantableRoles &= ~const.corpRoleDirector
                rolesAtHQ &= ~const.corpRoleDirector
                grantableRolesAtHQ &= ~const.corpRoleDirector
                rolesAtBase &= ~const.corpRoleDirector
                grantableRolesAtBase &= ~const.corpRoleDirector
                rolesAtOther &= ~const.corpRoleDirector
                grantableRolesAtOther &= ~const.corpRoleDirector
                if rows is None:
                    rows = Rowset([
                        'titleID', 'titleName', 'roles', 'grantableRoles',
                        'rolesAtHQ', 'grantableRolesAtHQ', 'rolesAtBase',
                        'grantableRolesAtBase', 'rolesAtOther',
                        'grantableRolesAtOther'
                    ])
                rows.append([
                    titleID, titleName, roles, grantableRoles, rolesAtHQ,
                    grantableRolesAtHQ, rolesAtBase, grantableRolesAtBase,
                    rolesAtOther, grantableRolesAtOther
                ])

            if rows is not None:
                sm.GetService('corp').UpdateTitles(rows)
        finally:
            if nCount:
                sm.GetService('loading').ProgressWnd(
                    localization.GetByLabel('UI/Common/Updated'), '',
                    nCount - 1, nCount)
                blue.pyos.synchro.SleepWallclock(500)
                sm.GetService('loading').ProgressWnd(
                    localization.GetByLabel('UI/Common/Updated'), '', nCount,
                    nCount)
                blue.pyos.synchro.Yield()

        self.PopulateView()
 def OnEscalatingPathDungeonEntered(self, row):
     if self.escalatingPathDungeonsEntered is None:
         self.escalatingPathDungeonsEntered = Rowset(row.header)
     if row.dungeonNameID:
         row.name = localization.GetByMessageID(row.dungeonNameID)
     self.escalatingPathDungeonsEntered.append(row)
예제 #10
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 def OnDistributionDungeonEntered(self, row):
     if self.distributionDungeonsEntered is None:
         self.distributionDungeonsEntered = Rowset(row.header)
     self.distributionDungeonsEntered.append(row)
예제 #11
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    def SaveChanges(self, *args):
        nodesToUpdate = []
        try:
            sm.GetService('loading').Cycle(localization.GetByLabel('UI/Common/PreparingToUpdate'))
            for node in self.sr.scroll.GetNodes():
                if not node or not node or not node.rec:
                    continue
                changed = 0
                if node.rec.roles != node.rec.oldRoles:
                    changed = 1
                elif node.rec.grantableRoles != node.rec.oldGrantableRoles:
                    changed = 1
                elif node.rec.rolesAtHQ != node.rec.oldRolesAtHQ:
                    changed = 1
                elif node.rec.grantableRolesAtHQ != node.rec.oldGrantableRolesAtHQ:
                    changed = 1
                elif node.rec.rolesAtBase != node.rec.oldRolesAtBase:
                    changed = 1
                elif node.rec.grantableRolesAtBase != node.rec.oldGrantableRolesAtBase:
                    changed = 1
                elif node.rec.rolesAtOther != node.rec.oldRolesAtOther:
                    changed = 1
                elif node.rec.grantableRolesAtOther != node.rec.oldGrantableRolesAtOther:
                    changed = 1
                elif node.rec.baseID != node.rec.oldBaseID:
                    changed = 1
                elif node.rec.titleMask != node.rec.oldTitleMask:
                    changed = 1
                if not changed:
                    continue
                nodesToUpdate.append(node)

        finally:
            sm.GetService('loading').StopCycle()

        nCount = len(nodesToUpdate)
        if nCount == 0:
            log.LogWarn('Nothing to save')
            return
        self.sr.progressCurrent = 0
        self.sr.progressTotal = nCount
        nIndex = 0
        try:
            sm.GetService('loading').ProgressWnd(localization.GetByLabel('UI/Common/Updating'), '', nIndex, nCount)
            blue.pyos.synchro.Yield()
            rows = None
            myRow = None
            for node in nodesToUpdate:
                entry = node.rec
                src = node.srcRec
                characterID = entry.characterID
                title = src.title
                divisionID = src.divisionID
                squadronID = src.squadronID
                roles = entry.roles
                grantableRoles = entry.grantableRoles
                rolesAtHQ = entry.rolesAtHQ
                grantableRolesAtHQ = entry.grantableRolesAtHQ
                rolesAtBase = entry.rolesAtBase
                grantableRolesAtBase = entry.grantableRolesAtBase
                rolesAtOther = entry.rolesAtOther
                grantableRolesAtOther = entry.grantableRolesAtOther
                baseID = entry.baseID
                titleMask = entry.titleMask
                if entry.titleMask == src.titleMask:
                    titleMask = None
                if roles & const.corpRoleDirector == const.corpRoleDirector:
                    roles = const.corpRoleDirector
                    grantableRoles = 0
                    rolesAtHQ = 0
                    grantableRolesAtHQ = 0
                    rolesAtBase = 0
                    grantableRolesAtBase = 0
                    rolesAtOther = 0
                    grantableRolesAtOther = 0
                if characterID == eve.session.charid:
                    if myRow is None:
                        myRow = Rowset(['characterID',
                         'title',
                         'divisionID',
                         'squadronID',
                         'roles',
                         'grantableRoles',
                         'rolesAtHQ',
                         'grantableRolesAtHQ',
                         'rolesAtBase',
                         'grantableRolesAtBase',
                         'rolesAtOther',
                         'grantableRolesAtOther',
                         'baseID',
                         'titleMask'])
                    myRow.append([characterID,
                     None,
                     None,
                     None,
                     roles,
                     grantableRoles,
                     rolesAtHQ,
                     grantableRolesAtHQ,
                     rolesAtBase,
                     grantableRolesAtBase,
                     rolesAtOther,
                     grantableRolesAtOther,
                     baseID,
                     titleMask])
                else:
                    if rows is None:
                        rows = Rowset(['characterID',
                         'title',
                         'divisionID',
                         'squadronID',
                         'roles',
                         'grantableRoles',
                         'rolesAtHQ',
                         'grantableRolesAtHQ',
                         'rolesAtBase',
                         'grantableRolesAtBase',
                         'rolesAtOther',
                         'grantableRolesAtOther',
                         'baseID',
                         'titleMask'])
                    rows.append([characterID,
                     None,
                     None,
                     None,
                     roles,
                     grantableRoles,
                     rolesAtHQ,
                     grantableRolesAtHQ,
                     rolesAtBase,
                     grantableRolesAtBase,
                     rolesAtOther,
                     grantableRolesAtOther,
                     baseID,
                     titleMask])

            if rows is not None:
                sm.GetService('corp').UpdateMembers(rows)
                sm.ScatterEvent('OnRoleEdit', rows)
            if myRow is not None:
                sm.GetService('sessionMgr').PerformSessionChange('corp.UpdateMembers', sm.GetService('corp').UpdateMembers, myRow)
        finally:
            if nCount:
                sm.GetService('loading').ProgressWnd(localization.GetByLabel('UI/Common/Updated'), '', nCount - 1, nCount)
                blue.pyos.synchro.SleepWallclock(500)
                sm.GetService('loading').ProgressWnd(localization.GetByLabel('UI/Common/Updated'), '', nCount, nCount)
                blue.pyos.synchro.Yield()
예제 #12
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 def OnEscalatingPathDungeonEntered(self, row):
     if self.escalatingPathDungeonsEntered is None:
         self.escalatingPathDungeonsEntered = Rowset(row.header)
     if row.dungeonNameID:
         row.name = localization.GetByMessageID(row.dungeonNameID)
     self.escalatingPathDungeonsEntered.append(row)
예제 #13
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 def OnDistributionDungeonEntered(self, row):
     if self.distributionDungeonsEntered is None:
         self.distributionDungeonsEntered = Rowset(row.header)
     self.distributionDungeonsEntered.append(row)
예제 #14
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    def SaveChanges(self, *args):
        nodesToUpdate = []
        try:
            sm.GetService('loading').Cycle(
                localization.GetByLabel('UI/Common/PreparingToUpdate'))
            for node in self.sr.scroll.GetNodes():
                if not node or not node or not node.rec:
                    continue
                changed = 0
                if node.rec.roles != node.rec.oldRoles:
                    changed = 1
                elif node.rec.grantableRoles != node.rec.oldGrantableRoles:
                    changed = 1
                elif node.rec.rolesAtHQ != node.rec.oldRolesAtHQ:
                    changed = 1
                elif node.rec.grantableRolesAtHQ != node.rec.oldGrantableRolesAtHQ:
                    changed = 1
                elif node.rec.rolesAtBase != node.rec.oldRolesAtBase:
                    changed = 1
                elif node.rec.grantableRolesAtBase != node.rec.oldGrantableRolesAtBase:
                    changed = 1
                elif node.rec.rolesAtOther != node.rec.oldRolesAtOther:
                    changed = 1
                elif node.rec.grantableRolesAtOther != node.rec.oldGrantableRolesAtOther:
                    changed = 1
                elif node.rec.baseID != node.rec.oldBaseID:
                    changed = 1
                elif node.rec.titleMask != node.rec.oldTitleMask:
                    changed = 1
                if not changed:
                    continue
                nodesToUpdate.append(node)

        finally:
            sm.GetService('loading').StopCycle()

        nCount = len(nodesToUpdate)
        if nCount == 0:
            log.LogWarn('Nothing to save')
            return
        self.sr.progressCurrent = 0
        self.sr.progressTotal = nCount
        nIndex = 0
        try:
            sm.GetService('loading').ProgressWnd(
                localization.GetByLabel('UI/Common/Updating'), '', nIndex,
                nCount)
            blue.pyos.synchro.Yield()
            rows = None
            myRow = None
            for node in nodesToUpdate:
                entry = node.rec
                src = node.srcRec
                characterID = entry.characterID
                title = src.title
                divisionID = src.divisionID
                squadronID = src.squadronID
                roles = entry.roles
                grantableRoles = entry.grantableRoles
                rolesAtHQ = entry.rolesAtHQ
                grantableRolesAtHQ = entry.grantableRolesAtHQ
                rolesAtBase = entry.rolesAtBase
                grantableRolesAtBase = entry.grantableRolesAtBase
                rolesAtOther = entry.rolesAtOther
                grantableRolesAtOther = entry.grantableRolesAtOther
                baseID = entry.baseID
                titleMask = entry.titleMask
                if entry.titleMask == src.titleMask:
                    titleMask = None
                if roles & const.corpRoleDirector == const.corpRoleDirector:
                    roles = const.corpRoleDirector
                    grantableRoles = 0
                    rolesAtHQ = 0
                    grantableRolesAtHQ = 0
                    rolesAtBase = 0
                    grantableRolesAtBase = 0
                    rolesAtOther = 0
                    grantableRolesAtOther = 0
                if characterID == eve.session.charid:
                    if myRow is None:
                        myRow = Rowset([
                            'characterID', 'title', 'divisionID', 'squadronID',
                            'roles', 'grantableRoles', 'rolesAtHQ',
                            'grantableRolesAtHQ', 'rolesAtBase',
                            'grantableRolesAtBase', 'rolesAtOther',
                            'grantableRolesAtOther', 'baseID', 'titleMask'
                        ])
                    myRow.append([
                        characterID, None, None, None, roles, grantableRoles,
                        rolesAtHQ, grantableRolesAtHQ, rolesAtBase,
                        grantableRolesAtBase, rolesAtOther,
                        grantableRolesAtOther, baseID, titleMask
                    ])
                else:
                    if rows is None:
                        rows = Rowset([
                            'characterID', 'title', 'divisionID', 'squadronID',
                            'roles', 'grantableRoles', 'rolesAtHQ',
                            'grantableRolesAtHQ', 'rolesAtBase',
                            'grantableRolesAtBase', 'rolesAtOther',
                            'grantableRolesAtOther', 'baseID', 'titleMask'
                        ])
                    rows.append([
                        characterID, None, None, None, roles, grantableRoles,
                        rolesAtHQ, grantableRolesAtHQ, rolesAtBase,
                        grantableRolesAtBase, rolesAtOther,
                        grantableRolesAtOther, baseID, titleMask
                    ])

            if rows is not None:
                sm.GetService('corp').UpdateMembers(rows)
                sm.ScatterEvent('OnRoleEdit', rows)
            if myRow is not None:
                sm.GetService('sessionMgr').PerformSessionChange(
                    'corp.UpdateMembers',
                    sm.GetService('corp').UpdateMembers, myRow)
        finally:
            if nCount:
                sm.GetService('loading').ProgressWnd(
                    localization.GetByLabel('UI/Common/Updated'), '',
                    nCount - 1, nCount)
                blue.pyos.synchro.SleepWallclock(500)
                sm.GetService('loading').ProgressWnd(
                    localization.GetByLabel('UI/Common/Updated'), '', nCount,
                    nCount)
                blue.pyos.synchro.Yield()
    def SaveChanges(self, *args):
        nodesToUpdate = []
        try:
            sm.GetService('loading').Cycle('Preparing to update')
            for node in self.sr.scroll.GetNodes():
                if not node or not node or not node.rec:
                    continue
                changed = 0
                if node.rec.titleName != node.rec.oldTitleName:
                    changed = 1
                elif node.rec.roles != node.rec.oldRoles:
                    changed = 1
                elif node.rec.grantableRoles != node.rec.oldGrantableRoles:
                    changed = 1
                elif node.rec.rolesAtHQ != node.rec.oldRolesAtHQ:
                    changed = 1
                elif node.rec.grantableRolesAtHQ != node.rec.oldGrantableRolesAtHQ:
                    changed = 1
                elif node.rec.rolesAtBase != node.rec.oldRolesAtBase:
                    changed = 1
                elif node.rec.grantableRolesAtBase != node.rec.oldGrantableRolesAtBase:
                    changed = 1
                elif node.rec.rolesAtOther != node.rec.oldRolesAtOther:
                    changed = 1
                elif node.rec.grantableRolesAtOther != node.rec.oldGrantableRolesAtOther:
                    changed = 1
                if not changed:
                    continue
                nodesToUpdate.append(node)

        finally:
            sm.GetService('loading').StopCycle()

        nCount = len(nodesToUpdate)
        if nCount == 0:
            if self.sr.debug:
                self.LogWarn('Nothing to save')
            sm.GetService('loading').ProgressWnd(localization.GetByLabel('UI/Common/PleaseWait'), '', 0, 1)
            blue.pyos.synchro.SleepWallclock(500)
            sm.GetService('loading').ProgressWnd(localization.GetByLabel('UI/Common/PleaseWait'), '', 1, 1)
            blue.pyos.synchro.Yield()
            return
        self.sr.progressCurrent = 0
        self.sr.progressTotal = nCount
        nIndex = 0
        try:
            sm.GetService('loading').ProgressWnd(localization.GetByLabel('UI/Common/Updating'), '', nIndex, nCount)
            blue.pyos.synchro.Yield()
            rows = None
            for node in nodesToUpdate:
                entry = node.rec
                src = node.srcRec
                titleID = src.titleID
                titleName = entry.titleName
                roles = entry.roles
                grantableRoles = entry.grantableRoles
                rolesAtHQ = entry.rolesAtHQ
                grantableRolesAtHQ = entry.grantableRolesAtHQ
                rolesAtBase = entry.rolesAtBase
                grantableRolesAtBase = entry.grantableRolesAtBase
                rolesAtOther = entry.rolesAtOther
                grantableRolesAtOther = entry.grantableRolesAtOther
                roles &= ~const.corpRoleDirector
                grantableRoles &= ~const.corpRoleDirector
                rolesAtHQ &= ~const.corpRoleDirector
                grantableRolesAtHQ &= ~const.corpRoleDirector
                rolesAtBase &= ~const.corpRoleDirector
                grantableRolesAtBase &= ~const.corpRoleDirector
                rolesAtOther &= ~const.corpRoleDirector
                grantableRolesAtOther &= ~const.corpRoleDirector
                if rows is None:
                    rows = Rowset(['titleID',
                     'titleName',
                     'roles',
                     'grantableRoles',
                     'rolesAtHQ',
                     'grantableRolesAtHQ',
                     'rolesAtBase',
                     'grantableRolesAtBase',
                     'rolesAtOther',
                     'grantableRolesAtOther'])
                rows.append([titleID,
                 titleName,
                 roles,
                 grantableRoles,
                 rolesAtHQ,
                 grantableRolesAtHQ,
                 rolesAtBase,
                 grantableRolesAtBase,
                 rolesAtOther,
                 grantableRolesAtOther])

            if rows is not None:
                sm.GetService('corp').UpdateTitles(rows)
        finally:
            if nCount:
                sm.GetService('loading').ProgressWnd(localization.GetByLabel('UI/Common/Updated'), '', nCount - 1, nCount)
                blue.pyos.synchro.SleepWallclock(500)
                sm.GetService('loading').ProgressWnd(localization.GetByLabel('UI/Common/Updated'), '', nCount, nCount)
                blue.pyos.synchro.Yield()

        self.PopulateView()